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/vr/ - Retro Games

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4829346 No.4829346 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4822846

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)

Doom RPG series



Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/









>> No.4829347

=== ONGOING ====

Recent interest in a possible /vr/ mapping project, making a neighborhood of mappers' houses

=== NEWS ===

[06-10] QZDoom updated

[06-09] La Tailor Girl update, featuring a new character

[06-08] Mr. Friendly updated

[06-07] GZDoom 3.4.0 released

[06-03] Doom Tournament pre-release; backports UT99 weapons to GZDoom

[06-03] Golf proof-of-concept mod for Zandronum and (G)ZDoom

[06-02] Colorful Hell test build release, notably overhauling ammo and pickup drops

[06-02] BloodGDX to get multiplayer

[05-29] Anon-modified version of Steve's Flashlight for custom light offset

[05-25] Champions 2.2 released, more performance friendly on large maps

[05-22] 20th Anniversary of Unreal

[05-22] ZScript tutorial: handling user input by creating a speed booster button

[05-19] Demon Counter Strike 0.05c

[05-18] More QCDE stuff

[05-18] Champions v2.0

[05-14] ZScript tutorial: create a monster duplication addon

=== PREVIOUS ===


=== PROTIP ===

To submit news, please reply to this post.

>> No.4829354

Fourth 100-brush mapping competition for Quake released (requires Quoth):

>> No.4829357

Is no one concerned that there is a naked guy on the stand?

>> No.4829360

>A gameplay mod recreating the Unreal Tournament levels to an obsessive degree of detail
Wh-where are the levels

>> No.4829416
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>> No.4829423


Fuck, I meant to write weapons. Fuck. I'm a retard. Fuck. Fuck. Shit. Ass. Cock. Bum. Dick.

>> No.4829424
File: 411 KB, 720x450, Screenshot from 2018-06-10 11-39-25.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4829429

you know, don't say s-swears.

>> No.4829432

Repeating my question from earlier, what are recent, wide open maps?

>> No.4829435
File: 602 KB, 1024x1097, 1520814594919.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4829456

Gosh, sorry.

>> No.4829463

How can I change bobbing style in GZDoom? I use 3D models of weapons, but weapons still swaying like sprites. I want to set points for angle rotation.

>> No.4829465

whens going down 2

>> No.4829490

I'm sorry. I'm so sorry.

>> No.4829558
File: 1.45 MB, 640x360, nightmarearrows.webm [View same] [iqdb] [saucenao] [google] [report]

Shooting a stealth enemy with arrows is funny.

>> No.4829570
File: 645 KB, 959x962, large_cock.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4829575
File: 166 KB, 1200x675, DfP2EeYUcAIN8wa.jpg [View same] [iqdb] [saucenao] [google] [report]

whether or not this is newsworthy, the development build of metadoom finally includes the codex

>> No.4829578

has anyone ever wondered why the d64 cacodemon has chains on his arms?

>> No.4829579

cause it was supposed to be a pain elemental at first before they decided to make that two-mouthed abomination it instead.

>> No.4829581

i know about the arms, but i'm talking more about the chains on those arms
where they imprisoned?

>> No.4829587
File: 84 KB, 640x400, quake_002.png [View same] [iqdb] [saucenao] [google] [report]

To continue the discussion on software mode from previous thread:
I find it pretty ironic that back in the day, people were jumping onto 3D acceleration because software Quake ran like shit, but now I consistently get higher performance in software mode than any modern renderer, whether OpenGL or Direct3D. I assume it has something to do with my shitty integrated laptop videocard, but anyway, I play everything I can on software, and I've fallen in love with the lo-poly chunky look. Fancy engines make Quake look like a mediocre 2001 shooter, software has a gritty personality of its own.

>> No.4829612

I agree. In Quake especially, the software render was carefully crafted with levels of autism never seen before, so much autism in face that the whole video card industry combined still struggle to reproduce it to this day.
The visuals are also good enough and 100% no-nonsense due to the limited resouce of time and that's also something I like.

>> No.4829614
File: 3 KB, 95x75, kFNFnDA.gif [View same] [iqdb] [saucenao] [google] [report]

Which one do you prefer?

>> No.4829617


>> No.4829641

>Operation: Imp Encounter

>> No.4829651

does the metadoom ssg alt-fire do anything different than the primary?

>> No.4829658

>I agree. In Quake especially, the software render was carefully crafted with levels of autism never seen before, so much autism in face that the whole video card industry combined still struggle to reproduce it to this day.
I'm curious, where can I read more about this?

>> No.4829660

Kinsie said he thought the "one barrel at the time" shot felt weird, so no
That could have helped to make the weapon more interesting

>> No.4829673

1.9, still don't get the spritefix guy's logic that he's "fixing" the sprite by going back to the symmetrical-face version.

>> No.4829690

Michael Abrash is the guy who worked with John Carmack since Doom. There are parts of that book that aren't really relevant anymore like optimizing in assembly for the Pentium, but there's also an implementation of the scanline sorting software renderer and the surface cache mechanism.

>> No.4829704


>> No.4829707

I'm annoyed that quakespasm runs better than gzdoom (on my craptop)

>> No.4829715

You could swap quakespasm for darkplaces, so they would both run and look bad and you wouldn't be annoyed anymore.

>> No.4829765

use prboom+

>> No.4829772

prboom+ is nice but zdoom (without the G) also supports many good mods including Brutal Doom and heretic/hexen/strife/chex. Ignore the fact that the G people try to discourage you from using it and ignore the fact that it's unmaintained. It's good.

>> No.4829783

I hate that newer gzdoom runs like ass on shitty computers, doom&mods are supposed to be good toaster games

>> No.4829785

Use software mode

>> No.4829794

What are some neat Blood map packs that run on BloodGDX
I've tried Deathwish and found 0 health items, level design is cool though
Hostile Takeover didn't take me over
I'll smoke some more French Meat but so far seems like there's 0 ammo in the fucking thing

>> No.4829810

This. GZDoom was fine a while ago, but I had to update it so it could run with a mod, and now it runs like shit. It's infuriating. Soon I won't be able to enjoy my favorite mods...

>> No.4829831

How bad is your computer?
I'm not trying to ask in an asshole way, I'm genuinely curious how "high" the minimum requirements for GZDoom is now.

>> No.4829851

1.9, easy.
1.6 looks like someone hit him with a shovel.

>> No.4829860
File: 291 KB, 1920x1080, Screen Shot 2018-06-10 at 12.32.46 PM.png [View same] [iqdb] [saucenao] [google] [report]

Been really enjoying vanilla Doom 2 on nightmare mode.

>> No.4829865

Hmm, something looks off about that palette.

>> No.4829878

Play vanilla mods with Chocolate/Crispy, boom mods with Prboom+, and modern shit with ZDoom.

>> No.4829932

So where do you guys consider good points to save in a level, if at all?

>> No.4829938
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>> No.4829943

The Revenant in Doom was unique because of his homing rocks, yet they were replaced with a stream of missiles in Doom '16 and i wondered if he could have worked as a potential Arachnotron replacement where said missile stream could somewhat resemble a stream of plasma balls
Except the spiderbrains work when they're used like sentries certain places, while the new Revenants are put in closed arenas and the fact that they could fly could help to make them better, if not for those closed arenas
inb4 Doom 5 gives Arachnotrons homing plasma balls

>> No.4829948

Lithium will always have my favorite codex.

>> No.4829953

After picking up keys.

>> No.4829967
File: 458 KB, 960x875, 00010644066_1411724688880758_242044353_n.jpg [View same] [iqdb] [saucenao] [google] [report]

Would you guys change anything on this?

>> No.4829979

Divide Final doom with Plutonia and TNT
Also maybe divide doom 3 with resurrection of evil.

>> No.4829981


>> No.4829994

Both are annoying as shit, Plutonia on the enemy placement department and TNT on the level progression where it's not as intuitive as most wads. It's almost Hexen-tier.

>> No.4830007 [DELETED] 

big picture of poo in doom 2016

>> No.4830010
File: 37 KB, 161x504, I'll swallow your soul.png [View same] [iqdb] [saucenao] [google] [report]

Send help

>> No.4830029 [DELETED] 

dont say that, youll sperg out the "rip n tear" retards

>> No.4830031

start of level only otherwise its cheating.
although it might get annoying to repeat the same 10 minutes just to die again and again,
but in that case it could be argued that you shouldn't be playing if you aren't enjoying the grind of getting gud

>> No.4830059

when cyriak jacks off to his furry porn collection

>> No.4830071 [DELETED] 

Wait, do people in this thread not like 2016 Doom?

>> No.4830074 [DELETED] 

it has its critics here, but those two posts seem like some shitposter begging for attention.

>> No.4830080

Am I the only one who enjoyed the Doom movie? Especially that scene where Dr. Carmack dies or something and there's that woman who screams DR. CARMACK!!! And then the protagonist does drugs and becomes super powerful and beats The Rock. To me, that's a good movie.

