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/3/ - 3DCG

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651255 No.651255 [Reply] [Original]

Anyone around these parts know how to set up face mocap using an iphone for either unreal or unity? Both of these engines have excellent documentation with step by step instructions on how to do this. I got to the part where you have to build out to ios using xcode... then I got stuck, just constant errors. If anyone here would like to assist I'll pay you for the trouble.

Here's some links with the instructions:


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651246 No.651246 [DELETED]  [Reply] [Original]

How well do RTX series cards perform for offline 3D rendering compared to the previous generation?

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651227 No.651227 [Reply] [Original]

Can some anon-san share one?

>> No.651229

Use Gfxpeers. They usually have more recent content.

>> No.651231

I don't even intend to use it and I managed to successfully sign up. What's wrong with you?

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651192 No.651192 [Reply] [Original]

anybody know how to give a shader a render distance in vrc? like so only when you shove it in their face it lags. because lod group doesnt work.

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651140 No.651140 [Reply] [Original]

what does /3/ think of him? is he really a good artist, or just another popular blender shill like Blender Guru

he’s award winning apparently. according to his website so

15 replies omitted. Click Reply to view.
>> No.651228

The ui isnt broken, you need to man up and watch some tuts.

>> No.651232

prove it

>> No.651234
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>> No.651235

his lightning academy is decent but far from where i want it to be.

his whole lesson was just slapping hdri with pbr materials which is basic.
id rather get the lightning studio addon and rid myself of the 'art of lightning'

>> No.651244
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This is what the node editor for principled bsdf looks like from a brand new copy of blender 2.79 downloaded from the website a few days ago.

So i take it you're using a custom build and now trying to pull some ruse on us

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651130 No.651130 [Reply] [Original]

Does anyone here actually have a /3/ related job or make a living off of /3/ contracting/freelancing?

>> No.651149


>> No.651150

What's your position and how much do you earn?

>> No.651152

Usually on my knees, $20 per job.

>> No.651153

>not 1 million x 1$
not gonna make it

>> No.651169


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651127 No.651127 [Reply] [Original]

How do i get faces looking amazing, like in promos?
What is your process for this?

1 replies omitted. Click Reply to view.
>> No.651137

big eyes with catch light and reflections

hair planes

skin shader with blush

soft frontal lighting

>> No.651155

Maybe start by not using DAZ

>> No.651170

Is it kind of low resolution texture on the top? Delete dis

>> No.651269

dude that promo is from like 12 years ago.
probably done in poser.

>> No.651270

just do the exact opposite of that picture

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651040 No.651040 [Reply] [Original]

Have to fuckin animate a short "Movie" in 3ds max , the problem is i dont know WHAT ?!
Any recommendations ?!?!?!

requirements :
- use a fucking lego figure
- 15 to 30 seconds long

Give me some input

>> No.651057

Do a docking sequence with a LEGO astronaut in a LEGO space station

idk isn't this your thing to think of something

>> No.651058

Film a stop-motion film with a physical camera and lego figure, then put a bunch of post-processing filters in after effects. Nobody will know or care what you did

>> No.651061

just submit a 30 second section of the lego movie

>> No.651141

Do some confused LEGO peep trying to come up with a 30s animation for a short deadline, until the idea to do a confused LEGO peep trying to come up with a 30s animation for a short deadline comes to him.

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651012 No.651012 [Reply] [Original]

Rate my mug. Powered by Intel celeron CPU N2840.
this is cycles render:

13 replies omitted. Click Reply to view.
>> No.651086
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Downloaded Blender yesterday
also i ate the donut because it was shit, i'll do it again

>> No.651087
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me again
this is my after tutorial doodle
tried to make a body but there is too many things i don't know yet, like mirroring etc
(im only at the texture tut rn)
was fun thought, i'll continue or redo when i have more skills

>> No.651088

and yes i did selected half then deleted then copy then rotate then re-attach the two halves by hand everytime i changed something on one side
fuck you, the point is to get confy in the software

>> No.651108

>i ate the donut because it was shit

Do you like eating shit or what?

>> No.651136

That's the typical Blendlet for you.

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650952 No.650952 [Reply] [Original]

Post your 3D waifu

17 replies omitted. Click Reply to view.
>> No.651186

Nice gastroicnemi

>> No.651187

Of course, they are. But is it worth it, that science has come this far?

>> No.651206

No cowtits, gtfo nooblet

>> No.651213

Well they may not be canon cannons, but they are definitely C's. You ever play with C's? They're fun as fuq.

>> No.651216

No. My last two gf had massive cowtits. It gave me a fetish without me even knowing. I'll never look at women the same way.

