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/ic/ - Artwork/Critique


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6676870 No.6676870 [Reply] [Original]

1 replies omitted. Click Reply to view.
>> No.6676877

>>6676870
>muh minmax
>ignoring eye of the painter
go mow some lawns instead

>> No.6676878
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6676878

>>6676870
>Successful drawing
Based Loomis filtering out all the posers since the 1951.

>> No.6676881

>>6676878
meant to say since the 1950's

>> No.6676885

>>6676870
Is successful Drawing the 'easier' book between it and Figure Drawing for All It's Worth? Huh.

>> No.6676904

Theres no way perspective made easy is the first book in terms of difficulty



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6676854 No.6676854 [Reply] [Original]

any course that will teach a workflow to reach something like pic related?



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6676837 No.6676837 [Reply] [Original]

What is the best inexpensive drawing tablet that comes with a stylus? Less than 500$



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6676833 No.6676833 [Reply] [Original]

I am fucking TIRED.
I do NOTHIGN all day, yet I can NOT draw.
How do I approach this issue? I make embarrassingly bad drawings but at least I had fun doing so. My mind has been in the blank these past few days, I have no ideas and I seem to have situational aphantasia when I sit down and try to draw.
What went so wrong, bros? How do I approach this?

>> No.6676868

Your mind needs a structure. You're a pig in a pig pen; a rat in a maze. Your brain thrives when it is given limited and few options. You love it when most decisions have been made for you. Even the alpha males need God to lead them.

The best structure is timed figure drawing. Get on quickposes.com and do a 1 hour session of figure drawing every single day. You'll thank yourself 3-4 years down the line, when you draw almost as well as Bridgman does.

Good luck



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6676710 No.6676710 [Reply] [Original]

How can we even compete?

15 replies omitted. Click Reply to view.
>> No.6676770

>>6676736
Ey compadre, you need artist's assets to make it work

It's not Fair Use anymore and your devs are getting sued now

>> No.6676774
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6676774

an AI nigger proompter just flew over my house

>> No.6676781

>>6676710
> How can I learn to draw like this?
Why would you want to? It might look pretty at face value, but at the same time, it's generic and boring.
Sure, AI is good at what it does, but it seems to be used to produce the same thing every single time.
The subject is different, but the lighting, the body type, deadpan face stare, and rendered anime look are all the same.

>> No.6676792

>>6676781
Also, I don't know how to word it, but there's something about all of them that looks too clean?
Does anyone know what I'm talking about?
I get normies and pro AI people won't notice or care, but there's just something off about it being too perfectly rendered.
It's like turning HDR up all the way on a photo, it stops looking natural.

>> No.6676795

>>6676710
>>6676727
>>6676729
Thanks AI for having shapes, composition and finish so predictable that makes me feel hopeful despite the existential threat



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6676699 No.6676699 [Reply] [Original]

I'm actually not a fan of this emblem, aesthetically I think it leaves something to be desired. It would be significantly improved if they got rid of the black borders, they feel redundant and distracting. A rare aesthetic misstep from the NSDAP.

>> No.6676702

>>>/gd/



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6676691 No.6676691 [Reply] [Original]

Should permabegs even deserve to live?

5 replies omitted. Click Reply to view.
>> No.6676805

>>6676793
6-10 years

>> No.6676845

>>6676805
How do they end up this bad? They don't even have to be serious in their efforts, if they even tried at all you'd think they'd get better just through osmosis or sheer luck.

>> No.6676861

>>6676726
Redrawing/revising until it looks right is the foundation of all art, traditional or digital. But that's besides the point, you need a solid foundation from which to work, and a good visual library and a good ability to analyze and observe, in order to make something look right.
As for your referenced pic, it looks fine for what it is, just a silly doodle.

>> No.6676892

>>6676845
post your work.

>> No.6676903

>>6676845
>they'd get better just through osmosis or sheer luck
sadly, you don't.



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6676676 No.6676676 [Reply] [Original]

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>> No.6676890
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6676890

>> No.6676893
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6676893

>> No.6676894
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6676894

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6676897

>> No.6676902
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6676902

>>6676888
>>6676889
>>6676890
>>6676893
>>6676894
>>6676897
you too



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6676629 No.6676629 [Reply] [Original]

Generally, what is the best way to do a study? Do you copy with your eye, or do you trace? Do you recreate a photo/screenshot, or do you photograph? I'm curious to see what you guys do personally.

>> No.6676637

>>6676629
I'm not sure about the "best" way, but simply try to use my drawing methods to "construct" the art I'm studying. I'm trying to get a feel for how the character/art was made. I try to get it to look as similar as possible, but I'm not a photocopier, so I don't mind so look as it feels the same and still looks good.