>> No.4830083 [DELETED] 

nobody likes doom 2016 except literal children

>> No.4830085 [DELETED] 


>> No.4830096

Do not listen to this guy. >>4830031

>> No.4830101

>muh extremes

>> No.4830106
File: 41 KB, 639x264, color changing zombie.png [View same] [iqdb] [saucenao] [google] [report]


The color changing zombies are here, you can get the sprites at this download. Its not a functioning mod, the graphics are simply provided as-is. If you want to use them with the original zombie color look some sample translations are provided in the .pk3 notes.
- Zombieman
- Chaingunner
- (no Shotgun Sergeant yet)

These are smooth doom sprite edits so credit goes there, took me a couple afternoons of boredom to do it.


Also provided here in the zdoom forum Smooth Doom thread (as a reminder my projectile upgrade is located on page 99 in the thread):

>> No.4830112

Doom 2016 is okay.
Original's still better.

>> No.4830114

quality post.

>> No.4830115
File: 6 KB, 285x177, help.jpg [View same] [iqdb] [saucenao] [google] [report]

You have to press the USE key repeatedly to shake it off. Hopefully you're also playing with BloodGDX port, I heard the original executable might have a bug in it that prevents doing this.

I found out the hard way after getting it recently that the Blood game is also very much tailored to difficulty level, if you're playing on difficulty 4 like you would in doom you ass will be handed to you quickly (mostly due to bot-like precision from the cultists and the lack of item drops). There's no shame in playing on difficulty 2 or 3.

>> No.4830119

read the post I'm replying to

>> No.4830127

Please, you only say that because you've grown emotionally attached to the game and like more the modding community than anything. If you had no idea about Doom and then played the original and Doom 2016 for the first time today, you'd undoubtedly say the latter one is better because of its far more complex gameplay, like the upgrade system. The original Doom's levels were already paling in comparison to later megawads like HR.

>> No.4830131

there are other sourceports that support other doom engine games

>> No.4830134

The original unpatched game also is totally fucked up on all difficulty levels, the hitscanning enemies are godlike aimbotters with instant reaction times.

>> No.4830135

Don't make us 2016 fans sound like Brutaltards.

>> No.4830139

>I heard the original executable might have a bug in it that prevents doing this.
What I read is that it's tied to the cycles of your computer, so you need to adjust the cycles in DOSBox or else they'll be way too fast for you to shake off.

>> No.4830142

I found this new place for you to go to.

>> No.4830147
File: 72 KB, 900x900, concernedfrog 2 glasses.png [View same] [iqdb] [saucenao] [google] [report]

>Hell Revealed
>better than Doom 1
Fuck no. People always like to say that the community surpassed id's level design, but relatively very few have actually made levels as tight, memorable, and fun as the original Doom levels. Let alone entire megawads.

>> No.4830148
File: 71 KB, 574x863, its fucked m80.jpg [View same] [iqdb] [saucenao] [google] [report]

Not that guy, ive Never Played it
- No access to gaming rig
- No access to a console

But from what ive seen in some playthrough clips its shit for a couple reasons - firstly as Doomguy you're already ready for the demon invasion and you yourself are kinda like a borderline demon with a special demonic suit of armor. In terms of a game being like porn when it comes to storyline this is tantamount to the plot in an interracial porn clip.

Monsters drop items all over the damn place like a fucking pinata. Health and armor or experience points shit like 2 or 3 percent at a time.

As a player of games I want Survival Horror, straining resources and having to make my items count. Not only does this run counter to what I want as a consumer its Just Plain Silly and even less realistic than the demonic invasion is
> if you want to reward the player just vampirically give the player those little item buffs automatically, dont spew little health icons all over the floor
> even Blood did this better by having a bleeding heart dropped on the floor as a +20 medikit

No actually I would like Doom without the Medikits at all. Just give me Soulspheres, Megaspheres, and Berserk Packs.

I saw a limited amount of the Cyberdemon battle and from what someone posted about the Revenant my mental image of what it does has kinda been ruined.

According to the Wiki the Revenant jumps in the air with a jetpack then fires Actual Rockets down on your position. However if its firing a stream of rockets then these are like weak ass devastator rockets from duke.

I was expecting FULL Damage player rocket launcher rockets that will blast you to pieces if you're too close.

Same with the Cyberdemon battle. Its a wear-you-down kind of boss battle. As opposed to Sudden Death boss battle.

The design of the Cyberdemon is also shit too, he looks thick and bulky but not the alpha-male kind of Stronk that he had in the original games.

>> No.4830153

how do you manage to write all that text about a game you've never played?

>> No.4830156

>I've Never Played it
honestly there's a lot more to pick the game at for than you're letting out in your complaints here. it's very different from the original games tone and gameplay wise, and those two factors alone don't necessarily turn it into a bad game.

>> No.4830158
File: 13 KB, 150x196, (549).jpg [View same] [iqdb] [saucenao] [google] [report]

Is there only supposed to be green zombiemen and green chaingunguy's with blue boots? Because that's the only two variants that show up.

>> No.4830167

>Not that guy, ive Never Played it
Why would you invalidate anything you have to say so suddenly like that? You keep that part for near the end.

>> No.4830169 [DELETED] 

Just so you know, this is what happens when you give shitters attnetion.

>> No.4830170

I don't save in vanilla levels, I consider them perfect for pistolstart challenges.
When it comes to wads I do whatever I feel like, many are clearly not designed for repeatable gameplay, which is particular a virtue of all the doom1 maps.

>> No.4830174 [DELETED] 

Just report.

>> No.4830175

but you didn't provide a differing opinion or even what you don't like about it

are you a casual lol

>> No.4830179
File: 159 KB, 1065x1071, 1473468578040.jpg [View same] [iqdb] [saucenao] [google] [report]

>The design of the Cyberdemon is also shit too, he looks thick and bulky but not the alpha-male kind of Stronk that he had in the original games.
Agreed. I wish they hadn't moved away from the traditional Satanic imagery instead of going with "chitin, chitin everywhere".

>> No.4830180

Yes, I am.

>> No.4830181
File: 317 KB, 360x1006, cyberdemon retirement grease.jpg [View same] [iqdb] [saucenao] [google] [report]

Im not even talking about wanting Doom 2016 to be like the originals.

If the Revenant has a jetpack so he can jump up and rocket-bomb the player he needs to be able to do that really effectively just like in multiplayer matches. Make him jump up and fire 1 Rocket from each shoulder launcher then come down again. Each rocket causing as much damage as the Player's RL does, since it should be shooting the same ammunition.
It would make this enemy as terrifying as it was in the original game and serve as a cause for players to get-gud. Since they will not be treated any more fairly by other players in deathmatch.

Im all for the Cyberdemon being expanded to have other capabilities but it should still be a Sudden Death fight and I dont like how its pinned into some single hangar bay room. Since the Cyber is the big badass of the game I think it should probably have monster summoning capabilities. Which would compliment a larger battlefield, especially if the Cyber was up on a podium or would jump between platforms because then it can fire Player RL rockets down on the player's position, while spawned monsters flank as the player takes cover.

Could've even taken a chapter out of the book from Quake 2 (Jorg) and had it start shooting BFG blasts when its rocket launcher appendage gets blown off. Heck the cyberdemon could've been given a random weapon each time you encounter it since he's cyber-ized and all, there's no spider mastermind in the game so putting a heavy chaingun on his arm that you actually have to worry about would be just fine.

game design insight

Thats all that's there. But they are smooth versions so I think its a dramatic upgrade compared to the green-uniformed versions ive seen out on the internet.

It takes alot of work to do this kind of thing. I havent even done the shotguy yet, much less other versions of the zombieman or chaingunner.

The chaingunner blue boots remap is the blue range + 4 dark blue shades

>> No.4830184
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>> No.4830185

>game design insight for a game i've never played

>> No.4830186

The fuck? I mean, I don't agree with his opinions, but that's hardly a reason to report someone.

>> No.4830189

>game design insight

>> No.4830190

He dropped his spaghetti right in the first sentence and even if he was legit it still wouldn't be retro.

>> No.4830198 [DELETED] 

I don't care about Doom 2016 and/or any other modern game. They're garbage bags filled with politics and SJW concepts. And they're expensive, closed source, the visuals are confusing due to all the shaders and the useless scenario parts. And they're not even that fun to play. And they're generally kind of depressing. And most often they're about zombies.

>> No.4830201
File: 110 KB, 959x916, DfCo60ZX4AAk2B7.jpg [View same] [iqdb] [saucenao] [google] [report]

>I take old videogames seriously

>> No.4830208 [DELETED] 

>and SJW concepts
Oh hi /pol/.

>> No.4830213

>politics and SJW concepts
Name one single thing about Doom 2016 that's SJW in any way.

>> No.4830217
File: 980 KB, 335x348, 1466728425011.gif [View same] [iqdb] [saucenao] [google] [report]

You don't have to be /pol/ to dislike that kind of stuff. That being said, that guy's comments are still dumb for overgeneralizing like that (how in the fuck does 2016 count here?) and in any case they shouldn't really go in this thread.

