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3922606 No.3922606 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3910520

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3922607

=== CURRENT EVENTS ===

HIGHWAY TO HELL
-Second phase of map submissions closed
->>/vr/thread/3901193#p3901898

QUMP
-Mapping deadline currently ends on the 17th of April
-https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

=== NEWS ===

[4-12] ZDoom.org has had a complete redesign
https://zdoom.org/

[4-12] Omni Shields: consumable invulnerability inventory items
https://forum.zdoom.org/viewtopic.php?f=43&t=55974

[4-8] Linguica's Antrywey released; a strictly vanilla map created with savegame trickery
https://www.doomworld.com/forum/topic/93650-antrywey-small-vanilla-level/

[4-8] MetaDoom v3.666 released; pistol ammo cvar and some rebalancing
https://forum.zdoom.org/viewtopic.php?p=989530#p989530

[4-5] Kinsie's Consolation Prize project now covers Doom 64 Retribution; MetaDoom also to make use of it in v3.64
https://forum.zdoom.org/viewtopic.php?f=19&t=55298

[4-1] DooW released
https://www.youtube.com/watch?v=HfumR3EMUlw

[4-1] April Fools: BTSX Episode 3 beta
https://www.doomworld.com/forum/topic/93570-the-dwmegawad-club-plays-back-to-saturn-x-e3-surprise/

[3-31] Doom 64 Retribution released; a port of D64 to GZDoom that isn't dogshit
https://forum.zdoom.org/viewtopic.php?f=19&t=55039

[3-31] Quake Champions beta to begin on April 6th
https://www.engadget.com/2017/03/30/quake-champions-beta-begins-april-6th/

[3-30] Intermission E2M1 released
https://www.youtube.com/watch?v=E5XaOCWRZXw

[3-25] Poharex: Second Invasion alpha released
https://forum.zdoom.org/viewtopic.php?f=19&t=55797

[3-25] Stewboy released some of his MIDI files
https://www.doomworld.com/forum/topic/93428-releasing-some-midi-files-ancient-aliens-resurgence/

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3922613

Sorry the previous thread link should be

>>3916217

>> No.3922615
File: 34 KB, 332x448, confused boner.png [View same] [iqdb] [saucenao] [google]
3922615

>>3922606
>my spaghettios beam progress is an OP image
>tfw don't know how to respond to this

>> No.3922621

>>3922615
I thought it was funny, and it saved having to search through archives. Don't read too much into it. Have a nice day.

>> No.3922623

I ain't sure where else to ask this so I'm gonna ask it here.

I just bought Unreal Gold off GoG and booted it up. I'm not sure why but my player speed is all over the fucking place here. I'll start off slow and then after moving forward for a couple of seconds it'll speed up into sanic speeds. Like REALLY fucking fast. Is this because of no cap on the frames or is it just a modern hardware issue in itself?

>> No.3922647

>>3922623
Does it have the DirectX10 renderer?
If so, try that, if not,
http://www.kentie.net/article/d3d10drv/

>> No.3922649

>>3922647

cheers m8

>> No.3922662
File: 2.68 MB, 508x380, piranhas.webm [View same] [iqdb] [saucenao] [google]
3922662

>> No.3922665

>>3922662
Reminds me of Snarks

>> No.3922682

>>3922662
humorous but overpowered

>> No.3922748
File: 824 KB, 1920x1080, Screenshot_Doom_20170414_035936.png [View same] [iqdb] [saucenao] [google]
3922748

Got to admit, this shadowmap stuff in recent GZDoom versions is pretty neat in the right circumstances.

>> No.3922749

>>3922647
That renderer is not very good, it mutes the colors and makes the game much darker than what it should look like. I recommend just using the 227i unofficial patch.

>> No.3922750
File: 979 KB, 1920x1080, Screenshot_Doom_20170414_035954.png [View same] [iqdb] [saucenao] [google]
3922750

>>3922748
Without shadowmaps in comparison (though with ambient occlusion still on).

>> No.3922769

https://www.doomworld.com/forum/topic/93739-what-does-zdoom-do-better-than-gzdoom/

i was trying to answer this thread with something like

"One thing Zdoom does better is feature stability, in the sense that it hasn't had its decorate engine replaced with a completely different underlying system that has caused hundreds of subtle changes and incompatibilities with previous behaviour especially for complex mods"

but i realise i don't know enough about the issues to defend the claim . wonder if anyone else here would like to take it up?

>> No.3922772

>>3922769
"Also, I refuse to upgrade from Windows XP."

>> No.3922774

>>3922769
No, it's a retarded statement that can easily be countered with "just use an older GZDoom version equivalent to the final ZDoom version"

>> No.3922776
File: 93 KB, 960x622, 11016072_561129540690708_6654455370253636319_n.jpg [View same] [iqdb] [saucenao] [google]
3922776

I saw some anon using a PSX texture replacement addon used with oblige maps, does anyone know what its called? I want to find it.

>> No.3922778

>>3922774
ok. understood.

>> No.3922782

>>3922665
What's a Snarks?

>>3922682
Yes, that's why it's in slot 7. A full 50 piranha bowl thrown at a Cyberdemon will chew through it in ten seconds or so.

I made this thing a year or so ago, but haven't worked on it since. I had planned to leave skeletons instead of gibs, but my mod-fu is too weak for that.

>> No.3922791
File: 735 KB, 500x259, Snark.gif [View same] [iqdb] [saucenao] [google]
3922791

>>3922782
this a snarks

>> No.3922803

>>3922791
that's cute

>> No.3922827

>>3922193
what weapon mod is that?

>>3920821
I realize this is REALLY late to ask at this point, but is it possible to have QuakeSpasm play the original CD music (which I have via the Ultimate Quake Patch from Steam)? Also is it possible to load my save file on it? Cus last time I tried to change my port from DP to Spasm, it gave me an error whenever I pressed F9 to load my game.

>> No.3922828

>>3922827
Put the tracks in a folder named "music" which goes in the id1 folder. Rename the tracks to track02.mp3, track03.mp3, etc. (if the files are .ogg then use the .ogg extension, obviously).

>> No.3922832
File: 1.68 MB, 720x360, giant spiderbastard.webm [View same] [iqdb] [saucenao] [google]
3922832

I think I need to make a different death animation for the mastermind, this just isn't as good. I could just have the corpse vanish entirely when the extra parts go flying out and keep spawning those explosions a little while longer.

The plasma beam is really good at shutting this jerk down though

>> No.3922853

>>3922832
I love the whole death sequence, the red blinking, the small explosion and the freeze, as well as the flying leg gibs at the end. That is some satisfying stuff.

>> No.3922947

>>3922606
I am not a big fan of vanilla Doom, sorry if this offends anyone, so I am curious what mods I need to make it enjoyable.

>I hate 2d, so is there a 3d mod that doesn't make you break into laughter (Doomsday) because of how ridiculous it looks?
>Is there a way to make initial loadout necessary on every level so I don't need to use cheats?
>Is there a way to replace midi with more ambient cd tracks?
>Is there a way to incorporate ambient sounds into the game?
>Is there a way to make the demons patrol?
>Is there a way to add a light meter and sneak around the demons?
>Is there a way that makes it mandatory for you to sneak instead of killing the demons?
>Is there a way I can douse lights to create more shadows?
>Is there a way to make the demons hear my footsteps?

As it stands, this game is just annoying. It feels like it goes so much against anti-ghosting that it is unenjoyable to play.

>> No.3922956

>>3922947
>sneak instead of killing the demons?
It's no longer Doom at that point.

>> No.3922957

>>3922832
If you had a couple smaller parts flying out as he's falling then the explosion w/ bigger parts I think it would look good

>> No.3922959

>>3922947
Why not just play Thief?

>> No.3922968

>>3922956
I figured Doom, being the most modifiable game of all time, would be able to pull this off at some point.

>>3922959
Mainly because I get people criticizing me for playing Thief. They keep saying that I just need to play some more Doom to appreciate it and find it the best game of all time. They give examples of how Thief is terrible to make new levels for, so Doom is therefore the better game and why I should be playing it. It gets lonely when everyone you know bashes Thief and tells you that Doom is the best game ever.

>> No.3922969

>>3922947
I haven't heard of any mods that do this in a full package, so you may as well play thief 1 or thief 2.

>> No.3922972

>>3922968
Oh sure, I'm sure you could pull it off with mods, but it just wouldn't be Doom. it'd be some other game that just happens to wear Doom's interface. I'd be like making a stealth-based Sonic romhack - you could do it, it just wouldn't be Sonic the Hedgehog anymore.

>> No.3922974

>>3922969
I guess the depressing thought is that I would like to broaden my horizons and appreciate a game that isn't Thief. But any time I touch a game that isn't Thief, I end up thinking "this isn't Thief" and miss Thief. I have a bit of a depressing problem where I have become such a Thief addict that I cannot enjoy anything else. Thief has spoiled me too much.

>> No.3922980

>>3922776
I wanna know this too, specially since the website for oblige doesn't even have a category for addons or something.

>> No.3922983

>>3922972
I guess I just don't see the appeal of Doom. Midi music bugs me to no end, I have soundfont hopped without really finding anything that feels the same as a real soundtrack. The game feels dead as well, the world is so static. I know it is supposed to be as immersive as Thief, but I just can't see it, I see a fast-paced arcade game. That bores me as fast paced action stresses me out, I like to plan out my next move. Quick reactions are definitely good, but a time limit isn't my thing.

Doom has so much potential. I love the fact there are thousands of mods for it. But it just feels like it is heavily missing something. It doesn't help that I can barely handle 2d.

>> No.3922989

>>3922983
>I see a fast-paced arcade game
Thats exactly what Doom is, really.

>That bores me as fast paced action stresses me out, I like to plan out my next move.
Doom definitely isn't for you then. Have you played Deus Ex or System Shock 2? You might like those better.

>> No.3922996

>>3922989
I tried System Shock 2. The RPG system wasn't for me, it felt cheap that every chest was luck-based. Plus I loathe respawning enemies, they are pretty much the opposite of slow-paced gameplay.

Deus Ex. Been meaning to try it but keep trying to convince myself to enjoy older games. I want to be a retro fan, especially if Thief is considered retro now. Everything nowadays isn't Thief, but the problem is that everything back then wasn't Thief.

>> No.3922997

>>3922983
While the midi music can be replaced with high quality mp3 music, doom is built for action and speed. You could probably mod it inside out to get what you want (really hard to do, or atleast tedious), but a lot things in doom are designed in a specific way that wouldn't mesh well with what you want.

I'd recommend checking out Deus Ex, Nameless Mod and maybe some of the older splinter cell games or something.

>> No.3923002

>>3922996
Not exactly what a purist would recommend, but there were some recent modern overhauls for Deus Ex that came out. I just can't remember which were the names, though.

One was Deus Ex: Revision, but I don't remember if that was the shitty one. Hold on, I'll try to look it up.

>> No.3923006

>>3923002
Yep, DX:Revision was the shitty one, I just found the good one instead: GMDX.

If you want a good modernized experience of the first deus ex, try GMDX.
http://www.moddb.com/mods/gmdx

>> No.3923007

>>3922997
A bit depressing, especially since Thief and Doom are lumped together at times, like on this thread. It is almost like a Thief player should love Doom... yet I can't accept it.

I should try more stealth games. I just worry I will compare them to Thief and fight them to be inferior.

>> No.3923014

>>3922623
Yeah Unreal's framerate stuffs up for me in software mode, the game even crashes after a short while. use the DirectX or OpenGL renderers.

>> No.3923016

>>3923006
Modernized. Is that what I want? I am not sure I like modern. It isn't Thief-related. Thief was always about lower quality graphics to its competition, but a much more powerful and investing engine to the point you can change anything for anything. I don't think modern lets you make high pitched talking crates that you can eat.

>> No.3923018
File: 17 KB, 241x230, 1409713450355.png [View same] [iqdb] [saucenao] [google]
3923018

>>3922957
Say now, that's a good idea, I'll make sure to add that later on, anything to make this more spectacular and satisfying. I'll be sure to do the same to the cyberdemon too

>> No.3923019

>>3923007
No way, I thief and doom are entirely different experiences. One is about empowerement, the other is about stealth.

>>3923016
Ah, seems like modernized means "call of duty" to you. I don't mean it like that. I meant modernized in the sense that the graphics look closer to Thief in terms of quality and fidelity, with some akward UI stuff made more intuitive to use. Its still totally that stealthy, clever positioning with tons of player options and tools in open enviros. Its still the real Deus Ex.

>> No.3923028

>>3922947
https://forum.zdoom.org/viewtopic.php?f=19&t=46174

>> No.3923029

>>3923019
I guess I just am not a big fan of empowerment. There are no Imps' windows I can sneak into and stack crates on top of their sleeping bodies. There aren't even maniacal robots praising their creator wandering aimlessly around in the corridors.

Yes, I have very limited knowledge on the word modernized. I have pretty much been living on Thief and Thief 2 since their time of release. Lately I have stopped Thief to try playing Doom and feel depressed doing it.

Tools in open environments? Deus Ex isn't static? I can pick up shovels and throw them even if there is no reason? That is promising.

I guess my problem is that stealth games often are said to be terrible outside of Thief, so I have mostly ignored them. Perhaps I have overlooked a good series.

