DOOM THREAD / RETRO FPS THREAD - Last Thread >>7309493 DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETCGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ No Alfs ~ FAQ/PASTEBINhttp://pastebin.com/hzDnLpctOP PASTEhttp://pastebin.com/VVbmMrpE SO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Thief, Deus Ex)https://imgur.com/a/wWS8zXz Same thing, in video format:https://www.youtube.com/watch?v=ietb4JwaaXA https://www.youtube.com/watch?v=CGj4gXyCzg0 IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXMPortaDOOM: https://github.com/Kroc/PortaDOOM/releasesQuake Trilogy (2020-11): https://pastebin.com/Ucb11XhUDownloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMore /vr/ shootershttps://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCacDoom Shovelwarehttps://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzRFileplanet archiveshttps://www.quaddicted.com/files/mirrors/ftp.planetquake.com/Doom RPG serieshttps://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da44CHAN DOSPACK + Win98 games (pre-configured):https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA == INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/ WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: https://www.doomworld.com/idgames/ TUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0 RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37 == /VR/DOOM COMMUNITY == THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/ IMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=list OUR WADShttps://pastebin.com/5sKRiJzS
=== CURRENT PROJECT ===500ml of /vr/BETA, UPDATED:https://archive.org/details/500ml-vr-halloween-betahttps://desuarchive.org/vr/thread/7041037/#7043379https://discord.gg/F968y8Wj4x=== NEWS ===[1-21]New Quake Map Jamhttps://www.moddb.com/mods/blue-monday-jam/downloads/blue-monday-jam[1-18]The Force Engine update!https://theforceengine.github.io/2021/01/18/TFE-Update-2021-Plans.html[1-17]Backwoods demo releasehttps://twitter.com/Shorted_Fuse/status/1350601620338434049[1-15]Time Tripper, a Doom II episode with custom conent and minor gameplay changeshttps://heckscaper.com/tt/[1-15]Wrath: Aeon of RUIN Updatedhttps://steamcommunity.com/games/1000410/announcements/detail/4589698632264671265https://www.youtube.com/watch?v=k2N12cxEXVs[1-13] vkQuake updatedhttps://github.com/Novum/vkQuake/releases/tag/1.05.2[1-12] YamagiQ2 testbuild with vulkanhttps://github.com/yquake2/yquake2/pull/643[1-12] Crispy Doom 5.10.0 releasedhttps://www.doomworld.com/forum/topic/67168-crispy-doom-5100-update-jan-12-2021/[1-12] Shrak unofficial patch releasedhttps://www.celephais.net/board/view_thread.php?id=62008[1-10] Progs_dump v2.00 released, a dev kit that expands vanilla possibilites for mapping, adds QoL featureshttps://www.youtube.com/watch?v=gTbkLP3B2FE https://drive.google.com/file/d/1A3v318I8s4ZtbOsW08ok7nY83mAXdOAX/view[1-9]500ML updated with a new map for playtesting: >>7274097 [1-9]Quakewulf releases Security Terminal for Quake 2http://quakeulf.suxos.org/3d/maps/console.zip[1-8] Woof version 3.1.0 releasedhttps://www.doomworld.com/forum/topic/112333-this-is-woof-310-jan-08-2021-updated-winmbf/[1-7] Corruption Cards updated to 1.0https://forum.zdoom.org/viewtopic.php?f=43&t=67939&p=1178053#p1178053=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0/edit?usp=sharingTO SUBMIT NEWS, REPLY TO THIS POST
>>OP>>7317485New OP paste:https://pastebin.com/u1P36vKp
>>OPIs there any good Alone in the Dark mod?
>>7317497
Any other maps with based secrets?
>>7317554
>>7317554;_;7 buttpained til the bitter end
*gives u a power down*
Playthrough video of map01 of the extra wad of 2048 units of /vr/ is up.https://www.youtube.com/watch?v=naVtt_9JdWI
>>7317583 Still better than ring of shadows
>>7317583>the sheer chad balls it takes to put one of these in your map
>>7317554Interception has a eulogy to one of the level contributors who passed away during development. His levels were pretty good too, so it makes it all the sadder.
>>7317583It's more like whether or not it's a powerup or powerdown depends entirely on if you're facing only gunmen or only demons throwing projectiles.
https://www.youtube.com/watch?v=XTf-xXIj-rA
>>7317704Serious question, not trying to stir up shitDo people actually use and enjoy these weapon mods beyond novelty? I can understand the value of being the modder who put these together and learning/practicing how to make weapons and work with scripting/coding/etc, and all power to those people. But in terms of play, it just seems like godmode with extra steps and a flashy package.
>>7317729mostly novelty value and to just get your ideas out there
reposting from previous threadhttps://www.youtube.com/watch?v=1UtTtrwMQHI
>>7316950thanks for the insight
>>7317753>GZDoom is very well optimized for what it's designed to do, the problem is that people like using it for things it's not designed to do.>Using source port features>Don't do that
>>7317753go away alftranny, back to marxist-leninist discord
>>7317641But ring of shadows makes you quasi-invincible, no?
>>7317704>time travelers are real and they're bring us shitty doom contentseriously, this shit is straight outta 2005, the weapons, the map, the video running like shit.bizarre.
What was their goal with this?
>>7317729Now are we talking specifically about weird mods like that or all gameplay mods? Cus yeah with weird mods I always see them as novelty mods where the creator is just making shit for its own sake.I like that tommy gun+chainsaw combo, and the barrel launcher is neat too
>>7317829Probably trying to con their publisher out of more money. The entire development of that port reeks out of either obscene incompetence, or being an outright scam.The CEO of Art Data Interactive, Randy Scott, went to prison for touching kids a couple of years back, by the way. At least he made those cool instrumental covers of the soundtrack though.
do you think metadoom could have the crucible?
>>7317753>and enhanced software rendering capabilities
>>7317583It's good for hitscanners, and pinkies if trying to berserk. But thats about it>>7317663I think it was a good idea. It's just unfortunate that because shadows are commonly used as a form of detailing, this ends up completely ruining the aesthetic of many maps.I think instead of going fullbright for everything, they should've made it so 80 brightness and below are upped to 112, and then 96 onwards goes up by 32 light units (so 96 = 128, 112 = 144, 128 = 160, etc). This would've brightened up pitch black rooms, while still allowing for shadows to exist.
>>7317753While I agree GZDoom runs like shit, get a better computer, Dmitri.
>>7317928>Hey, it's Doom, it should run fine even if I only have 1gb of RAM!
>>7317554>Bain
>>7317921Not particularly knocking it, I always like picking up the visor. But much like you said, mappers lean on shadows for detailing, so you have to either clueless or confident in the readability of your geometry to put one of those down. I definitely see it as a flex when there is one of those in a map and it exposes even MORE detail than before.
didn't duke life is a beach used night goggles to discover some text on some levels?
>>7317753>slav misunderstands all counterpoints due to being an illiterate ESL and can only respond with overused memesYou can't make this shit up.
>>7317663>tfw this never appears at all in Plutonia
Going further with this GZDoom thing, I don't even see it as a sourceport anymore, it's a weird frankenstein's monster of a game engine, like a shitty Unity.
Hey /doom/ what are your favorite wads from the 90's?
Did columbine.wad exist?
>>7317978Doomsday of UAC got that spinnin wheels
>>7317983if it did it's never been posted online, but you can play some of Eric Harris' other wads:https://archive.org/details/harrisdoom
>>731797890s? desu alot of it isn't that good but i enjoy Memento Mori 2.
>>7317983not likely
>>7317983Nope. But I got here the next best thing: https://youtu.be/4Jk3j5O75Ik?t=47
>>7317978Memento Mori 2, Requiem, and Eternal Doom are all great.Memento Mori 1, Icarus, and Hell Revealed have their share of great maps, too, but are a bit more dated and lacking in polish.
>>7317996I know a vast majority are pretty bad, but I have found some to be pretty enjoyable.
>>7317921The light goggles should've risen thebl sector brightness by like 32 or 48 or some such instead of fullbright.
https://www.youtube.com/watch?v=b8YrunhGgpAalso, has there ever been a lego bionicle mod?
https://www.youtube.com/channel/UC0PVCA-xIExi5phUf-Qx3FQJust found this
>>7317959That was in original DN3D as well, there's little messages like those here and there, usually hidden in shadows or in the dark, often giving a clue for a secret.Ports with hardware rendering tend to make it so you can spot and read these messages even without nightvision, due to not being limited to the colors on the palette.
>>7318118is there anyway to replicate this sort of effect in UDMF?
>>7317967Kind of, but it's also a shitty Unity built around having Doom as a base for gameplay, which means you have something fun to use as your foundation.Hideous Destructor is a great example of having an entirely new game, but with any given Doom level you're playing it with.>>7318121Uh, gee, maybe by attaching a script onto an inventory item and make it so the text is only visible when they're on? ZScript can do almost anything, if you understand it, and Decorate and ACS lets you do a lot of basic things really easily, and a lot of advanced things if you put in the effort.