>> No.4830221 [DELETED] 

But it's true. I don't want to get too deep into this but the 2016 helmet and suit have been... shaped like a black person. I call it Wakanda 2016.

>> No.4830226

not an argument

>> No.4830227

I smell falseflagging. Or maybe just ol' shitposting.

>> No.4830229

One major thing is that in the '90 horror movies were never about torture. The character get taken by the demon and it dies quickly, the movie goes on. Original Doom is like that. Doom 2016 (and many other morn things) instead put the accent on the suffering you inflict on the poor monters via elaborate, long, repetitive and boring animations. But there's much more I won't disscuss.

>> No.4830236

Doom'16 feels more of a painkiller game than a doom game.
Combat would've been alright... if you could have more than 12 monsters at once that is, but you cant - for instance if you engage the zombies ina cave and appearing imps down further after the first encounter on the Mars surface, but dont kill them and proceed past upgrade bot to the next encounter, they will disappear entirely because next encouner spawns 12 demons and have to despawn whatever you activated prior.
At least graphics are good, but that is not a main merit to me obviously. So overall it is meh.

but dont get me started on nuWolfenstein...
RTCW was 95% a game about shooting nazis, and 5% plot stuff like cutscenes and letters
nuWolf is 60% shooting nazis and 40% is show'n'tell about how nazis are bad and why should you be shooting them (ithout letting you to)
nuWolf2 is 40% about shooting nazis and 60% of cringy "nazi kicked mah puppy" level show'n'tell shit.

shit opinion

sjws are real (look at any non-anonymous social platform) and, sadly, they do have influence over mass media (you have to be really blind not to see it) which unfortunately includes games nowadays. his opinion is shit for other reasons

>> No.4830238 [DELETED] 

>calling something SJW while complaining about the "suffering you inflict on the poor monsters"

>> No.4830239 [DELETED] 


Literally kill yourself, death cultists.

>> No.4830243
File: 25 KB, 200x303, 1468871410763.png [View same] [iqdb] [saucenao] [google] [report]

>death cultists

>> No.4830245 [DELETED] 

The mandatory torture animations you have to watch over and over are intended to traumatize you and make you more sensitive to other people's suffering. It's like watching CNN, but instead you do it voluntarily and even pay for it. That's the magic of modern video games.

>> No.4830247

>says guy in a thread about a game that was in the center of the first violence in videogames scandals

>> No.4830251

Blood's highest difficulty level is intended for co-op play, they never expected you to take it on solo, so it isn't even remotely balanced with that thought.

>> No.4830253

You know, I actually liked some of your Quake-to-Doom conversion ideas and would gladly discuss them again if you want to.

>> No.4830254
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>> No.4830257

the game will still be discussed normally once this absolute shitfest is done with. just a reminder, you earn nothing by shitting your panties in anonimity.

>> No.4830265
File: 96 KB, 640x400, if only you knew hexen.png [View same] [iqdb] [saucenao] [google] [report]

its quite a leap to believe that I was that guy
but it is correct because I was that guy who was suggesting the doom/quake damage conversion ratios

damaging stuff is a really complex thing to balance, but I have my own take on how things ought to be approached

I made up a concept design years ago for an xcom clone and after doing a fair amount of research I learned some things. For that design I approached the subject of damage in a kinda realistic manner and I wanted to make sure that the weapons were as much reality based as possible rather than giving them arbitrary numbers. The way I chose to Balance the game, ie- the unrealistic aspects of what makes a game compared to a simulation - was to focus on the Armor and its damage reduction values as being the lifeline that the soldiers would have since their vital stats wouldnt be anything more than you might expect someone to actually have.

So I tend to side on the realism and equivalency aspect of things, and apply the actual Balance in another way that might not be immediately apparent. Long time ago that dude suggested what if the RL actually just fired explosive fireballs, having played Blood for the first time recently he must have been describing the Napalm Launcher as an example. But even that could be assessed for its effectiveness against targets and how much area it covers, it was a bad example for him to have used since its a different damage type and thats comparing apples to oranges.

But if you can figure out how effective a Molotov Cocktail is then something like the Napalm Launcher from Blood could be assessed accurately by scaling up a Molotov. It may do more with what it has available but even the higher efficiency of it is an factor that can be tracked.

> Two similarly matched characters, Doomguy and Ranger, can both carry 100 rockets. With a slew of other weapons and ammo. Its fair to see that those rockets are likely comparable to each other.

>> No.4830286

>there's no spider mastermind
The spidermind is literally the final boss of the game.

>> No.4830303

>brutally killing literal inhuman monsters as a gameplay implementation of "RIP AND TEAR" is totally meant to make you feel empathy for women and minorites you guys!

>> No.4830306

It's Chocolate Doom, so I guess it's not technically vanilla

>> No.4830313
File: 107 KB, 645x773, mutates my almonds.png [View same] [iqdb] [saucenao] [google] [report]

take for example another /vr game Resident Evil 1...

So whats the difference between a 9mm Beretta and a .357 magnum Revolver and why the hell is it doing so much more damage when the difference in firepower is in some cases less than 2x?
So that I can kill a Hunter with maybe 2 or 3 shots from the Magnum but it takes a full 15 round magazine to kill it with the standard pistol (I tested this by catching a hunter separated by a set of stairs in the upper hallway above the clock room, it had to circle around that to reach me and by the time it did I killed it, took 15 shots with the standard pistol).

Well a .357 has maybe 3 things going for it that the 9mm doesnt in that game and one of them is sorta glossed over. The character may explicitly be doing headshots with the magnum while not caring to do so with the 9mm, since none of the zombies ever get their head blown off by the standard pistol.

Also there are practical real life issues that come into play between the two calibers that might make Just Enough difference to place these two weapons so far apart. One factor is Bullet Penetration through meat and the ability to destroy internal structures like the spine, being able to penetrate through to reach them is one thing but the 357 would retain enough force to cause dramatic damage where it matters instead of just nicking it. Another factor is the muzzle energy and the hydrostatic shock effect, shoot a zombie in the head with a 9mm and it might jostle the brains but not destroy them or the primitive part of the brain that the T-Virus is still using to control the body. But the .357 has enough energy it will cavitate the head, just like the shotgun, and in doing so it will destroy every part of the brain blowing its head off even though several 9mm shots to the head weren't enough to cause that.
With the Hunters it could be much like it is with Bears and other wildlife, where the skull is just too thick to penetrate with the 9mm.

>> No.4830314

I seriously doubt the projection of anyone's beliefs was on the agenda when Doom was being made.

is just bideo game
don't read too deep into it

>> No.4830320
File: 451 KB, 3440x1440, 323232323232323.jpg [View same] [iqdb] [saucenao] [google] [report]

Glossy BFG made by Apple. So it's now iBFG

>> No.4830325

Thanks for remindind me to update my filter, slavnig!

>> No.4830336 [DELETED] 

Not really, you're just immersed in your special narrative derived from alt-right websites and see muh suuhuujuw everywhere. I'm more tired of pseudo-conservative reactionary retards online, personally.

>> No.4830337

its like the worst parts of tormentor667 detiling teachings condensed into one image
look at that overdetailed ceiling lol

>> No.4830338
File: 268 KB, 800x532, 1503222226408.png [View same] [iqdb] [saucenao] [google] [report]

Can anyone tell me why multiplayer deathmatch maps tend to have exits in them? Like a switch hidden behind a little door that ends the level. It seems common so it must do something useful, but I can't imagine why you'd want to just run there and end the match mid-game, instead of just leaving the game or something.

>> No.4830342
File: 11 KB, 118x139, 1528665289738.png [View same] [iqdb] [saucenao] [google] [report]

"I.. I don't have much time left.."

>> No.4830343 [DELETED] 

okay, recent, freshest example: Miss Universe swimsuit competition removal
explain that

>> No.4830345

Where are the tits?

>> No.4830346
File: 33 KB, 469x470, 1517797283472.png [View same] [iqdb] [saucenao] [google] [report]

Please stop feeding him.

>> No.4830350

Literally who cares

>> No.4830357 [DELETED] 

It's normal for people under heavy mind control to react like you just did, trying to ridicule and insult the person who pointed that out. But don't worry, in time you too will be able to break the conditioning. The fact that you're on /vr/ is a good sign that at least instinctively you know that modern video games are laced with political poison.

>> No.4830358
File: 521 KB, 3440x1440, 32323232332.jpg [View same] [iqdb] [saucenao] [google] [report]

Maybe next time I'll change all doom monsters to anime monsterwaifus with tits.

>> No.4830365
File: 13 KB, 850x504, 1528666130785.png [View same] [iqdb] [saucenao] [google] [report]

There is a not particularly funny joke that the BFG has tits. I guess you didn't get it or have not heard it before. Never mind.

>> No.4830368 [DELETED] 

Uhh, no, I just like old games, please don't associate your retarded beliefs with me. I'm very left-wing economically.

