[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/vr/ - Retro Games

View post   

[ Toggle deleted replies ]
File: 638 KB, 1920x1080, Greenshot 2017-03-30-00 49-09.png [View same] [iqdb] [saucenao] [google] [report]
3892002 No.3892002 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3886819

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent






>> No.3892004


[Highway to Hell] Second phase of mapping currently extended to the end of March

[Til 4-17] QUMP mapping deadline currently extended to the 17th of April

=== NEWS ===

[3-25] Poharex: Second Invasion alpha released

[3-25] Stewboy released some of his MIDI files

[3-24] ZDoom LE 2.8.1a released; a fork for older computers

[3-23] First SLADE dev build released in over a year

[3-20]Waterlabs GZD Released: https://forum.zdoom.org/viewtopic.php?f=42&t=55741

[3-20] GZDoom 2.4.0 and QZDoom 1.3.0 released

[3-20] French speedmapping project 3 Heures d'Agonie 3 has been released

[3-16] Turok 2 EX released

[3-16] Lithium 1.3 released

[3-15] Freedoom v0.11.2 released; minor bugfixes

[3-15] Dropbox's support of public folders terminated

[3-13] GZDoom map release; UAC Vinur Prime Research Base

=== PREVIOUS ===


=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3892009

And yes, this is the same one you're seeing parts of in the medbay and computer areas.

>> No.3892012

no furshit allowed below this post

>> No.3892014

I'm going to inject Doom IWADs into my bloodstream

>> No.3892016

Speaking of injecting, Anarki's Quake Champs video is out.


>> No.3892018

The injection was a success.

>> No.3892019

Holy crap it gives him all his HP back too?

>> No.3892023

Yeah, and boosts his max health by two points. However, he starts with ridiculously low health so until you get your health up high enough, you can get instagibbed by rockets and railguns.

>> No.3892034

Looks like someone fixed Pirate Doom for newer versions of GZDoom.


>> No.3892035

I am honestly hyped as fuck for the closed beta

>> No.3892037

I'm excited too, but I'm that one anon from two or three threads ago that never played Quake so I have no right to be.

Gotta play the originals first, I guess.

>> No.3892041

I'm not really understanding what 2 points of health will do

>> No.3892045

There's ways to speed up the cooldown process. Plus there's a chance his HP will stay permanently raised for the duration of the match rather than a per-life basis

>> No.3892046

go play Quake Live

>> No.3892048

>Plus there's a chance his HP will stay permanently raised for the duration of the match rather than a per-life basis
It does.

>> No.3892049 [SPOILER] 
File: 32 KB, 253x260, 1490851206792.png [View same] [iqdb] [saucenao] [google] [report]

Ay fuck you mang

>> No.3892050

Well then this guy will start every match super easy to kill but if he can build up enough charge and inject himself enough times, then he'll probably become a character with above average health and still have the ability to give himself a full heal at a button press every 35 seconds or so

>> No.3892060

they aren't going to shut that down or anything, are they?

>> No.3892068

Why would they? It's the most active arena shooter by a large margin.

>> No.3892071

The entire transition to paid game on Steam w/ community-run servers was done as an alternative to shutting the doors on the service. It's not going away, but don't expect much in the way of future updates.

>> No.3892072

Ah, alright. I barely know anything about Live so I was just a touch concerned.

>> No.3892074
File: 13 KB, 325x255, 532.jpg [View same] [iqdb] [saucenao] [google] [report]

>still no good shadow warrior source port

>> No.3892084
File: 10 KB, 157x158, Shadow_Warrior-Lava_Boss.png [View same] [iqdb] [saucenao] [google] [report]

>still no good shadow warrior source code

Seriously, that shit was in a pretty bad state compared to Duke 3D's release. Like, lemme put it this way (off the top of my head, forgive any innaccuracies, but i'm relatively close)

The source code release for Duke 3D was from a version sort of in-between Plutonium Pak and Atomic Edition. It was very close to the versions that everyone has, just with a few more small bugs. No drama, no worries.

The source code release for Shadow Warrior had to be frankensteined together from multiple beta versions of the code into something resembling a working, compiling game. This is why the source code release basically lacks netplay - the builds it was cobbled together from were from a time when that code hadn't been given a serious look at yet!

>> No.3892101

Is there a way to get doomworld to stop constantly asking if I want to receive updates? Fucking obnoxious

>> No.3892113


>> No.3892115

what's with the OP this time?

looks like an acs script to me, but i'm not sure

>> No.3892116

caleb when?

>> No.3892117

There is a mode in Marrub's "Lithium" mod that covers the screen in a constantly-shifting tide of shitposting. It's pretty special.

>> No.3892119

>It's pretty special.

No kidding :^)

>> No.3892123

Will Slash be in Quake Champions? She was my favourite.

>> No.3892131

She's already in, but looks totally different. Her ability is flipping the bird and leaving a damaging trail behind her.

>> No.3892143

I want Hunter.

>> No.3892164
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

Bones reveal when?

>> No.3892167

Seems to work!

>> No.3892168

>Bones is a Doom 4 Revenant now

>> No.3892174
File: 173 KB, 590x332, quake champions heavy machinegun.jpg [View same] [iqdb] [saucenao] [google] [report]

Somehow more over-designed than a Doom 4 weapon? What am I even looking at

>> No.3892176

Not gonna lie, I wouldn't be angry with that.

But I think it's better if a revenant getup is just an available costume for him.

>> No.3892220
File: 1.56 MB, 1280x1024, Screenshot_Doom_20170330_041907.png [View same] [iqdb] [saucenao] [google] [report]


Latest revision of my H2H map is active. Knock yourself out and do whatever you like with it. Requires the Highway 2 Hell base.pk3

Reader beware, you're in for a KDIZD R.L. SPINE PILLAR

>> No.3892224

> Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

This link doesn't seem to be working anymore. Anybody have the image?

>> No.3892235
File: 1.79 MB, 1400x3900, thief fan missions.jpg [View same] [iqdb] [saucenao] [google] [report]

The site seems to be working half of the time, it happened with the others. Think this is the one

>> No.3892251
File: 351 KB, 1190x1490, 1488945140040.jpg [View same] [iqdb] [saucenao] [google] [report]

>compile quake map
>there's a leak
>follow pointfile dots to leak
>fix leak
>there's still a leak
>it leads to the exact same spot

>> No.3892252

I don't think anything could beat UT3 in overdesigned, IMO.

>> No.3892257

>can't put blood on the arena combatants' hands
>put it on the end of the machine gun

>> No.3892259

New Intermission episode


>> No.3892260
File: 32 KB, 900x428, 55c5b78816836.jpg [View same] [iqdb] [saucenao] [google] [report]

It's just continuing a proud tradition.

>> No.3892261

>>can't put blood on the arena combatants' hands
why not?

>> No.3892262

That's beyond nuBlizzard overdesigned, who thinks this looks the least bit good?

I'd fucking smack you in the back of the head if I paid you for design and this is what you came to me with.

>> No.3892267

it begins... the war between angry /v/ shitters and bethesda astroturf division.

seriously: please stop discussing games that are so new they're not actually out for months, on the retro games board. thank you.

>> No.3892272

One of my favorite fancy machine gun designs is this thing from Hawken. Putting a vaguely rifle-shaped wire cage around an autocannon was a brilliant move imho

>> No.3892273

The design of the quake 3 machine gun confuses me

>> No.3892274
File: 42 KB, 256x190, assault-rifle.png [View same] [iqdb] [saucenao] [google] [report]

err forgot pic

>> No.3892283
File: 517 KB, 1200x761, serious_sam.jpg [View same] [iqdb] [saucenao] [google] [report]

That looks less like a rifle and more like some kind of pintle mount or tripod machinegun modified to be carried and fired.

Which has some appeal in itself, see pic related.

Some Syrian rebel, what he has is a PKM, but not a regular Squad Automatic style of PKM, rather one which you'd mount on top of a tank, notice the thick barrel for prolonged fire, and modified grip (on a tank it would have a solenoid attached for shooting), as well as a near chainsaw style of front grip added.

>> No.3892297
File: 37 KB, 506x509, Rhodesia_RPDzoom.jpg [View same] [iqdb] [saucenao] [google] [report]

>That looks less like a rifle and more like some kind of pintle mount or tripod machinegun modified to be carried and fired.
Yeah I know. It's for a mech mech game that plays kinda quake-like. The point was that they made the otherwise typically uninteresting basic automatic weapon look cool and unique as opposed to the one in nuQuake. Same goes for the biomechanical one in Prey (particularly the scope, which is a tentacle that lashes out and attaches to your eyeball)

>Some Syrian rebel, what he has is a PKM, but not a regular Squad Automatic style of PKM, rather one which you'd mount on top of a tank, notice the thick barrel for prolonged fire, and modified grip (on a tank it would have a solenoid attached for shooting), as well as a near chainsaw style of front grip added.
I think the modified short-barrel RPDs used in rhodesia are another cool example of a weapon improvised into a role it's not intended for. Note that it's actually belt-fed and the "drum magazine" just contains a rolled-up belt.

>> No.3892303

sounds like kinsie's restraining himself to not interject in a witty remark at every opportunity now, which is a good thing. it seemed like he was really forcing it at some points before, it's better when he takes a breath and lets it flow naturally.

>> No.3892305
File: 1.52 MB, 720x360, hitflashes and more splatter.webm [View same] [iqdb] [saucenao] [google] [report]

I should probably nerf the shotgun guys because damn they hurt. But hey now enemies flash when they're hurt and I got more gibs in, this time for the shotgun guys.

Probably gonna have them drop something different rather than the exact same pickup as the longbeam that way you don't end up with fucking technicolor rave madness as seen here

>> No.3892306

Rhodesia? Wasn't that Vietnam?

Or maybe it was both. Can't really fit a bipod on the thing when you do that though.

>> No.3892314

>Rhodesia? Wasn't that Vietnam?
Probably both, since a fair amount of 'nam vets fought in the bush war.

>> No.3892319
File: 102 KB, 500x435, dmhud.jpg [View same] [iqdb] [saucenao] [google] [report]

I read the feedback here, and I pay attention to it. Gotta pay attention to critique, yo. Even the critique from people who think Shivers is Australian...

It took a long time for this episode to get released, so I can't remember if it was a conscious effort on my part to interject less, or if I just couldn't because internet lag meant by the time I'd opened my mouth Xaser was already halfway into the first sentence of an interesting minutes-long opinion that I personally wanted to hear out, because Xaser's smart as fuck.

Pic unrelated, it's just a thing I added today.

>> No.3892320
File: 209 KB, 510x346, 1450245240913.png [View same] [iqdb] [saucenao] [google] [report]

what the dickfart am i looking at

are you making a new take on metroid weapons in doom?

looks like a night train webm but there's no typing and no skel

>> No.3892323
File: 2 KB, 320x240, spacehunter_titlepic.png [View same] [iqdb] [saucenao] [google] [report]

Not him, but yes, it's a gameplay mod he's been posting about recently that's themed on NES Metroid 1.

>> No.3892327

Pretty much. I didn't spawn a revenant cus I died, and I don't have the hilarious splatter death for the skellies yet.

>> No.3892328

>fucking technicolor rave madness
this sounds like something i'd be into.

>> No.3892337

>Even the critique from people who think Shivers is Australian...
He's not? With his accent I could've sworn he was either Australian or Canadian.

>> No.3892338

So what're are these things about? Are they good to listen to?

>> No.3892339

Shivers is from New Zealand. Which is close to and similar to Australia! But it isn't.

>> No.3892340

>his accent

i like them for background noise. it's just a casual talk-show sort of thing, light chat about recent events. it's not good if you're looking for serious in-depth discussion.

>> No.3892341

I think it's neat to have a sort of light-hearted shoot-the-shit type things. There's not really a lot of "serious" talk, but considering everyone and their dog has hot takes about events, it's nice to have a group of people just having fun.

>> No.3892345
File: 355 KB, 500x447, m9vzd3Mb0J1qbowx0.png [View same] [iqdb] [saucenao] [google] [report]

>With his accent I could've sworn he was ... Canadian

>> No.3892348


I know it's been a long time but in comparison with what i had in Doom Reinforced, my very first mod, Hunter's Moon only ran into 3 or 4 issues instead of a fucking salad of everything in a Hardcore Doom Wars tier.