If you're studying a particular artist to study their style, make sure to pay attention to their quirks such as line weight, colour choices, shapes used, etc.



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6676611 No.6676611 [Reply] [Original]

How do you replicate this art-style that existed in 2D Disney/Dreamworks films?

I haven’t drawn in a long time and now noticed that my drawing skills went to shit. Even a character that should be simple to draw like Mickey Mouse ends up looking flat and soulless when I try.

What are tips and techniques and characteristics that make a drawing look lively?

>> No.6676634

>>6676611
You think Mickey Mouse is simple, maybe that's a hint of your problem. Those designs are done by artistic geniuses. Mickey, is all rounded, doesn't have a single straight line, is 100% fluid, it is designed to be in constant movement and action.
Same as those characters in pic related, are designed to be always expressing something, moving, they can't have their facial features "in place", they are all asymmetrical. I don't try to be an ass, just trying to put in perspective where is the mind of the guys who do those character designs. They are far above, "composition", "construction", "anatomy", "reference", materials", they are beyond all of that, they live in the "gesture" realm. That's why I always say that "gesture" is not a beginner tool.

>> No.6676896

>>6676611
why don’t you just draw characters in the style of the film you just posted a pic of. copy a few of the characters in the movie as best you can. then move around and short/lengthen some of the facial features and hairstyles to create something new that is still tangential to the overall style.
afterward open two windows on your computer screen, one with a picture of the movie and the other if your own creation in the style of movie. compare both images and see what you got wrong. rinse and repeat until you get it right



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6676605 No.6676605 [Reply] [Original]

You will never see an actually skilled artist whine about AI. All of the top tier ones played around with AI even, the tech have not impacted them in any way.
AI is just a victim card for useless pieces of shit to whine about. "Waah waah, nobody reposts my art, AI is george floyding me". Well, guess what, nobody needed your poorly drawn garbage before AI either.
I myself love AI and I love drawing too.

4 replies omitted. Click Reply to view.
>> No.6676647

>>6676605
If its all so obvious and AI is the way of the future, why do you waste so much time shuttling in from /g/ trying to convince us of this fact? We'll either learn on our own or succumb, and yet you all keep making these threads like clockwork as soon as the previous one hits the post limit. Such magnanimity and philanthropy from random 4chan anons, who knew.

>> No.6676658

>>6676640
/Thread

Jannies you can clean up the board now

>> No.6676661

>>6676658
>Jannies you can clean up the board now
Nah, they shouldn't give you a 3 day ban. Stop bothering them and they'll let you slide.

>> No.6676664

>frogposter
I didn't even have to read your post to know your opinion would automatically be the most retarded thing ever written

>> No.6676667

I guess that makes AI okay then.



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6676555 No.6676555 [Reply] [Original]

What do you think about Derrick J Wyatt's character design?

What do you consider its pros and cons?

>> No.6676603

>>6676555
I'd have to see more than just his teen titans stuff, but it did it's job well, and is more appealing than many modern cartoons released these days. There's a kind of "anime-knock off" look to 'em, but it worked and was done better than all the other attempts to ape anime at the time (and probably since?).

Hell, when I think of anyone of the teen titans 4 (cyborg, robin, star-fire, raven) I think of the animated show's designs, so he must have done something right.

(Oh, just quickly looked it up, the dudes past away. RIP dude)

>> No.6676614

>>6676555
I struggle immensely recreating this style, which sucks because I do a lot of Raven porn

>> No.6676616

He alongside Ciro Nieli and Tartakovsky are my favorite cartoon character designers.

>> No.6676655

>>6676603

>Hell, when I think of anyone of the teen titans 4 (cyborg, robin, star-fire, raven) I think of the animated show's designs, so he must have done something right.

I'd say it was more of a combination of styles, as Glen Murakami was also involved in character design for the 2003 TT series...

In my opinion I feel that Murakami's style is a more polished version of Wyatt's style.



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6676541 No.6676541 [Reply] [Original]

>Be brainlet
>learn art just fine
>try guitar
>its fucking impossible
Artbros...

3 replies omitted. Click Reply to view.
>> No.6676567

>>6676541
post your guitar

>> No.6676571

>>6676541
Post your groupies

>> No.6676609
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6676609

>>6676567
Here mate

>> No.6676622

>>6676609
based
for a second i thought you were trolling me and posted a cardboard cutout of a guitar or something, your pic makes it look flat

>> No.6676660

>>6676541
Too real... I can spend 5 hours straight drawing garbage over and over until my hand has gone completely numb, but I still haven't learned Psycho Killer on the bass because my fingertips hurt a widdle OWWWIEEE



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6676415 No.6676415 [Reply] [Original]

What happens now?

