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929028 No.929028 [Reply] [Original]

Artificial Academy 2 General /aa2g/ #1265b
Best girl Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host
See image: >>408775042 # (Cross-thread)#

Previous Thread:
>>409815578 #



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928974 No.928974 [Reply] [Original]

Any luck out there? Unfortunately much fewer options than all others for body type and customization. Like most have said, basically a great face generator with everything else requiring many more steps. Gotten a bit better using blender for sculpting custom meshes like this character as a werewolf and using mesh to metahuman. Physics getting better.

6 replies omitted. Click Reply to view.
>> No.928986
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928986

>>928985
Exaaaactly. There's the boilerplate reasoning of "we want to keep updated on le drivers n'setch" but if that were the case, they were dropping the ball already on height detection and retargeting / importing tutorials (they're really just pushing the streaming tutorials, which are halfass, and of course you can't test it unless you bought the streaming tier subscription).

Also, it bears repeating: no technical support for your $4,000 suit setup unless you pay for a premium subscription.

Just like with other high-dollar plugins that require subscription, I don't want the first chunk of my time using that software going through the learning curve, which was a little steep those first few weeks just importing and retargeting.

Unreal itself is great, no fees for standard use (free until you make your first million is the idea, anyway). There's a few shortcomings in cloth out of the box, leading to plugins like Draper (worth looking at). Otherwise, I have very few complaints.

>> No.928997
File: 3.52 MB, 267x150, Wolf001.gif [View same] [iqdb] [saucenao] [google]
928997

Can't complain about Unreal, it was my mistake to start learning at the tail end of 4, just to relearn it now at 5 with some pretty big differences. I'd say now is the absolute best time to get into it and learn.

>> No.928998
File: 3.67 MB, 302x170, Wolf003.gif [View same] [iqdb] [saucenao] [google]
928998

There's a lot to cover still on the "jiggle and swish" but it's been a fun ride so far

>> No.929025

>>928998
can you add mulitple normal maps to the shirt and fade between them in sync with the animation to make dynamic wrinkles?
sort of like shape keys helping with bending knees for example, but for clothes

>> No.929032
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929032

>>929025
In Blender, all those weights will transfer over, but there's no real way to start that in unreal. Once things are weighted right, then you can take it into chaos cloth and customize from there.
What I've done with the two gifs above is take the Matrix city sample player character (which they've modeled with slightly bigger assets than the standard female-tall-normalweight model), and steal her clothes. They've put a bunch of effort into those maps to get this.



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928967 No.928967 [Reply] [Original]

https://www.youtube.com/watch?v=uYD5japaxsg

How come ugandan CGI 3D VFX artitst literally shit on multi hundred billion american movies in CGI SOVL.

Americans spend 500 trillion USD just to look worse than a slum director in uganda with 200 usd in budget.

>> No.928969

>>928967

For that read this: https://en.wikipedia.org/wiki/Pareto_principle

Also read this: https://web.cortland.edu/andersmd/learning/mi%20table.htm

Also read this: https://www.dailymail.co.uk/sciencetech/article-4492868/Study-finds-taste-movies-highly-idiosyncratic.html


And If you are Ugandan read this: https://www.theguardian.com/lifeandstyle/wordofmouth/2014/jun/03/what-does-meat-taste-of-flavours

>> No.928984

Rapid gun fire

>> No.928994

This is a funny meme, but I often wonder if all the time investment we, as a collective, put into this shit is worth it. Imagine the amount of hours spent across the world just to perfect some roughness maps on 3D props across the world. For what exactly, at the end of the way? How will that ultra photorealism push the humanity forward in any way? Okay, unless metaverse and full virtual reality is the future, then it may be useful, but not in a good way.

I'm looking at myself, okay, I'm getting better and better at creating some virtual objects for some games - am I really using my life to the fullest potential? What if I invested more time in learning something that mattered and people benefited more from my work, AND I could have found equal joy in it too, if only I knew. In a way, this is one of the most pointless industries you can be in, we're not creating personal art anyway, we're all mostly just shallow content generators.

