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/vr/ - Retro Games

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File: 160 KB, 1200x675, fighting-game-list-thumb.jpg [View same] [iqdb] [saucenao] [google]
9942187 No.9942187 [Reply] [Original] [archived.moe]

Whats your top fighters and/or what are you playing? Here's my top 3:

1. SF Alpha 3
2. Darkstalkers 3
3. Tekken 3

Also, any fans of Rival Schools? I've been playing it a lot recently. Not bad.

File: 192 KB, 600x450, magfest1.jpg [View same] [iqdb] [saucenao] [google]
9942116 No.9942116 [Reply] [Original] [archived.moe]

Is there a way to actually change history or we're stuck with the real story of retro games?
Say, if I wanted to erase Nintendo from pop culture and make young people care about ZX Spectrum instead, how much should I post per day?

>> No.9942156

Nobody gives a damn about British computers or Zniggy, they belong in the dustbin of history.

>> No.9942170

we've managed to trick people into thinking the saturn ever mattered in the west
we've memory-holed Wolfenstein 3-D and now people think shooting started with Doom and then Half Life changed the genre forever

File: 6 KB, 348x255, png-clipart-pepe-the-frog-illustration-tribal-wars-2-video-game-internet-sad-pepe-thumbnail.png [View same] [iqdb] [saucenao] [google]
9942110 No.9942110 [Reply] [Original] [archived.moe]

>tfw can't afford a trinitron

>> No.9942118

>tfw got both a Trinitron and Wega, and the Trinitron weighs as much as a planet and can't be lifted or moved from its spot on the floor in my bedroom

>> No.9942120

>free from local garage sale
Cant afford the gas money? Youre not missing out on much anyways. Get a different CRT

>> No.9942180

Tricking clueless idiots into buying crts is the worst thing retro ecelebs have ever done. Fucking retards spend hundreds of dollars on them, or worse on shitty pvmemes, its absolutely insane. Do you have any idea how easy is to find them for free or for dirt cheap? My 30" trinitron cost 10 fucking dollars. Don't be retarded.

File: 28 KB, 376x265, Mischief_Makers.jpg [View same] [iqdb] [saucenao] [google]
9942036 No.9942036 [Reply] [Original] [archived.moe]

If Saturn was a 2D powerhouse why was the best 2D game of the gen on the '64?

9 replies omitted. Click Reply to view.
>> No.9942106

Saturn was already slowly dying in 1997. Nintendo 64 was still rising in sales.

>> No.9942112

Mischief Makers is a very fun and clever game but it's blursville. Really think it could have been an even stronger game on another system.

>> No.9942127
File: 408 KB, 1024x1280, cm.png [View same] [iqdb] [saucenao] [google]

>muh blur
Looks fine on my CRT at 240p, also, it's cool that it's cart-based game. Since a lot of the game's challenge is collecting the gems and/or getting A/S ranks, you'll be restarting levels a lot. Restarting a level in this game is instantaneous, on a CD-based system it'd be a bit annoying.
I'd also say, the control scheme on MM wouldn't work on just 4 face buttons like on PS, and in the case of dualshock, it'd be clunky to use the analog sticks to dash (double tapping, etc). Saturn could work since it does have 6 face buttons, but really the game was clearly designed around the N64's C-buttons that practically act as a secondary d-pad.

>> No.9942149
File: 84 KB, 288x192, mischief-2.png [View same] [iqdb] [saucenao] [google]

>this ugly pos
>a good example of 2D

Nincels, are you even fucking trying?

>> No.9942152

n64 was more powerful than saturn

File: 234 KB, 1083x922, 71qnC8p9D4L.jpg [View same] [iqdb] [saucenao] [google]
9942032 No.9942032 [Reply] [Original] [archived.moe]

>Anime Mel Gibson

La creatividad.....

3 replies omitted. Click Reply to view.
>> No.9942159

>main character turns into a sex pervert when he goes back to space
What did Kojumbo meant by that?

>> No.9942163

It's Anime Mel Gibson (and that's a good thing)

>> No.9942181

I love how kojimbo always wanted the characters in his old games to look like all kinds of actors. Snake had like three different faces

>> No.9942183


God Policenauts sucks! It's like a really bad Visual Novel. And I don't know, seriously, VN are like the easiest thing in the world to design. So when you design a bad one, that is remarkable.

Like the entire story of Policenaughts is not only a pixel hunt, but you basically have to try everything, and then try everything multiple times. So if you don't know this, like if you want to know about some photograph, you ask about the photograph, and she tells you something, and then you have to ask the same topic again. So that photograph entry can occur 3 or 4 times. And then you have to start from the beginning and try them all again because the third time might have opened something new up. And you have to exhaust every single option. ALL OF THEM. Before the game will let you move on. That is HORRIBLE.

