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/vr/ - Retro Games

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7347127 No.7347127 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last Thread >>7328259

Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~


(or Quake, Duke, Marathon, Thief, Deus Ex)

Same thing, in video format:

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
More /vr/ shooters
Doom Shovelware
Fileplanet archives
Doom RPG series
4CHAN DOSPACK + Win98 games (pre-configured):


Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/







>> No.7347131

500ml of /vr/

=== NEWS ===

[1-28] TrenchBroom 2021.1-RC2 Released

[1-28] Quake SM211 released

[1-27] Eternity Engine 4.02.00 released

[1-27] MIDI pack for the Master Levels for Doom II has been released

[1-25]Hellevator Defintive Edition is now on idgames

[1-24]Hell Frontier Episode 1 released for beta testing

[1-21]New Quake Map Jam

[1-18]The Force Engine update!

[1-17]Backwoods demo release

[1-15]Time Tripper, a Doom II episode with custom conent and minor gameplay changes

[1-15]Wrath: Aeon of RUIN Updated

[1-13] vkQuake updated

[1-12] YamagiQ2 testbuild with vulkan

[1-12] Crispy Doom 5.10.0 released

=== PREVIOUS ===


>> No.7347145
File: 445 KB, 1024x1024, Word cloud.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7347159

more like dumb lmao

>> No.7347161

more like I fucked ur mum rofl

>> No.7347167
File: 494 KB, 1920x1080, lkZvTVM.png [View same] [iqdb] [saucenao] [google] [report]

>learn about the existence of follower mods for doom
>check them out
>most of them are weebshit
What the fuck is wrong with you faggots

>> No.7347185

We like cute girls. Your just gay, bro.

>> No.7347208

You need a big strong man to help you kill all the demons, nancy-boy? Or can you handle it and just want cute girls to see you do it?

>> No.7347224

>as opposed to new DeHacked functions, which possibly might.
Uness MBF dehacked changed how certain pre-existing Vanilla/Boom dehacked features worked in ways that would break things, I legitimately don't see how it would affect demo compatibility in any way shape or form.

>> No.7347264

What, do you want a big strong bara man to cart you around and grab your ass?

>> No.7347284
File: 435 KB, 651x455, 1465937798443.png [View same] [iqdb] [saucenao] [google] [report]

>We like cute girls. Your just gay, bro.

>> No.7347298


>> No.7347324
File: 148 KB, 736x939, 1566003401189.jpg [View same] [iqdb] [saucenao] [google] [report]

Fucking Hunter 3rd person game on a Quake 3 like engine with tits and butt jiggle when?

>> No.7347339
File: 6 KB, 226x23, your-opinion.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7347341

Hope this tides you over for a bit

>> No.7347351

Yes, that is correct, you cocksucking faggot.

>> No.7347357

How did they get away with a design like this?

>> No.7347362
File: 91 KB, 560x800, P_lucy.jpg [View same] [iqdb] [saucenao] [google] [report]

It had a something for everyone

>> No.7347368 [DELETED] 

gameplay mods are for faggots

>> No.7347372
File: 154 KB, 421x640, 1566037099166.jpg [View same] [iqdb] [saucenao] [google] [report]

Seeing her on a magazine ingame in Doom3 was really nice back in the day.

Another time, when the most "awarded" was not last of us 2.

>> No.7347381

So what's your favorite?

>> No.7347385

Cool stuff but I dont get it, its just a dude practising 3d?

>> No.7347419

What advantages does VKQuake have over Quakespasm, if any?

>> No.7347427 [SPOILER] 
File: 232 KB, 606x363, 1611872696175.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7347429

Unless I'm misunderstanding the purpose of comp levels all together I think you're mistaken. It's supposed to be the case that demos recorded at each complevel can be run in their respective source port, and vice versa. If complevel 9 allowed mbf actions then demos where certain actions are ignored in the original boom would suddenly work in prboom, causing desync. Failure to recognize mbf code pointers is a boom feature that demos rely on.

>> No.7347432

Its sexy and lewd. The poster wanted some "tits and butt jiggle"

>> No.7347441

Yes it was me. Thanks.

Just asking. Could have been a game.

>> No.7347447

>want to make shitty Quake clone in Darkplaces to grift nostalgiabux like everyone else
>not sure what the licensing and shit allows
Do I just gotta remove all original Quake models/textures/audio/maps and try to reformat any code I lift from other sources? I know about having to make the source available with a final release.

>> No.7347462

>It's supposed to be the case that demos recorded at each complevel can be run in their respective source port
This argument falls flat on its face when most modern pwads aimed at complevel 9 are not in fact made with the actual boom 2.02 in mind. Likewise, modern complevel 11 pwads don't normally work with the actual MBF, either.
And then theres the fact that not all -complevel 2 wads that will not work on actual vanilla doom2.exe because of relying on raised limits of PrBoom or Crispy....

>> No.7347469

Just realised I used not twice on the complevel 2 thing, should be
>And then theres the fact that not all -complevel 2 wads will work on actual vanilla doom2.exe because of relying on raised limits of PrBoom or Crispy....

>> No.7347507

I have mixed feelings on it.
A) Crispy Doom can use the code, but PrBoom cl2 cannot, so demos recorded in Crispy won't play in PrBoom cl2, which could result in my theoretical pwad never getting demos posted on DSDA and never getting speedrun.
B) Just because Crispy Doom can use MBF codepointers doesn't mean everyone else should. It's in the term: MBF codepointers

I'll probably just map with limit-removing compat since I can't into scripting anyway, but will "officially" be -complevel 11 or 17. I'm trying to find a list on the differences between them all

>> No.7347529

One thing to point out is that Boom style dehacked already works in both cl 2 and Crispy. So I really don't see why MBF codepointers in lower complevels is even an issue at all, when theres already a precedent.

>> No.7347539

May as well just ask for a new Turok with a female lead (and done better than that Turok 3 trash). Probably would result in the same game.

>> No.7347551

Sure. But with Hunter.

>> No.7347560
File: 10 KB, 200x199, 257.jpg [View same] [iqdb] [saucenao] [google] [report]

>you can see your tits in first person
>similar to that one Jurassic Park game, you look at them to check your health, but instead of a tattoo of a heart, it's based on the amount of tit jiggle
>the less your tits jiggle the lower your health is

>> No.7347565

Removed framerate limits without breaking physics like Quakespasm-Spiked. Runs on Vulkan, so it can run more complex maps on lower end hardware. Can run the biggest Quake maps better than QSS.

>> No.7347573

lol you're gonna make shit if you have to ask. good luck faggot

>> No.7347579

I wonder who's face that is.

>> No.7347583

real previous thread >>7337741

>> No.7347607

I am still very fond of trespasser for some fucking reason.
I think its the simulation angle of the game.

And its comfy. It also opened my mind to what games could be. To the point Max payne 2 and HL2 did not really make me that amazed by physics.

>> No.7347619

you know that classic doom 3 styled pinky spriteset, that removes the eyes and gives it metal legs?
the removed eyes parts look more like a layer of skin pasted on it

>> No.7347638

MP2's physics are pretty bad. Shotgun knocks guys off their feet in 1. In 2, they fall over like Remedy forgot to give it strength. Funnily enough, HL2 actually got this right. Damn fine shotgun kills.

>> No.7347641

please just jerk off before you post I love huge titty huntresses just as much but you don't need to be rock hard every time you play a game

>> No.7347642

HL2 had nice ragdolls while being such an early game, some guns make them a bit flimsy however.

For some reason I still prefer hand made animations for deaths.

>> No.7347647

I am not asking for that. What fucking assumption is that?

>> No.7347650

>the less your tits jiggle the lower your health is
I think that would be less than easy to read at many times during gameplay. Just have a normal HUD, and then let you tilt the view down to look at the titties if you want.

>> No.7347660

The tit tattoo is still genius. But in 3dr person yeah just regular hud.

>> No.7347663
File: 1.56 MB, 1920x1080, q2_0001.jpg [View same] [iqdb] [saucenao] [google] [report]

Citizen Abel series had some stuff that i think Q1 mapping came to have many years later outside a few mappers doing stuff like that using backporting or using magic like the doom mod

>Epidode 1 had a train level that was only seen later in Quake 1.5
>Episode 2(pic) has a Thief esque level and a rotating map at the end, also well made cutscenes, though buggy on yamagi due to forced 1st person, when it shouldn't.
>Episode 3 is literally starcraft 1 with a well done intro sequence on the fucking engine and sounds.
>Episode 4 is literally thief again but deus ex shenanigans in it with chaingun turrets well made platforming.

its strange how old Q1 and Q2 maps had some interesting shit like this in the past, but nowadays, mappers outside doom doesn't like doing that, the most recent that i can think of for Q1 is Ter Shibboleth, and it was great.
Even HL1 had cool shit like this with some maps

>> No.7347665

Attention, tourist! You have ventured outside of Reddit-controlled territory - horny police has no jurisdiction here! Turn back before it's too late or face consequences!

>> No.7347694

Honestly, I think the heart tattoo in Trespasser was just a halfbaked gimmick to show off all the physics stuff they were trying to do, I doubt a whole lot of thought went into the concept beyond just having it.

>> No.7347706

coomer b gone

what other possible reason could you have for wanting to play as a huge titty bimbo with her pussy out if not because she's hot and makes your dick pop off

>> No.7347713

Man you are dead inside anon. I am sorry life is so painful for you.

>> No.7347724

What are some MIDI songs with this kind of ominous/melancholic feel?

>> No.7347726
File: 862 KB, 1920x1080, Screenshot_Doom_20210110_191255.png [View same] [iqdb] [saucenao] [google] [report]

it's not like i don't do the same shit but i am willing to admit i do it for the boobas and am a horny retard

>> No.7347731
File: 1.07 MB, 1545x869, coomer, greg.png [View same] [iqdb] [saucenao] [google] [report]

nofaps leave, this is a coomer neighboardhood

>> No.7347734

Ter Shibboleth is really something. It doesn't get the attention it deserves. If you want more ammunition against celephais, Ter Shib was the target of a ratings raid wherein certain members of func_msgboard rated it one star.

>> No.7347740

Coomer pride world wide

>> No.7347742


>> No.7347752





>> No.7347759

Man you're acting like a bigger faggot than that guy, that's quite a feat.

>> No.7347760
File: 50 KB, 395x110, dead inside.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7347764

Blood question pls
I got Blood: Fresh Supply but apparently there's a graphics issue with integrated graphics chips (Intel HD 4000) that the devs can't or won't fix.
Someone suggested using NBlood or BloodGDX, does anyone know if those have any issues with Intel graphics at all or should I be good to go with those? And can I just dump the files from Fresh Blood?

>> No.7347781

>coomers would sacrifice first-person to see low-poly tits more easily
For shame

>> No.7347782

Try them out and see if it goes on your hardware right


>> No.7347786

What can I say I like Heretic 2.