>> No.3923032

>>3922776
>>3922980

I went investigating with google and found the PSX Doom TC mod. I'm currently looking at the latest .pk3 to see whats inside and I think I may be able to easily strip out all the non-texture stuff to make what we want.

>> No.3923035

>>3923028
Fascinating, but the focus seems too much to be on killing things. There is much better tension to leave things alive.

>> No.3923036

>>3923032
can you do the same with Doom 64?

>> No.3923039

>>3923036
If there exists a Doom 2 TC for it that replaces wall/flat textures (as opposed to adding new ones), then yes.

Give me a link and I'll do that too.

>> No.3923040

>>3923035
Then you're fucked and better off playing something else. You're looking for gameplay that normal maps weren't designed for.

>> No.3923045

>>3923040
Normal maps. But a complete recreation of Cragscleft prison?

>> No.3923056

>>3922776
>>3922980
>>3923032
>>3923036

Bam, done. PSX Texture Replacements for DOOM 2 maps, ready to use with OBLIGE maps.

www (nigger) filedropper (nigger) com/psxdoomtexturesonlyuseasaddonforobligeindoom2maps

(Note: You can change the filename freely. I didn't feel assed to include a readme, so I just fit that information into the filename itself.)

(Note2: Not tested, but should totally work fine in theory)

(Note3: Replace niggers with dots. 4chan thinks this is spam.)

>> No.3923058

>>3923039
https://forum.zdoom.org/viewtopic.php?f=19&t=55039

Would you mind the retribution version of D64?

>> No.3923067
File: 31 KB, 313x286, 1333529071710.jpg [View same] [iqdb] [saucenao] [google]
3923067

>>3923056
Hmm. Wierd.
I loaded it up but it does nothing. Maybe this TC was meant for Doom 1?

>> No.3923070

>>3923056
I don't think it worked for me: i added on the Addons folder, then check Oblige and went to the addon list in its menu to confirm it.

Then i tried dragging the pk3 file along with the generated wad (this was while still in Oblige's addons) to the source port with D2 and it didn't work either.

>> No.3923082
File: 2.36 MB, 162x191, QWOP.gif [View same] [iqdb] [saucenao] [google]
3923082

>>3923056
>>3923067
>>3923070
Ah hell, I have no idea what I'm doing. To figure this out, I'd probably have to download DHTP and see how they did it, but I can't be assed to do that right now.

If anyone wants to give it a try, go ahead, I'm out until I feel like trying this again.

>> No.3923085

>>3923082
Ok

>> No.3923143

Where do you all draw the line when it comes to retro FPS? Obviously Wolf/Doom/Duke/Quake are the core members, but how much farther is its scope? Quake 2? Unreal? HL1? UT99/Q3? RtCW?

>> No.3923147

>>3923143
2003 & above, but it doesn't stop us from talking about them

>> No.3923156

>>3922968
>Mainly because I get people criticizing me for playing Thief.
what people, where?

>They keep saying that I just need to play some more Doom to appreciate it and find it the best game of all time.
i've never seen anyone do that here. maybe in some other /vr/ thread. or on /v/.

>They give examples of how Thief is terrible to make new levels for, so Doom is therefore the better game and why I should be playing it.
this logic is fallacious

>It gets lonely when everyone you know bashes Thief and tells you that Doom is the best game ever.
i find this hard to believe. everyone?

>> No.3923157

>>3923143
unless the rules have changed recently the cutoff is end of 1999

>> No.3923161

>>3923007
>Thief and Doom are lumped together at times, like on this thread
when it was decided to have the doom, quake, etc. infographics directly linked from the OP, someone posted one for Thief so it went in. nothing more nothing less.

>It is almost like a Thief player should love Doom... yet I can't accept it.
if that's your takeaway from the above, i don't know what to tell you

>> No.3923171

>>3922769
>but i realise i don't know enough about the issues to defend the claim . wonder if anyone else here would like to take it up?
hmm yes I really want Graf to come out of the woodwork and start berating me that sounds like a good time

>> No.3923173

>>3922968
>Mainly because I get people criticizing me for playing Thief. They keep saying that I just need to play some more Doom to appreciate it and find it the best game of all time. They give examples of how Thief is terrible to make new levels for, so Doom is therefore the better game and why I should be playing it. It gets lonely when everyone you know bashes Thief and tells you that Doom is the best game ever.
i have no idea what sort of insanely retarded crowd you know but thief has had a ton of custom maps over the years and anyone who isn't an idiot knows it is a great game

>> No.3923196

>>3923143

The rules say 1999.
I personally consider Unreal II to be the formal death of the retro FPS.

>> No.3923203

>>3923143
Technically the rules say the cutoff is 1999

I don't really care and I just talk about whatever I want, though I do keep it mostly to the original Dooms.

>> No.3923280

>>3922769
>i don't know enough about the issues to defend the claim

Usually this is reason enough to not make such claims in the first place.

>> No.3923297

Rolling which one I should play next:
123 HXRTC
456 D4D
789 Demonsteele
0 Metadoom 3.1

>> No.3923302

>>3923297
DS it is then.

>> No.3923313
File: 869 KB, 1870x866, ss+(2017-04-14+at+01.20.33).png [View same] [iqdb] [saucenao] [google]
3923313

Might want to work on the wording a bit there, Torm.

>> No.3923316
File: 69 KB, 520x678, 4557591.jpg [View same] [iqdb] [saucenao] [google]
3923316

>>3923313

>> No.3923317

>>3923313
oh

oh

oh dear

>> No.3923319

>>3923313
Is Tormentor (((our guy)))?

>> No.3923324

>>3923313
it's not even facing the right away
you'd think of all people, torm would know

>> No.3923328

>>3923313
why is the swastika backwards

>> No.3923354

>>3923313
isn't even mentioning nazism illegal in his country?

>> No.3923357

>>3923354
They've lightened up quite a bit lately.

But back in the day they were practically Nazis about the whole No-Nazis thing.

>> No.3923365

>get blood off of GOG
>get bmouse
>put it as the external and launch through settings
>works but now want to turn off autoaim
>launch the game directly with -noaim
>autoaim off but bmouse isn't running
>running the game through settings and directly only gives me one option
reeee, or something

>> No.3923371
File: 102 KB, 640x360, Lithium_preview_10.png [View same] [iqdb] [saucenao] [google]
3923371

>>3922607
Lithium 1.4 released.
https://forum.zdoom.org/viewtopic.php?f=43&t=54904&start=90#p990887

>> No.3923375

>>3923371
wasn't this dropped/abandoned a few weeks ago? or am i confusing it with something else?

>> No.3923378
File: 167 KB, 296x296, 1491319934705.png [View same] [iqdb] [saucenao] [google]
3923378

so is doomguy actually naked at the beginning of the game or not

>> No.3923379

>>3923375
I never said I'd stop working on it forever, or anything.
I needed a break because the stuff I had to add was too complex.

>> No.3923382

>>3923378
In Doom 4? Yes.

>> No.3923384

>>3923378
>the first thing demons did once they got ahold of doomguy was strip him off
really makes you think

>> No.3923397

>>3923156
The people I am referring to are my friends. Good people (they don't insult me, but they do dislike Thief, so our opinions do clash a lot), but their tastes tend to veer towards the early 90s, while I like Thief. I keep getting convinced to give Doom another try, it has been an on and off thing. Eventually I just find I dislike the game and go back to Thief, so I was hoping to find something that would convince me to stay based on my obsession for Thief.

I love Thief, regardless of my friend's opinions, where they criticize Thief. They have talked a lot about the limitations of Thief and how it must not be a great game because of all the mods for Doom, the latter showing its greatness by sustaining itself for 20 years. There are less mods for Thief than Doom, plus you cannot do half of what you can do in Thief that you could do in Doom.

I talk about how sprites bug me and hate the limitations of being unable to freelook, so I pretty much get lumped in as a new-school gamer. I try playing source ports, but then they break some older PWAD to the point I get frustrated. I also just find it monotonous to shoot a Baron over and over. Doom II took the limitations of looking up and down, then made then a lot more annoying. I tried Heretic, it took what I disliked from Doom and made it worse with enemies not being threatening but taking forever to die generally. Hexen and the respawning enemies meant I didn't find it fun at all. I try to be patient with the games, but fall into cynicism and end up disliking everything that isn't Thief. It gets to the point where, without Thief, I become a miserable person.

Where I am, most people look at Thief and dislike it due to its limited modding capabilities. They just find the game boring. I guess I just don't like being alone, so I keep trying to convince myself to retry games. You never hear about people who cannot genuinely get into Doom, so it becomes depressing when I can't force myself to like it.

>> No.3923401

>>3922818
I think it's just a resprite for the map set.

Game of Stronghold going on, /vr/gins. Come to phoobie's.

Also, you are now part of making a Stronghold expansion. What enemys, weapons, and new maps/modes would you add and why?

I'd add 5-10 new enemies (including 2-3 new bosses), the rest of the DE guns, and 10 new maps.

>> No.3923406

Has the anon who was working on that one frog demon finished it yet? I'd very much like to use it.

>> No.3923414

>>3923371
is this compatible with drla monsters without that stupid message?

>> No.3923424
File: 297 KB, 1280x720, zdoom 2017-04-14 14-13-56-315.png [View same] [iqdb] [saucenao] [google]
3923424

>>3923414
The latest official version of DRLA monsters doesn't work properly with it, but the current development version (7.0) added compatibility.
Unfortunately, I'm not really at liberty to distribute it, you'd have to ask Yholl.

>> No.3923425

>>3923397
Just... play what you enjoy playing? If it's making like Terry Pratchett and just playing custom Thief missions for decades, then so be it. You do you!

>> No.3923430

>>3923424
i don't think yholl'd risk a leak like that

>> No.3923434

>>3922827
>Also is it possible to load my save file on it? Cus last time I tried to change my port from DP to Spasm, it gave me an error whenever I pressed F9 to load my game.
Darkplaces saves and demos aren't usable in other source ports because the dev eets fuk. Another reason to never use DP.

>> No.3923435

>>3923430
Mm, that's true. I'll go edit 6.2 to add Lithium compatibility for you, since the code's already there, just have to copy it.

>> No.3923436

>>3923397
>You never hear about people who cannot genuinely get into Doom
This happens all the time, actually. Doom's a popular game, and like most popular games, sometimes people just can't get into it for one reason or another.

Play what you like, dude. If it happens to be Thief, then it's Thief. Enjoy Thief.

>> No.3923442
File: 1.55 MB, 1600x900, Revenant.png [View same] [iqdb] [saucenao] [google]
3923442

>>3922769
Here's a good argument against GZDoom.

>> No.3923447

>>3923442
how original

>> No.3923448

>>3923442
turn off your fucking filters

>> No.3923451

>>3923442
so you're using f.lux and have a filter that is off by default. how is that gzdoom's problem

>> No.3923454

>>3922606
How do I import WAD files to GZDOOM?
It recognizes Freedoom wads but not the original ones.
I'm on GNU/Linux

>> No.3923460

>>3923447
>>3923451
It's exaggerated, but GZDoom filters your game by default, straight out of the box. It's not as fucking gaudy as my example, but it's still gross as fuck. Not to mention there are people out there who actually enjoy turning all that filter shit on.

>> No.3923463

>>3923442
paper sprites, blergh. yes that's the first thing i noticed, before the rest.

>> No.3923464

>>3923460
Some people just use the bilinear filtering. I can see if it was using the ugly hq4x shit sure. Some people use the bilinear filtering because they think it looks better on bigger displays.

>> No.3923467

>>3923371
>Removed fun
UGH, FINALLY

>> No.3923472

>>3923460
>Not to mention there are people out there who actually enjoy turning all that filter shit on.

That's their problem, isn't it?

>> No.3923479

>>3922947
You could do all of those things but you're basically making and all new game with the GZDoom engine or something.

You're really not looking to play Doom at all.

>> No.3923481
File: 1.37 MB, 1280x1024, Screenshot_Doom_20170409_023722.png [View same] [iqdb] [saucenao] [google]
3923481

>>3923460
>It's exaggerated, but GZDoom filters your game by default, straight out of the box

I, too, can pull shit out of my ass.

>> No.3923486

>>3923481
It actually does though.

>> No.3923487

>>3923143
Anything past 2009 is not retro; but I'm just saying that so Planetside 1 and UT2004 are included in the retro shenanigans.

>> No.3923491

>>3923486
Source: My fine, supple, qui-

I'm kidding. It's a putrid bloated cunt.

>> No.3923492

>new unique IP

that's suspicious

>>3923472
This. No one fucking cares whether you do or don't. Getting extremely butthurt about filters has no value and is shitposting.

>> No.3923496

>>3923491
Try for yourself, I had to disable filtering when I installed it for the first time a few weeks ago.
What's with the asspain though?

>> No.3923503

>>3923492
suspicious how

are people just looking forward to playing detective nowadays

>> No.3923506
File: 402 KB, 640x480, Screenshot_Doom_20170414_194737.png [View same] [iqdb] [saucenao] [google]
3923506

can confirm, this is what gzdoom 2.4.0 looks like with doom2.wad and no existing gzdoom.ini

>> No.3923512

>>3923506
Case closed, and it's not even as bad as that anon is trying to say.

