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/vr/ - Retro Games


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File: 94 KB, 256x256, Fftbox[1].jpg [View same] [iqdb] [saucenao] [google]
2219934 No.2219934 [Reply] [Original]

Hey guys, can we talk about games with strong fanbases that we didn't enjoy?

I recently tried FFT and didn't care for it. I found the story really melodramatic, even though the combat was fun enough.

>> No.2219943

I too hated FFT, OP. This and Ogre Battle 64 taught me that I hate tactical RPGs. 15 minute battles = pls no.

I also can't stand Vagrant Story. There's so many things about it that rustle my jimmies. I couldn't wrap my head around the crafting system, and it turns out I would be severely punished for that.Tthe fact that the healing items you get at the beginning is pretty much all you will ever get, and once you run out, you're fucked. Leveling up is complete bullshit, where you only level one stat after bosses, and even then it's randomly chosen and will probably be +30 HP half the time, whoopdeshit.

>> No.2219959

>>2219943
I love FFT but I agree with you on Vagrant Story.

>> No.2219963

>>2219943
what about all the items sitting around in treasure chests

>> No.2219973

I don't like FFT but criticizing it on those points sounds backward. The story was all about convoluted political intrigue with dozens of random bit characters with scarce exposition who were only thrown in to complicate the plot, and the drama that fell out from it was at least justified by the plot and not just there to emotionally bludgeon people. I mean, if I was ever going to accuse a game with "Final Fantasy" in the title of being melodramatic, FFT would be somewhere at the bottom of the list.

On the other hand I thought the combat was really underwhelming. Terrain, attack range and mobility barely factor into the strategy and most of the battles play like any random FF with more liberal use of special abilities and three times as many menus to dig through (yes, even with the frivilous ones turned off in the options). I'd pick up any Intelligent Systems game before touching FFT again.

>> No.2219987
File: 59 KB, 200x354, Seisen_no_Keifu.jpg [View same] [iqdb] [saucenao] [google]
2219987

I swear the only reason /vg/ cares about this game is the cuckposting

>> No.2220040

>>2219973
Dude what are you talking about FFT has pretty great combat.

Perhaps you leveled up too much or something?

>> No.2220080

>>2219943

I could never get into FFT, but holy shit you hit the nail on the head with Vagrant Story for me. And it's like that shit with crafting suddenly becoming important happened out of fucking nowhere. I went for destroying everything I see to doing 2 damage out of fucking nowhere.

>>2219987

I want to like this game. I really do, because everyone tells me the story is fantastic. But I'm terrible at it. I can't even get past the first map without losing several party members. Help me git gud.

Does /vr/ look down on cheats, cause I swear I'm close to looking up PAR codes for the thing.

>> No.2220108

>>2220080
Crafting is never important

you can win with break arts+magic or chain attacks

>> No.2220119

>>2220108
Dude WHAT.

Your material alone can potentially double your damage, a hagane or damascus blade will deal dozens more than a bronze or iron.

>> No.2220124

I can't understand the appeal of crafting systems in general, all they do is add an annoying meta-dimension of gameplay that basically demands sperging out over a walkthrough or an item spreadsheet and takes you out of the actual game.

>> No.2220139

>>2220119
It's still just one out of 3 or 4 available ways of winning though. You get new equipment from chests and as drops sometimes, so its not a necessity or anything.

It's totally possible to win without ever bothering to craft, if you pay attention to the other systems at work.

>> No.2220164 [DELETED] 
File: 21 KB, 250x171, Secret_of_Mana_Box.jpg [View same] [iqdb] [saucenao] [google]
2220164

I didn't just not enjoy this game.

I hated this game.

I have nothing good to say about this game and I think the combat is some of the worst I have ever seen in a game. If it wasn't for magic chaining, I never would have beaten this.

>> No.2220178

>>2219934

ITT: Bait the thread

>> No.2220182

>>2220164
I don't hate it, but I still don't get why so many people prefer it over SD3. The boss battles especially are complete bull, and the entire second half of the game is just repetitive. SD3 was broken, but SoM never worked to begin with.

>> No.2220186

>>2220164

I hated having to level everything up when you get a new weapon or spell. It seemed like I spent as much time grinding up a weapon or spell to do more than 1-3 damage as I did actually advancing in the game.

>> No.2220189

How the fuck is fft story melodramatic?

>> No.2220190

FF4 is flat out the blandest FF gameplay-wise and even the vaunted story wasn't that hot. Or that much better than even V's really. I legitimately can't see any reason it's THE BEST FF EVER OMG! other than the nostalgia.

>> No.2220195 [DELETED] 

>>2220182
See, everyone tells me that SD3 is so much better.

Maybe it is, but I'm extremely hesitant to try a sequel to a game I downright hated.

Worst part was by far everything after getting the Mana Beast.

Hell, even summoning him was painful. I had to close my eyes every time otherwise it would actually hurt to have that furry dragon thing to zoom in on the camera.

>> No.2220201

>>2220195

As someone that loathes Mana, I like SD3. I don't love it, but I really like it. If you didn't like the combat, though, you might not like SD3. I don't know if it's just me, but the inputs always feel "off" just a bit. Like, you need to really finesse it, or that button press you just did won't do a damned thing. At least they got rid of the need to level up weapons and magic.

>> No.2220213

>>2220190
I don't think people say it's the best RPG ever are speaking from nostalgia. I think it's more that /v/ one day discovered no one ever mentioned it versus the rest of the series and it grew into some kind of contrarian "underrated masterpiece", especially when the DS remake came around.

I grew up with it and I have good memories with it but it's hard to compare to any of the other SNES or PS1 games.

>>2220195
I couldn't stand playing more than an hour into SoM, but SD3 is a lot of fun, the combat mechanics are pretty much like a button-mashing overhead beat'em up with magic and items.

>> No.2220226 [DELETED] 

>>2220164

I don't understand all this SoM hate. there are legit flaws in it, but the real time combat wasn't one of them.

>> No.2220229 [DELETED] 

>>2220226
Thanks for the contribution, oh dictator of what constitutes a "legit" flaw.

>> No.2220230 [DELETED] 

>>2220226
>only my opinions are legit and no one else's!!!

>> No.2220239

>>2220213
Nah, it's not just /v/ contrarians and I've never seen anyone call it an underrated masterpiece (because it's not underrated by any stretch, everyone's been singing it praises and it sold very well on release). It's a VERY common opinion I've been seeing for ages on many different internet venues. But whenever I ask people why it's a better game than other Final Fantasies or even any other generic SNES RPG they start stammering something about "airtight cozy pacing" and "you had to play it when you were as a kid". IMO it's very generic and bland as far as FF games go, but is an alright generic SNES JRPG on its own.

>> No.2220240 [DELETED] 

>>2220229
>>2220230

I should've seen this coming, even though I'm not on /v/.

I don't expect everyone to have the same opinions as myself at all. there are gamers who didn't like sd2, just like there are those who think chrono cross was better than trigger, and there are those who don't like video games at all.

art is always subjective, but there are still consistent principles that allow you to approach an objectively right or wrong opinion. I think most would agree that link to the past was better than, say, ogre battle.

anyway, legit flaws in SoM:
>rushed translation
>your dudes getting stuck on corners because the AI draws a straight line to the lead
>content getting cut, resulting in sage joch fetch quests

other than that it's an excellent action RPG. there's nothing at all wrong with the real time battle system.

>> No.2220242

>>2220239

ff4 was very good, but the US version had a shoddy translation and less difficulty.

>> No.2220251

>>2220239
>IMO it's very generic and bland as far as FF games go

It's the first to feature the ATB system and it's really only the second game in the series to attempt a full character-driven narrative; if it's "generic as far as FF games go" that's more of a slight against the rest of the series.