>> No.7347798

You don't need to move the files. NBlood will autodetect the directory, and for GDX you just tell it where to look with the ... icon

>> No.7347808

Sick, thanks guys.

>> No.7347819


>> No.7347825

try both ports to see which you like. i haven't played blood in a long time but from what I remember, I prefered NBlood because it could play the digital music packs, and because for some reason the in-game sound effects sounded better. GDX has customizeable difficulty settings though so you can play with maximum monsters but not instantly die to hitscan attacks when you peek a corner

>> No.7347862

Cannot unsee it (°_°)

>> No.7347863
File: 95 KB, 800x600, shot00.jpg [View same] [iqdb] [saucenao] [google] [report]

WTF is this vavoom and k8vavoom shit

>> No.7347881

those 1st person models were originally Quake 2 models and then Q1

>> No.7347886

>Boom style dehacked already works in both cl 2
I didn't even know this.
It seems prboom mostly prioritizes support for demo playback one way, and you can't simply assume you're new demo's will work in old source ports. If that's the goal then there's no reason I can think of why those actions should be cl11 specific. It bugs me that there's no "chocolate boom" source port to accurately asses actual boom comparability though.

>> No.7347892
File: 99 KB, 512x512, TNTEvilution map 31.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7347894

Were they simply jelly over the GOATness of that map design, or just got butthurt because its author wasnt really into mentaly ill fags with butchered genitals od something?

>> No.7347896

What, do you not have friends? There is another way to beat this map without the yellow key.

>> No.7347902
File: 1.34 MB, 1920x1080, q2_0000.jpg [View same] [iqdb] [saucenao] [google] [report]

explain this shit, i kinda wish to know more, and all that is remember is them seething over 1.5 due to the train stages and the bossfights.

>> No.7347917
File: 27 KB, 680x383, c42.jpg [View same] [iqdb] [saucenao] [google] [report]

I am quite alive, working my armstrength to better play FPS.

Are you playing the unpatched .wad? The yellow key is accidentally tagged not to spawn in singleplayer. Team TNT actually caught this and submitted an update to iD many months before Final Doom was published, but for whatever reason they never added it.

Your options are to either cheat (because let's face it, the map is broken), do a speedrunner maneuver to get on top of that throne, or to just close the game, apply the patch, and start the level over.

>> No.7347923

Without too many specifics but you can piece together most of it, two mappacks came out the same month as Ter Shib, and the lead behind both of them rated it one star. Later on, he got other members of func_mgsboard to rate it one star. This was in an effort to drag away attention from TS to his mappacks. Word got out and these ratings were later retracted thanks to quaddicted's admin calling them out on their shit.

>> No.7347931

this is some doomworld and newdoom levels of scummy shit

>> No.7347935

Spirit always came off to me as a levelheaded guy. Dude just cares about Quake. Glad he sorted it out.

>> No.7347972

That is slimy, did he at least get punished for it?

>> No.7348000

If I say anymore I risk revealing who I am. Soz. Not everyone there is like that is the last thing I'll say.

>> No.7348019
File: 58 KB, 300x194, skin2.png [View same] [iqdb] [saucenao] [google] [report]

so here is a small defect with yamagiq2 and even kmquake2
the source ports uses Baseq2 external assets instead of the mod's own stuff
therefore, stuff like reskinned weapons and units aren't loaded unless they are in tga or png format, since the external high res assets command ignores the pcx files, even if they are external.
You need to convert all of them into TGA to make it work...

>> No.7348097
File: 2.06 MB, 1920x1080, q2_0009.jpg [View same] [iqdb] [saucenao] [google] [report]

this is citizen abel episode 3 intro

>> No.7348128

Outing myself as a newfag to boomer shooters I guess but
Is doomworld a cabal? The file repository is pretty good and the Cacowards seem well earned, but that kind of thing is also obvious infiltration bait.

>> No.7348136

>Is doomworld a cabal?
In some ways, I guess you can say that. In a lot of other ways, nobody really gives a shit except the particularly autistic people griping about nonsensical faggotry.

>> No.7348137

You should ditch calling them boomer shooters, that's marketing garbage. They're just old FPS games. The mod source is La Tailor Girl, and Doomworld drama faggotry is best disregarded.

>> No.7348161

evilution secrets are filtering me bros.
i thought they were supposed to be fun to find.

>> No.7348186

>That is slimy, did he at least get punished for it?

No. Fairweather controls the Quake mapping discord so no one was willing to speak out against him. He did apologize but his one star review is still there and he makes sure Ter_Shib stays out of the spotlight, such as the slipseer twitter which he also controls.

>> No.7348192

That is one of the assholes who started all of the fracturing years ago.

>> No.7348229
File: 29 KB, 640x295, dg.jpg [View same] [iqdb] [saucenao] [google] [report]

>boomer shooters

>> No.7348231

I knew he was a faggot the moment I saw him shit on a map that was linked on here. The furfag avatar doesn't make things any better.

>> No.7348234

It's La Tailor Girl.

>> No.7348238

It's a cringe term but it contains more information, if you say retro FPS that could mean anything, for instance CS1.6 is a retro FPS but not a boomer shooter.

>> No.7348245

You should ditch referring things as cringe too.

>> No.7348258
File: 955 KB, 1920x1080, q2_0007.jpg [View same] [iqdb] [saucenao] [google] [report]

Part 2 of Citizen abel episode 3 throws you right into a car chase.
Btw it would be interesting to port all of SiN's vehicle code into Q2, but i think gloom does that already.

>> No.7348259
File: 479 KB, 750x478, cringe.png [View same] [iqdb] [saucenao] [google] [report]

That's not very based of you.

>> No.7348265
File: 883 KB, 1920x1080, WhatAboutBob_0000.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7348281

>boom boom pew pews

>> No.7348290

>It bugs me that there's no "chocolate boom" source port to accurately asses actual boom comparability though.
I dunno what you mean. First, Boom IS a source port. Second, this statement directly contradicts this:
>you can't simply assume you're new demo's will work in old source ports

You wish you could accurately test things in Boom, but you can't expect new demos to run in Boom?

Anyways, like Fabian said in the Woof thread:
>Nowadays, "boom compatible" means PrBoom+ with '-complevel 9'. Nobody bothers to check maps with the original ports anymore.
>It's high time people realize that "works with PrBoom+ -complevel 11" does not mean "MBF-compatible". Especially, since PrBoom+ has derived central parts of its patch and texture processing code directly from ZDoom.

>> No.7348292

>for instance CS1.6 is a retro FPS
it's not.

>> No.7348308
File: 517 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

>10 year old game

>> No.7348310

>doom legacy 1.48.8

>> No.7348312


mtpain posted a butthurt video where he admits to savescumming

ha ha ha

mtpain: since you're ctrl-f'ing here, look, it's fine you play like that, but the complaint is that it colors your difficulty and quality views on maps.

>> No.7348313

Legacy was trully something, and graf ruined all of it out of spite

>> No.7348314

it's old enough to drink and runs on goldsrc, to most people it's retro now

>> No.7348315

it is

>> No.7348320

Was? A new version just came out. Or are you saying GZDoom stole Legacy's thunder? I saw this in the source ports page and I couldn't understand the point of it, but if it's from 2003 then that makes sense, it's like a console that lost the console wars and got forgotten about

>> No.7348328

more like he stole everything from legacy and made it worse.

>> No.7348332


no one fucking cares about e-celebs

ha ha ha

mtpain: since you posted this, look, it's fine you have to shill, but the complaint is that no one cares

>> No.7348340 [DELETED] 

Anyting past 00's can't be considered retro by definition.

>> No.7348345

Dude I could've told you that. Look at the pace at which he played all those megawads. You don't blindly beat every map twice doing pistol starts and no saves at that rate. I played Valiant blind pistol start no saves and by the end of it I was averaging less than one map per day; you just get burned out and it becomes a chore

>> No.7348348

Alright. Dumb question. Is there any weapon wad that has the G3 automatic rifle in Doom?

>> No.7348367
File: 385 KB, 1920x1080, gAOO6S9.png [View same] [iqdb] [saucenao] [google] [report]

what happened to simploo?
he used to post doom 2016/eternal sprites but now he's gone
pic unrelated, source is https://forum.zdoom.org/viewtopic.php?f=4&t=15080&start=31380#p1059916

>> No.7348370

This one has an M16A2 >>7346140

>> No.7348378

Thanks. But that's not what i'm looking for.

>> No.7348425 [DELETED] 

haha it's really not

>> No.7348428

Yes it is.

>> No.7348429
File: 38 KB, 500x374, 1610730521474.jpg [View same] [iqdb] [saucenao] [google] [report]

It's been 21 years.

>> No.7348431

What does Legacy do better?

>> No.7348441


>> No.7348465

3D should be the cut off.

>> No.7348483

had split screen iirc

>> No.7348485

nigger doom is 3d

>> No.7348486

What else did it have?

>> No.7348490


>> No.7348504

Why don't more ports have this?

>> No.7348507

I do not understand blind pistol starts
pistol starts, sure, fine for a challenge, but blind? like you say it just sounds like a chore

>> No.7348509

Because they have LAN and netplay support instead?

>> No.7348510

If it's a short map, you might as well.

>> No.7348512

It's not.

>> No.7348514

I dunno. Bunch of bad screen effects, water... I haven't played it in like 7 years.

>> No.7348520

Cope and seethe.

>> No.7348521

Hey, at least the doomnity port does. Pretty neat.

>> No.7348534

once I finish the "canon" of doom .wads, are there any must play starting points for custom .wads? I'm going through 2 in crispy and it crossed my mind since it's coming up

>> No.7348551
File: 3.68 MB, 1543x4500, 708cb7a258c16312b83b269741d76f1037cdad5b.png [View same] [iqdb] [saucenao] [google] [report]

Picrel has some good suggestions. After that, maybe Cacoward winners. Inevitably some really good maps will slip through the cracks, just gotta see what people speak highly of.

>> No.7348552

Scythe and Scythe 2, perhaps?

>> No.7348559

You could just play whatever looks interesting to you. Welcome to 25+ years (and going) of usermade content, a lot of it ranges from decent to fantastic.

>> No.7348570

>Welcome to 25+ years
In a way I'm disappointed I slept on Doom for most of my life, and I definitely missed the experience of a lot of it while it was happening, but at the same time, discovering this massive treasure trove, feelsgoodman.

>> No.7348580

As a wise anon once said, the best time to plant a tree is 20 years ago, the second best time is today. The fact that you don't have 25+ years of experience means that you'll have a different perspective on a lot of things, which can be good in a lot of cases.

>> No.7348582

>map 32 has a yellow key but no door to use it.
What did Casali mean by this?

>> No.7348586

Might have forgotten to lock one of the doors, might have forgotten to remove the key after changing some part and making it not require a key anymore.

