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5701806 No.5701806 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>5696951

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom, Quake, Duke, Marathon, or Thief:
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series

Launchers for Build Engine games



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/








>> No.5701807

=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Deadline: July 14th 23:00 GMT (extended one week)
-All details and a FAQ can be found in the following pastebin to help get you started

=== NEWS ===

[06-29] Anon map release: TESTINGGROUND.wad

[6-28] Masters of Doom to get a dramatized TV adaptation

[6-27] 'Vanilla Doom Plus', a monster variant randomizer balanced closer to vanilla

[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS

[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)

[6-17] Coffee Quake released, 76 speedmaps in 4 episodes

[6-15] Guncaster 3.3 released

[6-15] Doom the Golden Souls 3 announced

[6-15] MetaDoom player feedback survey

[6-13] FUNC- Sm197 Six Textures released

[6-9] FUNC- New levels for Quake 1 & 2, Sonic Mayhem updated

[6-9] SUNDER released a new update

[6-9] Doom Eternal shown at E3

=== PREVIOUS ===


== PROTIP ==

To submit news, please reply and anchor it to this post.

>> No.5701830

Let's start this good:


>> No.5701836
File: 187 KB, 400x750, yotsuba headphonrs.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys, I played some doom Nova and came to see the new bread.

Wanted to say this. FUCK SPIDERS!

>> No.5701845

Since old thread is dead, posting here again:

Okay, so I want to make a door that requires two keys to open, just gold and silver key right now.
However, I want to make it so you have to put the keys into two different consoles and THEN make the door open, but I have no idea how to do this. I watched the dumptruck tutorials, but nothing was there to help me.
Also, why do I only have the gold and silver key? I only use the standard Trenchbroom entity thingies.

>> No.5701847

playing turok 1, whats the appeal of view bobbing? With it on its really obnoxious here it happens 24/7, on blood or duke its not htis frequent and smoother, I just turned it off.

>> No.5701853

can you enable both key spawnflags at the same time?

>> No.5701856


>> No.5701857
File: 298 KB, 960x720, 1559649761150.jpg [View same] [iqdb] [saucenao] [google] [report]



>but anon

>I can't d-


Now get back to work gentlemen

>> No.5701861

Yeah, but it seems that it will ignore the silver key in favor of the gold key. That is why I want to make it so that I unlock the door remotely.
In Doom I would basically just run some scripts that count to 2 and at 2 make the door openable.

>> No.5701865
File: 222 KB, 419x351, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5701879

I never tried it before but maybe you could use a count trigger?

>> No.5701913
File: 13 KB, 320x240, qd221.jpg [View same] [iqdb] [saucenao] [google] [report]

I see you dropped Trenchbroom, anon. Don't worry. Pick it up and get back to work.
No one has to know.

>> No.5701919

I have reinstalled Q1 and quakespasm just for you anon :*
there is one problem tho
zombies and torches are invisible, what do?

>> No.5701927
File: 58 KB, 632x769, KISS Psycho Circus - The Nightmare Child.jpg [View same] [iqdb] [saucenao] [google] [report]

Did anyone play this KISS-themed FPS with Metroidvania elements (pseudo-hub based levels and passive character upgrades)?

>> No.5701928

How would I go about making some kind of bars to shoot through? Construct them one by one or is there an easier method?

>> No.5701943

Okay, what the fuck can be going on if I can just walk into nothing when reaching a certain part of the map. The brushes are still there, but they are simply invisible. Going back to the other part of the map bring back all textures.

>> No.5701951

Okay, so apparently it has something to do with being too far away from the world center. Can that be? I am just like 15 or 16 "256" grid units away from it.

>> No.5701980

there's nothing metroidvania about it, the character differ only with their last weapon and you can choose which one fights the final boss

>> No.5701982

I have finished Quake. What maps/tcs should I play first? AD or is it too hard for a retro fps beginner like me?

>> No.5701984

Scourge Of Armagon and Dissolution Of Eternity are good places.
Dimensions Of The Past is alright too.
Optionally, if you've beaten the game on Easy, try it on Medium, it actually gets more fun.

Do you have the music btw?

>> No.5701985

How do you run it on modern machine? I tried and got like 5-7 fps.

>> No.5701991

I've beaten it on Medium. Should I go for hard?

What music? All I can hear is HUH and shotgun noises, lol.

>> No.5701992

How do you people feel about bethesda successfully changing DOOMGUY's name to "Doom Slayer"

all the zoomers are calling it Doom Slayer now and it breaks my heart

>> No.5702001

Also, are there any files in the pastebin for Armagon and eternity?

>> No.5702002

It's Doom Hunter now. Keep up.

>> No.5702003

So I'm extremely late to the party, but how's SIGIL? I've heard the general consensus say it's claustrophobic and not really that great.

>> No.5702004

Not even the most disgraceful aspect of Nu-Doom, but it is shitty.

>> No.5702010

Yeah, was that. I moved the middle of the map to the center and now it's working again.
Which leads me to the question of the maximum map size in Trenchbroom/Quakespasm. Anybody got and info on that?

>> No.5702012 [DELETED] 


Hopefully it feels bad enough for you that you kill yourself.

>> No.5702015

Do you have trouble reading and intepreting text, shadow the hedgehog?

>> No.5702016
File: 51 KB, 549x438, DedZreXX0AAP_yU.jpg [View same] [iqdb] [saucenao] [google] [report]

>Quake 1 reboot comes out
>They call Ranger "Quakeslayer"

>> No.5702017

hard is like Doom UV, the standard mode most maps are designed for

you can find the music tracks in the MEGA
also the maps listed in the OP video are a good place to start once you are done with the others anon recommended

>> No.5702020 [DELETED] 

Once you start using Wojak memes, that's when I stop paying attention and stop considering you human.

>> No.5702026 [DELETED] 

Bethesda employee here. They started using "Doom Slayer" instead of "Doom Guy" so women and non-binary people wouldn't feel left out by the game. True story.

>> No.5702032

Thank you!

>> No.5702034


>> No.5702042

Make the terminals for the keys target a counter trigger then make the counter trigger target the door. The terminals need to be doors themselves I believe.

>> No.5702043

Hard is also pretty fun.
For music, a lot of the commercial rereleases are missing the music, here: https://files.catbox.moe/oqdnqp.zip

Put the music folders in the respective ID1, Rogue, Hipnotic and DOPA folders.
Arcane Dimensions I believe comes with its own soundtrack.

I consider them two different characters, so it doesn't bother me.

>> No.5702056


>> No.5702057
File: 13 KB, 219x241, slay the shub.jpg [View same] [iqdb] [saucenao] [google] [report]

If they called him Shubslayer, I wouldn't be mad.

>> No.5702062

Not that anon, but AD has it's own music? I thought it used the standard Quake music.

>> No.5702063

my dad's wife's boyfriend works at bethesda, they're changing shub niggurath to shub crackarath

>> No.5702070


>> No.5702072

LOL! Fucking epic /v/ro :)

>> No.5702074

I haven't actually played it yet, so don't take my word for it.

>> No.5702079

thanks :)
please don't drop the f-bombs though

>> No.5702084

It's good, not the best ever, but good. Hard.
Some scrubs wanted an E1 style episode, when Romero was doing maps much more like his Thy Flesh Consumed and lategame Doom 2 maps.

>> No.5702107

What about ni-
OH YOU! You almost got me.

>> No.5702108

Well fuck, when I make them "regular" doors it works, but as soon as the key flags are set, it won't work anymore. What the fuck?

>> No.5702123

Okay, got it. They have to be prominent against the pillar. I thought it was just proximity and not touching.

>> No.5702127
File: 476 KB, 800x800, 1560528320760.jpg [View same] [iqdb] [saucenao] [google] [report]

I love this thread. I hope you all are having a nice day.

>> No.5702150

Let's imagine, for instance that I'm making a commercial game on GZDoom engine, and I don't want people ripping the assets or opening up maps in the editor (at least not for a ferst few months)
How do I go about it?

My initial thought was password-protect the PK7 archive and build the password into the GZDoom version, but idk.

>> No.5702180
File: 2.57 MB, 1920x1080, 2019-06-30-105014_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Today in fucking around with Trenchbroom while I learn:

Made a test map that is +-4096 units in all directions from origin. It takes you almost 6 seconds to free fall from the sky down to the ground level. I wonder if Trenchbroom can handle even larger. It's starting to chug with editing this one as it is.

It's hard to convey the sense of space with a screenshot, but here you go anyway

>> No.5702184 [DELETED] 

what are some good coop wads?

>> No.5702187

Look up good wads and then check the readmes to see if they have coop starts. That's what I usually do.

>> No.5702196 [DELETED] 

there are no ''good'' wads cacowards are a fucking failure
>hocusdoom never won a caco
>boring shit like hellcore or maskim xul did
instead of being voted by community it's just whsat a select few faggots enjoyed

>> No.5702203

Hideous Destructor getting no Cacowards yet is a goddamn crime tbqh. That dude deserves a lot more recognition. It's been in-dev for over a decade and it's amazing.

>> No.5702205

I didn't mention cacowards though, and there are plenty of good wads out there. Some of my favorites have cacowards but there are plenty that do not.

>> No.5702209

please kill yourself, falseflagger.

>> No.5702214 [DELETED] 
File: 19 KB, 285x200, b6df0ba7a1301e75d40f12fc1f26-selective-abortions-is-it-okay-to-abort-babies-with-downs-syndrome.jpg [View same] [iqdb] [saucenao] [google] [report]

why people even still make megawads? They are always the same shit
>10 techbase maps
>10 more techbase maps but with some hellish themes here and there
>10 slaughterfest hell maps
there is rarely anything out of the ordinary theme or gameplay wise, I see a rocket launcher or megasphere lying around in the middle of a big room and I already know what will happen and how many fucking hell knights and revenants will it trigger, doombabs are autists and don't like new things, you can give a doombab a fucking square room filled with 600 monsters and he will jack off to how good he is because he triggered infighting and spammed BFG which is the most tactivally advanced manouver a doombab can pull off

I mean let's remember those retards unironically think COD is easier than doom despite the fact that doom was COD of it's time - shallow, easy shit every alzheimer can pick up

>> No.5702217

Copyright that shit.
Nah, just kidding. It's gonna get ripped no matter what you do.

>> No.5702221
File: 35 KB, 640x480, Strogg.jpg [View same] [iqdb] [saucenao] [google] [report]

What did the US Army mean by this?

>> No.5702226 [DELETED] 

Blood, Duke Nukem 3D, Shadow Whorerrior which was a piece of shit anyway all require you to use different tools at different times and have quick reactions, meanwhile in Doom every fight looks like this
>do you have SSG? Use it in every single fight, you can't go wrong with it ''muh slow reloading'' doesn't matter because the enemies are slow in every meaning of that word as well
>you don't have SSG? grab it
>most things will be kileld by it in 3 shots

someone who played good FPS games (in other words non-ID ones) might ask ''but where is the challenge the doom community talks about so much? Every monkey can beat this game'' and the answer is ''nowhere'' even shit like hell revealed is only challenging for people who are challenged to begin with, doom is to FPS games what silent era movies are to movies - it's not oldschool it's fucking obsolete and no one wants to go back to

>> No.5702232 [DELETED] 
File: 394 KB, 1280x720, Screenshot_Doom_20150311_035332.png [View same] [iqdb] [saucenao] [google] [report]

the doom ''fans'' nowadays play and praise gameplay mods that have nothing to do with doom at all, even they know how shit the vanilla gameplay is
>weeb mod
>mod that turns doom into a milsim
>mods that give the player magic, new weapons and a new dragon protagonist
doombabs are like those kids in the early 00's who said they liked metal but they listened to fucking slipknot and coal chamber while avoiding actual metal like judas priest, slayer and panthera like a plague

>> No.5702236

Good joke. Learn to play Doom.

