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/3/ - 3DCG


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947209 No.947209 [Reply] [Original]

How long do You spend in the planning phase before you begin the 3d process? For me, I often dont spend enough, and I go straight to 3d, and I end up with garbage



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947200 No.947200 [Reply] [Original]

Please give me some free texturing programs that let me paint textures in a sane way.
I can't take the excruciatingly convoluted mess that's Blender texturing anymore.



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947197 No.947197 [Reply] [Original]

Never dead again edition

If you have any recommendation to put in the OP (like anatomy stuff, useful links and shit like that), tell me and I'll save them somewhere until the next thread).

Previous thread: >>894540

>> No.947204

>>947197
It is dead, look at the state this board, it's fucking over.

>> No.947205

There are what? Like 10 people regularly posting? And half of them are schitzos.

>> No.947207

Here's a start for some stuff
https://rentry.org/b42r7



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947195 No.947195 [Reply] [Original]

Can you make something like this in blender? What brush do you use?

>> No.947196

>>947195
Thanks guys I pushed the sculpting general out of existence



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947189 No.947189 [Reply] [Original]

3ds Max vs Blender vs Maya for modelling hard surface for vidya



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947185 No.947185 [Reply] [Original]

What posing software is this?



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947164 No.947164 [Reply] [Original]

How do I save an image to the alpha channel of another image in blender?
In photoshop, I'd have to open it up and then copy paste the map into the alpha channel by hand. I don't wanna do this a hundred different times by hand.

If I generate a roughness map, how do I save it to the alpha channel of another image texture that I already have INSIDE blender?

>> No.947183

come on man can someone help me out here



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947116 No.947116 [Reply] [Original]

TOM AND JERRY
https://www.youtube.com/watch?v=DkQ2JHB5cZY

>> No.947123

>>947116
>https://www.youtube.com/watch?v=DkQ2JHB5cZY

What is this??

Also, what software?

>> No.947139

It's as if he learned about old 3D animation entirely through memes. 0/10 COMPLETELY DEVOID OF SOVL.



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947105 No.947105 [Reply] [Original]

i need critique pls i made this as a bday gift for my gf. i know the skyline isnt accurate :(

1 replies omitted. Click Reply to view.
>> No.947120

>>947105
It looks nice. There could be some fog in front of the buildings to cover up some of the 3d aspects.

>> No.947121

>>947105
>for my gf.
Stop larping.

>> No.947124

>>947120
gotcha thanks!

>> No.947125

>>947121
my bad og

>> No.947150
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947150

update!



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947094 No.947094 [Reply] [Original]

>mfw getting absolutely obliterated trying to do a decent groom
jesus christ, is this actually the biggest skill check in /3/

>> No.947140

What software are you using?

>> No.947163

>>947140
i've used xgen in the past, now houdini.
it's definitely a skill issue because i do this like twice a year. always struggle getting a feel for the way guides interpolate. i think i'm going to break the groom into sections to stop fucky interpolation stuff happening.

>> No.947177

>>947163
use blender 3.5.1



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947093 No.947093 [Reply] [Original]

What pipeline do you follow while making modular walls?

5 replies omitted. Click Reply to view.
>> No.947118

>>947093
the only proper solution is to use a custom houdini node setup that allows you to drag and drop doors, balconies etc.

but you're not the single freak kid from your elementary school that got to skip a grade beside never doing homework, so please don't even look into it.

>> No.947128

>>947118
Name three things you've accomplished in your life.

>> No.947133

>>947103
>what made you do this?
Things kept being misaligned and I needed new sections I hadn't thought of that required it. I also needed partial versions of other tiles to interface with the edges of hand made rooms
Also how did you figure out seamless textures?
I hit "automatic mapping" and utilized meditation and spirituality to simply accept the results and live the rest of my life.

>> No.947136

>>947133
>how did you figure out seamless textures?
what program?
https://www.youtube.com/playlist?list=PLBi3xvwvY3dk09fNSd7jrnEscXS_6_1p2

>> No.947144

>>947136
it's just maya's auto mapping which just projects faces from 6 cardinal directions and lays them out. They are not optimized, but for architecture they accidentally make adequate UVs.
Similarly for characters I use zBrush's UVMaster and also just accept the results. Ive done enough "real" UV mapping to not want to do it anymore.



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947084 No.947084 [Reply] [Original]

I'm trying to create wallpaper textures for my modular walls.
But look, the wave texture doesn't show up on these adjacent wall face :(
How can I fix this?

6 replies omitted. Click Reply to view.
>> No.947134

>>947104
I have no idea what planar mapping is I'm learning by myself :(
>>947127
What does Triplanar node groups mean? Thanks for the elaborate response anon

>> No.947135

>>947127
>>947131
If I use UV mapping it looks stretched out and terrible :L

>> No.947137

https://www.youtube.com/watch?v=ePHWfJ3I4s0&ab_channel=DefaultCube
OMGGGG DEFAULT CUBE JUST UPLOADED A VIDEO USING MY PROBLEM JUST 2 WEEKS AGO!I UNDERSTAND NOW THANK YOU ANONS

>> No.947156
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947156

>>947134
>What does Triplanar node groups mean?
I just mean to find a node group online that handles triplanar mapping, so you can just plug things in. It doesn't have to be a node group, just grouping a bunch of nodes makes things a bit cleaner.
https://blenderartists.org/t/triplanar-node-blender-2-81/1206622/22?
Something like this.