>> No.3923535

>>3923425
>>3923436
Thank you anons. It bugs me that I cannot find Doom as appealing as many of you can, but I also cannot force it. Back to Thief I go :)

>> No.3923548

>>3923435
>>3923430
>>3923414
Here, I patched 6.2 to use the Lithium compatibility code from 7.0.
http://mab.greyserv.net/f/DoomRL_Monsters_Beta_6.2_LithiumPatch.wad

>> No.3923552

>>3923512
Yeah, it's basically just generic-ass bilinear filtering, which is basically the least-offensive of all filtering solutions since it's what pretty much every retro FPS did the moment 3Dfx happened.

>> No.3923553 [DELETED] 

>>3923496
"what's with the asspain" he says as he cries over a linear filter for the 500th time

>> No.3923557

>>3923506
there is literally nothing wrong with linear. ffs it looks much more like how muh developers intended on a crt than unfiltered

>> No.3923568 [DELETED] 

>>3923553
Source: my fine, putrid, supple, bloated, quivering asscunt.

>> No.3923575 [DELETED] 

>>3923568
jesus. take your school shooter pills

>> No.3923580 [DELETED] 
File: 3 KB, 84x84, BabyRage.png [View same] [iqdb] [saucenao] [google]
3923580

>>3923568

>> No.3923629 [DELETED] 
File: 138 KB, 500x626, da-n-dil_out.jpg [View same] [iqdb] [saucenao] [google]
3923629

>>3923568

>> No.3923635 [DELETED] 

>>3923575
>>3923580
>>3923629
>more asspain
Wew.

>> No.3923648
File: 312 KB, 1280x720, gzdoom 2017-04-14 15-54-54-327.webm [View same] [iqdb] [saucenao] [google]
3923648

I tried making a boomerang but there's a problem with it.

>> No.3923654
File: 408 KB, 800x825, disfuckingusting.png [View same] [iqdb] [saucenao] [google]
3923654

>>3923313
>tfw blade of agony has huge fps drops on your piss poor pc to the point of being unplayable

>> No.3923676

>>3923648
ty the tasmanian tiger TC when

>> No.3923693

>>3923648
Have you tried turning it off and on again?

>> No.3923697

>>3923557
WRONG

>> No.3923715

Anyone have some non-magical Heretic/Hexen themed sprites that use the Cleric's gloves?

>> No.3923721

>>3923491
He's right though retard it does.

>> No.3923723
File: 56 KB, 647x407, msdos_blood[1].png [View same] [iqdb] [saucenao] [google]
3923723

>>3922607
After a few weeks of waiting, here is some new stuff about gdxBlood:
https://www.youtube.com/watch?v=lRGliXZq8XY
The game is now fully playable gameplay wise. The only thing missing is the sound system before M210 releases a first version
>you WILL see a Blood source port in your lifetime

>> No.3923730

>>3923313
>>3923316
>>3923317
>>3923319

what am I missing here?

>> No.3923734

>>3923557
I actually own a CRT and that's not what Doom looks like on it.

>> No.3923742

>>3923723
WTF is this? ANOTHER recreation?

>> No.3923745

>>3923730
>"Something great is coming..."
>Posts a swastika

>> No.3923748

>>3923742
Not a recreation, an actual port this time, fueled by bits of the Blood 1.0 source code, reverse engineering, and russian vodka magic

>> No.3923751

>>3923734
i'm saying it moreso does than unfiltered

nobody should care anyway

>> No.3923756

>>3923745

...Even without context it is pretty clear he's talking about mod development.

And I'll be damned if Tormentor doesn't love mod advertisements, especially for his own mods.

>> No.3923760

>>3923748
You wouldn't believe the words you're saying if you actually watched the video and knew the game's mechanics man.

>> No.3923764
File: 622 KB, 1024x724, primed_for_doom_ii_by_mrbfox-dato6ri.png [View same] [iqdb] [saucenao] [google]
3923764

oh boy i ended up mistaking he report button with illegal content instead of rule shitposting in another board so

wheres the System shock, Doom 64 PSX and even alien/metroid packs for oblige, i want o play smething this weekend with dreadnought and D4T

>> No.3923765

>>3923764

and i need it asap because the autistic 1 week in the fridge for mistaking 1 thing is retarded

>> No.3923767

>>3923760
What seemed off to you in the video?
The guy said his port would be 100% accurate. If you've seen something that seems to be different from vanilla Blood, you should tell him so he can fix it.

>> No.3923769

>>3923764
Either i'm a huge retard or Oblige addons don't work in general

>> No.3923790

Is there a decent weapon skin mod for Quake?
The default models/animations are terrible.

>> No.3923821
File: 19 KB, 213x208, 1465616468679.jpg [View same] [iqdb] [saucenao] [google]
3923821

>>3923790
Default models are fine. You are thinking you know better than A. Carmack and his friends of art? You are wrong. You want to replace wonderful THUDDA-THUDDA-THUDDA nailgun and pointy brick on axe? For what purpose? Perhaps standards too high or taste too shitty to appreciate in full low poly goodness.

>> No.3923825

>>3923756
yeah i think he lacks the awareness to realise it might be interpretable a different way

>> No.3923883

>>3923821
Actually I kinda like the axe and the nailgun, they're simple but the animations are fitting.
Most of the others are shit though.

>> No.3923897

Alright, i need help, i downloaded GZDoom Builder, and I CAN'T GET THIS PIECE OF SHIT DOOR TO WORK, IN DOOM BUILDER IT WAS SO FUCKING SIMPLE BUT THIS PIECE OF SHIT 3D RENDER BULLSHIT EDITOR CAN'T SEEM TO GRASP THE CONCEPT OF DOORS! Sorry for the caps lock lads, but it's been 3 fucking hours... Learning how to make 3d floors was easier than this crap.

>> No.3923920

>>3923328
good point

>> No.3923921

>>3923365
You sure you didnt try adding the paramaters after bmouse?

>> No.3923924

https://www.dropbox.com/s/7x8q7hobvlz8ivh/oh%20crate.wad?dl=0

Have fun, did an crate map.

Was going to be a cave made of crates but I don't got a good one for that yet.

>> No.3923935
File: 249 KB, 375x458, surprised toast.png [View same] [iqdb] [saucenao] [google]
3923935

https://www.youtube.com/watch?v=tiDb7ZMk9BI

>this is a quake 1 map
>quake 1
>1
>id tech 1 engine game pulling this off

>> No.3923938

>>3923935

Can you get a video that's a reasonable fucking length?

>> No.3923942

>>3923935
Why should this surprise? You can do this with current doom engines.

>> No.3923943

>>3923935
The power of source ports is breaking all limits

>> No.3923947

>>3923935
You know how even the newest versions of Source and a couple other engines are still running on Quake 1 tech under the hood? There's a goddamn good reason for it.

>>3923942
What you call a Doom engine is very, very far removed from the original Doom engine. Doom ports add way more features than Quake ports, particularly the one used in that video (Quakespasm) which expands map limits and that's about it- no unlimited draw distance or fancy physics effects like Darkplaces.

>> No.3923952

>>3923935
>>3923943
Forgot to also add, quake 1 as a retail product in 1996 also needed to fit size limits of cd media, Romero went into this when he talked about dismal oubliette needing to but cut to what was in the actual game
Modders could always make bigger better maps with time, now with limit removing source ports levels can get even more complex

>> No.3923953

>>3923924
what engine/complevel

>> No.3923958

>>3923947
>What you call a Doom engine is very, very far removed from the original Doom engine

And yet we still don't have gravity manipulation/fuckery in the vein of Prey and Serious Sam FE/SE where we can walk up walls and ceilings and shit.

>> No.3923961

>>3923938
and even if not, please skip annoying intros

>> No.3923962

>>3923958
>Gravity Rush mod for Doom never

>> No.3923963

>>3923953
Should just be whatever supports Slopes/3D Floors. Tested in GZDoom

>> No.3923967

>>3923958
in doom walls and floors are very distinct, it's not like in a hardware renderer where everything is a surface.

>> No.3923970

>>3923962
>>3923958
This sort of thing would make me very pleased.

>> No.3923972

>>3923963
oh, was hoping it was boom compatible. never mind. don't feel like suffering a zdoom right now.

>> No.3923973

>>3923967
So let's start trying to tweak such a thing.

>> No.3923976

is there a monsters-only version of smooth doom? i want to play vanilla maps with some weapon packs, but smooth also replaces weapons so it doesn't stack.

>> No.3923980

>>3923952
>size limits of cd media
The Winquake copy I have is little more than 100 MB in size, I don't think CD's were the problem.

>> No.3923993

>>3923980
You forgot that they had to cram music tracks too

>> No.3924005

>>3923993
Dude, the Quake soundtrack is an hour long.
In 320kbps mp3 format that would take about 140 MB out of 600.

>> No.3924006

>>3923958
Let's have actual 3D Maps before we do that, without 3D Floor hacks.

>> No.3924017

>>3924005
>In 320kbps mp3 format that would take about 140 MB out of 600.
Except it obviously isn't stored in mp3 format you fucking mouth-breather, it's stored as actual audio data with .cda tracker files on a CD that only has 74 minutes/650MB of data storage total. Fill up an hour with music and that's most of the disc gone.

>> No.3924018

>>3923976
https://forum.zdoom.org/viewtopic.php?t=45550
theres also a weapons only version someone on the forums made if your interested in that to
(those versaions dont have the options menu)

>> No.3924021

if i were to make brightmaps for smooth doom how long would it take/how hard would it be?

>> No.3924024

Is there a guide for DRLA? I need to know what weapons I could get.

>> No.3924038

>>3924024
There's over 200 weapons in the mod, so that'd be a bit hard to document.

>> No.3924039

>>3923756
It is.
But it's hilarious to take out of context.

>> No.3924040

>>3923935
Carmack was a fucking wizard, man.

>> No.3924041

>>3924024
if you play it with Doom RPG the shop list shows every single weapon in the game

>> No.3924067

>>3924017
Even if they thought that they totally had to keep the soundtrack uncompressed, it was added when the game was almost finished.
Anyway quake.wikia says that Dismal Oubliette was going to be too large for a floppy disk. That makes more sense.

>> No.3924071

>>3924067
>Even if they thought that they totally had to keep the soundtrack uncompressed
THAT ISN'T HOW IT WORKS
IF YOU BURN A LOSSLESS .FLAC AND A 192-kbps YOUTUBE-RIPPED MP3 TO DISC AS STRAIGHT AUDIO, BOTH WILL TAKE UP THE SAME AMOUNT OF SPACE

>> No.3924103
File: 127 KB, 257x250, 1481395457961.png [View same] [iqdb] [saucenao] [google]
3924103

>using the strafe jumping and bunny hopping terms interchangeably

>> No.3924105

>>3924103
what am difference

>> No.3924130
File: 61 KB, 627x620, 1276117522245.png [View same] [iqdb] [saucenao] [google]
3924130

>>3924105
same difference as in running with someone and running over someone

>> No.3924134

>>3924130
wow thanks anon, that's very helpful! i'm sure this is why quake has such a large and active playerbase

>> No.3924136

>>3924067
Ah, well then the original point stands, they purposefully limited their mapsizes for the sake of media size limits, despite cd coming later

>> No.3924137

>>3924130
That's a cute mango grill.

>> No.3924141

>>3924038
Seriously? Ive only ever seen about, 20 maybe 30 weapons ever when I've played that mod, if theres over 200 then i should feel like im not just relying on the same 5 weapons every game

>> No.3924152
File: 78 KB, 650x638, cs-bunny-hopping.jpg [View same] [iqdb] [saucenao] [google]
3924152

>>3924134
AFAIK bunny-hopping means just abusing a jumping bug which gives you huge speed, on the verge of cheating.
Strafe-jumping is just a way to jump futher using traditional doom move mechanics

>> No.3924167
File: 41 KB, 600x425, 1405712515006.png [View same] [iqdb] [saucenao] [google]
3924167

>>3924152
decade old comic by bender, in cyrillic, wtf. no matter how shit this board has become, there's still gems like this.

>> No.3924184
File: 11 KB, 250x240, 324.jpg [View same] [iqdb] [saucenao] [google]
3924184

>>3923723
>keeps trying to use the tesla gun on blood cultists

>> No.3924194
File: 58 KB, 804x600, 1164510168022.gif [View same] [iqdb] [saucenao] [google]
3924194

>>3924167
Usually people wipe their hard drives when they buy a new PC. I don't do that.
Besides, what did you expect from doomthread?
Of course there are old farts here

>> No.3924235

Give a /VR/dict. It's an E1 styled map for d2. Just rough sketch phase

https://www.dropbox.com/s/i8cumd12iof5t89/phobos.wad?dl=0

>> No.3924252

>>3922983
Quake is much more atmospheric, but it still retains Doom's twitchy fast-paced action so it still probably isn't for you.

Ultima Underworld is dated, but it's a solid first person dungeon crawler with tons of interactivity, sneaking, and chair-flinging in an immersive world. Arx Fatalis is its sequel, a game you could easily sneak most of your way through in. Having played Thief and Arx Fatalis, the gameplay for both can be very similar, albeit with a couple unavoidable boss fights.

>> No.3924261

>>3923760
I know the mechanics like the back of my hand and this video nailed it. No clue what you're talking about. It must just look different to you because it's rendering at a different resolution.