>>7317978TNT, MM2>>7317983Given that it was a trend to recreate your house, workplace, or school, back then, it's definitely not impossible that he made a level like that, but as far as I know, there's never been a work like that which can be attributed to Harris.There's been some people who have recreated what they imagined it to be, and sometimes trying to pass it off as legit.
I played through Half-Life for the first time, it was good. Xen honestly didn't seem that bad, is what I said after the first couple sections, before it just stretched on endlessly.I have all the expansions due to Steam sales, which of them are worth playing?
>>7318159Play Opposing Force and then Blue Shift. I wouldn't recommend Decay, even with a buddy.
>>7318159I recommend you play Opposing Force first.
>>7318164>>7318192Will do, thanks.>Decay was a console exclusive expansion for a whileI imagine it's closer to, say, those 5th Gen Duke Nukem console games than the other PC-centric expansions?
>>7318247It was a coop-based version, it's not too too far off from the original material. Certainly a Half-Life game in style and execution.
>>7318247no its just half-life expansion with focus on two players working together to get through levels so you had puzzles that separated both players but required them to coordinate.this was back in the day when coop gaming wasnt as big as it is today, releasing it on console and not on pc was no brainer since you just plug in 2nd controler and are done.
There is nothing wrong with Decay.
>>7317583The Blur Sphere is a much better idea when you consider the game's original controls. You weren't really supposed to be constantly strafing, so having a bit of error on enemy projectiles helps out a bit. It's just at higher levels of play when it becomes a hindrance more often than not.
Equinox is such a kino, you have no idea. It's Ancient Aliens, but from 2001.Plays rather terribly at times though.
2 hours frankensteining a power supply for my ut2004 server that nobody uses
>>7318159Xen seems bad on hard mode but I didnt have much issue with it. When I first played it on Source it was a horrible experience
>>7318646No one section was excessively terrible (I was playing on Normal though) but there was little that wasn't good, quite a few sections that were frustrating due to platforming, enemy placement or both, and it going on for so long made it increasingly more frustrating. If I had to just play one section of Xen I wouldn't froth at the mouth doing so, but the combined experience of Xen deserves its infamy.
>>7318632>Maintaining your own serverVPS are all the rage now.
>>7318164>>7318192Started playing Opposing Force; the scope for the sniper rifle seems ridiculously off-center, it's a whole notch to the left of the center. Is there a mod to fix this?
Oy, Monstervariants author, can you add a config for the armored beetle size? They were perfect at 150%, 135% is kind of lame.
i love the quake help screen's way of gently easing players into the existence of the y axis
>>7318814
I'm pretty sure this is nude
>>7318821wtf wangbros we got too cocky they're gonna censor it now
>>7318769Found out the problem, it only happens when running the game in 16:9. It may or may not only happen in the tutorial as well, seeing conflicting statements on that. I'll just switch to 4:3 if it's still a problem in the main game.
>>7318821SOFT SKWISH
>>7318819>The spacebar will make you swim directly up to the surface no matter which direction you are facingI wonder if this means that at one point underwater sections had more 6DoF style movement so you could be swimming upside down?
What's the most technically impressive doom mod ever made?
>>7318923Total Chaos
>>7318927more like Total Gayos
>>7318928
Guys, i need a Source Port for playing some Megawads, which is better?>GZDoom>prboom+
>>7318821They had actual nudes in one of the beta builds.
>>7318983They're both fine. Stick with pr if your PC is shit and if you care about purist stuff.
>>7318983GZDoom more like jizzydoomprboom more like PRRRRRRRRRRboom
>>7318983depend on ur pc br0. but prboom+ is better for vanilla stuff.
>>7318987glizzy
>>7318983If you have a choice, probably use PrBoom+.
>>7318837Heh (the jpegging is happening whenever I take a screenshot I didn't save it like this)
>play secret level>end it with less health and ammo than I entered with
>>7318927Inventory system and notes are cool, rest is kinda meh :/
>>7318608this was fun with metadoom; until gzdoom started memory leaking and dipping down into single digit fps
>>7319151Well they asked for technically impressive and it's either that or Solace Dreams.
>>7319140The real secret were the friends we made along the way
>>7319162You couldve said sonic roboblast 2 ok
>>7319185I sometimes forget that's even DOOM, lmao.
>>7317796Nope it was just a timed notarget and its effect wore off the instant you attacked any monster, the Copper mod retooled it into a blursphere clone, so its finally viable for something besides the situational "2*dmg for a suprize hit to unalerded mobs" effect it originally had
>>7319212Right, I was thinking of shadowsphere from heretic, ring must be Hexen that I never made far into.
>>7317860>T B H when the least cringeworthy and most competent person in the whole design team is a literal tranny who smuggles hamburgers under the workdesk, you'd guess that something is a bit off about Logicware sooner or later
Is there any Doom mod out there thats pretty much "Aeons of Death" but without the randomized monsters and weapons (instead having an option to pick & choose stuff so it wont clash thematically too much) made yet, or I just fail at googling?
>>7318192>ShockTroopers had placeholder sounds taken from SW:ANH Greedo's dialogue lines mid-development... Oota-goota, Sheppard?
>>7317729I use weapon mods like that when playing through something like dzone or whatever other trash I picked from the archive. I'm curious to see the maps but not autistic enough to actually bother with them.
>>7318927If that's a Doom mod, then Cod:WaW was a Quake 3 mod. People need to stop pretending GZDoom is Doom.
>>7318192I'll never not love this picture.
>>7319329Isn't Total Chaos a free mod you just download? COD:WAW was a funded game that was published as a product for sale and doesn't require you have Quake 3 installed to run.
>>7319375that's missing the point, anon, gzdoom is an engine that can run doom
>saves once during a sunlust level>omg dude youre such a savescummer
>>7319380Irrelevant, the engine is still built around Doom and largely centers around Doom and Doom-like gameplay.
>>7319384>cheat>get mad when you get called a cheater
>>7319393Oh sorry, I was under the impression that saving was indeed in the original release of doom, but perhaps I was mistaken.By the way, I will say I prefer to play without saves but come on
Playing through Avactor and having a good time. Love these Ooga-BoOga sprite changes, and that nice smooth green shading on the Pinkies.Gameplay is cool, wide open and trappy. Only a few maps in, no idea if things start getting slaughtery or not, but it's a small level set so I will probably beat it before losing interest.Anybody else here played this one?
>>7319384
>>7319407Damn, I love that Pinkie reskin! I have to check that out.
>>7319384My grandmother could beat the game if she saved as much as you do
>>7319384>not slogging through a saveless runI didn't bore myself to tears playing mindless slaughtermaps without saves to have some casual FAGGOT use saves and enjoy himself.Fun? Pfft. I'm a PRO gamer playing DOOM mods. You'll see.
>>7319407>small level setlol, later maps are hour-long.
>>7319407>having a good time
>>7319415Archie death frames are also really neat.
>Doomguy or some random Doom Marine in Duke 3D, e1m3 Death Row>Duke Nukem in Blood, E1M4 Dark Carnival>Serious Sam in Duke 3D, E5M4 Mirage Barrage>Duke hanging from a tree in Serious Sam 2, level 10 Forsaken CompoundAre there any others? I know there are some like Jack Torrance or whatever, I'm specially looking for FPS protags being dead in other FPS
>>7319434Oh damn. Welp, I'm in for it.
>>7319436What? Does it get too hard? I'm having a gay old time on map 5.
>>7319448I'm memeing
>>7319384I legitimately don't get the weird obsession with doing maps blind saveless.
>>7319456Oh. Nice.
>>7319458E-Peen GDQ Zoomie Poggers type shit.
>>7319480speak english
>>7319458Nobody actually gives a fuck unless it's some sort of specific challenge thing like an Ironman competition.
>>7319482Gay shit.
>>7319458what's the purpose of playing a game if there is no challenge?
>>7319515>Sunlust is not challenging unless you play it blind and savelessYeah ok sure bud
>>7319525I didn't even mention sunlust
>>7319529Well then learn to read a conversation autist.
>>7319515Challenge can stop being enjoyable if you keep doing the same thing over and over, and then it turns into a tedium. For instance, if a map is challenging but doable for the most part, and fun, but you seriously struggle with the final battle, will the rest of the map remain as fun as it was before if you just keep doing it over and over just to get back to the part which you struggle with at the end?I think people should restrain themselves in using saves, because it's easy to destroy all challenge with it by savescumming, but at the same time I don't think there's anything wrong with making a midlevel save, or making a save before a very obvious boss fight or something like that.
>>7319531Yeah ok sure bud
>>7319532My general rule of thumb, if I die, I have to start from the beginning until I reach that same point before saving, repeat process moving forward. That way the tedium alleviates while still having to "prove" that you didn't just get to that point by fluke.
Oh, I'm sorry, I thought this was the retro vehicle board and thread. vr/oom
honestly if you take any damage at all you might as well uninstall the game lmao
>>7319552>playing actually TOUCHING the keyboard and mousenever gonna make it lads
>>7319559>Actually needing a monitor to get past a levelI can't believe some posters here.