Alien Rage: Unlimited does.

>> No.3892349

What the fuck Canadians have you been listening to?

>> No.3892352
File: 148 KB, 630x235, Steam 2017-03-31-00 07-59.png [View same] [iqdb] [saucenao] [google] [report]

Close, NZ is to Australia like what Canada is to the US.

Basically ZDoom modders talking about recent happenings in the Doom community as well as other retro FPS, along with some off-topic things as well. Term and Kinsie are there consistently, with some others like Shivers, Xaser, Keagan, and Yholl sometimes making an appearance.

>> No.3892353

Anybody got a good vertical Black+Red spine texture? Not a glowing one, just one equivalent to the Doom 1 spine.

Good/rare textures in general would be appreciated.

>> No.3892365

How useful are Doombuilder prefabs when making classic levels?

>> No.3892371

how do people not get this is supposed to be quake 4's mg

>> No.3892374

What? This is based in the Heavy Machine Gun from Quake Live afaik, or in case it is HMG with the actual overdesign retardness all 8th Gen games have for the sake of details.

>> No.3892376
File: 213 KB, 640x360, Quake_Live_Heavy_Machine_Gun.png [View same] [iqdb] [saucenao] [google] [report]

>What? This is based in the Heavy Machine Gun from Quake Live

>> No.3892379
File: 14 KB, 400x300, quake-4-20050923035237420.jpg [View same] [iqdb] [saucenao] [google] [report]

there's a clear resemblance.

>> No.3892383


Ehh personally i don't know for sure, this shit is so under Detailing Steroids that in fact looks like a mix between HMG from QL with Quake 4's MG and Nailgun all together.

>> No.3892386

first there's overdesigned, then there's minimalist approach; then there's this ugly fucknut

>> No.3892406

Why does this behave so oddly and how do I fix it?

TNT1 A 0
{ player.ReadyWeapon.SetStateLabel("fire");

>> No.3892423

>hey now enemies flash when they're hurt
Oh? how did you figure out setting them back to default translation? Setting it to "None" or something?

>> No.3892427

Yeah, I had Marrub help me, he made a red flash palette in ACS and then there's just some quick DECORATE calls that make the monsters flash into that palette and then back to normal

>> No.3892462

>fucking technicolor rave madness
I kinda want to see this mod with the chainsaw secret in ijon's "fuck orthogonal lines" map now.

>> No.3892465

>ijon's "fuck orthogonal lines" map now.

>> No.3892471
File: 3 KB, 59x130, Samusbits.png [View same] [iqdb] [saucenao] [google] [report]

I don't recall enemies in Metroid exploding like that, but Samus exploded into 6 small 8x8 parts, these guys parts are so big they look like they're gaining mass when they explode, I dunno.

>> No.3892475

DUMP2 map07
also the song used in said map is amazing

>> No.3892478

leaks can be weird, sometimes you just have to rearrange the brushes, or have them overlap a little bit, or sometimes there is 2 brushes in the same place (from copy-pasting?) that you didn't notice.

Just keep fooling with them, eventually you'll fix it.

>> No.3892489
File: 755 KB, 800x600, msx_grenade01.webm [View same] [iqdb] [saucenao] [google] [report]

Luckily, there's a select/reload/deselect sprite sequence for every weapon that angles the gun away to hold it in one hand, so generic throwing frames on an A_Overlay works well.

I wanna try to make that magical space-boomerang someone said MSX planned himself as one alternative grenade type.

>> No.3892492

Sir, your shield appears to be bleeding.

>> No.3892493

I commented out the LOADACS msx pk3 so there's no shield at all. Will be re-implementing it and the other stuff in zscript.

Unfortunately, it looks like everyone attempting to play this will have to do that because there's seemingly no way for a mod to interfere with the ACS of anything loaded from another archive.

>> No.3892516

Are MSX's scripts numbered or named? You can replace numbered scripts by... using the same number.

>> No.3892561
File: 568 KB, 854x475, Eddy and Sockhead think that this is a really interesting post also the number 120,000 is there for some reason.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3892562

They're named, and running two identically named scripts at once doesn't appear to interfere with either. Script names are supposed to be turned into some mysterious negative number in-engine, but there's no documentation on how to figure that number out in order to possibly override it with a numbered script.

>> No.3892563

From the official twitter for proof that this isnt fake: https://twitter.com/QuakeChampions/status/847464899617763329

>> No.3892574

what is that and why should it be less dead than quake live?

>> No.3892649

Did they get Tetsuya Nomura to design that gun?

>> No.3892734
File: 1.20 MB, 800x600, msx_grenade03.webm [View same] [iqdb] [saucenao] [google] [report]

Pocket plasma!

>> No.3892738

This is some weird reverse modding of MSX and it's confusing me.

>> No.3892748

MSX made one step closer to Halo.

>> No.3892752

It's not exactly polished at the moment, just getting more acquainted with zscript and laying the ground work for the real stuff. Now grenades and health packs can both be normal useable inventory items, and other fancy stuff like more grenades, deployable shields and spider mines can easily be added.

>> No.3892767

map_name.zip (3085 KB, 2016-03-20) - ijon

wow it's a year old

>> No.3892778

>Now grenades and health packs can both be normal useable inventory items
Will they still have independent key bindings? sorting through heretic style inventory can be a hassle.

>> No.3892784

>pick up a shimmering orb of superheated ionized gases
>chuck it at someone

>> No.3892785

You can define manual inventory binds for any item in heretic, hexen and thus this yourself. Of course they'll be there in the menu for convenience though.

>> No.3892810
File: 28 KB, 601x508, 086701af3d4a870a2001fba2093d1326.jpg [View same] [iqdb] [saucenao] [google] [report]

>still no blood source code despite being re-released on Steam

>> No.3892836

Speaking of heretic/hexen inventory, is there an option so I don't have to confirm a selection? Like you just press next/previous to scroll through your inventory freely without needing to press [use inventory item] to finalise choosing something.

>> No.3892837

So, Kinsie, what's going to be in the upcoming MetaDoom update?

if it features anything to do with RoE, will it be named after that female scientist or something?

>> No.3892841


>> No.3892883

I don't know. Now that you mention it, I'd like it as well.

>> No.3892892

Afaik it confirms automatically after some time what you have last selected in the inventory bar if you don't confirm it yourself.

>> No.3892893
File: 1.41 MB, 1280x1024, Screenshot_Doom_20170330_152259.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3892897
File: 1.65 MB, 1280x1024, Screenshot_Doom_20170330_152304.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3892919

For those of you who make maps for Doom, what part of making them do you least enjoy doing?

>> No.3892920

>Brutal Doom even having a "purist" mode
Why not just play a normal game of Doom plus Ketchup?

>> No.3892928

Tell that to the fans

>> No.3892935

Maybe they're really enamored with the mediocre sprites and abysmal sound design

>> No.3892936

Texturing. I think I'm pretty good at creating good layouts, but I am awful at picking good textures that work together.

>> No.3892937
File: 585 KB, 800x600, Screenshot_Doom_20170330_214645.png.4a9e563bad68629cf32ab8b8d7d64878.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3892940

>Back to Saturn X because its recommended in the .png
>find it really tough
>find out this is considered medium difficulty in the community
Really? All these mass Revenant and multiple Archvile fights kick my ass.

>> No.3892943

Fuck you. I bet the "no" button gives you even more, too.

>> No.3892945

you again...

>> No.3892946
File: 67 KB, 750x722, 1487381584394.jpg [View same] [iqdb] [saucenao] [google] [report]

I want a Quake II N64 Source Port so bad
>Those levels
>That soundtrack

>> No.3892947

It's pretty middle of the road I'd say.

I suppose the secret slaughter maps are real bitch.

>> No.3892948

i dind't make it i stole it from doomworld. don;t shoot the messenger please

>> No.3892953

btsx 2 is hard I don't care what people say. But damn do I love those maps. The last 5 or so 40 minute plus adventure maps are god damn fantastic even though I just quit trying to no save run them because of the length.

>> No.3892959

What am I looking at?

>> No.3892960
File: 266 KB, 1366x768, Screenshot_Doom_20170330_120645.png [View same] [iqdb] [saucenao] [google] [report]

How do you like her tanline?

>> No.3892963


>> No.3892968
File: 70 KB, 509x767, THICC CURVES.png [View same] [iqdb] [saucenao] [google] [report]

this is a crash only thread

>> No.3892973

Tried to force my weapon into a state by using an inventory item, but I found another and much safer method by using Return ResolveState(MyStateVariable); to loop the Ready loop instead of Loop;

>> No.3892974

I understood some of those words!
Is this ZScript?

>> No.3892978

I always found the n64 soundtrack to be pretty meh, like it wanted to go the route Doom64 went but came out being sort of dull. The menu music using the sound for quad wearing off was neat, though.

>> No.3892982

Like she fell asleep in the solarium without any sunscreen.

>> No.3892984


It's for what you saw in the grenade/plasma throwing webm. When I activate one of those inventory items, it makes the currently selected weapon's Ready state jump to a grenade throwing state instead of looping back around, where it throws whatever actor the inventory item specified in a variable on the doomguy actor.

>> No.3892986

extra crispy

>> No.3892997
File: 96 KB, 359x319, tfw thicc crash will never sit on your face.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3893002

An inside joke or something?
Maybe I'm more used to standard Doom
The maps and music are pretty good. I'll have to try more wads because other than the vanilla experience I haven't played much Doom.

>> No.3893019
File: 552 KB, 1024x1447, f54.png [View same] [iqdb] [saucenao] [google] [report]


as you wish

>> No.3893024
File: 497 KB, 1024x1447, 4f1.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3893026 [DELETED] 

>Needs fewer censor bars ;)

>> No.3893029

>helmet off
that ain't crash

>> No.3893036

yeah it's not ultra hard but there's a high frequency of nasty traps that will kill you if you're not very careful and/or expecting them.

>> No.3893037

yeah she's better

>> No.3893039

that's not crash and will never be no matter how many times people post it, but thanks for contributing anyway

>> No.3893041

I kind of liked those a lot, kept me on my toes.

>> No.3893046


welcome to /vr/ where 1 single nip slip means fridge bans for a week


it is anon, but she changed a lot since She, Samus and Doomguy were kicked out of the arena for being too OP

>> No.3893047

doomslayeress is still a valid waifu here

>> No.3893048

>it is anon

>> No.3893053

true. it's very good if you're in the mood for that kind of thing. but it's not a level set you'd play to relax.

>> No.3893054
File: 160 KB, 1008x1236, 333488-quake-live-dojmy-1008x1236.jpg [View same] [iqdb] [saucenao] [google] [report]


Search your feelings, you know it to be true!

>> No.3893057


>> No.3893059
File: 471 KB, 900x1350, 01 - UqjDt64.png [View same] [iqdb] [saucenao] [google] [report]

>tfw the helmet comes off within FOUR FUCKING PAGES

>visible face
>taped chest
>no midriff in armor
Surely you jest.

>> No.3893062

And the face wasn't even that good, either. Generic "rough girl" look.

>> No.3893063

Ew. Sorry, I like female Extermination Warriors, not genderbent "Serious" Sam Stone ripoffs.

>> No.3893067

That is genderswapped Doomslayer

There's only one Praetor armor and that goes to Doomguy

>> No.3893068

Your loss.

>> No.3893075
File: 13 KB, 697x617, hehehe.png [View same] [iqdb] [saucenao] [google] [report]

he gonna give you free souls

>> No.3893076
File: 269 KB, 669x1050, 31e7bd525dc90654cecc3b620864af6c4edc7d49.png [View same] [iqdb] [saucenao] [google] [report]

That's why it's so imperative the helmet stays on- no worries about a less than imaginative face, and lets you draw your attention to delicious girl-abs.

>> No.3893078
File: 1.02 MB, 1280x660, tumblr_om83cfdYvn1t38urho2_1280.png [View same] [iqdb] [saucenao] [google] [report]

>implying doomslayer is not the original doomguy
you can't into unreliable narrator
go to /tg/ tes thread more

>> No.3893080

Who is doomguy? You mean Extermination Warrior?

>> No.3893082

I think her look is based on a streamer.