>> No.5702237
File: 105 KB, 631x355, 960280C6-9819-4D06-8507-B40E3E12373B.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5702240 [DELETED] 

>l-learn to play!
see doombabs are so literally retarded they use this sentence even when it makes absolutely no sense as a response
>game is too easy
>uuuh git gud, you must use fists only this is truly how doom was meant to be played
this is because they were molested in their childhood

>> No.5702242
File: 20 KB, 230x253, hunter.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm gonna have a lot of downtime in August, when I'll sit down and make a nice big map. Gonna fill it with lots of SEX GIFS.

>> No.5702246

Look at this hardass motherfucker. See you in a week.

>> No.5702247
File: 171 KB, 560x620, 1560987661442.png [View same] [iqdb] [saucenao] [google] [report]

>The Thief mod for Quake got abandoned
Fuck man

>> No.5702249
File: 784 KB, 1774x775, BD7A334F-F875-4CC4-A10A-49E620057E30.png [View same] [iqdb] [saucenao] [google] [report]

They’re using both names.

>> No.5702251 [DELETED] 

even that fag civvie11 admitted doom is much easier than build games

>> No.5702252 [DELETED] 

Looks like DKG abandoned the Anti-HL gimmick.

>> No.5702259 [DELETED] 
File: 106 KB, 800x750, c61.png [View same] [iqdb] [saucenao] [google] [report]

>ugh le modern shooters are too slow I can't even
>woah a mod that makes quake slow as a snail? SIGN ME UP!

>> No.5702260

thanks for letting us know how stupid you are

>> No.5702261

This, I wholeheartedly agree!

>> No.5702265 [DELETED] 

Go get raped, DKG.

>> No.5702267 [DELETED] 

difficulty in build engine games
>careful enemy placement
>each enemy requires a different tactic to use, there is no ''one size fits them all'' weapon
>enemies can prone or have other useful gimmicks
difficulty in doom wads

>> No.5702269

I am >>5702010 and I found out that 4096 in all directions is the largest I can go with TB/BSP/QS, after that the textures just vanish.

>> No.5702272 [DELETED] 
File: 119 KB, 640x480, Demon2.png [View same] [iqdb] [saucenao] [google] [report]

>enemy can miss a fucking melee attack
woah such hardcore game! Requires many years of practice to get good at!

>> No.5702273

Is /v/ invading or something?

>> No.5702275
File: 161 KB, 1017x786, 8A6C1F98-1D63-45AC-A4DC-35644EBC3E8A.jpg [View same] [iqdb] [saucenao] [google] [report]

All of them are good.

>> No.5702276 [DELETED] 

(((DKG)))'s having an episode again. Just report.

>> No.5702278
File: 463 KB, 500x1000, 1529743244946.jpg [View same] [iqdb] [saucenao] [google] [report]

How is Bethesda's Quake going to end, since modern players and journalists would be too stupid to understand the telefrag spike?

>> No.5702279 [DELETED] 
File: 72 KB, 250x188, 250px-Rev_demo.png [View same] [iqdb] [saucenao] [google] [report]

gg doombabs great game

>> No.5702280 [DELETED] 

You need to go back.

>> No.5702281 [DELETED] 

how do you learn how to play doom? Please, Great Masters I wanna suck like you and be unable to use a fucking hitscan weapon properly

>> No.5702282

Yes, but Half Life is better than all of them

>> No.5702285
File: 97 KB, 540x343, infinite.png [View same] [iqdb] [saucenao] [google] [report]

His name should be "The Doomer" and you can't prove me wrong
I also don't like how they keep changing the UAC's symbol, then make the actual iconic and recognizable original one as some easter egg thing

>> No.5702287 [DELETED] 


yeah no shadow warrior, wolf3d, heretic and doom are dog shit

>> No.5702289


>> No.5702291 [DELETED] 

friendly reminder to report and ignore

>> No.5702294 [DELETED] 

is it trrue that doom fans were molested by their parents?

>> No.5702296

If that's all it takes to make you seethe then Serious Sam would give you a mad-induced heart attack

>> No.5702298 [DELETED] 

Who is this DKG guy? What drives him to shit on Doom?

>> No.5702301


>> No.5702302 [DELETED] 

Butthurt kraut who got so mad over his mod being leaked that he began trolling the threads.

>> No.5702305 [DELETED] 

yes, I'm a huge doom fan and I grew up on two things
>BBC of my stepdad
every time I saw Cyberdemon I had flashbacks from those glorious nights when my tall, muscular stepdad fucked me

>> No.5702308 [DELETED] 

serious sam at least is challenging, doom is baby mode even on UV because more enemies means fuck all if they are all slow and die in one hit

>> No.5702312

Didn't it turned out that QC isn't really canon because id wasn't really involvde with it?
Besides being just a crossover, i heard Hugo Martin wasn't involved

>> No.5702313


>> No.5702315 [DELETED] 

I'm a doom fan and if you use the strongest weapon in the game then you simply cannot play doom, only arbitary rules of engagement I approve of should be used in order to get the proper doom experience for example, don't use SSG at close range, use a rocket launcher instead, the reason for this is I suck at video games but because I'm mentally ill I cannot admit it so I will cope by making the game harder artificially

>> No.5702317

Make your own awards, where you express your own opinions.

>> No.5702321

No. that's just a fucking lie worked up by reddit.

>> No.5702323

wow what a faggot

>> No.5702324

Saber only did the starting work, id took over with a skeleton crew.

>> No.5702326

DOOM fans didn't even deserve a decent remake
>brag about how creative their community is
>have a spergout when the best mod is based on wolfenstein instead of being just an another map pack that has the exact same feel as the original game

>> No.5702327

this but 150 barons and a soulsphere

>> No.5702328 [DELETED] 
File: 36 KB, 800x450, 2d9897339-doomscreen.nbcnews-ux-1024-900.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5702329

He didn’t say no either.

>> No.5702332

what was his mod

>> No.5702338

try actually playing the game you NOOB

>> No.5702340
File: 90 KB, 449x401, cf5593a6d86bcd51943c6a7930d15d0a4a2cf89a.jpg [View same] [iqdb] [saucenao] [google] [report]

Imagine spending time coming up with new bait gimmicks instead of working on your shir

>> No.5702346

Samsara 2 when?

>> No.5702347
File: 321 KB, 800x450, 1479973598451.png [View same] [iqdb] [saucenao] [google] [report]

>doom community
>plutonia ripoff
>hell revealed ripoff
>eye candy with no actual gameplay to support it such as hellbound
>rip off quake aesthetics and put them in doom while at the same time crying about how modern shooters are too brown
>mod that is inspired by a much newer game and plays nothing like doom anymore

>> No.5702348 [DELETED] 

I have to wonder if he legitimately thinks he's upsetting anyone and just fails to realize the comedy behind all of this.

>> No.5702352

He has many names. Humanity named him DM1-5, The DOOM Marine, and The Slayer. The Demons named him The Doom Slayer, The Unchained Predator, and The Hell Walker.

>> No.5702354
File: 1.47 MB, 1920x1080, dump006.png [View same] [iqdb] [saucenao] [google] [report]

I would pay big money right now for a holy water mine

>> No.5702367

I only know Gene Simmons has very long tongue.

>> No.5702376

I always assumed that the monsters brought those crates.

>> No.5702381 [DELETED] 

Blood > doom

>> No.5702384


>> No.5702394


>> No.5702395

What about my boys, Parius, Baratus, and Daedolon?

>> No.5702397

That’s a real thing.

>> No.5702402

can I call him dan

>> No.5702404


>> No.5702408

He prefers Billy.

>> No.5702429
File: 23 KB, 300x600, DSE_CGA.gif [View same] [iqdb] [saucenao] [google] [report]

Anyone else getting Eternal for the IBM 286?

>> No.5702438
File: 339 KB, 661x749, 1428275796219.jpg [View same] [iqdb] [saucenao] [google] [report]

Commander Cunny
>People draw porn of Doomguy as kid

>> No.5702449

>game that is expected to be shit with shit art style will define most of the series' porn
i fucking hate when this happens

>> No.5702450

Man, I wish there was another singleplayer Quake game

>> No.5702451

Arcane Dimensions is best retro FPS currently imo, better than Blood.

>> No.5702459

I wish there was another Quake Rally

>> No.5702467

They're not. There was an interview during E3 where the interviewer says Doomguy and they referred to him as the Doom Slayer in their response almost immediately as if to correct him.

>> No.5702469

I wonder how Quake or even Blood and Heretic can make a return when Doom 2016/Eternal already has some of those games' elements and we have those indie games like Dusk and Wrath.
Besides the themes and personalities of the games being hard to bring back and the possible mistakes, it'd probably be hard to make some games stand out if we get too many "old school inspired" shooters.
Like, if they become crowed like military sims and hero/class based shooters.
Someone could also make an arguement about how these games are defined by certain technical limitations/innovations to their engines and game design.
I'd prefer Blood getting its source code released and a better modding scene than a Blood 3 or at least a complete remake of Blood 2.

>> No.5702472

There were plenty of E3 interviews and i think there was one where they used Doomguy at some point

>> No.5702481

It’s interchangeable.

>> No.5702482

I don't think we'll ever see another Heretic/Hexen game so long as Activision owns Raven, and id is owned by Bethesda.

And I see what you mean, I'm trying to think how they'd re-invent a new singleplayer Quake like they did with Wolfenstein or Doom while still having it's own identity. Maybe take the insanity, madness, and cosmic weirdness up to 11? Like, my idea of Quake is a lone human trapped on strange worlds beneath dying alien skies surrounded by the ruins of civilizations that were long dead before humans emerged, fighting for his life and sanity.

>> No.5702485
File: 72 KB, 520x351, one free disappointment.jpg [View same] [iqdb] [saucenao] [google] [report]

>finish sp quake
>get to play some mods
>realize I haven't played rogue and hipnotic
Just kill me already, anons.

>> No.5702491

Why? They're pretty fun and quick to go through.

>> No.5702492

That's my point, I should've went for them too but I forgot. Now I'm starting rogue.

>> No.5702496

I can't believe it! I haven't played every single video game? Shame on you. SHAME!
Nah, man. You're fine.

>> No.5702498

Shit. I'll take that disappointment off your hands now.

>> No.5702503

I didn't play them for a long time, even after I finished AD, since I was worried they were just cheap cash grabs for their time. I was wrong though. I enjoyed them a lot, and some of their maps are among my favorites.

>> No.5702508

dont miss out on the expansions
you get lava nails

>> No.5702513

i just want to kill azathoth's offsprings again man

>> No.5702515
File: 2.54 MB, 1920x1080, 2019-06-30-125921_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google] [report]

Still, 4096 in all directions is mc fucking beast huge.

For reference, this untextured rectangle? E1M2 fits snugly inside there.

>> No.5702518

Yeah, I finished the 1st level. Lava nails and some new rocket ammo. Can't wait to see how it works since I don't have a grenade launcher or rocket launcher yet.

>> No.5702519

Starting with Dissolution of Eternity first? Towers of Wrath was my favorite level in that pack.

>> No.5702520

By the way, apparently you can raise the limit beyond +-4096.

-protocol 999 command line option or sv_protocol 999 console command will raise it

are you enough of a madlad to do that?

>> No.5702527

>it's another "anon thinks doomslayer & doomguy aren't the same person" episode
why is it so hard for people to accept that it's the same guy that they have to go through all these mental gymnastics?

>> No.5702528

Isn't Doom reboot inspired by memes around the series?
People memed Doomguy being a badass before the series was rebooted

>> No.5702531

According to rumors, Blizzard is trying to make an online looter-shooter in the veins of Destiny with dark-fantasy overtones like Heretic/Hexen had and then tie it with Overwatch/Warcraft in a single multiverse

>> No.5702536

>with dark-fantasy overtones like Heretic/Hexen ha
It would look like cartoony Diablo 3, with obligatory SJW characters.

>> No.5702540

They use a bunch of stuff from the community, yes.

>> No.5702543
File: 1.86 MB, 581x542, 1457067373288.gif [View same] [iqdb] [saucenao] [google] [report]

They even brought over the Trumpet Revenant as a skin in Eternal.

