DOOM THREAD / RETRO FPS THREAD - Last thread >>4271586DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKEGameplay, WADs/Maps/Mods, Source PortsAll other retro FPS welcome~~ Let's post like gentlemen ~~FAQ/PASTEBINhttp://pastebin.com/hzDnLpctSO YOU WANT TO PLAY SOME...Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.pngDoom Downloads:+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXMQuake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.pngQuake pastebin (2016-06-22): http://pastebin.com/XjBHDRFwDuke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpgThief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg== INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/idgames/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: http://www.gamers.org/pub/idgames/BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)TUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0SOUNDFONTShttps://pastebin.com/y0Mnk9s4RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37BUILD ENGINE LAUNCHERShttp://buildgamedosboxlaunchers.weebly.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/MAKING NEW THREADS PROPERLYhttps://pastebin.com/yzwgaLp7IMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=listOUR WADShttp://pastebin.com/5sKRiJzShttp://pastebin.com/aiEgdB3K
=== CURRENT EVENTS ===300 MINUTES OF /vr/-Project completed!-https://www.doomworld.com/forum/topic/97033-300-minutes-of-vr-speedmap-megawad/QUMP-Soon?-https://www.youtube.com/watch?v=Mp_ZqCZPJKkHUMP-Project ends on the 24th of September-All rules found here-https://forum.zdoom.org/viewtopic.php?f=42&t=57649&p=1014985#p1014985OP-Looking to update the OP, suggestions are welcome-Include thevidya.site and The Inmost Dens somewhere?=== NEWS ===[9-22] An E2 replacementhttps://www.dropbox.com/s/ypjf0kfmj5tnbl5/icantseeshitwithoutmyglasses.wad?dl=0[9-122 Crispy Doom v4.2 released; supposed to be the last release based on SDL1https://www.doomworld.com/vb/post/1799088[9-20] Evolution of the WAD E9https://www.youtube.com/watch?v=G-NXPbHTQYo[9-18] Sun Damage Omen, gameplay mod alpha releasehttps://forum.zdoom.org/viewtopic.php?f=43&t=57902https://www.youtube.com/watch?v=n4PpeIyJ3t0[9-17] 300 Minutes of /vr/ releasedhttps://www.doomworld.com/forum/topic/97033-300-minutes-of-vr-speedmap-megawad/[9-13] The Ultimate Torment & Torture: Supportive Edition; a mod friendly edithttps://www.youtube.com/watch?v=ENm-hx9aiZ4[9-11] Doom Builder X: continuation of DB2 by anotakhttps://www.doomworld.com/forum/topic/96943-doom-builder-x-2130-map-editor-forked-from-db2/[9-11] PortaDOOM Cacowards 2016 releasedhttps://spideroak.com/browse/share/Kroc/PortaDOOM/releases/[9-10] A new Touhou Doom modhttps://forum.zdoom.org/viewtopic.php?f=19&t=57817[9-10] The Inmost Dens, a sideblog of new mod releases for Doom and other retro FPShttps://inmost-dens.tumblr.com/http://terminusest13.tumblr.com/post/165135258746/the-inmost-dens[9-8] Golden Souls creator working on a Castlevania TC, Simon's Destinyhttps://www.youtube.com/watch?v=Uvzan3IQoac=== PREVIOUS ===http://pastebin.com/PZDkqABT=== PROTIP ===Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.
Is there a wad that replaces Doom 1, 2, and Final textures with Doom 64 style textures?
QUMP allegedly soon>>4276217Think there was one guy who working on such a thing for at least Doom 1, not sure what happened to it.
>>4275271>I don't see how you're supposed to beat InYourAss from a pistol starthttps://www.youtube.com/watch?v=Wq_f9unvnKApeople is shitting on this map because you have to die a few times to get how it's done
>>OPHow has it not hit me before that he's holding an AK-47 in an ostensibly WW2 era game
>>4276267People are probably predisposed to shit on it because of what the map is.It is nicely detailed.
can't believe kegan is fucking deaddon't lookat the previous thread, he lies
>>4276414literally who
>>4276241Awesome can't wait to finally play me some QUMP
>Took me 10 dummy sectors to make properly the 3d sector toilet
>>4276326You were still reeling from him having an M-16 on Wolf3D's cover
>>4276326Wasn't the AK inspired by German WWII weapons?
>>4276464I think a .md3 model is way better in this case
>>4276464>>4276476Yeah, you could use the Doom 3 toilet, it is EZ AF to rip it since it is in lightwave format due to being a static map prop.
>>OP>imageThat got me thinking about the special level in DoomRL where you fight the Angel of Death and can only use melee attacks. My idea to make it a Doom wad is as a special starting map (like MAP99 or something) where you start with only fists and have to punch the AoD and maybe also lost souls and pinkys to death using scattered berserk packs. And after you beat him, he drops either the Spear of Destiny, Azrael's Scythe, or the Dragonslayer depending on either difficulty level or how much damage you took during the fight. After you grab the weapon, the exit opens which drops you to MAP01 so you can play any wad using your shiny new melee weapon.What do you guys think?
>One will protect you >The others will try to kill youChoose carefully
>>4276550I take calleb cuz in samsara is OP and thats why he was removedSO im good
>>4276556>I take calleb cuz in samsara is OP and thats why he was removedNo that's why strifeguy was removed
>>4275854>went to bed before I saw this, now I'm at work typing under my deskPistol does much more damage per shot, and is therefore more ammo efficient. It's also more accurate when not fired continuously. The SMG is better at DPS than the pistol but overall is a less efficient way to spend bullet ammo than the chaingun, but the Pistol is just as efficient in a bullet -> damage sense as the chaingun. To put it another way>SMG kills fast and is good on enemies up to revenants, great stunlocker but you'd be better off using the chaingun if you're close and ammo is tight>Pistol uses less ammo and is good on enemies up to cacodemons, deadly accurate for sniping individual humans or imps>PSMG has recharging ammo and is the weakest option, but is still good to finish off weak enemies or clear small roomsEach option has its own advantages.
>>4276550Fred Chexter is an obvious choice. He'll zorch those fuckers back from whence they came.
How much can you remove from Doom and still call it Doom?What are the criteria for people that create content for it to still be for Doom?
>>4276550nonedukei'll just call the cops because there's a dead corpse at my front door
>>4276571it needs the doom wad
>>4276161okay thanks for the update.as a suggestion, may i move the yellow key outside so it's not just plonked in the middle of a random corridor? if i put it here you get a nice glimpse of it from near the start -- i love this kind of thing.
>>4276267>shitting in your asswell, this is just perverted
>>4276618What is in that?
>>4276638that's some heavy-r shit
>>4276267Your map literally reads "I-N-Y-O-U-R-A-S-S" on the automap. It's like something a giggling 12 year old would do ("haha look timmy I made it say rude words hahaha"). Maybe it's not so surprising that people don't take you seriously. Especially if then the gameplay feels like borderline trolling. Leanrn your lesson and make a less immature map next time.
>>4276638>a borderline trolling map from /vr/who could have tought
>>4276659I mean >>4276657
>>4276659>implying everyone on /vr/ is as as much of a prick as he is
He would BTFO doombuy.
>>4276657
>>4276667at least is not a terry wad
>>4276657>Leanrn your lesson and make a less immature map next time>immatureseriously, it's a fucking videogame
>>4276669what could he possibly do to keep me from ever buying doom
>>4276682/vr/ takes its Doom very seriously, Sir.
>>4276550top row middle isn't wearing any pants
>>4276682no, hdoom is a fucking videogame
Is there a way to create "dull" coloured lighting in UDMF maps? The desaturation modifier in the colorsetter thing has almost zero effect.Attached is what I'm trying to achieve. The left side is how it looks, the right side is how I want it to look, which required Photoshop.
has anyone successfully mapped the entirety of doom 3 in doom 2?
I just found that Flak Cannon model from Unreal Championship (XBox) has a different model from UT '03 and '04, and I consider it to be the better looking than those.Any way to get it out as a model, or maybe make a sprite rip?
Final Doomer update when?
>>4276550>The others will try to kill youBut why? What did I do wrong? With that being said, I'll chose Strife Guy, if he's as OP as he would be in Samsara. Otherwise, I'll choose Doomguy or BJ.
>>4276721that thing doesn't even have a trigger what the fuck
>>4276776None of UT weapons had before 2007.
>>4276782half of ut2004's weapons had fucking music controls on them
>>4276628yea sure that sounds good to me but make a little platform for it so it stands out a little, otherwise it might be easy to miss if the aracnotron stands over it
>>4276806in fact, you might wanna just remove the aracnotron entirely
>>4276643the game
>>4276806thanks, will do>>4276829i like the crossfire effect you get from being trapped between two sides both with arachnotrons firing down at you.
>>4276550I'm gonna have to take Nukem because he can jetpack to avoid damage and shrink everyone else
>>4276804aiwa
>>4276192>Mike actually made that icon for personal use for Kingsway, but it's so damn good I had to ask if I could use it toowhich icon exactly? regardless it all looks real nice
y eah duke n ujkem balls of stee
What the worst black and white enemy in Coloful Hell?Also, what the fuck is the White Archvile even doing?
>>4276414it's time to stop
>>4276708anyone?
>>4277172take a guess. if somebody had, it would be big news.