It's not like an oldschool adventure game. Because in an adventure game you don't have to look at and inspect everything on the screen multiple times. You're just sitting there, desperately wanting to move on with the plot, and then you're stuck trying to inspect every little thing over and over again, and asking people the same questions over and over again. Ah it's bad. And when it finally gets exciting, it gets exciting for 20 seconds then you're right back at it.

Is the plot interesting? Not really. You know what the story is? It is 5% Blade Runner, 95% Lethal Weapon. It's straight up Riggs and Murtaugh. It's not even subtle. He rips off whole scenes. It's amazing.

>> No.9942185

You have to understand, Kojima is a man who believes he has important things to say, but he's also a horny bastard

File: 233 KB, 2091x1434, pain-headache.jpg [View same] [iqdb] [saucenao] [google]
9941949 No.9941949 [Reply] [Original] [archived.moe]

>Game has only one song that is played on every stage

4 replies omitted. Click Reply to view.
>> No.9942027

Also funny enough, same exact dev team.

>> No.9942028
File: 28 KB, 299x203, exexns0f.jpg [View same] [iqdb] [saucenao] [google]

>suddenly, two different tunes at the same time

>> No.9942046

here’s another case where the bootleg only has one music track

>> No.9942050

Do you not just mute the sound and play your own music? Most games sound like shit.

>> No.9942147
File: 705 KB, 250x188, 984512561235.gif [View same] [iqdb] [saucenao] [google]


File: 44 KB, 356x512, 145004087.jpg [View same] [iqdb] [saucenao] [google]
9941936 No.9941936 [Reply] [Original] [archived.moe]

I want to try out the Baldr games but none of them seem to work at all

>> No.9942056

That sucks.

File: 752 KB, 1000x1000, BlueRetro64.jpg [View same] [iqdb] [saucenao] [google]
9941854 No.9941854 [Reply] [Original] [archived.moe]

Has anyone here tried these Bluetooth adapters for retro consoles?
Was considering getting one for my N64 (I have a Switch Pro Controller).

>> No.9941865

>box is dark grey
aight i'm out

>> No.9941885

yes I am with you

>> No.9942124

No, but if I did I'd get the brawler64 I guess.
I don't like using wireless, even if I have to buy an extension cable.

>> No.9942167
File: 398 KB, 1000x991, n64.png [View same] [iqdb] [saucenao] [google]

I was looking for some videos and it says there's no input lag and that they emulate both rumble pak and controller pak (for the cpak you have to format it with the hold start on boot trick).

File: 178 KB, 320x320, Jumping_Flash_art.png [View same] [iqdb] [saucenao] [google]
9941850 No.9941850 [Reply] [Original] [archived.moe]

What are some games with the same aesthetic as Jumping Flash?

>> No.9941863

Jumping Flash 2

>> No.9941867

Geograph Seal and Ghost in the Shell are by the same devs. The UIs are pretty similar.
Also check out Floating Runner, an early PS 3D platformer with similar low poly colorful cartoony graphics

>> No.9941872
File: 11 KB, 823x558, 00505.png [View same] [iqdb] [saucenao] [google]

Geograph Seal for X68k by the same devs as Jumping Flash
Released only three months after Doom and I'd say GS is a hell of a lot more impressive

File: 38 KB, 512x480, Azumanga_Donjara_Daiou_Title.png [View same] [iqdb] [saucenao] [google]
9941740 No.9941740 [Reply] [Original] [archived.moe]

I want to play pic related. Can anybody give a quick rundown on how donjara differs from regular riichi mahjong?

>> No.9941882

>tfw pon instead of kan

File: 38 KB, 420x262, tough guy.jpg [View same] [iqdb] [saucenao] [google]
9941730 No.9941730 [Reply] [Original] [archived.moe]

What's your opinion about Korean (non MMOs) and Taiwanese games?

2 replies omitted. Click Reply to view.
>> No.9941908

in general

>> No.9941912

Ragnarok Online and uh....yeah I kinda draw a blank after that point.

>> No.9941914

SF2 Rainbow Edition, something made for fun that got Capcom completely bootyblasted

>> No.9941927

>something made for fun
It was made for profit, don't kid yourself.

>> No.9941950

It's has an interesting history and I'll always hate HG101 for never finishing this write up.