>>7319562>thinking about doomabsolute trash
>>OP>BN Gutsman and robot timeline Zero are now in the collectionWoo.
>>7319563>Existing in the same universe as John RomeroWhat's it like being a knob-drinking bitch?
>>7319567
>>7319573>April 20th, 1999
>>7319573Nice.https://www.youtube.com/watch?v=dvT1QOuuH7s
>>7317554Redemption of the Slain secret spectre area.
>>7319515>saving at all suddenly removes any sense of challenge to be hadMaybe play some pwads for once.
>>7318923>What's the most technically impressive doom mod ever made?BTSX, considering its still vanilla engine compatible
>>7319140Haha got me
>>7319407This is neat looking. Thanks for posting about it.
>>7319573>in Doom comic, Doomguy is tweaking on a berserk pack>this makes him act erratic and violent>this is misunderstood as Doomguy's regular behaviour>20+ years later...RIP AND TEAR I'M A MAN AND A HALF REEEEEEEEEE
>>7319408NO
What would be a good map/mapset to play in VR?
>>7319691I doubt it, his behavior doesn't change much throughout the story. The only thing that prompts him to stop being a man and a half anyway is that he punches the cyberdemon and doesn't kill it, and realizes he needs to run and find another weapon.
>>7317753find me a source port that has the same mod variety gzdoom has and ill give you a shot, as it is, its either, unoptimized but well modded port vs optimized but vanilla-like ports (woof, crispy, boom-likes etc)
Does marathon not save when you start a new level or do you need to get to a checkpoint?
>>7319709sunlust + hdoom
>>7319725>I'm a berserker packing man and a half
>>7319818manual saves only, some levels deliberately hold save points until later in the level, or the previous level has a save right before the exit becuase the next level has rare saves etc
>>7319842DYNAMITE!
>>7319861
>>7319725The Doom comic has some surprisingly gameplay-accurate details (infighting, meme barrel room full of exploding barrels, how the BFG works) but the berserker pack runs out of power. I guess infinite berserker power really is a bug that went unnoticed.
Are there any slaughtermaps that are actually good?
>>7319896Whitemare 1 and 2 have really good slaughter.
>>7318159if you're down for modding I'd say try echoes when you're done, aside from some goofy jokes it's pretty much valve qualityazure sheep is so-so, and the freeman VA is hilarious, but it's a historical footnote in how ambitious it was for 2001(?)
>>7317554Secret BFG room in AA map24 was pretty neat.
>>7319878BTW how long does berserker last in Doom3 - 30 seconds tops?
>>7318192OpFor is my fav Half Life game and it's always weird to me Randy was the director of it. I don't think I liked anything else he worked on
>>7319960Not even Duke and Shadow Warrior?
>>7319964He only designed some maps for those games if I'm not wrong? I don't think you can credit those games in general to Randy while he was the main director for OpForAnything else he worked on was bad wording on my part
>>7319964Randy was only involved with E4 in Duke 3D, IIRC.
>go through this tedious puzzle>finish the level>die to an exploding bob before getting a save point>get reverted to this level again>need to redo the whole level because I forgot to save as the save point is at the beginning of the level
>>7317796Hexen 2 made the invisibility powerup make enemies unable to see or attack you at all. Which Shadow Warrior did first actually with the smoke bomb.
>>7320186I've always just recommended people just grenade jump up to the exit of that room. Getting teeth pulled is a more pleasant experience than that puzzle.
>>7319928That's some opposite as fuck extremes there. Azure Sheep is garbage compared to Echoes. Recommend Point of View instead.
>>7320284>Azure Sheep i thought it was beloved.
>>7320282Seems Jason Jones is aware it is bad
>>7320284>>7320290it is kinda garbage, especially compared to echoes (which is barely fair to compare to any mod let alone one that came out 17 years prior) but super impressive given the context that this came out all the way back in 01 which is probably why you get the conflicting messages of "it's beloved but garbo"I'd say it's still perfectly playable bar one or two obnoxious sections, like I said it's more of a historical curiosity point of view is alright too
>>7319541That's a really nice middle ground, I think I'll be doing that from now on.
Anyone else have an issue when running anything through BuildGDX where stuff like video running on a second monitor loses frames like crazy? I'm noticing shit like youtube playing in my other monitor falls apart while running anything GDX
>>7320449update, seems like it only happens when using fullscreen and fullscreen+borderless
Not really liking Lunar Apocalypse after L.A. Meltdown, which I enjoyed a lot
Would it be possible in Build engine to imitate a space station with spin gravity. That is, essentially, floor constantly curving up and forming a 360 degree loop.
>>7320482What level are you on?
>>7320501Occupied territory, I'm stopping for now will continue some other time
>>7320482I didn't like it at first because of sentries and enforcers but now it's my favorite. Definitely like it more than E1. E1L1 and E1L2 are good, but I don't like Death Row nor the sub level nor the Abyss puzzle. Also E2 has like twice the levels
>>7320521I liked it at first. I like the urban levels and strippers and what not, but lunar apo is nice change of pace.It was impressive to me when I was already getting into 3d fps like quake 2.
>>7320510Okay yeah if you're not enjoying it by then you should probably just resign yourself to toughing it out.
>>7319896Going Down
>>7320290It is, but only nostalgically. It does have undeniable charm, but I honestly would not recommend it to anyone getting into HL1 mods. There are far better things to do with one's time.
>>7318159Xen is overblown I liked the change of pace, although I agree it kinda stops the crescendo from previous chapters.I was surprised black mesa poured their heart into that part, it feels like a completely new game. I like it thematically. and the boss fights.Wish somebody did it on the old engine.
>>7320492I was actually thinking about how to implement it in GZDoom. Best idea would be to split it in sections instead of having one continuous hallway.
>>7320562Segmentation is not fun.Can you make portal at an angle so what seems like a slop was actually flat?
>>7319896any slaughtermap is immediately labelled shitand any map with more monsters than the base game is immediately labelled slaughter
At what point map officially has too many arch-viles?
>>7320836One
>>7319896100,000 revenants1,000,000 revenantsthe revenant problemrevenant bus
>map makes you fight robo-rams with the ninja shotgun
>>7320510That's a pretty tough level, the rest of the episode isn't as punishing.
can I play arcane dimensions fine with QSS?
>>7320879lmao 2 revenant
Is there any wad or TC with a map resembling a motherboard?I thought a lost Reelism addon was like that
>>7320927maybe uplink.wadfuck the end of map03 tho
>>OPNeed some help...I have got Quakespasm and Yamagi quake 2 running in 64bit linux without any problems, but Quake 3 always gives me an error message when i try to run it.------- sound initialization -------------------------------------------Receiving Signal 11, exiting...The pak files and directory structures are in the correct places. Does someone know how to fix this?I am using the recommended sourceport.http://edawn-mod.org/forum/viewtopic.php?f=6&t=7
>>7321132
Someone did Doom mugshots of a japanese vtuber. Found it on Twitter. https://twitter.com/KamiJoJo_/status/1352332003027390466
>>7321249not badfrom the same guy https://twitter.com/KamiJoJo_/status/1215823368257253376seems like a mario themed map for that sonic mod
A PM of sorts.Google "пнк[пoвecть]" and look around as well, the other two publications are about videogames.I am sorry for two major oversteps and two minor ones. Sometimes my common sense ends up lacking.I simply go about my business. The blacklist bit was unnecessary to say the least. Good luck.The link is no more. And please, do abstain from using the screen cavity moment in any (as long as derivative) form whatsoever.
A tendency exists nowadays to pass the wind things schizo-like looking, without even looking offensive, constitute rampant malakey with concepts substituted left for right and veisa versa. Said schizo thing mind you is ultimately not based upon logical level mixture or whatever, that's double bind theory leaking outs its nische. More over its is not alike postmodernism related. Folks just do it shits and giggles alikeness. Now, passing concepts one for other reeks to me that thing gas lightning making you up rooted and doubting your self eventually. That being passing that schizo thing over younder for gas lighting is gas lighting it self. As such bear no relation to schizo thing itself just the fuck misusing it without even be capable reproduction its.We mean no harm. Author Gheritt White first Marathon as dunno.
>>7321263>>7321346
>>7321346Schizo is simply how you write or create milestone-alike works, gaslighting is used-cars-salesmanry, seeing there are more gaslighters than genuine groundbreakers, it is used to drag the latter down more than to the opposite means. Durandal, I am afraid, is more of the former. Hope my point got through.
Looks like someone decided to use their spambot on this general. I wonder who.
>>7320927Alfozone has an episode set within various computer components.
>>7321384In other words, Marathon is genuine pseudogroundbreakery, at least in part.
So I'm playing through Half Life for the first time. I'm at the start of POWER UP on Hard difficultyWhat's up with the fall damage? It feels as if Gordon is an old man whose bones are made of glass and they shatter if you dare fall like one meter.
>>7321384>>7321346>>7321263What the hell am I reading here?
>>7321448You're playing on Hard, which kinda bullshits you with damage values. Just assume Gorden manages to land on his neck every time or something.
What a mean secret exitcan't imagine playing this shit with a controller.https://www.youtube.com/watch?v=3J2VfiYnzFE
Are there legitimate applications for the SS Officer?