>>4277172Not really, but there were maps inspired by the game.I think Hellbound had a map inspired by Doom 3's hell.
>>4277172is your work now
>>4276618so freedoom isn't doom?
What's the best sourceport of Wolf3d for Windows?
>>4276706perhaps try the fade function instead?
>>4277190ECWolf
Man I want this illustration but without the Magazine stuff
post your ouch faces
>>4277193Not quite what I was looking for, but it does create a fog effect, which was going to be my next question.
>>4277210https://www.youtube.com/watch?v=1nsg7TbxnYA
Nice, this one even has colors.
>>4276657I didn't even post that
>>4277228Captcha agrees, too!
>>4277210
>>4277228Charcola does some pretty nice waifus.
>>4276806>>4276863all right i think i'm done with this for the time being. i also fixed some texture alignment / doortrack pegging. sadly i don't think the melting walls by the blue key switch can be fixed easily, if i remove the lower unpegging flag the alignments all screw up and can't be fixed without redesigning the whole thing so that the upper and lower textures are on the different linedefs. so i'm not going to bother.here's the map and three quick exits, one for each key/route, starting with blue, which seems to be the quickesthttp://temp-host.com/download.php?file=ew09et
>>4277303red key route, slightly longer
loading up doomseeker for the first time in a while after the 3.0 drop, there's some neat shit that no one is playing>strife deathmatch>custom hexen co-op>duel tourneys>D4T deathmatch
>>4277306yellow route, probably the easiest to get to the exit, due to fewest hitscanners, but the longest distance/slowesti hope some of the top speedguys get into recording 300minvr when its done. it has some nice maps for it.
>praise vanilla wizardHow is this remotely fair?
>>4277310haha you should have seen it before it went through playtesting
>>4277315It's just pure bullshit. No wonder the guy called himself "Faggot". I might have to give up on the "no saves" run, because my skill level is pitiful as far as this map is concerned.
>>4277319i think the first version took me about 20 tries before i managed to exit it. there were 20+ sergeants and 6 revenant sniper towers in an open area, and 4 (yes four) stimpacks. now there is a bit more health and fewer sergeants, but i think the rocket launcher secret is still necessary.>>/vr/thread/S4230357#p4230890>>/vr/thread/S4241017#p4243619perfect hatemail is harder than PVW now. before they were the other way round.
don't worry, the barons will complete the level for me.
>>4277336Yeah, this just seems like needless masochism and anti-fun from my perspective, so I'm done.The rest of the wad was really nice though, with a few small exceptions. Toomb, Curse of the Donuts and Blue Sanctuary all stood out as some really cool and well made levels in particular.
>>4277346I fucking hate that level
what was it like playing doom on crt
Turns out MetaDoom and Doom 2 In Name Only isn't that much of a great mix.When the wad kills you, it means you not only loose all of your weapons and only recover a few, but the enemy randomization gets stronger as well.
>>4277346>>4277382which one is it? the final frontier?
>>4277354From what I hear you aren't the only one to give up around this point.The last few maps are really hard, especially if you're pistol starting.
>>4277008The Blaz head icon of course. The other icons are all from other video games
>>4277428>The Blaz head icon of course. The other icons are all from other video gamesoh, of coursei suppose that was obvious in hindsightsorry, my knowledge of other video games is weak
>>4277443In fairness I have a habit of digging deep for sprites and other things to draw reference from in vidya.
>>4277448you know like when you play a mod and all the sprites are just recolours of stuff from the last mod you played? like the modpacks in doomrla are also in russian overkill as one of the ammo types, that kept confusing me for a while. avoiding that by using obscurer sources is good.
>>4277336>ow there is a bit more health and fewer sergeantsThank goodness.
https://www.youtube.com/watch?v=-P3JGxBNUyM>Online SNES Doom deathmatch>this was done back in the day and not as a modern ROM hack
Here thing
>>4277667what's the map?
>>4277672zone300.wad map01
>>4277672>completely ignores the mod, to ask what the map is
>>4277673huh that's pcorf right? i'm sure i'd played that. damned if i recognise it though
>>4277679https://www.doomworld.com/forum/topic/65679-zone-300-new-32-level-vanilla-compatible-megawad-released-300-linedefs/It's this, didn't even know what pcorf was before googling it. Looks like I have another community project wad to try.
>>4276804Half of UT2004's playermodels had music controls on them, too, like Romulus and Remus's belts.
>>OP>Be to busy with getting my master's degree to play games.>Finish the damn thing and reinstall zDoom>Realize there's a brutal version of Wolfenstein>Realize there's WolfenDoom-Blade of AgonyNo sleep tonight boys.
Boy there is something wacky going on in...I don't even know if it's the editor or the map format, but somehow two slopes with identical angles and sector heights render with different heights, and absolutely nothing seems to resolve it.
>>4277684>didn't even know what pcorf was before googling itheh it's the name of the guy who made the wad. there's also a 100 lines community project with multiple authors
>>4277713Oh wow I guess I never noticed.
>>4277354Out of curiosity I skipped ahead to see what this guys second map was.It's actually more bullshit than the last one. Jesus Christ. Why ruin a nice wad like this?
Sun Damage Omen has probably the most satisfying chainsaw weapon I've ever used. That shit is beautiful.
Scroton quit self-trolling it won't bait people into giving you an ego massage.
>>4277667Arcane Dimensions Doom Edition?
>>4277742pretty much everything about it is pretty satisfying, except the rocket. too bad i suck at it
>>4277201Learn photoshop nigga
>>4277756I mean I've never played AD though I do have it stashed away somewhere. I definitely made the trails and stuff look Quake-y because I like that aesthetic.
choose your path (300min)---now with 100% kills. putting in a load of crushers to squash everything in the other path seems to work.http://temp-host.com/download.php?file=at77qo
>>4277776AD changes all the hitscan weapons in Quake to partical effects fairly similar to yours.
>>4277797Not all the hitscan weapons, just the shotguns (and AD's own triple-barrel variant). The Lightning Gun is still hitscan, at least unless the map author replaces it with the Plasma cannon.
>>4277802I mean I guess. Lightning gun never felt like hitscan to me because of the physical projectile, even though obviously it's hitscan in use.But it also replaces all the enemy hitscans with that as well.
>>4277803>Lightning gun never felt like hitscan to me because of the physical projectileIt's just a visual beam, no different than the LG in later Quake games or the Linkgun in UT. The fact the shaft appears instantly should hint that it's hitscan, no idea why it would feel otherwise.
>>4277793Seems to work perfectly fine in chocolate doom, good job. But damn does it look weird when you noclip to the path you didn't choose.
>>4277807It doesn't feel like the typical instant travel bullets like 99% of hitscan weapons out there, because it has a physical presence is all I meant to imply, which is why I forgot it when thinking of hitscan. I didn't mean to say that it wasn't blatantly obvious it was hitscan in function.
>>4277815Ah. That's fair I guess, especially how in vanilla Quake the beam kind of lags behind your crosshairs due to engine limitations.
>>4277815worth noting is that it does have limited rangewhich might've been fucking with your perception of the thing
>>4277797Oh, well, AD Doom edition then, but the player's guns are still hitscan, those are just tracers (and configurable). Monster guns are projectiles though.
>>OPSpear of Destiny is so underrated.
>>4277676does it matter? doesn't look interesting.
Before: https://pastebin.com/BWMsJy3rAfter: https://pastebin.com/MbkLmeQYTesting inventory stuff.What am I doing wrong? Instead of firing 5 shots in quick succession normally and then entering the "reload" state it fires eternally without pause, just much slower than usual.
man of doom
>>4277941
>>4277947I'll try HeXen next
>>4277953
is this what doom was like back in the day
>>4276550I know I'm gonna eat shit for asking, but who is bottom right?
>>4277986Protagonist of Strife.
>>4277991Derp. Of course. Thanks, Anon.
Trying to run blood with bloodgdx. I put all the files in my steam blood folder and downloaded the latest java, but when I double click the jar file nothing happens.
>>4277998Is java set in your path variable in windows? (google it)if so, try this command in the command promptjava -jar BloodGDX.jar
>>4276550But where is Marathon's Cyborg?
>>4278017i set the path to jdk9, and tried the prompt and this is what it gave me
>get Photoshop on new laptop>text and interface is fucking microscopic>apparently it's because my monitor is too high resolution>this is a problem that goes back like 7 years and which Adobe hasn't really addressed at allSo I might not be doing so much spriting for a while.
>>4278034did you set it to the bin folder in java?
>>4278065i changed it to bin and now i get this
>>4278082are you in the same directory as bloodgdx?
Is there any way to make an item/weapon that makes a door gets "stuck" for some time? Like a Hand Welder or something like that?
>>4278085now i got this
>>4278095I'm running java 1.8 and it seems to work fine. Maybe try downgrading?
>>4278093maybe with zscript; you'd need to mess with the door thinker to make it not open if welded, then figure out how the hell you detect someone welding a specific door. I have no idea if that's actually possible.
>>4278102is that JRE 8?I'll try that then
>>4277702What editor are you using?
>>4278104Just had an idea for a simpler alternative:Make a deployable item that is wide, impassable, and has some decent HP, like a barricade or cover. That would serve for what I had in mind, which is making the Sentry Gun take more time to deploy without fucking over the player too much..
