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/vr/ - Retro Games


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File: 22 KB, 800x840, CINEOV3_5.png [View same] [iqdb] [saucenao] [google]
10459504 No.10459504 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10448107

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/fFj8euau

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

WAD BOORU:
http://clovr.xyz/wadsup/

>> No.10459506
File: 2.74 MB, 494x416, ambfg.webm [View same] [iqdb] [saucenao] [google]
10459506

=== CURRENT PROJECTS ===
SUM TING /VR/Y WONG
https://desuarchive.org/vr/post/10413464
https://archive.org/details/shadow-warrior-mapping-kit

=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b
Ad Mortem Guns (DECORATE): https://files.catbox.moe/ihv4l4.zip

FORE/VR/ ALONE (beta 3)
https://files.catbox.moe/u9smv4.zip

=== WHEN IT'S DONE ===
A SERIOUS CASE OF /vr/
https://desuarchive.org/vr/post/9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/post/9941720

=== NEWS ===
[11-28] Hell's Bane released
https://www.doomworld.com/forum/topic/136905

[11-28] Realm of Chaos - 25th Anniversary Edition
https://www.doomworld.com/forum/topic/125508

[11-24] iSpook/Spookysprouts has passed away in his sleep June of this year
>>10443323

[11-20] Headless Chicken maps are completed for SP
https://www.doomworld.com/forum/topic/128633

[11-20] Blood: Fresh Supply now includes the DOS version
https://store.steampowered.com/news/app/1010750/view/7425934518550758530

[11-18] Magikus 2: Dorakk's Revenge >>10425779
https://gofile.io/d/ehueQT

[11-17] Half-Life - 25th anniversary update
https://half-life.com/en/halflife25/

[11-12] Raze - updated to 1.8.1
https://forum.zdoom.org/viewtopic.php?t=78471

[11-12] Plasma - anon's wip 16-map MBF21 wad
https://files.catbox.moe/qwz8a2.wad

[11-10] Dominatrix (SiN sourceport) - v1 released
https://rohit.itch.io/dominatrix

[11-10] Wolf3D TC version 3.1
https://forum.zdoom.org/viewtopic.php?p=1247334#p1247334

[11-07] Cultist Rage - anon's map for MetaDoom
https://gofile.io/d/XB9p7G

[11-08] Voxels for software renderers (sample code by AJ Apted)
https://www.doomworld.com/forum/topic/141326/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.10459510

Anon doesn't need to read all this he's a highly trained shitposter. We've assured the newsposter that nothing will go wrong.

>> No.10459537
File: 13 KB, 614x356, dragonstaffstates.png [View same] [iqdb] [saucenao] [google]
10459537

so, ive been trying to port over the dragon claw from heretic to doom 2 for a deathmatch wad that uses a_firebullets, and for some reason everything after the firing frame (D frame) is invisible
i have no fucking clue whats causing this and id be very grateful if you guys could fill me in on whats probably a very very simple coding issue on my part

>> No.10459560

>>10459537
nvm i just realized i made a typo and it was pointing to sprites that dont exist

>> No.10459698

uploaded something to the wadbooru
feels good contributing to the community

>> No.10459709

>>10459698
Batman Doom. Nice.

>> No.10459814

>>10459698
You should upload the ZDoom compat patch to it as well. ZDoom is mostly compatible with DeHacked, but Batman Doom is one of those few pieces which gets absolutely crunk with DeHacked and won't 100% work.

>> No.10459854
File: 155 KB, 745x670, 1433224352932.jpg [View same] [iqdb] [saucenao] [google]
10459854

So I'm playing vanilla Doom, and enjoying it. But I'm thinking of going over to brutal doom for the Final Doom expansions, or maybe for some of Doom2. Is this a good idea, or will it change the balance too much for those things?

>> No.10459884
File: 1 KB, 96x120, justfreefoommyshitup.png [View same] [iqdb] [saucenao] [google]
10459884

over 9000 seconds in mspaint to *actually* fix Freedoomguy

>> No.10459912

>>10459504
>"Do you want it with the jetpack on, or off?"
>"Off, please."
>...
>"Too bad."

>> No.10459919

>>10459884
lmoa

>> No.10459920

>>10459854
I would just play a good wad instead. The official games are ass compared to any decent community made wad. I recommend Going Down, Valiant or /vr/'s own Ad Mortem.
I don't usually like playing with mods like Brutal Doom since they change the gameplay in ways the map designer didn't intend, often breaking maps and making them trivial or unbeatable. Although for Doom 2 the maps are poorly designed anyway so it doesn't matter.

>> No.10459924

>>10459854
Play with Project Babel instead.

>> No.10459932

>>10459854
It's fine to play BD if you want to, some people still get very weird over it.

It's fine enough to have some fun with it even if ends up being atepping stone to trying other mods.

That said, it's supposedly getting it's v22 beta release tomorrow so maybe hold off for that since it's supposed to perform a whole lot better.

>> No.10459936

How is Duke 3D mapping scene? Yesterday had a dream about playing Duke 3D but it was a large sandbox-style map with several buildings and Lameduke-style red skies. Are there any sandbox custom maps for this game?

>> No.10460057

>>10459884
kek

>>10458454
>I'm still working on this room, but here's what the ceiling will look like.
Looks kickass, thank for taking it onboard! Digging the multi-hued face stuff a lot!

>> No.10460064
File: 237 KB, 477x339, Thunderbuss fire 3.gif [View same] [iqdb] [saucenao] [google]
10460064

I think this thing is ready to be thrown in game, I'll be doing the recoil stuff in TEXTUREs.

>> No.10460108

>>10460064
fucking rad

>> No.10460117
File: 81 KB, 625x625, 1657806360311.jpg [View same] [iqdb] [saucenao] [google]
10460117

>>10460064
Nice

>> No.10460130

>>10458454
>I will look into it
Alrighty. Take your time, anon.
>I don't have much time either, job is stressing me out
Totally get that. Hope you get some deserved holiday soon that would let you spend some time not only on mapping, but other nice stuff.
>A LOT of time to include wacky ideas.
Will keep that in mind.

>> No.10460203

I wish quake was more popular not because of some retarded fag shit like wanting to play a popular game for the sake of but because i literally can't find 4+ man ffa servers in live, champs, quake 2 during some parts of the day ;/

>> No.10460269
File: 23 KB, 199x156, notices_your_MegaSphere.gif [View same] [iqdb] [saucenao] [google]
10460269

I still regret nothing

>> No.10460284
File: 11 KB, 374x299, CannedMeatIsOnTheMenuBoys.png [View same] [iqdb] [saucenao] [google]
10460284

>>10460064
gib

>> No.10460298
File: 70 KB, 938x153, Hands comin along well.png [View same] [iqdb] [saucenao] [google]
10460298

>>10460284
Well the Thunderbuss is coming along pretty well. Was just fucking around with making the reloading frames, and I have an extra animation planned for either after a reload, or when you equip the weapon. I'll post that next.

and have a link of the Mourning Star with audio

>>>/wsg/5357592

>> No.10460303
File: 323 KB, 741x300, Slap the hammers.gif [View same] [iqdb] [saucenao] [google]
10460303

>>10460298
The other animation in question. I just made a quick n dirty version in Aseprite to see if I could pull it off with the frames I already have, and I like this so much that I'm gonna make it nice in TEXTURES.
I am a little concerned that there might be too much bullshit between shots. But I'll make this all work out in the end.

>> No.10460329

how's waifu wad lead?

>> No.10460341
File: 1.85 MB, 367x394, 1675364836209.gif [View same] [iqdb] [saucenao] [google]
10460341

>>10460303
I'm not sure how feasible it is with your selection of hands, but you could try a slower version of Caleb's gunslinger method; slam the chamber and close the breech from above and then slide the hand down the ball fences to cock the hammers.

>> No.10460349
File: 111 KB, 1800x1080, doomguys-madness-1800x1080.jpg [View same] [iqdb] [saucenao] [google]
10460349

Just about done with the first chapter of Doom 2, and man, what's with the drop in quality of maps and music compared to the first game? This Mcgee guy somehow made every map look brown like quake 2, and really, REALLY, likes making big empty halls with one texture on them. The Petersen designed maps which I liked in the first game are now all just one big trap. It all seems so amateur. Was this picked up in the reviews back in the day? What went wrong?

>> No.10460353

>>10460341
Well you can see the current reload frames just up above that post. To pull something like that off I'd need to extend those frames out and add the hammers for all that.
Really I didn't have plans for making a hammer cock animation but I had a friend convince me to make a proof of concept.
So to give myself a break I'll either save the animation for equipping the Thunderbuss, or have it at the end of the reload and have it something you cancel with primary fire.

>> No.10460356

>>10460349
>Just about done with the first chapter of Doom 2
>what's with the drop in quality of maps
You haven't seen anything yet.

>> No.10460371

>>10458390
>crazy enemy health scaling by difficulty removed and replaced with +10% faster think rate per skill level + some per-enemy behavior tweaks on different skill levels
Will have to check how much of an improvement this will turn-out to be.

>If you've got any ideas let me know.
Please make the B.A.G. toy appear in at least one SP level - the secret maps would be perfect to showcase it's capabilities.
Also the Punisher final gun is only good at killing yourself on most occasions - I blame the explosion sprite being so tiny compared to its splash radius, how about try reducing the self-harm AoE somewhat while also buffing its projectile speed, RoF and damage a small bit as compensation for the reduced splash damage (a purely situational factor in seldom freak incidents out of itself if we're honestly speaking)?
^as an optional drawback for making it more fun to use, the Punisher runs on a heat gauge that makes it fire at half speed after 10-12 shots of constant fire, with a 3-4 second cooldown
I need a reminder if this gun kills you exactly like the Q1 Shaft does if you try to shoot it underwater - if it does, please change it to the way how the AD PlasmaGun just refuses to fire when submerged
IIRC there are some early missions in which you can find ammo for the Punisher but never the gun itself, even in secret areas - any chances of fixing that jarring mistake?

>> No.10460381
File: 29 KB, 102x86, lamp_lostSoulTrap.gif [View same] [iqdb] [saucenao] [google]
10460381

>>10459854
>Is this a good idea, or will it change the balance too much for those things?
It might change the balance too much, yeah, but you'll come to the best conclusion if you try the mod out yourself.
I'll also say it could be cool if you manage to go through all of 2 and Final Doom vanilla before you go all out with mods.
>>10460353
>So to give myself a break I'll either save the animation for equipping the Thunderbuss, or have it at the end of the reload and have it something you cancel with primary fire.
This sounds nice. This all looks great.
>looking forward to new gomotoa
>haven't planned out the first wad I'm going to play it with
aw shit

>> No.10460385
File: 22 KB, 960x720, Intermissionbig.png [View same] [iqdb] [saucenao] [google]
10460385

>>10460381
You got plenty of time. Doomslayer still needs three more weapons made, then playtested. After that I'll be moving on fixing my sad robot man, along with adding Samson.
On the plus side this has given me plenty of time to figure out a half decent idea on how he's gonna play.

>> No.10460389
File: 61 KB, 735x1046, 82317f9c24224200d49e45e956e528ff.jpg [View same] [iqdb] [saucenao] [google]
10460389

>>10460349
>This Mcgee guy somehow made every map look brown like quake 2, and really, REALLY, likes making big empty halls with one texture on them.
>What went wrong?
You are expecting abnormal people to act normal as usual.
American McGee was expelled from his own home with just the clothes he was wearing and whatever could fit inside his school backpack, so that his psycho mom could enter a "'lesbian'" relationship with a transexual ex-male who didn't even bothered to castrate itself

>> No.10460392
File: 82 KB, 1920x1080, Screenshot_Doom_20231129_170504.png [View same] [iqdb] [saucenao] [google]
10460392

I'm playing the latest version of La Tailor Girl in the latest version of GZDoom, but the PDA screens are too big and get badly cropped.
How do I fix this? I played around the scaling options to no avail.

>> No.10460394

>>10460349
The latter half of Doom II is when you see the upgrade on level complexity. You either love it or hate it, but either way it will linger in your head more than any Doom I map. I still prefer Doom I for being more straight forward, but I cannot deny that the maps of Doom II went far beyond of what Doom I did.

>> No.10460397

>>10460392
Use the options search and look for "disable menu clean scaling", and switch that off. Combined_Arms has a similar problem in the class select screen, so it just might fix your problem too.

>> No.10460430

>>10460397
That didn't work, but dicking further with the scaling options helped fix the PDAs cropping.

>> No.10460432

>>10460389
I heard Alice was actually supposed to have good level design. Is it true?

>> No.10460463
File: 1.52 MB, 480x226, 567289618_preview_bestofbest.gif [View same] [iqdb] [saucenao] [google]
10460463

>>10460432
It's pretty good, fun third person shooting and levels. McGee also didn't do the level design for it iirc.

>> No.10460471

>>10460349
It was made in a pretty short timeframe. Petersen was given a lot more control over the maps, too, which was a big problem. That said, the music's fucking bopping, get some taste faggot.

>> No.10460507

>>10459814
If it's added through the discussion panel it selects the right namespace automatically iirc. Then you have to edit the page.
But if it's too cumbersome then I can do it.

>> No.10460526

>one day for turok 3 release
>thread dies
it didn't have to be like this

>> No.10460535
File: 408 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
10460535

>> No.10460549

>Smooth vertical mouse freelook attack.

>> No.10460595

>>10460371
>Please make the B.A.G. toy appear in at least one SP level - the secret maps would be perfect to showcase it's capabilities.
I'll need to make it actually do damage to AI first, but we'll see.
>Also the Punisher final gun is only good at killing yourself on most occasions
I was already thinking of make it into the designated 'rocket jump' weapon since the Vasquez bots appear to do that.
I'll need to do some testing to determine further buffs, but it should very much outperform rockets with how rare the ammo is.
>I need a reminder if this gun kills you exactly like the Q1 Shaft does if you try to shoot it underwater
Nope.
>IIRC there are some early missions in which you can find ammo for the Punisher but never the gun itself, even in secret areas - any chances of fixing that jarring mistake?
That would be like adding the lightning gun to techbase levels with enforcers just because they drop cells. I'll need to play through the game again to be sure, but I don't think Malice takes away your weapons and ammo at any point, so you'll at least keep the ammo until you find a punisher. Having it early on post-buff might be kinda crazy too.

>> No.10460598

>>10458576
>>10459884
The original looks like if David Duchovny didn't sleep for a week and woke up on Mars. Actually, a X-Files doom mod could be fun or at least a wad with some themed levels with aliens/creatures as enemies.

And somehow include a hot Gillian Anderson sprite. Or a just a nice bitmap in a secret room?

>> No.10460605

>>10459884
There's no way that can be right!

>> No.10460620

The 25th Anniversary Update for Half-Life has me on a binge. I think I'm gonna play the whole damn series. Might even fuck around with SMOD.

>> No.10460647
File: 3.89 MB, 854x480, smodshotkick.webm [View same] [iqdb] [saucenao] [google]
10460647

>>10460620
>SMOD
Highly recommended

>> No.10460652

>>10460349
>Just about done with the first chapter of Doom 2, and man, what's with the drop in quality of maps and music compared to the first game?
Outside one or two cities, I enjoy DOOM 2 maps

>> No.10460656

>>10460647
It seems like there is a bunch of variants of it? Is there a preferred version?

>> No.10460671

>>10460620
>I think I'm gonna play the whole damn series.
Half Life on hard is a play once and never again experience. Blue Shift is gonna get you plenty mad

>> No.10460692
File: 240 KB, 800x500, 800-cs_assault.jpg [View same] [iqdb] [saucenao] [google]
10460692

>>10460656
This explains a few of them https://steamcommunity.com/sharedfiles/filedetails/?id=2217772098
I think that webm is SMOD Standalone with 40a
>CSS Sci-Fi 3
I might look into this myself but it doesn't seem SMOD related and I don't know why it's on that list.

>> No.10460695

>>10460598
An X-Files mod would be cool, but I don't care much about most of the alien aspect of the show. I always like the creature of the week eps.
>A mod where some malevolent being is pulling traumatic imagery from Mulder's memories (fighting the weekly creatures as monsters) culminating in a battle where he has to choose between Scully or his sister (his most traumatic memory).
I'd play that...

>> No.10460713

>>10460695
Whoops. Forgot my name was still there.
I should rewatch the x files. Or at least play ancient aliens the whole way through. I've only played half of it.

>> No.10460716

>>10460713
Do both.

>> No.10460749

>>10460692
For now I'm gonna stick with the Standalone Final v2.0.1 since it only needs HL2 and the 2006 SDK while some of the other ones require Counter-Strike Source which I never bothered to buy. I'll install it, but I won't actually get around to playing it until I finish Opposing Force and Blue Shift.