>>7321509yeah, using dehacked to replace him
>>7321513But what about using them as regular enemies? They seem like they'd be good where a chaingunner might be too much.
>>7321263>>7321346>>7321384Thanks for reminding me that I forgot to take my meds today.
>>7321524They lack attack rotations and can't even patch holes in their uniform. Not tidy enough to appear in actual gameplay.
https://www.youtube.com/watch?v=1fcqYr1NevE
>>7321563Fuck yeah ~25 minutes of creamy decinie
Lads, it's time, once again...~FRIDAY NIGHT FIREFIGHT #5!!!~This time we are playing 32in24.Much thanks for keeping our servers happy and healthy! :)NOW GET IN HERE: 104.128.49.2:10750
>>7321563>stats screen goes to the Imp>The Imp's Song starts playingClosed the video right there
>>7321524>>7321560You can change the sprites to something else, or add the sprite rotations with doom sprite fix
>>7321612actually, that was a different songimp's song was used for the zombies instead
>>OPCan you upload a zip of all those rip & tear edits?
>>7321563If you edit a barrel's speed to be anything above 0 u/s, will they chase you around the map like any other creature?
>>7321509>>7321524SS Officers are just worse Chaingunners and look really out of place in maps that aren't Wolfenstein based. As others have said, you're better off not using them or replacing it with another enemy.
Thoughts on the PSX exclusive maps?
>>7321682They aren't out of place on the nazi-themed levels.
>>7321690PSX more like Poo and Sux
Funny that there's PSX Doom discussion on here. I was just about to ask if there's a way to play it, or just play the maps, on PC without the means of the ZDoom total conversion. I know of ConsoleDoom.wad by the same guy who made the Kex Engine. Any other means?
>>7321690>club doom
>>7319896your mom's pussy LOL I'm so alone
>>7320906that's the port it was made for
>>7318754gotta keep it old school
>>7321690I have played them, but can hardly remember any besides one which was a large dark arena with two Spiderdemons.
>>7321680Yep.
Playthrough video of map02 of the extra levels of 2048 units of /vr/ is up.https://www.youtube.com/watch?v=k8dNbrCWxEc
>>7319896I saw some good crowd control excercises, but simply putting rows of the same enemies is lame.
>>7321802I read "cum control exercises", fucking hell m3
>>7320927you might be thinking of mandrill ass project
>>7321813Stop watching JOI
Stop comparing Quake to Mario 64.
>>7321897sounds like someone is too shit get 120 runes on nightmare
>>7321690Only played through the ones added in DOOM1's section of the game; Hell Keep is an absolute ballbuster if you try playing it on pistol startThe rest weren't memorable to me besides the last level having a thousand Hell Knights and no barons
>>7321960>the last level having a thousand Hell Knights and no baronsIsn't that a good thing?
>>7321759I usually just play it through PSYDOOM cuz it looks funny. It's like chocolate-doom where it's really accurate, but also has some quality of life stuff like autorun and mouse control.
>>7322005Didn't say it was bad, just that it stuck out.
>>7321759Just emulate
>>7321506psx sound effects are pretty cool though
>>7320284They Hunger any good?I tried it and it started me spinning at a high speed.I hate the Steam half life port and Xash is annoying to configure.
>>7319896Nuts is a very poor example of slaughter. The author purely made it for testing the idgames upload process before uploading equinox.
>>7319545move his eyes wider apart
>>7321770So... Kama Sutra MAP30?
>>7322168I liked it for a playthrough. It's a bit silly, but it's fun if you like zombie movies and such.
>>7319896I really like Speed of Doom and Resurgence slaughter maps
Has anyone recreated the tentacles and eye turrets (With those pillars in TAG) in classic Doom?
>>7322363Idk, but those are really good looking models
Do I start with the Veni first or is it mandatory to play Abandon prior to it? I am at my wit's end. Veni from what I've read seems more competent.
>>7322363>(With those pillars in TAG)??
>>7321794What shader are you using?
Just got to episode 4 of Doom 1 for the first time. This game is sweet and still holds up.
Those ice levels in Evilternity were painful, that better not be what the rest of it feels like.
>>7322547The fucking huge one that drags on and on and on is the worst.
>>7322551If you're talking about the last one yeah that was awful.>8 sextillion cacodemons and revenants arena with 1 trillion other monsters sprinkled between via teleports>that sadistic archvile placement>that weirdly placed exit portal>that one cyberbaron thing at the bottom of those stairs in the small space after the revenants>the cum cacodemons at all>the effects and monsters lagging the game to about 16 fps while my ancient gpu begs for death in the background
>>7322491The Ancient Gods, first expansion for D55Mthere is this sentry turret pillar that hides when you are getting close and you cant damage it, and if you take too long to aim at it, it also hides, its a cheeky little thing
>>7322025>PSYDOOMNever heard of this until now. Thanks for sharing.
>>7322168They Hunger is classic among HL1 modding. I don't particularly care for it, but it's nothing like Azure Sheep. The quality is there.
>>7318014Decided to give Requiem a whirl. Five maps in and I'm really enjoying it. Map 3 was pretty fucking tough for an early map with lots of hurtfloors and hitscanners, but nothing too unmanageable. It also had this really cool door which swung open after passing a couple of linedefs- something you don't see too often in a vanilla wad. Map 5 was no slouch either in terms of difficulty either, especially that end section. I should mention the wad has great music too.
>>7322363Demon Eclipse did something like that, that enemy is now on R667
Is this achievable natty?
>>7322843>Where do you work out?>At the Library
>>7322547Ice levels were my favourite, personally.
>>7322551>>7322569>Map15>drags onOh boy, you guys will HATE map19 and 32.
When did you realize that the snes version is the most faithful retro port?
>>7322974Ports like PS1 play a lot closer to the original game than SNES; SNES has more faithful level design but it lacks sound propogation (i.e. monsters cannot hear anything you do in the SNES version) and infighting, which hugely alters the gameplay. I respect the SNES game for what it was able to do on the hardware, but let's not pretend it's the most faithful just because of its levels.
>>7322974I still wish we'd have gotten access to the GBA port that was custom done for the platform instead of the ass port we got because Carmack found the Jaguar port source and demanded they re-port that instead.
>>7322569If that's the one where the exit portal is in a wide, open, empty as fuck space where you start to wonder if you've gone out of bounds, then yes, that one.
i've realized:- i don't like the last episode of valiant at all- i seem to not like bright doom maps (and maybe that's the cause of the preceding)anyone else?
>>7321759Consolation Prize
>>7321759What's wrong with the ZDoom total conversion?
>>7323228That was my favorite episode. I loved seeing him revisit the space theme. That episode is effectively a sequel to lunatic.wad imo
>IT BURNS IT BURNS IT BURNS AAAAH MY AAAAAAAAHH
>>7319458Zoomers with too much free time and no other hobbies.
>>7323345Why did he break character?
>>7319896>slaughtermaps that are actually goodNo. A good slaughtermap, although possible, is yet to be achieved.
>>7322025Why does Plutonia map06 have the Doom 2 Sky1?
>>7322905
>>7323382blood is a stage play gone wrong theorycaleb is too stoned to realize he's using actual weapons
>>7323449Caleb's voice also changed dramatically when he's on fire
>>7323463i wouldn't keep on that deep voice too when my ass was on fire.the cg caleb makes sense now... shitty stage costume
Do you need to conserve ammo on Blood? Playing on the second hardest difficulty, continuing with previous equipment on next levelsFinished SW on hardest recently and you could always use your best guns and still have ammo laying around because of how often that game shits out ammo and weapons but Blood seems more stingy so far
>>7323468>amano caleb...
>>7321664>Can you upload a zip of all those rip & tear edits?seconding this
>>7323468I particularly like the Ayami Kojima and Hirohiko Araki ones.
>>7323463Its hard to keep your cool once being set on fire you know
>>7323228I liked Valiant a lot more when it was much shorter and called Lunatic.
>>7323463Changes even more when he's a furry.
"Oh god, another one"
GuysWhat the fuck should I do?
>>7323724>>7323749what mod is that you fucking furry looks kinda nice haha not a furry
>>7323763Shadow of the wool ball
la la la la laI wish other build games got a new game like this
>>7323785nuSW only looks good when compared to Blood 2 and Duke Fornever. Pretty much a "smartest kid on the short bus" situation. On it's own it's an extremely mediocre game, and unworthy sequel of original Shadow Warrior.
>>7323821I'd call it above average, considering what passes for average shooters these days.
>>7323829I dunno, boomer shooters are getting better and better lately. Hell, it was me who was responsible for at least half the IF hate in recent threads, and I still take Ion Fury over nuSW any day.
>>7323567Valiant wasnt just a sequel to Lunatic. The eariler episodes take a lot after Vanguard, too.
>>7323821fuk u i like blood 2
I want to play Quake X-mas jams, but Quakespasm lags like hell on Nvidia. Wasn't there some command like graph-something to make it run smoothly? I barely remember anything Quake-related.