>>4278128that'd work, and has been done before. just keep in mind that actor hitboxes are square from above, so you'll need multiple things overlapping each other if you don't want it to be oddly fat or act weird diagonally.as for keeping track of health, have one central barricade with X health, and set it as the master of the side barridcades. whenever a side barricade takes damage, have them deal damage to the main barricade. +NORADIUSDMG might be good for avoiding explosion weirdness.
>>4278143Rayen? What did they mean?
was there ever a doom map simply called 'doom'
>>4278139Only problem I'm having is that item sprites are not appearing on the inventory bar. Probably caused by the HUD I'm using.
MORE ANIMEI REQUIRE MORE
is there a combined mod of high noon drifter and complex dooms monsters?
>>4278186Can Complex Doom's monsters can be loaded by their own? Then it can work because High Noon Drifter doesn't use custom monsters, you're even encouraged to load any other monster mod you want.
>>4276550Who's top-middle?
Hey friends, how do I mass scale sprites in zdoom? I need to "scale 0.62" on mostly everything
>>4278196corvus from heretic
>John Carmack in DoomRL only makes former human sounds>mod them into Icon of Sin soundsI dunno, it just seems fitting since he's the game's FINAL EVIL true final boss.
>>4278212That's Romero.
How does something like DOOM (or its source port) actually draw?I looked inside the source code of some old dos games, and some modern ports, and I saw render calls, but I wasn't able to make sense of where they went. With the modern ports (like chocolate doom) I thought it would be easier to search for one of the commands that has SDL blit or render something and I couldnt find anything there either.I want to be able to make a simple engine where I can easily swap out the libraries without it affecting the overall game. It's for learning/hobby.
>>4277354>>4277734its inspired by e4m1 and e4m2sorry you didn't like them
>>4277747werent me
>>4278046could you lower your resolution when you photoshop?
>>4278046Why not use something like Aseprite?
https://youtu.be/dLWEjvTgOOQ
>>4278273He could and it would probably be better if he's doing sprites.
>>4278259Indeed
can anyone reccomend me some good doom weapon wads?
I can't get beautiful doom to run. Any advice anons?Also any mechwarrior/battletech wads?
>>4278259I THINK this is related to what you're asking.https://youtu.be/QhmvIykT_8g
>>4278379have you tried any yet?
>>4278491I tried trial blazers and another generic doom weapon mod both pretty good i just looking for some more like it
>>4278259This article goes into detail on the render process: http://fabiensanglard.net/doomIphone/doomClassicRenderer.phptl;dr Doom is super freaking optimizedThe author has recently released a book "Game Engines Black Book" that literally walks through the Wolfenstein 3D code and explains everything in detail with diagrams. He's doing Doom next.
>>4278516There's the other Pillowblaster stuff, Pillowblaster being the guy who made Trailblazer... stuff like Russian Overkill, Guncaster... turns out I'm retarded because I can't think of any of his other stuff, but I know he has moreThere's Demonsteele if you're into anime, or even if you aren't, maybe just into Devil May CryHigh Noon Drifter if you like spaghetti... westernsLithium if you're into sci-fi bountyhunting or some Shadowrun stuffBullet Eye if you enjoy stuff like SNES era shootiesNazis! if you want to live your Wolfenstein fantasies out in Doommost of that stuff is arguably on the same level as trailblazer, try stuff out at your discretion
>>4278525thanks anon
there we go, I'm really pleased with this.
>>4278520>The author has recently released a book "Game Engines Black Book" that literally walks through the Wolfenstein 3D code and explains everything in detail with diagramsFuck I need to look at that.
Wasn't there a weapon pack for JCPC in the works? Was the Ancient Aliens one ever released?
What're the differences between D4D, D4T/Death Foretold, Argent and Zion?Which one would you recommend for someone who has never played Doom 4?
>>4278527single frame skeletonyou should just have a graphic of a closeup revenant about to punch and a very short clip of his scream when you cheat
>>4278389>any mechwarrior/battletech wads?Is there ever:https://forum.zdoom.org/viewtopic.php?f=47&t=38339
>>4278535D4T is a fork of D4D that originally ran on ZandybamArgent and Zion are their respective author's takes on Doom 4 weaponryI haven't played D4D in a good while so I don't know how bloated or not it is now
>>4278535> d4dmajor cooke's original forey into making a D4 mod> d4tabove eventually started to suffer from feature bloat, so dbthanatos made a more streamlined zandybam compatible branch and got some new sprites> argentxaser's take on it, decidedly lite and not quite 1:1> zioncan only stake claim to being technically the first D4 mod, having the first version out before the game, using screencap rips for sprites and attempting to mimic what nobody had verifiable info on
is it saturday yet in yankee land?
>>4278535I only tried D4D & D4T, so I can only say I found D4D to be a clusterfuck and failed to evoke the feel of doom 4 (despite being the most faithful) while D4T is one of my favorite gameplay mods ever. It doesnt get too complex with all the mods shit, the gun action flows beautifully, it didnt break too many of the mapsets I played with it... It's just fun.
>>4278535>never played Doom 4why though?
>>4278603been for at least four hours m9
>>4278534It's all one mod it's also going to include a BTSX weapon pack and according to the authors blog it's nearing completion and will be released around the time of the new DRLA update
>>4278610Old PC, can't handle it.
i want to play some blood is that an ok thing to do?
>>4278639just don't tell anyone if you play it in anything other than dosbox and you'll be fine
>>4278645why is there something inherently wrong with GDXblood?
>>4278649there's at least one guy who goes apeshit over it because javadon't think he shows up in these threads though so it's probably fine
>>4278656java is fine if you disable it in your browser and dont run random ass jars
>>4278527are they all meant to be blue? fair enough if so but you're known for mixing this stuff up so i just thought i'd ask
>>4278273Tried that, doesn't help. Also for some reason the cursor sometimes morphs into three blurry ones, that's annoying as fuck.Worse is that this laptop has some fucking weird yellow tint to the screen that doesn't help with spriting.>>4278278Not familiar with that program, can it select pixels specifically with a rectangular marker? Does it have filters and color options? Layers and transparencies?
>>4278662In this case, yes. A lot of Blaz's items and upgrades are based around his sword, and all of that mana is blue. So I wanted to keep around the blue color scheme
TIME FOR!! SCREENSHOT SATURDAY !!BRIGHT AND EARLY THIS WEEK FOLKSWAKEY WAKEY RISE AND SHINEPOST PICS OF YOUR MAPS TEXTURES CODE SPRITES EDITS HACKS GLITCHESANYTHING COOL YOU MADE RECENTLY
>>4278675finally done with the cave looking section
>>OPWhat's your dream Doom WAD?I want a full and accurate adaptation of the Doom novels separated into 4 episodes, one for each novel.
>>4278714The design of that suit on the bottom left is so fucking cool.
>>4278714I just realized Doom 2's art is infighting between a cyberdemon and a shotgun zombie, not the Doom Marine.
>>4278714giant E1-style techbase with dozens of secrets, eventually after collecting keys warps you to some Elsewhere to fetch an artefact, clear that out, come back, mass invasion while you were gone, clear that, escape on a shuttlecraft or some such after setting the self-destruct blahblah. 5000 monsters total but no huge slaughters, 10 hour par time, triple deus vult sized entire mission in a single map. boom-compatible, strongly limit removing.
>>4278714You now that TF2 map, that is like giant moving trains, with bases in them?Something like that for Doom, but in Mars and the moving vehicle has a UAC base with stuff in it.Then for the fun of it, add teleporters that lead to other giant base vehicles, like a ship on earth's sea or a space ship in outer space, i dunno.Maybe those two other vehicles should be their own maps.
>>4278746Fuck, they're not actual trains, because they don't run on tracks.
>>4278675>filename
>>4278746Strange Aeons had a level like that, on a giant threaded fortress moving across an endless desert. Also that map was ripped wholesale from UT2004.
>>4278748translucency/10brushed metal/10looks like a smartphone interface/10
>>4278714>each map has a secret exit that takes to a way harder version next map>a big warning sign before each exit like that>the whole sector layout changes>monster and item placement differs>the shortcut that was in map04a is blocked or made harder to pass through in map04b>you can still see similarities between each pair of maps
>>4278749It was directly inspired by UT2004 but was reworked as a symmetricap capture the flag map, instead of the original AS-Convoy which was Assault (attack vs/ defend control points).
>>4278714As someone who kind of likes the books (to a point), that seems like it'd be tricky at best.First you'd end up rethreading a bunch of original maps and locations inbetween some new content, and then by the point you get past Doom 2, and shit gets weird, you'd get shit so weird they might not work very well or be easy to do even in GZDoom.And then at the end you'd rethread Doom 1 again, before the real ending.
>>4278754> ammo pickup> bullet puff replacement> blood decali recognize this gameplay mod
>>4278748looks too sharp for doom, compare the shotgun to the text and the middle bottom of the visor
>>4277201>>4277764I did it for him. Was a bitch to do his helmet but I think I did alright considering what I had to work with, though I welcome anyone more skilled with Photoshop to make improvements.
>>4278746Better yet, instead of a ship on the sea, it's a big submarine underwater, that gets flooded and the space ship has glass tubes connected to other parts and areas, where you need the radiation suit to go outside or something.