>> No.10460832
File: 1.89 MB, 294x233, doom aim assist gun.gif [View same] [iqdb] [saucenao] [google]
10460832

>>10460535
>Tec-9 custom
>Adding multiple barrel
>Dirty autoaim animations

>> No.10460848

>>10460298
Nice firing sound, and the pump sound is very crunchy and I like the chain noise. Also that has to be a really sturdy gun if you can just beat on things with it.

>> No.10460851

>>10460832
>Multiple, individually automatically aiming barrels

>> No.10460860

>>10460535
>Boomer Plutonia
L4D2 campaign inspired by Plutonia, with gratuitous spawns for Specials, preferably Boomers.

>> No.10460885

Not sure why that MetaDoom link is still in the news because it's gone and I doubt anyone could play it.
So I made videos about it and there's more info in the description (Same description accross videos by the way).
https://www.youtube.com/watch?v=zSS4UW-4PCM
https://www.youtube.com/watch?v=0sSZ9gWMk3g

>> No.10460935

>>10460526
A thread will probably be made for the release, even if there's not much to discuss since it's a short game with little player interest.

>> No.10460976

Any of the additional Duke campaigns worth playing? Unrelated, but I wish this thread would exist in /vr/ because there are modern ”retro shooters” I’d like to discuss too…

>> No.10460996

>>10460976
Yes, Duke Caribbean is great and Duke it out in DC is okay.
I've heard good things about Alien World Order (World Tour) but I haven't yet played it myself.
Avoid Nuclear Winter unless you urgently need a Christmas fix.

>> No.10461135

>>10460507
Done.

>> No.10461142

>>10460996
>Yes, Duke Caribbean is great
and even has a Doom recreation called Doom Vacation.

>> No.10461149

>>10459912
>jetpack stays on
Hope its not switched on while in the water. *remembers how in the Marathon series, using the fusion energy pistol while underwater makes the player and anything within a certain distance get major damage*
DON'T switch it on.

>> No.10461165

>>10460885
Basedbasedbased

>> No.10461184

Can I get a quick rundown on DeHackEd, Decorate and ZScript? What is it that people use nowadays, which is better?

>> No.10461228

>>10461184
All three are in use. Dehacked is better if you're making simple modifications. Decorate is better if you want to create more advanced modifications while being compatible with Zandronum, the most popular multiplayer client for Doom. ZScript is better if you're making advanced modifications and do not care about Zandronum, and do not care that your mod will be exclusive to GZDoom.

>> No.10461234

>>10461228
>Decorate is better if you want to create more advanced modifications while being compatible with Zandronum, the most popular multiplayer client for Doom
You should add that it's a very old Decorate variant that needs to be used for Zandro.
And that you can use Decorate as a base for making Dehacked stuff via Decohack, which is way easier than trying to make shit in Dehacked right away.

>> No.10461242

>>10461184
dehacked has the widest port compatibility but is very limited in scope, as of MBF21 a lot of the limits have been removed but it still can't do much more than make new enemies and weapons that still work in very doom-like ways
decorate is easier to write and capable of much more extensive modifications but is only implemented by zdoom and its child ports
zscript is a full-blown programming language that obsoletes decorate at the most basic level, but it's completely exclusive to gzdoom
if you're making a mapset and you want a couple of new enemies or simple new weapons, dehacked is the only one supported by any non-zdoom port
if you're making a gameplay mod that changes the player in significant ways or you want to add more complex mechanics, you want decorate or zscript
if you aren't interested in putting up with zandronum compatibility for multiplayer (it's a pain in the ass and doesn't even have full decorate support) then just use zscript because any other zdoom-based port is just plain dead at this point

>> No.10461245

>>10461234
>And that you can use Decorate as a base for making Dehacked stuff via Decohack, which is way easier than trying to make shit in Dehacked right away.
Is Dehacked too hard to code? If I code something in Decorate, that Decohack can just convert it to Dehacked and it will work? Can it do the other way around too?

>> No.10461307
File: 217 KB, 640x360, Quakespin.webm [View same] [iqdb] [saucenao] [google]
10461307

Quaddicted has been slow the past few months. Other than slipseer and func, you guys got any other good places to find maps?

>> No.10461310

>>10461245
Dehacked is not "coding" like Decorate is "coding" or ZScript.
Dehacked is literally hacking around in the existing states and switching them around.
This means that outside of MBF21 you can't even ADD anything without having to remove something else.
And the moment a Boom compatible port emerges that can into Decorate, Dehacked has become truly obsolete.

>> No.10461320

>>10461310
Other than multiplayer, what would be the reasons to not stick with ZScript?

>> No.10461327

>>10461320
ZScript limits you to GZDoom, which some people react allergic to because they're Boomers.
If you want maximum compatibility you use Dehacked and deal with the scope limitations.
If you want maximum flexibility to implement your ideas you use ZScript and deal with the port limitations.

>> No.10461331
File: 130 KB, 623x1200, The cat is wise, listen to him.jpg [View same] [iqdb] [saucenao] [google]
10461331

>>10460432
I played it a while ago and I'm not too sure if the level design is all that great, but the level art sure is.
I suspect my enjoyment of the game was dampened, though, because I actually thought playing on Nightmare the first time around was a good idea.
I should have listened to the cat. "Only the savage regard the endurance of pain as the measure of worth."

>> No.10461335

>>10461320
Compatibility with more ports.

>> No.10461340

>>10461327
>>10461335
But those other ports have any real advantage other than multiplayer? Cause I couldn't care less about that, but if there's any real reason not to use GZDoom then I might change my mind.

>> No.10461342

>>10460535
>half ass Hexen
So, Witchaven?

>> No.10461346

>>10461340
Demo recording & playback is the biggest benefit of non-ZDoom ports. They're also more accurate to the original game and aren't nearly as bloated in terms of features.

>> No.10461350

>>10461135
Cool cool.

>> No.10461354

>>10461346
>Demo recording & playback
Fair.
>bloated features
Can't I just turn those off?
What does accuracy even mean?

>> No.10461360

>>10461310
>And the moment a Boom compatible port emerges that can into Decorate, Dehacked has become truly obsolete.
Unless you want to target original hardware or hardware emulation.

>> No.10461364

>>10461340
>but if there's any real reason not to use GZDoom then I might change my mind.
Again, it depends on what you want to do, but what >>10461346 says is basically the prime argument why people don't use GZD. MUH DEMOS, plus a bunch of toasters not being able to run nuts.wad at 3k fps.
"Bloated feature" means "everything that I don't like, but it's ok when DSDA/Woof does it".
Accuracy means that e.g. GZD uses "real" RNG instead of RNG tables or "fixing" certain bugs which nobody but absolute port war spergs care about.

>>10461360
Yeah but that is already such a niche thing that it's not really relevant.

>> No.10461368

>>10461354
>What does accuracy even mean?
GZDoom doesn't play like Doom, it just roughly approximates its gameplay.

>> No.10461372

>>10461368
>it just roughly approximates its gameplay
So it plays like Doom but with extra bells and whistles?

>> No.10461374

>>10461372
It plays "like" Doom, but it isn't Doom.

>> No.10461379

>>10460620
Entropy: Zero.
Trust me.

>> No.10461426

>>10461372
GZDoom is not Doom, it is an engine that happens to be able to run Doom
That said, the only striking difference other than invalidating speedruns is melee hit detection being much more lenient in GZDoom, and conveyer belts (which are a Boom feature, not vanilla Doom) can be slower than they should be, and some gimmick maps become unbeatable, correct me if I'm wrong but I don't think any /vr/ maps have mandatory thingruns or rocket jumps

>>10461184
People who play your levels with custom content are (hopefully) going to use the correct source port to target whatever you use so the only reason to limit yourself to dehacked or especially decorate is for the novelty, not that there's anything wrong with that

>> No.10461427

>what are compatibility levels
Outside of few edge cases it plays exactly like Doom.

>It plays "like" Doom, but it isn't Doom.
Virtually everything that is not Doom is not Doom, Nugget, Woof, DSDA, Chocolate, everything. Glad we got that figured out.

>> No.10461443
File: 1.71 MB, 2560x1440, SMOD Sci Fi 3 1.jpg [View same] [iqdb] [saucenao] [google]
10461443

>>10460692
>doesn't seem SMOD related
I spoke too soon: It's a mod where CSS maps are repurposed for HL2 singleplayer. It plays through a similar standalone SMOD branch as >>10460749 and >>10460647 and I've lost some hours to it already. Fun shit.

>> No.10461446

Best place for half life mods?

>> No.10461451

>>10461426
>correct me if I'm wrong but I don't think any /vr/ maps have mandatory thingruns or rocket jumps
Well there's the IoS level of 400min iirc where the Romero head had a weird size and couldn't fit the slots, thus breaking the map.
And one map in 512 only worked at a specific complevel on Boom and got a separate ZDoom compatible variant.

But also,
>People who play your levels with custom content are (hopefully) going to use the correct source port
This so much. I've seen so much bitching of retards who were just not using the recommended port and then crying about how shit is broken.
I still don't see a problem with being a sourceport idort. Like, why are you using GZD for a Boom mapset in the first place just to bitch about it?

>> No.10461502

>>10461446
Moddb

>> No.10461512
File: 743 KB, 1280x720, Cthulhu.png [View same] [iqdb] [saucenao] [google]
10461512

>> No.10461519
File: 923 KB, 1280x720, Chpt21b0000.png [View same] [iqdb] [saucenao] [google]
10461519

>>10461512

>> No.10461540

>>10461512
Wait till you get to Dagon...

>> No.10461579

>>10461519
>>10461512
CTHULHU PROTECT ME

>> No.10461615

>>10460535
>Duke Source

stop switching engines goddammit

>> No.10461634

>>10459936
besides the infographic in the op, there's a compilation of a bunch of pre-configured maps by nightfright, and megaton edition is one of the few shooters with steam workshop
https://forums.duke4.net/topic/7640-release-eduke32-addon-compilation/
https://steamcommunity.com/app/225140/workshop/

>> No.10461654
File: 1.27 MB, 1280x2204, so_you_want_to_play_some_fucking_srb2k.png [View same] [iqdb] [saucenao] [google]
10461654

Wednesday Kart Whatever

How to join:
Download version 1.3 of the game: https://github.com/STJr/Kart-Public/releases/tag/v1.3
Get the custom client we use (Windows): https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
Or compile it (Linux or anything else): https://gitlab.com/c3851/srb-2-k-cep
Get the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBg
Connect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)

Pastebin with the above and other helpful links: https://pastebin.com/fFj8euau

No changes since last time.

>> No.10461691

>>10461379
Downloading now.

>> No.10461804

>>10461228
>Dehacked is better if you're making simple modifications.
DeHacked is your only option for Vanilla, Boom, and MBF21. Doing small modifications would be better with Decorate, if it wasn't for how it's only for ZDoom family ports.

I both love and hate DeHacked, it's an old clunky hunk of shit with little flexibility, but every now and then someone makes a cool as fuck thing with it that you wouldn't think possible.

>> No.10461809
File: 2.47 MB, 1295x961, Mysterium Xarxes.png [View same] [iqdb] [saucenao] [google]
10461809

>>10461512
>that faux-Daedric font
AS FOR THE REST THE WEAK SHALL BE WINNOWED THE TIMID SHALL BE CAST DOWN THE MIGHTY SHALL TREMBLE AT MY FEET AND PRAY FOR PARDON

>> No.10461823
File: 115 KB, 3440x1440, 2023-11-29-194447_3440x1440_scrot.png [View same] [iqdb] [saucenao] [google]
10461823

I actually like Duke Nukem 3D World Tour's campaign. The set pieces are pretty fun and have some cool interactive features like the working pool tables. But the final level is weak compared to the other official final levels. It's sad that it's stuck to a fucked up version of the game, but at least it works with Raze.

>> No.10461845

>>10461809
>faux-Daedric
Abaddon is a font from 1995, preceding Daggerfall

>> No.10461858

>>10461360
99.99% of all Vanilla content today is not targeting a fucking 486 machine, you fucking goblin.

>> No.10461874

>>10461368
It actually approximates Doom's gameplay extremely closely. Optional features like freelook and full player-monster collisions can be disabled easily to make it even more close.

>> No.10461882

>>10461845
Holy crap
Todd really was a hack from the very start

>> No.10461892

>>10461374
It plays like Doom, and it is Doom.

>>10461427
But he's angry at Chickenman, anon! Don't you understand?

>>10461451
>Like, why are you using GZD for a Boom mapset in the first place just to bitch about it?
I virtually never experience GzD actually breaking any Boom or Vanilla map. I don't play Doodle Broom, so I don't know if that might break shit with its crusty code or lopsided gameplay, but there's millions of other things you can do with GzDoom besides that.

>> No.10461905

>>10461858
>clean up and fix uncles old 486
>time to Doom!
>let's play some Back To Saturn X
>silky smooth 4 frames per second
Yup, just like the devs intended, it doesn't get any better than this!

>*Pssht-clack* SIIIP

>> No.10461907

>>10461874
>It actually approximates Doom's gameplay extremely closely
Except the RNG tables it uses are fundamentally different, making melee a lot easier (and in some cases actually viable) against some enemies and a bunch of other stuff handling different in similar ways.

>> No.10461918

>>10461907
That's not the RNG making melee easier, you fucking turkeyknob. Woof lets you use the same improved hit detection together with the same pRNG functionality.

>> No.10461920

>>10461858
Ok.

>> No.10461937

>>10461907
>RNG tables
Boom uses different RNG too on anything that isn't cl2

>> No.10461943

>>10461905
I remember trying that but the framerate wasn't such a big deal, the loading times were just horrendous. Maybe it was a Pentium and not a 486 though.

>> No.10461958

>>10461937
So? It's still there.

>> No.10461967

>>10461858
Based

>> No.10461980

>>10461967
Gay.

>> No.10461995

>>10461907
>RNG tables
>making melee easier
Imagine having absolutely no fucking idea what you're talking about yet still feeling the urge to shit on chicken 24/7 like all the cool kids do.

>> No.10462002

>>10461995
I dunno about the melee bit, but GZDoom replaces Doom's PRNG tables with a regular RNG thing.

>> No.10462007
File: 22 KB, 480x360, R.4212229210f3359d9ae472175455c6bd.jpg [View same] [iqdb] [saucenao] [google]
10462007

https://vocaroo.com/15MsgC4xOPaw

>> No.10462030

>>10462002
again: so does Boom/Woof/DSDA.
even when playing limit-removing wads, 99% of people will be playing them in default [mbf21] complevel with "true" rng.

>> No.10462045

>>10461943
A Pentium would be a massive step above a 486. Looking past Limit Removing Vanilla stuff, which usually plain crashes the original .exe, anything that still adheres to the original static limits is almost never NOT running right at the edge, which means way low framerates.
Mind, iD needed to cut down geometry in some of Doom 2's levels to ensure acceptable framerates on 486 and 386 machines, and Doom 2 was never anywhere close to the static limits.

Custom content which "targets original hardware" does exist, but it's a vanishingly rare minority and has been so for over 20 years, just keeping under the static limits is enough of a self-imposed challenge for those who don't do Limit Removing.

>> No.10462048

>>10462030
There you go. You cannot imagine how little of a shit I give about vanilla outside of playing it with Chocolate Doom.

>> No.10462059

>>10462002
Oh no, the horror. And what do these RNG tables do?
And don't you tell me they affect the gameplay because all the Corruption Cards and Combined Arms and Gun Bonsai and DoomRL Arsenal and gorillion of other gameplay mods you have installed do that x10000 and I ain't see you complaining about them.
>b-b-but I'm not using any mods
Great job, you just bought a John Deere tractor to trim the parsley in a pot in your kitchen. Well done.

>> No.10462065

>>10462059
See: >>10462048

>> No.10462082

>>10462059
>bought
I mean, for the price of 0, why the hell not?

>> No.10462085

>>10462030
Boom doesn't have true RNG, it just has a different table.
>99% of people
99% of people are faggots who played Brutal Doom when it was in the news cycle and then MyHouse several years later. They don't matter.

>> No.10462087

Knee-Deep In Knee-Deep In ZDoom is pretty impressive stuff, but it'd be a slideshow on a 486, it targets the software only, not the hardware.
Fuck, looking at old Final Doom, both TNT and Plutonia have some spots which run past the original static limits (such as the outdoors area in Mt. Pain), which is why Doom 95, which raised some of those, was necessary to begin with.

Doom Zero is one of the few of the more recent sets which actually does aim for Doom 2 tier geometry, and that's as a stylistic choice. Then you have the slightly older DTWIDs, which were made with the intent to look like 1993 era and 1994 era maps that imitated the original iD level designer's design sensibilities, so again, a stylistic choice.

Looking at big name megawads from the late 90s and early 2000s, they might adhere to static limits, but many would not allow for a consistent 20fps with a 486, which would be Doom 2's baseline.