>> No.3924265

>>3924235
What kind of verdict you want? This is just a couple of bland rooms with unbalanced enemies.
The blue keycard outpost is nice,
Also, why do you like stars so much?

>> No.3924269
File: 110 KB, 1920x1200, Screenshot_Doom_20170415_053316.png [View same] [iqdb] [saucenao] [google]
3924269

>>3924265

>> No.3924272

Is this the third time Devolver Digital hinted at really wanting the damn Blood IP?

https://twitter.com/devolverdigital/status/853036449289129988

>> No.3924280

>>3924272
To be fair, they really do.

>> No.3924287

>>3924265
General verdict.

Stars because pentagrams and e1m8 and stars recur through doom so are a familiar shape.

What I want to know is texture use; how to fix up potential holes (the glass roof should be a slope but am not sure how to pull that with a 3d floor slope), placement and general balance, the like.

Basically I want to know how to be less shit.

>> No.3924318

>>3924287
>Basically I want to know how to be less shit

https://doomwiki.org/wiki/Tips_for_creating_good_WADs

Read this and play through knee deep in the dead and other well recieved mapsets to learn how good maps are supposed to look/play. Open them up in an DB if you have to so you can get a better idea about how they work.

>> No.3924329

>>3924318
Aware of most of these. I'm trying to go with them as best I can.

>> No.3924331
File: 537 KB, 1280x720, Screenshot_Doom_20170415_130411.png [View same] [iqdb] [saucenao] [google]
3924331

>>3924235
You've got untextured walls on the inside of the blue door and the door before the FIREBLU room. You've also just got untextured walls in a various places.

Once you go past the yellow door all the rooms are disconnected themewise and mostly a mess.

I like the idea you were going for in pic related room also, I can imagine what it'd look like if you had more mapping experience.

>unbalanced enemies
What did he mean by this?

>> No.3924385

>>3924272
>they want the Ikari Warriors IP

Problem is, some of its characters are still used in the King of Fighters franchise.

>> No.3924428

Is there a mod or zdoom option that forces Cooperative monster spawns?

>> No.3924437

>>3924331
>>3924265

Done another quick pass through, most of the monsters are placed, playtesting and item placement based on a likewise thing are up next

>> No.3924449
File: 2.97 MB, 320x200, tfw to inteligent to defeat el oscuro.webm [View same] [iqdb] [saucenao] [google]
3924449

>playing Rise of the Triad
>see a secret and find a way in
>get stuck because I didn't notice the pushwall that I was supposed to trigger to get inside
>the pushwall can't be activated from the inside for no apparent reason
developers of incredible power indeed

>> No.3924464

>>3924449
90's gaming
save often
such is life

>> No.3924473

>>3924318
I also reckon newbie mappers should avoid using Hexen/UDMF style mapping configurations from the get go. They are the more advanced and feature rich configs, yes, but the sheer amount of options can overwhelm inexperienced users, and many features are even difficult to use effectively without experience. Vanilla or Boom configurations are simple enough that they're the perfect choices for learning and getting used to the basics of mapping.

>> No.3924475

>>3924449
Yeah, because of how pushwalls work in Wolf3d engine games, there are times where you are required to use saves because of the potential in getting yourself trapped.

>> No.3924476

>>3924464
Confucius say...

"HUUH"

>> No.3924508

>>3924473
I would argue that it be best to give newbie mappers a sandbox map of sorts for that; have something with as many features they can think of and try to make them accomplish good use of it; trying new things every time they make a new map.

>> No.3924523

>>3923973
Not that easy, man. Walls are walls, flats are flats, and never the two shall fraternise. I mean, you can probably fake wall-walking by using way more scripting than anyone's willing to write and debug, but you'd have more success implementing such a thing in a brush-based engine.

>> No.3924568

What if archviles
reproduced by budding

>> No.3924574

>>3924449
I did this exact thing last time I played.

>> No.3924578

http://steamcommunity.com/sharedfiles/filedetails/?id=903302980

A new "retro-inspired FPS" enters the arena.
And oh my god does it look hideous.

>> No.3924581

>>3924578
This looks awful and whoever made this, english isn't their first language.

>> No.3924589

>>3924578
> 3d models
> dual pistols are still aligned straight with the screen as if they were sprites
EVEN FUCKING ROTT GOT IT RIGHT

>> No.3924590

>>3924568
Archviles are ascended Imps. The ascension process requires an Elder Archvile to engulf the Imp in flames, as if to temper them in to their new form.
Sorry for the sudden fanfic.

>> No.3924592

>>3922748
>>3922750
yo what mod is this?

>> No.3924596

>>3924592
Lizard Squad, MSPaint Doom, and Hell on the Earth Remastered

>> No.3924607

I dont know if anyone knows this or not, but Hexen 2 is fucking gooooood.

>> No.3924610
File: 46 KB, 504x348, timetodie.png [View same] [iqdb] [saucenao] [google]
3924610

>>3924578
Time to die, motha- fuckers.

>> No.3924619

>>3924578
Looks like someone tried to fuse Doom and Quake 2 in one of those bad Unreal creations. Could look good if they actually put more effort into it.
>>3924589
This honestly doesn't bother me at all. You mean they aren't angled right? Angling them doesn't make much sense when you could be shooting at any distance, making your shot obviously miss long distance targets.

>> No.3924621
File: 156 KB, 1600x1200, Durium_Armor_Mellow_Hills_Abyss.jpg [View same] [iqdb] [saucenao] [google]
3924621

how about some visual inspiration

>> No.3924639
File: 206 KB, 636x358, uniquedesign.png [View same] [iqdb] [saucenao] [google]
3924639

>>3924578
Hey this is alright. If it's fun I'd play it. I'm not sure if they're allowed to use the UDK robot voices or not, though?

>>3924589
They're actually flat sprites, or rather 3d models with a shader(?) on them to make them orthographic.

I don't see why the need to immediately shit on this, unless it's found to be an asset flip it's had effort put into it and looks a lot better than those "Doom in UE4" things.

>> No.3924664

>>3924621
imagine wearing a helmet that made you look like you were screaming all the time. even when you're not.

>> No.3924676

>>3924664
fund it

>> No.3924680

>>3924578
>>3924581
>>3924589
>>3924610
>>3924619
>>3924639

Hi Anons! I made Shootrage with my team. Thanks for Yours opinions!

Yes, angles of double pistols are shitty, but we have not time to make new sprites.

Yes, people will like or hate this design.

Yes, we use some sounds assets from UDK (we can do this until game is not commercial).

Yes, enemies, power ups and barrels are 2D objects (billboards) with normal and specular maps.

We wanted to polished our game but in short time Valve will close Greenlight so we had release as it is :/ Sorry!

Remember Anons, it's alpha version and we count on support from players. Please tell us what is bad and what is OK.

...and sorry for my english >>shame<<

Cheers!

>> No.3924686
File: 66 KB, 462x459, Rangeur.jpg [View same] [iqdb] [saucenao] [google]
3924686

>>3924680
Well. Props to you for coming here and taking our feedback at least. Not many devs would do that and be civil about it.

I'll give your game a chance when it comes out. Good luck with the rest of your development.

>> No.3924707

Is there a WAD that just makes SSG shots gib enemies with enough damage like in Smooth Doom? I've been playing with Beautiful Doom and I like it a lot, but I really miss that feature.

>> No.3924746

>>3924707
I imagine if you want it to work that way in Beautiful Doom, you'd have to make your own patch.

>> No.3924803
File: 8 KB, 300x200, schwarzenegger_total_recall_head_explode_01.jpg [View same] [iqdb] [saucenao] [google]
3924803

>>3923723
>>3923723
>Publicly posting about an unauthorized source port of Blood.

Are you trying to get a C&D?!

>> No.3924815

>>3924803
It's development is not a secret, the guy also did the port of Blood to eDuke32. Also, Russia.

>> No.3924841
File: 1.91 MB, 720x360, fightin the spider.webm [View same] [iqdb] [saucenao] [google]
3924841

>> No.3924874

>>3924841
why do you have to enable missiles to fire the red beam?

>> No.3924876

>>3924874
Cus I've boiled the weapons down like this:

Slot 1 has short/long/ice as primary, wave as altfire

Slot 2 has missiles and plasma as altfire

>> No.3924880

>>3924803
As long as the game isn't included, I'm sure it'll be safe from legal issues.

>> No.3924881

Is there something like Quake Injector, but for Doom?

>> No.3924887
File: 15 KB, 128x128, FIREBLU1.png [View same] [iqdb] [saucenao] [google]
3924887

If making a texture mod would it be better to restyle the composite textures or the patches?
I've just discovered patches and they blow my mind.

>> No.3924904

How do I configure Grezzo 2 to play?

It keeps coming up with invalid textures.

>> No.3924915

>>3924887
i guess igf you change the size of the patches you'd have to update the texture defs to match

>> No.3924917

>>3924578
>those scrawny arrns
I hope they're not the author's.

>> No.3924976

>>3924578
there's a demo available. it's pretty alright i think, just ugly

>> No.3925074
File: 479 KB, 837x1203, drugs.png [View same] [iqdb] [saucenao] [google]
3925074

Yo, everyone really needs to listen to this. Idk if it has been posted here ever because i'm not around much but holy shit. Incorporates a lot of sounds from doom and sounds sick as fuck while doing it.
>pistol sound sample as snare
>my dick

https://soundcloud.com/masterbootrecordmusic/doom

>> No.3925107

Playing Quake 1 for the first time. (Preface: in my thirties, have played most of the classics, including Quake 2 / 3 / 4, somehow missed 1.)

- Movement feels weird, like I'm on skates, not floaty but I don't stop or turn on a dime, like I retain some momentum when I stop pressing forward. Takes some getting used to.
- On Normal, finished the first episode nearly untouched, only died once jumping into lava. Now mid second episode and still feel unchallenged, hope this gets harder later on. Final boss battle was ridiculously easy.
- weapons feel satisfying. Sound design in general is so far pretty good. Levels are still mostly straightforward - not linear, but if I just use common sense I could just stumble my way from beginning to end not really paying attention to the level design, I guess that's a good note that I don't have to think hard about where to go next in an open level.
- It's sort of... brown. I expected more color and variety, but the levels (despite the art design and motifs) are pretty brown and grey and murky. I would blame early-days 3D but I feel it's a deliberate choice.

Moving on to the second episode/chapter, let's see what it has in store.

>> No.3925134

>>3925107
I also played Quake for the first time a month ago on normal, but didn't like it.
Then I played through again on hard and loved it. I really recommend you up the difficulty level.

>> No.3925169

>>3925107
Do what the other anon said and play on hard for sure. It's the recommended difficulty.

>Movement feels weird, like I'm on skates, not floaty but I don't stop or turn on a dime, like I retain some momentum when I stop pressing forward. Takes some getting used to.
It's not that different from Doom, is it? Just in 3d instead.

>> No.3925171

>>3925169
Can I change difficulty on the fly? Because I don't feel like re-playing 1 and a half chapters.

>> No.3925174

>>3925171
Open the console and type 'skill 2' for hard. It won't affect the current level though, only the next.

>> No.3925179

>>3925174
Will it stay for the rest of my playthrough, too? Wouldn't want to think I'm playing Hard when I'm really on Normal past that level.

>> No.3925182

>>3925179
It should, yes.

>> No.3925229

>>3924841
DESU, it looks really easy to stunlock everything in this mod.

>> No.3925271

>>3925182
>skill 2
OK that's more like it. Will report back after this chapter.

>> No.3925279

Are there any good Doom 3 inspired wads and maps?

>> No.3925283

>>3925279
There was a TC from a few years ago that did that, but the name escapes me.

I think it was nominated for, or even won, a Cacoward, so look there.

>> No.3925352
File: 408 KB, 98x132, 1490495087028.gif [View same] [iqdb] [saucenao] [google]
3925352

>quake 1
>reach e4m7
>grab the rune
>"fuck yeah time to kill shub-niggu-"
>notice I only have the one rune from ep 4 in my hud
>"huh that's weird, but I know for sure I have the other ru-"
>head back to main hub, all the other episodes are unlocked, turns out I really didn't have any of the other runes
>at some point Darkplaces basically "deleted" the other runes I had

Fuck this. Fuck Darkplaces. I just noclipped through the ground of the hub to go to Shub-Niggurath because I technically got the fucking runes and I didn't want to go through all that again.

>> No.3925357

>>3924680
add ads & it'll give brutal doom a run for it's money

>> No.3925361
File: 59 KB, 531x467, 1414467436871.png [View same] [iqdb] [saucenao] [google]
3925361

>>3925352
WE TOLD YOU ABOUT DARKPLACES BRO
WE TOLD YOU DOG

>> No.3925364

>>3925271
Nope, still not enjoying myself as much as I'd thought. Now I'm stressed for ammo, every enemy hit is raping my health, and the shamblers' electricity is impossible to dodge or negate, and I have to do it all basically ice-skating around a map with narrow bridges that make me fall down into water where I have to swim all the way back to the start of the level. And it's all brown and grey and murky monster graphics. Does it get better later on?

>> No.3925368

>>3925361
Yes I'm very much aware of that. When someone told me that I couldn't load my save file on QuakeSpasm tho, I figured I'd just finish my game on DP because I was already near the end anyway.