>If I use UV mapping it looks stretched out and terrible :L
Sounds like you're unwrapping it wrong.
You shouldn't have any issues if it's done correctly. In fact, I'd rec commend using UVs especially if you're making things that snap together so you can precisely control where the seams are on different objects to make them look seamless. You'd change the amount of stripes by adjusting the scale of the waves texture, just like before.

>> No.947160

>>947156
Ok I get it anon. I have two questions.
The part where the UV islands go out of the UV space that's fine when you're procedurally texturing stuff because it sort of tiles after 0-1 space. But when I want to bake the maps I have to scale them down or resize them to fit in the 0-1 space, yes?
Second question, is it worth getting substance painter/designer over blender's procedural node editor? Is substance designer a lot more tedious than blender's node editor or is stuff like this resolved easier in substance designer?



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947050 No.947050 [Reply] [Original]

Should I use Blender for creating anime girls?
What are some programs that are good for this

3 replies omitted. Click Reply to view.
>> No.947098

>>947096
Nice virus website, kumar. kys

>> No.947100
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947100

>>947098
>Nice virus website, kumar. kys

I never got a virus from that website. Also lol, for thinking torrents/torrent websites are any safer.

>> No.947115
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947115

>>947095
-> >>928943
Good luck bro, don't forget to post your girls in the /wip/ thread.

>> No.947173

>>947065
I rolled C4D, how fucked am I?

>> No.947187

>>947173
You're a dumbass. Just use Blender.



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947027 No.947027 [Reply] [Original]

they banned me over this

>> No.947028

>/v/

>> No.947029

1. You have to be at least 18 to post here
2. This has nothing to do with 3DCG
Go fuck yourself retard kid

>> No.947031

?????



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947020 No.947020 [Reply] [Original]

I don't know Substance Painter, but I know I've come to hate Adobe products. Is there anything Substance Painter does that I can't achieve with Blender's texture painting?

22 replies omitted. Click Reply to view.
>> No.947154

>>947152
You are choosing to download trojans, ransomware, and miners instead of using an official free trial. I dont even know what else to say. You are obviously way too dumb to have anything on your resume, much less ever have had a job

>> No.947157

>>947154
>talking about someone being "too dumb"
>is not smart enough to download a file on the internet without fucking up their computer
Sounds like you're the one who probably doesn't have anything on their resume, after all, you clearly don't know how to use a computer.

>> No.947161

>>947157
You deserve everything you are going to get

>> No.947162

>>947154
Didn't know Adobe paid shills to post on here.

>> No.947170

>>947154
lol ok mom thanks



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946938 No.946938 [Reply] [Original]

my father has been a narcissist wifebeater for my whole life. For whatever reason he doest beat my mom physcially anymore, im 30, they are 60. But there were plenty of instamces growing up where i have been cowering in horror as my moms head is bleeding all over the kitchen over some meaningless bullshit. She is a shell of a human.

I have never been able to have a good relationship with him. Anytime we spend more than 10minutes with eachother i cannot handle the way he is and end up exploding. Then i am the "crazy one". How am i supposed to not explode at this fucking asshole when he is constantly exhibiting some of the mlst disgusting interpersonal behavior such as...
> never taking accountability for anything
> constantly abuses my mom (shes just a fucking slave
>"get me this" "do this" "WTF you did it wrong! "WTF you didnt do it exactly the way I wanted!" "NO I wanted the other thing not this, moron!
>while he sits on his ass and barks orders
>constantly disagrees with anyhting anyone tells him
>he is always "right"
>Always acting entitled in public situations, thinks he deserves special treatment from staff in restuarants and stores, making scenes because he is right and they are wrong
>always making sick little jokes about peoples insecurities or weaknesses

I just cant fucking deal with this guy. The only solution i have found that works is cutting him out of my life. Then after a few weeks i try to reconnect and make things better, and it always devolves into shit... i fucking hate this cycle.. I just want to get along with him because "hes my dad" but it just seems impossible....

Wtf am i supposed to do....

>> No.946939
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946939

>>946938
hello this here rakeesh from prashnupirjabad, hamdaloong area. my advice is to retopologize in blender sir and watch the video from the great magician sir andrew price.

>> No.946942

First, don't post this shit on this board.
Second, don't fucking try to reconnect, dumbass. Your dad most likely will never change, get your mom away from him if you can and cut this tumor out.