>> No.2220256
File: 40 KB, 381x599, PC-98_Policenauts_box.jpg [View same] [iqdb] [saucenao] [google]
2220256

I really cannot understand why people like this game so much. I loved Snatcher and couldn't wait for the Policenauts translation project to be completed, but when I got to playing it, it was a huge let down.
No likeable characters.
Boring techno-drivel.
Boring dialogue.
Boring pacing.

>> No.2220278

>>2220256
The only common link between those things is Kojima. They're a lot different.

>> No.2220281

>>2220190
I consider FF4 to be a strong contender for the title of worst game in the series. I've never understood the love it gets either.

>>2219934
I've never seen the appeal of the Pokemon series. They just seem like extremely shallow grindy RPGs.

I don't really get the mass appeal of the Dragon Quest franchise either. I enjoyed the first one because it had a decent exploration element, but I couldn't get into any of the others.

>> No.2220514
File: 97 KB, 533x471, 1398373739226.jpg [View same] [iqdb] [saucenao] [google]
2220514

>>2219934

>> No.2220540

half-life

>> No.2220547

>>2219934
didn't care for FFT either. one of the worst stories of any video game I've ever played.

>> No.2220559

>>2220540

>> No.2220573

Tactics ogre is shit you guys lied.

>> No.2220582

>>2220281
I don't know, its main problem is that it's very railroaded. There is little to choose for customizing your characters, but at least it's solid. Fighters hit things, mages cast magics, there's HP and MP. no funny stuff about swapping materia and stealing magic to junction, no hitting yourself to raise your HP.

>> No.2220610

>>2220256
I just read the synopsis for this and had to take a cold shower for a while. It sounds like a sci-fi film noir with a 90s anime aestethic, which is everything I ever wanted in life. Please tell me it's actually really good and this anon is just not feeling it.

>> No.2220616

>>2220281
>I don't really get the mass appeal of the Dragon Quest franchise either. I enjoyed the first one because it had a decent exploration element, but I couldn't get into any of the others.
Try 3 or 5. DQ1 is the weakest in the series by far.

Dragon Quest is centered on exploration and puzzle-solving and does both gracefully. It's often very clever about its overworld puzzles. Combat gameplay is purposefully repetitive, extremely faulty as a design philosophy, but polished meticulously to playability. It turns into a guilty pleasure very soon, despite being very stupid and very repetitive. The whole thing is balanced so that you would WANT more random encounters to make your numbers rise so that you could win the boss battle, because exploration parts make you want to win so much.

>> No.2220661

>>2220080
Genealogy's story is lauded because it actually has some substance beyond 'Marth fights the bad guy.' What is missed when people play it today is how, from a complexity/difficulty perspective, the 'introduction' to it is supposed to be the preceding games. If you've played some of the later games imagine if 10 just started at Part 3 levels and maps.

>Help me git gud
savescum
Play 3 or 5 so you get used to SNES units and calcs
savestates

>> No.2220994

>>2220190
>FF4 is flat out the blandest FF gameplay-wise and even the vaunted story wasn't that hot. Or that much better than even V's really. I legitimately can't see any reason it's THE BEST FF EVER OMG! other than the nostalgia.

Most of the time when people say it's the best they're jaded by it's release. At the time, it was miles ahead of the other Final Fantasy games in terms of story, combat, and characters.

But that's because all they had to compare it to was 1, 2, and 3.

>> No.2221008

>>2220994
But IV was not ahead of 2 or 3 in story, combat or characters. The West just didn't have these games so all they had to compare is the very first game. But the point is that IV just doesn't hold up today when we have literally a billion of other more interesting and well-designed JRPGs to play.

>> No.2221012

>>2220994

In no time period would FFIV's story be considered even approaching good. If anything, it's the worst of any of the games because even if games earlier than it had less fleshed out stories, they were a lot less prominent. Thus you weren't having idiot characters you don't care about thrust in your face at all times

>> No.2221039

>>2220616
>Dragon Quest is centered on exploration and puzzle-solving and does both gracefully. It's often very clever about its overworld puzzles.

I've recently been replaying all the DQ games and there are very, very few puzzles in any of the games.

>> No.2221092

>>2219934

For me it's the castlevania series. I can't get into the slow pace of the games. I'm gonna try rondo of blood once my PCE gets here, so let's see if I can get into one.

>> No.2221110

>>2220610

Snatcher and Policenauts are two of my favorite games. I love em, personally, and I'm still mad Kojima and Suda trolled me with Project S. Just give it a shot. If you read the synopsis and already liked it, you'll love the game then.

>> No.2221119

>>2220610
Policenauts is a lot better than Snatcher in my opinion. Better developed characters, a fully realized world, and not a blatant rip-off of Blade Runner crossed with Terminator. It's a great game that somehow has a melancholic tone of losing your place in life. Highly recommended.

I like Snatcher too, but Snatcher is so highly derivative of Blade Runner I'm surprised it wasn't accused of copyright infringement.

>> No.2221121

>>2220661

I'm currently playing the (not retro) GBA one. I think 7, because I was told it's a good starting point for the series and has a lengthy tutorial. Would that suffice, or should I just start with the first one on SFC?

>> No.2221163 [DELETED] 

>>2220240
Yeah, you should've seen it coming. These contrarian threads that are all about bashing some of the better retro titles are all started and filled by /v/-posters.

>> No.2221187

Metal Gear.

I get why people think it's fun, I just can't get into it.

>> No.2221198

>>2221121
FE7 is really the best place to start in general. It's mostly for the tutorial's sake. In fact if you play the tutorial later you'll be bored out of your skull and drop it because it's so huge.

>> No.2221218

>>2220239
>generic
You're not wrong, that is IV to a fault. But it's for a reason. A lot of the things this did were the first, if not one of the very early, times of seeing them happen. It's going to feel horribly generic and the other SNES games step it up from what it started (V in combat and VI in plot/atmosphere).

Also if you're going to play SNES, grab Project II. It makes the US release much better in just about every way, if I wanted to play IV again I would do that. But I doubt I will for quite a while.

>> No.2221280

>>2221121
The GBA and DS games have tiny maps and minuscule unit counts compared to 4. Ch 24-30 of 7 and the Final chapter in 8 are the only ones that come close to the feeling of map usage in 4.

Then you get to the biggest difference the GBA games have, the double dice roll accuracy. The game does the hit% roll twice and it must pass both rolls to hit. So everything <50% is exponentially less likely to hit and >50% is exponentially more likely. NES/SNES is documented to have a single roll, GC/DS is undocumented but believed to be exponential.

The weapon/magic triangle was introduced in 4 and is understandably unpolished. Then you add in Class skills and area unit bonuses that were largely removed or hidden from the series after 4 and didn't come back until 9.

>> No.2221340
File: 33 KB, 580x299, 1390828179708.jpg [View same] [iqdb] [saucenao] [google]
2221340

>>2219943
> vagina story
> rustling jimmies
Spot on description.
That game has all the ingredients to be stellar in every aspect. But at the end of the day it's just like a nice ass. The deeper you go the more shit it gets

>> No.2221368

Vagrant Story is one of the best looking games on PS1. The environment is so well researched and put together that it is one of the most believable fantasy worlds ever put together.

However, it is ridiculously convoluted. When you use weapons against an enemy type, such as undead, you level that particular weapon's strength against that enemy type, but using it against other enemy types causes it to become weaker.

It's the kind of game I really wish I could love but can't.

>> No.2221391

>>2221368
It strengthens more than it weakens at roughly a +10/-6 ratio.

Meaning eventually with enough playthroughs it will have 100 affinity across all parameters - this process can be GREATLY accelerated with the crafting system everyone here seems to think is unnecessary.

I hate how much criticism this game gets over things people don't understand.