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650915 No.650915 [Reply] [Original]

Yo, recently I've been trying to port a re-skinned bullsquid model from a GoldSrc Mod to Source and its being a bitch right now. The Model is unresponsive in most places when coming into contact with the ground, players or the physgun beam. I've provided some examples below and I can provide the .qc and .smd files if helpful.

3 replies omitted. Click Reply to view.
>> No.650919

Not really what this board is about, bud, but I would hazard a guess that this isn't actually about the 3D model itself, but rather the scripts attached to it in-engine.

>> No.650921

Knew this would be the wrong place to post it, sorry about that. Anyway, the model is almost identical to the bullsquid's model with the only difference being the removal of 3 tailbones. I might need to build a new collision model if thats the case.

>> No.650922

The model looks real low poly, you can probably just use the production mesh as the collision mesh if Source lets you do that. /agdg/ on /vg/ might be a better place to ask, those dorks probably have gmod experience.

>> No.650927
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Low poly yes. I might use the produc mesh, but the extra tail-bones may get in the way of the ragdoll. Also, wouldn't it be easier to build up the collision mesh in Milkshape3D? The model becomes fragmented when I try to port it to Blender and MS3D is basically built for Source.

>> No.650945
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Is that a bullsquid/Mr. Valve hybrid abomination?

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650879 No.650879 [Reply] [Original]

How do u make your 3D character render not be "stiff" whatever that means.

I asked /a/ and /co/ about making a 3D comic with waifus and they told me 3D comics look stiff as fuck.

2 replies omitted. Click Reply to view.
>> No.651105

Studies in gesture as well as anatomy will help greatly. Your goal is to create a rhythmic silhouette while obeying the constraints in a given joint's range of motion. You must also do this while keeping the pose balanced. So take into account gravity and shit.

>> No.651143

>they told me 3D comics look stiff as fuck
Thats because those that make them usually have no clue about gestures
Get "Force" from Matessi and study that

>> No.651156

>Get "Force" from Matessi and study that
Looks solid, cool. I guess some drawing skill is required, but nothing really advanced, right? Just competence with proportions and forms?

>> No.651183

Yup the entry level is pretty low you dont even need to know proportions and forms though it surely helps
What I do is when I ride to my wageslavery and back, I keep a notepad where I draw every human passing around me, since humans rarely sit still you train your brain to capture their pose asap - which what essentially gesture is, it's bare necessities required to describe movement in this particular slice of time. You will know you made a good gesture when it's something like two-three curves tops and when other people that look at it besides you will instantly recognize what its about

>> No.651185

Thanks! That sounds like an excellent method, I'll try it out.

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650781 No.650781 [Reply] [Original]

Hello Fellow modelers
>>Does anyone have a copy of the 3Ds Max Bible 2010 ?
I am really begging you guys , please does any one have a link to download?
i have been modeling for more then 1 year and this book will help me

>> No.650787

please guys , i need it , please

>> No.650805


>> No.650807

Thanks anon but i really cant register , i spend most of my day slowing modeling in silents makes naked models and car addon and bildings still Thanks

>> No.650839

what the full name I post the magnet link if I find it

>> No.650871

Use filetype:pdf with your Google search

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650708 No.650708 [DELETED]  [Reply] [Original]

how do I simulate this

>> No.650709

Wouldn't it be tricky creating semen at this level of realism?

>> No.650711

>search "wallpaper paste"

>> No.650714

but those looked like literal liquid shit and has non of the property of the real one.

>> No.650716

>download houdini (better yet: blender)
>play with velocity viscosity and adhesion
>delete computer

>> No.650770

Show me ONE single thing made in blender that comes even close to simulating actual viscosity. You cant, blender cant do it.
Granted, neither does Houdini, ive never seen slimy sticky fluids simulated even halfway blievably. The mathematical models used in those simulation softwares just arent designed for it.

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650689 No.650689 [Reply] [Original]

>download Daz
>grit teeth and buy $200 worth of shit
>find pirate sites with infinity products for free
>quiver one eyelid

12 replies omitted. Click Reply to view.
>> No.650938

>>download daz

>> No.650941

Well, somebody's gotta buy it, hehe

>> No.651085
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Is this the new Daz general?

>> No.651125

I fucking love Daz.
Actually no i hate it, when Dazzing i always feel like im wasting time i could be using to master Maya

But im a boomer so u know.. just gotta get on with something pronto

>> No.651129

You do know that you can do the base work in Daz and then import to Maya, right?

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650678 No.650678 [Reply] [Original]

Can someone zip me up a copy of the SA Kitty Mass files? I am away from my Poser install and only have access to Daz. SA Kitty Mass is Poser-exclusive content with the default install and can't be purchased separately.