>> No.3893086

>genderbent "Serious" Sam Stone ripoffs.
I've invested a whole minute pondering this and I have no idea what jt means

>> No.3893089
File: 6 KB, 576x300, crash clothed.png [View same] [iqdb] [saucenao] [google] [report]

girlabs are literally the best thing to exist ever

>> No.3893094

Doom 4 is a Serious Sam-like, just like the new Shadow Warrior games. I think we should stop talking about this though.

>> No.3893096


>crash names in Quake 3 Arena
>Doomgal, Doomgirl, Doomete, Trainer, Loony Girl, SHINY BUTT

>forgetting that crash looks in quake 3 arena are simply a proto and skimpy praetor suit

>> No.3893101

the combat structure is actually fairly distinct and the monsters behave much differently, but okay.

>> No.3893105

The level design is also less thinly spread and monsters are used with much more restraint.

>> No.3893110

how can crash be doomguy if crash trained doomguy?

>> No.3893117

he was killed. she blamed herself. she travelled back in time to replace him.

>> No.3893123

Game Theory: Is Crash in an unstable time loop? Is Bones actually Pappy Rus, from Other Game?

>> No.3893129
File: 60 KB, 271x272, ss+(2016-08-02+at+08.35.51).png [View same] [iqdb] [saucenao] [google] [report]


>> No.3893132
File: 37 KB, 480x281, e38812919ff92901.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3893134

>the Doom movie is canon

>> No.3893136

oh my god

>> No.3893142

Game Theory: all of Doom isn't real and is hallucinated by Ranger as he slowly goes insane.

>> No.3893147 [DELETED] 

lol is that real

>> No.3893148

it's fake you penis wrinkles

>> No.3893150

I'm curious to watch to find out their reasoning, but I don't want subjugate myself to that torture.

>> No.3893153 [DELETED] 

a w s h i y t.

>> No.3893154

>The cringeposter hangs itself, it's narrative destroyed and having nothing to live for

>> No.3893158

>knowing this

>> No.3893161

>legitimately fucking asshurt that it isn't real

>> No.3893165

it wouldn't be surprising if you didn't.

>> No.3893170

Why would you actually go out of your way and subject yourself to that faggot's bullshit?

>> No.3893171

Of course it's fake. It's still funny, though.

>> No.3893173


stop being vague

>> No.3893174

yes, it's fake, but thankfully it's still a funny joke!!!!!!!

>> No.3893175 [DELETED] 
File: 266 KB, 500x368, shitter shatter.gif [View same] [iqdb] [saucenao] [google] [report]

>googling to see if something is real = willingly subjecting yourself to matpat

You're just mad that you don't have something to shitpost constantly about

>> No.3893176

Game Theory.

>stop being vague

We were just talking about Game Theory you cockhydrant.

>> No.3893186

There's plenty of things to shitpost constantly about ITT.

>> No.3893187
File: 586 KB, 1138x1460, doom_girl_by_excrem_by_excrem-d7zlyc0.jpg [View same] [iqdb] [saucenao] [google] [report]

Well this thread went to shit fast.

>> No.3893191


I just posted it because it was funny and it was relevant to the discussion. No, it's not real, it was never real, it's an old image.
Why are you gettin' uppity about it? Just chill, bross.

>> No.3893194

e-celeb shit has no place here

>> No.3893195

what is this supposed to mean

is my penis able to expend inhuman amounts of fluids or am I permanently disposing of dicks from my body

>> No.3893196


>> No.3893198

>multiple dicks

>> No.3893203

>in a general where we all follow content developed by regular doom community personalities
You're weird, friend. But I think we can get along anyway.

>> No.3893204

>we all follow content developed by regular doom community personalities
I'm just here for the occasional Quake discussion.

>> No.3893209

Well, shit, Quake's a good game and I want to learn more about it.

What mapsets have you been playing lately?

>> No.3893212

I'm just here to discuss Strife modding and level design.

>> No.3893221
File: 1.38 MB, 1920x1080, quakespasm-sdl2 2017-03-23 21-03-48-96.png [View same] [iqdb] [saucenao] [google] [report]

Playing through the new maps in the last Arcane Dimensions update after finally getting all the runes in pre-1.5, very good even if a couple are just rehashes of previously made maps reworked for AD (i.e. Horde of Zendar). Also participating in the occasional Quack Champs discussion and fiddling with mapping myself, having skipped participating in QUMP due to lack of personal ability.

>> No.3893228

>having skipped participating in QUMP due to lack of personal ability.

That's really the entire point of QUMP, isn't it, though? It doesn't matter your ability, you can just make something.
Also, map looks beautiful. Arcane Dimensions is full of some gorgeous architecture, it's incredible what they've managed to do in terms of layout.

>> No.3893236

should i be ashamed if i decide to play arcane dimensions on normal?

>> No.3893237

>It doesn't matter your ability, you can just make something.
I'm still dealing with leaks and doors that don't always open the right way and triggers that sometimes fail to function for no real reason. A map actually being playable is a pretty big requirement for others to play it, y'know?

Yeah, AD has gorgeous architecture, that secret map was great with all the little developer tidbits in the tower. Only thing missing was a "Special thanks: You" as you crossed the last bridge.

>> No.3893240
File: 18 KB, 300x282, 1465740940938.jpg [View same] [iqdb] [saucenao] [google] [report]

You should be ashamed for playing any Quake map on normal.

In fact I recommend putting 'skill 2' in your autoexec.cfg so you're always playing on hard even when loading individual maps from the console (bypassing the difficulty selection and defaulting to normal).

>> No.3893242

>Only thing missing was a "Special thanks: You" as you crossed the last bridge.

I love it when devs do this shit.
You can guarantee I'll be doing it for my own game.

>> No.3893246
File: 1.67 MB, 540x540, 9b2.gif [View same] [iqdb] [saucenao] [google] [report]

But its so much harder than vanilla

>> No.3893248 [DELETED] 

bad sissy anime poster

>> No.3893253
File: 235 KB, 1147x775, difficulty.png [View same] [iqdb] [saucenao] [google] [report]

id plays on hard. You're not a pussyboy, are you? If Sandy "I've got my undergarments on right here!" Petersen can do it, so can you.

>> No.3893258 [DELETED] 

Well, let's fix it by talking about furries again. :^)

Or we could talk about how Quake 1 is clearly the true retro shooter and Doom is trash people only remember because of rose-tinted glasses.

We have so many good subjects of conversation here.

>> No.3893261

>bad sissy anime poster

>> No.3893262

2 is hard? seems rather a low number

>> No.3893265

Quake has four difficulties, Easy, Normal, Hard, and Nightmare.

Assuming it starts from 0, that would be 0 = Easy, 1 = Normal, 2 = Hard, 3 = Nightmare.

>> No.3893267

>not playing quake on nightmare
>not steadily refusing to play on any other skill level

>> No.3893269

i suppose it could be zero-based and there's no baby/itytd skill, so 0=easy, 1=normal, 2=hard

oh fair enough, i guessed right

>> No.3893274
File: 2.64 MB, 640x480, pinnacle of encounter design.webm [View same] [iqdb] [saucenao] [google] [report]

>nightmare difficulty

>> No.3893276

I love Ogres. I love them from the tips of their heads to the ends of their chainsaw.
They're trying so hard and it's so adorable.

>> No.3893285

You don't know hard until you've played Retro Jam 4

>> No.3893289

>introduction of enemy
>teaches the player that the enemy is helpless if the player has height advantage

goddamn id are masters of game design

>> No.3893290

Doom, and John Carmack in general convinced me that good CRPGs don't exist and that FPS is the truest genre of video games, the gamiest, the best.

>> No.3893315
File: 5 KB, 748x569, Thanks NARPAS SWORD.png [View same] [iqdb] [saucenao] [google] [report]

Blow up any of the basic monsters and pause the game, you can actually see they're chopped up bits of their original sprite.

I guess I could make them only explode like this if you gib them, but I feel like that'd be underwhelming compared to the exaggerated limbsplosion I got right now if I make it exclusive to xdeath

>> No.3893324

it's a new Quake game where the gimmick is all the different characters have a passive power they can use

it's to cash in on the "hero shooter" craze going on, but what's cool is there's allegedly an option to turn off the abilities and just play stock arena matches; also what sets this apart from other games like this is that you still have to grab your weapons off the map, your guns aren't part of a fixed "kit" like they are in TF2 or Overwatch

>> No.3893330

The enemy isn't helpless, though. Normally the Ogre would walk closer and fire so the arc of its grenades would intersect with the player's position; on Nightmare difficulty, they never stop firing their nades and as such never get a chance to walk around to change where they're aiming.

Nightmare breaks enemy AI. That's part of why it's hidden.

>> No.3893334

Also: while it is possible to make the ogre mostly helpless- stand on the far left or far right and its pathfinding will direct it to walk towards the player, ignoring the staircase and making its grenades always miss due to hitting the ledge instead- once it gets close enough it'll just try chainsawing you instead which WILL hit you if you're standing too close to the lip.

>> No.3893360

is duke it out in DC the definition of mediocrity?

>> No.3893380

For some reason I have a hard time fighting ogres, more than any other monster in Quake.

>> No.3893390
File: 3.08 MB, 5184x3456, 1490905569501.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone try playing TouhouDoom with ProjectMSX?

>> No.3893392
File: 2.86 MB, 1280x800, house of cards.webm [View same] [iqdb] [saucenao] [google] [report]

Oh boy.
Did I ever,

>> No.3893393


>> No.3893405

Did their HP get buffed or does MSXguy deal that little damage compared to Hae Lin?

>> No.3893407
File: 65 KB, 640x480, might-and-magic-2-gates-to-another-world-02.png [View same] [iqdb] [saucenao] [google] [report]

CRPGs are one of the gamiest genres of all time.

>> No.3893413
File: 145 KB, 756x661, 1485989612150.png [View same] [iqdb] [saucenao] [google] [report]

There isn't a standalone wad for MSX's hud, is there? I love it's look yet I'm too stupid to know how to rip it out myself.

>> No.3893427

I think it's a bit of both.

As the guy who made the video, the only reliable weapons for me were the shrapnel shotgun, the plasma gun, and the anti-personnel cannon.

>> No.3893438

E1 does have a few encounters that might trip you up (some of which added in the recent version), but it generally is Medium difficulty. I can understand you noticing the Revenants and Arch-viles, though. BTSX E1 uses around 100 more Revenants total, and only 9 less Arch-viles than Plutonia.

E2 starts off Medium, but gets pretty Hard by the midway point. Its secret level is most certainly very hard.

>> No.3893441


Doesn't look like it, anon.

>> No.3893443

Besides maybe one level being a confusing maze, why do people shit on Duke it out in DC? I thought it was good enough to pass as an official episode, myself.

>> No.3893447

Is life's a beach just a meme or is it actually good?

>> No.3893452

You have no clue what a meme is, so out of those two options that leaves only one.

>> No.3893453

I guess it would make sense, from an autistic lore perspective, since 2hu is a somwhat high-power setting, that standard firearms like the pistol, autoshotty, and AR would deal little damage to supernatural reality-benders, silly-hatted girls or not. Thus only the most overkill modern weapons can cut it.

Still, looks like useful ammo and grenades are kinda tight during bosses.

>> No.3893456

>since 2hu is a somwhat high-power setting, that standard firearms like the pistol, autoshotty, and AR would deal little damage to supernatural reality-benders, silly-hatted girls or not.
actually, for the most part they still get hurt and bleed like normal demons/people
bullets and bombs and swords and stuff still pose quite a bit of danger to them, but fandomwank tends to obscenely over-exaggerate their power level (see: everything about flandre's power)

>> No.3893469

There's definitely some hyperbole, both in the fandom and in universe, about 2hu powerlevels. The general idea I was thinking was that they can avoid/deflect (and in the case of some more robust creatures, soak up) damage from most standard normal firearms. Obviously the humans/demihumans, without magic defense/bullethell reflexes are gonna die from a gunshot and youkai can still be grievously wounded or killed from explosives/limb loss (although they tend to heal up if not finished off.)

>> No.3893470
File: 50 KB, 372x294, Turrets2.jpg [View same] [iqdb] [saucenao] [google] [report]

fuck these things

>> No.3893473

yeah i figured
anyone got a download?

>> No.3893479

>(see: everything about flandre's power)
I'm curious. What's the tl;dr on this?

>> No.3893483

DC's my favorite official Duke episode, museum level aside. Metro Mayhem specifically was loads of fun.