>> No.5702547

>running at max speed
>starts charging kick
>starts running even faster on just one leg
I crave shenanigans.

>> No.5702548

my favorite is the animosity towards brutal doom. the way people go on about it you'd assume that mark murdered their family or something.

>> No.5702549

The guy beat his CO into a full body cast, fought his way through through a demon infested Phobos, died, but still survived somehow, fought his way through Deimos and killed a Cyberdemon, went to Hell, and killed everything in there until he got sent back to Earth. It’s canon that he’s a freak of nature.

>> No.5702550

I wanted to have a deep hole you drop down into. I hope that fits.

>> No.5702551

How about just don't be a faggot about it?
Carmack made the engine the way he did so people could mess with the files and mod it, don't you want to continue that spirit?

>> No.5702553

i was gonna do something like that too, neat
I think you can also get away with the illusion of a deeper hole by using teleporters to make the player drop several times the max height of the map

>> No.5702562

What if the secrets are a very major thing (every secret containing a permanent powerup/upgrade/weapon variant), and I don't want people to ripping the gamefiles apart day one to make 100% secret guides or something, but after a month or so since people will find 100% secrets legit way, open the files up for examination/editing.

>> No.5702569

oh shit i'm doing the same thing too

>> No.5702571

GZDoom's open source. Rewrite the code to fit your needs. Come on, anon. You're gonna need to put in some work here.

>> No.5702573
File: 461 KB, 1920x1080, D3775621-D8D3-46E0-8463-5BF4C6065698.jpg [View same] [iqdb] [saucenao] [google] [report]

Only as a pre order bonus.

>> No.5702575
File: 135 KB, 500x377, 1560129991164.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.5702579

>still complaining about daiblo 3's artstyle being "cartoony" in 2019
so did everyone who still does this just forget that most if not all of blizzard's practically use the same artstyle?

>> No.5702581

That's Bethesda-tier crap.

>> No.5702586

They're actors that use a_warp shenanigans to stick to the monsters.

>> No.5702593

Don't pop me out in a sewer. Don't pop me out in a sewer. Don't pop me out in a sewer...

>> No.5702596

No sewers in my map, don't worry.

>> No.5702602

My map will be a sewer with spiders and arrows pointing toward the spiders.

>> No.5702607
File: 150 KB, 937x706, 1548754693331.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5702610

im making a sewer level just to spite you

>> No.5702613
File: 41 KB, 640x480, spiderranger.jpg [View same] [iqdb] [saucenao] [google] [report]

And then Ranger was a spider. Possibly in a drain pipe.

>> No.5702615

You're not even making a map. Can't fool me, anon.

>> No.5702619

im making one but im not really going to make another one and a sewer level to boot, that's just boring

>> No.5702639

What's the largest map in vanilla Quake 1? I can't seem to find info on it, I get earthquake stuff and AD's Forgotten Sepulcher on google.

>> No.5702643

>Func Map Jam 9 - Contract Revoked
Time to die a bunch of times.

>> No.5702654 [DELETED] 

good thing he didn't, you knee-jerk whimpering faggot

>> No.5702656
File: 122 KB, 1280x720, 1550143196958.jpg [View same] [iqdb] [saucenao] [google] [report]

Hopefully we get something like this in Eternal

>> No.5702659

It very explicitly got a missed Cacoward write-up.
I don't know what you guys want anymore.

>> No.5702663

I think them adding a hookshot is a better addition than just more barrels.

>> No.5702665
File: 526 KB, 658x460, 1547407783902.png [View same] [iqdb] [saucenao] [google] [report]


more barrels

>> No.5702668
File: 8 KB, 272x272, smile.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, I updated this thing

http://static.allfearthesentinel.net/wads/demoncounterstrike-v0.05d.pk3 - Regular version.
http://static.allfearthesentinel.net/wads/demoncounterstrike-v0.05d-optionmenu.pk3 - DCS options are located in the options menu. GZDoom only.
http://static.allfearthesentinel.net/wads/demoncounterstrike-v0.05d-nomenu.pk3 - DCS options can only be accessed through console. (openmenu dcsmenu)

This only fixes the rocket launcher spawns. I might update this for real another time, though.

Glad you like it, anon.

>> No.5702670
File: 811 KB, 1001x757, 1552896301238.png [View same] [iqdb] [saucenao] [google] [report]

uh fug the sky is broken
will it pass if I say it's artistic choice?

>> No.5702683

Neat >>5701807

>> No.5702691

that’s just quake

>> No.5702692

That's not broken, that's how it is when you're level with the sky

>> No.5702693

It's not broken, that's how it always looked.

>> No.5702698

How difficult are brush trees to make? I love forest and swamp maps, but maybe I could be tackling too much for a first map.

>> No.5702702

I won't judge you if you make a minecraft tree anon, leave those details for last imo

>> No.5702705

three cones and a cylinder

>> No.5702707

>Doomguy doesnt is not epic enough
>Now, we need something we can put near heros like the dragonborm, doomSlayer is good

I can see it happening in beths marketing team

>> No.5702716

Multi is kind of stupidly useless with the grenade launcher, but can be an absolute monster with the rocket launcher.

Save lava nails for your Super Nailgun if you can.

Dissolution Of Eternity was really goddamn fun.
I liked Scourge Of Armagon too, a lot, but the first couple of levels rubbed me a bit the wrong way somehow.

>> No.5702720

My problem is Scourge is that the whole first episode is nothing but techbase. The level with the cavern was pretty cool though. Scourge didn't really pick up for me until Episode 2.

>> No.5702721

>How do you people feel about bethesda successfully changing DOOMGUY's name to "Doom Slayer"
I think anyone that genuinely cares is probably autistic.

>> No.5702729

Yeah, yeah, I really felt it ought to have been more varied.
Like, they aren't bad, but Quake's techbase levels are seldom as exciting and fun as Quake's everything else. To me, it feels like the techbase levels in Quake are there just to be transitions into the episodes proper.

>> No.5702737

The Fandom are the ones who called him DOOM guy, his name is Doom Marine

>> No.5702743

give it a 2016 lost soul as a head
we must achieve maximum shriekage

>> No.5702748

AD has some pretty good techbase levels, where they actually feel like I'm moving through large installations.

>> No.5702751

Two different characters, two different universes. To me, a reeboot always means a new universe, it helps me cope with the less than perfect Thief reboot, and with the completely-different-style Doom reboot

>> No.5702752
File: 38 KB, 640x481, 1560700258047.jpg [View same] [iqdb] [saucenao] [google] [report]

>breeze through first three episodes of heretic without any trouble whatsoever
>e4m1 is suddenly impossible

>> No.5702758
File: 52 KB, 640x270, AAAAAAAAAAAAAAAA YOURSELF.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5702767

Hmm, reminds me of another game...
Although IMO E4M1 of Heretic is a lot more frustrating than E4M1 of Doom, because it's based on ammo starvation rather than health starvation. Ammo really is not a problem in Doom E4M1 unless you are trying to UV-max.

>> No.5702775

UV-max on E4M1 of Doom is actually really difficult.

I've only done it once, and I had to save scum my way through.

>> No.5702780

There's a relatively painless way to get UV Max on E4M1. It's consistent and doesn't need save scumming

It's just a matter of knowing the triggers, and not hitting them until you're ready

>> No.5702795

get the binding tower by Albert, he included the map source
do what he did
also you can copy stuff from one instance of TB to another but you better credit that if you put a .txt in there

>> No.5702805

>less than perfect Thief reboot
Less than garbage

>> No.5702819

On the topic of Binding Tower, did anyone else think that the portal hallway felt weaker than than the first half of the map?

>> No.5702820

You’re lying to yourself and you know it.

>> No.5702827
File: 7 KB, 235x248, 1561436152479.png [View same] [iqdb] [saucenao] [google] [report]

But I already finished my level

>> No.5702829
File: 278 KB, 500x594, 1560251062825.png [View same] [iqdb] [saucenao] [google] [report]

well you silly
you got two weeks to make another one

>> No.5702834

Why is Hugo so perfect?

>> No.5702835

Weird request. Spooder anon here. Can someone post how the quake AD spooder looks like? I've picked up Blood again and this time I clenched my teeth and killed some spooders, it was actually satisfying and they were animated so they weren't that scare, I just hate spooders that want to hug my face.

>> No.5702836

you should really man up spooderman
if I recall correctly AD spiders are not too threatening, they don't jump around and some of them keep their distance to hurl poison at you

>> No.5702854

Is Blood: Fresh Supply worth shit?

>> No.5702864

Not yet. Give it a few more updates.

>> No.5702867

Now go back to Aliens and clench your teeth as the facehuggers try to rape your throat

>> No.5702869

What is even good on Steam? I got dusk+amid evil and am on that fps mood

>> No.5702873


>> No.5702876

just go back to quake
I pirated Dusk since it looked like Blood with more chainsaw texas massacre and all I got was an alright game
not a terrible way to spend your time mind you but you can do better with usermaps

>> No.5702879

There’s the Quake Games, Wolfenstein 3D + Spear of Destiny, Ultimate Doom and Final Doom with Master Levels, Heretic, Hexen, Hexen 2, Shadow Warrior Classic Redux, Ion Maiden, etc.

>> No.5702880

>it's lock
That sound design wasn't exactly pleasant

>> No.5702882

Dusk was pretty good. Maybe even a bit better than Quake, but that’s just my opinion. Can’t wait for the mapping tools to come out soon.

>> No.5702884

Level design feels like one of my nightmares.

>> No.5702924

Trenchbroom noob here.

I've noticed that sometimes the sky makes an ambient noise of its own (kinda like a woosh wind noise) when the player is "outdoors", and others times it doesn't (even if he is outdoors). How is that determined? Is it applied automatically after a certain brush size or what?

>> No.5702930

Is using music from other games for custom levels frowned upon in the mapping community, or am I fine if I give credit properly? Does it create any legal problems? I was thinking of using a track from another Quake game in my map.

>> No.5702931

Just don't go screaming 'DON'T STEAL MY ASSETS REEEEEEEEEEE!' and you'll be fine. If someone does something truly egregious, maybe send a DMCA notice to whoever is hosting their files.

Honestly though, the guy who told you 'How about just don't be a faggot about it' is basically right.

Nobody is out there looking for the next hot doom mod to copy all the content from and shove into their own. But you can bet your ass someone will do it out of spite, just piss your snowflake ass off.

>> No.5702935

just do it
check out disengage the simulator for AD

>> No.5702936

This is how I prefer to look at it, no matter what anyone says. Also I think Doom not being in the same setting as Wolfenstein feels better.

>> No.5702943

The closest I'm willing to go is that sometimes they travel to other dimensions, which I'm fine with so long as the cosmic horrors that is Shub-Niggurath and the other Elder Gods are at the top of the pecking order.

>> No.5702945
File: 70 KB, 1024x576, 39ADCAD2-2CF7-4BDA-B8B3-2053DA963945.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5702958

the spear of destiny expansions aren't really canon

>> No.5702972

How do you know what’s canon and what’s not?

>> No.5702975

Even if Romero and Hall say otherwise?

>> No.5702978

Hope you're ready to kill a maulotaur with the gauntlets!
It's more effective than you think.

>> No.5702985

but it is

>> No.5703015

It doesn't care, it just wanted to look for *ANY* excuse to use it's ebin sentence enhancers.

>> No.5703023

>bj must take the spear of destiny two more times, facing the same bosses twice

>> No.5703040

It’s explained that the Axis took back the Spear two more times, and it’s understandable why they would want it back so bad. Also, Hans showed up multiple times in Episode 2, so it wouldn’t surprise me if Devil Incarnate survived the initial encounter with BJ. The Angel of Death seemed to have died for good though.

>> No.5703049

Is Eviternity the GOAT wad?

>> No.5703063

nah it's sigil

>> No.5703069

get romeros cock out of your mouth. How many years has it been in there?

>> No.5703073

more than you're been out of your mum's snatch, so 18

>> No.5703074

Romero's going to have the community do the 1.2 update for him. Dude still can't finish anything himself.