Convince me that this is a retarded thinking and I'm wrong, hopefully without the "at the end of the way nothing matters, just do what you enjoy" argument.

>> No.928995

>>928994
please ignore the writing errors, my IQ drops when I go to 4chan and I don't bother rereading posts

>> No.929043

>>928994
>>928995
less contemplation more content creation, asset monkey



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928963 No.928963 [Reply] [Original]

Cascadeur is a failed app, isn't it?

1 replies omitted. Click Reply to view.
>> No.928990

>>928963
Pretty much. I had high hopes. Animation is good but rigging is an afterthought at best. Maya is still King.

>> No.928992

>>928990
Isn't this an animation tool and not a rigging tool? Of course you'd build the rig in a different software and maybe use this tool to make some as-needed edits and adjustments.

>> No.928993

>>928992
you cant get your rig into it, you cant reapply a maya "bridge" rig while in it, it breaks down when you jump, and you sure as hell cant export a rig

>> No.929037
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929037

>getting bought, tech-gutted and then phased out by Autodesk in
>3
>2
>1

>> No.929039

>>929037
That would be the best case scenario.



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928943 No.928943 [Reply] [Original]

Post your requests for models/tutorials/software and hope than an Anon will help you out.

Before asking, check these sites:

Courses/Tutorials
>https://online-courses.club/
>rutracker.org - software
>bilibili.com - courses (without project files)

Softwares & Blender addons
> https://www.vfxmed.com/

A little bit of verythong
> https://cgpersia.com/

>how2cgp
Either pass a test on IRC (dunno if they still offer it) or visit a tracker marketplace of your choice and buy an invite for 15$.

Last thread: >>917092

1 replies omitted. Click Reply to view.
>> No.928948

autorig pro 3.66

>> No.928949

>>928943
still searching for this one : https://thiagoklafke.gumroad.com/l/environmentartmastery

>> No.928952

>>928948
Read the OP it's in one of the links. I think /3/ might one of the most spoonfed community on this site. I even have to make nearly every important general except for /wip/ when they reach bump limit and I never have to anywhere else

>> No.928953

>>928952
sligthly unrelated but I wish that piracy was less paywalled. I've been searching for a lot of courses and although course club has a lot of them they don't make it easy to download without paying up.
So often now these file storage sits that used to just be bad are now doing max 20kb/s speeds.
What happened to the good old days when everything was just torrents.

>> No.928954

>>928953
course club is cool, CGPersia is the worst. On course club you have only 1 minute of waiting time and you can be smart about so you don't waste any time. It's also fast to download.
But yeah I wish everything was torrents too.



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928914 No.928914 [Reply] [Original]

What's the largest object you've proportionally rendered? inb4 muh dick

>> No.928921

Your mother

>> No.928922

>>928914
I once rendered Aldebaraan in real scale. It was so big the file was like 900kb.

>> No.929013
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929013

>>928914
This is to scale, the whole landscape is about 2x2km. Size is not too difficult to deal with, but there are some weird camera settings you have to pay attention to in some DCCs



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928900 No.928900 [Reply] [Original]

Where can I get accurate car blueprints for modeling? bought one from www.the-blueprints.com and it was inaccurate.
Pic unrelated.



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928879 No.928879 [Reply] [Original]

anyone know a good place to get royalty free images that I can use for textures? all the ones I can find are from shitty photographers that photoshop the hell out of them or add a gazillion filters. I just want straight photos with no editing

>> No.928883

>>928879
Royalty free doesn't mean public domain, it means you pay a fee upfront for usage but no further fees

>> No.928946

>>928879
polyhaven.com/textures

>> No.929007

I'm pretty sure you have a very high resolution camera in your pocket RN. Go take pictures of walls and dirt.

>> No.929012

>>929007
This is a great idea as well. Just try to take the pictures on a overcast day when the sun is high in the sky. You want as flat of lighting as you can get.