>> No.3893485

okay, well, the short of the matter is that flandre scarlet's power is the power of "destruction"
fandom tends to stretch this to its craziest conclusion, i.e. she has the ability to destroy anything, no matter what, with her powers

>> No.3893497

There were way more issues with esoteric level design in DC (the second level, having to bomb a crack that was barely visible and the Smithsonian for example)
Also, it felt like episode 1 but dragged out longer, which is bad considering the lack of enemy variety and weapons you get to use. The only maps I really enjoyed were metro mayhem and the white house.

>> No.3893498

That's pretty much how they work though. They're just limited by the character's actual capacity for magic or youkai power, though.

Flan can't blow up the planet, Suika can't gather a galaxy, Keine can't create an entire alternate timeline, I can't finish a DRLA update. But the potential is indeed there, just completely unfeasible.

>> No.3893505

>They're just limited by the character's actual capacity for magic or youkai power, though.
therein lies the rub, though, a lot of fanon tends to apply a No Limits Fallacy
i.e. because there is no clearly defined limit then that must mean it has infinite capacity and capability

>> No.3893508


>> No.3893529
File: 54 KB, 1366x768, Screenshot_Doom_20170330_173755.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3893531

Lorelei true murder engine

>> No.3893532

The redhead

>> No.3893561

>There were way more issues with esoteric level design in DC

I disagree. Outside of the museum level, everything was pretty straightforward.

>> No.3893573

Buddy Dacote

>> No.3893576
File: 9 KB, 200x275, 5699b944-608a-541e-1503402.jpg [View same] [iqdb] [saucenao] [google] [report]

"oh cool i wonder what these user maps are"
*loads up dukesnightmareV4
why has god abandoned us

>> No.3893592

i got lost for like 20 minutes on the second level trying to find a gray crack on a white wall on the lincoln memorial
also the sub level was a clusterfuck

>> No.3893613

The chaingunner

>> No.3893618
File: 246 KB, 640x480, Screenshot_Doom_20170331_092012.png [View same] [iqdb] [saucenao] [google] [report]

This is cool as fuck

>> No.3893632
File: 156 KB, 563x371, 1478961052493.jpg [View same] [iqdb] [saucenao] [google] [report]

>I can't finish a DRLA update

>> No.3893637

>this video is not available

>> No.3893642

Fuck those things indeed, because otherwise I loved Ground Zero, particularly the improved enemy AI. But those fucking turrets end up ruining the whole experience.

>> No.3893643
File: 103 KB, 400x400, 15881481_p0.jpg [View same] [iqdb] [saucenao] [google] [report]

>I can't finish a DRLA update

>> No.3893651

Hey, just a question, how do I make slants in Slade?

>> No.3893656
File: 1004 KB, 1280x1024, Screenshot_Doom_20170330_214047.png [View same] [iqdb] [saucenao] [google] [report]

>i can't finish a drla update
[sounds of angry autist]

Oh look. It's finally starting to come around to be. Takes quite some time.
the floatingskullbobs are there to make sure the player doesn't enter from the ground level as i don't know how to make teleporter lines height-specific; and even then this isn't going to be a teleporter but a hub platform where you slap all three skullkeys to open up the last couple of areas; so they're placeholder

>> No.3893658

What does it do?

>> No.3893670

Shit, I dunno. I use GDZB

>> No.3893672

Looks like it arcs towards it's target.

I wonder if Durlaweps+Mons + Legendoom + ColorfulHell would ever be compatible. Those sound like they'd combine like a motherfucker with DRPG for one hell of a TC. As if Durla wasn't rad enough with Doorpeg.

>> No.3893724

Does Doomguy ever talk in any of his incarnations? Do we know what his voice sounds like other than groans and stuff like that?

>> No.3893740

There's unused Voice Lines for DOOM in the PS2 version of Quake 3.

>> No.3893761

>No Starship Troopers: 2Hu Edition

sounds like a proper Helldivers expansion.

>> No.3893765

Jesus this is terrible, glad it was cut.

>> No.3893767

But how? Its painfully obvious.

>> No.3893775

Quick, Post some awesome textures. Things like your SKIN collection, your Marbface cosplay, or good ol' hell rocks. Base-ically, I'm making texture jokes.

>> No.3893780
File: 30 KB, 128x128, ChaosTexture.png [View same] [iqdb] [saucenao] [google] [report]

I made this from a painting I found.

>> No.3893786

Huh, I wasn't sure, my memory was lacking and I guess youtube wasn't capturing enemy explosions on recordings properly.

>> No.3893795

I just played it and it's available.

>> No.3893796


>> No.3893797

it sounds a lot better in french, trust me

>> No.3893802


Are there ripped sounds for any other characters?
I have a collection I'm perpetually expanding and voices would be a nice hole to fille.

>> No.3893808

I thought this was about Rise of the Triad at first.

>> No.3893814
File: 15 KB, 64x128, BRONZE4.png [View same] [iqdb] [saucenao] [google] [report]

From when I was making an Unreal style texture replacement, dunno if I'll come back to it.

>> No.3893817


>> No.3893818
File: 249 KB, 1024x128, SKY1.png [View same] [iqdb] [saucenao] [google] [report]

Also here's a 360 degree sky texture.

>> No.3893832

nice terry trap

>> No.3893839

You have to go out of your way to enable this option

>> No.3893841
File: 186 KB, 640x480, Screenshot_Doom_20170330_235124.png [View same] [iqdb] [saucenao] [google] [report]

Zaneion, DRMS is really fun with Complex Doom.

(It's also really fucking hard but that kind of adds to the atmosphere, if anything.)

>> No.3893850

>first two levels in nuclear winter are just copy pastes of the first two duke maps
what did they mean by this?

>> No.3893854

What mod is this?

>> No.3893862
File: 6 KB, 90x81, turkey2a.png [View same] [iqdb] [saucenao] [google] [report]

The very very very next update to MetaDoom will be in a day or two and will just have some balance tweaks, bug fixes and under-the-hood changes that should hopefully make the mod play a bit gooder. For example, maps with lots of Lost Souls shouldn't hit your FPS as hard because their fire effect is handled less stupidly.

As for what future updates hold, I posted a rambling screed in the ZDoom thread that covers a few things I want to do in the future, and some of the issues I'll have to deal with in handling them.

>> No.3893868

Should I play Ancient Aliens with a gameplay mod, or just vanilla?

>> No.3893874


Crazy idea:
Replace map with a usable Doom-3-style PDA that contains a map, e-mails received at random points talking about different things, a couple mini-games (super turbo turkey puncher?), and a total tally of monsters killed.

>> No.3893875
File: 230 KB, 800x600, 1gcRNT5.png [View same] [iqdb] [saucenao] [google] [report]

You can wait for the Final Doomer update, which will add a weapon set tailored for Ancient Aliens

>> No.3893880

There's VO for Sarge, Hunter, Doom, Anarki, Klesk, lots of unused audio for the female tutorial voiceover and two different versions of/actors for the PS2-exclusive boss, Vadrigar (the one used in the game is the announcer voice from the PC game). There's also some sounds for some planned but unimplemented alternate melee weapons - a power mace, a chainsaw and a stun-gun.

At some point I'll get off my boyhole and upload all the PS2-exclusive sounds, but they're all in a mixture of MP2 and the PS2-specific VAG format (heh), so I'd have to spend a night or two doing some convertin' and comparin' so I only upload stuff people can't already easily rip from the PC game...

>> No.3893883

Does Anarki sound as annoying as his Q:C version?

>> No.3893887

You tell me: http://vocaroo.com/i/s0ekPA4OimWE

>> No.3893889


Generally I play all mapsets vanilla first and then with gameplay mods afterwards.
It's too easy for gameplay mods to break stuff and then you wonder "is that the map's fault or the mod's fault?"

>> No.3893890

If you've never played it before, Just play it vanilla.

>> No.3893891


>> No.3893895

Meh, that's just bad. At least Champs Anarki is humorously annoying.

>check tcrf for shits
>Q3A prototypes
>Among the "Crash's hints and tips for better players" lies these lines unique to 1.09, including an anti-piracy message just in case there was a full leak again.
>"Never tell Adrian that you've hit his Viper.";
>"Sorlag IS female.";
>"I don't have Mynx's phone number. Try the restroom walls in ", level_title, ".";

>Mynx is a slut, Sorlag confirmed for girl and A. Carmack has good taste in cars

>> No.3893901
File: 123 KB, 512x512, Q3R-Loadscreen-00.png [View same] [iqdb] [saucenao] [google] [report]

>even the PS2 loading screen knows Crash is best girl

>> No.3893915
File: 273 KB, 1366x768, Screenshot_Doom_20170330_215002.png [View same] [iqdb] [saucenao] [google] [report]

This shadow armor tops! Every WAD should have one!

>> No.3893924
File: 44 KB, 270x199, huh.gif [View same] [iqdb] [saucenao] [google] [report]

are dtwid's lost levels worth playing

>> No.3893936
File: 154 KB, 633x758, 1154930980132801.jpg [View same] [iqdb] [saucenao] [google] [report]

>download Quake from GOG
>can't get passed the third level on hard because of unkillable enemies

How the FUCK do you play this game?

>> No.3893938
File: 457 KB, 1366x768, Screenshot_Doom_20170330_221528.png [View same] [iqdb] [saucenao] [google] [report]

how come when i summon the discs of repulsion from hexen into doom through the console they're invisible

>> No.3893943

You might be retarded.

>when literally every single place on the whole fucking internet including here will tell you that none of the official downloads include the music

>> No.3893945

IIRC the GOG version includes the music in the DOS version only, by mounting the original Quake install ISO in DOSbox. Licensing issues, eh?

>> No.3893951

If they include the music at all, then it's not a licensing issue.

Seems like it's too much of a pain in the ass for them to figure out how to mount an .iso, including CD-audio in windows.

>> No.3893952

They had an OGG-based setup at release, then had to quickly remove it. There's something going on licensing-wise.

>> No.3893958

No, I CANT wait for the Final Doomer update.

>> No.3893960
File: 6 KB, 320x200, ylOUSEg.gif [View same] [iqdb] [saucenao] [google] [report]

Neither can I, anon, neither can I.

>> No.3893963


>> No.3893964
File: 3.85 MB, 1920x1080, 1455030483095.png [View same] [iqdb] [saucenao] [google] [report]

Try this!

>> No.3893965

It's because you're playing Doom and don't have any sprites for them loaded.

>> No.3893967

Read the Quake pasta in the OP

>> No.3893968

well how do I load them?

>> No.3893969

By loading a WAD file that has the sprites.

>> No.3893970

The Wrath of Cronos mod comes with a "not
Hexen" addon that allows the mod to use Hexen resources when playing Doom or other ZDoom games, maybe you can look into that

>> No.3893972
File: 890 KB, 600x313, 1449825270240.gif [View same] [iqdb] [saucenao] [google] [report]

i want it

>> No.3893975
File: 483 KB, 1366x768, Screenshot_Hexen_20170330_225441.png [View same] [iqdb] [saucenao] [google] [report]

but is it easy to make a wad file that loads them into doom myself?

>> No.3893980

also the link to the "not hexen" addon is dead.

>> No.3893986

Yeah, there are a few good levels in there.

>> No.3894002


Another revision. Starting to sketch out the last couple of areas. This parcludes to the Goat and Spider hierarchies.

>> No.3894016


>> No.3894019

Brotha Petro

He's not in the picture
You got
Chen, Petro
Dimitri and Thi

>> No.3894025

The last thing I ever thought Doomguy would sound like is Shadow the fucking Hedgehog trying to be Caleb.

>> No.3894036

Turns out there's a reason he keeps his gaping maw shut.

>> No.3894040
File: 24 KB, 435x128, image.png [View same] [iqdb] [saucenao] [google] [report]

Look for Gothic Bordem Inc on doom world, has some texture pack edits of the gothic textures

>> No.3894045

>he was booted off to Phobos because he wouldn't shut up
>he learned his lesson and never spoke again

>> No.3894048

This is what happens when your mind is on Hell. You become the edge incarnate.

>> No.3894052

In my head I always imagined Doomguy having one of those generic army commando voices. The kind you'd hear in like an 80s-90s action movie or cartoon or something.