>>7323468This makes me wonder how many people on average work on a Manhwa as opposed to the typical manga. 1, 2 or 3?
>>7323845If you say so. The gunplay was kind of average, and level design fairly linear and somewhat samey at times, but I really like the monsters and the sword was very fun to play with. I also really liked the music and even the story and characters, though there's a couple of holes and gaps in there.It could be better, which is why I was disappointed with SW2 being mostly a lot worse in every way but graphics and weapon animations. I'll hope SW3 will learn from its faults, and not being a goddamn lootershooter like SW2 was, it does give me hope. It'd be interesting to see them evolve Lo Wang closer to his older original.Something I think they need to bring back is the classic Build style level interaction, just let you flip light switches, flush toilets, blast cups and bottles off of tables and shelves, etc, stuff like that. It was fairly lacking in the reboot.>>7323850I think you're the first person I've ever seen who's said that. I like Blood a lot, and I pretty much loathe Blood 2 not just in its awful execution but also its awful concepts.What do you like about it?
>>7323881>What do you like about it?It's either a baby duck syndrome, or he's contrarian for the sake of being contrarian.
>>7323821>unworthy sequel of original Shadow Warriorthat's because it's not a sequel
>>7323906Not an argument
Who Dark Forces here?
>>7323931>TFW still waiting for a Jedi Engine modding community to properly sprout and germinate.
>>7323918>Not an argumentNot an argument
>>7323932I played Outlaws a couple of years back and from what I remember there were a number of custom maps, including a elaborate ones, like a pulpy sci-fi level complete with custom weapons and assets.http://olhideout.net/They didn't manage to hold my attention, I was already quite tired of the game after beating the campaign and historical missions.
>still no mod that changes blood cultist hitscan to fast projectiles like arcane dimensions
>>7323954
>>7323845I agree anon, I fucking hate Shelly design but the game is fucking awesome.Because it lacks everything modern dev design does like disgusting UI wallhakcs etc..I would just give shelly a slice and quick kick button like regular duke and alien armageddon.
>>7323954When I was younger, I used to believe that the bullets and shotgun shells of 90s-early 2000s FPS and some third person games were just really fast, and you could dodge them if you had like above-average reflexes.
>>7323959>dude just git gud>just duck and jump around like a spaz it makes them take 0.5 more seconds to kill you
Btw guys wasn't there a fix for how teh mouse acts weirdly in shadow warrior classic redux?Please halp
>>7323983I still wonder why SW classic Redux hasn't been forked yet.
>>7323982
>>7323983Use BuildGDX or VoidSW instead.
Do people really use GDX source ports when Eduke32 versions exist??? each time I face up in a GDX version I feel nauseous
>>7323991I think i fixed it on the sw config exe.
>>7323954They are automatically stunned no matter what hits them so just pelt them with the tommygun, blow their asses up with dynamite, snipe them from afar with the flare gun then hide or use its alternate to set them all on fire at once. Crouching and fast movement fuck with their aim, they can't turn as fast as you can move. They will come toward where they last saw you, so you can abuse that to flank them in many sections.I don't understand why Blood gets so much shit for this when the hitscanners in Shadow Warrior are a million times worse.
>>7323473The two hardest difficulties are balanced around co-op. Most people play on Lightly Broiled.
>>7324014Probably because no one plays SW more than once
>>7324014With all that, Blood is still fantastic. With Death Wish being one of my fav fps of all time.Was just surprised no one had tried a projectile weapons mod before.and I did play SW. Nearly unenjoyable. my HP would suddenly drain without me noticing it>>7324020Nope. Well done is the most enjoyable difficulty even if you get fucked over a lot
>>7324032I finished SW today on hardest, how did you find hitscanners hard at all? My main issue was always shadow ninjas, the uzi ninjas don't hit that hard and are easy to killWere you trying to uzi them one by one while they're in groups? You can just use explosives, SW gives you shitload of ammo unless you do sword start I guess, can't comment on that one
>>7323954Take your lumps and kill them back before they kill you. You're gonna get shot eventually in Blood.
>>7323468We need Alucard Caleb with both 2 facing each other with their guns
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN. WHAT HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? LET'S SEE IT.
>>7324115I decided to bite the bullet and redraw the idle frame of the shotgun of the default set to make it bigger. The first one was too goddamn small.
>>7324115
>>7323821Build engine SW deserves a Death Wish like expansion.At the very least, MetaWang.
>>7324170Doom has SigilBlood has Death wishQuake has Arcane DimensionsWhat do Doom II and Duke nukem and other FPS have?
>>7324184Doom II has NRftL
>>7324198No Rest for the Dead when
>>7324170I really like Sunlust but nothing "pushes the mechanics and limits to the edge that makes you say how they did that" for Doom II comes to mind
>>7324260What would be an example of that for other games?
>>7324184duke has alien armageddon i guess
>>7322509gif compression
>>7324268Death Wish Fits it well
>>7324115Another freaking paradigm shift
>>7324278Fair enough. I actually haven't played that one.I don't think Arcane Dimensions, or Sigil fit that bill. Nothing I can think of for Duke, since Duke was so good about using it's gimmicks in the base game.There are a lot of great expansions, but nothing that made me go "how?".Not that I can think of anyway.
>>7324115R1M3 is finally (close to) finished.I think i might try to work on a Dark Arena TC if the sprites from it ever get ripped.
>>7324281P cool. Gun needs some linear gradients and depth in the texture. Unless you're going for a certain style.
>>7324268>pushes the mechanics and limits to the edge that makes you say how they did thatI unironically heard this about Redneck Rampage Rides again but haven't played it myself yet
>>7324282Thief fan missions at many points made me ask "wtf" many FM authors surpass anything ever shown on the main campaigns.Especially when the engine was revised.
>>7324301Yeah. I'll give you that one. Some of the FMs shows off tricks I didn't know could be done in Thief.
>>7324260Doom Zero?
>>7324307It just shows how fucking unbelievable the engine is for fucking 1997\8.I think with some tweaks you could even make a decent regular shooter, better than what it feels in SS2 anyway.
>>7324282IDK maybe the HOW thing was a bit vague.it has more to do with how definitive they feel. To me AD and DW are the definitive experiences for the Base Games
>>7324310I remember Thief 2 came with a making of video, and iirc they said the plodding nature of thief and ss2 came from engine limitations. That they knew they couldn't compete with your quakes and unreals or whatever so they started with a different concept and worked ground-up from there. 25 years of practice might mean otherwise, but at the time they couldn't afford the time I would guess.>>7324312Yeah. I think I get you. AD is super impressive in polish and skill displayed.
>>7323932But there are some user-made maps, even episodes. At DF-21.net. I hope Force Engine won't end up abandoned like DarkXL so the community will pick it up.
>>7324320Funny you say that because with some tasteful texture cleanup here and there the dark engine games feel really delicious.They seem to have really good movement, but maybe its also the brosious amazing sound design fooling my mind.
>>7323954https://www.youtube.com/watch?v=B4OpsG71Qx8
>>7324115I had an hour to add a section to group map and all I got is this lousy ambush staircase.
Any recentish fps you guys thin got a bit forgotten or sidetracked? Its for ideas.I tried Titanfall 2 everybody fucking praises, it was okay I guess.
>>7324490Wrong board
>>7324507It's for ideas he wants to use in creating a mod anon.., you don't understand
Why does other retro fps make doomworld so insecure?
>>7319231It actually *is* a big suprize that the tranny didnt happen to also a pedo, but instead its the dumb goth/satanist retard boss (who thought you can add custom monsters to the game just by putting images inside the data folder) who turned out to be one... ¯\_(ツ)_/¯
I could frag the SHIT out of all 106 of you in deathmatch.
>>7324563if i were your boss i'd deathmatch ya in a minute.
>>7319407It's fun level set. It has some unique combat moments and very nice scenery. New monsters were also good additions.
Anyone know of any good megawads or level packs that incorporate those old Skulltag enemies (and/or weapons)?
>>7324490FPSZ gameplay is based and forgotten.
>>7318923I was impressed by early zdoom mods back at more than 15 years ago. Void, Space Station Omega, Action Doom and Claustrophobia: Walls Close In impressed me most. Space Station Omega for heavy story scripting with cutscenes and all, Action Doom having driveable vehicles and playable arcade machines and also different endings, Claustrophobia having most impressive and scripted boss battles even to this date, Void being one of my first Zdoom wads and demonstrating lot of what engine was capable of. Now Zdoom wads no longer impress me since you can do everything with engine. I would be impressed, if I saw very complex ai scripting on Doom monsters.
>>7319384I'd actually like to see the anon, who can beat Bastion Of Chaos or Ar Luminae without saves.
>>7320535And it's not just good, but one of best wads of the decade right up there with Eviternity and BTSX series.
>>7318923Depends on if you mean vanilla or what. Dehacked, decorate, acs, or zscript... Etc.
>>7320836Ar Luminae used archies like Plutonia used revenants.
new retro fps attracted the wrong audience.
DooM???? MORE LIKE DUUM xDDDOOMIES on suicide watch! BTW... Caco SUCKS!