>> No.2221397

>>2219934
i'm used to jrpgs having melodramatic stories, my problem with this game was that i had to confirm everything (like which direction to face a character), and it made combat slow to a crawl, it would be a good game if not for this

>> No.2221403

>>2220189
it's a japanese game

>> No.2221413

>>2219934
any game that focuses on story instead of gameplay, especially if the story is cliche, like the vast majority of jrpgs, and many early wrpgs. if i wanted an incredible story, i would read a book, watch a movie, etc. they're called video GAMES, people

>> No.2221430

>>2221391
Weird thing is, I like vagrant story because it's 'convoluted'. Sure, it might be viewed as overly complex. But goddammit, something about the combat and crafting system really appeals to me.

>> No.2221453

>>2221391
>>2221430
It's a very deep and thought out system but the game does very little to explain how it works.

>> No.2221513

>>2220201
I didn't like SoM and SD3, but for different reasons. The combat for SoM sucked. The hit wait hit wait flow was really annoying. It was fixed for SD3 and for the most part I liked that game. That is until it became a total grind fest to finish it. I actually stopped playing at the last boss because if that.

I will throw in Chrono Cross as another game I didn't care for. The thing that bothered me was the combat system. It had potential with the combat system, too bad they royally fucked up a good thing. The whole combo system was really cool, but too bad 95% of the combos would be interrupted so it made them pretty much useless. Also most of the magic was not really useful so that kind f sucked.

>> No.2221594

I really want to replay this without using any of the OP unique characters.
Anybody ever tried that?

>> No.2221596

>>2220281
I don't much like FF4 either, for the reason >>2220582 said. It's very linear. I wouldn't put it as the worst in the series, though - FF2 wins that spot by a fairly large margin IMO.

I liked that FFT's story was politic and manipulation and not "find the magic artifact" for the first few chapters. Then it suddenly becomes "find the twelve stones" and the story gets predictable.

>> No.2221601

>>2221594
I play it that way, it actually feels like that was how you were supposed to play.

Just don't abuse the calculators too much.

>> No.2221647

>>2221391
well, crafting isn't necessary, so if it isn't someone's thing (as it wasn't mine) then he can just switch weapons depending upon enemy type. the only complaint i had with the game is that it didn't have a button to switch weapons, which would have saved a bunch of time spent menu-ing. it's a shame since switching weapons up-down could have been assigned to l3-r3, which were unused.

but yeah, i don't understand the other complaints. i don't know how complex crafting was since i never bothered, but everything that was necessary to learn seemed simple enough, and the game was easy to beat without grinding. there was an "aw, shit" moment when ifrit wrecked me and i realized that i should have paid attention to weapon leveling, but after that it was smooth sailing.

>> No.2221682

>>2221647
Vagrant Story really isn't the kind of game that affords you much leeway if you aren't using all available systems. Weapon switching is inelegant and over specializing your weapons will leave you with gaps in your tactics and very little inventory space (for new weapons at least.)

>> No.2222150

The first Baldur's Gate.
It's not like I didn't try. I got to the titular city.
The thing is, I expected the greatest plot and characters in gaming, and it turned out that these were actually in the sequel, and BG1 is just a giant D&D sandbox which was revolutionary at the time, but didn't have much in the way of the plot.
The combat was probably pretty good, but I wasn't playing for the combat, and so I couldn't manage to care enough about what I do.
So, in the end, I unfortunately was completely unable to enjoy it.

>> No.2222181

>>2221682
sure, weapon switching is inelegant (which is lamentable), and it sounds like this is completely avoidable through good crafting. but my point wasn't that crafting is bad or that folks shouldn't use it; my point was that crafting isn't necessary to easily complete the game (and i do mean easily: no grinding, and the only times i used items were the ifrit battle and the final battle), so the complexity of crafting shouldn't be a turn-off since it can simply be ignored.

i think that's the best possible implementation of such a system. it yields rewards commensurate with level of utilization while remaining completely optional. min-maxing depth for those who want it without an undue handicap for those who don't.

>> No.2222192

>>2221119
>not a blatant rip-off of Blade Runner crossed with Terminator.
It's instead Lethal Weapon in space with the plot from Coma.

>> No.2222213

>>2220190
I'm neutral toward FFIV. But who the hell has ever claimed it has a "vaunted" story? It's a decent game, decent gameplay, but I've never thought of the story as anything more than typical "hurr crystals monks magic betrayal", and I've never met anyone who thinks otherwise.

>> No.2222474

Link to the Past. I think it's the most boring Zelda game even though it has some decent challenge to it. It was great for the time, but I think every subsequent 2D Zelda has surpassed it.

>> No.2222479

Goldeneye is one of the worst FPS games I've played, up there with Daikatana.

>> No.2222482
File: 1.21 MB, 640x360, tableheadbang.gif [View same] [iqdb] [saucenao] [google]
2222482

>>2222479
>comparing goldeneye to daikatana

>> No.2222489

I love contrarianism, don't you?

>> No.2222582

>>2222489
I hate it!

>> No.2222584

>>2222489
JUST STOP LIKING THINGS I DON'T LIKE ALREADY, GOSH!!

>> No.2222593

Just about every Sonic game. I'm dumbfounded that people would call S3&K the best platformer of all time, let alone in the top 5.

>> No.2222603 [DELETED] 

>>2222489
So is this the word of the month? Contrarian?
Oh well, it's better than autistic and cuck, at least.

>> No.2222608 [DELETED] 

>>2222603
No its NOT the word of the MONTH, you cuckolding FUCK, it's here to STAY

>> No.2222971

>>2222479
Goldeneye was never a good FPS game, it was just the first decent FPS to come to consoles.

>> No.2222994
File: 74 KB, 640x890, 1242231708-00.jpg [View same] [iqdb] [saucenao] [google]
2222994

>>2222971
You rang?

>> No.2223056

>>2222994
>Zero Tolerance
>decent

No.

>> No.2223063

I've always hated Yoshi's Island.

Even when I forced myself to play through and beat the game I hated playing it.

>> No.2223075
File: 86 KB, 256x240, Xenogears_box.jpg [View same] [iqdb] [saucenao] [google]
2223075

>JRPG witha jump button? What could go wrong?
>Interesting combat system?

Its just so.
fucking.
slow.

Everything is a slog. The maps are fucking huge and combat drags on and on and on. Its also cutscene after cutscene after cutscene which makes it incredibly boring. I'm trying to get into the tournament and I literally have to find a tidbit of information, then go back to my contact and tell her all about it like 3 fucking times. Its a god damn slog.

>> No.2223093

I didn't enjoy the classic C&C series. I don't hate the games or think they're overrated or anything, I just could never get into them even though I'm a huge RTS nerd. Something just doesn't click right with me about the Tiberiumverse, as I love and have played the everloving shit out of Red Alert 2.

>> No.2223103

>>2223075
Maybe it has something to do with age? As an adult with responsibilities by patience for very slow games or games with lots of backtracking has dwindled, while as a teenager I loved them for being immersive

>> No.2223108

>>2223103
I don't think so.
I've literally passed out twice while playing Xenogears.
Conversely I fired up Tactics Ogre for the first time yesterday and enjoyed it immensely because its quite a bit more intense with the permadeath.

>> No.2223109
File: 116 KB, 640x1075, 1156717868-00.jpg [View same] [iqdb] [saucenao] [google]
2223109

>>2222971
>it was just the first decent FPS to come to consoles
Nah

>> No.2223135

>>2223109
SEGA should have shilled the shit out of this game during its release. Unfotunately they were too busy fighting with SEGA of Japan and being incompetent retards.