>> No.3894094

>I can't finish a DRLA update
i love you man even though this is totally a bait for sympathy
can we see the other 3 screens please? or are they Not Yet Implemented(tm) ?

>> No.3894096

works for me brudda

>> No.3894101


>> No.3894102

What does it do?

>> No.3894104

what is this

>> No.3894105

yes absolutely.

>> No.3894107

that's a fancy-lookin' cattleprod

>> No.3894117 [DELETED] 

>strong womin, except she's asian because while strong she's also cute XD
>heavy weapon dude cosplaying as doomguy
>hobbit manlet, probably a faggot

there's a hidden character, right?

>> No.3894119
File: 83 KB, 285x206, slackwyrm.png [View same] [iqdb] [saucenao] [google] [report]

>Redneck Rampage at #2

>> No.3894130

It's a list by a random guy, he probably just really likes the theme or he has nostalgia for it.

>> No.3894131

>Quake 2 at #1

>> No.3894132
File: 3 KB, 200x200, SHIT.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3894138

i'm lolling, but also, aghast at your bigotry and prejudice.

>> No.3894147

This just came out.

>> No.3894150

Would it be possible to make an invisible crusher to simulate quick sand?

>> No.3894152


>"Would you recommend this Top 10?"

I would recommend that guy to hire a hooker and blow air inside his dick as he's about to nut, and post the results.

>> No.3894153

you could slowly lower the player into a fake floor, while also crushing a voodoo doll

>> No.3894164

>ZDL forgets my setup again
unreliable garbage piece of shit

what's a good doom launcher?

>> No.3894167

It has to properly be closed to remember your set up.

>> No.3894168

just to piss you off

>> No.3894170 [DELETED] 
File: 30 KB, 299x409, MUH HERITAGE.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3894174

Nightmare is actually easier than hard, as enemies attack so fast they in-fight more

or something

>> No.3894175

Probably the chaingun guy, doesn't he shoot weapons faster? I know one of the characters is better with melee but given vanilla Doom melee, I'd sooner just shoot the demons

>> No.3894182

I don't see why I would favor this over vanilla doom 64

it's okay either way I guess

>> No.3894194

Shit, I've wanted something like this for a while now. Awesome.

>> No.3894196

it IS vanilla doom 64, except for zdoom/gzdoom

>> No.3894198

Basically if you want to play in an engine you prefer, versus one you're unfamiliar with.

>> No.3894208

Somebody please support our boy Kinsie

>> No.3894210

not sure how. he's a top bloke, but i don't play gameplay mods.

>> No.3894216
File: 161 KB, 800x450, shot03.jpg [View same] [iqdb] [saucenao] [google] [report]

Well, let's say, purely hypothetically, of course, that some handsome dude was editing it so you could play gameplay mods with it... how would your feelings change?

>> No.3894219

You got the go-ahead from him, right?

>> No.3894220

do you have permission?

>> No.3894224
File: 146 KB, 800x450, shot02.jpg [View same] [iqdb] [saucenao] [google] [report]

Yep. He gave me permission before the mod came out. I just work fast.

Pictured: Truly, Midway's original vision.

>> No.3894227

Is Kinsie still here? i have some questions regarding stuff like

What would its weapon slot be, the same as the chainsaw and axe?
Would it have its own number compared to other inventory items?
>Quad Damage
If this becomes a variant for Berserk, would it give a bit of health because of maps that use Berserk for its health?
>Kinetic Mine
If added, would it be placed on floors in case you can't put it in walls?
>D64 Arachno Tron
What would his name and attacks be?
>D4 Pinky
How would his shell work?
>D4 Lost Soul
Plans on adding him?
>Maggot from D3
Plans on this too?

>> No.3894238

I'll cross that bridge if and when I come to it. Doing a Gravity Gun in Doom is gonna be hard and hacky.
Dunno. I think I'll have to add a cooldown system soon to stop someone with a Siphon Grenade and a lot of inventory ammo becoming an immortal god. Maybe the Artifact will just have crazy-long cooldown?
>Quad Damage
Probably. That, or I'd make it spawn some health around itself when it spawned.
>Kinetic Mine
I'm not 100% sure how it works in its original game myself, on account of being too smart to buy DLC for Doom 4 Multiplayer. One of my friends was not, though, so I'll need to corner him to demonstrate it for me sometime.
>D64 Arachnotron
The Lightning Gun would be an obvious choice, but there's probably enough beam-type monsters as it is. I dunno what I'd call it, there's no official variants to riff off. Arachnophyte? There's probably something better out there.
>D4 Pinky
Poorly, probably! Someone suggested copying the Hexen Centaur. I didn't reply.
>D4 Lost Soul
Probably. I'm dragging my feet on it because the suicide drones in Duke3D were utter cunts and in designing a D4 Lost Soul I'd have to basically make one that's fun to fight.
>D3 Maggot
Most of the new Doom 3 monsters were just melee monsters, because survival horror. I'd have to find a way to make them interesting and make them fit one of the pre-existing monster tiers...

>> No.3894241

Okay, good to know.

>> No.3894243

Wouldn't Grabber essentially be a long range version of Brutal Doom's Pick-Up-Barrels-While-Berserk?
Of course, not that it'd be a good idea to use Mark's code for inspiration.

>> No.3894246
File: 19 KB, 320x200, barrel-test.png [View same] [iqdb] [saucenao] [google] [report]

That's possible, and a good idea, but another piece of the puzzle is the ability to grab projectiles out of the air and fire them back, and that's not something you can fake as easily.

>> No.3894247
File: 12 KB, 307x246, 1462222769976.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3894248

Is there a set of bow and arrow sprites with doomguy hands?

>> No.3894251

Speaking of the Kinetic Mine, i'm watching videos about it and it does some beeping noise before exploding.

It basically works like any other mine ever.

It can also be shot to explode.

>> No.3894252


Oh that's pretty great.


That's also great.

>> No.3894257

one of the weapon ressource packs has a lightsaber you can use to parry (and send back) projectiles

if that can help...

>> No.3894259


>> No.3894262

I don't think he was being serious, my good fellow anon.

>> No.3894294

3 words:
Doom 64 mapping

>> No.3894312

How hard would it be to recreate the Marathon games in Doom?

>> No.3894315

Has anyone here played around with TEXTURES? I want to composite two alpha-mapped PNGs, but the top layer masks out the bottom layer rendering it transparent.

>> No.3894317

>(you) culture

I don't think he can even detect it.

>> No.3894318

Lots and lots of work, but probably less than it'd take to un-fuck Aleph One at this stage.

>> No.3894320
File: 7 KB, 194x260, ac34d2531abb1ea795becdc22c901ef6ac8089ba5814c28ec5e1ac549145812d.jpg [View same] [iqdb] [saucenao] [google] [report]

>All new 9-level episode featuring the cut weapon and maps from alpha and beta screenshots designed to bridge the gap between Doom 64 and DOOM 2016, the "Retribution" episode

now i'm excited

>> No.3894329

>un-fuck Aleph One
Has anyone ever tried?

>> No.3894332

You could probably make a vaguely Marathonesque map and load up Samsara to play through it as the Security Officer

I know Reelism has Marathon monsters in it, as well

>> No.3894336

I can't use any of the files in the OP to get DOOM running on DOSBox can I? I need the original setup files?

>> No.3894340

>make a sourceport which exists as an option to the base game fixes some of the inherent flaws of the original
>remove fixes and improvements because MUH PURITY

I still don't get why a compatibility mode was out of the question.
For all the advanced features and quirks of ZDoom, compat flags and options can let you get pretty damn close to have the game run and feel like the original .exe, if you want to do that.

>> No.3894341

>pretty damn close to have the game run and feel like the original .exe
lol mate.

>> No.3894345

Why do you want to use DOSBox?

>> No.3894346

Well not like Chocolate Doom tier or anything, but you can have stuff like infinitely tall actors and other compat flags toggled, you can have 320x200 resolution, software rendering, you can have original controls, turn off dynamic lights and freelook etc.

To the layman it'll look pretty close, it's mostly the small things which you'd notice if you have experience.

>> No.3894349

you can get shareware exe off /idgames then use patch to upgrade exe to ultimate v1.9. don't ask me for details though. i instead recommend chocolate-doom as improvement over dosbox

>> No.3894350

They gave the quakers ultimates? Dropped.

>> No.3894351

yeah zdoom can be made vaguely similar to original enough to fool Plebby McPlebface

>> No.3894369
File: 11 KB, 447x335, 1450145293338.jpg [View same] [iqdb] [saucenao] [google] [report]

>advocating reverse-engineering Brutal Doom

i can tell you with utter sincerity that this is a terrible, terrible idea

>> No.3894370

I have autism

Is Chocolate EXACTLY the same?

>> No.3894376

Chocolate's goal is to be as close as possible to the original DOS EXE, down to the last weird quirk, just multi-platform. The only real quality-of-life functions it offers are built-in versions of certain external utilities used in TCs for vanilla (DEHACKED, WAD merging etc.) and rewritten netcode to work better under the hood on the modern internet.

>> No.3894378
File: 298 KB, 900x448, Abandon_All_Hope_by_Hjoranna.png [View same] [iqdb] [saucenao] [google] [report]

>use Mark's code for inspiration.

>> No.3894383

>using mark's code for inspiration
Don't do that. The concept is simple enough to execute that it's not necessary.

if you're wanting to make a grabby thing to pick up barrels only, have the grabby thing emit a special projectile, then make new barrel actors that respond specfically to the damage type of the grabby projectile, on hit the barrel vanishes and gives the player a dummy item that causes them to hold the barrel, at which point you could do something simple like left click to throw the barrel super hard and have it detonate on impact, or right click to gently drop the barrel in front of you.

I've been wanting to do a system like this for monsters as well but it'd require some serious fuckery seeing as I wouldn't want to just instantly kill monsters by grabbing them. Maybe.

>> No.3894395
File: 136 KB, 408x335, quack.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3894398
File: 31 KB, 661x716, 1490947516129.png [View same] [iqdb] [saucenao] [google] [report]

I'm just reposting this because I find it fucking hilarious

>> No.3894437
File: 340 KB, 1919x2668, time to kill.jpg [View same] [iqdb] [saucenao] [google] [report]

>taking apart Brutal Doom code

>> No.3894439
File: 17 KB, 247x179, HUUH.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3894442

>G11 mechanism

>> No.3894459

Would you want to try to take it apart and put it back together? Because that's BD code.

>> No.3894462
File: 616 KB, 1920x1080, Screenshot_Doom_20170331_145856.png [View same] [iqdb] [saucenao] [google] [report]

So is the cool D64 Total Conversation intented to be loaded with other wads as well?
I tried it out and it runs but sometimes the monsters get stuck since theyre too big or the player can't pass through because the ceiling is so low.
Also some peeps like the chaingunner have no 64 equivalent.

>> No.3894463
File: 7 KB, 200x200, 29a73a1918af060b33bc9.jpg [View same] [iqdb] [saucenao] [google] [report]

taking that apart and reassembling it would be far easier than trying to unravel the fuckery that is BD

the G11 mechanism has clearly defined parts that aren't interwoven into 27 other parts

>> No.3894480

quaker oatimates

>> No.3894483

>I have autism

Fair enough. So do I.

>> No.3894484

>Would you want to try to take it apart and put it back together? Because that's BD code.

Oh, I've looked through it briefly. Once.
The absolute worst in pk3 structure however are alando1's Temple Of the Lizardmen series and the mods/games of Lilwhitemouse.

>> No.3894487

I'd say you just answered your own question, but the mod IS a work in progress, so...

>> No.3894490

Any reason why /doom/ never talks about half life? Doesn't it also have a sizable mod community?

>> No.3894502

I hope it gets fixed because the D64 weapons feel amazing.

>> No.3894512

There actually ARE modified versions of the PC-only actors in the mod, it just resizes them to be the same physical size as their N64 cousins. No Tchernoborg-enants here.

I've gone through those ports of the Doomsday Doom 64 TC to ZDoom that Mork used as the base for BD64. The horror... the horror...

>> No.3894619
File: 339 KB, 760x1097, dynasty warriors threads.png [View same] [iqdb] [saucenao] [google] [report]

These are always brilliant. When was that one in particular made?