Speaking of which, I'm curently trying to download QuakeSpasm I can't get around the "gfx.wad" error. What do?

>> No.3925370 [DELETED] 

>>3925364
>the shamblers' electricity is impossible to dodge or negate
have you tried not standing in front of it??

>doombabs can't handle a game where you can't stand around stunlocking enemies with your dick in your hand

>> No.3925374

>>3925368
>I can't get around the "gfx.wad" error. What do?
Your directories are fucked up somehow. Google would give you the same answer but I'll be nice: your setup should look like the following, assuming your Quake folder is just named Quake.

\Quake\Quakespasm.exe
\Quake\quakespasm.pak
\Quake\(all the DLLs that came with Quakespasm)
\Quake\id1\PAK0.PAK
\Quake\id1\PAK1.PAK

>> No.3925376

>>3925352
That's a bug in the original game, you can use "impulse 11" in the console to give yourself a rune.
http://quake.wikia.com/wiki/Rune#Glitch

>> No.3925378
File: 19 KB, 75x75, 1491721566051.gif [View same] [iqdb] [saucenao] [google]
3925378

>>3925370
>thinking you're hot shit with quake which is objectively easier than DOOM and Quake 2

>> No.3925380

>>3925374
>"Quakespasm has stopped working" as soon as I launch it
>Quakespasm and all its paks and dlls are in the Quake folder

>> No.3925381

>>3924680
You seem like a cool guy. Best of luck with this game, then.

>> No.3925382

>>3925378
Tonight, on /vr/: anon doesn't understand the word objectively.

>>3925380
Post a screenshot/dir of your Quake directory and included folders.

>> No.3925386

>>3925370
Why are you strawmanning me and oversimplifying what I'm saying? I've played Quake 2, 3, 4, about 1000 hours of Q3, UT99, UT2k4 and up until lately QL, and I know how to circle strafe enemies, reserve ammunition and take advantage of enemy AI. This isn't my first FPS. The shambler's electricity sticks directly to you and immediately causes lots of damage (at least on hard). Also, it's very much a thing to stunlock enemies with the shotgun, which has a high firing rate, so I have no idea what you're talking about.

>> No.3925387

https://www.dropbox.com/s/i8cumd12iof5t89/phobos.wad?dl=0

Mostly done now. just a manner of detail touch-up and texture selection

>> No.3925390

>>3925364
>Does it get better later on?
Nope. Combat is shit compared to Doom. If you're not enjoying the exploration and the atmosphere maybe you just won't like the game.

>> No.3925392 [DELETED] 
File: 68 KB, 400x345, quake__shambllama_by_zxoqwikl-d9h8sig.png [View same] [iqdb] [saucenao] [google]
3925392

>>3925386
>someone who has played literally thousands of hours of vidya and claims to understand how to abuse enemy AI can't figure out how to not get hit by a fucking shambler

>>3925390
>Combat is shit compared to Doom.
"wah my super shotgun doesn't immediately gib everything!! i have to actually aim up?? fuck this gay game!"

>> No.3925393

>>3925229
I'd imagine that's intentional. In the NES Metroid game stunlocking is really the only way to reliably kill something.

>> No.3925397

>>3925392
You're not a very pleasant person to talk to. I think you'll enjoy /v/ more, kid. At least you'll fit the age group better.

>>3925390
I'll give it a try though, at least until the end of the episode.

>> No.3925404

>>3925397
>You're not a very pleasant person to talk to
Just ignore the shitposters, man.
Give it a try, the game's praised for a reason.

>> No.3925407

>>3925397
being unpleasant > being so shitty you can't kill a shambler, literally the easiest enemy in the game to bait

>> No.3925413

>>3925382
Got several pics so I'm sharing them thru imgur: http://imgur.com/a/DbwKF

>> No.3925417

>>3925107
>Movement feels weird, like I'm on skates, not floaty but I don't stop or turn on a dime, like I retain some momentum when I stop pressing forward. Takes some getting used to.
>>3925364
>basically ice-skating around
I have to say, I don't really get this complaint. I don't remember Quake's movement having much momentum at all.

>> No.3925421

>>3925417
>I don't remember Quake's movement having much momentum at all.
I never noticed it but I fired up the game to check and you actually slow down for half a second after you've stopped pressing.
I guess it's just a matter of habit.

>>3925413
>explorejam2
Where do I get more Temples of Achoo? I really enjoyed the puzzle/platforming gameplay.

>> No.3925424

>>3925413
Good lord what a mess, but I don't see anything inherently wrong. Only guess is that maybe there's a file from another sourceport someplace in there messing something up?

Try making a folder on your desktop and recreating the file system but only carrying over the PAK0 and PAK1 .paks in the \id1 folder and the Quakespasm files, so it looks like the simple folder system in >>3925374. If QS doesn't run from there then I'm stumped.

>> No.3925435

>>3925421
>you actually slow down for half a second after you've stopped pressing
Yup, that's what I meant. I guess I got used to more precise movement lately.

>> No.3925436

>>3924881
closest thing is wadseeker

>> No.3925449
File: 315 KB, 454x597, skeptic peter griffin.png [View same] [iqdb] [saucenao] [google]
3925449

>>3925424
Yeah nothin'

>> No.3925452

>>3925449
Fucking weird. Drivers up to date, not running from a zip or anything? Tried running the -sdl2 version? Downloaded the correct version (32 or 64 bit) in the first place?

>> No.3925456

>>3925452
YesX3

>> No.3925459

>>3925456
Welp, I'm out of ideas. Sorry anon.

>> No.3925463
File: 882 KB, 1024x768, Screenshot from 2017-04-15 13-15-52.png [View same] [iqdb] [saucenao] [google]
3925463

How dangerous do you think this guy should be?

>> No.3925465

>>3925463
Eh, Mid. It doesn't have horns or anything unlike standard pinko, seems less threatening

>> No.3925469
File: 573 KB, 1366x768, Screenshot_Doom_20170406_222554.png [View same] [iqdb] [saucenao] [google]
3925469

it's time to crash this party

>> No.3925478
File: 390 KB, 1024x768, Screenshot from 2017-04-15 13-26-17.png [View same] [iqdb] [saucenao] [google]
3925478

>>3925465
For comparison, here's his little brother. These snotlings are fast and can shred off a decent amount of health when in groups, but are felled easily to the sword. The player is the same height as these guys when they're hunched over.

>> No.3925479
File: 229 KB, 1366x768, Screenshot_Doom_20170406_222324.png [View same] [iqdb] [saucenao] [google]
3925479

and im invisible

>> No.3925481

>>3925478
Cough up a DL and I'll help test.

>> No.3925512

>>3925392
>>3925370
you realize there's ways to go "quake is actually SUPER GOOD" without turning into strawman whining, right

because yeah, quake is super good
but you're being a faggot

>> No.3925514

>>3925481
The level he's in is currently unfinished, but here.
https://my.mixtape.moe/wrxodk.pk3

>> No.3925516 [DELETED] 

>>3925512
sup hotpockets

>> No.3925534

>>3925516
swing and a miss

>> No.3925543
File: 25 KB, 1227x68, Screenshot 2017-04-15 14.09.25.png [View same] [iqdb] [saucenao] [google]
3925543

Why kyle.

>> No.3925547
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google]
3925547

HEY HO, FRIENDS AND FAGS, IT'S THAT FUCKING TIME AGAIN.
BEHOLD, IT'S SCREENSHOT SATURDAY.

LAY BARE YOUR CREATIONS AND TALK ABOUT HOW COOL THEY ARE.
SHOW ME YOUR SPRITES, YOUR MAPS, YOUR CODE, WHATEVER YOU'VE BEEN WORKING ON.

YOU'VE BEEN WORKING ON STUFF, RIGHT?

>> No.3925549

>>3924841
screw attack should probably lower your weapon and display two arcs on the side of the screen or something, not sure if you planned that or not.

>> No.3925553

>>3925543
because yholl has a bomb collar around his neck that will go off if he finishes something

>> No.3925560

>>3922776
oblige psx textures anon here
the texture replacement had nothing to do with oblige, it works on every existing map as well

here it is: http://www.moddb.com/mods/brutal-doom-64/downloads/doom64-psx
its a standalone pk3, doesnt need brutal doom 64 or anything like that

and a little webm https://my.mixtape.moe/cuoech.webm

>> No.3925581
File: 737 KB, 1920x1080, Screenshot_Doom_20170415_143333.png [View same] [iqdb] [saucenao] [google]
3925581

>>3925547
Sort of been burnt out the past week, but managed to churn out a basic balcony to connect a few rooms together.

>> No.3925585

>>3925581
like it mate

>> No.3925602

>>3925547

https://my.mixtape.moe/gbllxp.webm

Have a series of screenshots strung in sequence together with sound.
I'm still only just getting started with ZScript but it makes a lot of things possible and it's pretty fun to have the process of "Can I do this?" "YES I CAN" come together.

>> No.3925613

>>3925602
lol tie me kangaroo down sport

>> No.3925615

https://www.doomworld.com/forum/topic/93745-brutal-doom-code-question/#comment-1737530

he actually did it, the absolute madman

>> No.3925617

>>3925602
>Warragul
Crikey. You named that doovalacky after a woop woop?

>> No.3925626

>>3925617
i understood most of those words!

>> No.3925629

>>3925617
it appears to be the name of a town in Victoria.

>> No.3925637
File: 1.67 MB, 1920x1080, gzdoom 2017-04-15 15-05-51-06.png [View same] [iqdb] [saucenao] [google]
3925637

>>3925547
Scraped my last Heretic map and started over earlier today.

>> No.3925661

>>3925560
Does it feature stuff from both PSX and D64 and sprites for ojects like props?

>> No.3925663

>>3925514
So did I implement him alright or what?

>> No.3925683

>>3925602
how in the fuck

this is literal wizardry

>> No.3925693

Why do so many doom mods try to be a poor mans version of modern games? Some of the coolest mods are ones not trying to be like modern games and just do weird or crazy stuff.

>> No.3925696
File: 74 KB, 400x400, 1488354199025.jpg [View same] [iqdb] [saucenao] [google]
3925696

QuakeSpasmAnon here.

I finally figured out (I think) what the problem was

As some of you with Windows 10 might know, there was recently an update that you have to restart your PC for. Windows Creator or something I think.

So seeing that I had to restart my PC to use it and apply the updates I let it do so overnight when I was asleep. Then I went through the QuakeSpasm bullshit.

Later, I decided to do some drawing homework for my college (animation major here), but I noticed that there was a notification about an display driver error or something. I just clicked out of it but when I got to the PSD document, the drawing seemed pixel-y. I knew that I couldn't work like this so I decided to look it up. Turns out, I had to update my drivers.

I thought that was weird cus I would've gotten a notification about a driver update. So I search in my finder "Geforce Experience," and it didn't show up any applications results. Meaning it was somehow removed from my pc.

So I reinstall Geforce Experience and reopen my PSD file. Nothing's pixel-y now, and I wonder to myself, will QuakeSpasm work now?

So I click on QS in my Quake folder and LO AND MOTHER FUCKING BEHOLD IT WORKS

SO IT TURNS OUT THE REASON QUAKESPASM NEVER WORKED TO BEGIN WITH WAS BECAUSE WINDOWS 10 SOMEHOW REMOVED MY FUCKING DRIVERS

FUCKING WHAT

PIC RELATED, ME WHEN I FIGURED THIS WHOLE SHIT OUT

>> No.3925702

>>3925693
Gameplay modders use Doom, specifically the Decorate-utilizing ports as an engine rather than a game.
>>3925683
I read that as literally Wizardry and I got kind of excited for a second.

>> No.3925708

>>3925637
lava makes sewer maps 10x more interesting

>> No.3925710

>>3925512
I just assumed he's like, 14 years old.

>> No.3925712

>>3925710
It's DKG, he's been doing this since 2013.

>> No.3925714

>>3925712
It's pretty sad.

>> No.3925716

>>3925712
>They know each other by name
You people need to get out more.

>> No.3925721

>>3925512
not him but unreal is duper good

>> No.3925727

>>3925712
>every shitposter is DKG
sigh

>> No.3925728

>>3925721
Both are super duper good

>> No.3925729

>>3925727
it's cute that you still waddle in every once in a while to complain about name-dropping. you'd think someone who has completely no fucking idea or cares about who DKG would let it slide.

>> No.3925732
File: 29 KB, 164x152, dedede.jpg [View same] [iqdb] [saucenao] [google]
3925732

>>3925728

>> No.3925735

>>3925661
its just walls/floors/doors/boxes/skyboxes

>> No.3925736

>>3925721
I just have to
https://youtu.be/o52goCHmrE8

>> No.3925737

>>3925708
not when you play on 1 hp difficulty
seriously guys, fuck off with your unavoidable lava/acid corridors shit

>> No.3925739

>>3925735
Maybe that's why i didn't saw a gargoyle statue from D64.

>> No.3925745

>>3925729
>it's cute that you still waddle in every once in a while to complain about name-dropping.
that's not at all it but ok whatever floats your boat

>> No.3925764

Anyone need any midis made for their maps?

>> No.3925768

>>3925764
no go away

>> No.3925773

>>3925768
Same.

>> No.3925784

>>3925764
I like midis.
What sort of style do you do?

>> No.3925789

>>3925784
Heretic/Hexen style I suppose. I suppose Dungeon Synth is what it's called, right?