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928877 No.928877 [Reply] [Original]

I want an extremely detailed birds eye view of the second destruction of the temple during the roman siege of jerusalem to celebrate every August 4th, mainly as a rebuttal to that h3h3 kike mock crucifying Jesus this coming Christmas...Cost is no issue, can anyone assist?

4 replies omitted. Click Reply to view.
>> No.928906

Ethan is a faggot, why would you spend even a single dollar on anything having to do with him? How can you call him "seething" when you're apparently willing to spend hundreds, maybe even thousands of dollars to "own him"? God damn, anon.

>> No.928907

>>928877
based patron of the arts

>> No.928908

>extremely detailed
Around 20k

>> No.928909
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928909

>>928877
Hi, I am Sanjay Khatun and I can do the work in 2 weeks for 50$, you can be sure that your project will be in good hands, I have 17 years of experience in the industry.

If the cost seems very high we can discuss it and reach an agreement.

>> No.928913

>>928877
are you that alexander the great schizo?



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928861 No.928861 [Reply] [Original]

https://www.youtube.com/watch?v=0zaG13Do12Q

A step closer to 3D industry domination, my blender chad brothers.

1 replies omitted. Click Reply to view.
>> No.928870

Is Cris legitimately mentally ill? He literally goes from sucking XYZ product's dick endlessly to shitting on it relentlessly and back again every five minutes.

>> No.928873

>>928870
You can love a product and still be realistic about why it's not good anon.

>> No.928890

>>928865
Correct
Be a nigger elsewhere

>> No.928894 [DELETED] 

still using 2.2, these updates are fucking garbage

>> No.928923

>check new features on the official blender.org video recap of "le new features"
>their newest and most exciting feature they lead off with is some useless grease pencil shit

stop with the point releases already



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928838 No.928838 [Reply] [Original]

you are applying for his new christian videogame, right anon?

1 replies omitted. Click Reply to view.
>> No.928844

>>928840
>I learned so many useful techniques from it.
He learned jack shit lol

>> No.928866

Basedimus 4D

>> No.929021

>>928838
>Latest video is him whining because people who produce the same slop are rich and famous and not him
Genuinely just touch grass

>> No.929026

>>928840
Because it's the only life being breathed into this dead board besides that one guy that bump old threads with one word replies every now and then. Touch grass.

>> No.929027

>>929026
stfu cris



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928801 No.928801 [Reply] [Original]

how do I unrig a model without it t-posing? so I have a model I want in blender and I have the pose I want it to stay in but if I export to obj it t-poses

>> No.928802

bumperino

>> No.928803

>>928801
If you really just want a static .obj of the pose then you can use Object->Convert->Mesh

>> No.928901

>>928803
thank you Anonymous you are a smart fella /thread

>> No.928939

>>928801
apply the armature modifier

>> No.928947

>>928803
tks



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928780 No.928780 [Reply] [Original]

need it or keep it???
chuck it or fuck it???

>> No.928822

Looks pretty bad

>> No.928868

>>928780
Is there a good and free way to do it without paying for gigapixel ai?

>> No.928876

>>928868
i can upscale them if you want

>> No.928881

>>928876
I don't need anything at the moment, I just wonder if there's something free that can also do decent results in general.

>> No.928903

>>928881
scale up bigger than you need
add a little noise
scale down



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928764 No.928764 [Reply] [Original]

where do people even start to make professional looking clothing for 3d characters? Do you have to attend a clothing designer school before you know what you are actually doing?



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928757 No.928757 [Reply] [Original]

Any 3D graphics from as far back as 1950 to early 2000s

>3DS MAX 1.0: https://archive.org/details/3dsmax1

1 replies omitted. Click Reply to view.
>> No.928789

>>928757
>https://archive.org/details/3dsmax1
Also cool iso. I'm making a render using only 3ds max 1 as a nice little Christmas day hobby.

>> No.928853 [DELETED] 

>>928757
How the fuck are you supposed to get it to work?

