2016/06/28: We're halfway there! 2016/06/15: We've run out of space for images and need to upgrade our storage. Warosu is looking for a sponsor to support this effort. Email "haha at warosu" if interested.
When did nintendo go from being about solid games to "le epic gimmick XD?"
>>3741181what was its gimmick?
>>3741183Multiplayer normie games.
So I just tried to beat Mike Tyson's Punchout while having a vibrator in a very dear area to see how it would impact things and made it to King Hippo before it was too much.Anyone else ever make weird as challenge modes for their /vr/ favorites? I boot Mega Man from time to time and play the "lose a life, take a shot" game if that counts.Just neat to adapt /vr/ stuff to my (technically) adult life.
>>3741139but you're a dude
>>3741146>still giving replies to thisGod you're pathetic. Anyways, yeah, I'd fuck you OP. And I like making challenges for my /vr/ games too, though they usually involve less degeneracy.
>>3741150>i'd fuck you OPyou are of course aware that you're literally replying to Chris chan, right?
>>3741101>So I just tried to beat Mike Tyson's Punchout while having a vibrator in a very dear area to see how it would impact things and made it to King Hippo before it was too much.I'm fucking dying.
>>3741119> can't be a girl game without bringing up the fact you're a girl gamer and making a big deal out of it.Everytime
Where you live, which games are more popular? Are there many like-minded people you can still talk to? Here in Germany I met a surprising amount of people who prefer older games. Most were heavily biased towards Nintendo games though. The most frequent opinion I heard was how the retro pads are much superior to the modern gimmicky accessories.
>which games are more popular (retro or modern?)Is this a fucking serious question??
>>3741173Is this a serious answer?
Been playing through Gauntlet Legends recently. I never bought it when it released, but I liked the original Gauntlet.Post some other great games lost to time.
>>3741021X for the gameboy.It's a 3D wireframe FPS, and the precurser to Starfox
Had it on N64, while I was away at college one of my cousins was over and stole it. That was such a great co-op game though, I need to replace it.
I just finished Lunar The Silver Star on Sega CD and I liked it so much that I want to buy the PS1 remake. Looking on ebay, I see many different disc sets, some contain Alex and Luna on disc 1, others with Xenobia on disc 1, some with just Luna on disc 1 and some with Dyne on disc 1. I think. Was it random which disc art you got? I would like to try to get the one with Alex and Luna on disc 1.
Mine has Dyne disc 1 and Alex disc 2. Never heard anything about randomization. Mine was a preorder so it's probably from the first batch.
>>3741016The Sega CD copies had varying disc art as well.
http://game-rave.com/?page_id=6944they were in sets, so it wasn't random, but it seems like it was luck of the draw if you were buying it new.
>>3741128thanks for this
>>3741128Guess I lucked out with SLUS – 00628, 00899 / 0140150, 014160, art that actually matches the story progression
>1999>9/9/99>$199.99What did it mean by this?
>>3740960Sega invented the GET meme.
Is this the greatest Goemon game of all time?
All Goemon games are great.
>>3740959Even the 3D one on PSX?
DOOM THREAD / RETRO FPS THREAD - Last thread >>3735308DOOM/II/ULTIMATE/FINAL/64Gameplay, WADs/Maps/Mods, Source PortsAll other retro FPS welcome~~ Let's post like gentlemen ~~FAQ/PASTEBINhttp://pastebin.com/hzDnLpctSO YOU WANT TO PLAY SOME...Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.pngDoom download: https://yadi.sk/d/469ydBaLndVCJQuake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.pngQuake pastebin (2016-06-22): http://pastebin.com/XjBHDRFwDuke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpgThief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg== INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/vb/wads-mods/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: https://www.doomworld.com/idgames/BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrentTUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0== /VR/DOOM COMMUNITY ==IRCirc.zandronum.com #vr (key in faq)THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/IMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=listOUR WADShttp://pastebin.com/5sKRiJzShttp://pastebin.com/aiEgdB3K
>>3741042Also, did minor fix to one of the encounters in map09 ( southmost one ). Less cybies, more items around. Hopefully the fight is bit more interesting, now.
>>3741003Honestly, I really liked the map. It's a giant maze, yes, but it doesn't feel fucking cheap like vanilla D2 does and the aesthetics are quite nice, especially for its time.
>>3740968You need to use a quake port that supports the MD3 file format. MDL and MD2 use integer precision and a low polygon limit I believe, so converting any remotely complex model will produce a clusterfuck.
This will be a rare powerup. I'm thinking a sonic bark and eye laser would be fitting attacks.