>>7324630Skulldash. Earlier megawad by Dragonfly /who made Eviternity). And yes, it's almost as great.
>>7319896christ, this memethere are maps with lots of enemies that are bad, there are maps with lots of enemies that are good, and indeed there are more axes than good/bad, what a conceptI personally really like ribbiks style puzzle/cramped slaughter. but if you play through many 2005-2015 maps like the slaughterfests and community chests, you'll find many different types of slaughter.
>>7319434I'm fine with that, I largely enjoy Drake O'Brien's levels, and those are fucking long.
>>7324703Care to elaborate?
>>7324715Oh that sounds dope. I'll check it out. Thank you for the suggestion.
>>7324703More like there are no right audiences anymore.
>>7324115WHERE'S D4V'S GUY I WANT TO PLAY HIS MAP
>>7323934>>Not an argument>Not an argumentNot an argument
>>7324115Turns out I didn't look close enough, and 63 units wide textures would not tile appropriately as sky textures, just like they don't on walls, so I had to do something to fix that.Thanks HEAPS to Gez for turning all these 100 frames into properly compatible 64 units wide textures, so they tile appropriately in PrBoom+, and so it looks a lot better.
>>7324782>>>Not an argument>>Not an argument>Not an argumentNot an argument
>>7324184how is sigil anyway, I'm just getting into doom beyond the occasional shareware runthrough and from what I heard it was a bit of romero ex-vaporware that's a challenge pack
>>7324798It doesn't do anything to revolutionize Doom mapping or anything, but it's good, it's just a solid set of maps, very competent.It's challenging too, yeah, so expect it to play rough on UV, imagine it as if Romero made Thy Flesh Consumed all by himself, but made it look more hellish/E3-like. The Buckethead soundtrack was pretty cool, too, IMO.
>>7324826sounds fun, sometimes just doing a no-gimmick map pack really well is for the best
>>7324798the original doom had a dogshit Final episode.Sigil Feels like the true conclusion to doom. the levels are realy well designed and they make great use of the textures, resulting in some really cool looking levels. the music is also great. both the BucketHead and the Paddock MIDI OST are equally great. so fucking difficult at times it feels like Romero Was doing it intentionally to troll. Personal Favorite of mine when it comes to OG Doom 1
>>7324798It's alright, has some kinda shit maps and the end one's pretty fucking balls.
>>7324835Yeah, exactly. With that said, I want to shill this mapset, as I sometimes do, because I think it's underrated and I seldom see people talk about it:https://www.doomworld.com/idgames/levels/doom/Ports/megawads/ddamn0.9Three episode replacement for Doom 1.Not as good as Sigil, but it's pretty decent, some of the maps start a little simple but as you progress through them, they get better, and sometimes they get pretty novel. Made by a single guy, who did his own soundtrack as well. I think that if this had came out some time around Memento Mori and TNT, it would be regarded as a classic.
https://www.youtube.com/watch?v=cart13LgGEI some of these are...
>>7324858I see this guy all the time and he always gives wads negative reviews. What's his deal?
>>7324838i don't get people saying sigil is hard, i can't beat plutonia but i can blast through sigil pretty easily
>>7324890have problem beating both
>>7324890The majority of people are very, very bad at video games. Then you factor in that the Doom community regularly recommends playing maps on Hurt Me Plenty. Do the math from there, and don't ever trust reviews ever.
https://twitter.com/grubby_guy/status/1352713749166247936 doom 64 pain elemental but with 3 mouths
>>7324798who fucking careswhen are we going to convince SANDY to make another wadlet's start a gofundme. I contribute $1000
>>7324920I'd legit like to see a wad built by Sandy using modern tools and actually given the time to make shit properly.
Sandy Peterson brother in law is Portuguese and his wife speaks Poortuguese. What a small world. Who knew my Iberian pirate countrymen were so close to him.
https://forum.zdoom.org/viewtopic.php?f=43&t=54228&sid=ed89adc805dcb24bc429ad7c637af2b7#p954113 Just discovered this D4D addon
Are there some good soundfonts that give the retro synthesizer feel??? things like CPS2 and NeoGeo music and stuff would be cool too.
>>7319420Are you saving again?
>>7324953How popular is Doom in Portugal?
>>7324970Popular enough as it is in most western europe. As recognizable as Mario or Sonic. Obviously amongst 30 to 40\50 years old. The younger gen only know from Doom 2016\eternal as just another game.In fact I got introduced to Doom and Quake by a metal head neighbour that had a nice pentium 1 back in the 90s.One of our more popular mainstream newspapers made it number 5 as the most influential games of all time, I still remember the article. Alongside solitaire kek.
>>7324773here's what I have so farhttps://litter.catbox.moe/dx742k.wadLimit-removing, tested in crispy, prboom use cl2. I included D4V inside the wad now, so no need to load anything else. I'm tryin to figure out how to turn the hallway behind the yellow door into a proper hallway with playable area. I looked at BTSX and while the architecture is good, it just feels like the combat is filler, just some enemies to shoot while you move to the next section. Preacher.wad has far and above the best use of popcorn enemies I've ever seen so I'm gonna try to understand better why it works so well there and how I can apply it
>>7324118Lookin good
>>7324890I think it's challenging but not unreasonable or anything. You're talking about UV, right?
>>7325041yeah, i can barely get 3 maps into plutonia while sigil is pretty much a breeze on uv in comparison
>>7325006Everything looks better now anon, except for the first cyber-mancubus room. That fight is bullshit and now it's even more annoying with the arch-vile ressurecting them. I think just two cyber-manc and maybe imps attacking from different directions would be enough.
>>7325172Shoot, that room is the easiest room for me. I die in the start, or the 4 normal manc room, or the platforming room, or to the baron/vile sandwich, but never in there anymore. Hold left-click with the plasma gun and stand with your back to the wall, and unload on the closest ones so they can never get in range. I find the arch-vile relatively harmless since you have so many cells you can melt everything, and even if you have to run away from an incoming cybermanc explosion and the vile resurrects more shit, he ends up getting blown up anyway and you have plenty of cells for the resurrected monsters, and you get more cells in the platform section
>>7325006Noice anon, keep going>I'm tryin to figure out how to turn the hallway behind the yellow door into a proper hallway with playable area. Instead of making a hallway, an elevator and another room, link everything together without walls separating them. Your map is very nice but you could interconnect more your sectors. That's a good oportunity to add mixed height variations as you already have upper and lower floors. If you join them in one space you can open the area and bring more life to the combat, adding an extra layer of movement and maybe opening room for other types of enemies as well. Killing a bunch of cyber-mancus is not exactly what I would call fun.> Preacher.wad has far and above the best use of popcorn enemies I've ever seen so I'm gonna try to understand better why it works so well there and how I can apply itPreacher is a badass influence. Fastpaced action combat with plenty of movement, kinda remind me of nu-doom in a good way.
>>7325006I wonder if there is a Doom Eternal 4Vanilla available for download yet?
>>7325331Wouldn't that be D4V but with some changes?>chaingunners are either mecha zombies or maykr drones>caco's have projectile barrages>arachnotros exist and shoot grenades, since that's what the cybermanc's attack is>pain elementals have splash damage lost souls, almost like rockets>archvile is...>spider mastermind is either the doom hunter or khan maykr
>>7325318>link everything together without walls separating themCybermancs can't shoot up, tho. I gotta force you down the lift or you will just stand on a cliff and shoot down at them. I could spawn a fuckload of zombies uptop to force you down, similar to the lava room.>Killing a bunch of cyber-mancus is not exactly what I would call fun.That room was originally 4-cybermancs, no plasma, but it was a brutal fight, so I added a plasma gun to delete one of the mancs. But then I didn't feel like I added enough purpose for the plasma gun to justify putting it in the level, so I added 2 more cybermancs and that vile to resurrect them. I think I'll remove the plasma and have that room be three cybermancs. If you didn't think the fight was fun, wait til you gotta fight them with SSG, especially the lava section
>>7325331Personally I like the more colourful style of the Doom Eternal Enemies and Weapons more.Would love to see project for that.
>>7325362>Cybermancs can't shoot upAnd how about changing them with other enemies? Cyber-mancs already appear on the lava room. Keeping that way would would make that room more unique.
>"hey go this way fuckhead"thanks, actually.
>>7325392that switch reminds me of the 333-333-333 wyoming incident creepypasta
>>7325380This room in particular was designed for this enemy. Dark to show off the brightmaps, and the encounter is designed to corner you because they are slow and tanky with very short range. I added the plasma to make the fight easier, but I'll remove it, and just reduce the number of cybermancs to three, as four was a very luck-based fight.I also added the rocket launcher at the start to nerf the 4-normal-manc-fight. I think I will remove the rocket launcher, and add a medkit or two to that fight, since the rockets trivialize the fight
>>7325392Arrows on maps are the ultimate admission that the mapper fucked up and couldn't work out how to make their map be intuitive.
>>7325362>That room was originally 4-cybermancs, no plasma, but it was a brutal fight, so I added a plasma gun to delete one of the mancs.I don't think that combat is fun because it's just one type of enemy. Also if you make one mistake you are already dead.
