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/vr/ - Retro Games

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>> No.9184856 [View]
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9184856

>>9181954
Doom was never intended to be all that hard, so to bring it up to todays masocore standards a lot of mappers decided to maximise the endoskeletal agitation. See also archvile armadas and spawning chaingunners behind you.

>> No.8394156 [View]
File: 122 KB, 400x378, Let's look in this closet.png [View same] [iqdb] [saucenao] [google]
8394156

So, we've discussed 94 Protons Of /vr/, and I've got some ideas for it:

>Before we get started, everyone who is interested in contributing a map sits down and plays through Plutonia as to refresh our memories, we'll give ourselves a week or so to do that.
>Plutonia as iwad (obviously), we'll gather some of the useful new textures and flats from PL2 and PRCP, and add a couple of our own which fits the aesthetic.
>Given the style of the original Plutonia, we should focus on maps which aren't that big in size, and which can be finished quickly, sticking to a rough 2048x2048 space isn't mandatory, but it's a helpful guideline.
>However, there were also a couple of longer maps in Plutonia, so we can have a few.

>Using either MBF21 or Limit Removing as our target, we can use UMAPINFO and divide up the maps up into episodes, say 5 to 10 maps per episode (we don't need to put together 32 if we don't have the steam for it), with some vague goal aesthetics for each episode.
>We can also have secret exits and maps at our leisure, so we'll have one secret level per episode, maybe two, depending on how many people are interested (perhaps these could be the longer and more drawn out maps, maybe someone wants to make a classic slaughtermap like Go 2 It).
>Every level but E1M1, E2M1, and E3M1 starts with the classic Plutonia warp pad.
>Every level but the last of an episode ends with the same warp pad.
>Optionally we spruce up the warp pad and give it special textures to make it look more nifty.
>Balanced for UV, but we do reduce intensity and give more resources for lower skills
>Potentially each level always starts and ends with a medkit near the warp pad on Easy skill levels, to assist newbies playing progressively, downgrading to stimpaks on Medium, and no such extra help at all on Hard
I think also we can be more permissive with timeframe. I feel that spring 2022 could be a nice time to start it.

Thoughts?

>> No.8018094 [View]
File: 122 KB, 400x378, doom wads.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8018084

>> No.8007551 [View]
File: 122 KB, 400x378, doom wads.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8007540

>> No.7942858 [SPOILER]  [View]
File: 122 KB, 400x378, 1626083018994.png [View same] [iqdb] [saucenao] [google]
7942858

>>7942396
>>7941439

>> No.7821157 [View]
File: 122 KB, 400x378, doom wads.png [View same] [iqdb] [saucenao] [google]
7821157

>opening revenant closets with text to doom on

spook

>> No.7179324 [View]
File: 122 KB, 400x378, 1598777841025.png [View same] [iqdb] [saucenao] [google]
7179324

>>7177856
Might as well finally share my MIDI collection: https://files.catbox.moe/2hul76.zip
Compressed at 97MB, extracts to a little over 200MB. Make sure to read the READMEPLS.TXT file first.

Enjoy.

>> No.6284010 [View]
File: 122 KB, 400x378, Let's look in this closet.png [View same] [iqdb] [saucenao] [google]
6284010

>>6283996
Metal is pretty terrible, but there's still good maps left after that. Just noclip to the exit and play the next maps.

And yeah, Final Doom is stupidly intense on Nightmare, as it should be. Exactly one person ever has done a single segment Nightmare speedrun of Plutonia:
https://www.youtube.com/watch?v=jLomyK5TWFU

>> No.5704659 [View]
File: 122 KB, 400x378, 1559398294722.png [View same] [iqdb] [saucenao] [google]
5704659

well known games with more niche modding communities include Quake and Thief 1/2, those are still kicking and Quake is seeing a bit of a resurgence

Morrowind is also seeing a bit of a resurgence of modding since more modern bethesda games have strong modding communities too, they even made multiplayer with OpenMW, go fucking figure
the Daggerfall Unity remake is almost done and it already has mods for that too, would not be surprised if they make that shit online too at some point

The Panzer General games have lots of fan made scenarios, as well as winSPWW2 for Steel Panthers
http://www.shrapnelgames.com/Camo_Workshop/WW2/WW2_page.html
http://www.open-general.com/
but more obscure games? not so sure really
there was this racing game that keeps getting tracks, I think it was POD Gold

>> No.5664118 [View]
File: 122 KB, 400x378, 1559398294722.png [View same] [iqdb] [saucenao] [google]
5664118

>>5664112

>> No.5651050 [View]
File: 122 KB, 400x378, 1559398294722.png [View same] [iqdb] [saucenao] [google]
5651050

>>5651038
having completed AV recently I'm just fucking...terrified when I think of playing that shit with HD

I mean one of the maps starts you right in the middle of a slaughtermap murder room, I can only see you getting away from that unscathed if you instantly use the blursphere, and thats counting you didnt chug any blue potions beforehand

>> No.5632008 [View]
File: 122 KB, 400x378, 1559398294722.png [View same] [iqdb] [saucenao] [google]
5632008

>>5632003
some of the art on freedom gives me that vibe you know
the same vibe Hedon gives you before you realize there is official porn of it

>> No.5625816 [View]
File: 122 KB, 400x378, 1531185689554.png [View same] [iqdb] [saucenao] [google]
5625816

so is there a way to tell if a revenant is about to fire a dumb rocket or a homing one?

>> No.5465202 [View]
File: 122 KB, 400x378, 1537702149192.png [View same] [iqdb] [saucenao] [google]
5465202

>>5465180
Pls respond, what am I doing wrong
Is BoA confirmed borked or what?

>> No.5402753 [View]
File: 122 KB, 400x378, 1537702149192.png [View same] [iqdb] [saucenao] [google]
5402753

>>5397165
ITT: Things you hate when you notice them in Doom/Quake maps

I'll start

>Obscure as fuck secrets that would be impossible to find unless you already know where to look (+bonus points if the secret doesn't even have an interact line shown in the automap, so you'd have to press USE on every wall of the map just to find it)
>A fuckton of revenants out of fucking nowhere
>Monster placement / visual cues don't actually lead you where you need to go, so you end up navigating an empty map for 20 minutes just guessing where the fuck the mapmaker wanted you to go

>> No.5060576 [View]
File: 122 KB, 400x378, bone squad.png [View same] [iqdb] [saucenao] [google]
5060576

>>5060569

>> No.5024883 [View]
File: 122 KB, 400x378, 15286901070258.png [View same] [iqdb] [saucenao] [google]
5024883

How did you guys get introduced to Doom? For me it was my Dad who had it on his computer around 1994. We'd make a game of it how far we could get before being slaughtered. We did it so often he figured that we could give Doom II a try and we got our asses kicked the first time around.

>> No.4962848 [View]
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4962848

>>4961886

>> No.4860185 [SPOILER]  [View]
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4860185

>>4860173
Brutal DooM

>> No.4649117 [View]
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4649117

>>4648197
What are some good mapsets to play with GMOTA? Im playing through it with speed of doom and its going pretty well.

>> No.4566201 [View]
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4566201

>>4566159
That sounds pretty neat man

>> No.4519457 [View]
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4519457

>>4519447
Oh shit are you from NZ too?

>> No.4397357 [View]
File: 122 KB, 400x378, 1462790193446.png [View same] [iqdb] [saucenao] [google]
4397357

Are there any map packs that is similar to hellground?

I absolutely love playing through surreal maps.

>> No.4392407 [View]
File: 122 KB, 400x378, doom skele.png [View same] [iqdb] [saucenao] [google]
4392407

>>4392387

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