>>4278765Also, here's another version where I replaced the chainsaw with the nuDoom one, as I wasn't happy with the outcome on the original image.
>>4278774...aaaand finally a quick wallpaper conversion.
>>OPWhat's the best way to play Doom 64? Should I just booting up an N64 emu?
>>4278784Doom 64 EXAll you need is an N64 rom of the original D64, then run it through the little converter program bundled with Doom 64 EX, and hey presto: PC native Doom 64.
>>4278714Tom Hall's Doom Bible in finished wad form
>>4278795that would be cool if it was continuous and didn't have any cinematic cutscene bollocks.
>>4278792Thank you!
>>4278798The cutscenes would also have to be there.
>>4278115Doom Builder 2.I suppose the logical thing to do would be to adjust the angle of one so it matches visually, even if it's numerically different, but it's weird that this happens at all.
>>4278714>predator headed mancubus with lamprey arms spritesetfund it
Are we gonna do a Halloween themed was soon?
Are we gonna do a Halloween themed wad soon?
>>4278714I own these. They're corny "extended universe" style shit but they're pretty good action adventure sci-fi novels overall.Always wondered though, is the cover art for the third and fourth books made by the same guy who did the Doom 1/Doom 2 covers (and thus the first and second book covers)? It looks like it fits in perfectly.
>>4278912no. in fact the original paintings for the third and fourth books were put up on ebay maybe half a year ago. I allllmost bought them but I simply couldn't justify such a dumb expense
Can we talk about DOOM 2016 here?Anything good come out of Snapmap? I got a PS4 copy from a friend and I'm blasting through the campaign right now.
>>4279023>2016>PS4How are either of these things retro?
>>4279023>DiscussNo.>Snapmap No. It's really limited and there's only been some demo tier stuff.
>>4278390>>4278520those are good to look at, do they also explain how the actual pixel itself is blitted to the screen?
>>4279023Great game, but not the place. /vg/ almost certainly will have a thread for it.
>>4279032stream the frame buffer into a texture, then give that to the gpuhttps://wiki.libsdl.org/MigrationGuide#If_your_game_just_wants_to_get_fully-rendered_frames_to_the_screen
>>4278774>>4278781I like these a lot. cheers anon
>>4278714do these come as nice audio books?
I don't like Ancient Aliens. The aesthetic really puts me off, it's fucking gross. Gonna pass on this poop.
>>4279103blasphemy how dare you have an opinion you piece of shit
Any custom quake maps that use the zero gravity effect like in ziggurat vertigo? I love that shit.
>>4277702it's a 3d slope?
>>4279103You need drink few gallons bleach, shit guzzler.
>>4278748too much definition
so why cant i switch weapons the right way in doom enhanced? sand how the fuck do i do it? (right way meaning with number keys)
>>4278995Damn, really? I've never seen fullsized versions of them that aren't just scans/photos of the book covers.
Hey Terminus, did the unchangable doomguy mug sprite bug ever get fixed with the newer versions of gzdoom? This would actually open up a world of possibilities if I could get it working without having to morph player. Besides my own projects, I could do a doomguy mug spriteset where he's wearing the night vision goggles or the hazmat helmet and actually have them work with said items.
>>4278675>>4276201I still can't see shit without my glasses.
>>4278896>>4278714seconding this.just drop the bit about them not being demons though
>>4279146are you sure you don't have them on your head
>>4279142Mugshots are fully scriptable now. I think you can make as many custom states for it as you wish.
>>4279149They're broken on the right arm, misisng the left lense, and broken on the bridge.They're not, son.
>>4279153wow did you get into a fight with your fursona or something?
>>4279121good post
>>4279150scriptable with editing SBARINFO like I had originally tried or do I have to make a full on ACS script to pull it off?
>>4278675Working on a thing for my mod rn.
>>4279160None of that. You use ZScript which has completely replaced both SBARINFO and DECORATE plus all ACS that isn't map-dependent. It's absolutely wonderful.
>>4279160(the things ZScript replaces are of course still there in the engine, but they're deprecated and won't see further development is what I mean)
>>4279114Here's the problem I'm having. Two sets of computer consoles on opposite sides of a room. Same length, same height, same slopes for both the floor and ceiling. Yet, as you can see, they don't match. They were created using "set floor slope" and "set ceiling slope" things in a UDMF map.I have no god damn idea what the problem is.
>>4279180Can you upload the map somewhere so we could take a better look?
What's the command to see the framerate in PRBoom+? MSI Afterburner doesn't seem to detect it.
>>4279180flat alignment? are both console sectors offset the same from the standard 64x64 floor grid?
>>4278781>>4278774>>4278765Fuckin' rad, mate.
>>4279191They are, just in opposite directions. For a laugh, I decided to shift the west one east by 16 mu, and NOW they're identical. which STILL doesn't make any fucking sense, and throws off the sizing of the rooms I'm trying to do.
>>4279103I like the aesthetic but find the gameplay tedious.
>>4279203>They were created using "set floor slope" and "set ceiling slope" I'd personally much prefer using Alt-V and dragging the vertex handles myself. Saves on having to mess with Things and Line Specials.
>>4279214You're going to have to be clearer on how that works, because alt-v just activates the view dropdown menu for me.
>>4279217Oh, I may have been mistaken. It V and some other key in 3D view mode. It's active when you see little pyramids on all vertices.
>>4279220And that's a Doom Builder function? Not a GZDoom Builder one?
Man this is fucking lame. I had to drop ZDoom resolution to 1366x768 to stay over 60fps on this level on Sunlust. http://webm.land/w/rmRt/I tried PRBoom Plus because I heard that it gets better performance than ZDoom but I had even worse framerate on that level.Any advice for better performance? Lame I still apparently can't play at 1080p + 60fps minimum at all times on modern megawads. I don't wanna go back to 1366x768.
>>4279185IDRATE? can't remember what that shows exactly
>>4278727
>>4279230GZDoom Builder.
>>4278795This is an awesome fucking idea.
>>4279154You made me laugh you asshole.
>>4279231>PRBoom+Does it us a GL renderer? Because you'll probably want that.
>>4279231*Also does GZDoom get better performance than ZDoom? Should I try using something other than OpenGL for ZDoom or something? What can help?
>>4279253Yeah it's set to OpenGL. Apart from that it has stuff like 8bit, 16bit, 32bit renderers.
>>4278727if it's a hideous destructor shotgunguy I know who to bet on
>>4278765Oh shit Thanks dude! I didnt think anyone would really do it. Cheers anon
>>4278727That's actually just doomguy without the helmet. You can see that same hairstyle after beating TFC.
>>4279264Then try GZDoom just to see what happens (setting all graphics settings to low values). Or buy a new pc.
Well, I completed 300mins on my very first attempt at pistol starting through a wad on UV.Very nice work guys, the difficulty and quality was all over the place but I had a lot of fun running through it, and have a new found appreciation for pistol starting maps.Favourite maps:>Moonlit HarborI'm a sucker for stuff like the exploding hallway, plus the map was just all out fun from the start>Blue Sanctuary Lovely music and map design, would play again>Crash SiteTells a story of sorts and I love the momentary teleport into Hell section>ToombAtmospheric as fuck, I still can't believe this was made in five hours. The Arch-Vile trap was nasty, but the rocket launcher helps.>the first half of The Punch DimensionThe part where you get a gun is where the map fall apart, in my opinion. Otherwise running through bezerk punching everything is so much fun.Honourable mention to Pergatori for both being fun and for the map being shaped like a succubus. That's really cool. Curse of the Donuts was also impressive with the water lowering effect. I didn't even know vanilla Doom could do that.>least favourite maps:>ConceptionFar too much health and ammo considering the low ranked enemies and small number of them. Also too dark>Choose Your PathJust because you can't 100% it currently, I hear there's a fix coming though>Perfect Hatemail It's just too damn hard and I ended up save scumming something fierce, I didn't have to do that in any other map. Loved that secret where you telefrag all those irritating Revenants one by one though, very satisfying stuff.Anyway, I enjoyed this. Maybe next time I'll try and make something.
>>4279231>>4279297Okay so I switched to GZDoom and with OpenGL Accelerated renderer I get flawless 200FPS on that level like I should be getting (and at all times). problem is it looks like shit, I don't like the filtered look. Can I make this look like ZDoom? I tried out the Software renderer in GZDoom and I get bad framerate again.
>>4279313Set filter mode to "none" or preferably none (linear mipmap) rather than the default barf-inducing Trilinear.None and None(linear mipmap) look more or less the same, except the latter reduces noise and artifacts in high resolutions and for walls/ceilings etc at high angles.
>>4278664It's been a while since I've played around with it myself, but it is a program specifically designed for making sprites as well as pixel art so you can select pixels specifically. Can't remember about filters, as for color options you do have some there like you can create/import color palettes like if you wanted to work with just the Doom palette and you can indeed do transparency as well as layers, the software even has the ability to do animations within it too.There's a trial version you can get (can't save files), you could also freely compile the program yourself if you really want.Here's also the Doom palette I have and a fellow by the name of spritenoob also used this program which I think is where I got my Doom palette. Can't remember exactly.
>>4279326Nice, thanks dude.
vavoom lives. apparently.https://github.com/janisl/vavoom
How do I make certain sprites non-transparent in GZDoom?There was an option for Lost Souls and I made them non-transparent, but I can't find the option for certain fireballs, for example the fireballs that Mancubus shoots. The transparency is annoying.