>> No.5703075

just finished moonblood
was good

>> No.5703078

Good job! Now do it on UV-Fast without loading a save.

>> No.5703087

Sigil is decent but come on nigga

>> No.5703091

Do it yourself. And beat the record. https://www.youtube.com/watch?v=4sNm8Cl8JKs

>> No.5703097

Yes. Try and find a better looking, well-balanced, and overall professional megawad. You just can't.

>> No.5703101

>Doom 1 gameplay
Pick one

>> No.5703112

There's that bait again.

>> No.5703113

is it possible to make it where the player can switch weapons from a different slot in a different speed compared to switched them in the same slot?

>> No.5703114

Scythe 2

>> No.5703121
File: 1.37 MB, 1920x1080, Screenshot_Doom_20190701_014114.png [View same] [iqdb] [saucenao] [google] [report]

>Professional megawad
Ripping off Dead Simple is incredibly professional.

>> No.5703132

its an homage

>> No.5703137

wth, thats from evilternity? It looks really unimpressive visually and I say that because everything else I have seen of it looks a lot more visually polished.

>> No.5703138
File: 434 KB, 1680x1050, file.jpg [View same] [iqdb] [saucenao] [google] [report]

It is.

>> No.5703140

No. Sigil. I fucked up.

>> No.5703146
File: 344 KB, 1280x1745, 1561327693835.jpg [View same] [iqdb] [saucenao] [google] [report]

>STILL taffin
I hate this
I dont remember hating it this much
I barely remember anything about it
but I fucking hate it

>> No.5703149


>> No.5703151
File: 128 KB, 1152x864, Ugh.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5703153

That's the sound I made, yes

>> No.5703157

Good until maps become BFG-spam slaughtershit.

>> No.5703164

What's currently the best way to play Blood?

>> No.5703169

On a 486

>> No.5703179

Build GDX.

>> No.5703184

Dark maps are the worst thing to happen to DOOM.

>lol bro just turn your gamma up

>> No.5703212

Why do some modern source ports fix known and well established Doom bugs, like wall running or grabbing items from the other side of walls if at the right angle?

I don't see what's gained from doing this, they're just taking the skill ceiling of the game and reducing it so documented advanced techniques aren't allowed

For that matter, I don't know why SR40/50 is allowed on GZDoom, but wall running and item grabbing through walls are big nono's

>> No.5703227

SR40 isn't a glitch (SR50 arguably is)

and the rest are fixed in zdoom because... well, they're bugs. and zdoom's an engine for modding. especially now that zscript is around, who knows what other ways the bugs could crop up?

>> No.5703228

is that even possible to turn back on?

>> No.5703232

hey i know you nerds don't like brutal doom but v21 has the dragonslayer from berserk and it's fun as fuck
type "give dsweap" into the console

>> No.5703237

Why is Leonard "sucking grits" on route 66 instead of chomping down on moon pies?

>> No.5703248
File: 825 KB, 2560x1080, file.png [View same] [iqdb] [saucenao] [google] [report]

yup, that's a big sword

>> No.5703249

Still think that NuDoom actually is not just an alternate universe, but also D:E goes further and states that the demons of "hell" you've been fighting are in fact inhabitants of a realm in the Universe known as Otherspace. The technoangels you briefly see in the more recent trailers are Aliens from another part of the galaxy that is closer to the center (basically they are from the galactic inner rim), and they not only have mapped much of the galaxy and several parts of interstellar space, but they are currently in a centuries-long war against the demons. "Hell" turns out to be one of many lower planes of space that can be called "otherspace"

>> No.5703250


>> No.5703253

they're already describe demons with "biological" backgrounds and shit
i really don't want them to "alienize" hell or heaven, after the movie and novels

>> No.5703257

>those rotated hands
>that stray pixel between the middle and ring finger
I bet it animates like shit too.

>> No.5703258

holy shit that looks hideous

>> No.5703264


>> No.5703268

No what?

>> No.5703272

Yeah it looks like shit but it's really fun
It has a fuckhuge hitbox and obliterates everything in one hit with a really loud and satisfying CLANG
Also it's only a console command that literally no one knows about so you can't complain too much

>> No.5703279

didn't someone made a berserk mod?

>> No.5703283

Not that I'm aware of, there's a standalone Dragonslayer mod that comes with a big fuck off sword and a wrist gun

>> No.5703284

>open wad in Slade
>see it
People know about it.

>> No.5703291

If you look up "dragonslayer brutal doom" you get a very small amount of relevant results

>> No.5703292

skellegant did it first and better IMO

>> No.5703297

Jesus christ, dude. That's not what I'm talking about at all.

>> No.5703309

I'm just saying it's a little-known easter egg. I don't know what you're getting at.

>> No.5703313

Holy hell playing through hideous destructor with a pair of revolvers is fun as fuck.

>start E1M2 with two revolvers after picking one up
>immediately cock hammer and start shooting at zombiemen
>fire six, then press alt reload to quick draw the second one
>empty that one and switch to shotgun to start pumping shells into whatever is left

Fuck me, that was great. I think I found my new favorite loadout.

>> No.5703315
File: 401 KB, 752x933, Revolver Ocelot.png [View same] [iqdb] [saucenao] [google] [report]

Those things are so impractical and stylish, I think they were a great inclusion to the HDest arsenal.
Though at this point I think the weapon lineup is perfect. I like that there are people adding extra guns via addon mods. I'm still holding out for another weapon to use cells that could possibly compliment the thunder buster, seeing as using that thing in close ranges is a good way to kill yourself. I usually use a ZM66 but sometimes a guy just wants more laser guns, you know?

>> No.5703321

I'm saying that people who have played Doom for a long time know a thing or two about modding. They know what to look for in the code. People know about this. They just don't care enough to go writing about it on the internet as soon as they find something.
You say that literally no one knows about it and I call bullshit. That's about it.

>> No.5703324

Ignore the jelly haters. Brutal Doom is the shit.

>> No.5703326

It is literally, to paraphrase, "You make your own conclusions." Either they're coy and have something in Eternal about that, or they don't want to answer it and leave it up to individual fans to decide. Not everything needs definitive answers, and Doom Slayer being or not being Doomguy doesn't really change anything overall since the Doomguy had nothing but facial expressions, Daisy and fucking up his commanding officer to "characterize" him.

>> No.5703327

Yeah. People just miss the point though

>> No.5703330
File: 1.73 MB, 512x321, FNVC4e8.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5703334

Which version of Blood should I play? Nblood or what?

Can I play that version with Fresh Supply?

>> No.5703339

>not a single map post
it's already dead, isn't?

>> No.5703347

I want a scopeless Boss, as redundant as that is.
That plus the loose chamber option in the settings would be for some nice mad minute fun with full stripper clips as well as a revolver for that WW1 feel

>> No.5703352
File: 983 KB, 320x240, 1558054099420.gif [View same] [iqdb] [saucenao] [google] [report]

I dont think every thread is going to be flooded with screenshots, dunno how its been with past events

some people just work on their stuff in silence, and as far as I know the people who already posted screenshots are still in the race

>> No.5703404

I just haven't started yet

>> No.5703406
File: 502 KB, 1047x923, map.jpg [View same] [iqdb] [saucenao] [google] [report]

Still on my way to remake a map I made for Doom. I already love the lighting options and being able to get some verticality in.
Not so sure about item/enemy placement, but I'm still far from that... only setting up the rooms I am about halfway in, but that's without items, enemies, decorations.

>> No.5703408

And him saving all the survivors on Earth. And the fact that his home town was the heart of the invasion.

>> No.5703410 [DELETED] 

I'm trying to realize how in a flying fuck I'm going to model the dam

>> No.5703416
File: 405 KB, 1920x1080, 1545294430511.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying to realize how in a flying fuck I'm going to model the dam

>> No.5703419

While on Route 66, why does Leonard go suck grits instead of either eating moonpies, getting Whataburger, Mcdonalds, or ingesting moonshine?

>> No.5703435

The latest version of Blood GDX that got bundled into Build GDX. NBlood has more accurate lighting effects to the original DOS version, but it’s still got some kinks to work out.

>> No.5703440

you know those enemies in games that are smile things, that you shoot and they split into multiple, smaller versions of each other?
is that possible in doom?

>> No.5703450

can I play BloodGDX with Fresh Supply.

>> No.5703457

I think so, but why should you? Just use OUWB with it... btw now it's called BuildGDX but it's the same, just in case you need to know.

>> No.5703458

idk I thought I needed the og files or something. I'm new to this.

>> No.5703461


>> No.5703462

fractal doom

>> No.5703463


>> No.5703464 [DELETED] 
File: 118 KB, 533x585, muh kwinthe.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5703465

That may be it, but afaik you can use that just the same. My issue with it would be that the problems FS has would overwrite BGDX, but it's most likely the other way around so don't worry. If you want to be on the safe side, just use OUWB or wait for someone else to correct me / help you.

>> No.5703474

>paying homage to an iconic map from a 23 year old game in its big AAA reboot

>> No.5703475
File: 197 KB, 1920x1080, gzdoom 2019-06-27 19-15-53-05.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5703478

What are some gameplay mods that work with Chex? I've gone through High Noon Drifter, but I'm hankering for something else to zorch slugenoids with.

>> No.5703483

also, what happened to that monster mixer mod with the enemies from the main mod

>> No.5703485

Having fun making a Quake level even if my map is literally "Learning Trench room: The Level"

Is there a way to keep enemies stuck in place? I have a Vore between two pillars at the back of a room but by the time you get in there past an ogre the vores moving around

>> No.5703491
File: 39 KB, 644x500, brainlet.jpg [View same] [iqdb] [saucenao] [google] [report]

>I don't agree with it so its bait

>> No.5703493

>The whole map died and went to hell

>> No.5703502 [DELETED] 

>wojak poster
>on doom threads
not surprised

>> No.5703504 [DELETED] 

You shouldn't be.

>> No.5703506

Well it was pretty simple to get buildGDX going. Just downloaded and pointed it to the steam blood files. I'm curious now though. It has three other icons grayed out. Lot7PGDX and PSlaveGDX. Wonder if they are being worked on and or what the fuck they are.

>> No.5703508 [DELETED] 

Don't lump the good posters here with the /v/ colonizers

>> No.5703516

Everytime I come back here it's the same shit though. I guess this generation conquered 4chan as a whole, rather than just a few boards.

>> No.5703517

I'm working on mine but I feel like I haven't made enough progress to post screenshots yet.

I'm a bit nervous about it. On paper it sounds like a really cool idea to me, but in practice it's probably going to be underwhelming because it's my first real map.

>> No.5703518 [DELETED] 

>durr zoomers
>durr le wrong generation

You need to go back.

>> No.5703536

Hell can already absorb other worlds, so you might be on to something.

>> No.5703540

Yeah posting the most commonly used meme image on the site is so beneath you, isn't it? You're just so special my dude. My point still stands and you are still a retard.

>> No.5703543

Have you played the long lost brother wad of TNT and Plutonia?

>> No.5703557

Plutonia is shit

>> No.5703564


>> No.5703640 [DELETED] 

You need to suck my dick, zoomer.
No need to be so mad about something so stupid, wojak kid.

>> No.5703642 [DELETED] 
File: 90 KB, 224x255, chimpout.gif [View same] [iqdb] [saucenao] [google] [report]

>You need to suck my dick, zoomer.

>> No.5703643 [DELETED] 

Please go back.

>> No.5703657 [DELETED] 
File: 1.90 MB, 316x213, MRW my supervisor basically tells me people at my job hate me, but I log onto Imgur and I've become idolized - Imgur.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.5703679

Extra Crispy Blood episode 2 completed

>> No.5703681
File: 598 KB, 1920x1080, Screenshot_Doom_20190630_193857.png [View same] [iqdb] [saucenao] [google] [report]

>dude lets make it so the hole you got to shoot is below the the actual gap in it head lmao
Was stuck on this part for an hour. What a shitty way to end off on a shitty wad. Evilution fucking sucked.

