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/vr/ - Retro Games

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>> No.5635708 [View]
File: 338 KB, 1920x1080, axiom.jpg [View same] [iqdb] [saucenao] [google]
5635708

>>5635669
I've stopped caring whether something looks like doom. As long as a graphical effect fits with the level geometry, sprites and textures and looks good on it's own I'll probably like it.

>> No.3895465 [View]
File: 333 KB, 1920x1080, axiom.jpg [View same] [iqdb] [saucenao] [google]
3895465

>>3895460
i'm available

>> No.3874245 [View]
File: 333 KB, 1920x1080, axiom.jpg [View same] [iqdb] [saucenao] [google]
3874245

>>3874228
>Experiment with animating the textures overlaid on the expanding circle as well
You mean like the hexagon patterns you often see on shields in video games? That's a really good idea anon.

>In Photoshop you can make a smart object of the textures and tween the scaling from the animation window, I think.
Yeah, I know. I'm comfortable with layer effects and animations in photoshop. Only reason I'm not using it is that I fucked up when applying the crack and I haven't bothered to clean it out and reinstall yet so I got GIMP just to make the shield texture quickly.

Last time I tried gimp was like a decade ago and I've been told it's improved since - fuck that, it's still awful. No layer effects and the gradient tool is physically painful to use.

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