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>> No.3925987 [View]
File: 75 KB, 512x512, Med25[1].gif [View same] [iqdb] [saucenao] [google]
3925987

>>3925983
>If that is true, then placebo has played a nasty number on me here.
It is, I can make webms if need be. There's slight damage variance for certain enemy attacks, usually melee swipes, but stuff like Ogre grenades (40) and Shambler lightning (30) has fixed damage and difficulty doesn't add a bias to the randomization. The only exception is sometimes multi-hit attacks do an extra hit or slightly more damage on Nightmare difficulty, but Nightmare is fucking broken and was intentionally hidden anyway so it really isn't recommended playing on it.

> I definitely felt like I was wasting more ammunition hitting the same enemies
Nope. Shamblers still take only ~70ish nails (34 shots from the SNG) to kill on Hard and Grunts still take two shotgun blasts minimum on Easy.

> also getting less HP back from healthpacks.
What might be happening is different health packs are spawning- there's the normal 25-health medkits, and there's also 15-health medkits that are flagged to show up more often in later levels and on higher difficulties. You can tell them apart because the smaller kits look 'rotten'- they're visibly decayed and lack the animated, glowing texture of the 25-health ones. There's also the 100-health crates but those are generally tucked away in secret areas anyway.

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