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/vr/ - Retro Games

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>> No.4076987 [View]
File: 346 KB, 960x860, b91a8f704785aaeaa8028672301837edd80cbfd1.png [View same] [iqdb] [saucenao] [google]
4076987

DOOM THREAD / RETRO FPS THREAD - Last thread >>4071080

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.3925963 [View]
File: 346 KB, 960x860, b91a8f704785aaeaa8028672301837edd80cbfd1.png [View same] [iqdb] [saucenao] [google]
3925963

>>3925854
>on Hard the enemies are bullet sponges, every hit is a massive loss of life that I barely get back from the health packs and some of the enemies feel cheap, like said shamblers.
I'm not sure if you realize this but in Quake, difficulty has no effect on damage given or received, only on enemy attack speed and aggressiveness and whether certain pickups will appear in the map. A Shambler's lightning bolt will still do exactly 30 damage (10x3 hits) for a full attack regardless of if you're playing on Easy or Hard, and he will always have 600 health and 50% damage reduction to explosive weapons. Any difference in time to kill or damage on either end is entirely in your head.

>Also the level design is nice and all but it's generally rather simplistic, just run around in a fairly linear path until you get the key to open the door etc., I don't find the joy in it.
Different strokes for different folks. I personally much prefer Quake's smaller, more interconnected levels to Doom's tendency to make a map sprawling just for the fucking sake of making the player wander down seven hallways of identical UAC crates to find the single pushwall he hasn't UNF'd yet to get the red keycard. Of course, the brush based mapping also means the more popular community made maps tend to be considerably more intricate, which can be a good thing (Metal Monstrosity) or a bad thing (Foggy Bogbottom).

>as well as the atmosphere and weapons.
That's your opinion. I have a hard time finding ANYTHING sprite-based like Doom particularly satisfying compared to deliciously crunchy low-poly 3D and Q1's atmosphere is just dark enough to be fun without being edgy.

>Am I just a freak of nature? Should I be ashamed of not being able to connect with this game
Well, nah, different strokes for different folks. i'll think slightly less of you for it though

>that has been glorified to hell and back?
>hell
>not the forgotten and forbidden realms of the Elder Gods
Ia! Ia!

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