>> No.3894623
File: 322 KB, 1280x720, Screenshot_Doom_20170323_011520.png [View same] [iqdb] [saucenao] [google] [report]

So I've been working on a hell-themed Boom mapset for a while now and got 4 levels finished so far. Comments and feedback would be much appreciated, I might extend this to a full episode later on provided I don't run out of ideas. Should work with any Boom compatible sourceport, tested with Prboom+ and Zdoom.


>> No.3894691

>it IS vanilla doom 64

That is simply flat out wrong. Lots of differences here and there.

>> No.3894705
File: 1.38 MB, 800x600, msx_grenade04.webm [View same] [iqdb] [saucenao] [google] [report]

Hold-to-charge on stuff activated like hexen/heretic inventory items can be done by making a custom KEYCONF bind that also works like BT_USER# which the Throw overlay checks if you're holding.

thanks again for helping me with the TEXTURES issue mikk!

>> No.3894706

Rocket Launcher is alright for me.

>> No.3894708

Why don't you save your setups as shortcuts? Just CTRL-S

>> No.3894721

nice, will try to record something for you when i get a chance

>> No.3894737

Where the fuck is Rise of the Triad?

>> No.3894742

On the "Top 10 Videogames Powered By The Wolf3D Engine" list.

>> No.3894747

Shit sorry I'm retarded

>> No.3894750

>japanese games become popular
>everywhere kids become weebs
>violent video games like Doom/Blood/Duke/Quake become popular
>nope theres no way video games can affect people nope
How do you people live with yourselves

>> No.3894752

Powerslave EX when?

>> No.3894753

Webm threw that nade 0.2 seconds too early, it annoys me.

>> No.3894775

it escaped off the edge of the list lol

>> No.3894778

Haven't made the full charge frames yet.

>> No.3894801

I'm too lazy to do a proper April Fools joke this year, so instead just have a new MetaDoom update.

>> No.3894804

it made kids more edgy, talk about a big change
japanese games made them weebs, not bloody ninjas

like, a year ago?

>> No.3894817

NIce bruv!!!
can't believe you fell for one of his weak trolls. come on son.

>> No.3894828

I'm starting to dislike Evilution.

Having to snipe hidden chaingun guys on UV all the time stops being a challenge and becomes an excersice in frustration

>> No.3894831

Sup bros, completed Doom/Doom 2/Doom 64 at release and i'm looking into playing some wads.

Just downloaded brutal doom 64, what are some good high resolution downloads for this? The HUD/Weapons look a bit grainy.

>> No.3894836
File: 139 KB, 1280x914, tumblr_o22759pF5q1tr83lqo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3894839

It was hard originally when it was a TC as a whole, when i split the maps i still kept the same amount so they are still hard depending of the mod you use.

I was planning a joke as well but nah, i'll pass it this year since my last one was in 2014 anyway.

>> No.3894923

Can DECORATE get the current game's skill without calling ACS?

>> No.3894931

I don't think so, unless you wanna hack in something really awful.

>> No.3894959

>Forgotten Ones
Are these the LS from RoR?
Are they new or did i just didn't noticed them all along?
Do they have new abilities and looks

I need to know

>> No.3894962


>> No.3894973

Ah I missed that, thanks!

>> No.3894981

I meant RoE, fuck

>> No.3894994

please respond

>> No.3895014 [SPOILER] 
File: 124 KB, 800x480, 1490985523781.jpg [View same] [iqdb] [saucenao] [google] [report]

I liked Rise of Rome
Age of Empires Doom when

>> No.3895052

Just installed the latest version of MetaDoom and this showed up:

Script error, "metadoom_v3.2_samuel.pk3:menudef.txt" line 138:
Unknown keyword 'AddOptionMenu'

>> No.3895076
File: 119 KB, 600x495, cakeodemon.jpg [View same] [iqdb] [saucenao] [google] [report]

Its my birthday today :D

>> No.3895084


>> No.3895094

Just had to update my source post, nevermind

>> No.3895117


>> No.3895119

I don't know how.
Can you demonstrate?

>> No.3895121


thankyou. I loved this game and every time I can, I play it.
Thankyou for all this resources.

>> No.3895124


>> No.3895126
File: 31 KB, 370x284, buddy christ.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3895159
File: 599 KB, 1920x1080, Screenshot_Doom_20170331_220719.png [View same] [iqdb] [saucenao] [google] [report]


i have killed everything, been everywhere, there are no fucking keys
everything is locked and the keys are behind barriers and there are no switches nothing fuck

>> No.3895167

What map is that? I'm guessing Going Down?

You need to git gud if you haven't picked up at least one. Picking up all but a couple sure

>> No.3895172

Man, I love Quake 2 and find annoying how a lot of people here hate on it for street cred, but damn, #2? Seriously?

>> No.3895189

About two days ago, it's already been crossposted to plebbit and esreality both of whom apparently still think 4chan is a deep web secret hacker den of van-exploding pedophiles.

>> No.3895202
File: 8 KB, 320x200, ROTT_ImFree[1].png [View same] [iqdb] [saucenao] [google] [report]

obscuro as fuck reference

>> No.3895219

Hellbound is the epitome of tedious

>> No.3895226

Anyone that played Quake 2 mods would understand. SP wise it's nothing special really and just more Quake though.

>> No.3895229

>SP wise it's nothing special really and just more Quake though.
>more quake
Or less even.

There were indeed some fantastic MP mods and a great community.

>> No.3895231

didn't think it was all that obscure for the retro fps thread, but thanks!

>> No.3895234

>retro fps thread
>not doom thread with occasional doom engine related tangents

>> No.3895236

But ROTT isn't Build, it uses a modified wolf3d engine.

>> No.3895237 [DELETED] 

you're playing with a mod. it probably broke the map and locked you out of the keys. it's your own fault, take responsibility.

also, change your damn automap colors if you're going to post screenshots of it. the defaults are awful.

>> No.3895239

>Arachno Spider
>Spider Demon
>Baby Spider
>Ultra Arachno Tron
>Nightmare Arachno Tron
>Cyber Arachno Tron
>Arachno Mastermind
>Advanced Arachno Tron
>Arachno Tron Mark II

If Kinsie starts to work on the Arachno Tron from Doom 64 for MetaDoom, but can't think of a name, he should make a poll with a shitload of names and put them to see which one would get the most votes.

Just some thought.

>> No.3895249

not this again, fuck off

>> No.3895250


>> No.3895271

>that it'd be a good idea

>> No.3895278

That brick texture is usually shit but you've managed to make it look great, nice work

>> No.3895280

It's an understandable knee-jerk reaction for anyone who's ever opened that shit in slade.

>> No.3895310

I set my ControllerType to 3 in the Blood.cfg for the bmouse but now my mouse isn't registering at all. What gives

>> No.3895313

you have to run bmouse.exe as well as blood.exe

>> No.3895318

Wow I can't read.

>> No.3895319

you dont
you set it to run in blood.cfg or dosbox.conf whenever you run blood
look up the guide on steam

>> No.3895325

well you set it to run both in the cfg file

>> No.3895347

The more a shooter plays like Doom, the more likely we are to bring it up, I guess. Half-Life's rather different.

>> No.3895348


>> No.3895349
File: 95 KB, 261x238, 003.png [View same] [iqdb] [saucenao] [google] [report]

>playing nuclear winter for some reason
>get on map 3
>at least this isnt a rehash
>halfway through they just put in e1m1 for no reason, not even as a secret

>> No.3895350


Is that Chinese League of Legends?

>> No.3895351

Pretty sure there used to be goldsource mapping threads on /vr/ a while back. A lot of mods were multiplayer focused (just like Quake) so this general never talks about them.

>> No.3895352

>lara croft with a helmet on
>i'ma fight hell in a bikini

>> No.3895357

no less protection than crash's glowing tights

>> No.3895360

What I've learned is to never, ever play a mod on UV unless the readme file explicitly recommends it

unless it's co-op, then anything but UV is too easy

>> No.3895361

what are some mapsets like going down?

>> No.3895367

i'm guessing uac-issued tights have some kinda scifi shield thing

>> No.3895369

or maybe she's just a slut

>> No.3895371

If you want the elevator concept, there's a single stage in Armageddon Invasion that involves riding an elevator to different dimensions. But it's a Zandronum Invasion mod, so maybe that's not your thing.

If you want relatively tight, enclosed maps like many of Going Down's, though, I can recommend Congestion maps, Scythe 1, and Demonfear

>> No.3895373

I'd love to talk about half life mods. There's a great amount of cool SP ones for it compared to other modding communities

>> No.3895376
File: 55 KB, 636x310, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

I like Half Life 1, most of the weapons are pretty good, Sven Co-Op is also great, except for the throwable crowbar.

>throw crowbar
>team mate picks it up even though they already have one
>it's gone for good

>> No.3895378

it's weird cause hellbound has great architecture but map26 just looks and feels like a shitty oblige map

>> No.3895386

Are there any gameplay mods with a simple combo melee system?

>> No.3895387
File: 25 KB, 500x364, ShrekCosplay.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw my mapset gets played in a video by a popular youtube-guy

>> No.3895390

space pirate

brutal has one too i think

>> No.3895391

The Space Pirate and JohnnyDoom are the ones I can think of off the top of my head.

>> No.3895392
File: 33 KB, 374x450, b43508e800bee422f4c2bf846f29aefbed64f4ff1a9bc9f8dcf11a6e5b644379_large.jpg [View same] [iqdb] [saucenao] [google] [report]

tfw played all 3 of the mentioned mapsets

are the sequels to congestion any good?

>> No.3895410

Watching someone play your maps is so satisfying.


>> No.3895420

>Watching someone play your maps is so satisfying.
that's what i thought, yet the last guy i did a demo for refused to watch it because it was too long. i thought he'd enjoy watching his map kill me over and over again!

>> No.3895424

He doesn't really play the mapset for the maps though. I really ought to finish it.

>> No.3895426

Well he's dumb and stupid and probably straight.

>> No.3895429

i bet he kisses girls, the turbo-faggot

>> No.3895435

Uv with respawning monsters and ammo is best for an open server imo.

>> No.3895446


There's nothing quite as shitty as joining a co-op server midway where the team is halfway through the level, and you spend like a solid few minutes running straight through fucking NOTHING to reach a firefight at the exit. And then you die and have to repeat the entire fucking process.

Don't get me started on those Survival servers where you get to play like thirty seconds, tops, before everyone but like one guy wipes out and then you all spend like half an hour watching this one fucker slowly dissect a slaughtermap until he inevitably fucks up too.

>> No.3895447

this is a blue board anon; that's disgusting

>> No.3895452

I imagine they're more of the same, and I don't mean that in a bad way.

I always liked the gimmick mapsets that imposed strange rules like Congestion and 10 Sectors.

>> No.3895460

agreed, he should kiss cute boys instead

>> No.3895465
File: 333 KB, 1920x1080, axiom.jpg [View same] [iqdb] [saucenao] [google] [report]

i'm available

>> No.3895542

>ICARUSLIV3S did Arac(h)nocide
Aww yeah

>> No.3895604

So I hear you guys absolutely loathe Brutal Doom and people that play with Brutal Doom. What about those using ZDoom for IWADs? Players can snipe enemies from halfway across the map due to the removal of distance limitations. Plus compare the vanilla game with a mob of Pinkies to how players can now just drop over them due to not being infinitely tall or just looking straight down and shooting them all with mouselook? If you hate Brutal Doom for being game breaking, why don't you hate ZDoom?

>> No.3895623

Yeah, people tend to hate long videos. Short attention spans and all that. Makes it hard when your entire focus is trying to show a faithful representation of the experience you had. I like to show the struggles I have with puzzles. One thing that annoys me to no end in your usual video is that someone will just skip to the end, saying they figured it out. Honestly, I am in it to watch you struggle. I know how to play the game, it is more about the personality of the player and how they figure out how they get out of their messes. Honestly I consider that good for a designer as well. What is more important, knowing that I got out of a puzzle or that I was able to figure out the puzzle using the logical clues you set up as a developer? Was I just spamming walls, screaming at my keyboard, and something happened? That is the type of thing a developer should be interested in, can someone who has no idea what your map is about navigate it or is it unfair in some regard?

Honestly, it just correlates to more data. The more I put out, the more you can see what is wrong and figure out how to fix it if it needs fixing (versus say a PEBCAK). Too long? Skip around and find what you like. Too short? Not much we can do.

