[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10527451 [View]
File: 181 KB, 700x526, 1672038744295004.gif [View same] [iqdb] [saucenao] [google]
10527451

>>10527415
>An absurdly high degree of random damage that drastically changes how encounters may play out

>> No.9845595 [View]
File: 181 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
9845595

>>9845594

>> No.9407805 [View]
File: 181 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
9407805

>>9407803

>> No.8945124 [View]
File: 182 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
8945124

>>8945107
You don't think there's not gonna be a bunch of unnecessary binds in that new modern Halo Doom mod? Guarantee it uses User buttons 1 through 4, (Armor ability/grapple, melee, grenades, switch grenades), and the gameplay looks like it's held back by the more linear Halo style levels, unless it's also a standalone gameplay mod.
Furthermore there's a slightly updated Project MSX that uses the modern standard GZDoom inputs so you don't have to bind fresh keys. Actually come to think of it, isn't that a non issue with separately stored configs for mods in GZDoom anyway?

All I'm really trying to say is: Weep not for a stupid gameplay mod locked behind a discord wall, as it's usually not worth your time. If it is, someone else here will take one for the team and post it here.

>> No.6938285 [View]
File: 182 KB, 700x526, fe7d9ff02298fc496c186b74dd55cce734a6a5f3.gif [View same] [iqdb] [saucenao] [google]
6938285

>>6937276

Oh I remember that contest, kinda sucks that it didnt draw much attention, maybe that was a problem of too little marketing? Maybe me actively trying to keep a mapping contest small might end up in it not drawing much attention at all when the subject is niche to begin with.


As for the other concerns for a second HUH, if I do that I'll get some of the Quake people for judges, they are a pretty affable bunch and they were really helpful last year, I'm sure some of the regulars would be happy to participate in that way.
I mean, I doubt Sock would join a 50$ mapping contest anyways, but if he or someone else of his caliber shows interest they could be persuaded to be judges.


As for people using pre baked stuff... there isnt much you can do about it besides having a theme like you said "no more than x number of units/brushes" "the map has to be in ancient egypt" or something on that line, I believe limitation can actually help creativity assuming you play your cads right and let people have enough wiggle room to come up with cool stuff.
I'll try getting a hold of guy tho.

But yeah the first one would be Doom and it would involve only Doom people.
Honestly the biggest drawback I can think of is trying to set up something like a Discord to act as a hub for the event, and the prospect of moderating it all sounds dreadful.

>> No.5704084 [View]
File: 182 KB, 700x526, 1548713366752.gif [View same] [iqdb] [saucenao] [google]
5704084

>>5703982

>> No.5331958 [View]
File: 182 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
5331958

>>5331947
Hitscanners are still valuable to Doom's enemy roster, the important thing is they're used in moderation. Just like if an enemy roster is comprised of nothing but hitscanners, a roster comprised of nothing but projectile bastards can be boring too.
The problem seems to be a lot of people and a lot of shitty devs approach this with an all or nothing mindset rather than slowing down and stopping to consider striking a balance rather than just jumping to an extreme.

>> No.4485156 [View]
File: 182 KB, 700x526, I understand your AAAAAAA.gif [View same] [iqdb] [saucenao] [google]
4485156

>>4485078

>> No.4238903 [View]
File: 182 KB, 700x526, 1479870238475.gif [View same] [iqdb] [saucenao] [google]
4238903

>>4237589
I just use what I have saved.

>> No.3849452 [View]
File: 182 KB, 700x526, 1475475298640.gif [View same] [iqdb] [saucenao] [google]
3849452

>>3849167
I used to savescum a good amount but then i saw /doom/ saying how faggy it is, and i started doing it alot less, i even completed all of congestion 1024 and only saved once, on level 30.
I don't know if i'm getting better or if i'm just easily influenced

>> No.3657591 [View]
File: 182 KB, 700x526, 1479870238475.gif [View same] [iqdb] [saucenao] [google]
3657591

>>3657569
I will make it so next thread.

>> No.3631881 [View]
File: 182 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3631881

>>3631873

>> No.3537592 [View]
File: 182 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3537592

>>3537589

>> No.3384934 [View]
File: 182 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3384934

>>3384917

>> No.3225810 [View]
File: 182 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3225810

>>3225747

Can't you just put +NOEXTREMEDEATH on your bullet puff?

>>3225765

Needs more skeletons.

>> No.3219010 [View]
File: 182 KB, 700x526, I understand your AAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3219010

fresh from the other general

Navigation
View posts[+24][+48][+96]