>>940823
What do you want to do in animation, what part of the production? Ideally, you could get an internship, but those are for university students. Otherwise, in my experience, a lot of job listings ask for about 4 years of experience. That amount of experience is achievable, but hard to get, if you're not in the industry. This can be bypassed by not working at a big studio, or for a corporation, but something smaller or personal. Obviously, knowing a guy, or making friends with a guy can help you here, but it's all chance. I think, if you really want to get into the industry, you need to build a portfolio. Portfolios is the most important part of any art job application.
>I don't have a portfolio
Start building one, ideally, you want five of your best of the best art pieces in there. You'll submit it digitally in job applications. Do note, they will ask for you to link your website, it's optional, but always nice to have, because it's like another portfolio with more stuff in it.
Also, modify your portfolio to fit the job, if you have a piece that is good, and matches the studio, put it in there. Make your portfolio show you can do what the specific job you're applying for.
>I don't have anything to put in the portfolio
This is the hardest part, and you'll be constantly replacing things as you get better. You can volunteer on community projects, have a personal project, or use pieces from your job. It is a grind, there's no way around it. Remember, you don't need to be the most technically skilled, but compensate with concepts, composition, and good ideas. If you're really good technically, but suck at the concept part, make you're stuff very technical to show it off.
I'm not a professional 3D modeler, but I have some experience with other parts of the art industry, and studios. I hoped this helped.