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>> No.4279142 [View]
File: 1.83 MB, 960x540, gzdoom 2016-03-04 18-08-23-666.webm [View same] [iqdb] [saucenao] [google]
4279142

Hey Terminus, did the unchangable doomguy mug sprite bug ever get fixed with the newer versions of gzdoom? This would actually open up a world of possibilities if I could get it working without having to morph player. Besides my own projects, I could do a doomguy mug spriteset where he's wearing the night vision goggles or the hazmat helmet and actually have them work with said items.

>> No.3135643 [View]
File: 1.83 MB, 960x540, gzdoom 2016-03-04 18-08-23-666.webm [View same] [iqdb] [saucenao] [google]
3135643

>>3135637
Oh ok, shoot me a message quickly then. I guess it doesn't say jack shit otherwise.

>> No.3041987 [View]
File: 1.83 MB, 960x540, gzdoom 2016-03-04 18-08-23-666.webm [View same] [iqdb] [saucenao] [google]
3041987

>>3041963
Terminus was teaching me how to write a script that swap out her mug on a linedef trigger. I'm gonna use that to have her put them on when she goes outside in a daytime level. Just a fun little detail I wanted.

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