>> No.5703721
File: 1.45 MB, 1920x1080, dump003.png [View same] [iqdb] [saucenao] [google] [report]

Onward to Thief 2: Taff harder
Man I had forgotten how much of an improvement the architecture was, shadows are softer and I'm not seeing some of the crimes against texturing the original game had, though the rough look on everything had its own particular charm

And there it was the bullshit switch to get the final share of gems to complete the goal on expert, just as I remembered from the first time around.
Oh man what is this one going to have in store for me? I gave up on expert with Thief 1 because of the escape mission, I just wanted to bunnyhop the fuck outta there, fucking grasshopper men.

>> No.5703724

How easy is Marathon (Aleph One) co-op to set up? Do I need something like Hamachi or does it have a master server?

>> No.5703740

thread song


>> No.5703757
File: 249 KB, 540x540, 1560317227470.gif [View same] [iqdb] [saucenao] [google] [report]

why does my game sometimes freeze when finding a secret in gzdoom.

>> No.5703761

FormGen did that without permission, and ID actually had them change it to remove the Doom textures for a revision.
The FormGen expansions are also not very good.

Kinda, yeah. Romero once stated that Doomguy wasn't really meant to be anyone in particular, just a vehicle for inserting yourself into the game (presumably filling in the blanks on your own), he isn't even named.
Then look at B.J Blazkowicz and Billy Blaze, they're a little bit more defined as characters, they're named and are explicitly stated to be related.
Keen and B.J are still vehicles for inserting yourself into the game, but they feel far less anonymous and vague.
I almost feel like Romero changed his mind on that and then said they're related to humor Tom.

This is probably very 'tistic of me, but it's just how I rationalize it.

>> No.5703762

gzdoom is getting bloated I guess

>> No.5703764
File: 2.81 MB, 3213x4658, hunter_by_harpiya-d4yu7ie .jpg [View same] [iqdb] [saucenao] [google] [report]

I will now play your map.

>> No.5703768

As much as I actually really like TNT, the last third of it has some weak and really bad levels, Last Call feels like a pretty slapdash level.

>> No.5703776

The sky won't make an ambient noise (nor will lava/water) if your map isn't sealed.

>> No.5703781

prechaching thing afaik

>> No.5703795

>claims to be really hard and then isn't hard at all
>for every good or decent level there are two bland and boring ones
>the better maps are by Mustaine and his dad, the weak and shit ones were made by WraithCo and can charitably be described as filler
>the filler maps are very similar to each other
>map 15 has you teleport to different planets, one where you are in some quartz crystal cavern, the other is some manner of fleshy hell structure floating in outer space, the secret exit to map 31 takes you to a planet of living rocks, incidentally also gets fucking weird and trippy and it's kinda cool
>this is all interesting and neat, and you think to yourself "Oh, this must be a appetizer of what they're going to do for the later levels, this is exciting!"
>nope, that shit isn't ever touched on again, the rest of the game is mostly the same generic brick temple and brick base levels, the boring ones
There was something really cool and interesting going on here at some point in development, but it got muddied and diluted out by what I assume is WraithCo just wanting it out the door.
Perdition's Gate isn't totally bad, in fact I don't think it can be called bad outright, but it frustrates me that it has all this neat and novel stuff you get to glimpse, and which just doesn't get the opportunity to bloom.

>> No.5703813

>White Hunter
But why

>> No.5703843

You have yet to make an actual point.

>> No.5703847

My point is that calling something bait because you don't agree with it is retarded. Are you stupid?

>> No.5703907

the dude legitimately thinks he is doing the right thing

he sincerely believes that by shitposting and being a passive-aggressive fuck, he is rightfully calling out other people and making things better

>> No.5703923

In fairness, what else can anyone do? Do you want even more frog/feels faggotry shitting up the site? It's usually the most retarded and low-effort posts being made with those images attached to them. It's cancer, and there are so many fucking edits of the damn things, it's virtually impossible to filter every single one of them. Sorry for off-topic.

>> No.5703947

IMO, Valiant and Ancient Aliens have better gameplay.

>> No.5703957

I think Doom is a nice game and I enjoy playing it

>> No.5703982




>> No.5703990

Maybe the artist was colorblind.

>> No.5704025

Plutonia is a fucker, but mind you're also not entitled to be able to avoid every single injury.

Also, you'd think you'd be ready for the map to fuck you somehow, given how Plutonia plays, so I don't see why you wouldn't be expecting traps and ambushes all over.

>> No.5704029

the areas those ambient sounds play in are determined when you build vis

>> No.5704041

git gud

>> No.5704053

>In fairness, what else can anyone do? Do you want even more frog/feels faggotry shitting up the site?
It's literally just an image my dude.
If you have this much of a reaction over a jpg, the problem might not be the images.

>> No.5704067

Plutonia definitely loves its Chaingunners. I think people exaggerate its Revenant usage (Sure, its a lot more than the other iwads, but It's not that bad compared to many pwads outside of a couple levels). But the chaingunner usage is pretty ridiculous most of the time.

>> No.5704084
File: 182 KB, 700x526, 1548713366752.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.5704090

>tfw want to play Doom but also want to play a game where I can jump and go fast
What do?

>> No.5704103

Aren't there wads with level design specifically made for the sourceports that support jumping?

>> No.5704110

Play in GzDoom and turn on jumping, crouching, and freelook, by default (and turn off auto-aim).

It's fine to play that way, but mind that a lot of vanilla levels can be broken very easily by these features, so either be mindful and avoid doing that in spots your recognize it would break sequence, or accept the consequence of breaking sequence.

>> No.5704123

Mapsets that allow jumping are pretty far and few between, as most tend to be made with vanilla or boom in mind.

>> No.5704124

Exhumed\Powerslave ?

>> No.5704161

Play Build engine games. Powerslave, Duke3D, Blood. Or perhaps Serious Sam.
Also Doom movement speed is very fast if you have always run on.

>> No.5704181

True, but there's some.
Alfonzone is designed around that stuff and is about 60 maps or so.

>> No.5704191

Limit-removing/Boom-compatible = no jumping
UDMF(Zdoom-derivative/Eternity/3DGE/Vavoom) = jumping allowed

Wasn't there "ports" subdir on Doomworld specifically for UDMF ports?
Pretty sure IDDQD.ru database can also filter mapsets for UDMF ports.

>> No.5704223
File: 2.00 MB, 282x205, 1498708349033.gif [View same] [iqdb] [saucenao] [google] [report]

please no bully piders

>> No.5704235

>want to learn trechbroom to make cool shit
>keep doubting myself and never start
How the fuck do I get over this fear of starting

>> No.5704237 [DELETED] 

Is Project Warlock any good?

>> No.5704239
File: 18 KB, 128x128, gomap.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5704245
File: 2.85 MB, 602x450, flammenwerfer.webm [View same] [iqdb] [saucenao] [google] [report]

Always late...
Got a pretty good feeling flame thrower. Placeholder everything. Might stick it on a spider now that I know you're all afraid of them. (actually won't though)

>> No.5704280

Don't pick it up with the intention of making a good map. Pick it up with the intent to have fun learning how to build quake maps. No one here is an expert mapper, no one is going to make fun of you if your map isn't professional grade. On the contrary, you'll get some respect for trying.

>> No.5704294

Fuck it, lets just call him the Doot Slayer

>> No.5704295

Playing Duke for the first time with eduke. Are the default setting good enough or is there shit to disable like with gzdoom? Also is the hardest difficulty not bullshit or is it like doom?

>> No.5704298

Don't bother, Quake mapping is extremely niche and the inner circle of autists have a lot of rules on what you can and can't do when making a map, it's honestly just not worth it.

>> No.5704301

It is exactly like doom, minus fast monsters (gibbable corpses makes it easier though)

>> No.5704309

It's obvious that Descent is going to be super popular in a few months when the new reboot of it comes out. So do you guys play Descent with keyboard only or with mouse?

Does this "retro general" seriously not even play Descent?

>> No.5704312

I beat Dimensions of the Past on hard last week and it was hard as fuck.

>> No.5704314

Are you "people" seriously incapable of talking about a game you like without turning it into a troll attempt?

Oh. Right. Post-2014 4chan. My mistake.

>> No.5704315

99% of this thread does not play Descent. Just fucking watch.

>> No.5704317

I've played it but never completed it. What does that make me, you fucking bitch? A poser in your eyes? Don't act like you're here for any reason other than to start shit, nambona.

>> No.5704319

No but I seriously want to know if you're supposed to play it with the keyboard only. I can't tell because it seems clunky as fuck either way. Any tips?

>> No.5704320

It's honestly been a while so I couldn't tell you. How good is DOSBox's joystick support, assuming you're playing on that? Try that maybe.

>> No.5704321

Nah there are good vanilla-esque source ports for it now but I could try joystick either way.

>> No.5704324

>tfw bored of retro fps
Guess its time to kill myself lads.

>> No.5704327

No. Flat wolfenstain-tier indie shit from people who thought that Wolf and Doom are basically the same.

>> No.5704328

Can you make RuneLauncher into flamethrower instead?

>> No.5704329

Why does Sigil feel so forgettable?

>> No.5704334

whos been drawing dicks

>> No.5704342


>> No.5704354
File: 397 KB, 750x538, image0-1-2.png [View same] [iqdb] [saucenao] [google] [report]

I would love to start composing music for Doom levels. I have incredible compositional skills that effortlessly rival the likes of Mozart, Beethoven and Wagner (my personal favourite) but no idea how to set up a program like FL Studio for MIDI export or however the fuck it works. Are there any good starting points one could recommend?

>> No.5704369

There is seikaju for making midis

>> No.5704380

Just don't do black midis
And prepare for everything you make to sound as shit at first
and prepare for getting called out for being a fag

>> No.5704394
File: 532 KB, 1920x1080, 20190701122659_1.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck this part

>> No.5704403

What game?

>> No.5704404
File: 311 KB, 1920x1080, 20190701122908_1.jpg [View same] [iqdb] [saucenao] [google] [report]

turok 1, this games wild

>> No.5704432

>Maps were all made by Pinchy and Alfonzo did the midis
>Only gets a runner up in the Cacos
>Pinchy quits Doom and maps for Quake

>> No.5704439

>Stub on the wiki

>> No.5704440

Because it is. People will still be playing E1 to E4 years from now and nobody will give a shit about Sigil.

>> No.5704450

50 fookin maps. How are they? How's the flow from map to map?

>> No.5704456

you sound like a bitch

>> No.5704457

Yeah I just went back and played through the entire Episode 1 after posting that, just now. It feels infinitely better than Sigil. I didn't need to use a single weapon except the shotgun except for the very last part of E1M6. It has a better feel to it.

Why Romero chose to include so many platforming sections in Sigil is beyond me. It slows down the pace and it's extremely dark. Episode 1 on the other hand was extremely fast-paced with nothing but the shotgun plowing down hordes of enemies. It's night and day.

>> No.5704458

I just played Pinchy's "Filtration Station" for Quake. Fucking great map in my opinion.

>> No.5704461
File: 54 KB, 320x200, CREDIT.png [View same] [iqdb] [saucenao] [google] [report]

Hm. Guess I'm trying Alfonzone.

>> No.5704473

I am a rookie mapping for HUH. I've been getting familiar with the tools and the workflow, made some mini test maps to practice different features. However now my problem is:

When it comes to making the actual map I want, I get paralyzed by indecision. I know how I want certain rooms or setpieces to play/look, but I struggle knowing how to put them together.

Do you guys make a rough pass of the whole level first and then do details later, or do you work detailing disconnected rooms and then connect them?

>> No.5704480


>> No.5704481

Hold out for Ion Maidens release

>> No.5704497
File: 7 KB, 122x126, lazy_mode.png [View same] [iqdb] [saucenao] [google] [report]

You could cheat and see if that works at all. Play a bit and see what you'd prefer.

>> No.5704504

Ranger is from an alternate Earth. That's why the tech in the Earth bases is so weird and bulky with wires everywhere, and why the Enforcers carry those huge power packs.