6 replies omitted. Click Reply to view.
>> No.6676438
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6676438

>>6676435

>> No.6676460
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6676460

What did he mean by this?

>> No.6676463
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6676463

>>6676460

>> No.6676471

>>6676460
retarded australian anon

>> No.6676490
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6676490

>>6676415



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6676399 No.6676399 [Reply] [Original]

You will never see an actually skilled artist whine about AI. All of the top tier ones played around with AI even, the tech have not impacted them in any way.
AI is just a victim card for useless pieces of shit to whine about. "Waah waah, nobody reposts my art, AI is george floyding me". Well, guess what, nobody needed your poorly drawn garbage before AI either.
I myself love AI and I love drawing too.

>> No.6676401
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6676401

>> No.6676406

>>6676399
I think this is worst bait i seen from you dumbfucks, but you’ll try to self bump this shit thread.

>> No.6676411

we're going to get to a point where whenever pajeet makes a thread the thread he kills is another AI thread



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6676357 No.6676357 [Reply] [Original]

What the fuck am I reading?

9 replies omitted. Click Reply to view.
>> No.6676507
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6676507

>>6676408
>>6676503
I have no idea so this is going to be my 30 second
didnt even pull out a tablet interpretation

>> No.6676515

>>6676507
Lol, that was the only viable two-figure pose my mind went to.

>> No.6676520

>>6676357
>>6676408
>>6676494
haven't read that book but it's actually a pretty interesting technique. it's obviously not the best one for accuracy but it's useful as an exercise and as tool. you can use this sribbly loose gesture drawing to draw anything that you are not confident in drawing.
by drawing loosely a bunch of lines, it can trick your brain to eventually see on the paper what you are actually trying to draw. when you see it, you can make the lines progressively more visible or do a second "inking" pass where you choose only the good lines. i hope you can understand what i'm trying to say.

>> No.6676521

>>6676389
>look at the author's 'work' for some cheap laughs
actually really cool modernist paintings. I prefer russian/soviet stuff from the same time period, but this is fucking rad. /ic/ dilettantes with another L

>> No.6676523

>>6676503
There are several approaches to the idea of gesture, the practical and the abstract

Nikolaides is the abstract type who tells you need to feel bro, that you need to capture the (*smokes weed*) essence and shit. This approach is nonsensical.

The practical is like Huston or Vilppu
Vilppu's approach to gesture is simply capturing what the figure is doing, and having some rythm on top of it. Huston definition is about connecting parts (How the neck connects to the torso, torso to legs and arms etc....



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6676186 No.6676186 [Reply] [Original]

Why You Should Copy Anime:
https://i.imgur.com/zNDsyF0.jpg
https://www.youtube.com/watch?v=kbKqIJcIUCw
https://www.youtube.com/watch?v=dgjx6y6B_G8
Krenz Accuracy Imgs: https://files.catbox.moe/tklkj8.rar
Krenz Courses: https://asgg.notion.site/Krenz-238090f8a5934eb883fc644bef1d1214

**Strive for quantity AND quality.**

Anime Studying:
>Copy anime references exactly and draw them from memory. Use illustrations, screenshots, anime figures, 3D models, etc.
>Don’t copy recklessly. Use construction, color theory, and other fundamental concepts to rehearse a drawing process that you can later easily manipulate for original artwork.
>Post all of your anime studies. Post even when you’re told not to. Create an art community that actually draws and improves together instead of just talking about it.
>Number your attempts and link to your previous posts.
>Critiquers should lead by example by posting their studies.

General Anime Style Discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Draw copies from good anime styled references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

Recommended Resources:
https://pastebin.com/Yz2scAEc

/mmg/ - Manga Making General:
>>>/ic/mmg

Previous Thread:
>>6657132

12 replies omitted. Click Reply to view.
>> No.6676561
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6676561

>>6676276

>> No.6676582
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6676582

latest anime I'm studying is Ranma 1/2. The art is often very good, even it the later episodes. Although it does vary a lot.

>> No.6676659
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6676659

>>6676325

>> No.6676856
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6676856

>>6676561
ty anon i was blind to some of those things

>> No.6676863
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6676863

any course that will teach a workflow to reach something like pic related?



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6676083 No.6676083 [Reply] [Original]

I remember just 10 years ago nobody really cared.
People could draw shota and not be thought of as a pedo. People used to know the difference between reality and fiction, about how the representation of a thing is not the same as the thing, then a massive wave of puritanism seemed to hit the web and now only a handful of places can have shota posted.
Was it normies getting access to smartphones?
Zoomers wanting to stand?
Burger protestantism?