>> No.10462097

>>10462045
>original hardware
minimum specs I suppose. Orginal hardware of the era could vary quite a bit. I wonder what the average house had around the release of Doom 2, vs what someone who bought a pc in part for games.
I don't have a 486 to test BSTX, but I might set up a VM tonight to get an idea of how it would.
386 is right out I'm sure.

>> No.10462123

>>10462085
it's not a table. it's a regular pseudo-rng, made for performance.
https://www.youtube.com/watch?v=ttr7NxSQ5VE
and I meant 99% out of the people who use boom derivatives to begin with. if we count gz-only normies, it's probably 99.99999999%

>> No.10462159

>>10462087
What the FUCK, I need to upgrade my computer to experience smooth framerates on Go 2 It? This coalfired 486 machine was TOP OF THE LINE when it came out in 1992 (I found it in a landfill in 1996), it shouldn't struggle with Doom at all! Plutonia is SO poorly optimized!

>> No.10462160

>>10462097
By the time of Doom 2, 100MHz 486s and even early Pentiums were out. The 66MHz DX2 would probably be a reasonable average part to have at the time considering how expensive upgrades were then.

>> No.10462219

>>10459119
It really is, it wasn't only a bit of fun but it was also a very fitting equivalent.

They can't have fun and keep taking out good parts to replace with worse ones, while keeping the bad ones there.

>> No.10462239

>>10461451
>I still don't see a problem with being a sourceport idort.
There isn't, neither is there a problem with keeping several versions of a port around to maintain compatibility with older stuff.

There's just always going to be some monoport types around who get bothered by others not doing the same shit as them, or at stuff being made for something else. Heartland was pretty funny for causing the latter.

>> No.10462262

>>10461654
I got my ass kicked, I really hope no one made any gifs of that, but I had fun.

>> No.10462274

>>10462219
They have replaced it with a head of Tim Cook of Apple instead, or maybe even Xi “Asshole megalomaniac” Xingping’s head would have been fun to have.

>> No.10462280

>>10462274
*should have
Fuck!

>> No.10462338

>>10462002
It does, because it's more flexible for modding while giving you the same practical end result anyway. GzDoom will still give you the same spans of numbers for damage, for instance a Revenant ball can do as little as 10 points of damage to the player as a minimum roll, or a whopping fucking 80 for a maxed one, just like in the original .exe. (Setting aside if the player is wearing armor, which would reduce this damage, which also works the same as in the original).

There's plenty of times where I'm running into some kind of niche quirk or problem relating to GzDoom, and I shake my fist in the direction of Germany, but I frequently see people make complaints about GzDoom which are either absolute nothingburgers, or sometimes imaginary. Even my own complaints are sometimes miniscule shit, having non-blocking duplicates of the Doom 2 hanging bodies made, I discover that Doom's hanging body props all have special, undocumented offset rules in GzDoom, so making just a duplicate with the same stock frames has them come out fucked, and I need to make duplicates of those frames with their own offsets so that they're identical to the blocking ones.
That's a very minute issue, but it's at least an ACTUAL one, not hearsay and conjecture.

>> No.10462350

Excuse me. I can't help but notice you've been saying RNG, random number generation, but it's technically not random. Very few things are truly "random." If you were to know the math behind any "R"NG code you'd see there actually is a pattern eventually.

>> No.10462359

>>10462239
That's what I was getting at, needing GZDoom 4.6 specifically to play Bloom isn't much different from needing DSDA or Woof to play an MBF21 wad
Starting with dehacked or decorate for compatibility instead of as an aesthetic choice is a fool's errand unless you really want to commit to ironing out all the issues

>> No.10462374
File: 292 KB, 392x464, 1564096642816.png [View same] [iqdb] [saucenao] [google]
10462374

>>10462350

>> No.10462384
File: 333 KB, 200x150, Lord Blaz dodges an imp.gif [View same] [iqdb] [saucenao] [google]
10462384

>> No.10462394

>>10462350
Obvious bait, but now I'm wondering if RNG 'patterns' have been exploited by speedrunning - especially for games like Doom.

>> No.10462396
File: 1.20 MB, 440x404, Shambler amble.gif [View same] [iqdb] [saucenao] [google]
10462396

>>10462350
Shut up nerd.

>> No.10462401

>>10462394
doom is just too fast for a human to influence the RNG table in real time but there are several meme TAS runs where doomguy walks (not runs) through hard levels and doesn't get hit
See Earthbound for a game where RNG manip is an exact science and the speedrun is entirely execution-based

>> No.10462423
File: 138 KB, 475x375, 1690254553987636.png [View same] [iqdb] [saucenao] [google]
10462423

>>10462350

>> No.10462424

>>10462394
Yes. TAS runs in Cavestory use the Machine Gun to cycle the RNG table to spawn only hearts or rockets. A human doing that though is almost impossible, you'd have to memorize and keep track of a invisible number that constantly changes with every input and projectile.

>> No.10462439
File: 11 KB, 1186x977, Garble.png [View same] [iqdb] [saucenao] [google]
10462439

Woah... so this is the power of GZDoom

>> No.10462445

>>10462439
>Rectangular O
>Softuare
>Dan [reland
>Fr1day

>> No.10462449
File: 23 KB, 480x360, 1502678939765.jpg [View same] [iqdb] [saucenao] [google]
10462449

>>10462439
>DOON II

>> No.10462450

>>10462439
Is that number still active?

>> No.10462454

>>10462449
It's more like DO▯N II

>> No.10462464
File: 18 KB, 1920x1080, gz.png [View same] [iqdb] [saucenao] [google]
10462464

>>10462439
works on my machine, even with 320x200 scaling
meanwhile, in DSDA every single UI pixel looks like that, and in Woof that's every single pixel period (assuming fullscreen 16:9)

>> No.10462505
File: 150 KB, 370x300, 1674802618346988.gif [View same] [iqdb] [saucenao] [google]
10462505

>>10461654
perfect timing for a network crash
ggs

>> No.10462508
File: 56 KB, 1920x1080, woof_f1HnFMNGy3.png [View same] [iqdb] [saucenao] [google]
10462508

>>10462464
>and in Woof that's every single pixel period
for ENDOOM it applies blur for some reason, and i can see it broken with clumped letterspacing
on GZDoom there is less pronounced garble with 320x200 than "Lowest Possible" scaling from upper example but it's still there in my case
i play with dos resolution and Woof is the only port which gave me no problems, looks fine to me in-game

>> No.10462509
File: 1.25 MB, 1446x811, Oh that's gay.png [View same] [iqdb] [saucenao] [google]
10462509

>>10461654
ggs
>>10462262
Don't sweat it, we all start somewhere, and I think a majority of the highlight webms posted here have been self-deprecating.

>> No.10462512
File: 96 KB, 419x419, 1569872012891.jpg [View same] [iqdb] [saucenao] [google]
10462512

>>10462350

>> No.10462517

>>10462505
https://youtube.com/watch?v=rvKJwuxvcCo

>> No.10462525

>>10462508
>applies blur for some reason
Woof & Nugget default to "smooth pixel scaling", meaning every scaled pixel is blurred unless you play at exactly 1600x1200 resolution (or 3200x2400, etc)
smooth_scaling 0 will make it so the blur isn't applied, but the pixel blocks will vary in size (4x5, 5x6)

>> No.10462537

>>10462394
With tools to assist, you can do some ridiculous bullshit, go see ZeroMaster's TAS Pacifist run of Icon Of Sin.

Without tools, there's no humanly possible way to perceive nor usefully manipulate the pRNG, it can easily index many multiple times per tic. A tic is a 35th of a second, with Doom using tics for a consistent internal timer across different sorts of hardware (which not all games did even many years later, instead leaving things up to your clockspeed, which really should not have been).

>> No.10462548

>>10462439
Doesn't look like that for me, maybe there's something wrong with your computer?

>> No.10462554

>>10462548
>1186x977
yeah I wonder

>> No.10462563

>>10462450
GT Interactive went bust absolutely ages ago, and iD Software has moved from the Town East Towers long ago as well, might even have moved another time after that.

I guess you could try calling the number if you're in or near Texas (I'm assuming you don't want to pay for some long distance call if you're not), and then see who picks up. Possibly it goes to some completely unrelated company which is housed there now, or optionally ZeniMax actually procured that number for whatever reason, and it directs to one ot their lines.

Or it's not even connected anymore, that could be it.

>> No.10462564

>>10462554
jfc I didn't even see that

>> No.10462568
File: 15 KB, 1920x1200, DOSBox_UlGOPydmx6.png [View same] [iqdb] [saucenao] [google]
10462568

cheked in with dosbox and clumped letters are still there as you could see on soft(wa)re and He(ve)rly
so maybe it's more authentic rather than broken, GZDoom simply has different implementation

>>10462548
that's "Lowest Possible" scaling, depends on what you use
it's same for me

>>10462525
strange thing is that i have it disabled

>> No.10462570

>>10459237
The first map is one of my most favorite ever made. The second map is one of my most hated ever made.
That's TNT.

>> No.10462582

Took me nearly 3 months but finally beat Chainsaw Kommando HD pistol start and no saving

>> No.10462608
File: 5 KB, 822x180, TCGMC0.png [View same] [iqdb] [saucenao] [google]
10462608

>>10462384
Where's Blaz? Is he somewhere under the short guy?

>> No.10462649
File: 102 KB, 391x558, Screenshot 2023-11-30 161837.jpg [View same] [iqdb] [saucenao] [google]
10462649

duke's previous job

>> No.10462846

>iSpook/Spookysprouts has passed away in his sleep June of this year
Remember to always take the chance to tell people whose mods and maps you enjoy, that you enjoy them, you never know if it's the last chance you'll get.

I don't know if we'll ever see Ijon or Ryuhi around here again, and we're sure not gonna see Term around here but I'm glad I got to tell them I had a fuckton of fun with their mods.

Also this nerd's mods >>10460064 even the original Blastmaster had some very cool elements to it.

>> No.10462851

>>10462394
>>10462401
Some Doom runs exploit it at the start for how the AI is going to react, so long as you're consistent enough map01's start is always going to be the same.

>> No.10462918

>>10462537
Some human-played real-time speedruns use RNG manipulation, even when it's rerolled every frame. This is typically done by restarting the console and reloading the save file using several frame-perfect inputs.
A couple examples I'm aware of are some of the pokemon games (to manipulate the starting stats of the starter), and Super Mario RPG (for the Booster Tower boss).
There's others examples but I forget.
Probably not possible in DOOM or most other PC games since there are too many factors outside the game which will often affect RNG (OS and programs running, varying hardware, etc)

>> No.10463008

>>10462918
TMNT on NES has this. You can see right at the start of the video he's trying to press start on the start screen at the exact frame to get particular RNG
https://www.youtube.com/watch?v=q8FEuP1JzhU

>> No.10463064

>>10459504
>The Shores of Hell Level 1's Red key is a switch on the other side of another switch
You crafty little fuckers...

>> No.10463189

>>10461320
Depends on what you want to do. If you want to make 100 new monsters with crazy new bullet hell projectile attacks and replace a weapon or all weapons with something new without projectile limitations (you can make a spreadfire gun if you want), you can do it on dehacked thanks to mbf21. If you want to make a new weapon without replacing an old weapon or want to make something less doom influenced like rpg-elements, cutscenes or elements from modern shooters like CoD, you need zscript.

Dehacked is insanely stable. Most heaviest dehackery stuff from 90s still works on every port. Zscript is less stable. It only works on gzdoom and might break on a single update. So we have 2022 zscript based stuff that no longer works on 2023 versions of gzdoom,if the author does not update it.

>> No.10463197 [DELETED] 

>>10459698
Don't underestimate me, I've added some too.

And more to come.

>> No.10463212

>decino will wrap the viewer submissions today
Have you sent him anything?

>> No.10463216

>>10463212
Just yesterday. And right after I did I found a misaligned texture.

>> No.10463219
File: 1.00 MB, 1920x1017, Screenshot29.png [View same] [iqdb] [saucenao] [google]
10463219

So, what's everybody been playing lately?

I've been fucking about with Doom Infinite, it's ok I guess? It's got some interesting approaches to getting around it being borderline impossible to actually procgen maps inside Doom.

>> No.10463224

>>10463212
Don't got anything in a state worth submitting right now and I don't see the point of trying to get known stuff in when like 75% of the submissions are Cacoward winners anyway.

>> No.10463229
File: 1.06 MB, 1450x2000, Artus Wolffort - St Jerome.jpg [View same] [iqdb] [saucenao] [google]
10463229

>>10459698
Don't underestimate me, I've added some too.

And more to come.

>>10463212
Someone sent Fore/vr/ Alone map, I hope it gets played.

>> No.10463235

>>10463229
>it's the horsefucker map
I hope it doesn't.

>> No.10463296

>>10463235
I despair at seeing that and other furfag shit on the list.

Also just fucking test maps and Knee Deep in Zdoom.

>> No.10463341

I will start hexen this week,anything i should know beside the switch hunting? Was thinking of playing as wizard dude

>> No.10463343

>>10463341
Look at the map names with the automap, the certaurs with shields are dicks, wings of wrath last till the next hub, that's it really.

>> No.10463410
File: 563 KB, 1366x768, OMtqfBV1z7c.jpg [View same] [iqdb] [saucenao] [google]
10463410

>>10463235
>horsefucker map
Excuse me?

>> No.10463449

>>10463410
>"Freeman, the horse is here."

>> No.10463456
File: 21 KB, 654x655, ducky.jpg [View same] [iqdb] [saucenao] [google]
10463456

hey ViolentBeetle, if you're reading this, why would you still want to contribute to that retard Johnny and his project? He fucked up twice, three times if you count his previous terrible projects and all you're doing now is putting your name on a pile of shit created by a no talent faggot and you'd be wasting your time creating a map you could've put into Hell Frontier. Just trying to warn you, mate. Love your maps.

>> No.10463457

>>10463235
I hope it does. /)

>> No.10463459

>>10463296
>Also just fucking test maps and Knee Deep in Zdoom.
That's to be expected. Lots of people watch Decino, not that many people map.

>> No.10463471

Is the pc port of Turok 3 out yet?

>> No.10463515

>>10463456
I don't know what Johnny did, but considering my map is supposed to be based on Grosse, It's not going to cost me much effort be useful anywhere else.

>> No.10463540
File: 416 KB, 474x746, TurokDoom TK3 Adon remake author is dead since 2021.png [View same] [iqdb] [saucenao] [google]
10463540

>>10463471
It is solid and good
the late TurokAdon Anon would be proud
Hope that someone remakes and mods her back into T3

>> No.10463576

>>10463456
Not him, but can you explain what's wrong with that guy? Not only does he have two community projects up at the same time, but his latest one is at 42 pages in the span of less than two months.
What the hell is going on?

>> No.10463583

>>10463235
But I sent mine too.

>> No.10463591
File: 1.02 MB, 4080x2663, math-lady.jpg [View same] [iqdb] [saucenao] [google]
10463591

>>10463229
What are possible applications behind "Pistol Start" tag on submission form when in general practice mappers unable and don't bother to enforce it, when it's all to the full preference of the player? Seems redundant, to be somewhat pedantic here.

Alternately, within some rarer cases, "Ammo Starvation" actually stresses out the need for continuous play and is more apparent design choice.

Checkbox may stay, but it's more up to a whim rather than a conscious decision of a booru submitter to select it.

>> No.10463680 [DELETED] 
File: 64 KB, 1330x356, JohnnyCruelty.png [View same] [iqdb] [saucenao] [google]
10463680

>>10463576
This stupid motherfucker is shining example of everything wrong with modern Doomworld. He can't map, he can't organize, he can't communicate, he can't bundle wads up by himself, everything he started had to be done by somebody else. He is incredibly moronic and went as far as telling everyone that he identified as a woman in one of the community project threads (lmao). He's a total poser who changes his demeanor the moment anyone confronts him with his bullshit, but lucky for him, anyone who does that gets the banhammer on troonworld. pic related

>> No.10463691

>>10463591
I guess it's for wads that are intended to be pistol started, as opposed to continuous play. Some older wads aren't pistol start-able, really, so maybe it would've been better to have a continuous play tag as it's rarer that a wad isn't pistol start-able.
Idunno

>> No.10463713 [DELETED] 

>>10463680
Lol what a nut
Doomworld breeds inbred retards

>> No.10463739 [DELETED] 

>>10463680
>>10463713
Well the site is run by the tranny chaser linguica from somethingawful so this is not surprising at all

>> No.10463778

Will someone share that sweet sweet DRM free .exe for Turok 3 when it goes live?

>> No.10463797

>>10463778
Basically check gog-games.to on release day

>> No.10463820

>>10461823
>Douk is a ball-munching faggot
BRAVO RANDY

>> No.10463831
File: 715 KB, 1280x720, sum60001.png [View same] [iqdb] [saucenao] [google]
10463831

>> No.10463852

>>10463831
Hunt the cunt!