>> No.928854

>>928757
BEG NGMI

>> No.928859 [DELETED] 

>>928854
Cope, anyone can make generic soulless modern graphics but very few can actually truly capture this vintage style

>> No.928929
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928929

love this shit



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928751 No.928751 [Reply] [Original]

I knew the 2024 mascots looked similar...

>> No.928753
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928753

Its Him.

>> No.929005

one of them lost a foot?! How fucked up!

>> No.929038

no way



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928749 No.928749 [Reply] [Original]

Go to the "premium" section on some 3D models website. Bring something back.

>https://free3d.com/3d-model/female-character-9036.html

>> No.928754
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928754

>It's time.



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928729 No.928729 [Reply] [Original]

Hello 3D bros.
I'm planning to make a little game but the premise requires there to be a shit ton of different kinds of doors like ANYTHING on the hinges
Basically starting from regular ass doors to vault doors
It doesn't have to be hyper realistic.
Where do I look? I'm broke so buying shit is out of question
Hoping to get lucky and get a kind anon to send me Doors.zip

7 replies omitted. Click Reply to view.
>> No.928741

>>928737
What if there's someone here who is practicing 3d modeling and wants exaclty to make a bunch of easy shit.
If not, it's fine. At least I tried asking.

>> No.928742

>>928739
Just make a working game with placeholders and then slowly replace them with finished models
You can't get motivated for your "dream" in gamedev, why would someone get motivated to work for free? (except jannies, ofc)

>> No.928743
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928743

>>928739
I was more referring to the /a/ meme but ok.

>> No.928898

>>928739
>The problem is that I need a lot of them and by the time I make 30th model I won't have any motivation to actually develop a game.

Are you under the impression that developing a game is quick?

>> No.928902

>>928734
Make a prototype with less door variety. Randomize the color or w/e if you need to.
Just draw doodle versions to represent the doors, or use Stable Diffusion to generate a bunch of door textures and stick them in a giant atlas, then generate normal and roughness maps of the atlas with Material Maker (very easy to do).

Don't get hung up on a requirement for a huge variety of final quality doors lol, you need to get some gameplay working and then determine if it's worth pursuing and paying some money for art.



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928728 No.928728 [Reply] [Original]

Artificial Academy 2 General /aa2g/ #1265 Attack on Osaka Edition Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2. COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS. >Downloads: /aa2g/ Pre-Installed Game, AA2Mini:https://tsukiyo.me/AAA/AA2MiniPPX.xml AAUnlimited updates:https://github.com/aa2g/AA2Unlimited/releases >Information: AA2Mini Install Guide: https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub General FAQ: https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx AAU Guide and Resources (Modules, Tans, Props, Poses, and More): https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0 >Character Cards [Database], now with a list of every NonOC in the megas: https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690 https://db.bepis.moe/aa2/ >Mods & More: Mods for AAU/AA2Mini (ppx format, the mediafire has everything): https://www.mediafire.com/folder/vwrmdohus4vhh/Mods /aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More): https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129 Booru:https://aau.booru.org >HELP! I have a Nvidia card and my game crashes on startup! Try the dgVoodoo option in the new win10fix settings. Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing. >HELP! Required Windows 11 update broke things! winkey+R -> ms-settings:developers -> Terminal=Windows Console Host See image:>>408775042 Previous Thread: >>408177957

>> No.928747

fuck off cris



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928686 No.928686 [Reply] [Original]

>> No.928689

Nurbs and Metaballs were abandoned when smooth subdivision surfaces came out.

>> No.928712
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928712

>>928686
i like your banana anon

>> No.928820

>>928689
I thought it was the sculpting that replaced it

>> No.928821

>>928820
Nurbs are still used by CAD software such as Sketch up but more artistic oriented software all switched to subdivision surfaces as soon as they came out. Because Pixar and because of a leghty argument about interpolating vs approximating surfaces.

>> No.928833
File: 1.09 MB, 1201x461, 589586049869503443953460.png [View same] [iqdb] [saucenao] [google]
928833

>>928686
they're very unintuitive. you need to learn either Maya or Rhino if you want to use NURBS with any speed or efficiency.



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