>> No.4830376 [DELETED] 

I was thinking about making a mod where insted of the Bersek Pack, you have the Bernie Pack. When you get it, health becomes socialized and if you shoot a monster, all the other monsters and you lose health. And if you find a med kit, you have to share it with the monsters. I haven't worked out the details yet.

>> No.4830391

>all these people feeding false info on blood's difficulty levels
they're inverted

>> No.4830393

The mods aren't going to take out one of their own, anon.

>> No.4830397

>chitin everywhere
for fuck sakes they're demons
there's no reason to pander to the xenofag's fetish

>> No.4830402
File: 1.56 MB, 3000x2000, Samurai Edge Beretta 92FS Brigadier, Live Firing Reproduction.jpg [View same] [iqdb] [saucenao] [google] [report]

>since none of the zombies ever get their head blown off by the standard pistol
Sure about that? I definitely remember popping some tops with the Beretta pistol.
Or maybe it only does that in REmake.

I think the Magnum revolver also had the ability to throw enemies on their asses, hence why when you're running your ass off at the end, it's good for just knocking hunters and shit out of the way without bothering with killing them, because you're just running for it.

>One factor is Bullet Penetration through meat and the ability to destroy internal structures like the spine, being able to penetrate through to reach them is one thing but the 357 would retain enough force to cause dramatic damage where it matters instead of just nicking it.
Honestly, with both 9mm Luger and .357 Magnum, if you hit the spine, that's going to have some kind of paralyzing effect, if not total, quite possibly everything below, and if not permanent, then for well long enough that you could either just execute them or leave them and not worry.
Zombie fiction seriously underrates, often even ignoring, the ability for gunshot wounds to seriously cripple, regardless of killing.

It doesn't matter if you don't feel pain, or if you don't even bleed out, if someone shoots your hip with a 7.62mm rifle, you're NEVER walking with that leg again.

>hydrostatic shock
Hydrostatic shock is an utter meme. Penetration depth, cavitation, and shot placement, is entirely what matters.

>shoot a zombie in the head with a 9mm and it might jostle the brains but not destroy them or the primitive part of the brain that the T-Virus is still using to control the body.
True, probably, they aren't exactly using the speech center or pineal gland or anything, they're mindless eating machines.

>> No.4830403

This. sorry anon, they're going to ban us both for saying this, and me for warning you.

>> No.4830404


>> No.4830405

>its quite a leap to believe that I was that guy
Your way of greentexting gives you up, man.

>> No.4830410
File: 314 KB, 1201x808, m39b, 9mm Luger.png [View same] [iqdb] [saucenao] [google] [report]

>But the .357 has enough energy it will cavitate the head, just like the shotgun, and in doing so it will destroy every part of the brain blowing its head off even though several 9mm shots to the head weren't enough to cause that.
I don't know about that, you hit the right spot with even .22 caliber pistol, or even use birdshot at muzzle contact distance, you'd do the trick. Failing that, putting one in his neck, he'll lose the use of his body no matter how technically alive he is.

Also there's lots of good loads for 9mm Luger, there's +P 147gr hollowpoints, Swedish m/39b, all kinds of fun stuff that would definitely improve terminal ballistics.
There's more than 115gr and 124gr generic ball ammo.

>With the Hunters it could be much like it is with Bears and other wildlife, where the skull is just too thick to penetrate with the 9mm.
Well, yes, but you don't aim for a bear's skull when he charges you, it's really thick, sloped and has a double layer with a large sinus cavity going in it. The chance for even something powerful like .300WinMag or .270 Winchester has a serious chance to deflect against the angle of the skull, or fail to penetrate both layers.
You aim for his chest/'torso', hoping to hit his hearts, lungs, or to cause so much bloodloss so fast that he just keels over.

>> No.4830413 [DELETED] 

Forgot a few.

>> No.4830420 [DELETED] 

Not a bad idea, but call it the Jezza Pack instead, Bernie was always just a succdem opportunist. Corbyn's the one craftily accelerating us to socialism right now.

>> No.4830423 [DELETED] 

Please don't. Faggots from both ends of the spectrum are insufferable and their self righteous speeches have no place in this thread.

>> No.4830447
File: 139 KB, 383x364, 1521429931776.png [View same] [iqdb] [saucenao] [google] [report]

it definitely has a cervix though

Yeah in Res Evil 3 you get an M4 carbine and you can plug away at zombies, but because of ninja-fu trope it really just doesnt do much damage to them compared to single shots with something smaller. Even though its got just as much physical capability to damage as a magnum.
Though in silent hill 1&2 at least the part of using a hunting rifle is accurate since that is the strongest weapon of the set. The slow fire rate and low capacity are also believable since its not a PTR-91 or FAL, its just a standard bolt like you'd find in any sporting goods section, or a 4 shot browning semi-auto at best.

My reasoning still stands, and if the 2:1 ratio on damage is to be understood then it implies that Ranger is at least twice as strong as Doomguy because his 100 health is equal to Doomguy at 200. And with a mega health and red armor he's practically unstoppable since the red armor absorbs 80%.

So I dont know why people were pissing all over me for that. Mostly I was suggesting that Ranger's shotguns are 20 gauge due to damage differentials but all this does is allows him to fire them faster because of the lower recoil.
And suggesting that the nailguns especially the SNG are even more dangerous than the plasma rifle (partly because plasma clips too many objects).

Rockets really seem to be the key to that exchange ratio. Because they arent piss-tiny rockets like the ones the Mod-3 shoots in FEAR. When the blast pattern is so close in size as demonstrated in the two games it suggests they have a similar strength too.

>> No.4830451

wow, funny seeing that pic here

>> No.4830459 [DELETED] 

>This game is more PC because it's even more graphic than other games in the series.

>> No.4830460

>Would you guys change anything on this?

Yes, everything.

>> No.4830474

Damage scaling is inverted.

>> No.4830479
File: 102 KB, 946x1140, Chimera_ARM_X3.jpg [View same] [iqdb] [saucenao] [google] [report]

Super super super super early WIP but I thought putting in Ride Armors would be super cool. The Ride Armors in MMX were awesome but didn't get a lot of love.
The invulnerability basically gives you free reign to kick ass for about 30 seconds, so it'd be easy to just make it some kind of energy field or something, but I played through X1 and X3 recently and I was suuuper in love with roaming around in Ride Armors. So I thought it'd be awesome if you could get one of your own.


>> No.4830483

>>4830460 (me)

And just for the sake of not looking like an asshole, here are my suggestions (I'm not around my PC)

>Doom 2
A screenshot of John Wick reloading his gun.

A GIF of that guy sitting in front of his computer going "OH FUCK NOT AGAIN", and then going "it's okay". Because that's how Episode 4 feels in general.

Also, changing the file format to GIF might be beneficial for the sake of making Plutonia and Chaingunner jokes

I would also include Doom RPG and make it a picture of a flip phone with the same exact picture in Doom 3

>> No.4830492 [DELETED] 

prolly old news and bs but

>rumors going around that a sequal to doom 2016 will be announced at bethesdas e3 conference tonight


>> No.4830493

not retro

>> No.4830494 [DELETED] 

Hopeful, but not expecting it because of Rage 2.

>> No.4830498 [DELETED] 

please dont rape us again bethesDURR

>> No.4830513 [DELETED] 

So we're gonna get the second half of that half-game after all these years?

>> No.4830514 [DELETED] 

Maybe they'll tease it, but it's not gonna be getting a trailer until next year.
Also some people are calling it "Doom 2", which makes me angry.

>> No.4830529
File: 373 KB, 3440x1440, Screenshot_Doom_20180611_002824.jpg [View same] [iqdb] [saucenao] [google] [report]

Do cacodemons look cool with PBR materials? I used CrazyBump generator.

>> No.4830535 [DELETED] 

What I'm really hoping for is that they take what's good about Rage, and keep it, and then they look at all that wasn't good, and figure out how to fix it, to finally make Rage the game it should have been.

I'm afraid though, that maybe they won't, and maybe Rage 2 will be even more flawed than Rage.

>> No.4830536

That is an *obscenely* ugly screenshot.

>> No.4830545

blur and chromatic aberration hurt my eyes so much that im not willing to look at the picture longer than 3 seconds

>> No.4830548

How would describe the design evolution for demons over the course of the franchise? OG Doom is definitely traditionally Satanic mixed with cyborg tech, and Doom 2016 is more chitinous, less traditionally Satanic. How would Doom 3 demon aesthetics be described?

>> No.4830556

They wouldn't because nobody can fucking see them

>> No.4830561 [DELETED] 
File: 82 KB, 728x730, Dd6KuTLUQAAS0Mi.jpg [View same] [iqdb] [saucenao] [google] [report]

What's your opinion on 10-Years-Younger Betruger?

>> No.4830563

Vanilla Doom multiplayer didn't actually have a score keeping system (in the sense that the game automatically ends when X score is reached) implemented so the exits were there so players could decide on "first to X wins" then leave the map when that was finished.