>> No.2223164

>>2223075

The developers of the game intended on it being a story driven game, not one with ground breaking combat. The game technically wasn't even "finished" the way that they wanted it to be. They left a whole lot of details out of the story as a whole. They could have easily made the game into a really long ass movie or anime but they chose a game to tell the story instead. Probably because it was a better way to cash in on their idea.

>> No.2223265

>>2223164
I mean I like the anime cutscenes, and I can appreciate a story driven game but this is going to be like 60 hours I've heard.

>> No.2223342

>>2219934
The combat was fun enough, but you hated it cus the like 5 minutes of story were too melodramatic?

You mat need to adjust your expectations going forward.

>> No.2223346

>>2219934
C&C 1
Warcraft 1 & 2
2dated5me
Warcraft 3/RA2 were basically my first RTS games. After that, going back to older stuff was kinda painful.

>> No.2223351

>>2223346
C&C 1 and Warcraft Orcs and Humans are certainly very archaic and dated games. I don't think even fans of the series would tell you otherwise. WC2 though is literally simpler Starcraft and is the baseline for modern dynamic, competitive RTS. I personally think it's timeless.

>> No.2223489

>>2223075
looks like you just didnt appreciate the story

maybe you should slowdown a bit and take it all in :^)

i thought it wasnt a very good game

>> No.2223637

>>2223265

Its the longest fucking story out of any game I've sat through. I marathoned it and enjoyed it but yeah. Expect there to be a fuckload of story. If you can't get into it then you cant get into it. If you dont then I dont blame you. Its sort of hard to follow without really just fucking paying attention.

It was for me anyways.

>> No.2223672

Diablo series. The first game had cool atmosphere though.

>> No.2224423

Chrono Trigger. A lot of cool concepts and ideas, but the execution lacked. I really hate silent protags in RPGs. Main characters barely talked to each other except for exposition, there was very little dialogue in general besides for exposition. Combat seemed lazily done despite the cool idea. Most endings were horrible.

>> No.2224471

>>2220256
Lightgun stages were not frustrating compared to Snatcher. (Completed them through Emulator and keyboard)

>> No.2224482

>>2222474
Yep. About 5 hours in you've seen everything it has to offer but it just keeps on going.

>> No.2224878
File: 59 KB, 413x420, Suikoden_packaging01.jpg [View same] [iqdb] [saucenao] [google]
2224878

I've never been able to get very far into Suikoden, it just takes too long to get interesting. I never liked any of the characters, Ted and Gremio both are obnoxiously annoying - though at least Ted leaves your party early on, and Gremio does later apparently. Also the fights are mindlessly easy, all you have to do is select "Free Will" to autobattle. Even the early boss fights are like that. Maybe it improves later on, but I just can't sit through it.

I should just read a plot summary somewhere and then try 2. I've had a number of people tell me 2 is much more of an improvement over the first game.

>> No.2224894 [DELETED] 

>>2224878
Gremio gets eaten by man-eating spores released by one of the Generals but he comes back at the end of the game if you recruit all the other Stars of Destiny.

And no, you can auto-battle through every random encounter in the game, but doing that against later bosses will get you killed.

>> No.2224920

>>2224423
This one is mine as well, I'm surprised someone else said it because I've almost never met agreement with my dislike of that game. I love RPGs, especially of that era but CT just bores me to tears.

>> No.2224926

>>2224878
I had a similar problem with Suiko 2. I played the first one when it came out and was none too impressed but liked it well enough to finish.

Never got Suiko 2 but for many years heard wild praise for it. Then discovered that some of my favorite writers for Gamefan back in the day had done most of the translation for it. That kind of excited me so I decided to play it.

I got to the third or fourth town and never touched it again. I hated every single thing about that game.

And the writing was AWFUL.

>> No.2224937

>>2220190
I'll admit that 4 is tied with 8 for my favorite FF. I really loved 4, the characters, and the theme surrounding it. Same with 8. However, I can agree that there are objectively better Final Fantasy titles.

>> No.2224945

>>2220573
It's sad, but FFT is really the only truly good game in the Tactics Ogre family. They have what seems like complexity, but scratch the surface and there's little there.

Take TO: Knight of Lodis. There's an element and alignment system in there where you are a given element and do more damage to the opposite one but also deal less to yourself. At the same time, you can cast spells of any element. And a similar system for alignment is layered on top.

Sounds potentially interesting, choosing which spells to use when and on what enemy. But if you do the math, the bonuses all come out the same. It is never ever efficient to use any spell other than your native element. It's sad but they're all like that in some way.

>> No.2224953

>>2220190
So much of this. Wow I can't stand FFIV. I love most of them up to IX, even VIII which many don't. Or II which I think is amazing but most people hate.

IV though bores me to fucking tears.

>>2220213
Funny cause I love SoM but Sieken 3 never impressed me much.

>> No.2225004

>>2220573
Im playing it right now.

Its not shit, its just rough around the edges.

You're comparing it to FFT most likely, which is a fine comparison, but you have to understand Tactics Ogre is an SNES game and relatively ground breaking at the time. So it makes sense that a lot of the systems in place are a bit odd or unintuitive.

>tfw you realize you can shoot outside of a bows range
>tfw bows are insanely strong
>tfw going to beat the game with only archers and clerics apparently.

>> No.2225027

>>2225004
Yeah, but they made more TO games after Tactics and those sucked too. See >>2224945

>> No.2225069

Skimmed through the thread, I'm surprised Earthbound hasn't come up. It was a complete slog to play and I couldn't stand playing it anymore after fighting the blue cultists. The lowbrow humor and pop culture references certainly were no fun either.

>> No.2225203

>>2225004
one of the easiest ways to play tactics ogre is with a team of nothing but ninjas and archers+canopus completely naked using short bows and crossbows

>> No.2225204

>>2225203
It's also one of the only decent ways of saving that idiot sword master asshole

>> No.2225206

>>2224945
Knight of Lodis is balls. It literally does not matter what class you use, and changing classes is never useful, all of them have equal stat totals and you will gain no advantage from cross-training ever

>> No.2225254

>>2223075
Xenogears has the slowest text scroll I've ever seen in a videogame. You need a gameshark code just to speed it up. Shit is fucking obnoxious.

Also a number of the music tracks from the game make me incredibly drowsy, especially when combined with the slow ass text. This one in particular always made me want to doze off:

https://www.youtube.com/watch?v=FwVIKUQ__B0&list=PLCB5EC0C5E1947BF4&index=3

Everyone shits on Xenosaga because of it's cutscenes, but I found it far more interesting and engaging that Xenogears ever was.

>> No.2225261

>>2223489
The story has barely even started at that point of the game.

>> No.2225262

>>2225261
The story doesn't really get interesting until you're like 20 hours in. Really not worth it.

>> No.2225279 [DELETED] 

>>2225262
>muh short attention span

>> No.2225282

>>2225279
Cute

>> No.2225305

>>2225282
honestly yeah, I like Xenogears, but it's probably only about 50% the best game ever, and the other 50% is the worst game ever

>> No.2226338

>>2221092
This.
While I enjoyed CV 1-3 as a kid, I tried SotN recently and could not get into it at all.
I did not like the gameplay or the exploration, and this is coming from someone that beats SM once a year since 1997 and Metroid Fusion once a year since that came out.

>> No.2226347

>>2221594
Every time I play through now, I only use generics, none of the story characters. I will also not use Ramza as his uber-squire class, because it's overpowered. Finally, I won't use calculators. Makes the game more challenging and fun, in my opinion.

>> No.2226563

>>2220251
This guy fuckin gets it. Shit people, FF4 is the embodiment of what makes Final Fantasy what it is. FF9 is a similar game in a lot of ways for a reason.

>> No.2226734

>>2225206
>Knight of Lodis is balls.

Usually when people say that they mean good, but then you went on to expand on all the reasons I said it sucked. Do you actually like it despite all that, or did I just misread?