>> No.5704510

It is now they're fixed most of the bugs

>> No.5704512
File: 580 KB, 1200x815, i have no mouse and i must strafe.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5704523

Yeah. I played through all 4 original episodes on it. It's fine. Blood itself is full of glitches and that's obvious when you play it through but the source port is fine and feels fantastic to play.

>> No.5704527

>You could cheat and see if that works at all
I'm not sure I follow, cheat how?

>> No.5704543

Oh, nevermind, using disconnected rooms with portals, I get it now. Eh, maybe in some places

>> No.5704547

Just as a temporary measure. You'll come up with some way of connecting places once you get tired of warping around. Trick your mind into being creative.

>> No.5704554

Nigga you are full of shit
Dumb hoe

>> No.5704556

the first of everything is always shit, so dont worry about that
just make stuff without worries and use the feedback to improve on it with each iteration

>> No.5704571

HontE, Beautiful Doom, Sound Caulking, and Bolognese make Doom 2 spoopy and punchy again. Might need to add a flashlight mod to the order though, because fuck spectres.

>> No.5704598
File: 5 KB, 390x21, change it.png [View same] [iqdb] [saucenao] [google] [report]

Display options. See what setting you prefer.

>> No.5704610
File: 22 KB, 706x182, no.png [View same] [iqdb] [saucenao] [google] [report]

look Timmy
you are famous

>> No.5704612

>Romero's going to have the community do the 1.2 update for him. Dude still can't finish anything himself.

normal brain: fix your own game
galaxy brain: establish a community of insane lifelong fps fans and have them fix your game for you

>> No.5704617


>> No.5704637

Bretty cool

>> No.5704640
File: 867 KB, 1280x720, alfonzone e2m1.png [View same] [iqdb] [saucenao] [google] [report]

Huh, shame.

Mostly good, feels like they make decent use out of various GZDoom features without coming off as hopelessly gimmicky. First map of the first episode was pretty weak, and the second map not that excellent either, but it picks up pretty fast after that, by the second episode I was totally hooked.
The wad is divided up into a large stack of small episodes, each with their own theme, I found them nicely bitesized, after each episode you're sent back into the starting hub to select whatever episode you want to do next, so it feels nice and free in how you can just pick up an episode and it doesn't take too much time, and after that brief episode you're done and can do whichever one you want next.

I found it nice for testing shit while I was working on my mod, because I could make a bunch of changes, then do an episode to test it fairly thoroughly.

Apparently it doesn't really work with Hideous Destructor though, because Hideous Destructor doesn't like 3D floors, a central feature of the maps (something about how HD handles movement). Otherwise it seems somewhat friendly towards gameplay mods in general.

>> No.5704649

Why didn't he include the image?

>> No.5704651
File: 281 KB, 371x532, 1511501555013.png [View same] [iqdb] [saucenao] [google] [report]

Ok, sweet. I'll be going at it with pistol start to keep things spicy. Hopefully something that was taken into consideration.

>> No.5704657

Honestly, they'd probably play reasonably with pistolstarting, though the episodes are so short you could just as well do them progressively.

>> No.5704665

>Project called Alfonzone
>He only made the music
>Another guy made the maps

am I missing something here or does this not seem really scummy?

>> No.5704668

I see. Like I said, I like it spicy. I will of course switch to progressive if I start melting. Thanks, anon.

>> No.5704669

>hurf something durf something autism

Where do you think you are, newfriend

>> No.5704670

Who is this guy smiling? I've seen his mug a bunch of times in reaction images but I've got no clue who he is.

>> No.5704671

MRE Steve. He eats old military rations and often enjoys it.

>> No.5704681

I mean
the pinchyzone doesn't sound the same you know

>> No.5704684

The concept was that Alfonzo would make a bunch of speed compositions, and then Pinchy would make a map around each track (presumably he would just make what would feel most suitable for the music).

>> No.5704708

How are quake maps going?

>> No.5704714
File: 72 KB, 622x1024, 23D55AF6-4A2B-4A30-8AC5-D2ACEDFB93BE.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.5704718

He's genuinely good.

>> No.5704720

Just got home, already full in.

>> No.5704725

Lol, it's a community meme, nothing else.

>> No.5704728

You're a community meme.

>> No.5704730

just stopped working, but I need to go back in 4 hours

>> No.5704732

and I really REALLY need a siesta

>> No.5704735

Workin' on it
Finished making doodles of it, now to trenchbroom the doodles

>> No.5704737
File: 157 KB, 648x2452, rocketjumping.png [View same] [iqdb] [saucenao] [google] [report]

There's people out there who call rocketjumping stupid, and that pisses me off.

>> No.5704747

How the fuck can I set up a teleport that activates when I pick up a key? Just giving the key the target key of the teleport trigger doesn't seem to work.

>> No.5704751

you can put a trigger brush overlapping the key?

>> No.5704764

I'd say about half, or more than half of it is done. I'll work on it later though, this heat is killing me

>> No.5704773
File: 105 KB, 242x183, HUH flavored.png [View same] [iqdb] [saucenao] [google] [report]

Cool down, anon

>> No.5704776

Sorry, my wording was awkward. I meant to set up a teleport that becomes active after collecting the key. The teleport is supposed to be located somewhere else than the key.

>> No.5704779
File: 72 KB, 800x600, 989F7BB4-13CB-488F-843D-C053C79DD843.jpg [View same] [iqdb] [saucenao] [google] [report]

You’ve gotta be fucking kidding.

>> No.5704780

Same solution

>> No.5704784

a desk fan can't do much against 34C anon

>> No.5704785

duhhhhhh I had read your post as "setting a teleport trigger brush at the key". I'm a retard, that will probably work.

>> No.5704787

ahah, nah.

>> No.5704794
File: 1.10 MB, 859x578, QUAD SUNDAE.png [View same] [iqdb] [saucenao] [google] [report]

Ok so MORE ice cream.

>> No.5704809

i don't have ice cream
i'm going to get some milk from the fridge though

>> No.5704812
File: 50 KB, 540x960, 1546239978279.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5704815

Okay, that didn't work either. Are teleports even triggerable? But now I ran into another problem - is there a way to make keys multiple usage? I never really paid attention to keys and assumed it was like Doom where you keep them. This kinda fucks up my whole level...

>> No.5704817
File: 92 KB, 828x404, 1424864519194.jpg [View same] [iqdb] [saucenao] [google] [report]

For my HUH map, I'm planning to include a section with a gap that the player cannot jump by normal means when they first encounter it - but on looping back around to it (this time guaranteeing they have a rocket launcher) they can rocketjump across the gap to progress.

Is it poor form to make a rocket jump mandatory for progression? I was planning to include messages broadcast to the player that explicitly clue them in to do this.

If even then this is seen as poor form (to mandate rocket jumping for progression instead of nifty secrets), I guess I could add a func_train they can activate the second time they come 'round, but that would be kinda boring.

What do you guys think?

>> No.5704827

"Guts and glory, soldier!"

>> No.5704834

What retro FPS has the best combat? I really want a game where my enemies feel almost as capable as I do.

>> No.5704842

Drink some cold water, if anything.
Stick some in the fridge if your tap only gives you lukewarm.

>> No.5704845

Doom with Hideous Destructor.

>> No.5704848

yeah you can set up teleports to trigger once you kill a set number of enemies like in the dumptruck entities tutorial

keys in Quake are one use only, but you can move more than one door entity door by linking them together

8° around here
finally feels like winter

eh mandatory rocket jumping is not my thing really

>> No.5704849

People have been talking about the heat all around, but where I am it's been cloudy and rainy, and not all that hot at all.
A nice change from the fucking convection oven that was summer 2018.

>> No.5704850

>eh mandatory rocket jumping is not my thing
Why not?

>> No.5704854

That's going to be subjective as hell.
First reply is Hideous Destructor, which is advanced and detailed, but definitely not everyone's preferred flavor of FPS.
Me, I find myself stuck being unable to choose between the combat of Doom, Quake, Duke Nukem 3D, and Blood.

>> No.5704856

I actually thought about making teleport only after having cleaned the room, but I think it's nice to leave the player the option to gtfo, so I would rather switch it on with collecting the key. But it's weird imo.

My problem is that I don't want to move several doors at once, but rather keep a key to progress to the next one. I made this map originally for Doom II, so I built the paths on that and completely redesigning will probably just make me abandon this thing.

>> No.5704858

You get back with low health? Mandatory death.
You don't have rockets? Mandatory restart.

>> No.5704861

I would be providing health packs and rocket ammo at both ends

>> No.5704863

ask the quack mappers in func or discord, my knowledge is limited
and dont you dare give up, dont let your huhs be dreams

>> No.5704869

Cuz it might constrict playstyles. Mandatory rocketjumps I feel are better suited for secrets, or maybe alternate paths.

>> No.5704871

i'd love if this had a sequel or we had more projects like these
the only other gzdoom based megawad i know is hellebarde and that thing has a fetish for custom enemies

>> No.5704878

Hide a tricky shoot switch up at rocket jump height

>> No.5704885

Yeah, something that just does a bunch of small concept episodes, and it's all vanilla monsters and stuff, so you can just slap on any gameplay mod.

I really enjoyed that sort of mixed bag of candy, so to say.

>> No.5704889

That's a dang good idea anon

>> No.5704891

maybe make rocket jump mandatory at hard but at normal and easy there's a button to shoot?

>> No.5704893

I love Doom but I wish you could jump

Quake is alright but the enemy encounters aren't that interesting and the weapons aren't my cup of tea

Duke Nukem has the weakest combat out of all of these imo. Most enemies are just lame ass hitscanners and the weapons are just alright.

Blood probably has the best combat out of all of these but the enemy design is all over the place. I got sick of fighting cultists over and over again and most of the other enemies are complete jokes.

Maybe I'm just sick of retro FPS at this point

>> No.5704912

secret notifiers?
try turning them off
i expect some maps to copy the shootable eye mechanic and i thought some areas looked nice
i'm not a fan of calling something "forgettable" since that terms always feels more subjective and personal than anything

>> No.5704913

No. The rune launcher stays. It's a pretty divisive weapon for some reason though.
It's very powerful.

>> No.5704914

>but I wish you could jump

>Duke's weapons are just alright
I really like Duke's weapons, because they give you a lot of explosives, which is fun, and I find the pistol and shotgun are both very dependable and trusty for their type. Also I just love the Shrinker.

Some of the enemies are a tiny bit spongy for damage I guess, but I like playing defensively (popping in and out of cover or strafing wildly, preferably with the shotgun).

>> No.5704918 [DELETED] 

I liked the shrinker until I realized it nearly fucking broke the game. Battlelords may as well not even exist.

>> No.5704921

Humidity sensor freezed?

>> No.5704924

Thats fine and dandy but Doom wasn't really built with jumping in mind.

I liked the shrinker too until I realized it nearly fucking broke the game. Battlelords may as well have not even existed.

>> No.5704926

I've never gotten the Shrinker to work on Battlelords. Mostly I use it to shrink fatty commanders so I can crush them under my heel like a cigarette butt, because I kinda hate those guys.

>> No.5704930

wasn't there a mod that added proper mobility to doom?
does that work with gameplay mods?

>> No.5704937

You have to aim at their legs for some reason.

>> No.5704965

There was a mod which I think tried to replicate Quake's movement.

>> No.5704979


>> No.5704982

if its boom compatible is it safe to say its intended to play without mouse look I imagine?

>> No.5704986

It's safe to say that you should consider reading the text file.

>> No.5705003

It's safe to say ur gay lol B)))

>> No.5705005

what if the file does not mention it?

>> No.5705010

> 2019
> still no Mega Man 8-bit DeathMatch

>> No.5705016
File: 260 KB, 1109x857, map.jpg [View same] [iqdb] [saucenao] [google] [report]

I think I'll call it quits for today. Just one more actual room to go and the general layout is done. Next is furniture and stuff and then I can finally start placing entities.

>> No.5705017

blessed post

>> No.5705020
File: 424 KB, 514x836, 1515455113649.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.5705025

> 2019
> still no Mega Man 8-bit DeathMatch in the picture guide OR in the video
This is getting sadly funny guys...