>>3741076There's also the fact that Doom is already fun before you mod it, but Oblivion is a mess and you kind of HAVE to mod it to fix it's problems.
I was browsing RomHacking.net for some good hacks and I came across pic related.The worst part is they categorize this as an 'improvement'.Are they fucking retarded? So aside from Naked Mario 124 what are some of the shittiest rom hacks you've seen/played?
>>3740930More like ancient plasma screen edition. Then again if he added some green in there it'd be CGA mode CV.
Pretty much all of the ones that aren't bugfixes, translations, or ones that restore cut content.Any other hack just makes me want to play the original games.
>>3740904If you want shitty look at early fan translations. FF is especially notorious for this.Your example seems like more of a personal project then someone trying to improve a game, weird its under improvement though. Speaking of, this thread reminded me of a story. Awhile back on a virtual boy fourm (weird, I know) a guy was trying to port snatcher to it as a side project. Unfortunately I believe he died from a form of cancer and once word of this broke the fourm decided to honor him by continuing his project. It was a really cool story of a fourm coming together.
>>3741038Early translations are great!That's how I know Frog's real name Kaeru and that Arche fucks like a tiger.
>>3741049Is this a literal translation?
Why did Treasure make so many classic, brilliant videogames, /vr/?
>>3740901Casual normie shit
>>3740901They took the best elements of arcade and x68000 games and made classics out of them. To the effect that you probably never heard of the games that inspired them.
>watch Gundam Wing as a kid>see a Gundam Wing game in video game magazine>"I can't wait to play it">mfw
>>3740890This game is seriously awesome.
>>3740890Amazing game, where you can finally defeat Shenlong and stand a chance with Ryu.But really, it also has a lot of problems. Deathscythe has an obvious infinite. Shenlong has that cool spear attack that knocks you down from half screen (which he can conveniently cancel). While some characters have excellent damaging combos, others have shit. But nothing compares to Epyon with his basically unlimited chains. Thank god he's only accessible with a password.That said, it's still an excellent fighter for fun, with great graphics and music. A must play for everyone looking for a fighter.
Do you want nice EAX environmental effects in your old ish PC games (such as Unreal '97, the first game to use EAX effects)? Of course you do.Some background: EAX was a proprietary audio API by Creative back in the early 90s and 2000s for making games have nice audio effects such as environmental based reverb and 3D stereo and such. Quite a lot of well known games during the period picked up support for the technology, most of the big ones in fact. It was originally tied to Creative soundcards only as the effects were done by the hardware, So you needed a Soundblaster or Audigy to benefit.When Vista released, Microsoft fucked Creative over by removing some directx API they used to do EAX. In response Creative released a way to emulate the hardware effects in software. But Creative, being massive jews of course, artificially limited this program to people who still had Creative soundcards in their machine, even though the processing was all done with software now and the hardware could not be used.Anyway, i went on a search for how to bring EAX to muh old PC games to play on my toaster laptop which definitely doesnt have Creative soundcard, and now im posting the archive i have compiled with the files and instructions inside you need to do it yourself without needing to research random forums threads and shit.I would say it is worth it. Doom 3 in particular takes on a new atmosphere with the reverb effects, since most of the game occurs inside.Here is the VT report for the archive, you can check file hashes yourself or just reupload to VT if you like. https://www.virustotal.com/en/file/2d64454b2b9248e8be2cd2eff18ecea594094fb332a0776d69ec5226449267eb/analysis/1484548515/The archive: https://my.mixtape.moe/gygjfr.rar
>>3740884Wish I had this before buying a creative soundcard lmao.
>>3740918Interesting.Tron 2.0 is definitely running full EAX on my system though.If I run into anything else that uses EAX I'll try your stuff though.
>>3740952What he mentioned only works for OpenAL games, not Directsound 3D + EAX which was a popular combination. For that you still need creative's alchemy.
>>3740884You can still buy creative's software solution that lets you use alchemy and openal from their online store.http://software.store.creative.com/p/software/sound-blaster-x-fi-mb3
>>3740884A week before the game's release, it became known that an agreement to include EAX audio technology in Doom 3 reached by id Software and Creative Labs was heavily influenced by a software patent owned by the latter company. The patent dealt with a technique for rendering shadows called Carmack's Reverse, which was developed independently by both John Carmack and programmers at Creative Labs. id Software would have placed themselves under legal liability for using the technique in the finished game, so to defuse the issue, id Software agreed to license Creative Labs sound technologies in exchange for indemnification against lawsuits.
Why do all of you care about outdated video games?