>> No.7348609
File: 152 KB, 960x540, Screenshot_Doom_20210129_054746.png [View same] [iqdb] [saucenao] [google] [report]

>> No.7348610

>different perspective on a lot of things
I was shocked at how well the core mechanics aged, actually. Granted, this was in GZDoom, and I prefer Source games to anything newer than that, so I don't have Zoomer taste, but it's a great game completely regardless of time period.
>not Zoomer

>> No.7348620
File: 1.25 MB, 1111x970, Sandy Petersen's review of Ken's Labyrinth Nov93.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7348630

Give it a try with Crispy Doom sometime, then you can use the mouse turning easily without having to use a hack to turn off the forward and backwards movement like with Vanilla/Chocolate, as well as the option of having Run/Walk as a toggle, in stead of having to hold it down. It also has some nice cosmetic small things like double resolution and color corrected blood.

Anyway, yeah, Doom really holds up very well still as is. The only parts of the original games which I think isn't endearing is said mouse movement, as well as 'infinitely tall' monsters, but I can largely tolerate the latter. Even a lot of the less good old console ports are pretty fun honestly, but I also play in GzDoom most of the time.

>> No.7348631
File: 7 KB, 267x323, 1610642530788.jpg [View same] [iqdb] [saucenao] [google] [report]

>Your initial weapon is what appears to be thrown hunks of meat
Do you actually throw fucking meat in Ken's Labyrinth?

>> No.7348641

>has an X, Y, and Z-axis
>not 3D
t. petersen

>> No.7348658

That thing is so goddamn out of date

Also, what ever happened with the anon that was making one of these for modern throwback boomer shooters like Dusk, Ultrakill, etc? Still working on that?

>> No.7348662

base lemonade

>> No.7348669

Best Quake 1 multiplayer maps aside from DM4 and Aerowalk?

>> No.7348673
File: 162 KB, 839x630, dims.jpg [View same] [iqdb] [saucenao] [google] [report]

>January 29

>> No.7348678

Happy birthday Duke!

>> No.7348680



>> No.7348682

I think most Doom veterans here would agree that UAC Military Nightmare or really any wad of the Terry anthology are must plays

>> No.7348685

Oh absolutely, having Santa fuck your ass is an experience that every Doomer needs.

>> No.7348697
File: 495 KB, 512x512, Duke-Nukem-2Large.png [View same] [iqdb] [saucenao] [google] [report]

No FPS one liner will ever top your delivery of "EAT SHIT AND DIE". Happy Birthday Duke.

>> No.7348714

Companion mod update when

>> No.7348720

"Classic Shooter" term has a flair of classy vintage
"Boomer Shooter" term has a stench of /v/-tardation

>> No.7348727

At some point I seriously considered making a high rez Lusty Argonian Maid follower

>> No.7348729

Go away Nambona.

>> No.7348746

Wrong last thread you faggot
Real last thread >>7337741

>> No.7348748
File: 1.49 MB, 834x858, 1611606757722.png [View same] [iqdb] [saucenao] [google] [report]

Duke...easy on the burgers

>> No.7348753

I wonder how many people have learned to mod over the years because they were thirsty for lewd mods.

>> No.7348781

Scythe will forever be the best pwad to introduce to new doomers. Everyone's played it too so it's like a shared cultural experience. It was the first one I played and it's still my favorite. I'm not saying it's the best wad ever or funnest even but it's still my favorite.
Other two must-plays are valiant and preacher.wad.
Don't download a bunch of maps at once. You end up with way too many that you will virtually never get to play. If you must download something in case you forget it later just keep the zips unopened somewhere

>> No.7348790

Doom is a 2D game rendered in a 3D environment

>> No.7348802

actually, it's 1.5D.

>> No.7348817

Are you gonna play Final Doom? I skipped that desu but I can use the excuse of I played it as a kid. Plutonia can be good but there's just too much stuff to play

>> No.7348831

just because sandy misspoke doesn't mean you should spread nonsense

>> No.7348840

>some retard on 4chan thinks he's smarter than somebody who actually worked on the game
Yeah, I'm taking Sandy's word over yours, zoomer.

>> No.7348841
File: 461 KB, 1920x1080, dukee.png [View same] [iqdb] [saucenao] [google] [report]

Happy Birthday, Duke. Your game still fucking rules.

>> No.7348847

Blood is at its best when you're struggling with ammo and have to be careful like ep1, when you have enough ammo you can go q3 in that game it's shit

>> No.7348858
File: 582 KB, 1920x1080, satan.png [View same] [iqdb] [saucenao] [google] [report]

ngl I'd give that a try

raises hand

pic related

>> No.7348860

You should ask him directly on twitter. He's pretty responsive.

>> No.7348897

Happy birthday Duke

>> No.7348916

How do I export sound files from Duke Nukem 3D's GRP file?
I downloaded Wombat, and I am able to extract the .voc files in the "Sounds" directory (although only one at a time fml) but VLC doesn't play them, and I don't know which way to import them into Audacity via "raw audio" that makes them correct, they are all somehow distorted.

>> No.7348945
File: 304 KB, 691x454, En2JOPBWMAEcrpa.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of Sandy's Twitter:
>I built my house (using Doom bonuses) while working on Doom 2. Doom 2 level 16 The Suburbs has a number of different structures. One is my house. Another is the house I grew up in - this is that one.
Pic related. How the the fuck is this a house?

I never understood why his city levels were so weird and abtract when HACX (granted with 3 years hindsight since Sandy) has very convincing office buildings and city streets.

>> No.7348949

Forgot to link to tweet

>> No.7348951

I don't think it's the entire house, just the porch on the other side, and the main living room.
iirc that house also has two floors in real life.

>> No.7349035
File: 807 KB, 1920x1080, makeitstop.png [View same] [iqdb] [saucenao] [google] [report]

Hell Frontier Anon, I was just thinking about how solid your maps are without relying on gimmicks or new textures and then you pull this shit. It's loud, too

>> No.7349116

One less likely, but more interesting possibility, is that it was included specifically to waste time and trap the player.

>> No.7349127

Alien Vendetta

>> No.7349139

For The Citadel map, was it intended you do not need to get all keys, or did they fuck up the space and accidentally allow you to finish the map with only 2 keys?

>> No.7349147

Outdated crap

Play Eviternity

>> No.7349154
File: 137 KB, 623x527, 1611689942247.png [View same] [iqdb] [saucenao] [google] [report]

>Outdated crap

>> No.7349157

>Outdated crap

>> No.7349161

>Three of the most influential megawads
>calls them outdated crap
>proceeds to recommend a megawad that literally follows in their footsteps.

>> No.7349171

Should I go Vanguard > Lunatic > Valiant, or Lunatic > Vanguard > Valiant to understand the Skillsaw saga. Or does it not matter which order?

>> No.7349186

Vanguard came before Lunatic, so Vanguard > Lunatic > Valiant

>> No.7349187

>so you can play with maximum monsters but not instantly die to hitscan attacks when you peek a corner
Isn't that well done? Or does it have less monsters than extra crispy?

>> No.7349235

influential =/= good in present time

>> No.7349236

You're in /vr/ talking about a Doom wad, you really need to justify why they aged poorly if this isn't just bait.

>> No.7349265

Prettier levels =/= better/different gameplay
If you can enjoy Eviternity's gameplay, theres absolutely no reason you can't enjoy Alien Vendetta or Scythe 2.

>> No.7349269

It's FAIRWEATHER? What a fucking asshole. I actually like his maps. I can't believe it. Jesus. Fucking cunt.

>> No.7349271

yeah i'd like to hear how av doesn't hold up, I replayed it just last month.

>> No.7349273

What a mess!

>> No.7349305

Did you know Doomguy sounds like Caleb

>> No.7349323

Unless you're talking about wads like Hell Revealed, Scythe 1 and 2 and Alien Vendetta are still worth checking out nowadays.

>> No.7349326

Sounds like a mix between and Caleb and the Ranger lines they re-used for QC.

>> No.7349331

What do YOU consider to be a Retro Shooter/Boomer Shooter?

>> No.7349349

I played through Eviternity on HMP continuously with saves, and I don't remember it at all. I remember I read East of Eden in high school and there was a part about how some people skim through books like skimming across the ocean, and some people dig through a book and come out with it on their face and hands

>> No.7349376

return to castle x

>> No.7349383

Blind pistol starts is fine. Most maps are generally designed to be doable from pistol start. In fact, some mapsets like Sunlust have most encounter setups specifically designed with the expectation that the player pistol started to get the full effect of the presented challenge.
What people shouldn't be doing blind, is saveless. As that can potentially negatively impact your experience into a frustrating one, especially with ultra hard and/or ultra long maps.

>> No.7349401
File: 563 KB, 1920x1080, Screenshot_Doom_20210129_124136.png [View same] [iqdb] [saucenao] [google] [report]

I don't think I wanna go down there.

>> No.7349409

You will go down there, and you will give me the name of those mods you're using.

>> No.7349410

how the fuck do i find out what the difference is between complevel 11 and default prboom

>> No.7349418


>> No.7349423

Holy based, what is this?

>> No.7349428

That's Bullet Eye, played on Alfozone.
Not sure if cool sword is in stable build, yet.

>> No.7349435
File: 7 KB, 666x311, unknown.png [View same] [iqdb] [saucenao] [google] [report]

>3/4 view player head model
I've seen this before from Treasure Tech too, but I wanted to ask which is more aesthetic, front facing head model or 3/4 facing head model?

>> No.7349442

I found it:
All of the bugfixes are right there in the news post. For example, Boom introduced a bug that causes you to reload SSG even with 0 ammo, MBF inherited that bug, and later down the line PrBoom fixed it. It's a ton of shit to sift through and seems to mainly include technical information unrelated to gameplay. I'm curious why no one makes complevel 17 pwads for example, since they don't run in actual Boom or MBF anyway. I'm thinking about what complevel or source ports to target for a map

>> No.7349448

Well in this case it looks fantastic but I think there would be some of the "Doom essence" lost if every Doom hud was like this.

>> No.7349470
File: 104 KB, 1067x1050, 519d1131f2896ebac94cf5406ddf2b73c08f53f05d339c16488ed53dd77afbff.png [View same] [iqdb] [saucenao] [google] [report]

boomer shooter is whatever indie shit is trying to imitate old shooters like doom or quake. retro shooter is literally just retro shit. anyway gmota is the best doom mod.

>> No.7349507

Who are the most insufferable doomworld regulars?

>> No.7349509


>> No.7349519
File: 39 KB, 680x634, 1580616331045.jpg [View same] [iqdb] [saucenao] [google] [report]

Kek'd and also true

>> No.7349538

Alright, nBlood seems to be running! Excellent.
This game is hard! Is it meant to not have a crosshair? I left it disabled by default but lining up shots is tricky.

>> No.7349578

HROT comes out today

>> No.7349614

Whats the most retard-friendly map editor for Quake1 and how can I add the missionpack content to make the stuff I want to do less boring (most importantly the multi-rocket ammo)?