>>4279248That's a problem. I tried to run GZDoom Builder, but my antivirus software shit itself upon seeing it and deleted half the files. This isn't the first time either. It recently decided Soul Reaver was a threat, and repeated deletes the exe even when I tell it not to.As much as I'd like to use them, I'm starting to think slopes aren't worth the trouble.
Finally finished MetaDoom + D2INOWhat a ride that was.
>>4279164>>4279165Do we have any good example mods out yet that I can read over the code? I seem to learn best by example. My C/C++ skills are pretty bare bones.
Anybody ever play this? I just found out it even existed.
>>4279330>programAseperite I think it. I use it for all my spritework now.
>>4279398Have you tried both installed and portable versions? Also, use GZDoomBuilder-BugFix, it's the only one that gets updates now.>>4279410Try looking up the standard doom monster/weapon/function definitions in gzdoom.pk3 (the zscript folder), and read the zdoom wiki zscript entries. The basic stuff like guns and monsters isn't in any way harder than decorate, but huds and menus (yeah goodbye menudefs, they're scriptable now) are a bit more complex. Learn one thing at a time.
>>4279413Yeah I played the demo on my ps1. Decent graphics, but very poor level design.
>>4279269No problem my pedigree chum
>>4279389You're looking for RenderStyle and Alpha.
>>4279165>>4279164does zscript have all the acs features and c-lite stuff?
>>4279443>all the acs featuresIt doesn't have quite the same level of sector control. You know, lifts, doors, light switch scripts and such. For those things ACS is still more convenient.>c-lite stuffIt has that, but at an infinitely higher level than ACS. Zscript exposes some of the actual internal code of the engine to user mods. You can make custom pointers (which do not even have to be actors), you can make custom action functions on your own and all sorts of things. Weapons and everything else can have variables of their own that actually stay with them if dropped, so never ever again will you have to mess with dummy inventory tokens. You can run action functions on any pointer by prefixing it like such: Target.A_Explode(...);. It's fully object oriented and the sky is pretty much the limit. So say goodbye to CallACS arguments too.
>>4279451This sounds really awesome.Should I still do stuff in dec/acs if zandybam compat is an issue, or will zand be getting this soonish?
>>4278197Anyone?
>>4276464Looks nice though, and now you can save it as a GZDB template
>>4276694Doom is serious business
>>4279454Zandro lags behind, but by way of rumor I think they've been working on a really huge update. I'd just not worry about netplay in the meantime. Unless you're making a pure MP mod.
>>4279480On the note of multiplayer, had anyone heard anything new about GZDoom netcode that was supposed to be in the process of being rewritten to have server-client capabilities?
>>4279463No other way about it, just scale 0.62 on everything.
>>4278197make a base class with scale 0.62?
woahhttps://www.doomworld.com/forum/topic/97055-%D7%93%D7%95%D7%9D-%D7%A9%D7%9C-%D7%9E%D7%A7%D7%A1/
>>OPWhich is the best FPS engine ever? Doesn't have to be just out of the ones in pic related.
>>4279552>bestno such thingdepends what criteria you're judging onsuspect argument bait question unless proven otherwise
>>4279552>everImpossible to determine because "ever" isn't done yet. The best one might come out tomorrow.Stupid question with no answer.
>>4279552What >>4279568 said.
doom is in a sweet spot of being sufficiently advanced to be able to produce a believable 3d environment but still simple enough to be very easy to modify and extend and make new content for it. build and quake are both more advanced technically, allowing floor stacking and true 3d, but are correspondingly harder to mod for.a so it really depends on what you mean by "best".
>>4279550>hi say your name
>>4279550man i hate nondescriptive urls where you can't tell what they're about from the link. including every youtube ever of course
>>4279552quake
>>4278784>Should I just booting up an N64 emu?I would.
>>4279550Was he high on drugs or what?
>>4279550>no-one posted this there
>>4279550>that reply from negrostrikeFucking lol
I'm having some framerate issues with the newest version of GZDoom. What are some settings that I could change to get it to run better? ZDoom and older versions of GZDoom ran fine, it's just this newest version that is running badly. It's never consistent either, the beginning of levels tend to be fine, but the more I explore the level the worse the framerate gets. It also gets bad whenever I alt-tab or at the end of a level when the screen starts melting and the results screen shows up. Anyone know what settings I could change to get the game to run better?
>>4279654Is your ram usage going up by any chance? Could be a memory leak.
>>4279586and with gzdoom in its current state, you're talking about a literal sandbox with the exception of very few primary limitations (i.e. the way maps are built from a top-down 2D design, hence actors are the only things that actually move on a true 3D space)
>>4276201https://www.doomworld.com/forum/topic/97126-the-newstuff-chronicles-538/Newstuff 538 featuring Fanta Base by /vr/'s own Hebridean Isle
>>4279705also featuring what appears to be sarais's mapping twin, except he seems to be able to stick to the grid at least
>>4279659I don't think so, it's the around the same as old GZDoom and Zdoom. If it were a memory leak, how would I fix that?
>>4279695What makes software rendering mode have such distinctive dithering?
>>4279708If you hadn't told me that wasn't a S'arais map, I wouldn't be able to tell the difference.
Is there a way to scale console text in Q3? I'm fiddling with 16:9 resolutions and the text is miniscule.
>>4279298>The part where you get a gun is where the map fall apart, in my opinion.I'm actually wanting to make a modified version of the map balanced for pure punching goodness. Perhaps not for 300, but just a little thing for you guys to try.
>>OPJUST MADE THIS WALLPAPER
RANDOMLY SHARING THIS WALLPAPER SINCE IT'S THE ONLY REDNECK RAMPAGE WALLPAPER I'VE EVER FOUND
>>4279807Bless late 90's/early 2000's "official" wallpapers that were so cluttered and messy you couldn't even find your icons half the time.
>>4279708>except he seems to be able to stick to the grid at leastFuck off
>>4279837stung, huh?
>>4279849>Grid sizes other than 32 don't existFuck off
>>4279854yup, stung
>>4279868Typical child.
>>4279795>shades of brown
>>4279837>>4279854>>4279869what
>>4279879It's the funniest Quake may-may.
>>4279747There is absolutely nothing wrong with those textures
>>4279708>that shell boxoh god, it's that awful HD respriting project that was based off of real life pictures isn't it
>>4279879I'm always on duty
Anybody wanna coop Doom 2 or something? I've never played online Doom coop before how do we do that? Can I go online somewhere and just coop Doom 2 with someone right now on GZDoom?
>>4279956Just uze ZanZ&
>>4276550doomguy because he's canonically an unstoppable force of rage
>>4279982Just drop a bigass rock on him and hope it holds until you die of natural causes.
>>4279884it's not that the palette has escessive amounts of brownit's that most of the levels are textured with lots of brown colors
>>4279991You just wait while I go cherry pick a screenshot of a small portion of a particular level while ignoring the thousands of other pics that prove me wrong to blow you the fuck out.
>>4279991brown will always look better than doom's garbage crayola colors>>4280010stay mad
>>4280015
they fall for it every time
>>4280010the early levels used some very garish browns and greens. it was of course a stylistic choice. the game still has plenty colors, it's just that they chose it to be a moodier game than doom, so the gritty look obviously comes with it.
>15 maps so far for HUMPIts all looking very good my friends. Some great stuff in there.Expect an alpha build in the next few days.Is there a correct way to make or save "Graphic (Raw Screen)" files for doom/heretic?I have pic related, its a .png and runs fine on zdoom, but shows up as garbled colors in crispy heretic. Do I need a specific program to create the raw image files? or can I save in some kind of 8 bit format?
RANDOM DUKE NUKEM 3D WALLPAPER DUMP
>>4280130>duke_loses_console_of_his_infinite_ammo_guns_and_accidentally_causes_the_apocalypse_by_burying_everything_in_casings.jpg>OH SHIT GUYS FUCK SORRY FUCK GOD DAMMIT I CAN'T STOP FIRING GOD DAMMIT SHIT SORRY GUYS FUCK SORRY SORRY>I CAN'T EVEN MOVE NOW IT'S GOT MY LEGS TRAPPED JESUS CHRIST SOMEONE HELP
SYSTEM SHOCK 2 WALLPAPER
The best thing about D44M's Swich port is Bethesda officially admitting that that the throwback boxart is superior to that generic garbage they slapped onto the original release.
>>4277190ECWolf, definitely. It has an automap which is going to save you a LOT of frustration.
>>4280130https://www.youtube.com/watch?v=mEbjkKVDydo
So prboom-plus won't load wads when I direct it to them with -iwad ~/Games/wads/doom.wad for example. Anyone familiar enough with it to help me out here? I don't want to have to move my wads to a different folder
>>4280205Unused promoart is worth mentioning.
>>4280246
>>4280132what has this site done to me.
>>4280247
>>4280250
>>4280151my fucking god please don't tell me their eyes are actually supposed to look like that
>>4279687Solid 3d midtex polyobjects as well.
>>4280253>>4280250How real are these?
>>4280205>cuts out the imp looking back to the vieweryou were thereand then you weren't
>>4280274Switch boxes are too lean.