>> No.2226746

>>2226734
Balls means bad to most of the english speaking world. If you're North American or European, and you have been using balls to mean good, you've been using it wrong.

>> No.2226772

>>2226746
Ehh I've heard it used positively many times. But it could be a weird Canadian thing. Anyways, let's be clear. Tactics Ogre: The Knight of Lodis is a bad game. It's not a completely terrible game, but it's nowhere near good. It's stupidly easy and there's almost no strategy at all.

>> No.2226796

>>2226563
It was a game based around story at a time when storytelling in games was still very primitive. So the plot is bad and the characters are equally ham fisted and uninteresting. Even back then to my 12 year old self I found that aspect of FFIV pretty crappy.

Also FFIV is when they threw out all the interesting systems that Final Fantasy had been toying with. In 1 you have the party building aspect which was amazing for the time. II was the birth of the SaGa system and whatever you think of that game, it was at least very creative, and III brings in this whole job changing and leveling system.

Then we get IV. Premade characters, very little choices to make anywhere. The ATB which at that point hasn't been refined so mostly it just slows down the battles and made everything a chore.

Unless you somehow become super invested in the story, it's a boring, mindless slog of a game. I don't just think FFIV is the worst Final Fantasy there's been, I think it's just plain one of the worst JRPGs there's been.

>> No.2226814

>>2226563
>FF9 is a similar game in a lot of ways for a reason
So they made a bad game on purpose?

>> No.2226865

>>2219934
Oblivion hands down

>> No.2226872

>>2226772
Guy who corrected you here: also Canadian. Balls means bad and you and your friends are wrong.

>> No.2226878

>>2226796
Bull fucking shit you played 2 and 3 before you were 12, and 4 on release stateside.

>> No.2226890

>>2222474
Same here.
I recently played it and the dungeons felt pretty lame compared to other 2D Zeldas like LA or the Oracles. Also, the same music for all dungeons in the same world was really annoying.

>> No.2226895

>>2226878
Ohh no, no I didn't mean to imply I had already played 2 and 3 by that point. But even not having played them I was still really unimpressed with IV.

It's just that years later when I did go back and play the other ones it put that in much stronger relief.

>> No.2226935
File: 21 KB, 299x168, earth.jpg [View same] [iqdb] [saucenao] [google]
2226935

Earthbound

It's not a bad game and I don't hate it or anything, but I seriously don't understand why everyone idolizes it.
It has some cool things going on for it, like the interesting art style and weird concept, but the battles are boring, the story is not good and the enemies are not as intersting/funny/crazy as everyone makes 'em out to be.

As I said before, I like the concept of Earthbound, but I feel the whole thing would have worked better as a comic or cartoon.

Maybe I am dumb and I don't get it, but
as a game it just feels boring.

>> No.2226965

>>2226796
FFIV was one of the first games to put the cinematic feel and story before gameplay. Chrono Trigger and Earthbound followed in its steps and then FFV, the love song to the rock solid gameplay of I and III, sold less and wasn't released in the West before GBA.

Both Japs with their Dragon Quest craze and impressionable 12 year old westerners ate that 20 hour long cutscene up and now we have an industry that keeps churning out interactive cutscenes with some QTEs thrown in. FFIV is plainly a terrible game that instilled terrible values into gamers and developers.

>> No.2226981

>>2226965
Yup, this is what really makes me the most sad about FFIV. FF II and III were both wildly inventive for their time. On top of it's leveling system, II is almost open world and you have to ask specific people about specific things in order to move forward.

But as you say, along with V none of them were very popular in Japan and not putting money into translating them was probably the right decision at the time.

The games people in general seemed to LOVE were the story based ones with minimal or simplistic gameplay systems. Anyone at all can play through FFIV with no troubles, get the story and that feeling of accomplishment at "beating" a game. Even if all they did was hit attack over and over for 95% of the interaction they had with it. And that is how games by and large have been going. Now we have stuff like Uncharted that becomes extremely popular.

>> No.2226983

>>2226935
>The story is not good

Starmen Internet Defense Force in 3...

>> No.2227005 [DELETED] 

>>2226983
This whole thread is bait central, no need to defend shit. Everyone here is a special snowflake that doesn't understand whatever game they're ineptly criticizing and the rebuffs are barely better than "Nuh uh, sacred cow!"

Protip: any criticism that contains the phrase "I don't get" or a similar analog is automatically the writing of an idiot.

>> No.2227043

>>2227005
I feel like we've been reading two completely different threads.

>> No.2227054
File: 78 KB, 800x640, super-mario-world-2.gif [View same] [iqdb] [saucenao] [google]
2227054

Super Mario World 1 and 2.

The reason being I never knew anyone who owned it when it was first released. By the time I found out about the snes I was only interested in "big kid games" like donkey country and the starwars games. I also only had a sega so when ever I got a chance to play a snes I chose to only play those games instead.

>> No.2227067

>>2226981
The Japanese's favorite games are Dragon Quest and visual novels. They value story, no matter how cliche, over gameplay. So it's understandable how FFIV played into those sensibilities and it's commendable how Square attempted to make more gameplay-driven games after IV's success instead of interactive cutscenes.

What I don't get is why Westerners keep praising IV as the second coming of Jesus after literally hundreds of better and more engaging RPGs were released after the initial furor caused by a story-driven game actually coming to the West that only had FFI and DQ to play before it.

>> No.2227134

>>2227067
>it's commendable how Square attempted to make more gameplay-driven games after IV's success instead of interactive cutscenes.

Yeah, except they kept a lot of their more experimental efforts to themselves and gave us the story driven games they thought we wanted like FFVI and Chrono Trigger.

>> No.2227185

>>2227005
>being this butthurt over random fucks not liking the same games as him

>> No.2227240

>>2227185
>deletes his post after that
Good on you anon.

>> No.2227253

>>2223351
W2 was less 'dated' and more 'boring'. Still a little dated, and with sides that didn't feel that diverse. I think I liked it 'cause it had naval units (and I tried it before Frozen Throne came out,) but it didn't seem that impressive.

Starcraft was alright, but WC2 just never did it for me.

>> No.2227471

ff4 fan here. agreeing with the gameplay sucking if you want substance to your battles or leveling. agreeing with the plot being generic and the writing (or at least the translation) being lackluster. disagreeing with the characters being objectively bad (except rosa as she had no development). positing that the music is alright.

i liked the characters and related to cecil. i loved the music. only jrpg combat i've liked has been in vs and wolf team/tri-ace games, so making ff4's quick to get through wasn't a minus in my book. the story moved along at a good clip, and that more than anything else is what most cutscene-centric jrpgs lack (make a slippery slope argument if you want, but saying ff4 is as bad as the movies that came after it is simply unjust).

simplicity is ff4's charm. if that's your thing, then the game could be as good as wonderful. if not, then it might well be a steaming pile. totally understandable either way (although why anyone would tout anything ff4 does as being objectively great is beyond me).

>> No.2227484

>>2227471

It's simple enough and isn't too hard of a game.
I'd say FF4 is a great entry point for somebody interested in jrpgs. It was mine, after all.
I think the same could be said for pretty much every SNES era Square game, though, save for a few exceptions.

>> No.2227873
File: 107 KB, 256x248, Parasite_Eve_Coverart.png [View same] [iqdb] [saucenao] [google]
2227873

It just feels super clunky to play.

>> No.2227878

>>2227484
All FF games are entry level, that's the appeal. You can start with any of them.

>>2227471
4 has a cool retro aesthetic, with robots and gundams and shit for no reason. Feels like an 80s movie where they mix sci-fi and fantasy with no rhyme or reason just for the fuck of it.

>> No.2227883

>>2227878
There's a perfectly good reason, the Lunarians had more advanced technology. They created a fucking moon for christ's sake.