>> No.650679

Sent ;)

>> No.650682
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...and stick it in a megga or zippyshare?

>> No.650690

Alright, just DM'ed them to you. Have fun anon!

>> No.650701

Oh thanks... I didn't have that setting turned on! DLing now.

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650635 No.650635 [Reply] [Original]

Does anybody have any idea of what's the fastest way to import custom sfm models into blender? For some reason ambient occlusion doesn't work for sfm on my laptop so I'm making the switch to blender.

11 replies omitted. Click Reply to view.
>> No.650795

Any idea on how to get directions for how to use it?

>> No.650799
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I googled it
HAhahahahaha wtf this is real

>> No.650810

place the ZIP onto your desktop
open blender, then open user preferences, then hit "install addon from file" and select the ZIP
that probably puts a new Source MDL option in your import settings.

>> No.650820

Lizendy. He's on youtube.


>> No.650947

> Part 2 Rigging
What is exact purpose of all this?
Correct tail position and roll?
I guess it never bothered me because I never rotate bones on specific axes.
What other problems it can cause?

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650603 No.650603 [Reply] [Original]

hey, noob here.

i'm working on a rig for a character how do i make it so i can move the bone like i did in the right screenshot in edit mode? this should be simple but i cant figure it out. i want the two outer points to stay at the same location when i move the middle one.

thanks allot!

1 replies omitted. Click Reply to view.
>> No.650740

thanks but will this also work if i try to export it into a unity game?

>> No.650741


>> No.650743

unity anon here.
Yes if your model is humanoid you could make animations there.
If its like not a humanoid you could use legacy for that.
either way i prefer learning to animate in unity if its human since there are tools to help you close fingers etc. like that. Hope this helps.

>> No.650746
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thanks for your reply but i dont really think it does. im working on a game with cutscenes. i dont think your solution will work because i want to render out the cutscenes.

i want the tubes in my screenshot to stick at their connections when i move the head with an extra point of control so the tubes dont go through each other

>> No.650794

I'd try to do it with a stretchy IK setup, including a pole target. You can do it with rigify.

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650568 No.650568 [Reply] [Original]

Prove me wrong

95 replies omitted. Click Reply to view.
>> No.651254

>he really decided a show of individual skill was appropriate in response to my poking fun at the fact that he didn't yet decide to do that
Thats not how it works and it makes you look like a petty asshole.
Also theres only like 3 people in this thread so I assumed I was only talking to one guy, aside from the randos who jump in with nonsense.

Are you retarded? I need to all caps this so it will through your head
IF I DIDN'T REPLY TO YOU AND THE POST ISN'T ABOUT YOU DON'T REPLY TO THAT POST ASKING WHERE YOU SAID THAT. I WILL ASSUME YOU ARE THE GUY I WAS TALKING ABOUT. Also theres a simple way to differentiate yourself in a conversation here. "not him but"

I DON'T FUCKING KNOW WHICH ANON YOU ARE BECAUSE YOU NEVER FUCKING SAID SO. You make me want to bash my fucking head against my keyboard. How are you employed?

>> No.651256

yeah, sure, blame me for the shit other anons do.

>> No.651267

>the problem is it only competes with itself.
Why would that be? Maybe we should (((subsidize))) studios using alternative tools so they can compete on a (((level))) floor with the big boys?

>> No.651268
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>I DON'T FUCKING KNOW WHICH ANON YOU ARE BECAUSE YOU NEVER FUCKING SAID SO. You make me want to bash my fucking head against my keyboard.
By all means!

>> No.651271

what the fuck is your problem?
i just said autodesk has a monopoly over 3D in general, even CAD. there is no point jacking off to a tool that everyone uses, you're not cool for doing that.

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650505 No.650505 [Reply] [Original]

I wish i can stop time
I cant stop procrastinating on my Animation, dammit.
I want to animate, but i want to play video games. How do you manage your time, anons ?

11 replies omitted. Click Reply to view.
>> No.650574

Drink a ton of coffé and keep working. The more you work, the more you feel like working...

And drink loads of coffe

>> No.650723

im an animation lead at a p big studio.

don't stop procrastinating. dont ever stop.

>> No.650726

what laid before?
and what lies beyond?
is anything certain in life?

>> No.650729

They say, "Life is too short"
"The here and the now"
And "You're only given one shot"

>> No.651009

>The more you work, the more you feel like working
This is so fucking true especially if you have some form of depression. Even if you're passionate and you love what you do, getting started is sometimes a chore and feels like it's not worth even hitting the power button on your PC. But once you get started, it's impossible to stop. You have to remind yourself of that rush you get when you're working on a project, and tell yourself what you have to do to feel that way again.

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