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/vr/ - Retro Games

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>> No.3895773 [View]
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3895773

Hey /doom/.

Post the dream mod/mapset you want to make if you had absolutely every ability in the world and could do things without any problems.

Idea dump me.

>> No.3521805 [View]
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3521805

>>3521745
Depends, some games do them well.

Like in Far Cry 3, where you can do a quick stealth kill on a low level mook who hasn't noticed you (or, if you're fast enough, you could sprint over and stab him before he has the chance to call for help or raise his gun), they'd be pretty fast, typically, taking about a second on average.
There was also special variants and methods, allowing you do double ones, drag someone down from beneath a ledge, pull the pin of a grenade in their belt, to do a stealth-kill on a big and armored mook, or do a successive chain of stealth kills for as long as there were close-by and blissfully unaware mooks (I think I once managed five or six in one go, which is kickass because the game rewards you for longer chains of those kills)

But basically, it was a game where you had special kill animations which fit, and didn't bring the flow of the game to a grinding halt, because nothing stops you from immediately do your next move afterwards.

I have yet to play Doom 4, but from what I recall from the E3 demo, the kills looked reasonably brief, as well as being optional (them being an opportunity to be rewarded for doing something that can be more dangerous, which I think is a good thing for a videogame)

I remember BD had really annoying and drawn out animations, feeling like more trouble than they're worth, and having short-lived novelty.

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