>> No.2227907

>>2227883
I know the story. I said it reminds me of an 80s anime movie where's the sci-fi stuff there just because. Something like Vampire Hunter D, where its the future for some reason, even though the story would appear to take place in the past if you missed a couple of scenes.

>> No.2227931

>>2221594
generics is the only way to play SRPGs, unless its FE or shinning force where there are no generics

>> No.2227934

>>2227907
I just looked that one up to make sure I was remembering it right. Its EXACTLY the sort of vibe I got from FF4. There's a few indications that the movie is in the future in the very beginning, and then when D gets to the Vampire's castle, its full on sci-fi future base on the inside.

And yeah, in both cases there's story reasons for everything. I just meant there's no real reason the sci-fi stuff has to be there other than because its cool.

>> No.2228690

>>2227931
Personally I feel it can be pretty interesting to go through FFT with some of the lesser special characters like Worker 8, Cloud, Ries etc

That game is so unbalanced though that you can make anyone a god.

>> No.2228691

Loved Morrowind but really couldn't get into Arena.

>> No.2228774

>>2227878
>4 has a cool retro aesthetic, with robots and gundams and shit for no reason.

But that's the bread and butter of Final Fantasy's aesthetics in general. Hell even FFI has a sci-fi robot tower.

>> No.2229023
File: 283 KB, 640x480, FFT_Weapon_Break.png [View same] [iqdb] [saucenao] [google]
2229023

>>2219934
I really wanted to like FFT but I disliked the amount of broken shit which was only kept in check by "well sometimes it doesn't work ok"
I fucking hated the escort missions too, and that's what made me actually drop the game. I think I failed every one of those up until the point where I stopped at least once because the dipshit AI you're supposed to be protecting would go out of it's way to put itself in danger and get murdered, and for some reason the developers thought it would be a good idea to make the fight end the instant they hit zero HP rather than giving you the chance to revive them like any of your own party members.


I also picked up System Shock 2 on a Steam sale once, played it for like an hour maybe and couldn't ever work up the desire to play it again. I really don't understand all the praise it gets.

>> No.2229031

>>2229023
Some of those escort missions let you pick an option to just fight the battle normally.

The only really annoying one was Rafa ontop of that roof. Stupid girl is basically made to be suicidal.

>> No.2229035

>>2229023

theres only like 2 or 3 'escort' missions in the entire game, and almost all of them give you a choice as to whether they actually require the target to stay alive or not.

moreover, the game is really pretty easy once you figure it out, i suppose it is slightly more difficult than your average FF but cmon man, if you think FFT is "too hard" i dont understand how you play any other older RPG.

>> No.2229098

>>2229031
>>2229035
I don't remember ever receiving an option of that sort.

>>2229035
I also never said FFT was too hard nor did my post even include the phrase too hard so I really don't know what you're on about or why you put that phrase in quotes.
I just really dislike heavy use of RNG balance, and heavy use of RNG in general really.

On the contrary, I found the game pretty easy due in large part to the broken, RNG balanced abilities.
For example the final battle with Gafgarion, which seems like it should have been some sort of challenge, where I simply walked up to him, shrugging off all of his damage with auto-potion, and bopped him in the head causing him to drop his sword which effectively killed him instantly since he had no non-sword attacks.

But losing what should be an easy battle because an AI character you have no control over decided to throw the fight by doing something stupid, with a special exception built in for no reason other than to make it even easier for the AI you have no control over to throw the fight by doing something stupid, however, is not difficulty.
It's bullshit, it's unfun, and it made me never want to look at the game again.

>> No.2229124 [DELETED] 

>>2229023
The solution to the rooftop battle is to remove the armor from one of your characters so that their HP is lower. The assassins target the person with the lowest HP. From there, just reducing any of the enemies into critical health will cause the battle to end. Is it dumb and unintuitive? Absolutely. I still enjoy the game but you're 100% right about things like this.

Also CT5 Holy is the most hilariously OP thing ever. Make a team of calculators, ensure that their speed is exactly ten. If you use a spell targeted at CT5, it will hit EVERYTHING on the field by default. There are robes in chapter 4 or so which absorb Holy, and there's like three or so enemies in the game that won't die to it. So borked.

>> No.2229125

>>2229023
The solution to the rooftop battle is to remove the armor from one of your characters so that their HP is lower. The assassins target the person with the lowest HP. From there, just reducing any of the enemies into critical health will cause the battle to end.[/spoiler] Is it dumb and unintuitive? Absolutely. I still enjoy the game but you're 100% right about things like this.

Also CT5 Holy is the most hilariously OP thing ever. Make a team of calculators, ensure that their speed is exactly ten. If you use a spell targeted at CT5, it will hit EVERYTHING on the field by default. There are robes in chapter 4 or so which absorb Holy, and there's like three or so enemies in the game that won't die to it. So borked.

>> No.2229137

>>2229098
Saying you failed all the escort missions repeatedly and then gave up without beating the game has given people the impression you found it too hard.

Maybe you had bad luck or something. I remember those missions, but they never gave me any trouble. I saw them as kind of a test of your team's ability to bum rush the enemy.

But as well it doesn't sound like you enjoyed the game in general and there's little more pointless in this life than to waste time playing a game you don't enjoy. So good on you for dropping it.

>> No.2229139

>>2229137
It's entirely possible to lose the game before you can even take a turn, which is a big part of the frustration.

>> No.2229152

>>2229139
Looking back I suppose that might be possible, yeah. I've gone through that game three times fully though and never had it happen. But this is a thread all about generally loved games we don't like afterall, so whatever.

I've tried almost all of them and the only Zelda game I ever really liked was Wind Waker. We're all a little weird here.

>> No.2229165

>>2221391
I remember playing and getting stuck on the third or fourth boss because of bad drops. I couldn't craft anything better and my base damage against the boss was 1 even hitting the weak point

>> No.2229354

>>2229165
you're supposed to lower your risk with items.

at 100 risk you're going to always do shitty damage

Lower your risk to 0 and you do way more damage and take way less

every hit of a chain combo multiplies the risk increase, so that you should either always do 15 hits or more, or only ever do very short combos, so that your risk only increases by a controlled amount and you can limit the amount of damage you take and recover your ability to do damage.

Using the correct Break Art and Spells for the situation at 0 risk, you should never be doing 1 damage.

Conclusion: git gud pleb

>> No.2230054

>>2229354
Actually, higher risk decreases accuracy, not damage. High risk actually boosts your critical hit rate, too, if I remember correctly.

Additionally, chain attacks all have their own accuracy rating that is independent of risk, so even at 100 risk, you can chain things to death if you are good enough (and can tolerate building up chain damage slowly). Risk will only impact the accuracy of your original attack.

In addition, TYPE is the god-king of weapons. Class is shit, element is important, but type rules them all. I remember I got stuck at a golem and tried (and failed) to kill it with hitting for 1 damage with my sword. Had I gotten a blunt weapon instead of edged or piercing, it would've died like a bitch.

Type is so important that it's worth having things like the Raper (if you like swords), in addition to your main sword, since its piercing (all others are edged). Crossbows also have a couple of blunt-type entries (I think the best blunt crossbow is the second best "blade").

But really, if you want to be playing proficiently, you NEED to carry an edged, pierce, and blunt weapon. You just can't get by very well without.

>> No.2230060

>>2230054
Wow, I meant Rapier*

But given how important type is... it's not necessarily an incorrect typo.

>> No.2230061

>>2230054
chain attacks do not have their own accuracy, every hit is derivative of the first hit's damage, even if that damage is one or zero, sequential chain hits will always do at least one damage.