>>4280273Guy who made those deleted it.https://facepunch.com/showthread.php?t=1519039&page=114
>>4280286I think they were from some artist at id. the f-90 on the helmet is a giveaway. these were all marketing placeholders.
>>4280298if they were from some artist at id, it wouldn't use literally the third result for "demon skull" on google images
>>4280316they mentioned that too, I recall that. the skull was by some other artist. the doom logo went through several iterations though so I'm guessing that's what they were experimenting with on these.
>>4280270>Solid 3d midtex polyobjects as well.sadly, not really.. for instance, should you make a composite polyobj train and you want it to move (or not move, it doesn't matter either way), it'll require you to create a dummy/debug sector (or several, if you want to for whatever reason, divide it into segments) and for this reason, is to use portals. portals unfortunately - aren't 3D. though this does ring the bell of 3D floors which i happened to accidentally omit before and those are rendered in a true-3D-esque space, too
> "AXES TAKE SKILL"- some nerd
>>4280354They will move on the X/Y axis and work like a platform you can stand on, but will lack floor and ceiling textures.
>>4280363Axes as in plural woodcutting instruments or axes as in x/y/z?
>>4280367chop chop kind
>>4280365not if you do a certain work around though; i have a colleague who already created a test level on a project with a train composed of polyobjects, some acs (to move the polyobjs), and interactive portals (so the player can step inside while it moves). and as desired, there are textures on the "planes" as well
>>4279695makin an unreal map?
>>4280380Hah, that's neat.
Is there a more pointless mod then this?
>>4280432Why even bring it up? Both these bandwagon groups are getting a little old.
> a single ranger gets 1800+ more frags than the rest of the 6 players combined
>>4280386Its 1995 Unreal tech demo.
>>4280243can you post the whole command line you're trying to use? i suspect something likeprboom-plus -iwad ~/games/doom.wad dtwid.wadwhen you need to do eitherprboom-plus dtwid.wad -iwad ~/games/doom.wadorprboom-plus -iwad ~/games/doom.wad -file sunlust.wadthe point being you have to put all the "loose" filenames before the switches, or use the -file switch explicitly
>>4280554>sunlustuhh i meant dtwid. why would you be loading a doom2 pwad with doom.wad. sorry.
>>4280205This caco in the back looks terrified
So is Project Brutality basically the epitome of the Doom experience?
QUAKE 3SINGLEPLAYERCAMPAIGN
>>4280686ENTER THE PORTAL TO BEGIN COMBAT.
This map is a bitch.
>>4280698>crushing corpses with doors so they don't resurrectwhat is this, doomrl
>>4280704this is my answer to the 5+ archviles in this mapi don't care if my time SUCKS, i won't be beaten here
>>4280686Does anyone else kinda wish they'd go back to Lovecraftian Horror like they did in the first Quake?Kinda like Doom, but instead of Hell, you get different champions to go through the campaign following their story of them taking down elder gods and hordes of other dimensional creatures like Night Gaunts, etc.
>>4280718No, because I know they'll try to modernize the rest of the game too much and fuck it all up.
>playing Going Down UV pistol starts>HMP is easy>UV is fuckhard barely able to scrape through even with saves and not all levels
>>4279720>If it were a memory leak, how would I fix that?You can't, it'd be a very big bug the devs would have to fix.
>>4279798Thanks now I have to fap.
>>4280687TIER 1TRAINEE
>>4279654go to sound options>openal options and set Enable EFX off. Don't forget to restart sound. At least this worked for me and I had the same problems.
>>4280718I do, but they'll mess it up and give it a shit or unfitting soundtrack.The levels were moody and creepy, but it was Trent's soundtrack that made it all work. Just try and play Quake 1 with metal or rock in the background, it's just not the same.
>>4280753Going Down is too tough with vanilla weapons for me, but damn I love it with mods like Demonsteele and Trailblazer.
Gee, you think these are enough zombies, shotgunners, imps and chaingunners?>next map has only 88 enemiesI fucking hate this.
I'm *finally* getting the hang of rigging, parenting and inverse kinematics. Got this model rip from wherever and am remaking the rig myself. Will hopefully be able to make some sweet sprites with this.
>>4280845careful with his foot anon it probably hurts
I like Kinsie's new icon.
>>4280798the gameplay feels way more slaughter like on UV as in without prior knowledge of the maps and some idea what to do i have absolutely 0 idea how one could get through them on the first try
>D2TWIDD>this is nice, fairly easy and give me a chance to kick back and play some simple Doom after those tougher wads I've been playing>umphing walls to find secrets on map 02>map finished, moving to MAP 33>wait, what?>it's utterly fucking insane with not enough ammo to kill everything and the end has you fighting two Archviles with almost no health or ammoOh, goddammit.
i fucking hate greentexters
>>4280936>hates arrow posters
>>4280936I hate bread, milk and food in general
>>4280936The point still stands. That map was very well hidden and it was only (bad) luck that I found it. Moving onto the next map with 1% health was amusing though.
>>4280936do you mean memearrows?
How do you make a pickup item that hurts the player ? I initially thought that making a health item with a negative inventory value would work, but it doesnt seem to do the trick.
>>4280990Why would you even want to do that?
>>4280930That's a callback to the 360 port of Doom 2 where randomly humping a wall in MAP02 will take you to a MAP33 that was some really shitty level one of the port developers made when he was 12 or something.
>>4280936is this the hot new meme?where do i get in on this?
>>4280990custominventorya_damageself
>>4281006I'm the guy who's making a Chex TC with a group of children at the day care and they insist on having some kind of negative powerup that takes health away.Tried to reason with them, saying it wouldnt be very fun, but they're having none of it.But I thought about it and I think I'll circumvent the issue : I'll have one of monsters throw "poison potions".>>4281014Thanks anyway, that'll come in handy if the monster that throws poison potion doesnt satisfy them.
Is it me or does the Consolation Prize version of Doom 64 has a bug, where you can't use the secret exit from the first level?
it's time to kick-
>>4281046bubblegum, and chew ass
>>4281015Man, I thought it was pretty cool when my second grade teacher played Star Fox, but you take it to another level. Those kids are going to have a kick ass childhood memory. Good on you.
>>4281046AH
blood feud (300min)---lower the outer walls around the central platform when the cyberdemon appears, so it can actually shoot over them. i remember terminus loudly mocking this on stream, so i changed it.also when the windows lower, don't reveal a missing texture, and change the floor to blood so you don't get an awkward liquid-against-solid-at-same-height transition.http://temp-host.com/download.php?file=lu42np(the ending is still totally skippable. i could open another window between the cyberdemon and the exit bridge so you can't just run straight past and hide from it, and i could put something in the way so you have to fight the two archviles instead of just running straight past them. thoughts?)
Where can I get GZDoom Builder in a functional state? Everywhere I look, it seems to come in source code form, expecting me to compile the god damn thing.
>>4281010Neat. Not to play of course, but a neat little detail at least.
>>4281046someone's gonna friggin pay for screwin
>>4281046your legs higher, burning like fire, keep it rolling like a mad truck tyre. attack the dancefloor like a bulldozer. those who came to stand - move over!
>>4281058Thanks, here's a screenie of our work so far. They draw/paint everything and give me broad strokes of what they want in the game.
>>4281078https://devbuilds.drdteam.org/doombuilder2-gzdb/https://devbuilds.drdteam.org/gzdbbf/https://github.com/biwa/3dfloormode/releases/download/v0.2.3/ThreeDFloorMode-v0.2.3.zipjeez, that was a hell of a google search
>>4280517Ah. Hadn't seen it before. I remember some dragon in a magazine advert that was scrapped. Kinda wish it'd made it in.
>>4281157jeez, that was a hell of a I've done this shit before and it didn't work then either.
>>4281185Do you have all .NET Framework shit installed? Also all patches for it?
>>4281149That is fucking cool as hell.
>>4281239yah man, when you rig things properly it's nice as hell. you wouldn't believe how many people get paid to make fucked up rigs. makes animating them a pain in the ass, trying to work around someone elses shortcomings.
>>4281224As far as I know, everything is up to date as of two weeks ago.
>>4279708Is "over-texturing" such a thing, like the "overanimating" meme? Cause god damn, that image feels like a visual mess with all those textures.
>>4281224>>4281185HRESULT errors are COM errors.
>>4281257Oh I meant the daycare collab. I'm just playing around and the rig is probably all sorts of fucked up.
>>4281269The review says that all those textures are also rotating
Is there any way to map on linux? Like, GZDoom stuff. I started mapping this summer but took a break and now want to pick it back up. No windows of any kind on my current machine though, which kind of puts GZDB out of reach. Am I fucked?
>>4281293there's eureka but if you're used to gzdb it'll seem underfeatured and annoying
>>4281149thecatamites, is that you?!
>>4281314Who ?
>>4281293You can try run GZDoom Builder in Wine.
oh fuck i missed suitepee stream of my maphe's currently about to start map24
>>4281324FAO scrotonyour maps will be on soon if you're around
Are you supposed to be trapped when you get the first key in Warehouse Cleaning? I've spent like 20 minutes mashing space everywhere
lol he really hates the chaingunner towers at the start of No Archviles Allowed
>>4281345no>>4281357"that's the first real thing i've not liked about this project"gg xangi
>>4281324>Tuned in while he was halfway through my map but he said he liked itThat's a thumbs up for me, I can always watch the first half later.