>> No.6676092
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6676092

>> No.6676096

>>6676083
>People used to know the difference between reality and fiction
Yeah but has the average internet user gets younger and brainwashed by the media, things people didn't care about years ago start getting "problematic" and people could become potential targets by the twitter mob. Doesn't help that most people those days are NPCs only capable of seeing the world in black and white.

>> No.6676098

>>6676083
Stay in your containment generals



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6676034 No.6676034 [Reply] [Original]

Do you think it's a good idea?
For some context, I've been drawing ever since I discovered /ic/ two years ago, my progress has been so so, marginal (i can at least do a readable figure and construct most objects) due to study brain (only study, not finished pieces. I started working on comics a few months ago, i can make them more or less passable with heavy reference use using the instructions in Pic related book.

Now, i met an old acquaintance, who studies Illustration in my university (I'm a cs fag) obviously told her i now started practicing etc... And she invited me to join her drawing club, to share critique and all that

I accepted and, since I knew her kind of people were anime fans, i told her i was a bit busy and would join them in a future meeting.

I used this time to take one of the short stories I wrote (/lit/fag) and downloaded the OPM (always heard it has good art) and, with heavy reference use i managed to draw a so-so short story

And, even though it wasn't that good, when i showed it on the club the other day, i received quite a bit of praise, and well, I'm thinking of actually continuing making them (I'm still studying OPM) because, well, I'm starved for attention alright, after event i met three new people that actually talk to me

Yeah I know that sounds pathetic but I've been lonely for a long time he.

Would it be dishonest to keep making them even if I don't enjoy the medium? (Not in a disrespectful way, just not really interested)

I hope it was comprehensible
t. ESL

12 replies omitted. Click Reply to view.
>> No.6676195

>>6676112
Wait, you already liked anime and you draw?
Where's the conflict here, exactly?
I don't think the issue is you making manga when you don't/won't like manga, the issue is making something because you want to please others.

>> No.6676207

>>6676140
:C

>>6676170
Finding people is hard anyway, i don't think it would be possible

>>6676195
Well yeah, i like the stories, but that doesn't mean I want to copy the style ahaha, i mean i like watching it but I'm still not sure about trying to Excell in a style that the average jap will always do better :p

>> No.6676221

>>6676164
NTA but I think the only current releases I keep up with are DanDaDan and Dungeon Meshi. Every once in a while I'll archive binge Sleepy Princess In Demon Castle. Other than that, I tend to read older releases.
The best way to keep track of releases is probably to use a mobile app like Tachiyomi, especially if you have a tablet, since it can notify you when new chapters drop.
I don't know about other apps, but you *can* use Tachiyomi to read manga from official servers that you pay a subscription for, not just for piracy.

>> No.6676245

>>6676221
A lot of manga I like took forever and a long time just to get 1 chapter translated. This went on for years and till this day I think 1 of my fav series still does not have all the chapters done even though it’s finished. It’s 1 of the things why I don’t bother. But then I always read comments from people saying stuff like “they censored/cut out this scene” then I flip through the manga for that anime and they for sure cut out and censor a lot of ecchi stuff it’s unreal.

I dunno, I’ll look more into finding out how I can track stuff better without it being too much of a chore.

>> No.6676255

>>6676245
Oh, I’ll look into Tachiyomi. Thanks.



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6675971 No.6675971 [Reply] [Original]

Can't feel the form? Can't understand perspective? Brain still psyopped by the openai hypetrain? Your anime bitches look like expressionist art brut? No ideas on what to draw?

itt we practice by drawing bugs
Bugs are a mix of simple organic and geometrical shapes and are very forgiving to draw, while being an extremely good exercise for understanding shape, structure and detail.

Rules:
- Draw the bugs in a product view (3/4, from above)
- Avoid straight up copying images, but use plenty of reference
- Don't overwork it - sketch and then lay down some basic shading if you want

>> No.6675977

Nice bugs, tableguy.

>> No.6675978
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6675978

tips:

- Learn basic bug anatomy, especially where legs connect to each part of the thorax
- Pay close attention to the position of the legs and try to make them symmetrical
- High detail in some areas, low detail in others
- Start the sketch by describing the bug with simple geometrical shapes

>> No.6675980

>you vil draw ze bugz!

>> No.6675982
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6675982

2ez? Boring?

Invent fantasy bug species from scratch!
Make sure to use even more reference in this case

>>6675977
not table

>> No.6675999

>>6675977
since when did anything remotely unconventional = ta*leg*y



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