File: 2.61 MB, 664x403, epic-fail.gif [View same] [iqdb] [saucenao] [google]
9941667 No.9941667 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>9935618

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~


(or Quake, Duke, Marathon, Thief, Deus Ex)

Same thing, in video format:

IWADs and more (>6 GB): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more):
More /vr/ shooters:
Doom Shovelware:
Fileplanet archives:
4CHAN DOSPACK + Win98 games (pre-configured):


Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/



https://desuarchive.org/vr/search/text/"doom thread"/type/op/




OUR SRB2K SERVER (Kart Game in Doom), more info here:


38 replies omitted. Click Reply to view.
>> No.9942080
File: 54 KB, 1030x331, Screenshot 2023-05-28 171639.png [View same] [iqdb] [saucenao] [google]

Which weapon and monster mod would you recommend for doom RPG? I was thinking about RL arsenal but it might be too much at once and as for the monster mods all i know is that i tried colorful hell once and got 2 orange and 2 white monsters on the same early map and never used that mod again

>> No.9942102

I forgot to test it on software rendering, which apparently does the sky transfer stuff differently
>I liked the hallway fight especially (apparently its unpopular haha).
I guess I'll just add more stimpacks or something

If I can't single-segment my map without secrets, it's probably too hard

>> No.9942141

I am a doom scrub but surprisingly, the hallway fight wasn't the one that gave me trouble, I managed it first try, even if I left barely alive, but it kept me on edge. Just spam chaingun.
The starting area was what gave me an embarrassing amount of trouble and the archvile fight, until I realized that you can walk over the structure in the middle.

>> No.9942160

If you're afraid of doomRPG being too much at once, it will, it's a damn rabbit hole

>> No.9942168

You get really overpowered with just DRLA and DRLAX by themselves so it shouldn't be too hard.

File: 241 KB, 663x1000, IMG_3577.jpg [View same] [iqdb] [saucenao] [google]
9941643 No.9941643 [Reply] [Original] [archived.moe]

I can’t believe the same people who made Sonic 06 and Balan Wonderworld made this masterpiece.

>> No.9941674

btw, I'm trans if that matters

>> No.9941708


>> No.9941725
File: 65 KB, 800x600, Segas-Saturn-22-800x600.jpg [View same] [iqdb] [saucenao] [google]

It's okay. I beat it a few years ago but went back to it recently and it doesn't quite hit the same. I feel Sonic CD was both more ambitious and just smoother in general, but it's not a terrible game. I do wish they would've followed it up right away instead of doing Burning Rangers.

>> No.9941778

Because they didn't? Do you think Balan Wonderworld was made by Sonic Team or something? Naka's the singular shared dev. I'm sure there was a fuckload of turnover by Sonic 06 too, that's ten years later.

File: 421 KB, 240x243, 19A84AA0-6F29-4F4A-9AC2-3691CDE1F02B.gif [View same] [iqdb] [saucenao] [google]
9941593 No.9941593 [Reply] [Original] [archived.moe]


1 replies omitted. Click Reply to view.
>> No.9941887
File: 332 KB, 1400x933, wakka.jpg [View same] [iqdb] [saucenao] [google]

When you think about it, Neymar is irl Wakka

>> No.9941893 [SPOILER] 
File: 92 KB, 475x789, Wakka(no bandana).jpg [View same] [iqdb] [saucenao] [google]

>> No.9941896
File: 2.56 MB, 498x420, eevee-pokemon.gif [View same] [iqdb] [saucenao] [google]

I yearn for racist islander cock.

>> No.9941913

He's not a racist he's a Yevonite
It just so happens that the Al Bhed won't stop messing around with machina and refuse to worship Yevon, they are infidels

>> No.9941939


File: 6 KB, 180x180, th (2).jpg [View same] [iqdb] [saucenao] [google]
9941581 No.9941581 [Reply] [Original] [archived.moe]

i've been trying to burn MvC2 on a cd so i can play the game on my PS2 (modded) but it doesn;t FUCKING WOOOOOOOOOORK. someone help me

2 replies omitted. Click Reply to view.
>> No.9941630

The zoom is strong in this OP

>> No.9941664

well dumbass i have news for you, PS2 had CD-ROM games as well and Marvel vs Capcom 2 is one of them.

>> No.9941670

Not him, I didn't even know that

>> No.9941796

bro just use FMCB and an MX4SIO

>> No.9941823

You have to convert it to a DVD, if you're on linux you can do the following for this:

$ bchunk gamefile.bin gamefile.cue gamefile
$ mount gamefile.iso /mnt/
$ mkisofs -udf /mnt/ >gamefile2.iso
$ esrpatch gamefile2.iso

And for esrpatch you can get it here:

And for burning I like to use growisofs

File: 1.48 MB, 1200x1200, 1678437898123414.png [View same] [iqdb] [saucenao] [google]
9941575 No.9941575 [Reply] [Original] [archived.moe]

I'm trying to play through all the main Zeldas I haven't played yet. This game is boring the shit out of me and I'm only halfway through it. Next up would be Ocarina of Time, is it more of the same? This series has been boring me for a bit despite all the praise. is it one of those you have to play as a kid or it won't mean anything to you?