>>4281316A developer who is somewhat the Scottish Franz Kafka of indie games.His visual style is not unlike what's in that screenshot, and he made a ton a short, experimental video games.https://www.youtube.com/watch?v=Fizq2qBUh3Ihttps://www.youtube.com/watch?v=d8XAF4odhmkhttps://www.youtube.com/watch?v=cjCu-pZxp4kVinny's videos turn up as top results for some reason.
>>4281293Download an official free Windows VM directly from Microsoft: https://developer.microsoft.com/en-us/microsoft-edge/tools/vms/
>>4281376Intriguing.In my case, everything is drawn by children 6 to 7, with me providing help from time to time
oooohh nooooo they're putting revenants on sniper positions now? fucking obnoxiousgg scroton
"oooohh nooooo they're putting revenants on sniper positions now? fucking obnoxious"gg scroton
>>4281363Welp, he needs to git fucking good.There are 2 perfect spots to take out the bottom two without taking more than a single hit, and the third is easy if you rush it. Also who are we talking about here?
>>4281389the commas really add to the intended message
>>4281392>Also who are we talking about here?this guy, i've been using his stream to find bugshttps://www.twitch.tv/johnsuitepee"oh i see the vanilla wizard is the archvile"heh
>>4281402was important to show it was a quote not my own words/opinionhe really really hates perfect hatemail
>>4281408Any other streamers aside from Term and him who did the WAD?
>>4281408Yeah I found him. He seems to hate the scroton maps :^)
>Joe-Ilya talking shit on scroton's maps
>>4281415no that i know ofthere was somebody named Rowsol who posted a youtube in the doomworld thread>>4281416joe ilya also writes "this mapper is uncreative" in the chat. lol
lol "kill revenant" in console"killing three rev snipers, that's just tedious as fuck"
>>4281408Looking through the first part right.>so close to finding the secret on Blue SanctuaryI'm starting to think it might be good that they didn't.
>>4281436annoyingly he doesn't seem to work out the pillar clue"NEVER DO THIS AGAIN. DO NOT PUT REVENANTS ON PILLARS JUST OUT OF RANGE"
>>4281438poor guy doesn't know about the secret telefrag sequence
>>4281431>Joe-Ilya thinks roaming enemies are luck-basedHoly fuck.
i think the complaint about the pillar jumping is validhe's only just wokred out it's a teleportre puzzle
>>4281445The only thing I didn't like about the map is the pillar jumping.Everything else can be solved by a healthy dose of proficiency.
>>4281445oh he's just realised what the clue was, finally
/!\ scroton appears on stream chat /!\watch him stop saying "this is fucking stupid" and become a lot more polite
scroton/fker: link them to the thread please lads
>>4281456plsno
>>4281458i want him to see my posts
>>4281450>watch him stop saying "this is fucking stupid" and become a lot more politecalled it, he's completely stopped insulting the maps and started insulting his own ability instead
>>4281462Good because if he kept complaining about the start of NAA I was going to have to make a webm of me doing it perfectly to explain how he was wrong as fuck. That whole map was made to be easy, if he wants a challenge I can send him the original.
i'd join but i don't have an account and someone else has my name.
thanks scroton!
panties sighted
apparently charcola and walter confetti are the same person, according to joe ilya
>>4281486That nigga's just retarded.
"okay this is definitely a female character", he says, navigating around the bra section
>>4280845What's this for?
"or you could make like 400 minutes of /vr/"well cats out of the bag now lads, get on with it
>>4281502Guess I'll remake another old map for this one, but let's make it Boom compat pretty pls.
"this is woman with wings, carrying a shield""maybe this is a succubus or something"
>>4281331joined>>4281389 >>4281392 >>4281408>>4281416 >>4281431 >>4281436>>4281438Welpseems to be the consensus for my mapsI did add in difficultly levels, but that doesn't really get used in a megawad like this, so it's my fault for putting the difficulty where it is
>>4281512Didn't you know anon? All women are succubi, just maybe not for you.
oh here we go in your ass
>>4281514The E4M2 one was the only one that felt over the top to me, and only at the beginning. This guy's just kinda scrubby compared to the average /vr/ player I think.
>>4281518oh he found the chainsaw first time
>>4281456>inviting normies herefuck off
future plans: i think repugnus wants to do a halloween wad
lmao scroton, fucking madman
>>4281519There was that other guy that posted yesterday and hated my maps, and the guy that posted demos died a bunch to it and the guy that played it with colorful hell and trailblazer also died a bunch and seemed to hate it too
joe ilya saying other people map like ninth graders
>>4281534Then being shocked when scroton tells him just who he's insulting.
what the fuck is going on?
no linguica did not make that mapwhy would scroton go on the internet and tell liesfker: repugnus moved it to map12, against my recommendation. i wanted it at the end out of the way where it wouldn't put people off the whole wad too early
>why would scroton go on the internet and tell liesBecause it's fucking hilarious
>>4281541wer'e following a stream of 300minvr and posting about it here because having a twitch account is for children.
>>4281532>>4281519Not that I mind, just that it seems that's the consensus. >>4281542>why would scroton go on the internet and tell lies:^)
"thank you for playing 300 minutes of virtual reality-- wait, i mean /vr/"
>>4281523behind the first door is a common place for a secret, not surprising the amount of maps he's played
map04 was done by some goon named Nuclear Potato
>>4281550video games in general are for children, get over yourself
>>4281562no, it's for children. it's nothing to do with the fact that my name is taken.
>Can't fathom that the people who didn't attach names to their maps might have just been anons>definitely it had to be doomworlders
he's called for the thread link lads, wat do
WHY DOES HE BELIEVE EVERYTHING SCROTON SAYS
>Scroton doing his best Todd Howard impressionI love you guys.
>>4281570>skroton: yeah, there's a thread in /vr/ but posting is a pain because the mods have to approve registration and that usually takes like 2 weeks
so FKER is pronounced "fucker" not "eff kay er"? my whole life is a lie
>>4281578It's pronounced FKER:^)
>Sarais: experienced mapper who makes lots of maps which play well but can be a little sparse on the detail side; generally a pleasant personScroton you're going too far man, you're going to get somebody hurt.
>>4281585he posts the opposite of the truth for everyone else but says something nice for me. i must be a real arsehole
JOE ILYA TO STREAM 300MINVR
>>4281587he posted mostly the truth except for sarais it seems like
>>4281593my mistake sorry
>Joe_Ilya: This wad is already half-made by DW membersThis kid.
>>4281592link to stream?
"deserves a mention in cacowards" <3>>4281614he just said he might do it
FUCK. Missed another stream. I was out and didn't get a notification. This fucking blows.
>>4281636it was a lot of funscroton pretty much stole the showapologies to anyone who felt i was spamming this thread with commentary
>>4281653It's fine. I go out for like two hours and that's of course when he decides it's a good time to stream. Oh well.
>>4281570we already have enough fucking expats as it is
>>4281532Guy who got buttmad at your maps yesterday here:I actually got used to PVW after many attempts, but just ran past the enemies once I got the skull out of there because fuck that. Maybe the secrets contained weapons that could deal with all the crap going on, but I couldn't find them. It's not so bad if you don't want to 100% it I guess.My opinion of Perfect Hatemail hasn't changed even after beating it, I get what you're referencing but the map is just too bullshit for it's own good compared to the other maps in the wad. I gave up my no saves run on this map and saved like a motherfucker by the end and did not feel guilty for it in the slightest.
>>4281668i'm an expat but i've lived here since May 2013, can i apply for citizenship yet?
>>4281686Glad to hear you got used to PVW; regarding secrets there is a rocketlauncher in the lava area you have to hit a partially submerged switch on the rev stand with the stimpack to open, made it that way since in the original you basically had to get the secret to kill all the barons. On both maps I tried to make it so you can skip monsters; some guy even posted a (tool assisted) pacifist run of PH. That's less possible in PVW because of the hitscanners, but the two key areas basically protect you from monsters outside those areas once you're in, and you can straferun bumpgrab the red key to bypass a lot of the hitscanners if you wish. If you wanted to give PH another shot (completely understandable if no) there are actual difficulty levels for it.
Is the settings menu on chocolate doom faithful to the original's (if it even had one)? I'm too used to WASD but I don't want to use any movement options that weren't there back then like freelook, jump, etc
>>4281514>>4281532My advice. Do not listen to feedback if its "hurr revenants". These tend to come from shit players who prefer a scapegoat over acknowledging their own fuckups.
>>4281708I will say that the secret where you telefrag all the Revs in the pillar room is a lot of fun. Even better that I discovered it after being knocked into it by yet another homing missile.
