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/3/ - 3DCG

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File: 28 KB, 430x516, helppp.png [View same] [iqdb] [saucenao] [google]
947164 No.947164 [Reply] [Original]

How do I save an image to the alpha channel of another image in blender?
In photoshop, I'd have to open it up and then copy paste the map into the alpha channel by hand. I don't wanna do this a hundred different times by hand.

If I generate a roughness map, how do I save it to the alpha channel of another image texture that I already have INSIDE blender?

>> No.947183

come on man can someone help me out here

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947116 No.947116 [Reply] [Original]


>> No.947123


What is this??

Also, what software?

>> No.947139

It's as if he learned about old 3D animation entirely through memes. 0/10 COMPLETELY DEVOID OF SOVL.

File: 692 KB, 1920x1080, ponpon.jpg [View same] [iqdb] [saucenao] [google]
947105 No.947105 [Reply] [Original]

i need critique pls i made this as a bday gift for my gf. i know the skyline isnt accurate :(

1 replies omitted. Click Reply to view.
>> No.947120

It looks nice. There could be some fog in front of the buildings to cover up some of the 3d aspects.

>> No.947121

>for my gf.
Stop larping.

>> No.947124

gotcha thanks!

>> No.947125

my bad og

>> No.947150
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947094 No.947094 [Reply] [Original]

>mfw getting absolutely obliterated trying to do a decent groom
jesus christ, is this actually the biggest skill check in /3/

>> No.947140

What software are you using?

>> No.947163

i've used xgen in the past, now houdini.
it's definitely a skill issue because i do this like twice a year. always struggle getting a feel for the way guides interpolate. i think i'm going to break the groom into sections to stop fucky interpolation stuff happening.

>> No.947177

use blender 3.5.1

File: 14 KB, 739x415, images - 2023-05-29T202044.410.jpg [View same] [iqdb] [saucenao] [google]
947093 No.947093 [Reply] [Original]

What pipeline do you follow while making modular walls?

5 replies omitted. Click Reply to view.
>> No.947118

the only proper solution is to use a custom houdini node setup that allows you to drag and drop doors, balconies etc.

but you're not the single freak kid from your elementary school that got to skip a grade beside never doing homework, so please don't even look into it.

>> No.947128

Name three things you've accomplished in your life.

>> No.947133

>what made you do this?
Things kept being misaligned and I needed new sections I hadn't thought of that required it. I also needed partial versions of other tiles to interface with the edges of hand made rooms
Also how did you figure out seamless textures?
I hit "automatic mapping" and utilized meditation and spirituality to simply accept the results and live the rest of my life.

>> No.947136

>how did you figure out seamless textures?
what program?

>> No.947144

it's just maya's auto mapping which just projects faces from 6 cardinal directions and lays them out. They are not optimized, but for architecture they accidentally make adequate UVs.
Similarly for characters I use zBrush's UVMaster and also just accept the results. Ive done enough "real" UV mapping to not want to do it anymore.

File: 429 KB, 968x764, wallpaperhelp.png [View same] [iqdb] [saucenao] [google]
947084 No.947084 [Reply] [Original]

I'm trying to create wallpaper textures for my modular walls.
But look, the wave texture doesn't show up on these adjacent wall face :(
How can I fix this?

6 replies omitted. Click Reply to view.
>> No.947134

I have no idea what planar mapping is I'm learning by myself :(
What does Triplanar node groups mean? Thanks for the elaborate response anon

>> No.947135

If I use UV mapping it looks stretched out and terrible :L

>> No.947137


>> No.947156
File: 527 KB, 2277x948, UV.jpg [View same] [iqdb] [saucenao] [google]

>What does Triplanar node groups mean?
I just mean to find a node group online that handles triplanar mapping, so you can just plug things in. It doesn't have to be a node group, just grouping a bunch of nodes makes things a bit cleaner.
Something like this.

>If I use UV mapping it looks stretched out and terrible :L
Sounds like you're unwrapping it wrong.
You shouldn't have any issues if it's done correctly. In fact, I'd rec commend using UVs especially if you're making things that snap together so you can precisely control where the seams are on different objects to make them look seamless. You'd change the amount of stripes by adjusting the scale of the waves texture, just like before.

>> No.947160

Ok I get it anon. I have two questions.
The part where the UV islands go out of the UV space that's fine when you're procedurally texturing stuff because it sort of tiles after 0-1 space. But when I want to bake the maps I have to scale them down or resize them to fit in the 0-1 space, yes?
Second question, is it worth getting substance painter/designer over blender's procedural node editor? Is substance designer a lot more tedious than blender's node editor or is stuff like this resolved easier in substance designer?