>> No.5705054

wasn't he called doomslayer at the end of doom 64?

either way who fucking cares? they pretty much cycle between the names anyway with the classic interpretations using doomguy and the modern/praetor suit interpretations using the slayer or doomslayer.

either way both are better than him being called doom in Q3 or the doom marine on the UAC codex in doom 4 that shit is just lazy.

>> No.5705056

May try to make small Quake map myself. Whats best editor out there?

>> No.5705062

8bdm is still going.
I'm playing it RIGHT NOW, in fact.

>> No.5705063


>> No.5705065

give me the death i deserve

>> No.5705069

You poor, poor man.

>> No.5705070

nah m8

>> No.5705075

So what exactly does Snap to Integer/Grid actually do? Is it important? Can I fuck up my map if I do it?

>> No.5705079

I think you only have to worry about that when you are making pillars

>> No.5705082

what server mato

>> No.5705084

quake proabably focused more on the multiplayer and/or the strogg in the first place because of the overlap you have with the original & doom.

blood 3 would most likely go the shadow warrior route and just be a reboot.

heretic 3 will probably never happen as long as the rights are split between id & raven. but if ever did happen i'd rather see it be a character action game rather than a FPS since it seems like they were going that direction with heretic 2.

>> No.5705103

Bullshit. There are no servers with players at all right now.

>> No.5705109

I thought Doom 3 Guy was Doom Marine?

>> No.5705114

Man, Heretic 2 was the shit. I loved it when it first came out, and I still do. Why haven’t they re-released it yet?

>> No.5705132

I'm this fag >>5698198 and I still working on it but the progress doesn't deserve another pic. It's going better than expected (in the sense that I don't get stuck, not like it's a good map).
I'm even thinking I could finish it for the original deadline.

>> No.5705134

I always believed trying to give the doom protagonist an actual name was dumb, but I thought it was
>doomguy: 1/2/64
>doom marine: 3
>doom slayer: 4/E

>> No.5705135

good job anon

>> No.5705138
File: 529 KB, 1920x1080, ahl.jpg [View same] [iqdb] [saucenao] [google] [report]

Anybody here play Action Half-Life? Is there any reason why it refuses to change the fov with the default_fov command? It changes for a frame and then flicks back, even on a local server.

>> No.5705141

it is

>> No.5705143

dont forget
>another doom marine: 3 roe
>yet another doom marine: 3 lm

>> No.5705150

Only Sven Co-op lets you adjust FOV

>> No.5705157

so whats the best looking config for crispy?

>> No.5705158

>Execution could not continue.

>2 errors while parsing DECORATE scripts
trying to join some megaman... Doomseeker gives me this bull. Wtf is wrong?

>> No.5705159

I'm a noob too but I'd say do it small and set some limitations (like size) to your first maps. Sketchs and make some test rooms to figure out things. You first map is supossed to suck ass.
I think your map is too big for HUH and its deadline.
Go on and finish it. It's the only way to learn.

>> No.5705162
File: 513 KB, 1280x1270, CA0A4BB4-ABAD-47D7-9BA7-B2713939B61B.jpg [View same] [iqdb] [saucenao] [google] [report]

RoE’s protagonist is the Combat Engineer, and LM has the Bravo Marine.

>> No.5705176

That's not true. You can use default_fov in base half life without issue.

>> No.5705179

Giving them names is just a way to differentiate between them. And even if Doomguy is the protagonist of Doom 4 and Doom Eternal, Doomguy can be used to refer to him during the events in Ultimate Doom, Final Doom, and Doom 64, while all the other names he got in Doom 4 can be used to refer to him during the events of Doom 4 and Doom Eternal.

>> No.5705184

he is but codex entries in 4 also refer to the slayer as "the DOOM marine" like doom exists in that universe and he's from there.

>> No.5705187

I believe if the mod is marked as singleplayer, default_fov will work

>> No.5705189

And he’s also called DM1-5, Unchained Predator, and Hell Walker.

>> No.5705191

was playing offline and going through the boss rush.

>> No.5705201

I know he’s called the DOOM Marine in the entry, but what do you mean about Doom existing in that universe?

>> No.5705208

I agree, it seems like most of it is basic "get fucked" design philosophy using every annoying enemy in the most annoying way they can be used.

>> No.5705236

i didn't mean it like that. i meant that literally calling him the DOOM marine made it feel like that. it's like if everyone in hyrule referred to link as "link from the legend of zelda"

>> No.5705250

i wonder if besides tom hall, anyone else on id thought about the doom setting having any sense of background, even if not has much as him

>> No.5705281

Usually not. Use your own judgement, it isn't strictly wrong to break sequence, but it means you're radically deviating from how the mapset was intended to be played, which in itself doesn't have to be bad either.

Basically, do what you feel like.

>> No.5705321

Is it doom beatable on nightmare of was it meant to be a joke?

>> No.5705325


>> No.5705328


>> No.5705329

It is beatable but mostly it's a joke. Kinda like UV except not even trying to be subtle anymore/

>> No.5705343

Ah, I see.

>> No.5705348

I'm sure some of them pondered it.
Sandy for instance, in spite of just being hired as a level designer, would end up rubbing off his love for gothic horror and roleplaying games on the game during development (though the others were really into D&D so I guess he just added even more of what was already there).
He was involved in the design of the Arch-Vile, and he wanted to make weird and surreal environments like one might see in some kind of Call Of Cthulhu meets Aliens feverdream, where reality itself was changing to adapt to hell.
He definitely had an idea on the kind of horror he wanted to put into the game, which is at least partially a thought towards setting.

It was kind of settled upon that story would take a backseat to the gameplay, as we know, but I think it would still be interesting to hear the interpretation or ideas of what the guys thought back then.

>> No.5705368


>> No.5705374
File: 385 KB, 354x461, 1482782743771.png [View same] [iqdb] [saucenao] [google] [report]

>those weapon animations

>> No.5705376

Isn't that just the fan name though? I always thought his name was the Marine. If anything, calling him the doom slayer is their way of referencing doomguy without breaking the fourth wall.

>> No.5705394

Excuse me, but WHAT?

>> No.5705401

It’s a fan nickname, but it’s still used to refer to him. And it got used in Quake Champions.

>> No.5705404


>> No.5705414

it was used on tony hawk as well

>> No.5705417

>chainsaws the cyberdemon with a sword
>goes into console

fucking amazing

>> No.5705420

According to the PC version of Tony Hawk's Pro Skater 3 his name is Doomguy. He could be unlocked by typing "idkfa" in the cheats menu

>> No.5705426

What's the maximum height people reach with rocketjumps in Q1? I can reach 128, but that's it. Is that a comfy height or should I go higher? I intend to place a rocket jump opportunity as a small sequence breaker for repeaters.

>> No.5705427

i think it's safe to say the name used in tony hawk is slightly less canon than doom slayer is

>> No.5705428
File: 273 KB, 621x604, 4a1.png [View same] [iqdb] [saucenao] [google] [report]

yo Term
we already added an extra week for the people who are lagging behind, but if you are still unable to make it I can cut you the same deal I gave that other anon last thread

>> No.5705435

Blow it out your ass

>> No.5705439

Ok, sure

>> No.5705441


Thanks. I'll try to see if I can get something in by the 14th, though, even if it's real simple.

>> No.5705442

i mean you're the one reaching to tony fucking hawk of all things to try and justify a fanon name so

>> No.5705457

holy shit slaughterwads are a chore to play through just fuck my shit up

>> No.5705462

Are you making a hub level, btw?

>> No.5705468


>> No.5705470

Honestly hub levels are comfy as fuck and they're one of my favorite parts of Q1 and its expansions

>> No.5705472


>> No.5705481

> And it got used in Quake Champions.
Which is a recent game so I don't see the point as to why the original poster is crying about the name "doom Slayer". How is it any different than Doomguy stripping away the name of Doom marine or Space marine or even just the marine?

>> No.5705519

I have no idea. People just like to complain.

>> No.5705540

>shieldguys are able to take the fucking sigil blade head on
I can't BELIEVE what he made take place

>> No.5705545

How do you guys feel about QC:DE?

>> No.5705557

quick cash-in mod made to follow a big-name game trend with nonsense character selections only made to appeal to the audience, extremely polished but entirely flash over substance

it's the super flash bros. of mods, complete with goku and naruto

>> No.5705587

i've played it cooperative with a few friends, and with a load of enemy sets. it's pretty fun, if not just for the novelty of it having as many characters as it does

>> No.5705612
File: 261 KB, 640x480, Screenshot_Doom_20190701_233808.png [View same] [iqdb] [saucenao] [google] [report]

If anyone wants to give Vanilla Doom Plus (enemy mod) a chance, make sure to set it before your weapon mod of choice in a load order.
Because otherwise, that can mess up some pick ups, even when you turn off item replacers from that mod.
So far, it's a neat little enemy mod.

>> No.5705615

Snap to integer snaps brush points to the nearest integer. Not all that important unless you're getting weird missing face errors, TB handles oddball coordinates much better than older editors like JACK do. Snap to grid is the same thing but snaps points to the nearest grid intersection, based on the grid size you're currently using.

>> No.5705623

He's also unlocked normally after about a dozen Career mode clears, IIRC.

I'd sooner take THPS3 as canon than D44M.

>> No.5705629

Why not both?

>> No.5705631

> I really want a game where my enemies feel almost as capable as I do.
Unreal, maybe? A lot of enemies can dodge, some even can use the same weapons as the player.

>> No.5705645

Wolf3D. Enemies can fuck you up pretty bad if you aren’t careful.

>> No.5705646

Tony Hawk: has kickflips
Doom 4: has no kickflips
Doom 4: has a dumb robot
Tony Hawk: has Eric Sparrow

>> No.5705647

What Unreal has the best campaign?

>> No.5705653

Eric isn’t in Pro Skater 3.

>> No.5705680

I agree, the Tony Hawk series as a whole is better than Doom.

>> No.5705682
File: 9 KB, 173x225, sguy1.jpg [View same] [iqdb] [saucenao] [google] [report]

who's better at skating, doomguy or ranger?

>> No.5705683

Ranger never found any secret tapes.

>> No.5705684

ranger. doomguy can't do any tricks that involve jumping.

>> No.5705687

Meant as a joke, but if you're incredibly good, it is actually possible.
Due to dead monsters respawning regularly, it kind of quickly turns into a situation where you have to speed towards the exit and plan a route, so by its nature, Nightmare! has kind of become this elite speedunner thing.

>> No.5705696
File: 742 KB, 1024x768, scr-e3m7[blood.ini]-0000.png [View same] [iqdb] [saucenao] [google] [report]

Extra Crispy episode 3 completed
using voodoo doll is easy mode

>> No.5705697

Why the fuck does this edgy Sonic character show up EVERYWHERE?

>> No.5705703

why are you doing this to yourself

>> No.5705718

Doomguy and Doom Marine have always been somewhat informal titles, they're not gonna dissappear just because id finally decided on an official name. I'll use all three names, not gonna sperg out over something just because it's new like the rest of /vr/ does.

>> No.5705721
File: 194 KB, 1200x800, D92J86wU8AAjlF2.jpg [View same] [iqdb] [saucenao] [google] [report]

I found very good candidates for the next OP pictures.


>> No.5705727


>> No.5705731

Not him but blood is easy even on Well Done once you learn how to play it. Only ep 1 and like 1 or 2 levels in ep 4 are difficult.

>> No.5705734

Is Gold the best Unreal game?

>> No.5705738

Who's that blonde qt

>> No.5705742

The original Unreal is an excellent singleplayer game. The expansion is a huge step down, focusing more on condensed action levels and direct storytelling as opposed to the original's highly atmospheric levels. Gold has both the vanilla game and the expansion. Unreal Tournament is also a phenomenal game, but the singleplayer content is all botmatches. You can still find multiplayer games on UT, though.

>> No.5705752

Where's the chaingunner? IT HURTS!

>> No.5705792

What about Unreal 2?