>> No.946950
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946950

>>946942
sir for reconnecting I advise to use the blender connector tool and as always: stay safe and easy.

~~~
rakeesh

>> No.947179

>>946938
Beat some sense into your dad, dont let your mother suffer like this

>> No.947181

>>946938
Show your dad blender tutorials and maybe he will be too occupied with it to beat his wife



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946936 No.946936 [Reply] [Original]

do you think a gamedev has to learn 3d modeling and art to the same degree a "real artist" has to?
the difference is that an artist has to work for customers and always focus on doing one task as good as possible, whereas a gamedev just has to make models good enough for their own game and then call it a day. also a gamedev doesn't need to reach a quality level for movies.
that being said, what's the bare minimum an gamedev should learn/master to have a comfortable workflow to make assets? and what should a gamedev ignore to save time and get more stuff done?
if we all had infinite time i wouldn't ask this question, but since i want to get a game done in my lifetime i seriously need a plan how to approach asset creation in a realistic way. i dont want to shortcut my way through everything, but i also dont know what boundaries i should enforce on myself to focus on getting assets done.
also i what's a good way to approach buying or downloading free assets? should i use premade assets whenever possible or does using too many assets mean too much risk regarding sloppy licensing/copyright terms?
also should i learn anatomy and stuff in depth or should i focus on just using other peoples models as references and work around that and not bother too much about understand all the details?

well, tldr: what shortcuts can i take and what shortcuts will bite me in the back?

ofc there's no definite answer to this, but maybe someone has some experience doing lots of art for their own game!?

16 replies omitted. Click Reply to view.
>> No.946965

>>946964
you're not supposed to prove anything, you're being turing-tested.
response to self-reflection (soul): 0%.

>> No.946973

I have reached the point where, as a solodev, I have come to accept the fact that I must make everything. I cannot even use the animation packages, textures or models of other people, as they won't fit with the rest of my work or each other.

>> No.947005

>>946936
Damn, that's kinda disappointing. I clicked on this thread thinking there would be a discussion going on about a topic I had some interest in, but it's just a schizo crab and you feeding him.
Look at all of the indie games that have already succeeded despite having "bad graphics" or genuinely low-quality art. If you can do better than that, which isn't as hard as you might think it is, your game can succeed if it's fun enough and you actually know how to market your game on social media.
You would be a lot better off asking this question in /agdg/ since there are people there who actually have experience with gamedev and aren't going to tell you that everything you make is going to look like shit unless you use all the right programs and follow all the right courses. The people on this board have the same taste in 3dcg as a kid who played a video game for the first time in 2014 and won't accept anything less than AAA quality.

>> No.947047
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947047

>>946936
OP, if you're serious about making a game, you might want to stick to making either a PS1 style game or a low-end PS2 style game. There is no way in hell are you making a PS3/PS4 level game. In case you aren't aware, development teams got bigger. There's no way you can do the work of 50+ men- which is why I suggest sticking to PS1/PS2 style game.

>> No.947171

im learning to model so i can make a Tenchu-like



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946898 No.946898 [Reply] [Original]

Need help plz subdivision surface keeps afflicting me, going into sculpt mode doesn't help-
>any effort to put the regular layer down at the pinching points and the hollow layer emerges
>remeshing fixes this but now subdivision surface doesn't help and the leg remains square
>moving the verticies avails nothing as the mesh retains the weird pinch angle even when moved inwards

12 replies omitted. Click Reply to view.
>> No.946918

why are you still trying to salvage this lmfao

>> No.947013

what the fuck... is this how average blendlet operates?

>> No.947030

>>946905
The fuck is a "hollow layer"? You got a mesh inside of a mesh? That sounds like a mess.

>> No.947039

>>947030
a big mesh >;)

>> No.947063

>>947013
its clear that OP is an underage faggot



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946843 No.946843 [Reply] [Original]

>you can't search for blender on twitter any more because they're retarded and couldn't stop showing people a video of a cat being blended

i guess it's time to switch to maya

>> No.946844

everyone has to grow up some time.

>> No.946845

>>946843
I immediately knew it was because of the cat blender video

>> No.946846

#blender works fine

>> No.946847

Link to the video?

>> No.946861

#b3d



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946836 No.946836 [Reply] [Original]

is max or maya better for archviz? I want to learn either soon, I've only used blender and fusion but poly modelling in blender can be fucking annoying sometimes.

>> No.946837

>>946836
Max, it's the best software modeling-wise. Idk much about rendering engines but afaik Redshift or Octane are pretty good.

>> No.946839

most archviz boils down to arranging pre-made assets into very simple boxes (the way that little girls play with furniture in doll houses) and for some reason long ago everyone decided they were going to use max to do this.
it's basically not viable to use maya or any render engine other than vray or corona because of this reason.
blender is starting to catch up because blender attracts these types of users (grown men who like to act like little girls) but for now, max is the way

>> No.946882

>>946836
houdini >>> max + railclone > max >>> powergap >>> microsoft windows paint 3d > kai's super goo + 3D AI trained on gay porn >>> ... >>> (insane power gap) >>> the indian freeware known as blender

>> No.946920

>>946839
yeah I mean I want to design and model everything myself for practice



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