>> No.7349619

I just played ad_sepulcher and holy shit what a fucking map. can't believe I didn't play arcane dimensions until now, this shit is amazing

>> No.7349705

trenchbroom, its in news post

>> No.7349710


>> No.7349719

Nine Inch Heels

>> No.7349740

Nice, I like this "Quake in Czechoslovakia" setting, I'm hoping there will be more horses wearing gasmasks

>> No.7349792

nice original idea

>> No.7349803

Hey Kegan

>> No.7349806
File: 557 KB, 1199x400, 1547998608384.png [View same] [iqdb] [saucenao] [google] [report]

Rank em
Sword > Mighty Foot > Pitchfork
Mighty foot has the advantage of being able to be used while using ranged weapons but ohk sword is irreplaceable
Flare gun > shuriken > pistol
Flare gun is the only original one
Sawed off shotgun > riot gun > shotgun
Riot gun just doesn't feel satisfying to use to me while right clicking with shotgun in blood is extremely satisfying
Tommy gun > chain gun > uzi
Tommy gun with akimbo feels satisfying, chain gun feels accurate and fun to use to me, while uzi not accurate or satisfying
Missile launcher > napalm >rpg
You just can't beat launching nukes
Grenade launcher > tnt > pipebomb
Nade launcher has insane range and radius in explosion, you can take out whole rooms with it
Shrink Ray > spray> sticky bomb
Shrink ray is really good and pretty creative. Spray is shit and sticky does way too low damage
Railgun > devastator > tesla
Railgun I think is closest you have to sniper in these old games, and I like sniping
Guardian head > life leech > trip mine
GH is absurdly powerful and one of the few weapons with 3 attack modes
Voodoo doll > freeze thrower > ripper heart
RH sounds interesting but its weak AI usually makes it useless for me. VD feels powerful and interesting while I like the way frozen enemies look and shattering them

>> No.7349829
File: 139 KB, 600x1061, knight gun.jpg [View same] [iqdb] [saucenao] [google] [report]

That's not me, you ding dong. I think the best Doom mod is Project MSX, the author was either an alien or a time traveler because that fucking mod still outclasses a lot of mods to this day.
DAKKA is good too.

>> No.7349836

>Project MSX
Man, if only the author didn't disappear.

>> No.7349841

That's why I think he was an alien or a time travler. He showed up out of nowhere, dropped a fucking banger of a mod, vanished for a few years, came back and improved upon it further before just never being heard from again.

>> No.7349875

i still wish to know which wads are that with the Arena daggerfall sword and chess floor

>> No.7349884
File: 18 KB, 480x360, screen shot29284.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey /doom/

Just released the 3-map demo of the 32-map megawad I'm working.

You can download it here: https://jmaa.tv/mindprison-project

>it's free
>it's harder than Plutonia

>> No.7349885

i still wish to find the full version of the Duke64 port, its the best one.

>> No.7349887

If memory serves right, the sword was part of a really really old version of Demonsteele, like when it was first being worked on.

>> No.7349889

Do i need the DoE and SoA expansions installed to use their custom resources?
I want to mod the Centroid scorpions so they will shoot LavaNails, is this even possible with no coding skills?

>> No.7349908

I just stole the mod DL link form WhamNinjaMolehill's playthrough vid:
Includes a demo of TotalMeltdown TC for Eduke32

>> No.7349915

What do I need to run it on?

>> No.7349919

I didn't say port, i said Theme
Duke 64 and Zero hour Theme are the best ones, but sadly no one has ever found a Full version of it

>> No.7349929
File: 758 KB, 1920x1076, DOOM0007.png [View same] [iqdb] [saucenao] [google] [report]

Just released this beautiful Plutonia baby into the world. It's a 3 map demo, so see if you enjoy it.

>it's free
>it's harder than Plutonia


>> No.7349932

Pretty much a limit removing port just in case.

>> No.7349954

There is actually a resource for that. I'll write it out in full in a bit. To do what you want right now the way you're describing it would need QuakeC. There is a resource to bypass all that.

>> No.7349982

Eternal working maked id

>> No.7349987

Linguica. Ultraliberal asshole.

>> No.7349993

I've made 2 maps this year already. Which is one more than in the whole 2020.

>> No.7350071

why would anyone ddos doomworld?
its offline right now

>> No.7350075
File: 52 KB, 360x158, wow_armageddon.png [View same] [iqdb] [saucenao] [google] [report]

That's a two hander from WoW. Interesting choice.

>> No.7350076
File: 2.06 MB, 1280x720, 2021-01-29 06-31-25_3.webm [View same] [iqdb] [saucenao] [google] [report]

For the first part, Trenchbroom is by far the easiest editor for Quake 1.
The manual is very extensive, and there is an in-depth youtube tutorial series with dozens of videos in it. After that, for the lava nails and multi-rockets, there is an almost completely unknown mod called Keep in the works. Right now it's in beta 0.56, but is publicly available:
^That is Keep 0.50, and this is the 0.56 patch + a map to showcase the patch:
Keep has lava nails, multi-rockets, all the things from the mission packs, along with almost everything from the Drake mod, and everything from Arcane Dimensions 1.70. It's an enormous mapper's resource that doesn't see much usage.
>I want to mod the Centroid scorpions so they will shoot LavaNails, is this even possible with no coding skills?
You would need coding skills. Sorry m8. There are some QuakeC tutorials around if you want to get into it.

>> No.7350082

have you ever played a gnome titan's grip warrior with those, looks pretty funny

>> No.7350089

J.A.C.K. is the next best option for Quake mapping, it uses an interface similar to Valves Hammer.

>> No.7350102

>In game options: "V1.0X weapon balance"
Anyone here know what the setting does?

>> No.7350147 [DELETED] 

Kill yourself.

>> No.7350150 [DELETED] 

Games are not milk to age. Cut off this nonsense.

>> No.7350157

Maybe it's Alf

>> No.7350158

Bases esl poster

>> No.7350163

kek, i forgot about him

>> No.7350168 [DELETED] 

Thanks one language poster

>> No.7350172

Not a skiddie, it isn't me. The forum is pozzed but I don't care enough to do anything like that, plus there is a lot of good stuff hosted there. Whoever is doing it is a faggot

>> No.7350201

What does 1.5d even mean
A sheet of paper has two dimensions

>> No.7350208


Keep in mind that fairweather always praises, 5 stars, and shows off maps from people that are in his own clique, such as quasiotter, a man-woman who makes toddler looking maps with zero effort and absolutely no gameplay. This should tell you what kind of person fairweather is, and how for whatever reason seems to be (self proclaimed) in charge of quake mapping as a whole.

>> No.7350214

Are you bad enough dude to make a doom map by manually editing lumps?

>> No.7350216

Im trying to get in Wolf3D games, but related to source ports, what is the equivalent to chocolate-doom/prboom+/gzdoom in wolf3d games? also is there a oblige similar random level generator for it?

>> No.7350223

they didn't fear the hacker known as 4chan

>> No.7350229
File: 1001 KB, 1920x1080, q2_0010.jpg [View same] [iqdb] [saucenao] [google] [report]

He always hated that Q2 maps had more interactive stuff in it since day 1 and were easier to work since C is easier than Quake C, which carmack says til this day.
or old Q1 stuff like Neil manke's series and JF Gustaffson(Now head of machinegames)

>> No.7350246

multiplayer? alien vendetta/scythe 2, they're the dust2 of coop doom

single player? memento mori 2, it's a good old vanilla mapset with no autistic slaughter at the end, in fact I'd suggest going through the older megawads first since the monster count is lower and they are overall easier so they'll help you improve so you can tackle newer and harder stuff like speed of doom, going down or sunlust

>> No.7350272
File: 1.94 MB, 1920x1080, 1584750635505.png [View same] [iqdb] [saucenao] [google] [report]

these lights in this very tunnel are giving me this compiler error
are the lights or the geometry of the tunnel?
the map isn't vis'd btw but that wasn't a problem until now

>> No.7350282

well, when I delete the tunnel but keep the lights it compiles ok, I don't know..

>> No.7350296
File: 2.52 MB, 1920x1080, 1592086211496.png [View same] [iqdb] [saucenao] [google] [report]

this cube right here, what could be happening?

>> No.7350305

Try deleting it and making a brand new one in the same spot.

>> No.7350306
File: 52 KB, 720x883, 1608263584183.jpg [View same] [iqdb] [saucenao] [google] [report]

>delete it
>add another one
>it does the same thing

>> No.7350313

Bad luck. You're sincerely better off asking in the Q1 mapping discord.

>> No.7350320


this you?

>> No.7350326

add a trim where cave meets corridor, and then every X units, might be bad luck with face splitting or it may be local issue, either way it will help narrow it down

>> No.7350328


>> No.7350331

I've got one more idea, but only to narrow the possibilities down. Shorten all four sides of the brush by 16 units, then create four new brushes to fill in the gaps you just created.

>> No.7350338

Can you tell your pet schizo to stop shitting up Goldeneye/Perfect Dark threads?

>> No.7350340

Doom 2 still had to run reasonably on a 386 computer, so they couldn't go too wild with sector and linedef detail. Just adding sidewalks to Downtown would add up a lot (even merging all the sidewalk sectors, you're looking at up to four additional linedefs per building, and that gets to be a lot when you can already see a whole bunch of them at once), in fact the dark back alleys in that level were originally docks/wharfs, with water and all, but Sandy cut that for performance reasons.

Looking at Plutonia's Odyssey Of Noises, it's larger and much more detailed for a city map, but it's also made with the expectation that people would have much better computers.

>> No.7350346

Can you blow it out your ass?

>> No.7350352
File: 79 KB, 754x1024, 1601078407352.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7350354

>Q1 mapping discord
nice try trannyweather

>> No.7350356

Yeah man, Quake mapping discord then. They've helped me a lot.

>> No.7350359

Nah man nothing like that. I can no longer help this guy, the other guy tried to help him to no avail, so go where people have been mapping forever. Don't make this something it isn't, otherwise I'm waiting to see your solution to his problem.

>> No.7350362

Guess i should be glad he made it at all for us primitive backwards losers. The mod scratches the itch just right. And that helmet visor is just perfect, it's what i looked for back then.

>> No.7350363

Same. Got my mapping socks from a kind member last week.

>> No.7350369
File: 37 KB, 612x612, 1611842192388.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7350373

Sodomites should fucking burn.

>> No.7350376
File: 2.24 MB, 1920x1080, 1583705532031.png [View same] [iqdb] [saucenao] [google] [report]

this gives me the same error, fuck this shit

>> No.7350378

you can try to apply retard way of finding leaks to this:
cover area larger than problem location with a solid block. assuming it compiles fine, try reducing size of the block until map fails to compile, this should help you find problematic area in the level, it may not be the cube itself but piece of geometry touching it

>> No.7350382
File: 61 KB, 261x212, 1600316094745.png [View same] [iqdb] [saucenao] [google] [report]

>mapping socks

>> No.7350385

is not vis'd

>> No.7350389

Not a leak problem. Check the log he posted.