>> No.10463879 [DELETED] 

>>10463680
nobody cares faggot get your outsider drama the fuck away from here

>> No.10463903

>>10460595
>That would be like adding the lightning gun to techbase levels with enforcers just because they drop cells.
Not exactly what I meant - I am playing thru Malice again to pinpoint the exact instances of such level that trolls you with boxes of Cells but not giving you a weapon using them

>I don't think Malice takes away your weapons and ammo at any point
Your inventory gets cleared between missions, which is usually every 2-3 levels ingame.

>> No.10464082 [DELETED] 

>>10463879
That anon asked though, ya cunt

>> No.10464085

>>10462450
>>10462563
Number is disconnected

>> No.10464094

>>10463219
Started Marathon on original Apple hardware. Not great gameplay-wise, but I'm looking forward to Durandal.

>> No.10464095

>>10463778
>>10463471
Turok 3 just went up on GoG

>> No.10464127

>>10464095
Out on Steam now. Shit's overpriced and needs a price drop desu

>> No.10464130

>>10464127
>Nightdive is bought by Atari
>this happens
I already saw the writing on the wall. Expect Dark Forces to be another overpriced remaster.

>> No.10464132

>>10464130
I'll wait until it gets added to the mega. No way I'm spending this much on a port of a shoddy N64 game

>> No.10464140

>>10464132
No one wants it. Even the Nightdive Discord server is filled with complaints about the price.

>> No.10464150

>>10463903
Well, I'll see what I can do about adding a secret punisher or two if I try to tackle some level changes in the future. Unfortunately Malice map sources were never released, so I'll have to decompile them and probably spend a lot of time cleaning up the results.
That's a bit beyond the scope of what I want to do for the moment.

>> No.10464151

>>10464140
Can't wait for it to be "mixed" on Steam with many a refund since it can be finished in less than 2 hours easily.
NDS and Atari have nobody to blame but themselves

>> No.10464209
File: 2.78 MB, 320x240, thats_not_funny.gif [View same] [iqdb] [saucenao] [google]
10464209

>$29.99 for Turok 3
>$26.99 if one the first two


LMAAAOOOOO

>> No.10464221
File: 125 KB, 593x593, 1679089629623053.jpg [View same] [iqdb] [saucenao] [google]
10464221

>>10459504
Doom bros... I don't know when it started but I just get nauseous whenever I try to play Doom now. I was almost finished doing a pistol start, UV, no saves run on all of the original games. It's one of my favorite games of all time but I can't play it anymore without getting sick. It's over for me. Either my brain or eyes can't keep up anymore. Keep playing, bros. It's over for me.

>> No.10464224

>>10464221
uh, maybe something is wrong with your monitor refresh rate?

>> No.10464230 [DELETED] 
File: 103 KB, 1080x337, Screenshot_2023-11-30-18-47-08-72_572064f74bd5f9fa804b05334aa4f912.jpg [View same] [iqdb] [saucenao] [google]
10464230

>seething this hard over $30

>> No.10464247

>>10464230
To be fair, it's 30 dollars on a 20+ year old game that was blatantly unfinished when it was originally released.

>> No.10464250

>>10464230
It's $39 in cad

>> No.10464262

>>10464247
How much do you expect it should have been?

>> No.10464265

>>10464262
$20

>> No.10464343

Hey guys the Q2 N64 is out. It's in the Map Center discord. It's pretty good so far

>> No.10464381
File: 2.20 MB, 409x398, 1650604111966.gif [View same] [iqdb] [saucenao] [google]
10464381

>>10464343
>discord

>> No.10464401
File: 121 KB, 1400x1402, 7VU9nKKfn4g.jpg [View same] [iqdb] [saucenao] [google]
10464401

Give me a gog turook 3 exe right now

>> No.10464430

>>10463831
>KDE 3
Based, what map is this?

>> No.10464450

So, what do we think are getting Cacos this year? Apart from the obvious Myhouse

>> No.10464461

>>10464247
They also cut the entire multiplayer out. So it's 50% of the original game at $10 extra cost

>> No.10464468

>>10464450
Maybe Headless Chicken, maybe Zeppelin Armada, probably Sigil 2 because gotta toss Romero off.

>> No.10464475

>>10464468
Sigil II will have to go into the next year, probably.

>> No.10464491

Thingken of setting doom and quake up to launch with steam (but not those source ports) to see how many hows of these games I play in 2024.

>> No.10464503

>>10464475
I could see them making a really stupid exception.
>>10464491
You can get time management software that does it better if you really want to go full John Carmack and track the fuck out of your gaming time.

>> No.10464506

We have a 1 barrel shotgun, a 2 barrel shotgun, and occasionally there's a mod for a 3 or 4 barrel shotgun, but what about...
a 0 barrel shotgun?

>> No.10464516

>>10464506
I believe it's called "fist".

>> No.10464519

>>10464475
Releases day-of so yeh.
>>10464468
Romero will probably get another highlight, but I don't think it'll get a caco. Tho maybe.
I was thinking about the 1v1 dm sections in sigil and I think it would be cool of the maps were built more like colosseums and the 1v1 area was the stage. The general dm area would be where the stands are.
Jumbotron... I dunno.

>> No.10464521

>>10464506
>'shotgun' that teleports pellets out of a canister and uses magnets to project them forward
Kino.

>> No.10464525

>>10464516
So just slapping shells down a demon's gullet and hoping they explode from their body temperature?

>> No.10464527

>>10464221
This >>10464224 OR try playing at a different FOV? Go real low, and go real high and see how you feel. The other thing you could potentially try, depending on if you take any medication regularly, is something like Dramamine. Some people that get sick from VR pop one so they can play for a bit without feeling like throwing up, supposedly. I've always been immune to motion-sickness so I can't really be certain. Just don't take a bunch or you'll have a bad time. I'm talking shadow-monsters-and-prickly-skin bad.

>> No.10464531

>>10464230
What game?

>> No.10464539

>>10464525
Push it in and hit the primer with a hammer

>> No.10464553

>>10464230
>having $30 to your name
not possible

>> No.10464554

>>10464531
Turok 3

>> No.10464560

>>10464531
Context it's $30 USD in Latin America which is like 8 years wages for them or something. Fuckin 3rd worlders.

>> No.10464575

Gas anyone made a gun where you can shoot friendly lost souls? Maybe like a max of 10 ammo or something.
I would make lost souls drop " saved souls" that you charge it with. And the friendly ones would have halos instead of fire. Angel wings instead of horns.

>> No.10464590

>>10464560
Steam has had issues with people using VPNs to skirt prices. It's why they won't do price conversions for turkey or Argentina anymore. Might have something to do with that.

>> No.10464608

>>10459854
No, just play with modern controls if you need something extra for them.
But TNT sucks so do whatever to it.

>> No.10464614

>>10464230
>>10464247
Is it capped at 60fps again? Not worth paying if true.

>> No.10464615

>>10464343
why to play this and not just Quake 2 64 on the remaster?

>> No.10464630

I'm surprised anyone would even care. The people that can afford will just buy it anyway and the people that can't were most likely going to pirate it anyway. That's how these releases go unless it has Denuvo or some fancy ass always online launcher.

>> No.10464640

>>10461346
Zdoom can record demos

>> No.10464647
File: 396 KB, 800x533, 1673087986421179.jpg [View same] [iqdb] [saucenao] [google]
10464647

>>10464506

>> No.10464652

>>10464630
>The people that can afford will just buy it anyway
If you buy anything just because you can afford it, you're shit with money.

>> No.10464660

>>10462159
Coalfired?
It didn't even need a cooler, pretty cold it was

>> No.10464664

>>10464506
Many mods do have a lead pipe.

>> No.10464665

turok 3 just got upped to gog-games.to, get to it

>> No.10464669

>>10464343
N64 Jam>>10464615

>> No.10464672

>>10464615
I think he meant the “Q2 64 inspired” mappack. I’m interested in it too but I don’t want to have to go to a Discord.
>>10464630
If they’re attempting a new pricing standard for their remasters I can easily see people being upset with that. For some fun perspective $30 is $10 less than the current price of their new System Shock remake.

>> No.10464681

>>10464652
What if I buy something because I want to support the development of similar products?
Not for Turok 3, but other things.

>> No.10464689 [DELETED] 

>>10464230
>giving any of your money to Timmy Wallets and the fagtroons who made Soicuckstein:Youngblood
Why do you hate videogames so much?

>> No.10464698
File: 478 KB, 1920x1017, Screenshot_Doom_20231130_210622.png [View same] [iqdb] [saucenao] [google]
10464698

>>10464506
Who needs a gun when you have psychic powers and can fire the shells with the power of your mind?

>> No.10464705

Thanks whoever recommended Honey for Quake. It was fun.

>> No.10464714 [SPOILER] 
File: 2.13 MB, 1920x1080, h_end_2023-11-29_22-11-06.png [View same] [iqdb] [saucenao] [google]
10464714

>>10464705

>> No.10464717

>>10463229
I've been playing some of them. So far they're all decent or interesting/unique in some fashion.

>> No.10464724
File: 1.74 MB, 1600x900, d1_2023-11-30_18-57-44.png [View same] [iqdb] [saucenao] [google]
10464724

>>10464150
>>10463903
>I wrote that thinking wrongly all this time of that level where you confront a Banshee for the first time as a scenario where you gain a full set of Cells without getting a Punisher, but it turns-out you get trolled like this in the very first proper map.
I think the second map "Area 88" should get one of its 2 Parachutes get replaced with a Punisher to let you have any use out of those Cells you grabbed from the previous map.
>I'll have to decompile them and probably spend a lot of time cleaning up the results. That's a bit beyond the scope of what I want to do for the moment.
This isn't something that much of a problem to focus on out from the start, petty level tweaks like this can wait for the fan-patches initial completion first.

>> No.10464726 [DELETED] 

>>10463680
There is not a gaming community without noobs and amateurs. In Doom there's fair share of them in all communities, sure on dw, even some on here. It seems you are having a bitch fit with one these never heards, but it's hardly worthy of discussion or hardly even a good example of forum drama, but just a personal conflict you got yourself into. Getting entangled with such things is no pro behaviour either. So no, this is no '/vr/ vs. dw' thing. It's just one noob vs. other noob.

>> No.10464740

>>10464681
That's fine, but it's not "buying it anyway".

>> No.10464803

>>10464468
Sigil 2 releases week after cacos.

>> No.10464815

>>10464450
I'm hoping recognization for Ultimate Doom In Name Only, Hell's Bane and Hell On Earth Shareware. Vanilla stuff is always good.

>> No.10464880

>>10464815
Hell on Earth Shareware was great, I also really liked Glaive III and I hope they both get acknowledged. Played some of UDINO but need to finish it still, seems pretty good.

>> No.10464889

>>10464468
>Zeppelin Armada
It's a DBP wad, it'll get mentioned at most, but I don't expect it to get any cacoward.

>> No.10464901 [DELETED] 

>>10463680
Whenever I think of troonworld, I remeber that it has the same crowd as the one displayed in this video

https://youtube.com/watch?v=RTNTbb2hxSg

>> No.10464924

>>10464889
Auger Zenith got a silver cacoward. I doubt Zeppelin Armada will get even honorable mention though. It has nice aesthetic and dialogue "hack", but I didn't find the maps orgameplay that special. Dbps after Auger Zenith have been pretty forgettable, but they are speed maps after all. Auger Zenith was a special among them, but I think it was a one time thing.

>> No.10464926

>>10464665
Good shit. My PC better not be in flames after running it.

>> No.10464937
File: 24 KB, 642x507, portadoom.png [View same] [iqdb] [saucenao] [google]
10464937

>>10459504
New PortaDOOM release:
https://github.com/Kroc/PortaDOOM/releases

"PortaDOOM is a self-contained, portable collection of the best ever classic DOOM maps, presented as an early '90s MS-DOS disk-zine. Everything has been pre-configured to launch with just a press of a key."

If you've ever wanted to play all the Cacowards maps, but couldn't be bothered to download and configure them all, here's the thing for you. Everything pre-configured and ready to go with a press of a key.

Enjoy!

>> No.10464951
File: 26 KB, 321x490, 200% ERECT.png [View same] [iqdb] [saucenao] [google]
10464951

>>10464937
HE LIVES!!!

>> No.10464960

>>10464901
As a both dw and /vr/ veteran I have no idea who this Johnny guy even is. I never heard of him until this thread. I get forum wars, they're part of the internet retard olympics, but jesus fuck, that guy is hardly a representive of doomworld. He's a noob without any previous achievements, probably an underage and no fit for a project leader. That being said, if you participate into a community project by inexperienced child, don't expect it to be finished.

>> No.10464965
File: 72 KB, 770x857, 1666274738577.jpg [View same] [iqdb] [saucenao] [google]
10464965

>>10464960
I'm just gonna point out how accurately this describes 94 Protons of /vr/

>> No.10465007

>>10464965
Sadly, yes. The cancelled wad that hurts me the most.

>> No.10465017

>>10464450
Vile made a comment on stream suggesting he's on the comitte this year and thinks Tribute Quilt deserves a caco, but I somehow doubt it. Would be cool though, more people need to suffer through E4M6 recreation.

>> No.10465034

>>10464937
Ayyyyy. How ya been?

>> No.10465087

>>10464430
Sum

>> No.10465104

>>10465034
Good! I don't interact with the community much, don't want drama in my life, I just want to play cool WADs on my own terms.

>> No.10465114

>>10465087
Thanks I'll try it later

>> No.10465116

>>10465104
>don't want drama in my life
Understandable. /vr/ is good for that when you're anonymous anyway.
Keep on keeping on.

>> No.10465118 [SPOILER] 
File: 38 KB, 1280x640, goldfish.png [View same] [iqdb] [saucenao] [google]
10465118

>>>10454871
Anon taking map suggestions. Will you build a small courtyard in the shape of my sisters pet goldfish?

>> No.10465158

>>10465118
Is that your sister on the right?

>> No.10465214
File: 5 KB, 80x128, SKINMET3.png [View same] [iqdb] [saucenao] [google]
10465214

>>10465118
>>10465158
Oh, Just a little texture I've bashed together. Could be used in the goldfish room.

>> No.10465319
File: 60 KB, 654x718, Screenshot 2023-09-23 014708.jpg [View same] [iqdb] [saucenao] [google]
10465319

>>10465118
DAYUM, your pet goldfish is hung AF

>> No.10465336

>>10462649
Looks like a cross between Duke and Albert Wesker

>> No.10465341

>>10464554
>>10464560
idk I can get behind his bitch but company doing this is only one doing it so worth putting out a little extra cash to keep them going

>> No.10465342

Why is it so hard to set up FastDL for HL1 ffff-

>> No.10465364
File: 16 KB, 228x228, 1569591337482.jpg [View same] [iqdb] [saucenao] [google]
10465364

>>10465214
I'd MET her SKIN 3 times if you catch what I mean

>> No.10465372
File: 3.92 MB, 854x480, DSing through AdMort when uhoh.webm [View same] [iqdb] [saucenao] [google]
10465372

>>10463219
>So, what's everybody been playing lately?
Wrapped up an amazing playthrough of Ad Mortem through Nugget, now I'm wrapping up on another playthrough of it modded.
Other than that, some Quake 2 and HL2 stuff. I made it halfway through that big Quake mod people were talking about a few threads ago before having to call it quits for now.

>> No.10465443

>>10465319
>>10465364
No bully plz

>> No.10465459

>>10465372
What mod?

>> No.10465472
File: 160 KB, 1920x1017, screengrab.png [View same] [iqdb] [saucenao] [google]
10465472

Going through Hellkrieger again for old time's sake and I forgot this was in the readme.

Right in the fucking feels.

>> No.10465487

>>10465459
deathstrider, a pet project of some people who lurk here time to time
hideous destructor moving and shooting but balanced for vanilla enemies so you could theoretically play maps with dehacked enemies or any GZDoom monster replacer, made for continuous play

>> No.10465491

Doom would be more fun if it had those enemies from the Quake expansion that could steal your gun.

>> No.10465493

Beat Turok 3 remastered.
It's basically a bugfixed version of the original game with a XBLA-like texture rework.
Is it worth the price Nightdive is selling it for? Fuck no.
They also didn't fix the Cerebral Possessor not triggering enemy spawns when controlling an enemy, so it's still basically useless.
The "buy this game" monitor texture easter egg was also replaced with Shodan which is understandable since it would look like stealth shilling otherwise.
Enemies would also respawn in thin air with a quake styled teleport effect, which I do not remember being in the original game at all.
Overall 7/10, the original is a 4/10 for reference.