>> No.3925795

>>3925789
So medieval single-instrument music produced for midi playback?

>> No.3925804

>>3925795
Not single-instrument necessarily.

>> No.3925808
File: 526 KB, 1920x1080, Screenshot_Doom_20170415_171442.png [View same] [iqdb] [saucenao] [google]
3925808

>>3925547
shitty space level

>> No.3925810

>>3925789

Cool, I love Heretic's style.
Unfortunately, I use module music for my maps, so I can't really request anything.
Maybe REKKR has a few music slots still open?

>> No.3925812

>>3925804
Something like this? Around the middle when the background fire and flute start fits the mood perfectly.
https://soundcloud.com/user146946687/b6-dungeon-synth-with-flute

There's a lot of "dungeon synth" tagged stuff on souncloud.

>> No.3925818
File: 3 KB, 209x158, 144756135.png [View same] [iqdb] [saucenao] [google]
3925818

I would like to play the PSX port of Doom but apparently it emulates like shit.
Is that GZDoom port to PC any good?

>> No.3925821

>>3925808
cool

>> No.3925829

>>3925812
Sort of, yeah.

>> No.3925839

>>3925818
You mean the TC one?
Never tried it but i thought it seemed alright

>> No.3925854

>>3925364
Yeah, I'm nearing the end of the second episode and I'm not enjoying it. on Hard the enemies are bullet sponges, every hit is a massive loss of life that I barely get back from the health packs and some of the enemies feel cheap, like said shamblers. Also the level design is nice and all but it's generally rather simplistic, just run around in a fairly linear path until you get the key to open the door etc., I don't find the joy in it. I played Doom 1 a year ago and, to my memory, found the level design and combat far more satisfying, as well as the atmosphere and weapons.

Am I just a freak of nature? Should I be ashamed of not being able to connect with this game, that has been glorified to hell and back? Is it unanimously loved and revered here on /vr/, or does anyone feel the same?

I have to add, I didn't much like Quake 2 either, but that felt like a different beast than this one.

>> No.3925860

>>3925818
Get a psp and slap it on that.

>> No.3925871

>>3925789
>>3925810
>Maybe REKKR has a few music slots still open?
6 slots open. Has 21 tracks atm. Which means 6 maps are going to be reusing tracks, which I'm okay with, but I'm open to submissions if'n anyone wants. They just need to be original, and match the current tracks' quality.

>> No.3925882

>>3925854
>Am I just a freak of nature?
by posting on 4chan alone that should tell you "yes"

quake is its own game, though.
don't try and compare it to doom, which is a mistake a lot of people make, when really there isn't a whole lot in common aside from superficialities.

ultimately though, if you don't like it then you don't like it. it's a good game, but if you're not having fun then it's better to put it down and play a game you do find fun.
i like unreal. sin is also pretty valid.

>> No.3925890
File: 361 KB, 858x725, fug.png [View same] [iqdb] [saucenao] [google]
3925890

>Get a 21:9 monitor
>Did not foresee that most mod's huds look like shit in this aspect ratio

WELP

>> No.3925894

>>3925736
damn that's a good fucking tune.

>> No.3925905

>>3925882
it's not 2006 any more. anon is more likely to be a phoneposting normie than a freak of nature.

>> No.3925908

>>3925905
>phoneposting
...did you just fucking call me a normie?

>> No.3925915

>>3925908
no i'm saying you can't assume everyone on this website is an asperger any more, because the opposite is true. we're in the minority now.

>> No.3925916

>>3925908
whatcha gon' do about it, fagoo

>> No.3925920

>>3925915
because the people who post on /pol/, /tg/, /v/, /vg/, /b/, and /sp/ regularly are really well adjusted

>> No.3925929

>>3925890
B______________B
L______________L
A______________A
C______________C
K______________K
B______________B
A______________A
R______________R
S______________S

>> No.3925931

>>3925920
studies have shown the most prolific successful trolls have high social skills.

>> No.3925932
File: 112 KB, 1120x480, 1492296077.png [View same] [iqdb] [saucenao] [google]
3925932

>>3925890
what a crazy resolution

>> No.3925937

https://www.doomworld.com/forum/topic/93750-why-do-people-still-map-in-boom-format/

which one of you clowns is this

>> No.3925943

Are there keybinds for Quake 2 The Reckoning's new weapons? I don't want to swap weapons twice just for the one I need. Q2's weapon switching is painful enough as it is

>> No.3925947

>>3925696
I TOLD YOU ABOUT THE DRIVERS BRO

>> No.3925949

>>3925943
How is Q2 weapon switching painful? Just bind weapons to keys.

>> No.3925959

>>3925937
It's stupid, but it's not an uncommon thought to have if you're used to gameplay mods and UDMF/ZDoom maps with lots of scripting.

>> No.3925960

>>3925949
The animation when switching is twice as long as it should be and slows the game down considerably. If I have to press the railgun button twice just to get to The Reckoning's new weapon, I'd rather just use the fucking railgun.

>> No.3925963
File: 346 KB, 960x860, b91a8f704785aaeaa8028672301837edd80cbfd1.png [View same] [iqdb] [saucenao] [google]
3925963

>>3925854
>on Hard the enemies are bullet sponges, every hit is a massive loss of life that I barely get back from the health packs and some of the enemies feel cheap, like said shamblers.
I'm not sure if you realize this but in Quake, difficulty has no effect on damage given or received, only on enemy attack speed and aggressiveness and whether certain pickups will appear in the map. A Shambler's lightning bolt will still do exactly 30 damage (10x3 hits) for a full attack regardless of if you're playing on Easy or Hard, and he will always have 600 health and 50% damage reduction to explosive weapons. Any difference in time to kill or damage on either end is entirely in your head.

>Also the level design is nice and all but it's generally rather simplistic, just run around in a fairly linear path until you get the key to open the door etc., I don't find the joy in it.
Different strokes for different folks. I personally much prefer Quake's smaller, more interconnected levels to Doom's tendency to make a map sprawling just for the fucking sake of making the player wander down seven hallways of identical UAC crates to find the single pushwall he hasn't UNF'd yet to get the red keycard. Of course, the brush based mapping also means the more popular community made maps tend to be considerably more intricate, which can be a good thing (Metal Monstrosity) or a bad thing (Foggy Bogbottom).

>as well as the atmosphere and weapons.
That's your opinion. I have a hard time finding ANYTHING sprite-based like Doom particularly satisfying compared to deliciously crunchy low-poly 3D and Q1's atmosphere is just dark enough to be fun without being edgy.

>Am I just a freak of nature? Should I be ashamed of not being able to connect with this game
Well, nah, different strokes for different folks. i'll think slightly less of you for it though

>that has been glorified to hell and back?
>hell
>not the forgotten and forbidden realms of the Elder Gods
Ia! Ia!

>> No.3925971

>>3925963
praise cthulhu

>> No.3925979
File: 1.05 MB, 400x535, on7zbk98KF1s7elebo1_1280.gif [View same] [iqdb] [saucenao] [google]
3925979

>>3925971
>devoting yourself to ol' squid-face when THIS hot piece of tenţ̴a̡̕͠c̕͘l̸͜ed̕ ş̡̀e̛x͠i̛n̵̛̰͔e̷͇̙s̺̱̩̬̟͝s̨̛̪͉͉͎̣ͅ e̕͠X̷̕I̷̷̛͝S̢̢͟T̢̛Ş̷̢

>> No.3925982

>>3925960
Switching speed is fine how it is for Q2 and Q3. In fact Q2 has a lot of my favorite mechanics like slope jumping, double jumping, and the best grenades. It just takes a bit of getting used to.

>> No.3925983

>>3925963
>in Quake, difficulty has no effect on damage given or received, only on enemy attack speed and aggressiveness
If that is true, then placebo has played a nasty number on me here. I definitely felt like I was wasting more ammunition hitting the same enemies, and if I'm not mistaken there either also getting less HP back from healthpacks. Regardless, I'm not feeling it. Call me a pussy or what have you, but the damage+lack of ammo+level design just don't feel fun and I don't enjoy being pressed to a corner repeatedly. This is coming from someone who, on multiple occasions, beat 8 Godlike bots in UT99.

>>3925963
>i'll think slightly less of you for it though
I can live with that. I can't live with the knowledge that I haven't finished such a cornerstone FPS game despite trying.

>> No.3925987
File: 75 KB, 512x512, Med25[1].gif [View same] [iqdb] [saucenao] [google]
3925987

>>3925983
>If that is true, then placebo has played a nasty number on me here.
It is, I can make webms if need be. There's slight damage variance for certain enemy attacks, usually melee swipes, but stuff like Ogre grenades (40) and Shambler lightning (30) has fixed damage and difficulty doesn't add a bias to the randomization. The only exception is sometimes multi-hit attacks do an extra hit or slightly more damage on Nightmare difficulty, but Nightmare is fucking broken and was intentionally hidden anyway so it really isn't recommended playing on it.

> I definitely felt like I was wasting more ammunition hitting the same enemies
Nope. Shamblers still take only ~70ish nails (34 shots from the SNG) to kill on Hard and Grunts still take two shotgun blasts minimum on Easy.

> also getting less HP back from healthpacks.
What might be happening is different health packs are spawning- there's the normal 25-health medkits, and there's also 15-health medkits that are flagged to show up more often in later levels and on higher difficulties. You can tell them apart because the smaller kits look 'rotten'- they're visibly decayed and lack the animated, glowing texture of the 25-health ones. There's also the 100-health crates but those are generally tucked away in secret areas anyway.

>> No.3925992
File: 22 KB, 320x240, S3E15A-TheGreatSnailRace_039_0001.jpg [View same] [iqdb] [saucenao] [google]
3925992

>When a mod isn't optimized and by the end of a level all the giblets reduce you to 3 fps and you can't even make your way through a timed door at the end of a maze

>> No.3925997
File: 16 KB, 600x338, BBwy8OoCUAAEYSW.jpg [View same] [iqdb] [saucenao] [google]
3925997

>>3922606

>> No.3926005

>>3925663
just got back, hold on.

>> No.3926014

>>3926005
Eh seems like an cool dude

>> No.3926036

Come play Stronghold 149.56.24.51:10668

>> No.3926057
File: 211 KB, 316x303, condescending anime grill.png [View same] [iqdb] [saucenao] [google]
3926057

>>3925932
>1120x480

>> No.3926059

What if I did an strife map?

>> No.3926060

>>3925979
I'd telefrag her if you catch my drift B)

>> No.3926080
File: 1.49 MB, 1360x1536, Screenshot_Doom_20170415_212629.jpg [View same] [iqdb] [saucenao] [google]
3926080

>>3925547
Been polishing the incoming stuff of HM V2.9 while Doomslayer is in development yet.

I decided to change the spell rings before the Black Hole casting so it doesn't makes the player blind anymore if Bloom post-process is enabled, also found and fixed the problem with the low fps when Black Hole is created, now i just need make monsters have a proper death state for that because the common gibbing one still drops the fps if not playing with the original gore effects in low level.

>> No.3926084

>>3926080
Hey, Captain FootFetish!

Have a look at this here ZDCMP/2 for your maps

>> No.3926089
File: 283 KB, 1234x774, bandicam 2017-04-15 17-41-28-372.jpg [View same] [iqdb] [saucenao] [google]
3926089

>>3925547

Resumed my work on my second map so far
Currently working on monster teleport as well as on water areas and some city areas inspired by gmod tower lobby 2
Haven't even started on the detail of the map so far will do that once the the building stuff is done.
I guess that I wonder how am i going to end a level the answer is I don't know right now

>> No.3926106

>>3926059
strife would have its third ever fan map

>> No.3926107

>>3926080
looks pretty rad, reminds me of old-fashioned ps1 rpgs

>> No.3926151

>>3926106
neat

>> No.3926187

>>3925808
Scythe X?

>> No.3926189
File: 27 KB, 321x490, 1478135804388.png [View same] [iqdb] [saucenao] [google]
3926189

>>3923935
That was some good shit. Also,
>mfw finding a Quake 2 super shotgun

>> No.3926209

>>3925818
It's not 100% accurate, but PSX Doom is mostly about the different maps, lighting and sound anyway, so the TC does its job.

>> No.3926221
File: 46 KB, 421x800, 1434173787909.jpg [View same] [iqdb] [saucenao] [google]
3926221

>>3923384

to be fair, they seem to have put a bunch of runes and shit on his skin too and sealed him in a box

>the doomguy is the ultimate evil to the demons, sealed away and then unleashed

>> No.3926225

>>3925602
>Warragul
What? Why? Nevermind that you chose a place name eerily close to where I live, that's like calling your gun a Brooklyn rifle or something

>> No.3926236

>>3926221
>Doomguy is the bogeyman

>> No.3926239
File: 282 KB, 1100x1600, 013.png [View same] [iqdb] [saucenao] [google]
3926239

>>3925979

>Thinking that is even her true form

>> No.3926243

>>3926239
>Implying she even has one

>> No.3926245

>>3926236

>now little billy, be sure to eat your cac-os or the doomguy will visit you at night!

>> No.3926248
File: 61 KB, 500x426, tumblr_oo4npv6Z1C1vlxspxo1_1280.png [View same] [iqdb] [saucenao] [google]
3926248

>>3926239
>he says, while posting disgusting weeaboo """"monster""""girl bullshit
Fuck outta here, man.