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947050 No.947050 [Reply] [Original]

Should I use Blender for creating anime girls?
What are some programs that are good for this

1 replies omitted. Click Reply to view.
>> No.947095

alright which thread do I go for the torrents for paid software

>> No.947096
File: 185 KB, 774x642, get it.gif [View same] [iqdb] [saucenao] [google]

>alright which thread do I go for the torrents for paid software

Don't bother with torrents. Look up "Getintopc". Again it's "Get into pc" (it's a website). Hope this helps.

Also, I think 3DS Max is the best one.

>> No.947098

Nice virus website, kumar. kys

>> No.947100
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>Nice virus website, kumar. kys

I never got a virus from that website. Also lol, for thinking torrents/torrent websites are any safer.

>> No.947115
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-> >>928943
Good luck bro, don't forget to post your girls in the /wip/ thread.

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947027 No.947027 [Reply] [Original]

they banned me over this

>> No.947028


>> No.947029

1. You have to be at least 18 to post here
2. This has nothing to do with 3DCG
Go fuck yourself retard kid

>> No.947031


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947020 No.947020 [Reply] [Original]

I don't know Substance Painter, but I know I've come to hate Adobe products. Is there anything Substance Painter does that I can't achieve with Blender's texture painting?

22 replies omitted. Click Reply to view.
>> No.947154

You are choosing to download trojans, ransomware, and miners instead of using an official free trial. I dont even know what else to say. You are obviously way too dumb to have anything on your resume, much less ever have had a job

>> No.947157

>talking about someone being "too dumb"
>is not smart enough to download a file on the internet without fucking up their computer
Sounds like you're the one who probably doesn't have anything on their resume, after all, you clearly don't know how to use a computer.

>> No.947161

You deserve everything you are going to get

>> No.947162

Didn't know Adobe paid shills to post on here.

>> No.947170

lol ok mom thanks

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946938 No.946938 [Reply] [Original]

my father has been a narcissist wifebeater for my whole life. For whatever reason he doest beat my mom physcially anymore, im 30, they are 60. But there were plenty of instamces growing up where i have been cowering in horror as my moms head is bleeding all over the kitchen over some meaningless bullshit. She is a shell of a human.

I have never been able to have a good relationship with him. Anytime we spend more than 10minutes with eachother i cannot handle the way he is and end up exploding. Then i am the "crazy one". How am i supposed to not explode at this fucking asshole when he is constantly exhibiting some of the mlst disgusting interpersonal behavior such as...
> never taking accountability for anything
> constantly abuses my mom (shes just a fucking slave
>"get me this" "do this" "WTF you did it wrong! "WTF you didnt do it exactly the way I wanted!" "NO I wanted the other thing not this, moron!
>while he sits on his ass and barks orders
>constantly disagrees with anyhting anyone tells him
>he is always "right"
>Always acting entitled in public situations, thinks he deserves special treatment from staff in restuarants and stores, making scenes because he is right and they are wrong
>always making sick little jokes about peoples insecurities or weaknesses

I just cant fucking deal with this guy. The only solution i have found that works is cutting him out of my life. Then after a few weeks i try to reconnect and make things better, and it always devolves into shit... i fucking hate this cycle.. I just want to get along with him because "hes my dad" but it just seems impossible....

Wtf am i supposed to do....

>> No.946939
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hello this here rakeesh from prashnupirjabad, hamdaloong area. my advice is to retopologize in blender sir and watch the video from the great magician sir andrew price.

>> No.946942

First, don't post this shit on this board.
Second, don't fucking try to reconnect, dumbass. Your dad most likely will never change, get your mom away from him if you can and cut this tumor out.

>> No.946950
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sir for reconnecting I advise to use the blender connector tool and as always: stay safe and easy.


>> No.947179

Beat some sense into your dad, dont let your mother suffer like this

>> No.947181

Show your dad blender tutorials and maybe he will be too occupied with it to beat his wife

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946936 No.946936 [Reply] [Original]

do you think a gamedev has to learn 3d modeling and art to the same degree a "real artist" has to?
the difference is that an artist has to work for customers and always focus on doing one task as good as possible, whereas a gamedev just has to make models good enough for their own game and then call it a day. also a gamedev doesn't need to reach a quality level for movies.
that being said, what's the bare minimum an gamedev should learn/master to have a comfortable workflow to make assets? and what should a gamedev ignore to save time and get more stuff done?
if we all had infinite time i wouldn't ask this question, but since i want to get a game done in my lifetime i seriously need a plan how to approach asset creation in a realistic way. i dont want to shortcut my way through everything, but i also dont know what boundaries i should enforce on myself to focus on getting assets done.
also i what's a good way to approach buying or downloading free assets? should i use premade assets whenever possible or does using too many assets mean too much risk regarding sloppy licensing/copyright terms?
also should i learn anatomy and stuff in depth or should i focus on just using other peoples models as references and work around that and not bother too much about understand all the details?

well, tldr: what shortcuts can i take and what shortcuts will bite me in the back?

ofc there's no definite answer to this, but maybe someone has some experience doing lots of art for their own game!?