>> No.3895625

any mapper who actually uses infinite height against the player is a bad map designer. also wtf you can shoot down without mouselook

>> No.3895627

>If you hate Brutal Doom for being game breaking
That's not why I dislike* it, it's because it's poorly designed. I love many other gameplay mods.

>> No.3895634

Mainly because I just haven't gotten to Half Life yet. I am working my way through various shooters and Half Life is just in the future. I will do that after I finish every PWAD made for Doom, get to Quake, then do every level made for Quake. It doesn't help that I keep going back and replaying Wolf3D. That usually takes a few months out of my progress.

>> No.3895635

>So I hear you guys absolutely loathe Brutal Doom and people that play with Brutal Doom.

>What about those using ZDoom for IWADs?
because a source port is completely different from a gameplay mod

2/10 got me to respond

>> No.3895636

I meant specifically in the IWADs or early PWADs prior to the days of ZDoom and mouselook.

>> No.3895637

Well first of all i don't think very many maps are long enough to see the distance limitations in effect which is something like 32,000 map units if i remember correctly.
And honestly, i was never a fan of relying on doom's autoaim, and i can only imagine how bad it is in PWAD's

>> No.3895641

Sorry, I just always hear about Brutal Doom and it feels comparable due to both being gameplay modifications. I mean, if you are playing ZDoom and able to shoot a Chaingunner on some platform 2048 units away, that isn't really how the game was meant to be played initially.

>> No.3895643

>Players can snipe enemies from halfway across the map due to the removal of distance limitations.
Is there even a map in existence with an area larger than 32127 units?

>> No.3895649

That I can agree with. Brutal Doom has action, but it just feels like it lacks challenge. The last time I touched it, the Cyberdemon was a near joke.

>> No.3895650

still applies

i mean i think vanilla autoaim wasn't as accommodating as zdoom's but still it's very rarely an issue.

>> No.3895656
File: 74 KB, 204x200, Surely you must be joking.png [View same] [iqdb] [saucenao] [google] [report]

>finish every PWAD made for doom

>> No.3895657

Where are you getting these large units? Vanilla autoaim limit was 1024.

>> No.3895661

No, I am the most autistic person on 4chan. Either one of two things will happen. I die, or I run out of Doom levels. Either way, I got a lot of Doom levels done.

>> No.3895664


That's the distance limit for ZDoom. Beyond that bullets just vanish.
If we're talking autoaim, that's still limited.

>> No.3895665

The only thing I really like about it are the monster infighting fatalities. Those are pretty badass.

>> No.3895670

It makes the game a bit easier as you don't need to figure out how to hit an explosive barrel. Plus, using the mouse makes E2M8 a lot easier than being keyboard-only.

>> No.3895672

Fatalities? I hate those, lengthy cutscenes before I can get back to killing more demons was probably one of the worst choices actually. I just want to murder and murder quickly, not watch Doomguy stand there and rip apart 1 Demon while a bunch watch on.

>> No.3895673

>or just looking straight down and shooting them all with mouselook?
Do any maps actually rely on this, at all?
I mean, Brutal Doom changes the overall gameplay and affects nearly everything, a change like this would affect...maybe tiny fraction of mapsets and levels?

>> No.3895674

ok? i'm pretty sure kb-only would make any map harder. and doom was always meant for mouse use anyway

>> No.3895675

If CS1.6 counts as a retro FPS, then Ijust made a server.

>> No.3895678

There are plenty of maps larger than 1024 units though, which was the limit for vanilla's autoaim, but ZDoom increased it to 2048.

>> No.3895680

>Plus, using the mouse makes E2M8 a lot easier than being keyboard-only.
Definitely, but do keep in mind that this isn't exclusive to ZDoom because Doom was designed with mouselook as a core feature.

>> No.3895681

also you can't even look straight down unless youre using gzdoom. it's actually more challenging in a way cause the engine doesn't vertically aim for you

>> No.3895683

Icon of Sin gets nerfed. Depending on how often that is used, it could be a problem...

>> No.3895689

I have heard kb-only players tell me in the past how I cheated by playing with a mouse because Doom wasn't meant to use one initially.

>> No.3895690

>Fatalities? I hate those, lengthy cutscenes before I can get back to killing more demons was probably one of the worst choices actually.
I said *infighting* fatalities. I don't like player-on-monster fatalities, but it's amusing when monsters rip each other apart when they infight in melee range.

>> No.3895692

they're retarded then

>> No.3895693

Yes, that is true, but suddenly a Chaingunner on an impossible to reach platform that is intended to injure you throughout the map suddenly can easily be hit.

>> No.3895694

internet tough gamers bullshitting you. kb-only just sounds like a one way street to carpal tunnel. mouse-only is a lot more fun

>> No.3895695


Well, I didn't know that.
I dunno, though, on my personal tier of priority, I don't really consider autoaim limitations to be that big of a deal in terms of how it affects the gameplay. It's nitpicking for the sake of being nitpicking, like the argument between ZDoom's RNG and Skulltag's RNG for the Super Shotgun.

>> No.3895696

That... that is a thing? I don't recall that, gotta check out Brutal Doom again.

>> No.3895697

This sounds like a very minor issue, t b h.

>> No.3895698

>Doom was designed with mouselook as a core feature.

Using a mouse to turn is not "mouselook".

>> No.3895701





>> No.3895702

Are you confusing mouselook and freelook, friend?

>> No.3895704

yeah. barons'll grab zombiemen and chuck them at you. it's pretty funny even if it causes balance issues

>> No.3895707

Its not. The mouse settings in the original setup never even used the term "mouselook"

Disabling mouselook in Quake and GZDoom removes the ability to look up and down, too.

>> No.3895708

That is good to hear. I started to resent myself for playing Doom incorrectly. I tried to load it up and use the keyboard, but it just felt clunky and limited. It is a problem, but I like to look at the pretty details people add in their maps. I just was worried I had been botching my Cyberdemon fights.

>> No.3895712

yeah that's shitty map design. i'm glad shit like that breaks with zdoom

>> No.3895713

Freelook was never an officially used term in any game ever.

>> No.3895714

christ anon, you know what they meant. take your autism pills

>> No.3895715
File: 581 KB, 1600x900, Screenshot_Doom_20170331_213238.png [View same] [iqdb] [saucenao] [google] [report]

>Disabling mouselook in [...] GZDoom removes the ability to look up and down, too.
This is incorrect.
Open up GZDoom, and input "freelook 0".
You can now no longer look up and down with the mouse.

Before trying to correct other people, you might want to make sure what you're saying is correct.

>> No.3895716

objectively incorrect

>> No.3895717

I'm sorry, but using "Mouselook" to refer to mouseturning is 100% wrong.

>> No.3895718

Yeah. RIP.

>> No.3895719

Freelook is used in GZDoom, though?

>> No.3895721

That is good to hear indeed. I felt like a dirty cheater when people would show those .gifs of autoaim not working in vanilla and how it makes things easier. It just made me wonder... how often am I doing this. I try to pistol start levels and challenge myself, but was it all entirely worthless because I didn't do it the right way? Then I have seen how you guys pick on Brutal Doom whenever it comes up, plus I have heard that you pretty much are the elitists of Doom and love to play it on your crt monitors after a conversation on /g/. I just was wondering at this point if I was even welcome or if I was "the enemy".

>> No.3895723

>mouselook: looking left and right and turning around with the mouse
>freelook: being able to look up and down freely

hope this helps, now you know

>> No.3895724

you're supposed to wait for them to kick in before posting again

>> No.3895726

In GZDoom, if "always mouselook" in mouse options is off, you can still turn with the mouse, but can't look up and down.

>> No.3895728
File: 54 KB, 400x352, tumblr_noey6tey8f1up576xo1_400.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.3895729

Except thats still wrong.

>> No.3895730

>plus I have heard that you pretty much are the elitists of Doom and love to play it on your crt monitors after a conversation on /g/.

We're pretty fucking lax in terms of Doom purism, we've got a mixed crowd.
We've got several vanilla modders, we've got several new-school modders, we've got people that play in chocolate doom, we've got people that play in GZDoom.

We mostly pick on Brutal Doom because the design can be pretty goddamn fucking stupid and people worshipping it as the new-vanilla is worse, but ultimately play what you want to play.

>> No.3895732

The problem is the terminology between games. Doom? Freelook. Quake? The console command for looking up and down is +MLOOK. That is the biggest problem, migratory players versus those that are devoted to every detail.

>> No.3895734


>> No.3895737

revealed at last, bonehead

your shenanigans have gone on long enough

>> No.3895739

So which do you believe, the .ini or the text display?
Here's a better question: Does it really matter?

No. It doesn't.

>> No.3895742 [DELETED] 

It does matter because it evidentally has caused a bunch of retards in this threads to think mouseturning = mouselook, when in reality, mouselook and freelook are synonymous.

>> No.3895745
File: 20 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3895747

You guys very obviously do considering a train of defense came at me for correcting one person initially.

>> No.3895748

That is actually pretty shocking to me. I am used to 4chan being the place of being critical of your opinion and having a bunch of parameters of who they don't like (usually "normies", which in Doom language would be someone relying on modern source ports since the casual does that). A thread where people actually respect each others opinions, wow. Especially on a board known for looking down on people who use Emulators.

Hey, I can definitely tease Brutal Doom with you guys, a limit-change feels much more in the lore of the game than rapid-fire machine guns. But if you want to play it, sure go ahead, just like those that play HDoom.

>> No.3895751

But they aren't.
Here, let me repeat this for you, as posted by someone else.

>mouselook: looking left and right and turning around with the mouse
>freelook: being able to look up and down freely

Hope this helps, now you know.

>> No.3895752

Lesson, we don't care if you freelook or mouselook in any source port, but you better get the terminology right!

>> No.3895753

the thing you corrected wasn't even the point of the guy's post. you're just being shallow and pedantic

>> No.3895756

we still call each other faggots and dumbasses and have our rowdier moments

but generally /vr/ (outside of places like the shmup general and castlevania general, which are savage) is a place for people that enjoy video games. we love video games. video games are awesome. you like video games? i like them, too! let's have fun!

>> No.3895757

>I am used to 4chan being the place of being critical of your opinion
Still here, don't worry! But shooting dudes is generally cooler, the specifics aren't really that important.

I play Brutal Doom, but it's fun to shit on it because of all the hype surrounding it as "best mod evurrr".

>> No.3895759

So pretty much the opposite of /v/. Hey, it wouldn't be 4chan if we weren't rowdy sometimes.

>> No.3895761

I'm in the middle of playing through Flashback to Hell, which seems to be a remake of Doom II's first levels. MAP06 is a great map. The crusher/spider mastermind gimmick isn't used very well, but the map has a nice variety of fights despite sticking to only the lower half of Doom II's roster of enemies. There are a couple of encounters that are really memorable due to good pacing and contrast, which is more than I can say for encounters in wads like BTSX and Ancient Aliens which all just go by in a monotonous blur.

>> No.3895762

That is the main problem I have with it. Want to play your mod, fine, but stop forcing every designer to make your mod compatible with it so that we cannot have any custom weapons. It would be like the Risen3d community demanding every level made for GZDoom be compatible for them as well and convertible to 3d.

>> No.3895763
File: 1.27 MB, 640x480, unmouselook.webm [View same] [iqdb] [saucenao] [google] [report]

Let me be a pain in the butt and cite a completely different game!

>> No.3895765

But they are synonomous, because GZDOOM itself fucking treats them as such.

I've never seen a single source port use "mouselook" refer to mouse turning, nor have I seen a programmer in this community do the same thing.

>> No.3895769

Anyone here knows the name of an old fps that had kinda of "furry"(not as in furry fandom thing, normal fur) characters. The characters were like robots with animal implants or something.
The game wasn't as old as doom and the graphics were a bit like Half Life 1/Ut99 or better.

>> No.3895770

And here we see evidence, freelook is the option to go with because mouselook is unreal.

>> No.3895771

We should base every bit of terminology after what Unreal calls things. Life would be so much better that way.

>> No.3895773
File: 304 KB, 650x974, 1474849324042.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey /doom/.

Post the dream mod/mapset you want to make if you had absolutely every ability in the world and could do things without any problems.

Idea dump me.

>> No.3895774

see >>3895747

>> No.3895775

We are talking about Hell, so I guess someone has the right to that information.