>> No.10465501
File: 876 KB, 1920x1080, DS Thoolootown.jpg [View same] [iqdb] [saucenao] [google]
10465501

>>10465459
>>10465487
Got me. The new enemies are still fun to deal with even when rude as fuck.
>>10465491
>giving players a taste of their own ssg
Yes.
>>10465472
...aw man.

>> No.10465525

>>10465493
It's pretty ridiculous they're asking $30 for this when it's just one singleplayer game. They want 3x the price of the Quake 2 remaster, and 150% of the price of Turok 2.

>> No.10465536

>>10465525
Strangely enough I was looking through the files and did find the multiplayer maps. You could probably load them using console commands.

>> No.10465541

>>10465525
The shambling corpse of Atari own them now, it's only going to get worse.

>> No.10465549
File: 581 KB, 960x540, dm.png [View same] [iqdb] [saucenao] [google]
10465549

Haha the DM maps are here, and they even have their assets present.
Only makes it more confusing why Multiplayer wasn't included.

>> No.10465561

>>10465541
Lets hope that someday, they either get split up a la what happened to Standard Oil, and what Proctor & Gamble ought to go through, or they'll eventually file for Chapter 11 by 2040 due to major money mishandling.

>> No.10465562

>>10465549
If I had to guess, they probably didn't have enough time to fully implement MP before launch and it'll be added in a future update.

>> No.10465584

>>10465493
Yeah, I don't see the appeal of paying $30 for this. Played through the first two chapters, after grabbing this off of gog-games, and so far it's just a decent shooter, probably being impressive for consoles at the time.
Really doesn't help that this release is also missing multiplayer content, thanks to the "they'll patch it in later!" mentality.

>> No.10465587

>>10465561
Honestly I wasn't keen on what Nightdive does to begin with so I'd rather see more competition show up.

>> No.10465613

>>10465584
>probably being impressive for consoles at the time
Turok 3 was ridiculed for poor optimization and loads of glitches at launch back in 2000, all in part of being rushed out by Acclaim.
The remaster does fix these issues but it's 23 years too late and the game doesn't really hold up time.

>> No.10465719

Is there any guide that will hold my hand to make basic/complex enemies? My favorite gacha just finished its most recent chapter and I want to re-create the level structure in Doom.

>> No.10465745

>>10465719
If you want it to be ZDoom, read this jekyllgrim.github.io/ZScript_Basics/ and you should be able to make new enemies that do unique things when they 'see' 'look' 'chase' and 'attack' pretty easily, as long as you can supply 8 directional graphics
if you want it to be vanilla friendly I don't know

>> No.10465748
File: 910 KB, 320x240, Cliffyphoria.webm [View same] [iqdb] [saucenao] [google]
10465748

>>10459504
>this is the man that made Unreal

>> No.10465754

>>10465549
I wouldn't be surprised if working on T3 alongside all their other projects this past year has been so demanding that it's technically unfinished just like the source material, just in a different way.

>> No.10465761

>>10465372
>Wrapped up an amazing playthrough of Ad Mortem through Nugget
Rate the maps, and make sure to say mine was the best

>> No.10465763

>>10465745
>ZDoom
>Zscript
Bro that's GZDoom.

>> No.10465792
File: 374 KB, 1280x720, why the wide face.png [View same] [iqdb] [saucenao] [google]
10465792

Nightdive did not accommodate the updated models to work with the original textures
I dub him Wide Faced Willy

>> No.10465804
File: 9 KB, 218x238, 1593723515000.jpg [View same] [iqdb] [saucenao] [google]
10465804

>>10465792
Unrelated but
>Turok 1 has uncapped FPS
>Turok 3 has uncapped FPS
>Turok 2, for literally no reason whatsoever, cannot have its 62fps limt uncapped "due to gamespeed issues"
fucks sake man

>> No.10465826
File: 131 KB, 550x304, 1584851930857.gif [View same] [iqdb] [saucenao] [google]
10465826

>> No.10465835
File: 1.52 MB, 1440x1497, mob0x2pz8tz91.png [View same] [iqdb] [saucenao] [google]
10465835

>>10465792

>> No.10465850

>>10465748
you mean
>this is the man that made a bunch of Quake 2 knockoff maps that were cut from the final campaign

>> No.10465873

Freedoom's internal structure isn't the same as doom's so some wads won't play nice in dos.
>>10465748
Great gif.
>>10465850
I believe he was more involved with Unreal Tournament. He had some maps in Unreal though iirc.

This was more Gears of War era though, right?

>> No.10465887

>>10465873
>Freedoom's internal structure isn't the same as doom's so some wads won't play nice in dos.
It's fucking hilarious to throw something like Mod Oh Fun on top of FreeDoom for this reason.

>> No.10465889

>>10465491
That sounds like a recipe for rage.
>>10465501
>giving players a taste of their own ssg
What if every weapon had its own rank of possessed human to wield it? Like a "former captain" who wields an ssg, a "former shock trooper" with a plasmagun, and so on.
I know 1000 Lines 3 adds a plasma zombie, but are there any wads that go full in on this idea?

>> No.10465892

>>10465887
Why isn't it the same? Is there a real reason?
Or why isn't there a version that is the same... I just don't feel like correcting this myself I guess.

>> No.10465893

>>10465889
>That sounds like a recipe for rage.
It's not that bad in Quake. You get it back after killing that enemy and they're pretty weak.

>> No.10465902

>>10465892
Another question if anyone knows. Is there an older version where there the structure is the same?

>> No.10465952

>>10465893
Yeah, I actually found the gremlins pretty underwhelming. They never managed to steal my gun, probably due to being too slow to actually get close enough.
I doubt a custom Doom weapon-thief would be so lenient. I'd except something like an imp with a lunge that disarms you.

>> No.10465965

>>10465892
>Why isn't it the same? Is there a real reason?
Free software project and free software project.

>> No.10465997

>>10465892
FOSStism, so basically what >>10465965 said

>> No.10466042
File: 1.44 MB, 1920x1080, notblood 2023-11-28 16-27-23.png [View same] [iqdb] [saucenao] [google]
10466042

>>10463219
I finished all of Blood on Well Done after 1.5 weeks plus short breaks. I think it really really rocks, really chucks. There are a few somewhat boring levels, but they tend to have their own moments too.

>> No.10466045

>>10466042
The question from me anon, autoaim on or off?

>> No.10466061

>>10466045
May as well be completely off, due to the "only rats/leeches/spiders" option not really doing much. The only notblood things I've used were bugfixes and weapon changes bar napalm balls having gravity being turned off somewhere in the middle of my playthrough. I think I'll play with it and some other notblood stuff when I play through the game next time.

>> No.10466068

>>10466061
You DID beat the game :D

>> No.10466094

>>10465965
>>10465997
I meant logical reason. Intentional in some fashion.
I use foss software all the time and it's often as good as or better in many regards than paid software. Although it's usually built on a graveyard of dead foss projects that did insane shit for no reason, so I get your point.

>> No.10466125

>>10465748
I literally cannot stop laughing at this. Why is he such a fucking dork?

>> No.10466156

wake up /vr/os, new Thief kino dropped

>> No.10466157

>>10466156
shit forgot the links
>>10459506
https://www.youtube.com/watch?v=z0gGqkbZQc0
https://www.ttlg.com/forums/showthread.php?t=152429&

>> No.10466159

>>10466156
Meh

>> No.10466164

>>10466125
Don't pretend for a god damn minute that you weren't listening to Powerman 5000 on loop in that era.
>>10466156
>>10466157
Yeah, nigga, yeah. Gonna play this one.

>> No.10466198 [DELETED] 
File: 44 KB, 600x556, 1700357120573794.jpg [View same] [iqdb] [saucenao] [google]
10466198

>nnnoooo you can't play brutal doom... because... you just can't okay??????

>> No.10466228

>>10466125
You know he laid pipe after filming that though.

>> No.10466250

>>10463540
Uh? Context?

>> No.10466278

They reworked how the hardest difficulty works on Turok 3 by having a huge increase in enemy spawns, and it's far more enjoyable like this rather than the bullshit pickup drought of the original.

>> No.10466325
File: 431 KB, 512x512, avatar.png [View same] [iqdb] [saucenao] [google]
10466325

https://forum.zdoom.org/viewtopic.php?t=78264
https://www.reddit.com/r/SteamDeck/comments/16yuqo6/gzdoom_411_crash_and_fix/
https://github.com/ZDoom/gzdoom/issues/2232
Latest release of Gzdoom and Raze on Linux is fucked up, and will crash on attempt to start either one without tinkering. I blame Graf's tranny wife.

>> No.10466359

>>10464209
its no wonder Nightdive seldom publicly release the price until launch

>> No.10466367
File: 309 KB, 1280x720, Caleb McDonald.png [View same] [iqdb] [saucenao] [google]
10466367

>>10466042
>I think it really really rocks

>> No.10466376

>>10459506
new addon for the unity doom port
https://slayersclub.bethesda.net/article/new-add-on-troopers-playground-doom

>> No.10466402

I want to play a doom 2 maze wad and I notice the full automap is visible from the beginning. That bothers me because I want to keep track of my progress in the maze. How can I disable it, so that automap shows progressively?
I tried both GZDoom and Crispy Doom, with no avail.

>> No.10466421

>>10466402
Le no chicken gets very pissy whenever somebody requests that and absolutely refuses to add it.

You either have to edit the map itself or exercise self control.

>> No.10466469

speaking of chicken man
does -game_dir launch parameter work for anyone in raze?
I'm getting "unable to find any game data" (or a crash)

>> No.10466482

>>10466421
>You either have to edit the map itself
Please elaborate

>> No.10466503
File: 31 KB, 300x400, 1699151646391322.jpg [View same] [iqdb] [saucenao] [google]
10466503

>>10461823
>>10463820
>Damn, I'm eatin good!

>> No.10466504
File: 439 KB, 1200x1654, roshi cosplay.jpg [View same] [iqdb] [saucenao] [google]
10466504

>>10466503
Eat well, sleep well, learn well, play well, train well, that is the way of the turtle school!

>> No.10466524

>>10464506
>>10464516
>>10464525
>>10464539
>>10464698
>that scene from Shoot em' up where the lead guy cooks a handfull of bullets at a fireplace to explode at the baddie's general direction, because all the guns he owns are finger-scan coded to him only (so after he dies, the protag must then carry his severed hand for a couple of scenes in order to fire them)

>> No.10466531

>>10465487
>deathstrider, a pet project of some people who lurk here time to time
Just one.
>made for continuous play
Not necessarily anymore. Added a progression option under Gameplay settings a week or two ago for single maps and episode-oriented mapsets. Actual episodes, not ones done via death exits a la Sunlust. The mod says no to those.

>> No.10466597

What wad was it that had an Imp in a trash can like something out of Sesame Street?

>> No.10466721
File: 2.12 MB, 3218x4096, GANYDy9XUAAokah.jpg [View same] [iqdb] [saucenao] [google]
10466721

>> No.10466795

>>10465587
There's lots of competition in that field already with DIgital Eclipse (who, honestly, seem to be the best in this game), General Arcade, Dotemu, Piko Interactive... probably also worth mentioning Evercade and whoever else I may be forgetting. You can definitely argue that many of them don't exactly match Nightdive, but they're there...
Oh wait, Limited Run Games has been doing re-releasing stuff too and they're even coping Nightdive's book with leaning into Kex-like advertisement for their Carbon Engine.
>>10465748
One of the people*. There's more people involved in games' success like 94% of the time.
>>10465754
It had to be since they already delayed SiN's remaster. As the number of titles that could receive re-release or remaster treatment is getting reduced daily (especially with the likes of SNEG grabbing anything they could reach), Nightdive is in a position where they (I would assume) feel the need to prioritize outside projects to internal ones as they can allow themselves to hold off the latter. And who knows how much freedom they would be able to afford under nu-Atari.

>> No.10466798

>>10466482
Open the map in Doom Builder, probably all the linedefs are flagged as initially visible. You would have to select all the lines and untick the box.

>> No.10466802

>>10466795
>You can definitely argue that many of them don't exactly match Nightdive, but they're there...
Some of them are a lot better at preservation, while Nightdive's main thing is using their list of IP licenses to convince other studios to let them have more.

Nightdive tends to create weird amalgamations of stuff from different ports of games on their own engine, when they're not doing shady stuff like what they did to System Shock Portable or the Blade Runner shit.

>> No.10466808

> couldn't get movement right in Quake unlike every port ever
> remastering Dark Forces for money when The Force Engine exists
> Dark Forces is boring and shit anyway, real men play TIE Fighter

Nightdive: we haven't even begun to peak

>> No.10466871

>>10466808
They also fucked the System Shock remake hard and didn't really care because it was to sell it to Bioshock fans.

>> No.10466887
File: 92 KB, 239x279, hanger.png [View same] [iqdb] [saucenao] [google]
10466887

i want to make a mod where when every time doomguy raises an eyebrow the boom vine sound plays, how do i start?

>> No.10466997
File: 985 KB, 1996x3200, n64jam_poster_final_low.jpg [View same] [iqdb] [saucenao] [google]
10466997

The QUAKE 2 N64 JAM released!

https://www.moddb.com/games/quake-2/addons/quake-2-re-release-n64-sp-map-jam

>> No.10467064

>>10466997
is that bomb-omb battlefield as a level?

>> No.10467103

>>10466997
Does this require the remaster? I'm wondering if I can run it in RTX for the giggles.

>> No.10467109

>>10466997
>no ;3 on-board
I sleep
also fuck needing Win10 to play 20+ years-old videogames

>> No.10467113

>>10466997
Looking forward to trying this.

>> No.10467115

>>10459506
Quake 2 N64 MAP JAM IS OUT!
https://www.moddb.com/games/quake-2/addons/quake-2-re-release-n64-sp-map-jam

>>10466808
Disney wanted the remaster, Lucius was already working on TFE when he and Nightdive reached each other for it.
DF Remaster will be all TFE with Kex serving only as a wrapper for console framework and controller support.

>>10466871
Where they fucked with SS Remake you double nigger?
Are you one of the faggots who got filtered by the fucking puzzles, and kept spamming /v/ about being fucking hard the basics of electricity and voltage tension like the original?

>> No.10467167
File: 10 KB, 288x175, 1khdbf.jpg [View same] [iqdb] [saucenao] [google]
10467167

>there is like 3 versions of the mod i wanna play
for fuck sake

>> No.10467225

>>10466795
Piko Interactive is not worth mentioning

>> No.10467235

>>10467167
what mod?

>> No.10467254

>>10467235
Wrath of chronos,there is the old ass one,one some random updated,a hard mode version (gzdoom only) and one combined with Hexercise

>> No.10467269
File: 224 KB, 1920x1080, 2320_20231201133744_1.png [View same] [iqdb] [saucenao] [google]
10467269

The Bomb Omb Battlefield map will eat people alive if they aren't quick or smart

>> No.10467302

>>10466887
why

>> No.10467370

>>10466887
Write an ACS script to trigger the sound everytime the correct mugshot sprite is showing is my guess

>> No.10467415
File: 67 KB, 828x901, autistic monkeys.jpg [View same] [iqdb] [saucenao] [google]
10467415

>be playan hedon
>combat is eeeh but enjoy the level design/puzzles/exploration enough to keep going
>get to map 13
>explore every nook and cranny i can find, shit still left undiscovered
>get tired
>go to sleep
>game shoves you into a combat scenario that fucks up the main hub
>oh good, that just means there still are things left to find after all, obviously
>reload a save
>bumble around for about as much time as before
>get tired again
>go to sleep again
>get through the fight
>get spit back into the area to explore more of it, the place is intact, it`s just now more doors are open
fuck kind of design is that

>> No.10467421

>>10466887
Here, anon. Feel free to check out the code.
>https://files.catbox.moe/ccw4d6.wad
Also for shits and giggles, the boom gets quieter depending on the mugshot's health level. Can be safely added to and removed from save games.

>> No.10467425
File: 641 KB, 1280x720, f1a0000.png [View same] [iqdb] [saucenao] [google]
10467425

I wasn't expecting that ending.

>> No.10467443

How the FUCK do I come up with a theme or setting for a level.

>> No.10467457

>>10467415
Are you struggling with the concept of a nightmare sequence?

>> No.10467464

>>10467457
am i supposed to know that it`s a nightmare without a walkthrough?

>> No.10467473

>>10467457
I didn’t play Hedon and thought he was talking about himself falling asleep or something. Thanks for clearing that up.