16 replies omitted. Click Reply to view.
>> No.946965

you're not supposed to prove anything, you're being turing-tested.
response to self-reflection (soul): 0%.

>> No.946973

I have reached the point where, as a solodev, I have come to accept the fact that I must make everything. I cannot even use the animation packages, textures or models of other people, as they won't fit with the rest of my work or each other.

>> No.947005

Damn, that's kinda disappointing. I clicked on this thread thinking there would be a discussion going on about a topic I had some interest in, but it's just a schizo crab and you feeding him.
Look at all of the indie games that have already succeeded despite having "bad graphics" or genuinely low-quality art. If you can do better than that, which isn't as hard as you might think it is, your game can succeed if it's fun enough and you actually know how to market your game on social media.
You would be a lot better off asking this question in /agdg/ since there are people there who actually have experience with gamedev and aren't going to tell you that everything you make is going to look like shit unless you use all the right programs and follow all the right courses. The people on this board have the same taste in 3dcg as a kid who played a video game for the first time in 2014 and won't accept anything less than AAA quality.

>> No.947047
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OP, if you're serious about making a game, you might want to stick to making either a PS1 style game or a low-end PS2 style game. There is no way in hell are you making a PS3/PS4 level game. In case you aren't aware, development teams got bigger. There's no way you can do the work of 50+ men- which is why I suggest sticking to PS1/PS2 style game.

>> No.947171

im learning to model so i can make a Tenchu-like

File: 90 KB, 446x465, Screenshot 2023-05-28 102301.png [View same] [iqdb] [saucenao] [google]
946898 No.946898 [Reply] [Original]

Need help plz subdivision surface keeps afflicting me, going into sculpt mode doesn't help-
>any effort to put the regular layer down at the pinching points and the hollow layer emerges
>remeshing fixes this but now subdivision surface doesn't help and the leg remains square
>moving the verticies avails nothing as the mesh retains the weird pinch angle even when moved inwards

12 replies omitted. Click Reply to view.
>> No.946918

why are you still trying to salvage this lmfao

>> No.947013

what the fuck... is this how average blendlet operates?

>> No.947030

The fuck is a "hollow layer"? You got a mesh inside of a mesh? That sounds like a mess.

>> No.947039

a big mesh >;)

>> No.947063

its clear that OP is an underage faggot

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946843 No.946843 [Reply] [Original]

>you can't search for blender on twitter any more because they're retarded and couldn't stop showing people a video of a cat being blended

i guess it's time to switch to maya

>> No.946844

everyone has to grow up some time.

>> No.946845

I immediately knew it was because of the cat blender video

>> No.946846

#blender works fine

>> No.946847

Link to the video?

>> No.946861


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946836 No.946836 [Reply] [Original]

is max or maya better for archviz? I want to learn either soon, I've only used blender and fusion but poly modelling in blender can be fucking annoying sometimes.

>> No.946837

Max, it's the best software modeling-wise. Idk much about rendering engines but afaik Redshift or Octane are pretty good.

>> No.946839

most archviz boils down to arranging pre-made assets into very simple boxes (the way that little girls play with furniture in doll houses) and for some reason long ago everyone decided they were going to use max to do this.
it's basically not viable to use maya or any render engine other than vray or corona because of this reason.
blender is starting to catch up because blender attracts these types of users (grown men who like to act like little girls) but for now, max is the way

>> No.946882

houdini >>> max + railclone > max >>> powergap >>> microsoft windows paint 3d > kai's super goo + 3D AI trained on gay porn >>> ... >>> (insane power gap) >>> the indian freeware known as blender

>> No.946920

yeah I mean I want to design and model everything myself for practice

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946780 No.946780 [Reply] [Original]

Hey /3/ i need your help.
I have a college assignment for my VG class.
I just have to make a Steampunk inspired Cathedral exterior environment, so not to model the cathedral its self but make a scene around it and all that.
The catch is i have to use free assets off the Epic Games market place or any other source for that matter but they have to be legitimately free, i cant just pirate some random Warhammer 40k sisters of battle assets sadly.
You guys got any nice sources, they just have to be Unreal v4 compatible since that is the version used in class.
Thanks in advance /3/

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946725 No.946725 [Reply] [Original]

>Yeah amazing hair now in blender
>sorry sweaty, you cant add thickness and transform into mesh
>baking hai? Sorry sweaty, no

>> No.946730

English is my passion

>> No.946779

please sir do not redeem

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946712 No.946712 [Reply] [Original]

Starting to seriously think you can´t make it with art, if you like try to be a follower.