>> No.7350392
File: 98 KB, 612x491, 1490135436892.png [View same] [iqdb] [saucenao] [google] [report]

>mapping socks

>> No.7350394


Just remember not to get too creative with your map, or fairyweather and his cronies will shun you. Stay in line, map what they tell you.

>> No.7350397
File: 5 KB, 225x225, 1591945978760.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7350398
File: 1.96 MB, 400x225, 1469212672925.gif [View same] [iqdb] [saucenao] [google] [report]

I'm so glad I never posted any of my degenerate fantasies or hobbies on the internet when I was younger.

>> No.7350401

Kind of like programming socks, but for mapping.

>> No.7350402
File: 5 KB, 212x16, Screenshot 2021-01-29 163924.png [View same] [iqdb] [saucenao] [google] [report]

thoughts on lightmap scale?

>> No.7350403

>they don't have mapping socks
never gonna make it

>> No.7350406

yiff in hell

>> No.7350408
File: 2.29 MB, 1920x1080, 1580481029129.png [View same] [iqdb] [saucenao] [google] [report]

it's on 1

>> No.7350413

LizardSquad XD

>> No.7350419
File: 2.22 MB, 1920x1080, 1586508771645.png [View same] [iqdb] [saucenao] [google] [report]

oh, it was that, wtf
thanks anon

>> No.7350425

no problem, had to let out a brainfart myself since I suggested leak and trimms before, then I had a second look at compile log and figured out that light.exe is shitting itself because it tries to paint a wall with not enough paint in the bucket

>> No.7350430 [DELETED] 
File: 110 KB, 775x565, realfunnyguys.jpg [View same] [iqdb] [saucenao] [google] [report]

>programming socks
>started on 4chan
Lmao you pathetic racists never fail to make me laugh with your "memes." Face it. most poc will be infinitely more successful than any of you sad virgins ever will be. You are on the wrong side of history. get over it losers

>> No.7350436

it really isn't funny without the canada flag, should have posted that as an image instead

>> No.7350437

Why are zoomers so obsessed with fake wars between retro fps?

>> No.7350440
File: 1.54 MB, 1920x1080, 1597290568170.png [View same] [iqdb] [saucenao] [google] [report]

I just wanted this qt shadows

>> No.7350452

Based Sandy. He completely shit on it.

>> No.7350453

>he doesn't wear a g-suit to prevent a black-out while mapping
how do you even manage to release anything?

>> No.7350458

had it been a slower game, it may have made sense, but many players will either pass it without noticing or think "oh neat" and then move on.
if you feel like cheating, export this area to .obj and then use 3D program of choice to bake lighting and make a custom texture for this area under staircase

>> No.7350459

Whoa. How do I do that?

>> No.7350461 [DELETED] 

trannyweather: flattered
programming socks: on
ter shib: downvoted

it's mapping time

>> No.7350463
File: 3.30 MB, 1920x1080, q2_0011.jpg [View same] [iqdb] [saucenao] [google] [report]

Citizen Abel 3 really doesn't fuck around.
The Trench part is really well done, and then you have some pretty good platforming later on and having to deal with flyers with twice as health which is must say it has to be the most dickish and useful way to use the little buggers because the space to evade them is little due to the debris around you

>> No.7350470

i go with the second for the reason that Weapon names usually cannot be read if the face is in front.

>> No.7350472

I thought that too when I reached that map, but it's pretty solid despite that obvious fault.

>> No.7350473
File: 2.43 MB, 1920x1080, q2_0012.jpg [View same] [iqdb] [saucenao] [google] [report]

And you get a Anti material railgun

>> No.7350474
File: 48 KB, 395x486, E5BD9684-BD25-4515-93AB-40C01F9A331E.jpg [View same] [iqdb] [saucenao] [google] [report]

You people are still butthurt about a Youtuber saving? It’s not like his grades matter outside of what he thinks of the maps, it’s just some fucking guy.

>> No.7350476
File: 2.43 MB, 1920x1080, q2_0013.jpg [View same] [iqdb] [saucenao] [google] [report]

Followed by Dickery

>> No.7350478

some questionable texture choices there

>> No.7350480

My eyes, but that's an intriguing setpiece. Will play.

>> No.7350485
File: 559 KB, 1920x1080, necropolis.png [View same] [iqdb] [saucenao] [google] [report]

> which is more aesthetic
Front-facing and centered, by a mile. Luckily Crispy Doom and Quake ports let you make the HUD transparent but keep the numbers/face. I do not play with crosshairs, it's much more comfy that way, and in Doom I use the face as a frame of reference for where the center of the screen is. For Quake, the weapons are high enough that you use that

>> No.7350490

>For Quake, the weapons are high enough
Actually the primary difference is Doom has weapon-bobbing, so you can't reliably use that

>> No.7350498
File: 2.88 MB, 1920x1080, q2_0017.jpg [View same] [iqdb] [saucenao] [google] [report]

what an interesting way of staring a ambush full of fucking tanks
Also the fact that this was made in 1999 or so is interesting too due to the vehicles

get itn here, this is also the guy who was working on pathways redux for doom 3 and made a starter modding kit for idtech4

>> No.7350516
File: 1.81 MB, 1920x1080, q2_0020.jpg [View same] [iqdb] [saucenao] [google] [report]

and the map is crumbling again

>> No.7350520

If it happened today, he would be given Cacoward.

>> No.7350523

_lightmap_scale = 2

>> No.7350524
File: 2.42 MB, 1920x1080, q2_0021.jpg [View same] [iqdb] [saucenao] [google] [report]

well fuck

>> No.7350529 [DELETED] 

What you expected? He's a gzdoomer.

>> No.7350530
File: 2.59 MB, 1920x1080, q2_0022.jpg [View same] [iqdb] [saucenao] [google] [report]

betrayed by your higher authority

>> No.7350534
File: 2.10 MB, 1920x1080, q2_0023.jpg [View same] [iqdb] [saucenao] [google] [report]

also is interesting again how interactive this shit is

>> No.7350536
File: 2.13 MB, 1920x1080, q2_0024.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7350537

it doesn't surprises me when your right arm is on the other side of your body

>> No.7350538
File: 2.25 MB, 1920x1080, q2_0025.jpg [View same] [iqdb] [saucenao] [google] [report]

also is a year 2000 map
btw the link has a updated version dated from 2020 because the author decided to fix the maps issues

>> No.7350539
File: 382 KB, 540x718, 1582624052920.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7350543

Fucking neat. Thanks.

>> No.7350559
File: 2.19 MB, 1920x1080, q2_0028.jpg [View same] [iqdb] [saucenao] [google] [report]

now here it comes the part which you need to platform-fu so well that you may join jump or defrag after it
also you get to use jump boots

>> No.7350560

I think they're supposed to be globs of jelly or something? Maybe fireballs?

>> No.7350562
File: 2.68 MB, 1920x1080, q2_0030.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7350564

Yeah, so?

>> No.7350568

>You are Jack. Normal guy, but with bisexual orientation. You had a sexlife based mainly on going around saunas, clubs, etc. having anything with much anyone. A normal day after work, you meet Ainhander, a school mate, who kept you following around on school as a kid. When you meet him, you realize he's homosexual, and he fell in love with you. And from there, anything happens.
Why am I not surprised a this guy is a zdoom forums degenerate like Manrisa

>> No.7350580
File: 2.23 MB, 1920x1080, q2_0034.jpg [View same] [iqdb] [saucenao] [google] [report]

PSA: you need to rebind the sniper railgun zoom
its originally bind z +sniperzoom but yamagi set it as lookdown

you see how this is old when Mouse 2 as zoom was still alien outside Q3A

>> No.7350583
File: 2.04 MB, 1920x1080, q2_0036.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7350587
File: 36 KB, 266x280, 197-1970879_cringe-png-transparent-png.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh so you're a bigot? Nice to know that the Retro FPS general doesn't care about the outstanding gameplay in my maps but chud talking points instead.

>> No.7350589

Can you stop blogshitting your Quake 2 playthrough and shitting up the thread with pointless screenshots?

>> No.7350597

The Quake 2 slav is harmless but I wouldn't mind seeing something new like this but for ROTT or something no one else ever does

>> No.7350598
File: 2.34 MB, 1920x1080, q2_0039.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh and a nice bonus, this entire addon is literally a better version of the Big-Gun unit, instead of one small rushed map with a single boss that is unfinished, you get inside to shut it down all of it.

NOPE, eat a dick faigwanker.

>> No.7350607

What the fuck was his problem? Anon is posting stuff relevant to the thread.

>> No.7350609

Not played the original Turok in about 20 years, been playing it on Switch, it's pretty fun.

>> No.7350615
File: 178 KB, 347x299, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7350618

I liked how in Q4 shutting down smaller version of Big Gun was first major task you got

>> No.7350620
File: 48 KB, 370x597, 1598137232660.jpg [View same] [iqdb] [saucenao] [google] [report]

>liking Turdcock: Fog Hunter
Come on

>> No.7350626

aren't you the nazi retard who kept harassing Dave Oshry and spamming /v/ about oshry being a traitor, then backpedalled after geting btfo'd?

>> No.7350627

Q4 is underrated as a whole. 80 round assault rifle magazine, 10 round shotgun with a magazine, that nailgun, oohhh that nailgun.

>> No.7350630

Damn that sprite looks neat. What is that from?

>> No.7350634

No I never did any of that. You're thinking of someone else.

>> No.7350636
File: 1.41 MB, 1600x900, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7350637

Probably Eviternity.

>> No.7350641

yes we know you have shit taste

>> No.7350646 [DELETED] 
File: 4 KB, 404x108, my only filter.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7350662
File: 2.42 MB, 1920x1080, q2_0040.jpg [View same] [iqdb] [saucenao] [google] [report]

Im not quake 2 slav, i gave a pause on upscaling oblivion's wal pack for a moment because i wanted to see this series once more now that the author fixed it, i came to discover it saturday while looking for Fallout frontier fuckery.
btw i remember nehahra doing this trick if my memory serves well, if it wasnt the techbase map, it was the one with a mountainside temple which you had to climb.

also i was looking at the readme, and the guy did most of this stuff using WorldCraft

>> No.7350664
File: 273 KB, 530x423, 832.png [View same] [iqdb] [saucenao] [google] [report]

I've yet to get tired of this music

>> No.7350667

I loved how they kept upgrading weapons to keep them relevant later on in the game

>> No.7350670
File: 458 KB, 2560x1400, jmaa.png [View same] [iqdb] [saucenao] [google] [report]

hey jmaa are your books selling well?

>> No.7350679

I'm weird, I like the blaster pistol.

>> No.7350682

Seeing how much of assholes berserkers and gunners became in this game with homing nailgun shots and berserkers throwing lightning at you, it doesn't surprise me.

sadly the ritual entertainment expansion pack was never finished.
The retro updated designs were great.

Fairweather please...
If we were to shill your shitty maps, we would do at your fucking discord group or ask Jehar or Markie to do it so on twitter.

