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>> No.4833341 [View]
File: 158 KB, 1920x1080, plop.jpg [View same] [iqdb] [saucenao] [google]
4833341

>>4833249
>>4833245
But the Glorykills in Doom 4 are brief and look good, unlike Brutal's dragged out bullshit.

>> No.4480501 [View]
File: 158 KB, 1920x1080, plop.jpg [View same] [iqdb] [saucenao] [google]
4480501

>>4480494
>>4480492

>> No.4180954 [View]
File: 158 KB, 1920x1080, plop.jpg [View same] [iqdb] [saucenao] [google]
4180954

>>4180945
>You could make that model at a lower polycount, apply the same texture at a lower resolution, and from a shooting distance it looks the fucking same.
It actually doesn't, what about reflective maps, what about bump maps, etc.

Consider also that one of the primary gameplay features of Doom 4 involves you getting really close to monsters to brutally murder them with your bare hands, the low polycount will ABSOLUTELY be noticeable here, they give you VERY close looks of the monsters.

Also there's no reason a 2016 game can't have 2016 graphics.

>> No.4058726 [View]
File: 158 KB, 1920x1080, plop.jpg [View same] [iqdb] [saucenao] [google]
4058726

>>4058709
No.

>> No.3907335 [View]
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3907335

>>3907328
I'm the reason that Revenants have no eyes.

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