>> No.2230072

>>2230054
also you can change attack Types by using Break Arts, without changing weapon

>> No.2230073

>>2229125
What I always thought was bullshit was that the Assassins wore a brooch in their accessory slot. That they just blatantly cheat to such an extent, it's disgraceful. I mean, how do I steal them? Steal Accessory? Steal Helmet?

Also, I didn't realize what their "Stop Bracelet" attack was supposed to be (name-wise) until FFTA when Assassins had "Last Breath"

>> No.2230086

>>2230061

Well, I actually was wrong when I said chain attacks had their own accuracy. They don't, per se. Rather, enemy body parts each have their own modifier for chain attack accuracy. Even if a normal attack has 0% chance to hit, you could still kill the enemy entirely with chain attacks, since they'll do a small amount of damage (starting at 1, probably, and slowly working their way up).

Point was, chain attacks don't follow the accuracy rules of normal attacks, and the accuracy displayed for your normal attack doesn't have any impact on chaining.

>> No.2230090

>>2230086
chain attacks don't have any accuracy, they always hit 100% of the time. Their damage is simply derivative of the first hit, which is why they will do 1 damage when the first hit misses

>> No.2230095

>>2230090
Chain attacks won't hit 100% of the time. Enemy body parts each have their own chain evasion rate, or whatever you want to call it.l

>> No.2230107

>>2230095
they don't. it's a function of the first hit's damage.

>> No.2230109

>>2230107
I'm not talking about their damage. Yes, it's a function of the first hit's damage, and the minimum is 1 (even if the first hit missed), but the chance they have to succeed or fail on a given enemy's particular body part is based on which part that is.

There are enemies with parts that can render chain attacks mostly useless, because they'll rarely be hitting. Even if your first attack has a shown accuracy of 100%.

>> No.2230110

>>2230109
I've never seen a chain do less than 1 damage unless it was part of it's effects

>> No.2230114

>>2230110
Again, I'm not talking about damage. The chain doesn't do zero damage, it just misses. Fails. Does nothing at all. Not zero, just nothing.

>> No.2230120

>>2230114
maybe you should go back and play it again

>> No.2230135

>>2230120
Same for you, really. Try chains on certain body parts of those armor enemies (forget the names, the ones with the Rhomphaia swords), or the last crusader (has the Holy Win). You'll miss with almost every chain attack, even though you can probably have a great hit rate with your basic attacks.

Chaining against certain enemies won't always succeed, and each body part can have a different success rate for chains. And everything except damage is independent from your first attack.

>> No.2230232

>>2229152
>I've tried almost all of them and the only Zelda game I ever really liked was Wind Waker.
Same here, except replace Wind Waker with Link's Awakening.
I've tried them all, and longer than just fifteen minutes. I don't know what my problem is; I just can't enjoy Zelda games. I really enjoyed Link's Awakening. I beat the first Zelda, and realized that I just felt "meh" about the entire thing. Got to Death Mountain in 2, then quit. Got to the Dark World or whatever in ALttP, then quit. Got to adulthood in Ocarina, then quit. Didn't attempt Majora's Mask, because my brother who loved Ocarina disliked it. Got to the Sky Temple in Twilight Princess, game glitched to where a door would NOT open that was supposed to, then quit.

I don't know what it is, but Zelda games just will NOT keep my interest. I've tried each of them since I was a kid, and I'm 24 now. I still can't get into them. I don't know what it is, but I just dislike them.
I greatly, GREATLY enjoy Crystalis, though. That is still one of my favorite games. I can go back and play it repeatedly. I know it was greatly influenced by Zelda, but I just feel that it's better than Zelda by leaps and bounds.

>> No.2230246

>>2229098
>>2229137
>>2229139
>>2229152
There is only 2 fights where you can lose before you get a turn.

>Yardow Fort City
This one is pretty infamous since its Ninja's vs. Rafa and if your characters have bad speed (Inconviently, you can first buy Sprint Shoes (The +1 speed shoes, in the town after the battle) you can have her die before she gets a turn.

The other one is
>On the roof of Riovanes Castle
Where its Elmdor, Celia and Lede. Its quite likely you lose this battle a few times simply because the Assassins and Elmdor do some combination of:
>Muramasa
>Shadowstitch
>Stop Bracelet
or just basic attacks and since Rafa is pathetically weak, you can die before she gets a turn. If you're fast you can win the battle in a single move by nailing the closest Assassins once if you have a pretty beefed up character, however, the assassins and elmdor from my experience go for your characters over Rafa in this battle, they just go for Rafa first because shes closest.

2 battles that are a bit frustrating but it just takes a tiny amount of time and maybe a bit of retooling of your party. Its nothing to quit the game about.

If you got caught at the Wiegraf battle at Riovanes though, you have my sympathy since pretty much the only way to win that one is a cheese of some kind. Either a OHKO attack out the gate, or an outlast strategy with auto potion and buffing.

>> No.2230257

>>2230246
They don't go for Rafa because she's the closest. They target the characters with the lowest hit points. Therefore, if you put a low-level character with no armor, they will ALWAYS target that character first, which makes the battle significantly easier (possible).

And cheesing is not the only way to win that battle. There are several ways you can do it without yell/scream or equipping the Chameleon Robe. And since when is auto-potion cheesing?

>> No.2230264

>>2230257
Its not, but its very possible that if its your first time through you've not gotten Auto-Potion, or you don't realize it uses the lowest tier potion in your inventory, which means you could be getting hit for 60 and its only healing you for 30, which may make you think its garbage when you could be getting healed for 150 with an X potion.

>> No.2230268

>>2230264
I can understand that. I, myself, realized very quickly after hi-potions became available which potions that it picked to use.
I don't think you can get X-Potions by that point in the game, though. I may be wrong about this.

>> No.2230279

I've never liked Doom, the game just doesn't appeal to me visually. Half the game is 3D with a lot of 2D going on.

>> No.2230403

>>2220164
>OH GOD I HATE THIS GAME
>plays until beaten

why

>> No.2230414

>>2230403
When I moved to the US the only game I had was Lord of the Rings: The Third Age, which is really average. Gets good halfway in but falls apart completely at the end.

It was my only source of entertainment for a while.

>> No.2230429

>>2220190
Japan's obsessed with it. It's a nostalgia title for them. Internationally it had such a bad translation, a very limited audience, and took so long to come out abroad that there was far less "Wow".

FF5's a better game, and FF6 is just on an entirely different level.

>> No.2230440

>>2220281
Dragon Quest 3's sort of the "perfect" Dragon Quest game in terms of how it elevated and perfected the core mechanics of the franchise. It has a solid core mechanic (the party/class system), and mechanically it's pretty good fun with a diverse amount of locations and trials to overcome. It naturally builds in scope as you unlock new areas, abilities, and travel mechanisms, and rarely feels obtuse or confusing. Then with the final world they wrap up the original trilogy in a very clever way that pays tribute to the preceding games. It's worth playing because it's a good game, even if we expect something a little different these days.

4-7 are all worth playing for different reasons as well, but they take way too long to play and enjoy with each game having a few tedious chunks to grind through, and they don't evolve enough to make up for that. DQ7 is particularly bad about this, as you can correlate where a player is in the game by how long they've played down to the hour.

The Japanese treat the franchise as a tradition rather than as repetitive. Bully for them.

>> No.2230441

>>2223075
Xenogear's is a real tragic game. The writer had incredibly ambitious (perhaps absurdly overambitious) plans for the series and wanted to turn it into a regular saga. If FF8 hadn't fucked its development who knows how the future might have gone, but either way it's sort of this flawed gem.

>> No.2230443

>>2227054
Most cultured people agree that Super Mario 3 is better than SMW, but Yoshi's Island is fantastic.

Donkey Kong Country has aged horribly and is full of ugly graphics and decidedly imbalanced gameplay. The highpoint of the whole game is its music.

