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>> No.5704640 [View]
File: 867 KB, 1280x720, alfonzone e2m1.png [View same] [iqdb] [saucenao] [google]
5704640

>>5704432
Huh, shame.

>>5704450
Mostly good, feels like they make decent use out of various GZDoom features without coming off as hopelessly gimmicky. First map of the first episode was pretty weak, and the second map not that excellent either, but it picks up pretty fast after that, by the second episode I was totally hooked.
The wad is divided up into a large stack of small episodes, each with their own theme, I found them nicely bitesized, after each episode you're sent back into the starting hub to select whatever episode you want to do next, so it feels nice and free in how you can just pick up an episode and it doesn't take too much time, and after that brief episode you're done and can do whichever one you want next.

I found it nice for testing shit while I was working on my mod, because I could make a bunch of changes, then do an episode to test it fairly thoroughly.

Apparently it doesn't really work with Hideous Destructor though, because Hideous Destructor doesn't like 3D floors, a central feature of the maps (something about how HD handles movement). Otherwise it seems somewhat friendly towards gameplay mods in general.

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