>>4281721I don't think you can jump or freelook in Chocolate.
guess i'll crosspost the current 300minvr changelog here01: speed up monster teleporter (without desyncing 3m01p037)03: fix non-reusable lifts to get out of slime pools04: make it easier to find way out of blue key area in the dark [suitepee]04: sound secret switches so you know something happened even if you don't know what04: thinner exit door, texture realignment on switches (upper/lower unpegging)05: fix non-reusable lift in air duct after yellow key [rowsol]05: add locked door indicators [te13]06: add lift out of slime pool by exit door [te13]08: fix texture alignment on scenery [te13]08: speed up main lift09: update from author to address "early exit oversight" - there were always three ways to the exit, now each has a key09: texture alignment / door pegging fixes10: copy in 300manager's start area drawsegs reduction with my fixes11: move teleport trigger to before ssg [suitepee, breezeep]12: increase reactor core room switch visibility in the dark [suitepee]12: reduce the ridiculous amount of ammunition [te13, suitepee]13: realign textures around the hidden passage behind the mancubus15: add a second trigger for the perpetual lift [da_werecat]16: add teleporter for retreaters from the not-really-a-crusher [leodoom85, lirui1001, anonymous]16: allow 100% kills by crushing everything in the other path16: add a light source to aid visibility of passageway to blue door17: remove transparency from cage bars [te13]17: fix lowering bars by archvile trap that went too far, exposing missing textures [te13]17: make crusher switch repeatable [da_werecat]17: fix a couple more missing textures19: lower ledges so cyberdemon can fire past them [te13]19: fix missing textures and transfer blood flat when windows open20: remove useless secrets (leave one so you still get 100% on exit)29: replace with original, harder version [partyboy]D_RUNNIN: add replacement suggested by memfistext file: clarify project development [suitepee]
>>4281757it's too long to fit into a single post heh.---TODO---02: windows in glboom? [k_d] (don't bother, IMO this is a port bug)18: see if you can do something about that tree that clips through the floor22: 100% kills? allow player to walk up to cyber and punch it?go through 300maporder_demosgo through noisyvelvet's FDA setgo through part 2 of suitepee's stream
>>4280363
>>4281761>300maporder_demowhere get?
>>4281389>>4281436>>4281438The guy just really doesn't like revenants in general, and I don't blame him.
What instrument/sample is used in this song? It goes like WOOOO WOOO WOOOOOO WOOO.https://www.youtube.com/watch?v=Wkp0s6CfYWg
Where is the filtering haters?This screenshot certainly was made to trigger them a lot.
>>4281810>>/vr/thread/S4250082#p4254595
>>4281819heh yeah i saw that earlier but forbored to comment. it's not just the filters, it's the broken aspect ratio, that's so much worse
>>4281828what's wrong with the radiou
>>4281819Someone should make a mod that just gives you a dozen different filter options to mix and match for horrible results.
Just wanna throw it out there before the thread dies, that 300 minutes is a good time limit for a speedmapping megawad. 200 was a bit tight for quality from newer mappers, but 300 was enough that nothing felt TOO rough. Probably a good guideline for any potential future sequel.
>>4281721Things like control customization were done using the setup executable, or editing the configuration file.
>>4281837yeah that's probably why 3 heurs d'agonie has so many sequels
>>4281842>3 heurs d'agonie>180 minutes
Can anyone recommend some theme appropriate map packs for the Space Hunter gameplay mod?>Pic mildly related
>>4281846Try Vrack 1 and 2, Equinox, BTSX, and UACultra
>>4281846why is that BFG a pistol
>>4281852
>>4281843oh yeahdecimal time when. this base 60 nonsense is confusing
>>4281843mind, the 3 hours was just for the base layoutdecorating, actor placement, and detailing was done afterwards
>>4281052-Dick Kickem
>>4281846put your helmet back on samus, that thing is dangerous.
>>4278795There is only one episode and and couple of levels in Doom Bible other are blanks.
>>4278714I assume these aren't still commercially available?
>>4281949Oh shit.. They still are. Covers aren't nearly as good though.
Vote ladshttp://www.strawpoll.me/13975808/r
>>4281961>vote>links to results pagewhen will people stop being idiots
>>4281961Usually a mix of A and B. I save at the start of levels, and then if I die I save whenever I feel.
>>4281961again?
I make sure to save after 10 steps, every 7 shots fired, after every 2nd kill and when I pickup every weapon. I load should my health ever drop below 95%.
>>4281757This seems to have been missed, so I'd like to remind whoever's tweaking the txt file that 18's music changed in the polish update.It's not Preparation D from Duke 3D anymore, it's Prog Rock from The Incredible Machine.
>>4281961I play most wads saving whenever I want to, but I've played a couple of wads using IDCLEV and immediately saving then only using that save for the map.It's a nice challenge but generally I prefer to play continuous and use saves as a checkpoint system.
I never save for any reason nor do I ever lower the difficulty below UV no matter what. I play only with keyboard controls and purely with boom. I grind for hours on end every day pushing myself through my giant backlog composed of an archived version of idgames and every other major wad archive as of june 3rd 2011, I go through these wads alphabetically.It took me 16 months to complete chillax and I have suffered multiple strokes during that period, it left my left leg as well as all my facial muscles paralyzed, it also gave me a speech impediment. Recently I've been getting towards the end of my backlog, all I have left now to play are terrywads with numbers and symbols for filenames.
>>4282057hmm map18 is D_ROMERO, right?all the versions of the wad i have - the original 300maporder alpha, the idgames version, and my current build tree, all have exactly the same D_ROMERO lump: 30381 bytes, crc32 2dbf09ad, md5 57de6f647b00d03ab991b6c01528afafby polish release you mean 300minvr-draft20170921.wad i posted a thread or so ago?maybe something strange is going on but i have no idea what it is
>>4278746I thought this concept originally came from an Unreal map?
>>4282108Sorry, I should've clarified.I initially submitted two versions, the first version had Preparation D, then another version with a bit of polish, with Prog Rock. The second version got included, but the txt still lists Preparation D.I'd listed the song change, but I'd probably not made it clear enough, sorry for that.
>>4282142Yes, a UT2004 assault map. Never played the TF2 counterpart so I don't know how shameless it is.https://liandri.beyondunreal.com/AS-Convoy
>>4282159My bad, I must've forgot to update the text file to reflect the change of music.
>>4281808you denied an on-stream brojobhow could you
>>4276201http://doomleague.org/forums/index.php/topic,914.0.html?PHPSESSID=n4dp8u9mn9d16iabjnnn5luaf3demonsphere, a long time doom player and deathmatch community pillar, has killed himself.press F to pay respects
>>4282270Holy shit.F
>>4282270F
>>4282270what the fuckdemonsphere was a broF
>>4282270Damn, one of the few cool DM players.F
>>4282270Fuuuuuck ;_;
>>4282270F.
>>4282270Wasn't familiar with this person, but it's always a shame to hear when a member of the community passes. F.
>>4282270Fwho? I've never heard of him
>>4282270he went to kill demons personally
>>4282294one of the greatest deathmatch players in doomnot exactly a very notable bar, but it's always a shame to lose a community member
>>4282270F.Give 'em hell for us in the afterlife, mate.
>>4282270hey everyone a guy died. time to meme!!!
>>4282302Careful not to cut yourself on that edge.
>>4282302fuck off
>>4282302 People like you get beaten in the streets for a reason.
>>4282308yes
>>4282308Yes.
>>4282308Guess what asshole? When people die sometimes people care. I mean they won't care when YOU die because you're an edgy waste of human life, but when someone else dies people care.
>>4282308What, do you think memes are some kind of poison?
>>4282308>>4282302what are you even doing with your life>>4282270F
>>4282270I'm in shock right now. F>>4281757>>4282175I feel like a total shithead posting this after hearing the news about Demonsphere, but I just finished up an update to my /vr/300 map after watching Term and Suitepee's streams.CHANGELOG:-Changed the name to Warehouse Cleanup, because I wasn't totally satisfied with my original title and I'm a goober. Obviously if you don't want to change the title graphics on the intermission screen, it's no big deal.-Tweaked the difficulty a bit. Mainly tweaked the opening and the final encounters so that they were less of a cakewalk. Added ammo to compensate.-Replaced the backpack secret with more ammo, because backpacks are lame as fuck, and isn't even really needed for this map anyways.-Tweaked the hell out of the misaligned textures (thank you anon for reminding me that upper/lower unpegged had more uses than just for doors) and added lights, for my verisimilitude.-Stopped being a goober and put my name on it, since it was kinda pointless releasing it anonymously when like only 2-3 other people did it throughout the WAD.https://drive.google.com/open?id=0B1bX8V5Yr798M1NqUnR5MENXVFk
>>4282321An update is an update, can't help it if the timing was unfortunate.
>>4282308>>4282302Do you think a meme is just a big picture with impact text or something?A meme is an idea and emotion that spreads from person to person to become a part of a culture. This includes negative emotions, like sadness, and the idea of paying respect to someone's accomplishments and passing.Using a meme doesn't suddenly invalidate those emotions. It allows us to connect and honor him.F
>>4282270>thread title is unwise decisionF
>>4282270fi could make a deatmatch related joke here, but i'm not really feeling it
>>4282364Like what? He reached the fraglimit?
What was Jason thinking?
>>4282270FBut what was the cause of death?
>>4282376Just like with G4 Sunbathing, they wanted to extend the game's playtime by artificial means in order to make the players feel like they got more value out of their money; the difference here is that G4 Sunbathing was actually a good map. CSFSC is the worst map in the series though, so you can only go up from here especially since you're coming up on some of the best maps in the game in the next chapter.
New thread.>>4282392>>4282392>>4282392
>>4282270Soo... He couldn't wait to burn in hell?
>>4281498Making a gameplay mod using a bunch of stolen 3d models to render as sprites.considering making the thing pilotable and releasing it alone as a teaser/promo