>> No.2230448

>>2230443
Donkey Kong Country hasn't aged at all, it was always terrible. It's funny because the recent ones by Retro are quite good.

>> No.2231320

>>2223075

If you play Xenogears for the gameplay you are doing it wrong. That's like playing DOOM for the story.

>> No.2231418

Deus Ex
it's not nearly as revolutionary as people say
it's a stealth game with some rpg elements with a lot of matrix influence, which is cool, but not groundbreaking

>> No.2232973

FF6 i haven't gotten far enough to experience the story, the combat is just so damn boring

>> No.2233007

>>2232973
you probably don't like jrpg then?

FF6 is fun and entertaining, it has good music and nice snappy fights

>> No.2233672
File: 126 KB, 1024x768, 163823-Legend_of_Dragoon,_The_(USA)-8.jpg [View same] [iqdb] [saucenao] [google]
2233672

I have always wondered why people (especially on /v/ and /vr/) love this game so much?

I will give it props for trying to make battles more interactive by adding the press X at correct time parts and making the defend command worth using but other than that I really don't get what supposedly makes this game stand out. I mean it's not a bad game but I'm not seeing what makes it "great" instead of being decent which is how I see it being. Out of all the JRPGs I played in the late 90s/early 2000s this was the least memorable to me.

My current theory is that people like it because it basically is a Final Fantasy game without the words Final Fantasy on it's title making it a game that isn't too mainstream to like (like the FF games) but not too obscure to make people telling how you are a pretentious hipster faggot for liking it.

>> No.2233703
File: 20 KB, 256x256, 256px-Star_Ocean_Second_Story.jpg [View same] [iqdb] [saucenao] [google]
2233703

Can anyone tell me why the fuck people like the Star Ocean games? Played the first one, fucking hated everything about it (bland as fuck story/characters, bad music, etc). Played a little bit of SO3, didn't find it interesting. SO2 is the one people like the most apparently, so why is it good?

>> No.2233718

>>2233672
Atypical romance archetypes.Other than that I guess it's about as good as FFIX

though FFIX has better music

>> No.2233720

>>2233703
It has a great OST, a mildly interesting story, LOTS of interesting stuff like crafting, various secrets, "shortcuts", a nice endgame dungeon, tons of character endings, the realtime combat which is pretty fun and quite superior to FF.. and then there is the infamous "trashy" voice acting which I kinda grew fond of quickly as a teenager.

>> No.2233753

>>2233720
>Pear into peaches!

>> No.2234610

>>2233753
>HAIRSLASHHAIRSLASHHAIRSLASHHAIRSLASH

>> No.2234639

>>2220080
>I can't even get past the first map without losing several party members. Help me git gud.

How can you be that bad? Did somebody set you up on 5 star maniac mode for a laugh?

>> No.2234645 [DELETED] 

>>2234610
>CRAWD HAS ADVANCED FORWARD

>> No.2234675

>>2221039
It's all about the grind...

>> No.2234708

>>2220195
As buggy as SD3 is (Agi and Luck don't work so you'll never raise Agi unless your name is Hawk) and the other things, its far more refined combat wise than Secret.

>> No.2234710

All stealth games, esp. Thief. They have their own thread going right now, and I don't want to shitpost there, but man, I could never into stealth.

I remember when it was coming out and gaming magazines were raving about it, I assumed I'd love it too. Completed 2 or 3 levels and couldn't get it anymore.

Also, Beyond Good And Evil ? Starts out good, then slowly turns into stealth. WTF :(

>> No.2234721

>>2234639
That's the thing, FE4 only has one difficulty. There's also nothing wrong with using a savestate at the start of each turn either because it has an auto save function that does the same thing.

>> No.2234850

>>2234645
LOL

Also:

>ILLUSIONILLUSIONILLUSION

>> No.2234864

>>2234850
>FIREBIRD SHOCKWAVE FIREBIRD SHOCKWAVE FIREBIRD SHOCKWAVE

>> No.2234870

Reporting in for another Zelda hater. I have not enjoyed a single Zelda game.

I also dislike Castlevania series in its entirity

>> No.2235869

The fuck is /vr/? How long has this been here? I've been a 10 year on-off fag, so how the hell did I completely miss this board? Probably because I'm retarded.

>>2219934
Anyway, back on topic. I agree that FFT has been extremely overrated recently, but it would make sense that you'd dislike it further because you only just recently played FFT. Back when it came out, it set the standard for SRPGs and brought the genre to the spotlight in the West. The story was quite different from most of the "generic fantasy" stuff at the time as well. SRPGs since then have taken the formula and improved it greatly. I would imagine that it was the first SRPG that most major fans have played, so it has that nostalgia fansperging potential.

>>2219943
To start, Vagrant Story remains one of my favorite RPGs of all time so take my opinion with a grain of salt. I actually really enjoyed most of the aspects you're complaining about. I enjoyed that it really challenged me to understand the underlying mechanics of the game, or die trying. For leveling up, I'm not sure the game even places much importance on stat gains, but I will admit it has been a very long time since I played it. The only major complaint about that game I have is how poorly the inventory management system worked.

>> No.2235891
File: 107 KB, 498x348, OoTBoxArt.jpg [View same] [iqdb] [saucenao] [google]
2235891

Boring, lifeless, dull...and I enjoyed the hell out of the 2D LoZ games on the NES and SNES. I even enjoyed Windwaker on the Gamecube...but this? I've never been able to play more than a few hours before shutting it down due to boredom.

>> No.2235894

>>2235869
It appeared about a year ago. I haven't been to /v/ since.

>> No.2235920

>>2235891
Funny, I feel the exact same way about ALttP. I love every other Zelda up to and including Wind Waker, but Link to the Past sends me to sleep.

>> No.2236032
File: 32 KB, 500x336, 1423350413373.jpg [View same] [iqdb] [saucenao] [google]
2236032

>>2220080
a couple of pro tips .
magic is USELESS
Potion+auto potion skill > white magic
Grind early on
there is a way to cheat and learn a lot of magic skills with little us of Job points

>> No.2236523
File: 74 KB, 380x542, Street_Fighter_II_Dash_Turbo_(flyer).png [View same] [iqdb] [saucenao] [google]
2236523

I personally think every Street Fighter II revision after Champion Edition was pointless. I particularly don't get why Hyper Fighting (especially the SNES port) gets so much reverence. I understand it was made as a countermeasure against the proliferation of bootleg Street Fighter II upgrades, but what's so appealing about a version of the game where everyone moves and fight like caffeine addicts. I'm glad the SNES version at least had a non-Turbo mode.

Super Street Fighter II should've been Street Fighter III instead.

>> No.2236532

>>2236523
Not sure if this is a troll, but...

...Hyper Fighting wasn't just about making the characters play like "caffeine addicts", it was about balancing the game after adding the boss characters to the playable roster (Dictator, Sagat and Claw were among the top four best characters in the game, along with Guile). It also added some improvements to other characters, making them more viable.

I do agree that Super and ST were pointless. Hyper Fighting was as good as SF2 could get, although ST is entertaining as hell at a high level.

>> No.2239069

>>2236032
Are you trying to say magic is useless in FFT? Are you for real?

>> No.2239673

>>2229035
I don't necessarily think FFT is "too hard," but the game has some crazy jumps in difficulty that can really fuck you over if you aren't prepared for them. Like you can be rolling along steamrolling through everything you come across, then suddenly you get thrown up against a bunch of mindflayers who confuse and berserk your entire party and you have to sit and watch helpless as your guys murder each other.

There's a reason the general advice is to keep multiple save files.

>> No.2242469

>>2219934
Didn't enjoy it either. didn't even get past the first tutorial battle before I took the game out and went back to farming master materia.

the odd part is I loved the Gameboy Advance game that was based off FF12.