>> No.10467512
File: 895 KB, 1280x768, quake2ex_gog 2023-12-01 15-01-35-43.png [View same] [iqdb] [saucenao] [google]
10467512

>> No.10467569
File: 424 KB, 1600x900, Screenshot_Hexen_20231201_134531.png [View same] [iqdb] [saucenao] [google]
10467569

HOLY SHIT OPEN UP

>> No.10467572
File: 8 KB, 302x271, Spector.png [View same] [iqdb] [saucenao] [google]
10467572

>>10466795
>whoever else I may be forgetting.
I forgot at least about Ziggurat.
>>10466802
>Some of them are a lot better at preservation
Definitely. Like I said, Digital Eclipse who share the nu-Atari roof with Nightdive now, seemingly been doing pretty decent job at all of their re-releases.
>while Nightdive's main thing is using their list of IP licenses to convince other studios to let them have more.
Fair point. I was about to ask "They just own System Shock & SiN, no?", but then spotted that you meant "licenses". Bethesda projects and Blade Runner are good eye candy in that regard.
>they're not doing shady stuff like what they did to System Shock Portable or the Blade Runner shit.
Aren't they also bring some modded stuff into System Shock 2 (in case that's what you're referring to) with authors' blessings?
>>10466871
How did they messed up a reboot? It's a new game, so naturally it's gonna have some discrepancies with original thing like all modern remakes (such as Resident Evil ones) because those are two different entities
>>10467225
I do recall them having not that great of a reputation, but still think it's important to recall everyone on that front. Especially if they're terrible so you can hold them accountable. Speaking of which (as we do watch upon gaming preservation here just a little), I really hope that soon enough there would be proper discussions about brand nostalgia and how companies (nu-Atari & nu-Apogee the first come to mind, especially since they just acquired respective brands) utilize them to form parasitic relationship with an audience as people are often too stupidely sentimental towards developers & publishers.
Or how pic related meme is still pretty much relevant to a point where such simplification could lead to fueling elitism and entitlement among known industry figures (like John St. John sperging out over Gianni doing Duke shit and... hell, basically Daikatana).

>> No.10467743

>>10467464
No anon, you're supposed to initially think it's real, start getting the idea it's a nightmare when it wants you to run around finding Abhaoth instead of doing anything sensible, and have it confirmed when you wake up in bed again.

>> No.10467759

>>10467743
i just hit f9 whenever i heard explosions go off and read the subtitles

>> No.10467842
File: 1.48 MB, 1600x900, d4b_2023-12-01_21-15-55.png [View same] [iqdb] [saucenao] [google]
10467842

>>10464724
>and here I was almost ready to praise IronWail for preventing the CtD-inducing Malice bug with hitscan just before it happened once again
Also is it just me or is this "exit from the secret levels" area is virtually the only instance in SP Malice campaign where these small health pickups are present anywhere?
I think that playing the mod on Hard/Nightmare skill should make all big health pickups degrade down to small ones as a balancing factor (but only if the monster HP scaling gets removed as planned)

>> No.10467847

>>10467415
The second episode has two main hub areas. For the first one, it's going to be very obvious you're going to hit a point of no return. For the second one, you can do pretty much everything right from the start, once you please the final primarch, no matter the order, the game will move on to the ending.
And I enjoy the combat. If you're not playing on the highest difficulty I imagine it would get painfully easy, as even on that it isn't all very hard. But it's cool enough. And big blue orc amazon is hot.

>> No.10467875

>>10467569
This wouldn't be a problem with some breaching charges.

>> No.10467902

>>10467875
I would like Hexen better if I could force most of the locked doors

>> No.10467913
File: 18 KB, 400x400, cum.jpg [View same] [iqdb] [saucenao] [google]
10467913

>>10467847
it`s serviceable, and she is, i`m just spoiled with fancy weapon animations from many other projects. thanks for the heads up btw.

>> No.10467925

>>10467421
>https://files.catbox.moe/ccw4d6.wad
Brilliant! That was fast, and with an additional nice touch.

>> No.10467973

>>10467925
In retrospect I could have added some quaking, maybe damaging nearby monsters or paining them. Shit like that. Though you could do it yourself where the A_StartSound is. Go ham. You haven't achieved the highest degree of modhood until you start using your skills to add quality to shitposts.

>> No.10467978
File: 5 KB, 210x300, 1690430389819.png [View same] [iqdb] [saucenao] [google]
10467978

>>10467569
>>10467875
>Wraith
>get the charges

>> No.10467991

>>10467973
I have zero experience with coding, I only know how to use dehacked.

>> No.10468013

>>10467991
All you need to know in order to code is a full language, best get to it.

>> No.10468021
File: 16 KB, 200x274, 1599930419946.jpg [View same] [iqdb] [saucenao] [google]
10468021

>one sixth of the puzzle has been solved in shadow woods

>> No.10468050

>>10467991
In that case...
ENHANCE.
https://files.catbox.moe/rvbnmk.wad
Ok I'm really done with this now lol

>> No.10468051

Can't wait for the Madness Combat mod for Doom

>> No.10468063
File: 826 KB, 1280x768, quake2ex_gog 2023-12-01 18-31-40-44.png [View same] [iqdb] [saucenao] [google]
10468063

>> No.10468119

>playing a cacoward winner
>it's not fun

>> No.10468156

>>10468050
You're a meme machine!

>> No.10468168
File: 294 KB, 1280x768, quake2ex_gog 2023-12-01 19-04-08-33.png [View same] [iqdb] [saucenao] [google]
10468168

>> No.10468212
File: 407 KB, 1024x768, map09_wonkybox.png [View same] [iqdb] [saucenao] [google]
10468212

Oh yeah I never posted the feedback for Fore/vr/ alone from last SNS got addicted to Brigador too much
-map07 Fatso's never got teleported after the meat pillars rised to block elevators
-map09 is missing some textures and one box texture is wonky
-map13 is not coop supported at all sadly
-somebody said there is rough texture alignment in map16 but never saw it myself

>>10455936
when the beta4/final comes sure

>> No.10468267

>>10468212
>-map13 is not coop supported at all sadly
It's called Fore/vr/ Alone, not Fore/vr/ Together.

>>10468168
>accessibility mode text

>> No.10468337
File: 3.76 MB, 854x480, sequence break punish.webm [View same] [iqdb] [saucenao] [google]
10468337

>>10467978
>gets charges
>doesn't "get" how new displacement mechanics work at time of webm
could I have learned in a funnier way?

>> No.10468347

>>10468267
Being coop compatible is always nice bonus

>> No.10468353

>>10468347
Too bad the project lead fucking died. Haven't seen a Mokou posted in a good few weeks now.

>> No.10468357

>>10468021
Imagine yourself being a kid, and you will enjoy the game.

The second episode is da best

>> No.10468370

>>10468119
Of course.
Cacowards is just a cover to promote progressive guys, and if it's not fun, it's a skill ishue

>> No.10468414

>>10467572
>like John St. John sperging out over Gianni doing Duke shit
Gianni is shit

>> No.10468419
File: 3.78 MB, 640x360, quake2ex_64jamlevelselect.webm [View same] [iqdb] [saucenao] [google]
10468419

>>10466997
>>10467113
cute level select

>> No.10468427

tfw can only (kind of) Quake run in Quake 2+, not Quake 1
How do I get faster in Q1?

>> No.10468434

>>10468370
>Cacowards are just a cover to promote progressive guys
I see that you are angry at Zdoom and what happened to Doomworld after 2016 or so, but how are the Cacowards about promoting kosher progressive shit in and of itself? It wasn't always like that, definitely not.

>> No.10468439

>>10468370
>>10468434
LunchLucnh won a cacoward in 2022.

>> No.10468440
File: 44 KB, 831x515, 1672705482860196.png [View same] [iqdb] [saucenao] [google]
10468440

>>10468267

>> No.10468445
File: 11 KB, 95x96, huh-que.jpg [View same] [iqdb] [saucenao] [google]
10468445

>>10466997
>install into baseq2 folder
THAT'S NOT HOW QUAKE FOLDERS WORK WHY IS IT LIKE THIS did the scuba people just make Kex LOOK like Quake 2?

>> No.10468450

>>10468370
Lot of /vr/ guys have received awards. Get over your butthurt, ilya.

>> No.10468452

>>10468353
now we have truly become fore/vr/ alone together

>> No.10468454

>>10468439
ViolentBeetle too.

>> No.10468470

>>10468445
It's exactly how Quake folders work. If they're vanilla-compatible you don't actually need to put them in their own folder.

>> No.10468486

>>10468434
Cacowards has never promoted any "progressive wads". 2020 was a shitshow, because many writers awarded each other. It sure is a corrupted and shitty thing to do as Akeldama missed it's award, but no political thing. But the circlejerkers stopped writing, new writers were added, and 2021 and 2022 were great. If one doesn't find a single good wad from the choices of 2021 and 2022, the person must not enjoy Doom that much, or then one is an egoistical bastard who thinks that his shitty noob maps are pure gold.

>> No.10468565

>>10468486
>2020 was a shitshow, because many writers awarded each other.
It's one of those things where it happened sometimes in previous years but you just knew people like Term were trying to convince the others to look more closely at mods that weren't theirs.

I sure wouldn't trust that out of the vile excuse for a human being who replaced him.

>> No.10468569

>>10461654
https://mb.srb2.org/addons/cotopack-is-complete.3199/ Cotopack is finished, includes 2 versions of puyo gardens

>> No.10468605
File: 3.92 MB, 1280x720, Base Profile 2023.12.01 - 20.29.43.01.webm [View same] [iqdb] [saucenao] [google]
10468605

do you guys think there's a way to get past these spikes without taking damage? or are you just supposed to take the little hit and enter the arena area

>> No.10468623
File: 1.62 MB, 1080x1440, cheers.png [View same] [iqdb] [saucenao] [google]
10468623

>>10468353
probably a tryptophan induced coma

>> No.10468626

>>10468565
Can you provide examples of pre-2020 circlejerk awards?

>> No.10468673

>>10468419
The mostly mechanical planet at around the 0:08-0:11 mark looks like either a Red and grey Death Star, or Unicron 2.0 to me...

>> No.10468746

>>10468626
Sticking with Term as an example, it's been said in a bunch of places (I think even one of his Intermission podcasts) that he tried to convince the other judges to not give High Noon Drifter a cacoward and vote for something else instead.

>> No.10468768

>>10468626
In a way,Burl Tumd, like no disrespect to Eric but the judges willingly changed shit up after that to not have that happen again.

>> No.10468796

>>10468768
When did Burl Tumd get awarded? Nobody told me about that.

>> No.10468813
File: 113 KB, 1024x640, OH, BIG [sound=https%3A%2F%2Ffiles.catbox.moe%2Fy382e2.mp3].png [View same] [iqdb] [saucenao] [google]
10468813

>>10468746
It did deserve one, though.

>> No.10468825

>scrape GameBanana for Deathmatch Classic maps
>end up with more than 400
Frankly I'm surprised, I didn't think the game ever had enough community to make that many. Was Quake But Half-Life actually popular at one point?

>> No.10468837

>>10468825
>Was Quake But Half-Life actually popular at one point?
Kinda for the window before Quake 3 and UT got big.

>> No.10468842

>>10468825
I'd imagine many of those maps are just direct ports from QuakeWorld, but that's still a pretty impressive number for a smaller mod.

>> No.10468868
File: 729 KB, 960x540, c2.webm [View same] [iqdb] [saucenao] [google]
10468868

>>10468605

>> No.10468912

>>10468605
What mod is this?

>> No.10468915

>>10468912
Contract Revoked

>> No.10468958

>>10468746
Yeah, Term gave a bunch of recommendations for the judges to try out, but they went back to him saying they still wanted to give it to HND.

>> No.10469009
File: 49 KB, 300x350, 1409713161457.png [View same] [iqdb] [saucenao] [google]
10469009

>>10468768
>Burl Tumd got a cacoward

>> No.10469019
File: 860 KB, 1280x800, 1700975862441731.png [View same] [iqdb] [saucenao] [google]
10469019

>yes, I'm a classic retro shooter fan, how could you know?

>> No.10469023

>>10469019
Looks like his brain is located at his lower belly and parts of the groin...

>> No.10469046

>>10469009
I think it got a mention one year that was all
>haha fuck Brutal Doom am I rite?
and it made them realize they were being circlejerky,

The mockaward was phased out because of the same sort of thinking.

>> No.10469047

>>10466795
the owner of nu-atari is the producer of nightdive, nothing changed

>> No.10469050

>>10469047
Producers are for movies, stage plays, and TV shows.

>> No.10469056
File: 317 KB, 1200x1200, JustFuckMyShitUp.png [View same] [iqdb] [saucenao] [google]
10469056

>>10469019
still haven't tried, did they fix the kid's face?

>> No.10469075

>>10469023
freudian

>> No.10469080

>>10469046
Are you sure you're not mixing it up with Brutalist Doom, which actually did get a Mockaward in 2014? There's no mention of Burl Tumd in the 2013 awards at all, which was the only year it'd be relevant.

>> No.10469126
File: 458 KB, 1000x1000, 2766550_dtmech_duke-nukem.jpg [View same] [iqdb] [saucenao] [google]
10469126

>>10461823
People generally agree that the new levels themselves are pretty good (barring the pathetic final boss) from what I've seen, it's the rest of World Tour edition that people take issue with. The re-recorded Duke lines, the technical changes that render it incompatible with old user maps and mods, the lack of the other expansions that Megaton edition had, etc.

>> No.10469134
File: 441 KB, 500x281, 2142148.gif [View same] [iqdb] [saucenao] [google]
10469134

>can't decide between using GZDoom or Crispy Doom
fugg. also not even fully sure what the 'final' or most complete version of Doom and Doom II are, content wise
Ultimate Doom? Final Doom? I read something about how Sigil was added to console ports along with Final Doom, and assumed that must be the latest version. fuck knows

>> No.10469149
File: 825 KB, 625x612, Turok_underlying sadness.png [View same] [iqdb] [saucenao] [google]
10469149

>>10466250
There used to be an anon here who was working on a Turok project in GZDoom (IIRC). It looked really cool. Sadly he hasn't posted in a long time. People wonder if he passed away to covid.

>> No.10469161

>>10469134
ultimate doom = doom + episode 4. as complete as it gets.
final doom = plutonia + tnt, two third-party expansions.
sigil is unofficial episode 5 for doom 1. it's a separate wad.
no rest for the living (nerve.wad) is an 8-map "episode" for doom 2, came with console ports and bfg edition.
all of that stuff is included with the unity port now, I'm pretty sure.

crispy is fine for vanilla stuff, but it won't play boom wads, so you'll eventually need another port to play ancient aliens and the like.

>> No.10469194

>>10466278
Really? Would you recommend for a first playthrough or replay?

>> No.10469204

>>10466524
Now THAT'S a Death Grip!

>> No.10469224

>>10466402
>and I notice the full automap is visible from the beginning
Are you sure that's not just part of the map? This isn't a GZDoom specific issue.

>> No.10469228

>>10467443
Think of a premise/scenario and then (game your are making map of)-ify it. For example, Doom Guy is on his way to the office to file a report when a portal to hell dumps a bunch of demons in the office building. Now you make an office building and try to make fun combat out of that geometry while keeping it looking like a believable office.

>> No.10469234

>>10469161
cheers Anon

>> No.10469245

>>10468051
I'm surprised no one has done it sooner or a full Madness TC.

>> No.10469272

>>10469194
For a replay sure, the levels with hitscanners can turn into a nightmare however

>> No.10469273

been trying to add chainsaw-like melee weapon to doom 2 using a_custommeleeattack, and for some reason that weird "turn to targetted monsters" thing that the chainsaw does still turns at things even when the target is dead, so ill kill a pinky and itll keep forcefully looking at the dead pinky, whats causing this and how can i remove it?

>> No.10469278

I finished Half-Life, Opposing Force, Blue Shift, Entropy Zero and Entropy Zero 2. Now I'm starting HL2 with SMOD to spice up the shootin. I like the shooting in the Entropy mods, but the non-shooting stuff in EZ2 was kinda tedious. Plus the quippy protag was bugging me. In the first EZ he just seemed like a grumpy cop and I liked that a lot more.

>> No.10469281

>>10469272
Sounds par for the course with hitscan enemies, at least when there is a buttfuck ton of them.

>> No.10469284
File: 1.23 MB, 1488x1536, kamikaze.png [View same] [iqdb] [saucenao] [google]
10469284

>>10469278
>Now I'm starting HL2 with SMOD
Found a pic of you.
>Plus the quippy protag was bugging me. In the first EZ he just seemed like a grumpy cop and I liked that a lot more.
I felt similarly, but the fact that EZ2 just kept going, and going, and GOING, the utter ambition made my complaints melt away. I would love an EZ3. There's also Entropy Zero: Uprising. I haven't finished it yet myself, and the first map was kind of lame, but the second map introduces this neat gimmick where if you drink water, memories of your life disappear.

Original SMOD or Redux?

>> No.10469293

>>10469149
Any screenshots or vids?

>> No.10469303

>>10468958
That a very him thing, to be going "but there's all of these fun as fuck mods" you could pick instead.

I'll always have immense respect for the way he'd find the fun/cool parts of absolutely everything.
>>10469228
Sucks that Going Down ditched the office building thing so quickly because having that with a floorspace restriction is a really neat idea.