I wanted to share the new iteration of my work in progress wad (I tend to rotate it between various platforms to not pester one specific group too often). Specifically what I want to hear is the current balance on maps 8 9 and 10. You are welcome to try others too of course. But especially I want to hear what you think of MAP08.Map 1 though 7 are probably final and MAP11 has way too many pickups because I sucked at cyberdemon fights when I made it and haven't revised it yet now that I got a little better.Format is Doom 2 limit-removing and it's tested primarily in Crispy Doom. I haven't yet fixed DehackEd patch, so map names stop updating after MAP07 and there's no line breaks on text screen.I posted all maps individually here at various points but they changed a bit since the last time.https://www.mediafire.com/file/ylmjnilesc8919y/hell_frontier_11m.wad/file
>>OPSo is there a make to make Things only have like 1-3 sprites? I want to make an ASCII mod and replacing each individual sprite of an enemy seems tedious and I feel like there's a better way. I only need like 3 sprites at most per enemy
>>7325568Yeah. you just make 3 sprites.They would be named like POSSA0, POSSB0, POSSC0... Since you only need higher numbers for angled sprites...
>>7322363I'm pretty sure I saw it on an d4t teaser or something (unreleased)
>>7325619I feel like some of those "ambient" enemies could be fun to play withImagine using something like the hologram from 2016 to trigger the tentacles or turrets
>>7325616Say I only needed 1 sprite for existing, and 2 frames for death animations, how would I edit the game to not look for any other sprites?
>>7325627>>7325619>>7322363the mod is Kar En Tuk from dbthanatos, it's eternal's d4t
How do you actually get good at map flow? I'm trying to design some levels but it all feels like going from a boxy room to another through a corridor. It feels super boring and static.
>>7325691I try to visualize complex interlocked path and then wing it. It tends to work out. People are pretty forgiving when the path is not a straight line in my experience.Try using height variance and ambushes (For example make me into dead end room to flip a switch and when I do the walls open up revealing monsters on a ledge and also a mancubus teleports off-screen and walks into the front door.
>>7325691think of the paths as donuts. take a bunch of half donuts and full donuts and then turn them into overlapping rooms, don't make them donut shapes, control flow between donuts, have some donuts be platforms in other rooms.im hungry.
>>7325691Try to reuse areas by opening them up more and throwing in more monsters when the player revisits them.
so making a competent or passable doom wad is just practicing a few times until it clicks, how do you go from there into a truly notable wad? not even "the best thing since id added the super shotgun" level but like "this is neat and stands out as not just another ok doom wad that successfully follows the formula and will be forgotten among the other quadrillion fan maps"
>>7325709People tend to respond more to megawads. I just organized a community project. Otherwise it's a coin toss if anyone would notice.
>>7323763Furriness aside, Shadow of the wool ball and its sequel revenge of the wool ball are really friggin' good wads that are sadly overlooked.
Name a harder secret exit to findYou can'thttps://www.youtube.com/watch?v=UsZuRo_7WWk
>>7325691what everyone else said also>boxy roomBADYou need>boiler assembly chamber (room with pipes) only make 1>storage nook (room half full of crates) only make 1>air purification causeway B2 (pillars and vents, vaguely claustrophobic) only make 1>Tech storage area (SILV wall and components) only make 1IN other words, find excuses to make different rooms with different capacities and different feels. Even if they're 4 of the "same" room, putting different narrative and contextual framework will break up the fact. AND you can make a hallway that's also a room, or vice versa.Thank you for reading my blog
>>7325738The secret exit in D64's first map.
>>7319878i didn't actually know the berserk power up was perm for the level until I read it online, I just assumed it stop when the red color fadd
>>7325739>rooms with purposehow would a """realistic""" remaster of doom reconcile shit like the vine covered satanic temples being right next to shipping and receiving with the open air (on a martian moon) poison pit and pillar plaza next doornot being facaetious it's just sort of doom's thing to have rooms where you can sort of imagine a purpose or logic behind them but mostly being whatever the fuck the devs felt like and I can't really think of how to capture a middle ground between the two
>>7325781Satanic temple is the reality warp. The poison pit can be visualized as burst pipe. Pillar plaza can be a power station or something.
>>7325781Realistic was not a word I used.I was saying placing some sort of unique context on the spaces rather than having dozens of monotonous "brick death chamber #55" with no thought as to how the player will try to place any sense of location or progress on them. Techbase motif was just an example. Im loaded up on coffee btw
>>7325727yeah they're pretty solid, and the art is actually really niceI had a lot of trouble with the skateboarding part in the second one though
>>7325631If you're using something like Decorate, simply only write the sprite name and frames you want it to show. If you wanted it to only have one single frame for the entire actor, any and frames in all of the states would have just the one animation frame used for all of its actors.Here's Decorate code for the Imp:https://zdoom.org/wiki/Classes:DoomImp
>>7325781Not that guy but I think he meant purpose in terms of the player's experience, not necessarily narrative or in-universe purpose.A hallway is a hallway, but it can also be a hallway with an encounter, or a hallway overlooking an area the player will eventually go to later in the level, etc
>>7325691I'm gonna dump a couple of these on you, hopefully they will help spark a couple ideas.
>>OPMaster levels
>>7325837
>>7325840Thats all, not gonna flood the thread. Maybe they will prove helpful.
>>7325691Think of the player's path through the map like a hose. Don't make the player take sharp u-turns.
>>7325804Opening the game in Slade I don't see any decoration files, how would I go about editing the monsters? Do I have to make my own decorate file that replaces the originals?
>>7325852>Opening the game in Slade I don't see any decoration filesDecorate is a code that GZDoom uses. If you're just doing sprite replacements you don't need to learn decorate>>7325631I think just copy/pasting your current sprite and renaming it to replace the ~50 existing sprites will be easier than editing the game codeAlso here's thishttps://youtu.be/PTn-oK8m2KU
What causes GZDoom Builder to ignore click-and-drag?
>>7325852The original game doesn't run on Decorate, Decorate is a coding language which GzDoom uses to replicate/imitate original behaviors of weapons, items, monsters, decorations, etc. GzDoom uses a true RNG, as opposed to Doom's original pseudo-RNG, but it's close enough that most people can't tell the difference.You can use Decorate to write your own actors and stuff, and you can add them into the game, even replace existing actors, like you wanted to replace the Imp with that ASCII thing you were talking about.
>>7325891Switching to 3D mode fixes it.
too much coffee guy here>>7325837>>7325840>>7325843These are great, thanks.>>7325816You are correct.
>>7325553Looks awesome anon, please keep going
most people like metadoom's presentation but not the gameplay, i'm surprised nobody made their own addons or off-shoots with their personal changes
Playthrough video of map03 of the extra levels of 2048 units of /vr/ is up. This is the closest this wad has to a slaughtermap. If I recall things correctly, this level was rejected for being too large.https://www.youtube.com/watch?v=78wFvQ1QPWI
>>7325837>backtracking CAN be done properlySo, in context of Doom - repopulate the rooms and change their shape?Releasing archviles over the enemy corpses is good level design, fite me.
>>7326174one thing from hideous destructor i'd like to see as its own standalone mod is the frag shards, enemies randomly getting back up really spices up levels and i'd like to have that with more traditional doom gameplay, still have very fond memories of a time when one of hd's healer imps resurrected on my side then proceeded to raise pretty much everything that i'd killed into my own undead army
>>7326174doesnt have to be the only way of doing that, teleporting monsters in and opening monster closets is another viable option.corridor that loops area around could itself be used to repopulate level
>>7325843>funnel before reveal>funnel
>>OPI INCOME A CHALLENGEDOWNLOAD THIS QUAKE MAP:https://www.mediafire.com/file/uuw0ow5597ptxqm/thefpsdestroyer.bsp/fileRUN IT WITH DARKPLACES (i know that it's shit, but you will need it)IF YOU CAN RUN IT IN ATLEAST 15 FPS I WILL PUT YOUR PC AS A MONSTER PCDO IT UNLESS YOUR SYSTEM CAN BE MELTED IN THE PROCESS
>>7326286Very cool 4chan-insider meme :)
>>7326318>use DarkPlaces engineBut im not a gay millenial addicted to eyecandy, can it run on Mk5 or Quakespasm too?
>>7326132Give me MetaBabel and I'll nut so hard it'll blow a hole in my ceiling.
>>7326450it breaks the bufferyou need darkplaces
>>7326450its kinda funny how 10-15 years ago people were all about 'upgrading' old games and now everyone's obsessed with authenticityfor what it's worth i pretty much exclusively use winquake mkv now since quake just feels so much better at 320x240 than at 4k through quakespasm, turning off interpolation and texture filtering still doesn't capture that feeling>>7326475god i just want the particles from babel as a cosmetic mod so i can use them with other stuff, not that i don't love babel
>>7326542Pretty sure the way those things are implemented would make modularizing them a giant pain in the ass, sadly. You could always crack the mop open and figure out how it works.