8 replies omitted. Click Reply to view.
>> No.9942150

>This game is boring the shit out of me
Then don't play it zoomer.
Leave the good games for the good people to play.

>> No.9942158
File: 49 KB, 500x478, hedidntstealsogood.jpg [View same] [iqdb] [saucenao] [google]

Shouldn't Link's Awakening be next? Play that one

>> No.9942161

Here's a tip anon:
Don't post a screenshot of Link's Awakening DX here. Only the original version is allowed.

>> No.9942172
File: 106 KB, 640x576, linksawakening-1.jpg [View same] [iqdb] [saucenao] [google]

It's just easier to find screenshots of DX

>> No.9942182

you should play Link's Awakening next, is like ALTTP but good

File: 1016 KB, 2260x300, 1685293731431.png [View same] [iqdb] [saucenao] [google]
9941545 No.9941545 [Reply] [Original] [archived.moe]

From the best to the worst

1 replies omitted. Click Reply to view.
>> No.9941746

What's the best and worst Maverick stage in each X game you played?

>> No.9941750


Only those with the mentality of a whipped dog coming back to his master care about the rest of the series.

>> No.9941767

1 4 2 3
This is basically the order in how often I replay them. I actually really like 3. I had 5 and 6 on PSX and the rest on switch, but whenever I start them its just not a good time and I usually don't finish.

>> No.9941786

correct opinion

>> No.9942107

I can respect it. I'd put X8 between X6 and X7, but I put it down to appreciating the sheer audacity Capcom had by letting X6 ship and also me being burnt out by the time I reached X8 because I played the entire series in order one after the other. One day I'll give it another try.

File: 62 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
9941501 No.9941501 [Reply] [Original] [archived.moe]

Anyone ever figure out what this means?

14 replies omitted. Click Reply to view.
>> No.9941974

My friend said that if you use it at just the right time you can catch a peek at Maria bathing. He said he took a picture but he lost it, so he couldn't show it to me.

>> No.9941992

Mario 64 and OoT are some of the most popular retro games out there and their filesizes are miniscule thanks to the N64 being stuck in the past. And it still took years for their decompilations to complete so that we got native PC ports.

>> No.9941993

An entire sidequest in FF9 was only discovered a couple of years ago because not even the official westurd guides mentioned it.

>> No.9942062

A few months ago it was discovered that if you press triangle i think? on the the 2nd player controller in SOTN it auto destroys the bridge that you normally have to wait for the donkey kong skeleton to destroy with his burning barrel

>> No.9942108


File: 16 KB, 278x400, nes-clone1.jpg [View same] [iqdb] [saucenao] [google]
9941345 No.9941345 [Reply] [Original] [archived.moe]

Anyone else having nostalgia for Famicom clones at the '90s? Even at the mid - late '90s they were quite popular in my country despite the popularity of Playstation 1, Nintendo 64 and PCs. For some reason even rich kids owned them instead of buying proper consoles. Personally I loved them for various reasons like these ones:
1) My parents never bought me an NES when I was younger. Therefore now I could enjoy NES classics at my own home and not only.
2) It was nice to see people keep appreciating retro games despite 3D games booming.

>> No.9941346

Yup, it’s time for oddly soulful bootlegs again.

>> No.9941348

Yeap, I had one of these Famicom clones with this menu. So much soul.

>> No.9941421
File: 613 KB, 1844x1383, 2790393900_1546651977.jpg [View same] [iqdb] [saucenao] [google]

Yes, but only the ones with keboard and PC-like features. I especially love the Subor ones that came bundled with a compiler and text editor. You could write 6502 asm and draw graphics and compile your own .nes game!

File: 174 KB, 900x1200, EsIM7__W4AERymW.jpg [View same] [iqdb] [saucenao] [google]
9941326 No.9941326 [Reply] [Original] [archived.moe]

Any links for the official art of Donkey Kong Country 1 and 2 and Donkey Kong 64 in HD?

4 replies omitted. Click Reply to view.
>> No.9941826
File: 1.85 MB, 2048x1536, DK64Scene4-transformed.jpg [View same] [iqdb] [saucenao] [google]

>> No.9941832
File: 2.00 MB, 2048x1536, DK64_group_wallpaper-transformed.jpg [View same] [iqdb] [saucenao] [google]

>> No.9941840
File: 2.62 MB, 1920x2460, Kong_family_DK64_artwork-transformed.jpg [View same] [iqdb] [saucenao] [google]

>> No.9941846
File: 1.25 MB, 1600x1200, DK64_box_art_scene-transformed.jpg [View same] [iqdb] [saucenao] [google]

>> No.9942136
File: 104 KB, 480x600, dkc2-bramblescramble.jpg [View same] [iqdb] [saucenao] [google]

No HD but here is one

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