>> No.3926254
File: 970 KB, 1115x1600, 013_1490350003.png [View same] [iqdb] [saucenao] [google]
3926254

>>3926248

nigga, even in lovecraft it says she has a human form with raven hair that she uses to copulate with her followers.

>> No.3926257

>>3926254
Lovecraft was also a loony who died poor and unloved and DIDN'T ALWAYS KNOW BEST. "Female with dark hair and funny legs" is just boring.

>> No.3926260

>>3926254
>>3926257

>The real reason Lovecraft said everything was indescribable because he's never seen a real vagina.

>> No.3926261
File: 821 KB, 2400x1174, 1405651354507.jpg [View same] [iqdb] [saucenao] [google]
3926261

>>3926257

Don't you talk shit, he ghostwrote a lot of shit you probably liked

The whole thing was that he was exploring Baphomet and christian mythos

>> No.3926262

>>3926225
one of the most famous guns in history is the Chicago Typewriter

>> No.3926264

>>3926260
>back of the knee, maybe
>and things were
>never
>the
>same

>> No.3926267

>>3926260

>if lovecraft was around today, he'd be shitposter on /pol/ talking about the evils of mixed breeding

it makes me glad he existed before the internet

>> No.3926268

>>3926257
Frankly, I'm gonna take Lovecraft's word over yours.

If it makes you angry, hey, that's a bonus.

>> No.3926271

>>3926264

>terrified of aquatic everything

>sees a vagina for the first time

>smells a vagina for the first time

>smells like fish

>looks like a clam

>hot gasses expelled, moist, shuddering interior with walls of flesh

dude probably updated his journal a ton that day

>> No.3926272

>>3926254
source? on the lovecraft bit, not on the anime

>> No.3926274

>>3926262
>>3926225

There's also the Kentucky rifle.

>> No.3926278
File: 178 KB, 1024x768, Screenshot from 2017-04-15 23-06-53.png [View same] [iqdb] [saucenao] [google]
3926278

>>3922607
Finished Map03/Version 4 of my ongoing partial conversion. Map04 will be set in either an Elfen Stronghold or an Orcish Citadel.

Two new monsters, the giant rat and the Ur-Goblin have been added. Rat comes from Realm667, the Ur-Goblin is a custom recolour and de-horning of the standard Demon I made a while back for a generic fantasy doom mod you may or may not have seen before. Map01 has some minor changes added, now on lower difficulties most monsters have been replaced with rats, but rats still remain on the higher difficulties. The machete has been replaced with a sword sprite set I ripped from Inquisitor 2. Map02 and 03 lack difficulty settings right now. The marble urns can now be smashed and they may drop 1 or 10 health bonuses or a couple arrows, but beware: a giant rat may have made its home in one of them.

https://my.mixtape.moe/mfzord.pk3

>> No.3926282
File: 147 KB, 900x1350, Saint Doomguy.jpg [View same] [iqdb] [saucenao] [google]
3926282

How would I go about changing the damage and duration of a Berserk Pack within Brutal Doom?

The default is weaker than vanilla Doom, fucking trash.

>> No.3926290
File: 122 KB, 400x378, 1405663900597.png [View same] [iqdb] [saucenao] [google]
3926290

>>3926272

its alluded to in a couple of works, though details are contradictory.

The gist is that the Black Goat of the woods, if it is not a separate but related thing, is a form that she takes and can be male or female.

I just remember it being mentioned in a couple of his works, wikipedia says its brought up in "The Thing on the Doorstep"

Its not without precedent, Nyarlathotep is mentioned to have similar shenagians, and a similar title of "father of a million favored ones" because he has to be the best

>> No.3926292

>>3926282
>duration

Berserks last for an entire level, friend.

>> No.3926293

>>3926262
>>3926274
But is there a famous Brooklyn rifle or Warragul boomerang? there is not. Hell, at least say what *type* of boomerang it is, hooked, hunting, returning, magical, whatever. Or find some Aboriginal word to describe it instead of a place name.

>> No.3926297
File: 97 KB, 410x324, 4990139841.gif [View same] [iqdb] [saucenao] [google]
3926297

>>3926293
>Or find some Aboriginal word to describe it
Warragul is an aboriginal word.

>> No.3926305

>>3926297
It's a noun.

>> No.3926314

>>3926305
are you all right, mate?

>> No.3926315

>>3926293
>Hell, at least say what *type* of boomerang it is, hooked, hunting, returning, magical, whatever. Or find some Aboriginal word to describe it instead of a place name.

I can do that, I suppose. Does Walabang sound better?

>> No.3926327

>>3923454
Two ways you can do this.

In a text editor, open up ~/.config/gzdoom/gzdoom.ini

Under [IWADSearch.Directories] make a line that reads something like this:

Path=/home/you/doomiwaddir

and save.

Or, you can export the path to your iwads to an environment variable called DOOMWADDIR

Open up ~/.profile in a text editor and create the following line:

export DOOMWADDIR='/home/you/doomiwaddir'

Save the file. Then log out, log back in.

I like doing the latter because other doom source ports read this environment variable, such as prboom-plus, chocolate-doom, etc. So if you decide to use multiple sourceports, they will already be configured!

I don't know if you are new to *nix or not, but if you are, remember that paths are case-sensitive, so capitalization/lowercase must be typed properly.

>> No.3926342

>>3926315
Like by itself? because walabang boomerang doesn't doesn't roll off the tongue very well

Do what you want anon unless you find some actual aboriginal expert on here

>> No.3926350

>>3926315
i'll do you one better

try

oo ee
oo ah ah
ting tang
wala wala bing bang

>> No.3926358

ZANDRONUM SERVER
W H E N
H
E
N

>> No.3926362

>>3926358
Fuck that, Quakeworld server when?

>> No.3926372

>>3926358
149.56.24.51:10668

>> No.3926414

>>3926372
how do I join?
I have doomseeker

>> No.3926423
File: 1.73 MB, 640x360, dreadnought.webm [View same] [iqdb] [saucenao] [google]
3926423

https://zandronum.com/forum/viewtopic.php?f=58&t=4445
A heaaaap of frankensprited monsters. Most of them are pretty crappy looking, but there are some nice sprites in there, like FatsoImp, Scorpion, and Snake(Riderless), etc. Most of it is fantasy related, though there is stuff like a neat Dreadnought frankensprite and wonky Strife space marines.

>> No.3926425

>>3926423
Also: >>>/wsg/1642745

>> No.3926428

>>3926423
>annoying orange cacodemon

I'm expecting it to shoot knives out of their mouth

>> No.3926434

>>3926372
got a link to all the required wads?

>> No.3926442

>>3926428
It does

>> No.3926457

>>3926434
>>3926414
use doomseeker zandro

its stronghold

>> No.3926465

>>3926457
thank you

>> No.3926489
File: 219 KB, 974x584, behemoth.jpg [View same] [iqdb] [saucenao] [google]
3926489

>>3925547
woomf

>> No.3926517
File: 2.08 MB, 1920x1058, vlcsnap-2017-03-01-23h52m57s343.png [View same] [iqdb] [saucenao] [google]
3926517

>>3925074
absolute and utter garbage

>> No.3926569

>>3925696
>Windows 10
Install a better OS, fgt. Win 7 works just fine.

>> No.3926571

>>3926569
Windows 10 works just fine too. He's just using it wrong.

>> No.3926590

>>3923897
>1 day 10 hours ago
is it too late to help you, friend, or did you figure it out?

>> No.3926609
File: 5 KB, 234x84, 2nauKI1.png [View same] [iqdb] [saucenao] [google]
3926609

>>3926590

>> No.3926620

>>3925229
Yeah, it's really easy to stunlock dudes, but most of the beams do low-ish damage and you don't have much in the way of AOE damage because the missile launcher has a pretty small splash radius. It should turn out okay.

>>3925549
Yeah, I'm still trying to figure out how to make a good looking effect.

>> No.3926623

>>3926609
is that a yes?

incidentally, I didn't know that button existed. I've been doing it the ol' fashioned way.

>> No.3926625

>>3926623
No, I meant to reply to the guy you were replying to, derp.

GZDB has a ton of useful buttons that I keep forgetting. There's one button command I can't remember off the top of my head to test the wad, but with the player 1 start temporarily moved to your mouse cursor's location on the map.

>> No.3926628

>>3926625
I think it was ctrl-f10 or something like that.

>> No.3926664

Is there any way to find digital versions of the novels anywhere?

>> No.3926695

>>3926489
Kinsie, is that Druj?

>> No.3926729

>>3926695
going by forum posts
yes

>> No.3926781

>>3926423
Despite all the fantasy guys there, the only one I really want to use is Parias' firestorm sprites.

>> No.3926784
File: 106 KB, 768x576, 1326916370786.jpg [View same] [iqdb] [saucenao] [google]
3926784

>>3926425

>> No.3926789

Hey floatRand, your Disjunction mapset was featured in one of the latest Doom Mod Madness videos.
https://www.youtube.com/watch?v=681En4c175g

>> No.3926817

>>3926571
nah its was more like MICROSOFT HAS A SHITTY WAY OF DOING UPDATES FUCK

also happy easter /doom/, celebrate the resurrection of evil-I mean jesus christ aka doomguy

>> No.3926826

>>3926817
Don't forget about Daisy

>> No.3926829

>>3926789
Is this channel worth watching?

>> No.3926858

>>3926236
>back to your coffinspace, marine
>gb2uac, armyfag
>how's your first day in hell going, doomfag?

>> No.3926862
File: 854 KB, 1364x768, qzdoom 2017-04-16 15-49-05-12.png [View same] [iqdb] [saucenao] [google]
3926862

>>3926817
If you wanted go to Benellus Cathedral today, don't. They got some issues with brass pollution.

>> No.3926864

>>3926862
do they at least have lemonade and donut holes after service?

>> No.3926891

>>3925553
I guess I'm a headless kamikaze then, seeing as I released Final Doomer a while ago, and in about a month my headless stump will detonate again with 2.0

>> No.3926916

Are there any wads where when your health reaches 0, instead of dying, you go to hell and have a chance to come back to life?

>> No.3926923

>>3926916
Sooooomebody's been playing Prey 2006 recently...

>> No.3926925
File: 2.08 MB, 1920x1080, gzdoom 2017-04-16 10-55-25-46.png [View same] [iqdb] [saucenao] [google]
3926925

Finally making some decent progress from yesterday.

>inb4 I scrap this like every other level I've ever made

>> No.3926927

>>3926923
Oh shit, I never played Prey, or even watched a video

Is this an actual mechanic?

>> No.3926928

>>3926916
But you're already in hell though.

>> No.3926932

>>3926927
You get teleported to spirit arena, where you fight spirits to get back to life.

>> No.3926938

>>3926932
That's cool. I was thinking more of running from point A to point B in a small time period while fighting monsters, but still cool
I should try that game out

>>3926928
Obviously this would only make sense in Mars and Earth levels

>> No.3926945

I'm not really digging the Quake music choice in the latest Intermission, with all the distracting ambient thumping and spooky sounds.

>> No.3926950

Anyone else use the keyboard to look up and down? What's the best setup?

>> No.3926957

>>3926932
and it's super fucking easy to beat

>> No.3926971

>>3926260
>>3926257
Lovecraft was married to a jew. They split up but still, he didn't die a virgin.

jesus christ fucking millenials.

>> No.3927021

Heavy inspriation from Scythe X, yes. As far as the level looks that is.

>> No.3927029

>>3927021
>>3926187
shit

>> No.3927076

>>3926489
Since Regeneration won't be in V4, do you still think it could be added at some point the future?

I even wonder if you've never heard of the power up, until it was brought up at that point.

>> No.3927079

>>3927076
I'm aware of it, and I don't think it really adds much to traditional Doom gameplay that the Soulsphere or Megasphere don't do without forcing you to wait.

I'm open to counter-arguments, of course.

>> No.3927085

>>3927079
I know it's in D4T, so i assume we'd have to see how they handle it.

>> No.3927137

>>3926268
hey, if generic animu girls is what gets your rocks on, then by all means go ahead.

you're still a pleb.

>> No.3927162

Just wondering: will version 4 of MetaDoom have something to do with Ressurection of Evil?

>> No.3927175

>>3926945

I'll select a bit more active an OST for next one.

>> No.3927276

>>3922782
In terms of code, doing that is easy, just make piranhas attack with a custom damage type and then give monsters a death state of that damage type (I think it would be Death.PiranhaShit, XDeath variant is also possible). I don't know how much this has changed with ZScript, though, not to mention making the actual sprites would be a hassle and a waste of time for a little mod like this.

>> No.3927281
File: 24 KB, 248x237, DICKA0.png [View same] [iqdb] [saucenao] [google]
3927281

>> No.3927285
File: 49 KB, 349x270, DICKB0.png [View same] [iqdb] [saucenao] [google]
3927285

>>3927281
bfg for my new weapons mod

>> No.3927305

>>3927281
>>3927285
Get back to work mike

>> No.3927313

>>3926089
Way too many vertices on that outdoor area

>> No.3927337
File: 47 KB, 152x140, average UAC soldier.png [View same] [iqdb] [saucenao] [google]
3927337

>>3926089
>all those unnecessary verts
I dropped my magazine!