Modern multiplayer ports (zandronum and the like) have since implemented those systems so now when you hit those exits in deathmatch it frags you instead.

>> No.4830564 [DELETED] 


>> No.4830579 [DELETED] 

dr. malcom betruger but not as old as in doom 3.
10 years is a long time so him balding, losing an eye, and putting on weight isn't unlikely.
Also demons.

>> No.4830582 [DELETED] 

Could just be a reference rather than the actual character (like "Dr Carmack" from doom movie 1)

>> No.4830587 [DELETED] 

Honestly it's doubtful considering a lot of the material has him in varying states of decay.
One of them has a lot more wrinkles in the face, and the unkempt, balding hair makes him look more stressed

>> No.4830593 [DELETED] 

Well that was fairly rude.

>> No.4830596 [DELETED] 

Based jannie deleting posts about the movie based on the retro game this general is dedicated to

>> No.4830605 [DELETED] 

This isn't /tv/ and all those spinoff medias are stupid as shit.

>> No.4830606 [DELETED] 

It's understandable though, given the current events going on, this is prime time for people to post shit to get other people really, really angry.
I personally don't mind the talk of other stuff like that, but there's always a few people that lose their fucking minds over it and then the thread derails after they have a fit. So I can understand janitors just snipping that shit before it even starts

>> No.4830613 [DELETED] 

Your asses are literally fucking gaping because you can't get away with literally everything you want to say here unlike on /v/

>> No.4830617 [DELETED] 

And thank you based backseat jannie. It's definitely me that's pissed off and taking things too seriously lol.

>> No.4830621
File: 551 KB, 3440x1440, Screenshot_Doom_20180611_011504.jpg [View same] [iqdb] [saucenao] [google] [report]

Maybe the map is shit. Here's a screenshot from original doom 1 level.

>> No.4830627

besides the perfect actor for that character would be
Stacy Keach
But he may be getting too old now. He looks alot like him and he does a good job of being a menacing actor.

By Cavitate the head I mean pop it like a water balloon. That is "blow his head off". Thats where hydrostatic shock comes into play because it would cause enough intra-cranial hydraulic pressure to fracture the skull, split the scalp and cause it all to pop under pressure. Even a .40sw can sorta do this and I believe a .45acp can because of causing a big enough entrance hole.
Ive literally never heard of a 9mm causing it though. And a .380, .32acp, or .22 will just get lodged in the brain.

Ive never heard of a 5.56mm popping someone's head off either but according to the massive hydrostatic shock from it I dont see how it couldn't. I know for a fact a 7.62mm will.

>> No.4830639
File: 221 KB, 400x324, let go of my camera you son of a bitch.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4830641 [DELETED] 

Remind us why you're so angry, then?

>> No.4830645 [DELETED] 

I was making an observation.

>> No.4830668
File: 35 KB, 826x920, it even works underwater.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4830672

bloodGDX has a custom difficulty, crank up that enemy count slider and leave the rest on lightly broiled ('medium')

that one blood autist (you know the guy) always plays on extra crispy but he has all the enemy placements in every level memorized

>> No.4830685

More on the Giger-esque bizarre end, I suppose?

>> No.4830710

So more overtly biomechanical? Do you think id would've gone that route in the original Doom if the tech of the time would've allowed it? They clearly weren't strangers to the Giger biomechanical aesthetic since they did want to do an Aliens game prior to Doom. Or do you think it was because Adrian Carmack wanted to stick to traditional Satanic demon imagery?

>> No.4830716

An actual aliens+doom crossover would logistically work.
Prove me wrong without making it shit on purpose

>> No.4830728

I honestly don't think so. Part of my distaste for Banned-Doom is that it fails to capture the original "Realistic-Cartoon"-esque artstyle

>> No.4830756

I don't think they were trying to strictly ape a pre-existing style more than they were using it as a point of reference. they obviously took a lot of liberties with their enemy designs.

>> No.4830758

tim willits on stream.

>> No.4830760

doom 2016 gets discussed here at random
the shitflinging /v/ crossboarders not being welcome anywhere is a different thing

>> No.4830761

la calvicie...

>> No.4830775


>> No.4830778


>> No.4830779

>pain elemental
get hype

>> No.4830782

that's a lame name, should've been Doom Hell on Earth.

>> No.4830783


>> No.4830784

Hell knights with some blade shit and arachnotrons too
I was expecting that too

>> No.4830786


>> No.4830791

that's doom 2 name tho

>> No.4830794

obviously, d44m also had the same name as doom 1, and nobody calls doom 2 hell on earth outside of wiki articles anyway, nor does d55m have the 2 in the title.

>> No.4830801

Oh, fuck, Doom 5's coming?
Good shit.

shame it's not retro

>> No.4830802

I'm actually slightly warming up on the name. Doom Eternal. It sounds sorta cool in a way, like a bible passage or an album name.

Maybe I'm just lame

>> No.4830804

it's just eternal doom but backwards

i like it

>> No.4830809

doomslayer is eternal
he cannot be stopped

>> No.4830813

So, when do we get to kill that cyborg fucker, Hayden?

>> No.4830816

I hope we get to use the big ass energy sword

>> No.4830817

>uniform resembles the classic color scheme a lot more
>sleeveless doomguy

yes thank you very much.

>> No.4830819

Crazybump is okay, but kinda pointless. There are a million and one free normal map/bumpmap generators out there.

>> No.4830824

Was he really sleeveless? Suit musta gotten fucked

>> No.4830829

well it's actually just his biceps.
but at least he looks more like in his original incarnation.

also holy shit, inb4 doom eternal comments on eternal doom gameplay videos.

>> No.4830831

For what it's worth, that Cacodemon doesn't look too bad.
Probably looks like shit in motion, though.

>> No.4830837

The heck are you talking about?

>> No.4830840

E3's on, my dude.
They announced the new Doom.

>> No.4830841


>> No.4830842

New Doom game just got announced at E3.

>> No.4830850

I wonder what the doom eternal namesake is for. If it's PWAD compatability I'm loose my shit in joy

>> No.4830854

heyy the arachnotron is back as well as the pain elemental and archville

>> No.4830858

That's almost definitely never going to happen.
Fun idea, but never going to happen.

>> No.4830862

it's just cause doom is eternal

>> No.4830869

For those of you wondering, they said there would be Doom Eternal gameplay and more info at Quakecon in August.

>> No.4830873

Huh, neat.

>> No.4830874

I wonder if the Archvile will actually revive demons or will just do the fire fuckery
As expected
Wonder if we're gonna have to wait until after next E3 for release

>> No.4830875

>Doom Eternal is technically Doom 64 3.
I ain't even mad.

>> No.4830876
File: 434 KB, 200x198, thonKO.gif [View same] [iqdb] [saucenao] [google] [report]

>yfw it actually is compatible with the old WAD/PK3 formatting and completely phases out GZDoom

>> No.4830881

So I take it will be impossible to find videos of Eternal Doom from now?

>> No.4830883

it's ass anyways

>> No.4830884

It's probably a year out at best, unless they're building it on D44M beta assets.

>> No.4830890

Not retro.

...but who gives a fuck? DOOM ETERNAL, BABY!

>> No.4830891

There better be an Entryway remix

>> No.4830898
File: 768 KB, 2458x1383, Doom Eternal With New Chaingunner Design.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4830905

Apparently Sargento Marquitos is liking it so far.

>> No.4830906

Did the Archvile get a promotion?

>> No.4830907

jokes aside
>classic looking imps
>pain elementals

>> No.4830909

Imagine how badass it would look to see the gibs of an enemy reform though

>> No.4830913
File: 151 KB, 1247x948, 1501031656775.png [View same] [iqdb] [saucenao] [google] [report]

Took me a while. Kek, nice job. Original pic pls?

>> No.4830915

the arms on that pain elemental are disturbing, looking forward to seeing more of it

it's just a cap from the trailer that's already been posted

>> No.4830929

Helmet looks different now
>>classic looking imps
I didn't even realize, what
DESU I liked both the e3 and the fruity imps but these look nice

>> No.4830935

I'm digging the PE's Predator-mouth though.

The whole suit looks a lot different. It's bare-armed like classic Doomguy. Makes me wonder if this is some kind of prequel.

>> No.4830945
File: 256 KB, 542x424, opera_2018-06-11_06-36-46.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4830946

i can't possibly see why, considering literally nothing has been shown in terms of gameplay

so mark is probably either faking it, or he liked it the whole time and was just trying to start a hate train to bring more attention to himself

>> No.4830947

I doubt it, I think dg's shit just got wrecked
Maybe it ends with a "this has happened before and it will happen again" sort of deal, which is a lot of people's headcanons

>> No.4830948

i dont think it makes sense for this to be a prequel
i mean hell got unleashed in the previous one, now it's come to earth i assume

>> No.4830954
File: 24 KB, 214x240, uncanny.gif [View same] [iqdb] [saucenao] [google] [report]

So what kind of gameplay can you see the new Archie and Pain Elemental having?