>>3740854To piss off you /v/ babbies.
Why care about videogames at all? Why not become a productive member of society?
I still play modern games, they just stopped making the kind of games I'm into, man.
>Buy an OG Famicom>Player 1 controller's d-pad doesn't have a good feel>Can't swap it out because it's hardwired into the consoleWhat were they thinking?
OP here, it's unfortunate I had to learn that screw was stuck the hard way but it could be worse. Controller feels pretty much the same even after cleaning it so that's kind of disappointing, but at least you never touch the back of the Famicom controllers in the spot that's missing, unlike the NES one which is a complete rectangle it has a raised edge that you rest your fingers on so luckily that bad screw was in the perfect spot because if it was anywhere on the lower half your fingers would constantly be touching the broken part.
Also I might try to find some superglue and really patch it up tomorrow, but that's more effort than I'm willing to put in right now. I just wanted to make sure it would still feel fine without that piece in case I can't glue it back correctly.
There was no need to damage it you're just being a retard
>>3741096The screw was stripped so either I deal with the controller feeling bad forever, buy a new one, or break off a minuscule piece of plastic to try and make it feel better. Who cares, the thing was untested and cost $15. I'm not some hardcore collector autist who gives a shit about a visual imperfection no one but me will ever see anyway.
>>3741114There are a lot of ways you could have removed that screw without ripping the plastic apart.This is a troll thread. Stop feeding the troll.
Let's talk about Dragon Quest! What's the best one?
>>3740969I think it's better that you don't know. Keep going.
>>3740990I'm wondering if 31 hours is a normal time at that point in the game though.I'm playing the PS1 version, just for reference.
>>3740903You don't even get a patch that gives you party chat in the DS port of 4. Various games don't have translations at all.Your best option is to play the games in Japanese.
>>3740885Are you fucking retarded? Literally everything you said in your post is wrong.
>>3741148He's not wrong about the SNES remakes of I-III being better than the GBC versions, but everything else he said makes me want to bang my head against a wall.
What is it about Treasure games that they appeal to casuals/normies?
>>3740726From what I understand is that Treasure fans are very sensitive and react harshly to any shitposting and even legit criticism.
>>3740726Their games are gimmicky (which is confused with innovative), have a casual approach to game design, and use kiddy art styles. Need I say more?
>>3740761>Their games are gimmicky (which is confused with innovative), have a casual approach to game design, and use kiddy art styles. Need I say more?This, too often people call their games innovative which simply isn't true, they come up with novelties and then design the game around it which either works or it doesn't, more often then not it doesn't but it's an interesting approach nonetheless and so that's the value their games bring - something radically different from the norm. But if they were innovative then their games would have a lasting influence which they don't.
Quick dumb question, does buying FFVII from the square store just give you a Steam key, since it requires a Steam account? If not is it the version with the PS1 music?
>>3740724Steam it is then. Thanks bro!
Playing any final fantasy on PC with keyboard just sucks, make sure you get a PS2 style game pad.
>>3740712>buying from steamJust emulate it. At least you won't require an online connection just to play a single player game.
>>3740934This is true unless you want to play the retranslation.The guy behind porting Reunion to PS1 seems to have gone.
>>3741061The game doesn't need a retranslation, all the typos add charm.
What's the best way to play this cause it sure as shit isn't Genesis.
>>3740657Is that the one that has Mega Mouse support? What is wrong with it?
DOS port, you can't fast forward in the console ports.
When all other retro games are increasingly expensive?Rank all the different genres of retro game by resale value from lowest to highest. Be sure to include subgenres such as Rally vs Indycar and 3D fighter vs 2D fighter.
>>3740883Try this with your friends.
>>3740883>who the fuck plays sports games on a video game console?It's what most people who own a console play. This has always been the case from at least the 16 bit era.
>>3740953Exceptions made for stuff like that.I meant straight sports games, like madden 90-whatever.
>>3740642I suppose the price may be affected with modern equivalents. Shooting games, RPGs, and action/platformers appear to be expensive now while sports, board, shovelware titles may be on the lower end of prices in general. There are plenty of exceptions as each game genre can vary wildly in price. Also it may be more noticable with low priced sport titles due to quantity available.>>3740743>>3740883>>3740989You guys make me feel bad as I enjoy sports games since the 8bit days. I still enjoy playing them.
>>3741014Don't feel bad.I personally don't enjoy them, but I wouldn't judge anyone for liking them.Like, I've heard that apparently WWF: No Mercy for the N64 is still considered to be a great wrestling game by today's standards.