>> No.7350690

>those towers
>those coronas over the pillars and main tower

>> No.7350692

Nah I like it too. Satisfying sound, really kicks the shit out of the Q2 blaster. There was a mod way back when that made the charge shot into the orbital gun you take out in the beginning. Good times.

>> No.7350709

does anyone has the planetquake single player maps archived?
there were a mix of DM and SP back them

>> No.7350710

what the fuck is wrong with spics

>> No.7350729

>publishers actually print this stuff

>> No.7350732

After playing both Doom and Doom 2 for quite some time, I realized all the MIDI music is played through the Microsoft GS Wavetable synth, which makes the music sound waaay crappier than the official soundtracks that use the Roland SC-55. What's the best way to emulate the proper sound on a modern computer? (I'm using crispydoom)

>> No.7350746

Selling well, are you jealous or something?

>> No.7350748
File: 2.73 MB, 1920x1080, q2_0041.jpg [View same] [iqdb] [saucenao] [google] [report]

the Big Gun's EMP Barrel

>> No.7350750

Pretty sure any old retard can self publish on amazon

>> No.7350752

>Difficulty fact pack girls minutes

>> No.7350753

>romero heads all over
>F_SKY1 flat on walls
>"it's harder than Plutonia, and it's free"
An example of getting what you're paying for. I've only looked at the thumbnail of your image but I can tell it's trash.


>> No.7350757

Digitally yes but he has a physical copy availble too, unless these are just printed on demand by some chink sweat shop or something

>> No.7350759

>still trying to finish Final Doom on Duke birthday
what a shame

>> No.7350763

How about you play it before you shit on it? I guarentee none of you retards have never done ANYTHING this good and this is just a demo of the grand work that is coming.

>> No.7350768

delusional AND a nazi? hoo boy you really are checking all the boxes.

>> No.7350774

He says based on a single screenshot.

>> No.7350778

>this reply
more like underage spotted.

>> No.7350796

These will replace the original Doom MIDI anytime they come up in an IWAD or PWAD:
Download these, put them in a folder like D:\Doom\Music-Packs , open the config file crispy.cfg inside your Crispy Doom folder, edit it, change music_pack_path to "D:\Doom\Music-Packs" or wherever you put the music

They also work in GZDoom if you load them as any other mod. They don't work in PrBoom.

To replace Microsoft Wavetable Synth, download a MIDI player called VirtualMIDISynth. You might also need to download MIDIMapper from the same website to tell Windows to use VMS, it's been like a year since I installed it so I dunno if you still need it. Then, you need to download some soundfonts. Put the soundfonts in your GZDoom soundfonts directory if you have it for the sake of organization. Some must haves:
RLNDGM - while the old MIDIs were composed with SC-55, modern ones are composed with GS Wavetable Synth in mind, and as such, using different soundfonts will alter the volume levels and sounds of different instruments and sometimes can sound worse. I know you are trying to quit using the default MIDI player, but RLNDGM mimics it, and as such, has the perfect instrument balance for James Paddock and others MIDIs in BTSX for example.
Musyng Kite / Orpheus - Two different high quality soundfonts, both 1+ gigabyte.
Arachno - just because it sounds great when playing Valiant

And most importantly this one:
I simply keep this one on most of the time ever since it came out

>> No.7350808
File: 585 KB, 2000x1519, 1597204336113.png [View same] [iqdb] [saucenao] [google] [report]

Now that's embarrassing.
He got permabanned for something, I wonder what pissed them off.

>> No.7350813
File: 1.90 MB, 1920x1080, q2_0049.jpg [View same] [iqdb] [saucenao] [google] [report]

Now tell me if Q2's big gun map would had been better with this?
And yes, you can reach the top of the gun itself to throw the nuclear detonator to destroy it. In vanilla q2 you kill a boss with 4 quad SSG shots, press 2 buttons and get out.

this is literally Quake 1.5 or DoomOne levels of grabbing the original concept and finishing it if the devs didn't had a deadline and drama in it.
also the jump boots fucks you sideways because air control fu

>> No.7350814

Back when GZDoom first came out it ran far better than any other hardware-based Doom port at the time, and the real reason Graf added Legacy features was because Legacy hadn't been updated in a few years at that point, and was assumed dead.

>> No.7350816

not like it's hard to get permabanned from that place

>> No.7350828

Love how Alf tries to shit on good games like Turok, Perfect Dark and Half Life but gets angry when no one buys his ROTT shilling and calls it mediocre.

>> No.7350830

Seems like he is going for the most unlikeable person that would be shunned by everyone award.

>> No.7350835
File: 84 KB, 1024x834, 1611335435342.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7350843

I downloaded Doom Legacy just to try it out and it didnt even have 1080p so it runs in a smaller window. I think it's only for people playing on older computers at this point

>> No.7350845

I don't shill Rise of the Triad but I like it. Imagine not liking such a classic FPS to sprite someone else.

>> No.7350849

All the above games are better than that mediocrity.

>> No.7350861

If it happened today it'd still be a shitty dating sim VN. Those live and die on their art and JMAAs art is dogshit.

>> No.7350864
File: 2.01 MB, 1920x1080, q2_0050.jpg [View same] [iqdb] [saucenao] [google] [report]

you disable the big gun's barrels by using "nuclear" grenades to destroy its internal barrels, also its something that Q2's natural aim fucks you over due to gun and crosshair positions being off

yamagi has a aimfix outside other ports, but back then this was ass to do.

>> No.7350871

Google "Programming socks." It's not a super deep meme, but it's kind of funny.

>> No.7350881

thats some cool geometry

>> No.7350887 [DELETED] 


>> No.7350894
File: 63 KB, 500x700, clint-eastwood-in-where-eagles-dare-silver-screen.jpg [View same] [iqdb] [saucenao] [google] [report]

Shit taste.

>> No.7350896
File: 660 KB, 1920x1080, q2_0051.jpg [View same] [iqdb] [saucenao] [google] [report]

and its over, the strogg builds big gun mk 2 later on and bitterman destroys it
i got to admit that this shit is really well done, also back then running this on a good pc must had been a nice challenge seeing that up til 2000 there were issues with Q2 and 3dfx gl.

Also the author went on to make stuff like this years later.

if i remember well, Legacy had some of the best looking DLights and Shadows in doom ports

>> No.7350902

Are you talking about Marisa Kirisame? She (>she?) used to post here.

>> No.7350905

He's 100% right. Turok, PD, and HL are classics.
ROTT is random nonsense. A game you only dig out when you're bored of the core shooters of the era.

>> No.7350916 [DELETED] 

Not him, but you are an idiot.

>> No.7350917

Thanks for all the in-depth info <3
So your first recommendation is actually just replacing the MIDI stuff with mp3 recordings? Sounds sweet, I think I'll use that.

>> No.7350919

It doesn't matter who you are, you're still wrong.

>> No.7350923

Its worse than that its not even funny. Its just boring.

nice music however.

>> No.7350934

Yeah, I concede the music is good as well. I remember some of the music being ported into Duke 3D for user maps and it worked pretty nicely there too.

>> No.7350945
File: 350 KB, 1920x1200, Crispy Screenshot 2021.01.29 - [View same] [iqdb] [saucenao] [google] [report]

very amateur, but overall is fun

>> No.7350948

I played the pc release recently and mouse look makes the game way too easy

>> No.7350949
File: 115 KB, 583x350, sleepy.png [View same] [iqdb] [saucenao] [google] [report]

What upcoming WADs are you looking forward to?

>> No.7350950

more retroquad changes

>> No.7350952

I'm waiting for Lapfox to add more to Time Tripper

>> No.7350953

My own
Can I run it without fucking around with bats yet?

>> No.7350969

What a problem to have though... controls that work too well.

>> No.7350979

Yeah, but if you're "progressive", you can't criticize art, it's slutshaming or something.

>> No.7350986
File: 7 KB, 329x30, yup.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7350991

Really? You sound you're angry that I am a better mapper than you. What have you made?

>> No.7350998

Embarrassing. Not the guy who criticized you, but show a little humility, yeah? Nobody likes the guy who sucks his own dick and retreats into "I'd like to see you do better." That's never been a valid defense. You don't need to be a chef yourself to dislike terrible food.

>> No.7351000

29 maps to go good luck

>> No.7351016
File: 447 KB, 1272x648, nocritplz.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7351025

What's the story here? Whoever made this seems terminally butthurt. Did someone try and showcase their amazing revolutionary megawad and get obliterated by critics or what?

>> No.7351041

TL;DR this guy is making a Call of Duty Brutal Doom addon with waifu companions and 70 weapons. People gave him criticism and apparently some sent him death threats so he's suffering from ass pain.
Really it's his own fault for building on Brutal Doom and then uploading his shit on ModDB

>> No.7351049

>Call of Duty Brutal Doom addon with waifu companions and 70 weapons
That genuinely sounds like the kind of mod you'd accuse someone of liking in order to bait them. The fact someone is actually making it and didn't expect to get shit on is hilarious.

>> No.7351056

>Also the author went on to make stuff like this years later.
>https://www.youtube.com/watch?v=41r_eUToltg [Embed]
SuperHot meets Mock?

>> No.7351058
File: 451 KB, 600x626, C8A4EEC7-4DD2-4223-926C-72FB8A788054.png [View same] [iqdb] [saucenao] [google] [report]

Thank you for uploading this, I was too lazy to screenshot the vid

>> No.7351059

>Call of Duty Brutal Doom addon with waifu companions and 70 weapons.
It's fun btw

>> No.7351062

He still posts, but he doesn't uses tripcode anymore.
Also he will never be a woman and will never stop beating up his wife.

>> No.7351067

Purists can be really toxic

>> No.7351072

>Cough blood
The classic RPG dialog options

>> No.7351074

I still lurk around - its just last month someone gave me a recommendation to try out thr Earth2 map-pack and after playing it recently I've ended up doing over 150 screengrabs of its levels, no way Ill ever be allowed to post here anymore without a ban - unless I wait to dump some of them in the weekend screenshot thread...

>> No.7351075

Does anything good come from that site?

>> No.7351084

moddb isn't really a "community" as it is an archive and repository. There's lots of hidden shit you can find there. You can get Half-Life 1, Opposing Force, and Blue shift for free because it's uploaded under the guise of "archival". You can find lots of old Quake 1 and II maps that nobody knows about. Moddb is essential to PC gaming.

>> No.7351090


>> No.7351098

Post it and tell the discord circlejerk to eat a dick.

theres ton of stuff there, even old magazine cd's with stuff deemed lost too.

>> No.7351101

Don't forget the GravityBone & 30 Flights of Loving that are elaborate Q2 mods:

>> No.7351114

Not sure if you're baiting or just stupid. But I'm far from a purist. I'm just not fond of overly bloated gameplay mods.

>> No.7351126

Marph, if all of this is quake 2 idtech2 pushed to its limits, i must say that this is really impressive.

>> No.7351128

I do not understand how whenever I tune into the threads there's always a different autistic sexual deviant shitting up the threads, do they work in shifts or what?