>>7326595>mopmod
https://twitter.com/fairweatherbaah/status/1353076058644336640> lmao hes round
>>7326595>>7326602oh i've tried but i'm too much of an idiot to manage to do it, best i can do is make a monsters only smoothdoom
>>7326627I wonder when someone manages to make decent models for doom
>>7326635that's quake
>>7326542Well the fact we are playing many of these retro games not only fps in much higher resolutions is upgrade enough sometimes.I dont mind texture clean-ups if it does not mess with the game. I feel like most "upgrades" that dont mess too much with the game woudl be stuff the devs would immediately put into the game at the the time if they could.
>>7326635i thought DanielWienerson made some for Quakei wonder a cel shaded art style with "capped" animation could work, considering Doom's 2d nature to its aestheticsame with the proportions of Doomguy's face
how do I load a wad as iwad on gzdoom? it always fucking load doom.wad first.
>go to exit warrensoh shit
>>7326318>Darkplaces
>>7326627SOUL
>>7326635the ruskie Remakes of doom for Q2 had some good 3d models for its timeJust don't expect them to be easy because its literally Sadistic, and makes you regret saying that Sunlust, sunder and italo doom HARD
>>7326746put more than one IWAD in your GZDoom folder and you can pick one, i.e. doom.wad doom2.wadwtf are you trying to load as an iwad
>>7326746not sure what you're tying to do but the best way to set up anything for doom is using zdl or another launcher of your choice
>>7326807oh you dont have to introduce me to slavjank, stalker mods did that and I have love-hate relationship with these for that reason
>>7326871anon that turret is shooting bfg blasts at me
Which mod will help me recapture the feeling of sitting on my dad's lap in 1993 watching him play for the first time?
>>7326891d4v
>>7326847I am trying to play blade of agony, but when I load it shows a message saying I need to load the game as a IWAD instead of a pwad
>>7326924put blade of agony into your gzdoom folder.right-click and drag your gzdoom icon, create a shortcut to gzdoom.exe inside your gzdoom folder.right-click, properties, target:add >-file bladeoffaggotry.wador whatever the filename is, to the end of target
>>7326924also, like >>7326853 said, use a launcher. I used to not use one but I started using doom launcher because the stats are comfy
>>7326779Quakespasm has a buffer Darkplaces, even if it's shit doesn'tthe shit that i made is so fucking resource intensive that it pwns the quakespasm sourceport and makes darkplaces unplayable
>>7326538>>7326450>>7326779All Fitzquake engines fucking kill the gameSZ_GetSpace: overflow without allowoverflow set
>>7326938>>7326954tried these, nothing works, gzdoom don't recognize the file as an iwad I think I will just ignore the warnings and play using doom as iwad anyway.
>>7326938oh god, sorry, i mistyped because i'm tired>>7326993try -iwad bladeofniggerdom.wad you need to tell GZDoom to use _ as an iwad by using the -iwad parameter
>>7326964so you made a map that murders peoples pcs, why? if i want to play something at 5fps i'll play nuts in gzdoom or this awful duke 3D mod
Is Club Doom the first joke map?
>>7327006yes. but is more like a challengei'm new to mapping and i wanted to make something stupid and destructive.even as a joke, i can see if there is the chance of someone playing at playable fps
>>7326993why not just use the blade of agony standalone release?
>>7327006It's traditional to make maps that are nigh on unplayable at current tech levels.
>>7327028Another thing.Which is the highest enemy count in a fps? (not including mods)just say the level and the gamei believe is a stage in serious sam
>>7327001doesn't work. and I don't think I am doing something wrong since it works for adventure of square.>>7327024I'm using https://github.com/Realm667/WolfenDoom which is supposed to be the latest version, the one in moddb uses a very old version of the engine.
>>7327037>works for adventure of square.This should mean you're doing it right - not that it's hard, you just specify an iwad. Might as well play Square
>>7327037oh yea update gzdoom. maybe you need a newer version, it should say in the mod what version u need
FUCK this level
>>7327058>>7327065already using the latest version. fml, gonna play square first then
Blade of Agony's not that good anyway.Also get a launcher like ZDL, it removes a lot of the fucking around once it's set up.
>>7327074> top leftthats a peniswe cant escape them
>>7327014Wait six years so that you can make maps as an adult, then come back.
>>7327336but is like nuts. even then, if you want me to make a serious project i will show it
>>7327348i could do it in 2 weeks or less (depends)
Playing through Shadow Warrior Twin DragonSecrets in this expansion are fucking awful. Original game also had some really hard to find secrets that I couldn't find without a guide but secrets in this one straight up use the same texture as other walls, really wonder how you are supposed to find them by yourselfexcept for that I'm actually liking the level design
>>7327096Square is extremely good. My only problem with it is, some of the levels are too confusing and get you lost. If you make it to episode two, skip E2A3 completely. Warp there and IDDT and see what I'm talking about. The level layout can be confusing but the combat is nearly perfect.I recommend playing Square in hardware rendering mode. The game's colors are brighter in softwaremode because everything is run through the palette/color map, but I do not like looking up/down in software mode, it looks janky, so I recommend hardware mode. Also, you want to turn autoaim off, and use free look. You can totally play the game in softwaremode with no vertical look, and with autoaim off (I used to play this way), but your rocket launcher projectiles are affected by gravity and arch, so they crash into the wall when you use autoaim and are aiming up a cliff. Also, here are some fun mods, because it's ZDoom:Tilt++ / MotionBlur / WeaponSway / SpriteShadowsSearch "doom motionblur" or "zdoom motionblur" to find the zdoom forums pages for each of them. Also, you might want to copy/paste the crosshairs from Brutal Doom, pic related. You need to use slade to copy/paste the crosshairs themselves, as well as the crosshair lump. I don't play BD but I hate the standard crosshairs so it's worth the download just for the extra crosshairs. I don't like anything in the center obstructing my view, like a dot. I much prefer the wide open one like this
>>7327405Woops, I meant to say, You can totally play the game in softwaremode with no vertical look, and with autoaim ON
>>7325691An exercise you can do is to look at one of your favorite maps, and try to remake it. You learn what you like, what you wish the mapper had done, and then what you can do instead.
>>7327423Mapping is so hard, and that's with decades of experience playing FPS and countless maps to look at. And they did it with no frame of reference. Then again, they had a team of people, and Sandy
>>7327405>has texture filtering enabledFucking disgusting
>>7327405
>>7327440I dunno, it has always come off as natural to me because I think in terms of >What will make this encounter interesting? You make the encounters and fill in the details as you go, or later, but details should always be second to gameplay.
>>7327442It's actually texture resizing. I like it for Square, everything looks cartooney and the gibs look gooey
>>7326174If I remember correctly it's one of the less popular levels from TNT but I really like that one level where you go through a linear path, get something at the end to open the exit, and have to backtrack as the entire map fills with new monsters and IIRC a couple layout changes due to walls lowering/raising.
software mode, no mods
>>7326174Using an archvile in general automatically improves the quality of your level, therefore it stands to reason you should use as many of them as frequently as possible
>>7327494
>>7327494Stands to reason that if one is a good thing then lots of them is even better.
>mfw playing Duke's Penthouse Paradise for the first timethis is an official addon man
>>7326498I love ancient memes
>try to join the #vrtroopers channel>nothing>try to join the #vr channel>nothing>even try to join #rekt>ghost townWhere did everyone go?
>>7327948>using discord
pretty crazy seeing decino beat hard maps saveless blind (e.g., valiant maps 24 and 27)
>>7327948they are transitioning
>>7327494 >>7327624 Better yet even, put several of them hidden inside unreachable areas, but positioned in a way so theyd ressurect nearby dead monsters while being virtualy unkillable by the player ;^)
>>7326878 Then better shoot back at them with your own BFG, or is that the Lazarus mod's model_turret without a driver to kill?
Your face
>>7327006Looks almost like a Half-Life mod, what is it?
https://www.youtube.com/watch?v=_EgNN57TsAIJon St. John is too good for this world.
>playing the shining map for duke>if you jump out of window, you can see cameras and shit recording the hotelpretty cool detail
>>7328170>My mom is taking me to Toys R Ushah
>>7328108Yes but it has a drives that is shield protectedWe need a /vr/ map pack for Q2 using it
>>7328229Trenchbroom supports Q2 right?why not make a /vr/ unit comprised of small maps just so more anons get interested in it?
NEW THREAD>>7328259>>7328259>>7328259
>>7327494Slow down there, Skillsaw, there's such a thing as too much frosting on a cake.
>>7327405search for "precise crosshair" on zdoom forum, it's an excellent crosshair mod.
>>7328049lol watch his sunder stream. yes he used saves, but the sections he clears without loading/dying is humbling>>7328414I tried it. It's cool as a laser dot, but I find I aim better with the normal one
>>7327074On the positive, that's the only level in the entire series with 2 objective types.On the negative, it has two objective types.
>>7328617>two objective types???
>>7328671Yes, pfhoraphobia is not only an exploration level, but it's also an extermination level as well.
>>7326318>>7326779Hey, what the fuck did Darkplaces do to you besides show off weird looking textures?
>>7329284doesn't it also mess with physics