>> No.10469307

>>10469278
Crylife for HL2 was a blast but it's probably a bitch to find and even harder to get running now.

>> No.10469314

>>10469134
Crispy is supposed the most hassle-free option for familiarizing yourself with the original games, all things you listed are supported plus 'No Rest for the Living'. GZDoom on other hand has many open-ended features which steeply deviate from original set rules and looks, first and foremost providing a toolbox for fan-game developers rather than a way to play Doom as it is. I guess turning off crouching, jumping and mouselook (and setting Doom (strict) compatibility mode) is good enough option for starters if I'm not missing anything, but fully replicating the original is a moot idea. With Crispy you should only have high resolution and modern keybinds in its out-of-box settings and nothing else, plenty of optional cosmetic switches if "playing in the box" on modern wide monitor somehow irks you.

Both ports should work with digitally sold distributions, but you might have less problems seeking the original 1.9 wad files (look in OP post). Sigil is freely available on idgames archive.
https://doomwiki.org/wiki/Versions_of_Doom_and_Doom_II

>> No.10469318

>>10469307
Bsnooch went down, but thankfully someone backed up alllll of the files available on it.
https://mega.nz/folder/mkF1mAIb#qXCmNu4BmfKkA-9tMKJKGQ
Search Crylife in this repository.

>> No.10469340

>>10469314
got it, thanks. as for the 1.9 files I used the first link of the rentry site in the OP, assuming those are the latest versions and would be Ultimate Doom and all the rest of it
all I know without dropping them into a source port to check is that DOOM.WAD is 11.8 MB and DOOM2.WAD is 13.9 MB, if that sounds right. I grabbed the Ultimate Doom off gog-games to check the size of its wad and it was the same, so probably all fine

>> No.10469349

my favorite thing about /doom/ is talking about term as though he's dead
https://www.twitch.tv/videos/1992544494
he's still making things. like, just tonight.

RIP term

>> No.10469359

>>10469318
Oh shit, thanks dude.
>>10469349
He's not ded, the community's dead to him.

>> No.10469379

>>10469340
You got those right, have fun. These can be considered the last officially released versions before ZeniMax acquisition.

>> No.10469387

>>10468370
I'm long since over the idea that winning one is some sort of prestigious thing I long for, it means nothing to me now, but I would be a massive bullshitter if I said that it was all smoke and mirrors and there was never anything good there.

>> No.10469396
File: 264 KB, 853x640, DO YOU FIND IT AMUSING THAT WE'LL BE TALKING ABOUT LEVEL KEYS, TUROK.png [View same] [iqdb] [saucenao] [google]
10469396

>>10469293
There's this
https://www.dropbox.com/sh/whpa4fnfgygjp4v/AABxtXOTxshibsBmzTMpzdNCa?dl=0

>> No.10469408

>>10469349
I guess just "dead" in the sense he doesn't post here anymore, or any other Doom communities.
>>10469359
>He's not ded, the community's dead to him.
Yeah that tends to happen when someone finds themselves surrounded by dipshits.

>> No.10469430

>>10469396
>Dat Adon boss fight
She's fights like a jacked up version of the Campaigner

>> No.10469446

>>10469408
>when someone finds themselves surrounded by dipshits
and also when you get sexually harassed and nobody does anything about the person who did it

>> No.10469456

>>10469149
I've often wondered what came of the two anons who were each working on Kirby mods, especially after learning that ispooks died suddenly and nobody knew till recently.

>> No.10469457

For me? It's Turok: Evolution

>> No.10469465

>>10469457
Tal'Set is best Turok

>> No.10469496 [DELETED] 
File: 49 KB, 1295x588, more like dumb lol.png [View same] [iqdb] [saucenao] [google]
10469496

>>10468439
Ribbiks/Gazebo/Zzul worshipper just got told on inflexibility of his stagnant ways, quite funny
Wad and its review in question:
https://www.youtube.com/watch?v=5gn0_hetQ6Y&t=104
https://www.doomworld.com/forum/topic/141638

>> No.10469503 [DELETED] 

>>10469496
If you're lunch, stop fucking drinking you retard.
If you're not lunch, this isn't the epic own you think it is.

>> No.10469507 [DELETED] 

>>10469496
Keep those slapfights out of here.

>> No.10469510 [DELETED] 

>>10469496
>2 retards fighting.rm

>> No.10469514
File: 133 KB, 500x396, Zappy reload frames2.gif [View same] [iqdb] [saucenao] [google]
10469514

Check this shit. I pretty much have all the frames I need, now I just need to get it all in SLADE.

>> No.10469518

>>10469514
Oh I like that.

>> No.10469524

>>10469514
She's looking pretty as fuck, you've immensely improved since the original version of it.

>> No.10469579 [DELETED] 
File: 50 KB, 400x323, confused kot.jpg [View same] [iqdb] [saucenao] [google]
10469579

>>10469496
>told on inflexibility of his stagnant ways
Genuinely at a loss for words as to what the intent is with this post. Where's the telling? What's the epic clapback I'm missing? Am I supposed to think that the .wad in the video is somehow good or groundbreaking somehow?

>> No.10469594

>>10469278
>Entropy Zero 2 is legal to bring up cuz Half-Life 2 was on the Xbox
Shit's gettin strange

>> No.10469608

>>10469387
Certain things are so good their value cannot be denied and thus get in despite the bullshit. I think that logic is why I find myself preferring a lot of the Runner-Ups instead, since it's the stuff they've run out of slots to put focus on but it's still too good to not mention.

>> No.10469617

>>10469608
I'm sure not going to be interested in what reasoning they have for blowing myhouse for a page straight.

>> No.10469630
File: 749 KB, 913x423, test.gif [View same] [iqdb] [saucenao] [google]
10469630

Here's my prototype animation, because I redid all the attack sprites for the mod again... again.
>>10469514
Awesome anon, I'm honestly curious how people do cool stuff like that.

>> No.10469635

>>10469617
Whats wrong with myhouse? I'm newer to doom, never played myhouse but I think I have a general idea of what the gist of it is, it seemed pretty popular and I saw that even romero played it, why the hate on here?

>> No.10469641

>>10469635
myhouse by itself isn't bad, it's pretty neat though at this point overrated albeit a lot of the hype is usually from newer people coming into doom saying: "WOAH 3D FLOORS? THAT'S IMPOSSIBLE."
"I DIDN'T KNOW IT WAS POSSIBLE TO DO THIS, THIS IS SO CRAZY."
But by itself it's a nice level that touches on feelings of nostalgia and confusion.

>> No.10469643

>>10469635
It's more the overexposure. It may not be my cup of hot cum, but clearly lots of work and thought was put into the thing as a whole, it's not some lazy hackjob or noob shit. If you wanna see seething then just bring up Thatcher's Techbase.

>> No.10469660

Giving myhouse a Cacoward is redundant

>> No.10469661

>>10469630
Those slashes look like they feel really good. I especially like the downward chop and the two handed stab.

Also I pull this shit off with liberal use of Aseprite's layer settings like overlay and soft light, then I paint over stuff with blue and white to make color lighting, if need be I'll also push it through a more limited color palette to make it a little more accurate.

>> No.10469665

>>10469661
I really should get Aseprite.
I'm still using just GIMP, I usually make my animations one frame at a time.
I'm technically cheating by using a model to make a full animation, then taking a picture of each frame then editing the frames into the proper resolution then effects then a color-palette. So I assume Aseprite is less autism than what I'm doing, and what I did before.

>> No.10469682
File: 620 KB, 1036x549, 1678536029723.png [View same] [iqdb] [saucenao] [google]
10469682

>>10468021
>The orange-flavoured soda contained the same chemicals which turned the friggin Karkians gay

>> No.10469683
File: 208 KB, 1920x1080, My brain hurts.gif [View same] [iqdb] [saucenao] [google]
10469683

>>10469665
It'd be better suited for animations, that's for sure. But TypicalSF, the guy who made the excellent Doomslayer hands I'm using along with a shitload of other really, really good weapon sprites? He uses GIMP for his work. Also I don't think that's cheating, I did something similar for the drawing animation on the Blackjack Baton in Combined_Arms, gif related. This was pretty much a drawover of my hand fucking around with my sword.
You could always grab Libresprite, which is a free fork of an older version of Aseprite and just use the animation tools there.

>> No.10469689
File: 1.58 MB, 1440x2560, hand and sword.jpg [View same] [iqdb] [saucenao] [google]
10469689

>>10469683
and pic related of my hand and my sword. It worked for the Id boys back then, and it works just fine now.

>> No.10469695

>>10469689
>>10469683
I'm more-so distracted by the fact you have a sword, but I feel like a hypocrite because I have a katana I forged myself.

But thank you, I will look into Libresprite.

>> No.10469696

>>10469695
TL;DR I went to an SCA event a few years ago and the sword was awarded to me by a knight who looks like Ron Jeremy. It means a lot to me cus I earned it for outstanding chivalry sportsmanship out on the field.
That and it's a good sword.

>> No.10469697

>>10469696
and sportsmanship* fug
Good luck with your future art endeavors, I look forward to seeing what you can do.

>> No.10469721

where can i play duke nukem 3d on pc?

>> No.10469726
File: 3 KB, 129x64, hopesotoo.png [View same] [iqdb] [saucenao] [google]
10469726

>>10469697
>>10469696
Thank you, and I get it.
>I look forward to seeing what you can do.
Hopefully the mod I'm working on with another anon can finally get a prototype soon and exceed the expectations of others. I also plan to make a few levels for it, with custom textures.

>> No.10469737
File: 153 KB, 900x1075, 1683402882643947.jpg [View same] [iqdb] [saucenao] [google]
10469737

>>10469019

>> No.10469749
File: 2.88 MB, 1920x1080, 1687744334912943.png [View same] [iqdb] [saucenao] [google]
10469749

>>10469056
no idea

>> No.10469752
File: 2.94 MB, 1920x1080, 1687066794484096.png [View same] [iqdb] [saucenao] [google]
10469752

this is such bullshit

>> No.10469756

>>10468414
>Gianni is shit
Yeah, and? That doesn't justify and doesn't make it okay for John to be an elitistic & delusional faggot towards cringe coomer retard Gianni doing stupid voice overs.
>>10469019
Nice view.
>>10469047
>nothing changed
...yet. Nu-Atari has been gathering lots of older IPs (like fucking Bubsy) and moving towards this classic/retro sphere. Digital Eclipse has already did Atari 50, so it's just a matter of time when Nightdive would be asked to do something for their new owner be it Blood 2 re-release and/or something different.
>>10469050
Producers in gaming industry were a thing since forever, anon.

>> No.10469757
File: 3.35 MB, 1920x1080, 1680186755324568.png [View same] [iqdb] [saucenao] [google]
10469757

they could have made this pilotable
the area next to it is obviously made for a combat with it

>> No.10469760

>>10469756
what's wrong with a blood 2 remaster?
that thing really needs a fix
also shogo and perhaps daikatana

>> No.10469764
File: 3.15 MB, 1920x1080, 1681146160158305.png [View same] [iqdb] [saucenao] [google]
10469764

why would you put an objective item in a hole you have to blow up?
I know it's there in the n64, it's just make no sense

>> No.10469767
File: 2.19 MB, 1920x1080, 1683716141065896.png [View same] [iqdb] [saucenao] [google]
10469767

same thing here
also two weapons in the same place, the mag60 and the cerebral bore (why would the cerebral bore be in a military base anyway?)

>> No.10469770
File: 2.28 MB, 1920x1080, 1675277781120949.png [View same] [iqdb] [saucenao] [google]
10469770

I don't know, I'll surely find some other thing to complain later

>> No.10469771

>all the source 1 HL SP games (HL2, E1, E2, LC, HL:S) share a folder like GoldSource
>HLDM:S and HL2DM each have entirely separate folders
I understand that Source was separated into MP and SP streams as of 2013, but what obscure technical reason could mean that the two DMs can't share a folder?

>> No.10469773

>>10469752
>if I pull those arrows out will you die?

>> No.10469776
File: 2.69 MB, 1920x1080, 1692369785145901.png [View same] [iqdb] [saucenao] [google]
10469776

>> No.10469779
File: 2.71 MB, 1920x1080, 1698816322526864.png [View same] [iqdb] [saucenao] [google]
10469779

>> No.10469783
File: 1.63 MB, 1920x1080, 1690501217409758.png [View same] [iqdb] [saucenao] [google]
10469783

>> No.10469787
File: 2.67 MB, 1920x1080, 1686611863973106.png [View same] [iqdb] [saucenao] [google]
10469787

>> No.10469789

>>10469695
>I have a katana I forged myself
pix

>> No.10469791
File: 1.71 MB, 1920x1080, 1673360577333382.png [View same] [iqdb] [saucenao] [google]
10469791

mmm, yeah, devouring worlds, aham..

>> No.10469792

>>10469721
Check the Mega in the OP.

>> No.10469856
File: 77 KB, 800x450, heretic wad.jpg [View same] [iqdb] [saucenao] [google]
10469856

>> No.10469873

>>10469019
gonna need both hands

>> No.10469876

>>10469641
It's just fucking weird to be that a lot of stuff is lost on most people who have played it because it became a streamer bandwagon.

Even calling it myhouse.wad is a reference to that trend of mapping your home/place of work/wherevere that pretty much died out after the Columbine media shit demonized the fuck out of it.

>> No.10469880

>>10469876
It was already dying out before that, as Doom's really big mainstream popularity was waning, and myhouse.wads were generally regarded with disinterest, because most real life locations (such as homes) don't make good Doom levels.

>> No.10469896

>>10469641
Pretty much what happened with Brutal Doom.
>You can look up and down?
As if wasn't already a thing for years.
>>10469635
My one pet peeve is the fact that it kinda relies on comteporary internet references, hence the liminal spaces stuff, backrooms, that one lost media song and Shrek.
That alone kinda affects the "authorship" of the overall project.
Maybe it's my brain still affected by people once going "9gag is fucking cancer" but there has to be a reason why some of us wanted to avoid memes and looked up to people who did the same.
>>10469876
The name also being misleading because all of the werid stuff happens in the PK3 version, while "wad" is just a house.
>>10469880
I think Doom is in a spot where 2 things are kinda true at once:
>It has a fanbase capable of doing cool things and even affecting how people remember the series, hence "Doomguy" being treated like an official name for years
>It's a series that everyone talks about how cool it is, even CrowbCat did a positive video about 2016
But these 2 "truths" clash when you see the 99 people in a room feeling the need to talk about Isabelle crossovers and the 1 person bringing up a cool mod, piece of trivia that is actually less known or even a more unique observation.
Because "within" areas of mods and wads, there's already "Anglicized Fanbase Canon" issues like recurring shitty opinions and memes, but you also see people doing things "the way a Doom fan does it" only to have even less references about "the community".
Regardless, at least it's how one should be able to tell when BD hate stops being sincere.

>> No.10469903

>>10467512
>>10468063
>>10468168
>>10468419
This entire map jam had more content and fun factor than all of the Q1 Jams that came out recently, and in a good sense.

>>10469756
Gianni is a faggot for he and the other fat fuck now that they are at the VA Union tried to rile upo people against AI voiced mods, on which failed hard and they were busted since people saw a lot of potential with AI mods.
And no one is going to pay a voice actor to do a fucking mod.

>> No.10469906

>>10469749
looks way better than the first reveal.that was my biggest concern.
i guess the eyes animations were buggy (default eyelid position was too opened).
his colored bands are a bit flashy however but the originals didn't look that sophisticated neither...

>> No.10469912

>>10469856
jej

>> No.10469919

>>10469896
>The name also being misleading because all of the werid stuff happens in the PK3 version, while "wad" is just a house.
It's funny cause a load of people have run the wad instead of the PK3 and complained about it being so short.
>Regardless, at least it's how one should be able to tell when BD hate stops being sincere.
The funny thing about that is it's mostly a small handful of bitter mod developers playing Chinese whispers that try to keep that alive.

Especially since those zdoom chat leaks revealed they'd expect a written apology from Mark while they were also running damage control for an infinitely more disgusting person.

>> No.10469981

>>10469906
>default eyelid position was too opened
-> >>10469737

>> No.10469996

>>10469608
For me runner-ups (or silver cacowards now) have always been equally good to cacowards themselves. Usually I like more than half of cacowards and more than half of runner-ups. There's lot of quality content for Doom every year, so picking 10 out of 20 (or 12 out of 24) becomes a matter of personal taste. And I cannot be mad about that since I haven't tried to become a writer myself. I've always been a mapper and lurker, not that much a social guy. (I've been on dw since the end of 90s.)

But anyways, I'm quite excited for upcoming cacowards. It's like a christmas for doomers. I tend to miss out lot of wads, so I always get to play more quality stuff thanks to the cacos.