>> No.4830958

From the YT comments:
>Arch-Vile, Pain Elemental, Arachnotron, imps looking more similar to the original ones... seems like Doomguy uses the original armor from the classic games, Earth setting (which hints at bigger maps, and hopefully faster player movement than D2016)... I like where this is going.

>> No.4830959

Hopefully less annoying ones than in vanilla

>> No.4830967

>The demonic invasion is still in progress. Announced at the 2018 Bethesda E3 Showcase, DOOM Eternal is the direct sequel to the award-winning and best-selling DOOM (2016). Developed by id Software, DOOM Eternal will deliver the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat.
>As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell. Set to an all-new pulse-pounding soundtrack composed by Mick Gordon, you’ll fight across dimensions as you slay new and classic demons with powerful new weapons and abilities

>> No.4830968

Sorta doubt they would go for bigger maps, but I would be ok with that
And faster... I don't know man. I liked the pace

>> No.4830969

>those destroyed skyscrapers at the end
So it really is D44M 2: Hell On Earth
Hype as fuck

>> No.4830971

Considering the fact that Rage 2 now, and Doom 4 had, wave based combat arenas, I'm suspecting that the Archie would/could only respawn the enemies that were most recent. If the summoner is still there, that means we could have continually respawning and spawning enemies at the same time, with Pain elementals that spawn lost souls.

So, it could be fucked real fast, but I think they've got their head wrapped around how arena combat should feel. I think they nailed it with Doom 4.

>> No.4830972

I wonder if those tentacles are also going to be new enemies.

>> No.4830973

I'm hoping for more big, interconnected, multi-tiered levels like the foundry. The latter half of D44M was way too linear.

>> No.4830974

Dude I'm a fucking sucker for that shit, I love it
It would be cool as a bossfight maybe like Quake's ending but good but as scenery alone I love it

>> No.4830975
File: 289 KB, 3000x1418, bg.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4830976

yeah I could see them being conscious of this though and trying to do some larger spaces to improve upon the original, i imagine they've be trying to incorporate some of the feedback they've gotten where possible
and yeah they aren't gonna arbitrarily increase your movement speed, you move faster than most other FPS games today anyway

>> No.4830979

Well, Hellrazers were not nearly as bad as the Chaingunners they (presumably) replaced, and the new Revenants were a lot more tolerable. Hopefully they can make the remaining two Doom II enemies less cancerous as well.

>> No.4830980

new wallpaper

>> No.4830982
File: 199 KB, 855x634, logo-3d-opt.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4830983

I agree. Also they locked you out of backtracking way too much.

Foundry is definitely a great level

>> No.4830984

Maybe it isn't retro itself, but I can replay Doom 4 some, also it gets me pumped to mod harder again!

>> No.4830985

I suppose they represent the fleshy textures used for corruption in classic Doom, right? I'm liking them a lot.

Fucking awesome.

>> No.4830990
File: 33 KB, 575x556, annoyed pepe jpeg.jpg [View same] [iqdb] [saucenao] [google] [report]

>enemies being unique & challenging is "cancerous"

>> No.4830991

And Doom (2016) should have been named Doom 4.

What about Doom: Infernal Earth?

>> No.4830993
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]

Oh no, not switch hunting!

>> No.4830997
File: 274 KB, 620x567, poor little doom girl.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4830998
File: 1.61 MB, 683x374, 1520305248480.gif [View same] [iqdb] [saucenao] [google] [report]


if its called doom eternal, then the "eternal" could play into a lot of of what features/mechanics itll have. maybe a bigger/open world, more complex snap or maybe, just maybe.......

proper mod tools?

>> No.4831001

Sorta lame
Hellrazers were so bad on every respect lol
>remaining two Doom II enemies

>> No.4831006

man i fucking hate this,
now we gotta wait for fucking months and we'll just be left speculating on shit for ages that'll probably never happen

>> No.4831008

>now we gotta wait for fucking months
Not really, we're getting gameplay this Quakecon.

>> No.4831010

that's even lamer.

>> No.4831012

so all he cares about is graphics shit


>> No.4831013

>spend a precious fuel unit to split a hellknight from the skull down to the torso
>watch archie do his mojo, hellknight reversing the split with a gross, almost sexual sound

>> No.4831014

That's still months away. But who knows, maybe they'll tell some stuff about the game before that, maybe during the rest of E3

>> No.4831015
File: 285 KB, 1200x782, 1495345330776.jpg [View same] [iqdb] [saucenao] [google] [report]

Why is everyone forgetting the Arachnotron?

>> No.4831016

...which is months from now.

>> No.4831017


>> No.4831018


>> No.4831020

hmmm... yeah I reckon they may tweak the arch a bit, too many people these days would get pissed off with that
they might make him just res weaker enemies?

>> No.4831023

Fuck you hitscanners suck ass, archviles suck dick, and pain elementals are as tedious and awful as the lost souls they shit out.

Yeah, they hurt if they hit you but their aim was shit so it kinda killed the threat. Same with the new Revenants.
Oops. Well, Arachnotrons are pretty fun to fight since they use projectiles, won't mind them coming back.

>> No.4831024

Just make it so bigger guys take longer and that resurrect can be interrupted if you're fast enough.

>> No.4831025

Poor lil guy.
Seems like he doesn't shoot plasma from his nether regions anymore

>> No.4831026

that's a good solution

>> No.4831027
File: 74 KB, 600x888, git gud or die trying.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4831028

Considering what they did to the former humans, I think it's safe to assume that they probably won't want to turn the archie into a hitscan monster again.

>> No.4831030

>Fuck you hitscanners suck ass,
We proved that they're objectively good a while back, it was a massive 24-or-so paragraph argument.

>> No.4831031

I'm actually feeling it now, SpongeBob.

>> No.4831032

nope hitscanners compliment the doom bestiary wonderfully

>> No.4831036

True, true. Shotgunners still exist, but...

>> No.4831037

Archie's gimmick is perfect, it forces you to take cover beyond everything else, there's so many fucking possibilities for encounters that it's insane.

Exactly. It's like people forget that shotgunners and chaingunners are super volatile in how prone they are for friendly fire and starting bitchfits.
Trick them into firing into some imps or that baron of hell over there, the fight now changes radically.

>> No.4831039

>Fuck you hitscanners suck ass, archviles suck dick, and pain elementals are as tedious and awful as the lost souls they shit out.
Why are you in the Doom general if you hate most of the enemies in Doom?

>> No.4831043

While I do agree with that, it's also worth noting that guys at id decided to nerf the shit out of hitscan monsters for the following games.

>> No.4831045

i'll only buy eternal if it's basically DRLA

>> No.4831048

fuckin nice

>> No.4831049

In which way? Rogue-like randomization? Difficulty based monsters? Classes? Weapon crafting?

>> No.4831052

>how prone they are for friendly fire and starting bitchfits.
They'll most certainly shoot you before that, especially if they aren't placed in a way that they can be manipulated to hit each other, like the extremely common window-on-building-sniper and balconies. Plus even if they're grouped in a way that you can make them infight, it doesn't by any means guarantee that you'll leave unscathed, because the guy closest to you can still hit you first if he's not interrupted by his mates, more so if there's lots of hitscanners.

>> No.4831054

All of the above.
Especially if it's a case of "do thing, get new gun in future/current playthrough"
i love that gay shit

>> No.4831057

>you’ll fight across dimensions
Oh boy

>> No.4831058

But what kind of classes could we have other than the Doomslayer himself?

>> No.4831059

not happening, so

>> No.4831061

So I guess I can't jump in vanilla Doom II, but there's a bunch of weapons and powerups in places I have to jump to to get? what gives? why did they put that stuff there if you couldn't originally jump?

>> No.4831062


You can get there without jumping.

>> No.4831063

What do you mean? There's always routes to take to get to the good stuff.

>> No.4831067
File: 404 KB, 2458x1383, 1528690262569.jpg [View same] [iqdb] [saucenao] [google] [report]

caco has a pupil now.

>> No.4831069

How do I get on that ledge in the first part of Doom II without jumping or cheating? I'm curious because I'm trying to beat the PS1 version of Doom on nightmare mode and it really helps to have the chainsaw in the first level.

>> No.4831071

Do you mean the ledge you start on...?

>> No.4831073

nice catch.

>> No.4831075

well it's not going to be anything like that so just keep waiting for 1.1

>> No.4831079

You fucking start on that ledge!!!

>> No.4831080

Like the spot that opens up the rocket launcher spot? Just run off the lift and land on it.

>> No.4831081

crash, phobos and chubbs obviously

>> No.4831082

yeah so I get we won't just be stuck on earth and we'll get to see more than hell?

>> No.4831083

>keep waiting for 1.1
That's a myth.

>> No.4831086

is this a troll or

>> No.4831095

Doom Eternal was the only good thing about Bethesda today (but I'm happy for the Elder Scroll fans). Even the devs. All the other devs had a long speech, but the Doom boys were just
>hey you like that?
>see you in August

>> No.4831101

I was so happy to see Hugo up there, but I hope people don't get the wrong impression of him

>> No.4831103

>They'll most certainly shoot you before that
No way, fag, back behind some cover to break their line of sight, then rush out and place yourself so your target is between them and you.