>> No.3927341
File: 114 KB, 288x270, Screenshot_11.png [View same] [iqdb] [saucenao] [google]
3927341

Quake (1996)

>> No.3927346

>>3927313
>>3927337
what's with the sudden vertex obsession

>> No.3927348

>>3927337
What's the source or full version of this image?
I don't remember seeing this on Doom 3

>> No.3927349

Anyone got a download for D-Touch?

>> No.3927351

I have been playing through the doomworld top 100 wads from 94 onward and I finally reached a map I could not figure out without help. Map 30 of Eternal Doom is one of the most devious pieces of level design I have played in a video game. It is designed to give intermediate players a false sense of hope, and it is just large enough that you wonder if maybe you just missed a switch in that other room.

The combat wasn't even that bad. Indeed, why kill the player if he can't figure out that that one little bend in the fence is an opening to climb the outside of a building?

>> No.3927359

>>3927351
>without help
what do you mean by help? i mean you got all the way to eternal doom without using iddt or looking at the map in an editor?

>> No.3927363

https://www.doomworld.com/forum/topic/93765-this-guy-hates-doom-for-sure/

unsatisfied with the response from spamming it here, he tries possibly more fertile pastures

>> No.3927365

>>3927363
thanks for letting us know?

>> No.3927368

>>3927346
YOU CALL THIS AN OBSESSION?

>> No.3927370

>>3927365
no problemo

>> No.3927373

>>3927368
it's weird when you get two posts in a row that independently express exactly the same opinion, don't you think? especially when it's not something often said otherwise. makes you wonder.

>> No.3927374

>>3927359
I mean without cheats or by watching a video of someone else doing a level or saves.

>> No.3927382

>>3927374
None of the map editors either. I haven't thought to try a map editor. That's a good thing to remember for obscure wads.

>> No.3927387

>>3927374
>>3927382
hmm impressive. i admit after 19 years of playing doom wads, my patience for being stuck looking for a hidden switch on the other side of the map has worn thin. i'll search for a while but if it doesn't reveal itself i won't feel guilty at all about looking in the editor.

>> No.3927391

>>3926950
I use R and F for up/down and G to reset the view. Don't know if other people play like that.

>> No.3927397
File: 132 KB, 104x104, 1583261.gif [View same] [iqdb] [saucenao] [google]
3927397

>>3927373
lol wat

>> No.3927401

>>3927391
I use Z/X and C to center.

>> No.3927402
File: 1.58 MB, 320x320, 1489111239518.gif [View same] [iqdb] [saucenao] [google]
3927402

Best way to play Quake 1 on linux?

>> No.3927409

>>3927402
quakespasm has both i86 and x64 linux ports

>> No.3927414
File: 283 KB, 1280x720, Earth-Defense-Force-4.1-The-Shadow-of-New-Despair-2015-02-08-7.jpg [View same] [iqdb] [saucenao] [google]
3927414

>>3927348
To save our mother Earth from any alien attack

>> No.3927417

>>3927387
Fair enough. I imagine after I've played for 19 years I may feel the same way. To some extent, when it comes to wads one has to worry about glitches and all that; I have used vids in the past to make sure I set up the wads properly that have more .deh files (I have messed this up before, which can lead to obvious problems).

>> No.3927432

>>3927137
>not getting your rocks off to literal rocks
who's the pleb here
i've got you beat in fetishes, easy

>> No.3927458

Give me an idea for a fun weapon. I thought of randomizing ammo in guns, so you may shoot BFG projectiles from a pistol or vice versa, but that seemed not fun enough because you could just always fire the pistol and hope for the best.
I also just found out I had started working on a lawgiver (MkII), but somehow never pursued it further.

>> No.3927465
File: 63 KB, 581x1032, UNSC standard issue 2017.jpg [View same] [iqdb] [saucenao] [google]
3927465

>>3927432
I watch Stephen Universal everyday retard. you think I don't know how to approach a rock with the intent of fucking it? you probably have nocturnal discharges thinking of the chaos emerald. allow me to level with you. I have 13TBs worth of naturist videos and compilations of rocks and other natural sediments and natural soil formations on my local drive alone.

you pretend to talk to me about fucking rocks? I was sexualizing boulders the size of the one that blocked the entrance to Jesus' sepulcher. just eyed one on my backyard as I type this, thicc as fuck. gonna roll that beauty in later and show it a good time.

>> No.3927469
File: 29 KB, 122x128, OMEGALUL.png [View same] [iqdb] [saucenao] [google]
3927469

>>3927465

>> No.3927474

>>3927465
you're my favorite fucking poster

>> No.3927475
File: 1.04 MB, 312x176, 3FCsa.gif [View same] [iqdb] [saucenao] [google]
3927475

>>3927465

>> No.3927493

What is the filename for the hudface in the IWADs?

>> No.3927510

>>3927493
STF*

>> No.3927546
File: 38 KB, 800x2664, 1492376200.png [View same] [iqdb] [saucenao] [google]
3927546

>>3927493
>>3927510

>> No.3927562

>>3927546
any mod which adds some faces for 100-200% health?

>> No.3927563
File: 130 KB, 640x1272, b2c.png [View same] [iqdb] [saucenao] [google]
3927563

I wonder how much longer it'll take for Zandronum 3.0 to get a stable release.

>> No.3927574

what are some comfy wads to play with d-touch?

>> No.3927581

>>3927574
D4T was made to have D-Touch support, including difficulty modes made just for playing on Mobile.
It's getting updated soon too

>> No.3927595

>>3927562
not sure what you could put, 100% is supposed to be completely healthy

>> No.3927625

>>3927414
From vicious giant insects who have once again come back!

EDF doom using giant demons and a shitload of new bosses when? Use of Lilwhitemouse's omen bosses are reccomended

>> No.3927630
File: 234 KB, 560x560, 1475025754765.gif [View same] [iqdb] [saucenao] [google]
3927630

>>3927465

>> No.3927632
File: 2.64 MB, 1600x900, meatflow.webm [View same] [iqdb] [saucenao] [google]
3927632

>mfw the secret difficulty in demonsteele

>> No.3927635
File: 29 KB, 400x461, 1367899369649.jpg [View same] [iqdb] [saucenao] [google]
3927635

>>3927632

>> No.3927646
File: 3.59 MB, 412x293, gottaGetTheKneeDown.gif [View same] [iqdb] [saucenao] [google]
3927646

>>3927465
Yes yes, but what do you think of this Gibraltar situation? The world needs your expertise now more than ever.

>> No.3927651 [DELETED] 

Dear god, The faggot is shilling his incomplete h2h map again

https://www.dropbox.com/s/rvx51aqqbo8d5pz/e1m8.wad?dl=0
https://www.dropbox.com/s/fyygt4qpvokm4qn/base.pk3?dl=0

>> No.3927654
File: 238 KB, 800x600, Screenshot_Doom_20170416_221803.png [View same] [iqdb] [saucenao] [google]
3927654

>> No.3927657

>>3927465
that image alone makes me lose it for some reason

>> No.3927658
File: 289 KB, 800x600, Screenshot_Doom_20170416_221807.png [View same] [iqdb] [saucenao] [google]
3927658

>>3927654

>> No.3927661
File: 263 KB, 467x549, Yeeloncross2.png [View same] [iqdb] [saucenao] [google]
3927661

>>3927654
Fuckin' stop it you.

>> No.3927667

>>3927651
Being self aware about it doesn't make it any less obnoxious.

>> No.3927671 [DELETED] 
File: 198 KB, 426x600, shit.png [View same] [iqdb] [saucenao] [google]
3927671

>>3927654

>> No.3927672

How do I load multiple WADs?

>> No.3927674

>>3927671
>no horrible melting wax filter
impostor.

>> No.3927675

>>3927672
Use ZDL

>> No.3927678

>>3927672
C:\DOOM2> doom2 -file first.wad second.wad -skill 4 -warp 1

>> No.3927680 [DELETED] 

>>3927674
It's not my image, niggerpede

>> No.3927681 [DELETED] 

>>3927671
why are you trying to bring attention to yourself like this

>> No.3927685 [DELETED] 
File: 3 KB, 150x100, wallsmat.jpg [View same] [iqdb] [saucenao] [google]
3927685

>>3927681
What's your point?

>> No.3927687

Report and ignore.

>> No.3927697 [DELETED] 

>>3927680
whatever ho

>> No.3927706

>>3926609
>>3926623
>>3926625
A late thanks to you guys, maybe i can finish my project now.

>> No.3927710
File: 21 KB, 70x70, msx soldier walk cycle.webm [View same] [iqdb] [saucenao] [google]
3927710

Now it's retexturing time!!

>> No.3927714
File: 59 KB, 1233x79, Výstřižek.png [View same] [iqdb] [saucenao] [google]
3927714

>>3926609
Wait... where the button at?

>> No.3927715

>>3927595
nhb maybe you'd get more calm, serene, content, eventually blissed-out

>> No.3927718

>>3926609
Newer mind found it.

>> No.3927719
File: 1.03 MB, 1280x1024, Screenshot_Doom_20170416_184206.png [View same] [iqdb] [saucenao] [google]
3927719

One of the inspirative sources for mein shitty map

>> No.3927721
File: 1.26 MB, 1280x1024, Screenshot_Doom_20170416_184241.png [View same] [iqdb] [saucenao] [google]
3927721

>>3927719
https://www.doomworld.com/forum/topic/93619-wip-wad-anomalous-properties/
said shitty map

>> No.3927726

>>3927719
and that is? it looks like Fuck Orthogonal Lines

>> No.3927727

>>3927715
oh and all the lines on your face disappear, you stop looking old and craggy

>> No.3927728
File: 1.82 MB, 1280x1024, Screenshot_Doom_20170416_184756.png [View same] [iqdb] [saucenao] [google]
3927728

Post the 20th map of the wad you're currently playing and have others guess it.

If it doesn't have a 20th map, just take a picture of the nearest NEAT THING

>> No.3927731

>>3927726
5 room of Doom, Sector X

So yeah, probably FUCK ORTHOGONAL LINES

>> No.3927736

>>3927731
>>3927726
>>3927719
>>3927721
https://www.doomworld.com/vb/wads-mods/61836-five-rooms-of-doom-32-32-now-on-idgames/

>> No.3927742

The door... it just refuses to work... it just janks up and down slightly.

>> No.3927746

>>3927742
Well i created a new map, tested the door, and it worked! So it's just something wrong with my map.

>> No.3927756

>>3927742
you have a sector adjacent to the door with its ceiling at floor height. doors go up to the lowest adjacent ceiling minus 4.

>> No.3927758

>>3927746
Did you make sure you raised the nearby ceilings it's connected to, and haven't lowered them to the ground? You can always make a small block on either side of the door to set up how it opens.

>> No.3927762
File: 812 KB, 1597x718, dooe.gif [View same] [iqdb] [saucenao] [google]
3927762

>>3927742
>that feeling of tenderly mashing OPEN on a door and doing such a thing delibrately

>> No.3927768
File: 36 KB, 700x433, somethingisafootanditscomingtoahead.jpg [View same] [iqdb] [saucenao] [google]
3927768

>>3927762
>using that skill to safely shoot monsters in the feet

>> No.3927771

>>3926932
>>3926923
I loved that game and upset NOTPREY isn't Prey

>> No.3927774
File: 19 KB, 500x367, 2790279025.jpg [View same] [iqdb] [saucenao] [google]
3927774

>>3927768
>filename
Are you fuckers all Canadian or something? We have a bunch of COLD HEARTED jokers around here.

>> No.3927779

>>3927762
what wad is tha-oh wait

>> No.3927781
File: 184 KB, 104x104, 1583261(1).gif [View same] [iqdb] [saucenao] [google]
3927781

>>3927779

>> No.3927783

>>3927397
>>3927781
is this the hot new meme

>> No.3927784

DOOM Station 13 when? Whatever happened to it?
https://www.youtube.com/watch?v=pM7mviKQtnw

>> No.3927786

>>3927783
It can be, For you, my dear.

>> No.3927796

>>3927762
i dont get it

>> No.3927798

>>3927796
Get what?

>> No.3927802

>>3927796
i think he posted the wrong image

he probably meant the webm of killing the afrit behind a door that was posted a bunch of times here a year or two ago

>> No.3927919

General is dying, im baking new bread and im including a personal mod I made.

>> No.3927937

>>3927919
no

it's not page 8 yet

>> No.3927945

>>3927937
I read that after I posted the new general. Anyways I was gonna drop the mod in the thread if the general happened to be new but thats the roll of the dice I guess.

I might not be able to get back on for awhile (travel) so I packaged it up loosely as it currently sits (its got some missing bits but it works).

>> No.3928124

>>3927945
At least link it, gosh

>>3927935

>> No.3928198

I know I'm going to regret that question...

GZDOOM cannot detect xinput controller after update to 2.4. Is there any quick fix for this?

>> No.3928208

>>3928198
Does joypadder, xpadder, or joy-to-key help?

>> No.3928216

>>3928208
Thanks for answer. Possibly, but GZDOOM has own support for controllers. 3party tools were not needed, anyway, seems like a bug, so I will take issue somewhere else.

>> No.3928254

>>3928216
Hope it gets fixed.

>> No.3928340

>>3927784
I'd like to know too. It looked really great.