>> No.10470035
File: 236 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
10470035

GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!

>> No.10470063
File: 52 KB, 1474x180, Click CHAKT THUNK CLACK .png [View same] [iqdb] [saucenao] [google]
10470063

>>10470035
I forgot I needed to make some extra hands for reloading, so I got everything put together, I'll see about animating this thing later.

>> No.10470164

>>10466808
>>10466871
The only acceptable games Nightdrive made are Quake 2 because it made Quake 2 bearable and SS Remaster because it’s a cool indie UE4 space game. The rest are disqualified because the interpolation doesnt work past 60fps

>> No.10470167

>>10468868
Awesome thanks

>> No.10470186

>>10467572
>How did they messed up a reboot? It's a new game, so naturally it's gonna have some discrepancies with original thing like all modern remakes (such as Resident Evil ones) because those are two different entities
Screwed with weapon progress in a way that made no sense by taking stuff out, fucked with the story in a real stupid way where it minimizes the hacker's responsibility for shit compared to the original, made enemies much more spongey to compensate for cutting down their numbers, a bunch of other shit.

>> No.10470198

>>10467572
>How did they messed up a reboot? It's a new game
It's not a reboot, it's a remake.

>> No.10470284

>>10470164
Doom 64? Powerslave? Rise of the Triad? Turoks?

(Also Quake because even as the engine is shit, the new expansion was great and playable on Quakespasm/Ironwail)

>> No.10470302

>>10470284
>Powerslave?
This was fun yeah. Still haven’t gotten too far through ROTT.
I’m also curious where the biggest bucks for their ports are coming from i.e PC or console players.

>> No.10470365
File: 46 KB, 788x445, Unbenannt-1Blaze-Evercade-Duke-Nukem-Collection-1-u-2-Cartridge-788x445-1117168737.jpg [View same] [iqdb] [saucenao] [google]
10470365

i wanted to buy these with a cade vs but now that i know that the carts are glorified sd cards that can rot and brick i'm not so sure

>> No.10470413

>>10470365
Dick Kickem 1 and 2 remastered exists?

>> No.10470419

>>10470413
yeh. i think it's based on the rigel engine

https://github.com/lethal-guitar/RigelEngine

>> No.10470484
File: 939 KB, 1920x1080, what dis.png [View same] [iqdb] [saucenao] [google]
10470484

Fellow Doom RPG/RLA enjoyers, what is this resource I've picked up in the top right of the screen?

>> No.10470493

>>10469776
>>10469779
>>10469783
>>10469787
the geometry is so boring, where's the architectoore

>> No.10470502

>>10470493
N64 M8

>> No.10470514

>>10470493
oh boy, wait until you see rage wars

>> No.10470519

Turok 1 = Quake
Turok 2 = Quake 2
Turok Rage Wars = Quake 3
Turok 3 = Half Life

>> No.10470520
File: 3.57 MB, 1920x1080, 1680714187624110.png [View same] [iqdb] [saucenao] [google]
10470520

I fucking love turok, lads

>> No.10470526
File: 3.94 MB, 1920x1080, 1681396779547868.png [View same] [iqdb] [saucenao] [google]
10470526

friendship with turok ended
is supposed to be an elevator here?

>> No.10470540

>>10470063
looks great. how'd you even go about making this?

>> No.10470547

>>10470484
Ain't that just a 1-UP? Or however many lives you have left? I might be misremembering the exact icon, since it's been a while since I played RPG/RLA.

>> No.10470601

>>10461512
>>10461519
>>10461540
>>10461579
what mod?

>> No.10470614

>>10470484
Shit, I forgot about this. I'll have to wait until I'm in the mood for it though.

>> No.10470615

>>10470547
That seems to be it, thanks.

>> No.10470621

>>10469791
I'd devour her worlds! IF YOU GET WHAT I'M SAYIN

>> No.10470652

>>10469284
There's more Entropy? I wouldn't mind a 3rd either, just less marvel-tier lines whenever something happen. If it ever would be made. The amount of talking the protag did in the original EZ was exactly enough. As for SMOD, ReduxFinal. I didn't know which one was THE one so I assumed Final must be. I've played through all of Half-Life about a decade ago and without mods obviously. This time around I wanted to up the action and SMOD helps.

>>10469307
>>10469318
What is Crylife? One of those horror mods?

>>10469594
It is. Aren't Hedon and Ion Maiden discuss-able because of their engines? If so, I assume the same must apply to Half-Life, but that definitely is gray.

>> No.10470660

>>10470652
>Aren't Hedon and Ion Maiden discuss-able because of their engines?
It’s more that they’re elaborate mods and TCs for Doom and Duke. Board rules don’t make any reference to engines.

>> No.10470669

>>10470652
>What is Crylife? One of those horror mods?
Crysis-based gameplay mod.

>> No.10470681

>>10470652
If it's an old engine(or a fan port of an old engine), it's allowed.

>> No.10470682
File: 180 KB, 640x480, doom137.png [View same] [iqdb] [saucenao] [google]
10470682

>>10470035
Making a map for Amalgoom, even though you told me not to, lol.
Not like it was going to be very high effort.

>> No.10470684

>>10470526
I exploded the cylinders, nevermind

>> No.10470694

>>10470419
That was my assumption as well. LGR did a video on it and I hope that got him some exposure for his work.

>> No.10470747

>>10469903
>And no one is going to pay a voice actor to do a fucking mod.
I wouldn't say no one, but you shouldn't be/feel obligated if you're not making money off their work.

>> No.10470761

>>10469903
>Gianni is a faggot
I know.
>AI voiced mods
lol.
>And no one is going to pay a voice actor to do a fucking mod.
Then no one gets to use the voice. lmao
>>10470164
>SS Remaster because it’s a cool indie UE4 space game.
Enhanced Edition is a re-release and on Kex though.
>>10470186
>Screwed with weapon progress in a way that made no sense by taking stuff out
There was more to in beta or alpha?
>fucked with the story in a real stupid way where it minimizes the hacker's responsibility for shit compared to the original
Reboots often screwed up with story, so what else did you expected?
>>10470198
Same thing nowadays.

>> No.10470765

>>10470694
i'm hoping for a release on other platforms but i'm not sure it will ever happen.

>> No.10470773

>>10470747
>>10470761
nah, fuck voice actors and their egos in general.

>> No.10470774

>>10470773
>nah, fuck voice actors and their egos in general
Depends on said voice actor's personality, among other things.

>> No.10470807

>>10470773
Based. Voice actors are almost as bad as movie stars at this point.

>> No.10470829

>>10470773
>nah, fuck voice actors and their egos in general
Irrelevant. Some people will pay them.

>> No.10470839

>>10470761
>Reboots often screwed up with story, so what else did you expected?
It's not a reboot, what Shadow Warrior got was a reboot, what System Shock got was a remake.

>> No.10470858

>>10467512
>>10468168
This looks horrible, are all maps from the jams like this? Where's the brush work?

>> No.10470862

>>10470829
sure gianni, sure...

>> No.10470868

>>10470858
First quake 2 jam
condition = use the N64 texture pack
if you want brushwork shit, do it by yourself with your own textures

>> No.10470869
File: 220 KB, 1147x150, 1687662861454303.png [View same] [iqdb] [saucenao] [google]
10470869

well, at least 1 death was me falling of the map in the lost land caves

>> No.10470872

So does the KEK engine Turok 3 make any efforts at making the game good, or did they just directly port it over to PC with fancier textures?

>> No.10470879

>>10470872
it controls and runs miles better than the n64 version of course

>> No.10470881

>>10470872
they made it exponentially worse in every single way according to one negative review i read on steam
of course i myself have never played turok because it sucks

>> No.10470883

>>10470868
>it's okay for the first q2 jam to be garbage cuz it's n64-themed
They needed to set a precedent to attract more people and revive the spq2 scene, they won't manage that with maps like that

>> No.10470929

>>10470601
https://www.moddb.com/mods/cthulhu

>> No.10470939

>>10470858
Seems like they focused more on gameplay ideas and less on pretty maps which is fine by me. Dead Zone was one hell of a start though, I might recommend saving it for last after I’ve played some more.

>> No.10470965

>>10470883
play the fucking maps first instead of sperging for free (you)

>> No.10471027

>>10470858
One of those is a remake of a Super Mario 64 level, the other is the player wedged firmly into a corner looking at a secret. The N64 textures are also horrifically ugly at the best of times.
The worst level is Industrial Reunion, because it's really boxy and has problems with supply levels, but even that's got some decorative brushwork with the reactor and decorative gears.

>> No.10471051

>>10470773
depends on the project tbqh
witchhunting people for using AI voices while frankenspriting is ubiquitous in modding is retarded regardless

>> No.10471059

>>10471051
The entire drama was due to Elevenlabs, which pretty much surpassed the XVASynth program.
It sucks that the Free version has a month long cooldown to use stuff again

>> No.10471106

>>10460064
that's cool as hell

>> No.10471170

did the latest DBP came out yet?

>> No.10471192
File: 41 KB, 500x511, Nosiridontlikeit.jpg [View same] [iqdb] [saucenao] [google]
10471192

>>10470682

>> No.10471203

>>10467572
>nu-apogee pasatizing nostalgia
Which is a shame, because I thought their new doom clone, Wizordum, had ok gameplay, but the fact that they go a bit too far with trying to juice nostalgia by compressing the audio pissed me off the entire time

>> No.10471293
File: 123 KB, 280x286, Walker.png [View same] [iqdb] [saucenao] [google]
10471293

>>10470872
I'm a Turok 3 autist. Here is the good I've seen so far:
>Enemies spinning in circles is fixed.
>Enemies no longer fade away.
>Nearly every enemy can now be gibbed.
>Blood is like T2 than T3.
>Updated textures for everything. (Launch the game with -useOldTextures if you prefer the original textures)
>Redone OST by the original compose.r
>Missing geomtery, collision, etc is fixed.
>Rooms from the betas (flooded basement & boiler room, original layout for 'To The Subway') have been restored.
>Boss health bars now feel less jank.
>PSG recharge speed buffed.
>Some cutscene angle work has been redone to feel less confusing.
>Aspects tied to frame rate (trains in the city level, cutscene lipsync) are now variable frame rate.
>Movement speed is slightly faster so it feels less of a slog.
>Harder difficulties add new enemy spawns than making the player suffer with less pickups.
>Cerebal Bore projectile speed buffed back to working like T2. (It still only has a limit of one on the screen at a time for some reason)
>Joshua has been fleshed out. (No longer a cheat, has unique character select intro, viewmodel hands fixed than switching between the two characters, proper third person model)
>Raptor secret character. (It's bad)
And here is the bad:
>Collision detection with enemy projectiles is still shit. (might be possible to fix by adjusting the player hitbox with mods since I saw it using developer mode)
>No multiplayer. (May come later since the maps and assets are there)
>Save system reworked so you can't quick save, with checkpoints instead. (Likely to prevent soflock scenarios with the timed sections)
>You CANNOT play as the walker, despite the screenshots suggesting it's been added.

>> No.10471302

>>10470773
>fuck voice actors and their egos in general.
Okay. So not getting to use their voice by paying them is good since you don't get to satisfy their ego, which is definitely a good thing. After all, why would you want to give some egostic asshole free exposure?
>>10470774
>Depends on
It should never depend on anything. No exceptions. Shit like this will lead to terrible slippery slope across the board that will make things worse for everyone.
>>10470839
Again, modern remakes are no different from reboots. They're synonyms in huge part because people got hired of hearing about the latter. So developers/publishers decided to add in little snippets of existing project for nostalgia points.
And that's not really a new thing, you just have to look at the likes of film industry. Those two terms were always interchangable: it's just that in some point in the past, game remakers were more of a remasters. Now it's just not the case.
>>10471203
>their new doom clone, Wizordum
It's more of a Catacomb clone and it's developed by Emberheart Games, the developer of a few 3DR platformers like Crystal Caves. He has someone else on the projects as well, but still.
>the fact that they go a bit too far with trying to juice nostalgia
Dude, they've doing since the rebrand and Miller leaving original company. Looks like his arrival is what sparked the obnoxious waves of nostalgia farming like how all those Duke leaks started to happen around the same time as Scott was digging through his old hoarder stashes (he's totally not behind them; wink-wink) for the giveaways that go on to this very day.
I have the same axe to grind against Romero and his company, but at the very least he puts some effort with Sigil and such. Like, I get that it's just easier to fall into that path after failing to do something new multiple times, but at the very least you can be more moderate about this.
>compressing the audio
Really? Haven't noticed that in demo. Not an expert in this though.

>> No.10471330
File: 768 KB, 1280x768, quake2ex_gog 2023-12-02 15-39-56-78.png [View same] [iqdb] [saucenao] [google]
10471330

>> No.10471338
File: 880 KB, 1280x768, quake2ex_gog 2023-12-02 16-59-51-91.png [View same] [iqdb] [saucenao] [google]
10471338

>> No.10471351
File: 26 KB, 359x367, guh.jpg [View same] [iqdb] [saucenao] [google]
10471351

>>10459504
>w98 pack
>half-life.7z
>looks like this
How the hell do I disable the HD models in the config? I know it's in there somewhere.

>> No.10471358

>>10471302
Is there something about voice acting that’s more annoying than egos in other artforms?

>> No.10471375

>>10471170
No, 40oz disappeared, team members are using the time fix map stuff, but overall the 2 months weren't used very well due to a rather lackluster theme and 40oz in general not reacting to any criticism regarding poor textures or bossing around another mapper who then jumped ship.

>> No.10471379

>>10471351
Delete the pak, shit's like the fourth hit on Google for "half-life disable HD models WON".
https://www.reddit.com/r/HalfLife/comments/r3obh2/how_to_turn_off_hd_models_in_the_won_version/

>> No.10471382

>>10471358
Bunch of voice actors recently pushed for VA's not being allowed to voice characters they don't ethnically match are now mad they can't voice characters they don't ethnically match.

>> No.10471414

>>10471379
pak1 isn't there, friend. pak0 is present, but that's the only pak and removing that obviously breaks stuff.

>> No.10471437

>>10471382
good, hope they starve to death now.

>> No.10471465

>>10471414
If there's no _hd folder with the HD shit in it (like the Steam version uses), then you might be out of luck, since if they merged it into pak0 all the files will have been overwritten.

>> No.10471471
File: 44 KB, 359x444, 1699815808119952.jpg [View same] [iqdb] [saucenao] [google]
10471471

>>10471302
>>10471437
>It should never depend on anything
>good hope they starve to death now
Nice blanket judging, ragehead fucktard. Humans are not all the same. Such a statement is like saying all dogs, cats, bears, Horses, and other animals like Chimpanzees, Gorillas, and Insects like bees and moths are the same, save for perhaps some outward distinctions. While there are only so many different personality types and such that exist among humans, those differences, similar to literal taxonomic classifications such that of breed, and race/subspecies; however small as it it may be compared to the rest of the mammalian genome, that different percentage is important. Humanity is not "all one".
>terrible slippery slope! They deserve to be treated like shit!
By all means keep on raging like some of the egocentrics among voice actors and movie stars do. Don't get a burst blood vessel or two while you bitch and seethe like a ragehead. I do know for sure that VAs and movie stars (especially lead actors) have issues and in some cases vile skeletons in their closet. EXAMPLES: Woody "pedo scum" Alan, Kirk "rapist and blood on his hands murderer" Douglas", Tara "dense Hebe" Strong, Meryl "preachy cuntface" Streep", Amy "Narcisstic fuckwad Yid" Schumer, Keven "pedo shitbag" Spacey", and also some directors and producers like Dan "Toe shower" Schneider" Harvey Oprah "dipshit goy puppet" Winfrey and Steven "kike past his prime" (((Spielberg))). Even with that being said, how is it right to universally fuck them all over because of you bitterness and anger?
Collectively judging them as all bad people won't make the world a better place won't make the world. How is it a "terrible slippery slope", anyway!?
Pic related is you caught up in your anger and bitterness.

>> No.10471478

i like doom

>> No.10471483
File: 29 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
10471483

>> No.10471494
File: 184 KB, 336x303, Doom Sexy White Boy.png [View same] [iqdb] [saucenao] [google]
10471494

>>10471478

>> No.10471506
File: 86 KB, 751x761, femsci_egg.jpg [View same] [iqdb] [saucenao] [google]
10471506

>>10471351
Just get the CD image from old-games.ru

>> No.10471510

NEW THREAD
>>10471503
>>10471503
>>10471503

>> No.10471515

>>10471414
get the isos and patches from ia and disable the hd models during installation

>> No.10471516

>>10471483
>doom2map20.jeeperg

>> No.10471542

>>10471494
imagine her futafucking that caco

>> No.10471561

>>10471515
>>10471506
yep good idea thanks
just weird how the one from the mega is disgusting out of the box