There´s not point on making my style look like genshin impact, Vroid or AAA realism.

Because there´s like a billion artists that can make that shit in 5 minutes at a level I simply wont be able to compete.

It's also why I will stop using AI.
There´s not point on using a tool that makes eveything look like It was made by the same tool, with the same compositions and poses.
And the flood of AI art, means it will be the new fiver pajeet scam type of art.

People will get tired of it, eventually.

And the fact AAA companies will start to use it.
It´s not a new thing, is not unique.

Your game will be simply another AI art game.

Honestly what I see is that I need to just do a gamble and just push with this style.
It looks bad, yes, not skilled, yes, amateurish, yes.

You can say, oh, that´s a joke, those models are bad, It looks like an asset flip. It´s just hilarious how bad it is.

And yet....
It´s unique.

Like it takes a person less than a second to quickly realize is not generic VN anime waifu pixiv art, or le epic AAA realism or western art.
It´s unique.

And that´s the card I think that will let me to actually make it.
My winning secret card.

4 replies omitted. Click Reply to view.
>> No.946720

well at least we know cris is still alive, I was starting to wonder if he got thirdworlded to death.

>> No.946722

The world isn't going to run out of art jobs before we're 60, retard. Find something else art related you're good at like weapon design, architecture etc. etc. if AI can generate things that are as good as your current work then it's your problem.

>> No.946723

not what I mean, I am talking about having an original style,

>> No.946734

OP couldn't art direct themselves out of a wet paper bag

>> No.946816

fuck off cris

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946674 No.946674 [Reply] [Original]

I wanna get into creating and animating models/textures for MC, which programs should I use?
Pic related

1 replies omitted. Click Reply to view.
>> No.946687

nigga, you could write out a minecraft model by hand, poly by poly.

>> No.946688

I dont know much information but i think is BlockBench are designed to be a minecraft 3d editor.

>> No.946690

Use Paint.NET for textures just the way Notch intended

>> No.947002

I forgot paint.net existed. So nostalgic :(

>> No.947006

use Blockbench, it's made for minecraft / lowpoly modelling

File: 194 KB, 1080x597, Screenshot_20230524_235810_ArtStation.jpg [View same] [iqdb] [saucenao] [google]
946668 No.946668 [Reply] [Original]


what's the expected time to finish an environment like this with all the props and callouts in a studio?

>> No.946669

40 hours

>> No.946775

60 hours if you did it from scratch.

>> No.946806
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...good to know how you nigger measure this kind of tasks!

>> No.946824

I could prob do this in a week if I stayed at it, if my adhd ass conducts as regular 2 weeks would be normal

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946641 No.946641 [Reply] [Original]

What do you do when you're eager to learn but you're stuck at your day job? I'm an office receptionist so i sit on my thumb all day listening to podcasts and playing runescape on my phone. I'd love to use this time more productively but it's hard when i can't do anything hands on. The best i can think to do is browse this imageboard, but that just makes me envious and a little horny. I can at least come up with ideas, but i'm a novice and i'd rather be at home playing with blender...

>> No.946645

Blender is designed in such a way that you learn how to use it the day before you leave this world forever.
The UI is so bad, there so many bugs and it's getting worse with every release, so by the time you learn how to use it, your youth: gone, your wife: divorced, you kids: complaining about their absent grandfather.
You're blessed. You just don't realize it.

>> No.946807
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>Blender is designed in such a way...
>The UI is so bad, there so many bugs...
>You're blessed. You just don't realize it....

kek! its free, everyone who works on it dont expect any payment ...

...go fuck yourself!

>> No.946808

another retard!!! kek!!!!! go on artstation and you can find pros using it!!!

>> No.946809
File: 170 KB, 293x293, 1683540865311039.png [View same] [iqdb] [saucenao] [google]

>go on artstation...

...and? ..look, ignorant idiots dont understand that you can learn everything 3d with blender without paing thousands of euros to autodesk jews or by corrupting your workstaion with aids by pirating some shit ...

...to learn how a sotware works is easy, to think in 3d isnt!

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