>> No.3895776

see >>3895753

>> No.3895778

Have fun figuring out what +mlook in Quake means.

>> No.3895779

see >>3895773
pay special attention to the image

>> No.3895782

Hey, a guy needs to be corrected for being wrong.

>> No.3895783

It'd take maybe three seconds to see what it means, compared to what freelook in GZDoom means?
You're being weird, anon.

It's okay, anon. It's all right to let go.

>> No.3895786

If you mouselook you could see the hot girl to her side. If you used freelook, however, you could see the bird about to poop on your head. Learn the difference.

>> No.3895787

i see a 15 year old asian boy's tiny ass. who cares?

>> No.3895789


>> No.3895791

That's not a boy, that's a girl (trap). Learn the difference. Maybe this is why you get so confused with mouselook/freelook.

>> No.3895792

An excellent analogy, thank you.

>> No.3895793

I want to tap it.

>> No.3895794

Descent in GZDoom

>> No.3895795

big-ass combat-focused zdoom metroidvania using doom 1's setting

>> No.3895796

I would make a killing floor total conversion.

>> No.3895797

Tomboy dating simulator

>> No.3895798

Twisted Metal with Revae's Doomkart sprites, that can work on Zandronum and using weapons from different popular gameplay mods.

>> No.3895801

strife 2

>> No.3895804

I'd like to make a 6dof flying shooty game, like Descent. Except I'd make it in a Wolfenstein-esque setting with gatling guns and nazis in the alternate future.

>> No.3895805
File: 1.02 MB, 1280x1024, Screenshot_Doom_20170331_220206.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3895808

Without resorting to magic, where can I find some sprites for medieval weaponry?

>> No.3895809

Does anybody have the black-and-red vertical of the SKSpine1?

>> No.3895810


>> No.3895812

Witchaven, probably. Or the Fighter's weapons in Hexen.

>> No.3895815

Actually, make that ancient weaponry.

>> No.3895816

My dream would be a chained up 3d modeller/animator I could force to do my bidding

>> No.3895821

I would make it so you would need to survive on Mars. There would be a hunger bar. You can eat zombie flesh, but it slowly turns you into a zombie. Or any other monster for that matter. Think CoC, Doom edition, except for instead of erotic it becomes something where you end up becoming a Demon attacking Mars. You can enter military bases, murder marines, and litter the base with corpses. There would be robots for bosses. Making it to the end of that turns you back to a human, but now one that is despised by his fellow marines, so now you have to hold the destroyed base from a massive hoard of marines and demons, the latter of which also smelled opportunity and come to destroy you. Think the largest slaughter map ever, except the demons include two-headed ogres, porcelain babies with knives, and a pile of guts that crawls around on the ground.

>> No.3895823



>> No.3895824


>> No.3895841

A Metroidvania total conversion.
Or for something smaller, a Robot Enemy-only mod based off Binary Domain.

>> No.3895850
File: 162 KB, 1024x855, screenshot_pc_vivisector_beast_inside003.jpg [View same] [iqdb] [saucenao] [google] [report]

>"Huh I wonder what that is"

>> No.3895858

thanks brah.

>> No.3895860

For some reason nothing makes people want to kill each other quite like Castlevania. I have no fucking idea why.

>> No.3895873

>which is more than I can say for encounters in wads like BTSX and Ancient Aliens which all just go by in a monotonous blur.

Interesting, because I found those two mapsets very interesting and memorable with how they design their encounters, where as I found Flashback to Hell to fall under the fairly generic and overused "classic style gameplay" that we've been seeing since the 90s.

>> No.3895883

>>3895873 (me)
Don't get me wrong. I do like Flashback to Hell. Its great fun. But it never wowed me in a "never seen this before" kind of way that BTSX and Ancient Aliens have.

>> No.3895887

Well I was specifically talking about MAP06. The other maps I've played to that point have been pretty mundane.

>> No.3895912

Reelism single-player story mode, modelled after The Oregon Trail, with you travelling from map to map hunting weird things for food and getting all kinds of horrible butt diseases.

>> No.3895917
File: 1.16 MB, 1280x1024, Screenshot_Doom_20170331_231341.png [View same] [iqdb] [saucenao] [google] [report]

jesus crithe.

Meanwhile, in DOOM land, some ABSOLUTELY BRUTAL is occurring. They're a bit finicky.

Yes, those are people grinders.

>> No.3895920
File: 143 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google] [report]

A first person remake of the MSX-era Metal Gear games, complete with bosses, early stealth mechanics and weapons.

>> No.3895931

Is it me, or is the red key door near the beginning broken?

>> No.3895934

It set a high bar for me as youngin' playing it... Which there were more/better campaigns built for it.

>> No.3895953

A full story campaign for GMOTA, including exclusive areas for the other playable characters.

>> No.3895979


>> No.3895984


>> No.3895985

Is this April Fools

>> No.3895987
File: 2.59 MB, 412x304, 1456996645952.gif [View same] [iqdb] [saucenao] [google] [report]


Dwarf Fortress in Doom

>> No.3895995

Not-Metroid Prime

>> No.3895997

just play daggerfall

>> No.3896017
File: 313 KB, 900x1400, ZombieRECV.jpg [View same] [iqdb] [saucenao] [google] [report]

Ruined urban and city maps with good detail that still fits a Doom aesthetic (Build engine textures are fine, even ideal), as well as industrial and factory maps. Dark and dank swamps would be cool too. I guess basically Lainos, but not as sprawling nor quite as intense in detail.

It'd also have proper zombies (for lowest common denominator enemies), like shambling, slow, rotting, moaning, melee ghouls, who gradually lose bodyparts as they're shot away at. No resurrect state. Imps try to shy away from the zombies, pinkies might eat one to regain health if he's injured.

So basically little health for each zombie actor, and at each 'death' state has them spawn a detached limb as well as a zombie missing that limb, small chance for the zombie to just plain drop (take out the spine and a zombie is worthless, the brain is obvious, etc). Of course they can also be gibbed with explosives (spraying limbs and guts), and can be set on fire. Ultimately weak but their challenge lies in there being a lot of them.

Possessed humans are way more lucid and able, they use guns, spec ops commandos are tough, accurate and may throw grenades (sometimes on death), as well as give a possessed trooper with a machinegun orders to lay down suppressing fire on you (not always working out in their favor, a risk of infighting).
Lots of more dark and sinister looking demons in the style of SUAB

Various cool realistic weapons, centered, reloads are fast but satisfying to look at, rifles and shotguns have ADS, there's a dedicated melee button which calls a different animation for each weapon (bayonet, buttstock, pistolwhip, or just a kick), and a dedicated button for quick throwing a grenade (a grenade that bounces around, and in the style of wwhc-diaz.wad throws around ripping and bouncing shrapnel to make them absolutely devastating in closed spaces). Ultimately no excess of weapons though, most each fills a role. Also some nice sci-fi weapons like a plasma rifle and BFG stand-in.

>> No.3896023

Someone here floated the idea for a "deteriorated" version of Doom with the monsters doing weird shit, so that

>> No.3896030


Here's a partial conversion for Doom. Replaces all the weapons with bows of varying qualities, from superb bows that can be shot swiftly and perfectly, to dubious quality ones that veer off to the side and are difficult to draw back, a machete(placeholder for shortsword) and a knife. A portion of the monsters have been replaced with more fantasy/non-scifi creatures like goblins, mummies and archers. The BFG has been replaced with a somewhat weak God-Weapon that shoots three separate projectiles on both fire and altfire. Might make a titlepic if I feel like it.


>> No.3896042

Actually, nevermind. I was playing in cl2, when its actually a cl9 map. Funnily enough, the map is still perfectly finishable in cl2 despite this.

>> No.3896052

well this is a novel concept, though you might want to consider changing the bow's sprites, maybe replace one of them with a crossbow or something, you also still have the brass knuckles here.

I'd also suggest making each bow/weapon do something different rather than having some bows that are just flatout awful. Maybe one that pierces, one that fires blessed arrows so it always gibs and permanently kills those zombie bastards, but make it so there's a wind up between shots, like the arrow has to charge up and glow before it can be considered blessed

>> No.3896054

The goal was to specifically avoid magical artifacts and spells. The player character is just a simple archer/rogue, who wouldn't know anything about magic, and considers the stuff loud and useless while trekking through caves and corridors. The Magic Idol is the only exception to the rule.

>> No.3896056


>> No.3896058

Fair enough, explosives of some kind then, a small black bomb you can only throw a short distance before it goes boom, always gibs but fuck all for range.

And there's still crossbows you can grab from Realm667, throwing knives might be a good alternative for one of the weapon slots here, I feel like there needs to be a little more difference between your knife and machete/shortsword as well. Keep this up though because I'm 100% down for a low-fantasy style medieval gameplay mod

>> No.3896064

Seems the mummies are invisible? I didn't load hexen or heretic since you said it's a doom mod.

>> No.3896067
File: 321 KB, 1280x720, Screenshot_Doom_20170401_170553.png [View same] [iqdb] [saucenao] [google] [report]

>>3896064 (me)
There's an invisible "Mummy" actor, different to the "[email protected]" actor.

>> No.3896069

Not that, someone copied it from a youtube comment


>"It'd be interesting to see a WAD take on a sort of "Deteriorated DOOM" approach.

>Everything seems slightly off, the wall textures are duller and more plain that usual, the music is less intense and hardcore, and then the monsters act all fucked up and creepy and all of that. Nothing too edgy/creepypasta-tier, but enough to be spooky as hell."

>> No.3896073

ah, literally deteriorated

I misinterpreted that as the game malfunctioning so I thought it was Oom, my bad

>> No.3896085

>"Nightmare is so hard we hid it"
>Nightmare is easier than hard

What did they mean by this?

>> No.3896093

But it doesn't say Nightmare is hard, it says Nightmare is bad. Which it is, because shit's broken yo.

>> No.3896095
File: 14 KB, 145x246, 1464363571832.jpg [View same] [iqdb] [saucenao] [google] [report]

>The shadows are facing towards the sun

>> No.3896107

>play long map/mapset
>make it halfway through
>important thing that is supposed to happen doesn't happen
nah, I don't have any witty reactions to pull off. fucking shit.

>> No.3896116
File: 197 KB, 1421x562, former humans.jpg [View same] [iqdb] [saucenao] [google] [report]

Good fanart of former humans. Source is http://deimos-remus.deviantart.com/art/DOOM-Former-Humans-671667557

>> No.3896149

>>important thing that is supposed to happen doesn't happen
I'm not sure I understand.

>> No.3896150

events and triggers ded

>> No.3896153

Is there a way to make Lost Souls behave like they do in nightmare without having nightmare or -fast on?

>> No.3896156
File: 211 KB, 1429x1071, Aids Cure Revenge.jpg [View same] [iqdb] [saucenao] [google] [report]

Aids Cure: Revenge

Play as an African man with AIDS who has to rape virgins to cure his AIDS.

Based on a true story and designed to spread awareness about the horrible shit that goes down around the world. Some cultures really think that raping young virgins will cure AIDS. Its pretty whack.

>> No.3896158

sure, make a quick decorate edit.

I could whip something up for you

>> No.3896178

Here you go, run this with your wad of choice:

>> No.3896180

>chaingunner isn't abobo

>> No.3896184

>raping young virgins will cure AIDS
>raping young virgins will cure autism

Not so different

>> No.3896185

Ah, whitewashing,

>> No.3896186
File: 99 KB, 347x711, current.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3896187

someone should make an africa map pack for the moonman mod

>> No.3896191

>tfw if the demons invaded right now there'd be demon rights activists

>> No.3896193

really black chaingunner just looks better. he looks like a bootleg tf2 heavy when he's white

>> No.3896194

I always thought it was just advanced rot turning him that hue. I'm also colorblnd.

>> No.3896195

now why would you waste effort on that

>> No.3896202

Thanks man.

>> No.3896213

>try Consolation Prize 64 with Q Beta6
>Keys don't work
God damn it. Good thing Samsara exists and works.

>> No.3896239

New thread.


>> No.3896389


>> No.3896661


>> No.3896725

or autism enough for not adding a OGG compatible loader like Quakespasm or Havok's DP

Name (leave empty)
Comment (leave empty)
Password [?]Password used for file deletion.