>> No.7351146
File: 255 KB, 604x474, Lego Arti 4.jpg [View same] [iqdb] [saucenao] [google] [report]

I finally got that dev diary out. Nothing new you guys haven't seen already, but I'm posting it here anyway.


>> No.7351148

>Call of Duty Brutal Doom addon with waifu companions and 70 weapons
That sounds... kind of interesting actually. Minus the COD part at least.

>> No.7351150

>No voice
Legend. Like old youtube.

>> No.7351156

I want people to care more about my content rather than the person making it.

>> No.7351158

Brutal kiddies just love to throw this word around. They don't understand that people who play Doom mods may not necessarily like BD.

>> No.7351178

Nice, this is looking very good so far.

>> No.7351187

Use the FLAC versions. flac = free lossless audio codec

>> No.7351193

The way it should be. Good sentiment.

>> No.7351203

Hell Frontier Anon, you need to stop using the auto-weapon switching as a trap. It's really annoying. This is the third time I remember so far that you give the rocket launcher and then spring a close range trap. One with shotgun monster closets, one with cacos too close to use rockets, one with shotgunners flanking you on each side

>> No.7351209

Haha he sounds based.

>> No.7351212

Bruh you gay af

>> No.7351226

On that faithful day in 1996 I finally became a man...

...then I devolved back into a manchild somewhere around 2008 and now I'm finally back at 'man'.

>> No.7351235
File: 23 KB, 116x178, doom_bullshit.png [View same] [iqdb] [saucenao] [google] [report]

what is wrong with you kid

>> No.7351237

>no HROT torrent yet


>> No.7351243

stolen artwork mostly

>> No.7351248

Thanks to the anon a couple of threads ago who recommended Arcane Dimensions to me. I'm finally enjoying Quake.

>> No.7351254

Surprisingly not Ednerd, I notice he's more level headed than a lot of the more egregious assholes there.

>> No.7351261

Redneckerz for posting useless walls of text in like every thread

>> No.7351262

great stuff, I love all those animations!

>> No.7351263

I never seen anyone insufferable. Probably because I don't leave wads and mods board.

>> No.7351273

Version 1.0 of Blood had some different weapon behaviors. And it didnt have all of the altfires yet.

>> No.7351275

Yeah, it's some really top shelf stuff.

Smart thinking.

>> No.7351278

Yeah people who don't really like Quake always find AD to be the solution. Oodles of new enemies, and a triple-barreled shotgun.

>> No.7351282

You're pretty spot on although I'd rate tnt best because it just is so useful and spray the worst

>> No.7351290

I contributed to 2048 Units Of /vr/, I won't say which map, but I'll just say that not a single level in that set uses F_SKY1 for a wall texture, nor scatters Romero heads all over the place, not even the rejected levels.

Try harder, aim higher, and grow out of your 13 year old /b/tard phase.

>> No.7351292


>> No.7351293

I used to hate the riot gun until I realized I could hold down the mouse button. Best shotgun ever.

>> No.7351294

Thanks guys, I'm very pleased with the animations myself too, most of them were done in TEXTURES, I also used my own hand holding my sword for those equip frames on the baton.
I really need to go back and make those new hands look better, they're a little crusty, making consistent hands is fucking hard.

>> No.7351303

Release when? Itching to do some Colorful Hell with a new C_A weapons set.

>> No.7351308

Still hard to say, I wanted it out before February but I've still got a lot of work to do on the Blastmaster first.
You boys will be the first to know when I'm about to release this, I promise.

>> No.7351319

ogg is better for regular humans

>> No.7351331

the additional hard drive space required for flac is insignificant for regular humans

>> No.7351337

might be true in this case but I still dare anyone to listen for any differences between these 3 versions

>> No.7351343

>ogg is better
>there is no difference
Moving the goal posts. FLAC objectively sounds better because it's not compressed

>> No.7351347

>ogg is better for regular humans
If you don't use flac you might as well use opus at 96 kbps

>> No.7351351

>2nd part of that spoiler

>> No.7351362

t's beat the shit out of their wives

>> No.7351363

well I said to listen for any difference and you can't really hear the megabytes

>> No.7351373

it's obvious b8, anon

>> No.7351376
File: 1.54 MB, 1920x1080, spasm0002.png [View same] [iqdb] [saucenao] [google] [report]

It's like the Doom 2 to Doom 1. Tears of the false god literally blew me away

>> No.7351380

Oof, he makes it sound really bad. Also by November 1993, Sandy was already very deep into Doom's development, I wonder if it hurt? Imagine seeing the game you worked hard on savaged in a magazine, and then just a couple of weeks later a game comes out, a first person shooter like yours, and not only is it groundbreaking and sets standards for first person shooters for decades to come, the main level designer was the guy who just now had called your game hot garbage.

>> No.7351392

t. lost in the lair of the blind ones

>> No.7351394

>It's like the Doom 2 to Doom 1
Bingo, for most anyway.
For me? It's Foggy Bogbottom, and that volcano map. Felt like Q1 stuff.

>> No.7351425

Seriously tnt secrets are so annoying.

>> No.7351429


>> No.7351438

What do you think are the differences between old maps, especially doom.wad and doom2.wad, and new maps?

I think old maps were more about making a big map like a base for the player to explore, and these maps can be speedrun by going straight for the keys and exiting. Scythe changed all that by removing the fluff, so to speak, and everything in it was just one encounter after another.

Stuff much newer than Scythe generally is designed with pistol start saveless runs in mind and as a result is more generous with health and rockets and again has shortened levels inspired by Scythe, but maybe that's what I perceive because that's what I like and thus my bias

>> No.7351448

There have been so many Doom maps between Doom 1 and 2, let alone Final Doom and 2021, that I don't think you could really pin something definitive. But if I had to pick something, I think most maps opt for creating a "place" rather than an "idea". Think Sandy maps vs Romero maps. Think Quake 1 vs Arcane Dimensions. The best maps are the ones that have both at once if you ask me.

>> No.7351451

>with waifu companions
he deserves it

>> No.7351459

mindprison project

>> No.7351475
File: 25 KB, 546x1041, Qacodemon.png [View same] [iqdb] [saucenao] [google] [report]

Why does it seem like so many big Doom modders are Leftists or left leaning? Moreover, how does it even come up in Doom modding? I don't remember politics being involved at all in Doom modding 10 or 15 years ago, beyond a "le Bush WMDs" or a Bin Laden joke here and there, but those kinds of jokes where all over the internet back then. Maybe it's just because I never visited off-topic boards on the Doom forums all those years ago, or maybe it's just some kind of confirmation bias in me only seeing the leftist modders, but I simply don't remember it being this way in the past.

>> No.7351480

adderall turns you into a leftist but is also needed for keeping output high.

>> No.7351482

have you been asleep the last decade my man

>> No.7351489

>adderall turns you into a leftist
I was on adderall as a child (and played doom) and I'm center-right on most things, hard-right on just a few.

>> No.7351490

yes they are retarded

>> No.7351492

troll's remorse, specially with the internet being more corporate and centralized around one or seven specific mainstream sites

>> No.7351495

used to abuse the shit out of all kinds of stimulants and i was an edgy satanist nazi at the time
it does however make you more prone to sodomite tendencies

>> No.7351505

I guess that makes sense. It's frustrating, though. I really hope things can go back to the way they were. I just can't imagine people will continue to tolerate everything being saturated with politics. I have to imagine people will eventually just get sick of it, and we can go back to some level of normalcy.

>> No.7351507


>> No.7351517

>corporate and centralized around one or seven specific mainstream sites
I sincerely hate this about the modern internet. I remember when you discussed stuff by finding a forum about things you were interested in, and went to several websites to do it. I hate how everything is all just normiebook, instagag etc... these days. There was so much more soul (forgive the zoomer buzz word) in the internet in the 90s and 2000s. Much more decentralized with more lightweight websites.

>> No.7351523

Because the ones who aren't leftists either shut their mouths for fear of blacklisting/banning or simply don't post anywhere you're looking. Also because "big" is a function of "are they on DW/ZDF" and also just how many people from those sites (who are overwhelmingly leftists) they can get together to make a mod. Most of the largest mods you see aren't a one man show even if you discount reused assets. They involve a team of people or at least one man plus multiple "contractors".
>t. Guy who doesn't post on any of those sites for this reason.

>> No.7351547

what's worse is when the current big sites remove certain content or feature, so there's generalization/gentrification both inside a circle and outside of it
centrilization of content in one or two platforms is also how zoomers learn about fucked up internet shit and try to cancel content creators over shit that's not as harmfull as actual rape or murder

>> No.7351604

wut modz

>> No.7351606
File: 136 KB, 713x625, vsmoothd2spfx19.png [View same] [iqdb] [saucenao] [google] [report]

Anons - if you ever tried using Vanilla Doom Smooth Weapons along with Doom Sprite Fix's optional dehacked file inside of PrBoom, you noticed that they conflict and it bugs the chaingun.

Worry no more. I combined Doom 1 and Doom 2 Sprite Fixes with Vanilla Smooth Weapons so you can now use them in PrBoom. I removed all the gun sprites from sprite fix to ensure they don't conflict with vsmooth, and added the dehacked changes in the optional dehacked file, minus the one that caused the conflict with vsmooth. The change in d2dehfix.deh was intended to reduce the duration of the muzzle flash on the SSG but conflicted with vsmooth's altered states.

I intentionally removed the SS frames from sprite fix in case the map replaces the SS with custom sprites.

Two separate wads containing Vanilla Doom Smooth Weapons combined with Doom 1 Sprite Fix and another for Doom 2 Sprite Fix

I made this for myself and figured I would share


>> No.7351607

>t. Guy who doesn't post on any of those sites for this reason.
Yeah, I'm in the same boat with you. I go to ZDF/DW now and then to download stuff and get out. I do all my actual Doom-posting here. I like it here much better. Ironically, this website reminds of ZDF and DW used to be 15 years ago. It's laidback with the just the right amount of autistic arguing.
I think you're on the money with that post. Total echo chambers. What's sad is their more laissez faire competitors are either too underdeveloped to gain any traction, or are in some way connected or an outright slave to big companies like Amazon (Parlor, for example). And it's all made worse by the fact that these websites are the outright enemy of anonymity and pride themselves by it.

>> No.7351661

if the PWAD you are playing with contains custom monsters like Scythe 2 then using vsmooth will cause serious errors so for that just use plain spritefix and manually remove the SS sprites

>> No.7351669

good luck man.

>> No.7351681

why even bring politics into this shit anyway, it's fucking DOOM. I use ZDF and don't care whether you're right or left, trans or whatever. if you make good content then that's all that should fucking matter

>> No.7351695
File: 184 KB, 1418x927, [1] press esc to go back.jpg [View same] [iqdb] [saucenao] [google] [report]

>I really hope things can go back to the way they were

>> No.7351705

Almost all of them are easy.

>> No.7351707

Wow dude, your sprite work is impeccable. You clearly have a degree of master over it.