>> No.5705798


>> No.5705813


>> No.5705817
File: 388 KB, 1024x768, scr-e1m2[blood.ini]-0000.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5705819

according to the description, this is played on roblox

>> No.5705823
File: 982 KB, 850x850, 1560785804408.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5705830
File: 412 KB, 1024x768, scr-e1m1[blood.ini]-0000.png [View same] [iqdb] [saucenao] [google] [report]

>> No.5705831

thank god, FINALLY the way Doom was meant to be played.

>> No.5705832

It's garbage.
No idea how it got made the way it did.

>> No.5705835
File: 929 KB, 849x475, screenshot.png [View same] [iqdb] [saucenao] [google] [report]

Has this screenshot been shown anywhere?
I even checked the screenshot section from the Slayers club site and didn't see it.
Saw it here https://www.youtube.com/watch?v=hbPmUwDGZ64 if you're not afraid if clicking it.

>> No.5705847
File: 48 KB, 636x262, webKXBH[1].png [View same] [iqdb] [saucenao] [google] [report]

Look at me I'm about to spend money on decades old games

Is this the best choice for acquiring this stuff legally? I know devs ain't getting shit

>> No.5705850

this or gog

>> No.5705851

I dont get why you cant just pirate
I imagine you live in the UK and your ISP caught you looking at naughty internet sites without at license

>> No.5705852

No. Download freedoom.wad, maps of chaos, smooth Doom + neural upscale mod. You will have Doom for free and +HD graphics.

>> No.5705853

Doom is just the game bundled with DOSBox. Buying it encourages laziness. Fresh Supply on the other hand is an actual port that runs natively on Windows. Not a perfect port, but at least they tried.

>> No.5705857

With weird audio.

>> No.5705862

the same guys are behind RTNP and unreal 2
it's no surprise that both are incredibly forgettable drags

>> No.5705865

There are remastered sounds (pk_doom_sfx_20120224.wad) which you also need to add to this load order >>5705852

>> No.5705883

Any good user map packs for Unreal 1?

>> No.5705884

Kill him.

>> No.5705886

Fresh Suply isn’t actually that good. You’re better off just pirating both.

>> No.5705907

can honey be played coop?

>> No.5705912

I call him mr. Doom

>> No.5705917

please keep smooth doom out of that pile of trash you just listed off.

>> No.5705940
File: 10 KB, 260x283, 1548832354241.jpg [View same] [iqdb] [saucenao] [google] [report]

Duke3D, Shadow Warrior, Quake 1, Quake 2,Unreal Gold and UT99 but with Texture and assets graphics mods for HD.
Hey, The Fallout, TES, and Half-Life communities don't find such mods to be a problem (for the most part).

>> No.5705950


>> No.5705968

It’s almost like they’re different games.

>> No.5705970

>hi res sprites & low poly models look terrible
>hi res textures & high poly models look great
really makes you think

>> No.5705983

I will never understand why wikipedia and many a user on gamefaqs don't see Duke3D, Shadow Warrior and RN Rampage as real 3D, while System Shock 1 is rightfully seen as true 3D save for most of the enemies. Come to think of it, most of the enemies and other NPCs in each of these games are actually 2D sprites; everything else is 3D.

>> No.5705985 [DELETED] 

Wolf is trash
Doom is trash
Quake is trash
Blood is trash
Shadow Warrior is trash
Duke is trash
Heretic is trash
Hexen is trash
Unreal is trash

But Half-Life, now that's a fucking game.

>> No.5705986 [DELETED] 

How hlcucks will ever recover?

>> No.5705992

I hope you two go and beat each other up in an alley and at least one of you goes into a coma from all the blood loss and head trauma.

>> No.5706000

speaking of HD mods
I just saw the HD mod for Thief
jesus man that bloom just looks fucking wrong

>> No.5706001

Take this to /v/

>> No.5706004 [DELETED] 

portal sucks, the witness and the talos principle are better.
quake and doom are better than hl, cs and tf.
killing floor is better than l4d
literally all valve produces is casual garbage for the masses.

>> No.5706008
File: 961 KB, 750x563, 1555170735452.gif [View same] [iqdb] [saucenao] [google] [report]

WE GET IT! You hate not only Halo but also also COD and HL.
Suit yourself.
To you it is. Now please take this to /v/ and /b/.

>> No.5706018

what game is paul stanley from

>> No.5706019

Psycho Circus.

>> No.5706023

>theres a KISS video game
what the fuck i always thought it was just some wierd joke not an actual game whenever I heard of it.

>> No.5706029

It's not really bad either. Kinda mediocre, but has some decent things in it.

>> No.5706031

It’s real.

>> No.5706043

Why do people like Quake over Unreal when Unreal is clearly the better game?

>> No.5706045

why does it matter if other people don't have the same preferences as you

>> No.5706046


>> No.5706050

unreal's biggest flaw is that it doesn't have bunnyhopping

>> No.5706057


>> No.5706059

How big is a small/medium Quake map? In units, I mean.

I'm afraid I might be biting off more than I can chew with the one I am making.

>> No.5706062

Units aren't a very good measuring stick. A map that even exceeds the +/-4096 unit limit doesn't matter much if the player finishes it in two minutes, and some of the 1024-cubed maps people have made can take almost a damn hour to play.

>> No.5706065

What file is that configured in? I am not familiar with Goldsource mod architecture

>> No.5706068

Safe to say original id1 maps count as short -medium

>> No.5706086
File: 206 KB, 640x550, 8AEC0B58-AC7C-4367-9B6A-4CA24058823B.png [View same] [iqdb] [saucenao] [google] [report]

Favorite Wolfenstein 3D and Nocturnal Missions enemy?

>> No.5706091

hitler and pacman

>> No.5706092

I always really liked Hitler Ghost and the SS Guard is iconic.

>> No.5706103

Mutant Guard, if only because they kicked my ass so many times in Episode 2.

>> No.5706118
File: 258 KB, 640x550, E23CB0CB-433E-4518-98B8-B964C2647A2E.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5706127

It's probably liblist.gam but it's not a simple text edit to enable FOV changes. If it's a multiplayer mod, you cannot modify your FOV at all 99.9% of the time except Sven Co-op because it's a co-op game and they re-engineered the engine. Goldsrc will forever be vert- in widescreen at 90 FOV.

>> No.5706128
File: 194 KB, 593x602, 13E3D520-D55C-4ED7-AE53-5EEBA349D56B.png [View same] [iqdb] [saucenao] [google] [report]


>> No.5706131

>Trans Grosse
oh man that not very woke of id

>> No.5706138

And you kill his brother and stronk womyn sister.

>> No.5706142 [DELETED] 

EPIC!!! xD!

>> No.5706158

That sounds like Goldsource. Is there any reason why fov still works in vanilla HL1 MP?

>> No.5706172


>> No.5706175

Im alright with it
also I read somewhere that DOOM eternal will either confirm or debunk the theory that Doomslayer and Doomguy are the same character

>> No.5706212
File: 137 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

While I am amused by this mod, why does he have to make her look and sound like one of those hormone-mutated bodybuilders? Can't people just make a tough chick without them sounding and acting like a dude?

>> No.5706217

i can't tell if that's heavy shadows or a happy trail

>> No.5706218

She originally used a few lines from Sonya Blade, and it sounded weird seeing as that character is some kinda huge cave woman.

>> No.5706223

>Pascal the dog is here

>> No.5706224
File: 1.96 MB, 1600x1551, 1532558177696.png [View same] [iqdb] [saucenao] [google] [report]

>Quake was the first FPS I played
>never learned how to bunny hop/strafe jump, and I still don't know (although I did learn rocket jumping on my own)
> Try guides, somehow I still can't manage to do it
>it was never an intended feature
>still feel like I'm not playing it the "proper" way

>> No.5706225

Honestly the voice would bother me less if she was some crusty 40-year-old veteran who was scarred and wiry from years of war, but the man-jaw and other hyper-masculine traits kinda ruin that.

>> No.5706229


>> No.5706236


>> No.5706268

Are their any good atmospheric/horror based wads for Doom? I'm looking for something spooky.

>> No.5706274

dead.air and Soundless Mound.

>> No.5706286

whats the difference between bunny and strafe jumping

>> No.5706304


>> No.5706318

bunny hopping uses the speed gained from in-air turning and control to go fast, and holding forward (while bhopping forward) will kill your speed
strafejumping doesn't include air control and speed is instead gained from the combination of moving forward and to the side, thus forward is always held and A/D are alternated

bunny hopping is quake 1 tech and also shows up in all of valve's games; strafe jumping is quake 2/3

>> No.5706363
File: 207 KB, 1920x1080, 0D672FBC-0FB5-411C-8920-6E60D7BA3813.jpg [View same] [iqdb] [saucenao] [google] [report]

Quad Damage is one HUH of a drug.

>> No.5706379

bunnyhopping is what you get from quake's high air acceleration and low "max" air speed: you can turn on a dime in midair, but you don't build up speed that much

strafejumping is what you get from quake 2 and beyond's low air acceleration and higher "max" air speed: you can't really turn, but you can build up speed in straight lines and wide curves much faster

>> No.5706430
File: 943 KB, 1600x1200, doom.jpg [View same] [iqdb] [saucenao] [google] [report]

I just got Doom legally for free.

Just downloaded freedoom iwad. And loaded with some mods.

gzdoom.exe -file NeuralUpscale2x_v0.95.pk3.zip mapsofchaos.wad SmoothDoom.pk3 caulkpc.pk3

Fuck ZeniMax, you won't get a single penny.

>> No.5706437

that looks completely hideous

>> No.5706439

What's the point of Neural upscale x2?
The difference in resolution and details is not all that big, while artifacts are apparent.

>> No.5706442

Some mods and maps need regular Doom to function. Just get the iwad from the Mega dude, the original creators of Doom got their money long ago, they've publicly stated they don't care about piracy.

>> No.5706443


No. It is illegal to use these mods with any other games than Doom. You just pirated Doom, do not make excuses. Buy the original game immediately!

>> No.5706447
File: 798 KB, 1600x1200, d2.jpg [View same] [iqdb] [saucenao] [google] [report]

If you don't add it to the load order you get Freedoom textures and HUD.

>> No.5706448

i swear people new to doom always go out of their way to play in the shittiest way possible

>> No.5706471

but what's the point of Neural upscale x2 outside of making FreeDoom look like Doom?

>> No.5706473

Confess your sins anons
The first time I played Duke3d was when I was 14, when I used the High Resolution Polymer 3D pack, alongside titty mods and haven't played it since. Ion Maidens good tho

>> No.5706497

I once ran into a Doom map that required you to SR50 for progression. There was a gap to cross and it was too wide for even straferunning so I assumed there should be some sort of a switch to raise a platform or something, and searched the map for half an hour, but there was none. Then I googled it and learned about mandatory SR50. Imagine how angry I was.

>> No.5706514
File: 7 KB, 184x174, SSEFNOC.png [View same] [iqdb] [saucenao] [google] [report]

New thread.


Here, use this.

>> No.5706552
File: 69 KB, 550x392, triplecheese.jpg [View same] [iqdb] [saucenao] [google] [report]

I like a McDonald's cheeseburger, even if it's hardly the best burger in the world, even if we just look at fast food outlets.

That said, Quake rules, and could better be compared to something like pic related.

>> No.5706628

Try rocket boosting. Run, HUH, BOOM behind you and HUUUUUUUUUUUUUUUUUUH! More fun.

>> No.5706634

yeah, especially on 4chan

>> No.5706713

Anybody got pic of Quaterback outfit. Looks pretty cool

>> No.5706912


>> No.5706920

forgot the ghost enemies in the last map

>> No.5707007

Dif'rent strokes. I like Unreal more, but it's a different type of shooter, really. You get a lot more exploration and less room to room shootin-killin. Some people are in it for the shootin-killin.

>> No.5707012

which mod? I need to hear this voice.

>> No.5707019

Just pirate it you absolute fucking pussy.

>> No.5707513

Demons of Problematique 1 + 2

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