I do it all the time and it works like a charm.

>> No.4831104
File: 6 KB, 178x219, 1491721806749.png [View same] [iqdb] [saucenao] [google] [report]

inb4 Doom Eternal has checkpoints instead of quicksaves

I still havent finished Doom 2016 because I stopped playing after missing a secret in a level and had to start the level over because I hit a checkpoint and couldn't go back.

>> No.4831105

>randomized monsters
>randomized levels
>randomized everything
No thanks, that's garbage, I don't want another Shadow Warrior 2.

>> No.4831109

>imp looks more classic

>> No.4831112

I can still like a game despite having criticisms of it.

>take cover
This is literally why I hate modern shooters and why DOOM 4 was a breath of fresh air. I like the idea of using mobility to survive and an enemy that pins you into a tiny box pisses me off. It's one thing to use the environment to separate the enemy encounters so they're easy to deal with, but you have to straight-up hide from the Archvile.
I've played WADs that use Archviles in a way that didn't suck but the fact that Archvile encounters can turn so shitty when you don't know what you're doing with your level design I think speaks to some issues with the monster.

>> No.4831113

oh...........................oh yeah

>> No.4831114

I think it just means we're gonna go back to hell, and then back again repeat?
Seems that's the deal with the Prey thing, isn't it?

>> No.4831116

I'm making a Quake map for the first time and I keep trying to make neat shapes by moving around vertices, but most of the time they just refuse to move where I want them to. Are there strict limits on what shapes / how complex individual brushes can be?

>> No.4831121

>This is literally why I hate modern shooters and why DOOM 4 was a breath of fresh air.
Why is taking cover bad? I never suggested you had to run for cover, and then go stay there, that's not what you do in Doom, because enemies will try to advance to where you are at all times.

You run, strafe and dodge, then dive in and out of cover briefly.

>I like the idea of using mobility to survive and an enemy that pins you into a tiny box pisses me off.
Don't stay pinned?

>It's one thing to use the environment to separate the enemy encounters so they're easy to deal with, but you have to straight-up hide from the Archvile.
I don't think that's a bad thing, if you combine that with other monsters, that can make for really intense and nervewracking fights where you have to deal with the other monsters while desperately staying out of his line of sight.

It's so intense, I love it.

>> No.4831140

>download winquake from http://psn.quake.net/software.html
>wonder why it doesn't work

>> No.4831145

So maybe I'm getting a little overly pissed here from shitty megaWAD experiences (especially when used in traps). Still, I don't like Archviles, they make me salty and I find them a pain and they are the number one cause of death for me. I'd rather fight a cyberdemon in a small room.

>because enemies will try to advance to where you are at all times
Now that you mention this, I realize they can't make the Archvile in Doom 5 the same as Doom 2 since Pinkies are way faster and both knights and barons are a LOT more deliberate about rushing you down and smashing your face in.

>> No.4831147

make who needs quakespasm, winquake looks dope at 320x200

>> No.4831174
File: 3.65 MB, 2411x2751, doomguy edit.jpg [View same] [iqdb] [saucenao] [google] [report]

funny to think this stupid little mockup I spruced up of Doomguy's design two years ago ended up becoming an official thing.

holy shit, I think I called it.

>> No.4831213

>make who needs quakespasm
anyone who wants to play maps released in the past 10 years that exceed vanilla map limits, presumably

>> No.4831223

I suppose the Icon of Sin is going to be the final boss, but I wonder what other bosses will they toss at us before that? I'm hoping for one of those huge titan monsters.

>inb4 it's just cybies and masterminds again

>> No.4831226
File: 112 KB, 775x960, heh.jpg [View same] [iqdb] [saucenao] [google] [report]

Looking at the Barons with their wrist blades reminds me that when DOOM's beta was datamined all that time ago, there was code reference to the Hell Knights and Barons possessing some kind of scythe weapon thing similar to the Cyberdemon. Really makes the noggin joggin...

>> No.4831229

Is it possible to make certain textures )Like magma, or those dark metallic ones with something like a lamp on the top) into light sources?
I imagine lightmaps could be used for any texture, but I'm not sure they can do that.

>> No.4831230 [DELETED] 

>maps released in the past 10 years

>> No.4831231

Wasn't the Icon's remains shown in 2016 though?

>> No.4831232
File: 10 KB, 369x300, gears of war at his computer.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4831234

Yeah, but I think the game codex hinted at its return or something.

>> No.4831243

Obviously a joke, there must be a blanket ban on accusing things of not being retro now?
Weird, but guess that's a good thing, it's usually just pointless shit-flinging and the mods will sort it out if it's against the rules anyway.

>> No.4831270

Hope it isn't only arena fights this time around.

>> No.4831273

what's that link about

>> No.4831278

It was the last page I was browsing, I must of accidentally hit crtl+v without realizing it. Sometimes I just type away without really paying attention to anything.

>> No.4831290

I appreciate the link anyway, I'd been too lazy to look this mod up

>> No.4831308

reminds me of the Hell levels of Ghostbusters

>> No.4831312

Not actual emission maps, but brightmaps absolutely.

>> No.4831379

NIGGA IT'S FUCKING BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>> No.4831383

You're late.

>> No.4831392

>Arachno's design influenced by D64

>> No.4831394


>> No.4831404

more like the pentagrams in Winnie the Pooh right

>> No.4831405

Public notice: The most recent Quake 100 brush contest is quality.

>> No.4831407

I wonder what Doom Eternal's effect on mods like MetaDoom or D4D will be.
Also, the SSG had blades on it.

>> No.4831413

ebin shitpost

>> No.4831415

I was mocking your post, not the pic lmao

>> No.4831419


D4D is already confirmed to be nicking stuff, apparently.

>> No.4831421

Will we ever get a DED

>> No.4831425
File: 953 KB, 1920x1080, we tell them politely but firmly to leave.png [View same] [iqdb] [saucenao] [google] [report]

Can confirm, is quality, playing through right now but also just died to a Gug doing its shockwave what I thought was half a map away but was apparently right underneath me and the teleport just made it look further so that's really infuriating.

>> No.4831426

detachable electro dick? why would you need one of those?

>> No.4831438

Shame they didn't give the PE three mouths tho

>> No.4831459

ebin shitpost

>> No.4831469

same, tbqh!

>> No.4831490
File: 2.89 MB, 257x166, 1528708871178.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4831492

This feels like a YTMND. I love it.

>> No.4831502
File: 545 KB, 622x831, kitty ranger.png [View same] [iqdb] [saucenao] [google] [report]

Dumptruck's map is cute.
Shame it's ranked lower.

>> No.4831505

>dat cacodemon
Lost it so bad. Should use that in a YLYL thread someday.

>> No.4831509

We FreeDoom now

>> No.4831512


>> No.4831523
File: 85 KB, 640x640, 1477292623186.jpg [View same] [iqdb] [saucenao] [google] [report]

Can we all agree that DOOM Eternal is kind of a lousy name, it's honestly so forgettable that it almost slipped my mind already.

At least they weren't mad enough to call it DOOM 2, that would've been so much worse.

>> No.4831525


>> No.4831527
File: 95 KB, 500x427, 1477321248286.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4831528


>> No.4831543

> we shall doom eternal, shiny and chrome

>> No.4831549

Doom 2 Remastered


>> No.4831575

>playing quake
>jumping a lot
>girlfriend asks what that terrible sound is

>> No.4831579
File: 133 KB, 296x404, imp.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4831610


>> No.4831613

Riddle me this. If Spider Mastermind is bigger and higher up the totem pole than Arachnotrons, why does the former fire a more primitive weapon?

>> No.4831616

Budgetary constraints

>> No.4831618

I wish this was less blurry
for reasons

>> No.4831623

It was the first to assemble the spider platform to finally become mobile. And while inferior, the mastermind's prideful nature refuses to let it replace its trophy

>> No.4831624

Rankings are bullshit vomited together by ancient Quake dads who are only relevant in the depths of old IRC logs and Quaddicted uploads, to hell with 'em. Can't say I agree with some of the map rankings myself or the reasoning given for the scores they received.

>> No.4831631

quake champions is free on steam to keep it

>> No.4831634


>> No.4831639
File: 45 KB, 460x215, 1497595190498.jpg [View same] [iqdb] [saucenao] [google] [report]


forgot pic as always

>> No.4831648

its fun
I want to FUCK Nyx

>> No.4831652
File: 88 KB, 201x190, d6e22672294xd3ccfa401ec088698b45.png [View same] [iqdb] [saucenao] [google] [report]

it's held back hard by technical and balance issues
nyx is garbo
get you a real girl

>> No.4831654 [DELETED] 

>literally wonders why arena shooters aren't having the renaissance that they desparately wish they had

>> No.4831660
File: 66 KB, 198x169, 1406571979749.png [View same] [iqdb] [saucenao] [google] [report]

I thought QC was going to have a model where
the game was F2P but Ranger was the only free guy and that you have to pay for the rest. Or did that change?