>> No.7351710

Only if we A C C E L E R A T E

>> No.7351717

I wouldn't call drawing over crude 3D renders "masterful"

>> No.7351725

I'm definitely not a master with this. Though I'm still proud with how the pistol turned out, that thing I drew from scratch. The Cyclops cannon too.

Drawing a stick in first person is fucking hard.

>> No.7351729

>simping for olden times which were nominally better
Aim for the future, you tard.

>> No.7351740

Audiophiles aren't human beings.

>> No.7351757

Besides what people have said, there's a lot of old and otherwise hard to find versions of mods you can find there.

>> No.7351762

Maybe if you cry harder it will go back to the good old days. Be the change you wish to see.

>> No.7351763

They always were, you just became more right wing.

>> No.7351771

I heard someone talk about Project Titty before.

>> No.7351780

Mindprison Project looks incredibly promising

>> No.7351782

Why is it that when people pine for the old days it's always of mid-80's disneyland territory?

>> No.7351790


>> No.7351791

That's a lot of old man yelling at cloud shit there. I'm glad moddb, quaddicted, and various other websites serve as hubs of archival for old projects shit and good.

>> No.7351806

>using the word simp

>> No.7351815

>Be the change you wish to see.
I'm trying to be. Other than the above post, I pretty much never discuss politics on the internet.

>> No.7351832
File: 210 KB, 1600x1017, LA 1950.jpg [View same] [iqdb] [saucenao] [google] [report]

It's not the 80's per se

>> No.7351860
File: 168 KB, 514x272, REMEMBER WHAT THEY TOOK FROM YOU.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.7351864
File: 279 KB, 338x423, hp.png [View same] [iqdb] [saucenao] [google] [report]

I think the most subtle but greatest difference that AD does different from vanilla Q1 is that how the encounters actually match how fast Quake 1 plays with a mouse, so it ends up being a lot more engaging to play.
(Oh, and the mapping porn too.)

>> No.7351870

As someone who made actual pics like that I loled.

>> No.7351872


>> No.7351876

Replace those with Cacos

>> No.7351887

>The greatest but subtle difference is that it plays just like the original

>> No.7351891

Lads, what is the best way to play the Blake Stone games today? Just the GOG version? And if so, does it also have the problem that the GOG version of ROTT has in that you can't turn off forward and backward movement with the mouse without some kind of fix like novert.com?

>> No.7351894


>> No.7351898

Why was Doom's Episode 2 boss so much better than the Episode 3 boss?

>> No.7351903

So I just get the GOG versions then download and run this?

>> No.7351909

Because the Cyberdemon couldn't be OHKO'd by the BFG9K.
Grab the original files for the game, dump the files for the source port into the game folder, and play.

>> No.7351916
File: 348 KB, 361x441, HarbingerOfDoom.png [View same] [iqdb] [saucenao] [google] [report]

It's just iconic as fuck. That boss battle with the Cyberdemon is just pure fucking kino. My head canon is that is the Harbinger of Doom, the demon that BJ Blazkowicz maims in Wolfenstein RPG by cutting off an arm and a leg before it swore to get revenge on his descendants and escaped. It got cybernetic replacements and is back to take revenge. He's been waiting for you there. (the actual canon is the Harbinger comes back as the Cyberdemon for revenge on Stan Blazkowicz in Doom II RPG)

>> No.7351918

I can use the GOG version right? I just downloaded it off GOG-Games

>> No.7351920
File: 205 KB, 480x320, 1585347281111.png [View same] [iqdb] [saucenao] [google] [report]

He used the Spear of Destiny to do it btw

>> No.7351921


>> No.7351925

I enjoyed this a lot, thanks.

>> No.7351929
File: 9 KB, 360x240, 167182-2.png [View same] [iqdb] [saucenao] [google] [report]

This made me curious, I have never played it. I can't find any FAQs or manuals online that say exactly what that first weapon that Sandy called a "hunk of meat" in his review is. This is it. Anyone played it and know what that is?

>> No.7351930

I think we have a new contender for greatest mapper on /vr/.

>> No.7351931

Oops, probably should have elaborated.
So Q1 was designed around keyboard + autoaim as a baseline, so it usually doesn't throw that many enemies at you at once (also for performance reasons). But now since keyboard + mouse is standard, it's more boring to place since you can more easily deal with the shit that gets thrown at you.
AD by comparison tends to place far more enemies at once per encounter and more importantly, less tanky monsters alongside them like crossbowmen and vorelings so it flows far better than Q1 since it was designed for modern controls schemes.

>> No.7351943

I can see that. Good show.

>> No.7351945

Kek, his avatar is a flying DeLorean.

>> No.7351962

I guess I "live rent free" in that guy's head, if that's the right expression.

>> No.7351969


>> No.7351976

Who was in the lead before?

>> No.7351992
File: 123 KB, 640x480, shot0004.png [View same] [iqdb] [saucenao] [google] [report]

Any idea how to disable damage flashes on vavoom? Any hit over 50 dmg blinds me for two seconds and none of the settings seem to do anything about it.
Korax is only compatible with vavoom.

>> No.7351994

You guys are just making shit up now.

>> No.7352006

They called Slipgates because they make sound like someone slipping on a banana peel in a cartoon.

>> No.7352017

have you tried not taking damage?

>> No.7352020

It's actually based off of Slaughterhouse Five's main character's constant action of "slipping" into different times and places. Little known fact.

>> No.7352025

On the off-chance that you aren't trolling, you need to upgrade your PrBoom to DSDA-Doom literally right now

>> No.7352031


>> No.7352032

This, or download graf's UMAPINFO prboom fork

>> No.7352034


>> No.7352037


>> No.7352040
File: 90 KB, 515x272, THE CACOS WE LOST WONT STOP HURTING.jpg [View same] [iqdb] [saucenao] [google] [report]

I think I've found my new preferred method of MSPaint shitposting.

>> No.7352043

We know it's you cringelord furry, it's medicore at best.

>> No.7352051

Followup question, are there expansions to Blake Stone ala the FormGen Wolf3D stuff and if so are they worth playing?

>> No.7352059

>the left is taking over the internet
>better not do anything about it
You can't counteract the culture war by opting out.

>> No.7352062 [DELETED] 

Yes, "Marisa" is a tranny who came here to brag about banning people on zdoom forums using a trip and will sometimes shill his maps or answer questions with a trip, but the last time he did he said he was "causing the thread to derail" by using it and should just drop it, showing he is always lurking/posting anonymously

>> No.7352069

Is it possible to 1-hit a cyberdemon with the BFG?

>> No.7352075

lol one time I pretended to be marisa and changed my trip for ever single post. For some reason people were too stupid to realize they were being trolled

>> No.7352080

I don't think so.

>> No.7352083


>> No.7352086

No, they will always survive a direct BFG blast.

>> No.7352087

I think Revae (REKKR) and Kegan (GMOTA, Combined Arms) are the most high profile creators that actively post in these threads. Revae even was a good sport about the REKKR Romero memes

>> No.7352091

He actually posts here though, I am sure newfags probably did do that before though. He has a unique trip he uses.

>> No.7352092

It would only be a culture war if there was any culture to begin with.

Its tot late for that. Its ground that does not give grapes anymore.

>> No.7352101

>if there was any culture to begin with.
>he says in a thread about good culture from the past

>> No.7352104
File: 1.06 MB, 1920x1080, k8vavoom.png [View same] [iqdb] [saucenao] [google] [report]

You can't download any official releases since one hasn't been made in years. You gotta download compiled builds from the thread, or just use DSDA-Doom since it automatically uses the latest commits from PrBoom um

I downloaded k8vavoom out of curiosity and it seems like a very old port. It doesn't come with 1080p resolution, have to manually type it in, and my HUD is all warped, it has the old PrBoom shitty mouse problem, runs in OpenGL with dynamic lights, comes with gameplay mods on like crit hits and headshots and has way more in the options menu, and it added these blood splats and quake particles. There are more of these old ports with weird features that make you appreciate the true bad assness of Chocolate Doom

>> No.7352121

>arguing over gay minutiae like canon when there's videogames to admire

>> No.7352125
File: 1.05 MB, 1196x720, Capture+_2021-01-29-18-03-12.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7352134

They're official id releases, Carmack himself wrote the engine. They aren't canon to the post Bethesda Id but they were their own seperate canon to begin with, which is what I was referring to when I said that. Officially the Harbinger fulfills his prophecy in Doom II RPG, it's part of the story.

Have you never played them? They are quite based and are linked in OP.

>> No.7352135

Guess I'll put it back on. In the end, I knew it'd cause more trouble to remove it. I've honestly lost count of how many times this shit has happened (especially back in my old /g/ days).

>> No.7352139

first reply for an epic thread

>> No.7352141

Knew you were here lurking the shadows.

>> No.7352146

If you really think that, you'd be wrong. I rarely post here. You've all falsely been under the illusion that I'm a regular or something.

>> No.7352153

If you're playing the latest AD, do try out the monster randomizer mode for the id1/vanilla Quake maps. Makes it a real ball.

>> No.7352167


>> No.7352175

>alf thread
>before is page 9 or 10
no thanks

>> No.7352195

>I'm not a regular, I just happened to be here right when someone was mentioning me
Not that I care. Tripfags are only annoying when they're being attention whores about it. Trips should generally just be for proof of identification when needed though, imo.

>> No.7352202

This. Use it if you must when you're posting your work, but when you're just doing normal posts, take it off.
People are gonna bait you regardless, the trick is to not take the bait.

>> No.7352206

Look at this fucking attention whore jumping out like beetlejuice when someone says his name.

>> No.7352220
File: 130 KB, 1125x681, tripfag.png [View same] [iqdb] [saucenao] [google] [report]


>> No.7352229


>> No.7352268

nobody fucking cares attention whore tranny

>> No.7352480

Why do you even come to this cesspit?

>> No.7352591

The old guard are lefties because that was the default orientation for anyone in gaming circles 15 years ago. Nowadays youre more likely to find people from both sides, but the right keeps quiet because of who's in charge of forums. Just look what happened to Impie.

>> No.7352731

There was no Doom in the 1950s, thus the 1950s fucking sucked.

>> No.7352747

Not with the original PRNG or blockmap. In fact I don't think you can do that even with GzDoom's more precise blockmap.

>> No.7352812

t. filtered by slaughter

>> No.7352865

Because you need to pistolstart episode 3 boss

>> No.7352923

It's also just a way more interactive battle because you're dodging and potentially weaving between rockets that are flying, as opposed to either tanking and outdamaging or peek-shotting a hitscanner.

>> No.7353051

the 50's in america must have been the most prosperous time in history

>> No.7353057

I'm already in the army, I don't need to spout memes left and right for the people to know what I think

>> No.7353106

Yet it didn't have Doom.

>> No.7353109

and it was a happier time

>> No.7353120

>no Doom
You clearly don't belong here.

>> No.7353164

oh, I do, I don't want though but it is what it is

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