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/vr/ - Retro Games

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>> No.7931448 [View]
File: 44 KB, 270x199, 1361575332744.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

I can't think of a game I'd actually want to try with the Gameboy 2P core, help

>> No.3893924 [View]
File: 44 KB, 270x199, huh.gif [View same] [iqdb] [saucenao] [google]
3893924

are dtwid's lost levels worth playing

>> No.3760404 [View]
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3760404

Doomism would make for an interesting architectural movement.

I'm imagining these sprawling complexes of over-sized rooms and hallways with minimal detail and no apparent practical purpose whatsoever. Occasionally you would run into a mildly representational element, like a twenty foot wall of computers or a 12 foot-by-4 foot concrete slab painted like it's supposed t be a desk,or some oversized blocky abomination that's supposed to be a chair. You'd have these stupidly long windows into other rooms without any glass in between, huge empty doorways, fuck, maybe even have entire rooms filled with water for no apparent reason.

Think about how terrifying that would be in real life.

>> No.1621542 [View]
File: 44 KB, 270x199, 1365955389408.gif [View same] [iqdb] [saucenao] [google]
1621542

Are SMT1/2 hard to play in Japanese?

I know there's an English translation, but i'm going to be playing the physical super famicom versions

Failing that, is there any walkthroughs designed for the Japanese versions?

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