>> No.4831663
File: 538 KB, 1024x526, QCDK.png [View same] [iqdb] [saucenao] [google] [report]

Early Access is 4 EVER if you play this week, also you will get all champions for free even after it was relased

Quake Death Knight is next, and he's a ugly Mofo

>> No.4831667

Nice filename

>> No.4831668

>also you will get all champions for free even after it was relased
Only if you pay for it by buying the champions pack, stupid.

That is how it's set up, yes. Keys given away and the version you can get free on Steam right now is basically the F2P version- Ranger for free, Scalebearer by doing the tutorial, and everyone else is buyable with ingame creds or real ca$$$h moneys and IIRC there's a weekly rotation now for playable free champs. Don't know if the renting system still exists at all hidden in a menu somewhere.

>> No.4831669

Couldn't care less.

>> No.4831672

okay thanks for your input

okay thanks for trying
why the fuck would you expect /doom/ to care about any multiplayer arena FPS much less a modern one

>> No.4831673

Still lacks Crash

>> No.4831675

cared enough to post

i would if it was actually good
but then again there's TF2

>> No.4831676

>loud monkey noises intensify

>> No.4831681

we care for every single id related fps game, since we discuss about nu doom or Doom 3, if you see shitposters at most like >>4831669 >>4831675 on this general, its mostly crossboarding /v/irgins

>> No.4831682

>cared enough to post
Yes, it's called posting an opinion in this discussion board.
Does it really bother you that much that someone dares to not be interested in a game that you have to resort to childish insults?
>how dare you not be hyped for this! you must be a shitposter!

What's wrong with you? Seriously?

>> No.4831683

i don't think anyone really cares about catacomb

>> No.4831685
File: 179 KB, 432x504, ranger.png [View same] [iqdb] [saucenao] [google] [report]

Oh, neat. How is the playerbase in Oceania

>> No.4831686 [DELETED] 

Why are you suddenly overdefensive?

>> No.4831690

I have no idea, I'm US East.

>> No.4831691

Overdefensive how? By pointing out how ridiculous other people sound just because I don't agree with them?

>> No.4831693

ignore the faggot

>> No.4831696

>would you expect /doom/ to care about any multiplayer arena FPS
Is that a trick question?

>> No.4831701 [DELETED] 

>says "ew" when the game is even mentioned like a redditor
>go "couldn't care less" whenever someone says the game is f2p
>doesn't sound faggy itself

>> No.4831705

>even mentioned like a redditor
Yeah because reddit invented that word and this site has never used it before, way to make yourself into a /v/ stereotype by blaming your overused boogeyman for no reason.
>>go "couldn't care less" whenever someone says the game is f2p
Is there a problem with daring to not like something?
>doesn't sound faggy itself
Great insult.

>> No.4831708

Seconding this guy at this point, ignore the faggot. He just wants to engage in internet sissy slapfights, and this is all gonna get flushed in a bit anyway.

>> No.4831709 [DELETED] 


There are people on this website who think Filthy Frank is funny. It's not a boogeyman if it's a legitimate concern.

>> No.4831712

Yeah, I just realized who this fucker is, and judging from their continued behavior in /rhg/, the sooner they're gone, the better.

>> No.4831714

>He just wants to engage in internet sissy slapfight
Hey I'm not the one getting butthurt that someone's not interested in a game and calling that person a shitposter for daring to think that way. If anything this makes QC's fanbase look extremely sensitive and aggressive.
What the hell is /rhg/?

>> No.4831719

sup fellow oceania-kun

>> No.4831721
File: 33 KB, 426x364, sleepy doom.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4831726

i have study leave so i'm gonna stay up and play Mayhem 2016
sweet dreams

>> No.4831730

Been playing it, the game feels like it's empty/missing something, like character voice commands/taunts and good music. The way the characters just awkwardly and silently stand around when a round ends doesn't help.
The levels all feel samey due to low contrast and a desaturation filter over everything. The latter reminds me of Unreal Tournament 3, and that's not a good thing.
Also it takes wayyy too long to earn favor for a champion unlock.

>> No.4831750
File: 393 KB, 1293x755, egalol.png [View same] [iqdb] [saucenao] [google] [report]

EGA Hexen/Heretic clone, anyone?

>> No.4831760

There are some tracks I like. Blood Covenant reminds me a lot of Quake 1's mix of industrial and occult ambient. But yeah, voice commands would be good. Especially since everything Ranger and Galena say is solid gold.

>> No.4831764
File: 30 KB, 241x97, 1 percent health.png [View same] [iqdb] [saucenao] [google] [report]

People complain about custom maps that just use D_RUNNIN.

Well, I've found something even worse.


>> No.4831772
File: 927 KB, 1920x1080, 1503445566265.png [View same] [iqdb] [saucenao] [google] [report]

That's interesting, thanks.

>> No.4831780

'x, but it's y' has made for a lotta good shit

>> No.4831801

I just remembered about that highway to hell wad some people were working on. Did it get finished or...?

>> No.4831807

the map set?
i want to know about that too

>> No.4831816


>> No.4831824


since we are here, what happened with that pack where doomguy traveled by car and had to load gas in every map
?, I remember a car model crashed in a second floor

>> No.4831828

> shoots Doomguy
> provokes infighting and gets shot

>> No.4831830


>> No.4831832

maybe, i don't get it yet, i'll like it more if turns out to tie in with something cool in the game

>> No.4831834


>> No.4831836


>> No.4831839
File: 208 KB, 1280x720, 1521867964395.jpg [View same] [iqdb] [saucenao] [google] [report]

Because the smaller ones dont have the frame for such a large minigun. Like the cyberdemon the mastermind just teleports its belted ammunition into its magazine from some huge stockpile somewhere. But the arachnotrons dont have that capability. Plasma tech is really logistical in terms of ammo so it just werks for the arachnotrons.

its not ega, what it reminds me of is one of those downsampled 256 color palettes like 64 colors or such

>> No.4831840
File: 2.42 MB, 640x360, arrowshooting.webm [View same] [iqdb] [saucenao] [google] [report]

I think I got arrows in a spot I'm happy with. Headshots force pain and do three times impact damage, but are a pain in the arse to land on moving targets, and can make you lose arrows in unreachable places from aiming too high.
Now I just need an ammo pickup of some sort.

>> No.4831848
File: 1.63 MB, 1293x755, file.png [View same] [iqdb] [saucenao] [google] [report]

its a shity russian Heretic knockoff made in unity
level design is absolute shit, and there's only 6 or so levels. They promise 30 and they are adding them in 1 at a time via patches, but at the pace they are going it'll take them 3 or 4 years,

>> No.4831850

Got any of them chaingunner edits?

>> No.4831854

good shit!

>> No.4831859

saw somewhere a mod with arrows/spears pinning enemies to the walls, do you think you can do that? would be cool.

>> No.4831860

Name? And do you have a devblog? Looks awesome.

>> No.4831864


I played the alpha, is really bad...

>> No.4831867

The good Heretic Clone that is ZIGGURAT is free for 48 hours on GoG

>> No.4831871

How about https://www.youtube.com/watch?v=qbTzjE9MFh4

>> No.4831879

Amid Evil is better, but for some reason they did not implement any kind of mipmapping or anisotropy so coupled with the gloss mapping the game looks like shimmering mess at all times and details further than 20m away are hard to distinguish due to them not having a fake contrast like Doom had. The engine supports the feature natively, but there is no way to engage it as the option was removed by the devs.
The only way to fix that is through AA, but that also blurs everything to high heaven, and the developers are dismissive of this problem because a shitty 'just use AA" solution exists.

Ziggurat is a random gen rogue-ultralite with very basic room design. Level design is what i find most interesting in the oldschool shooters, and Ziggurat not only underdelivers on that with its random generation, but further messes that up with really boring rooms.
Only proc-gen game like that with good rooms I played was Immortal Redneck, but that game has a whole lot problems on other fronts (gunplay being awfuly bland for one).

>> No.4831889


It's a cool idea but I have no idea how to do it at all, especially working with pre-existing monsters! Can you remember what the mod was?

Uh, just making sure, you're aware that the monsters and map are from Strange Aeons, right? My stuff is just the weapons/items.
Either way I've just been using "Unrok" as a placeholder name for the mod, but I can't really think of anything better. It's intended to mix the gameplay of Unreal and Turok games into the one Doom mod. I don't have a devblog, no.

>> No.4831895

Sadly, no. Just saw it in a video of an unreleased Doom mod. I think it was done with sticking projectiles and monster thrust plus special effect that locks monster in a pain state (like Ultimate Doomer's AA stun bow does, iirc. by making a special powerup then giving it to monster), then disables gravity on them once they hit the wall.

>> No.4831935

The SSG has a bayonet like alpha doom as well

>> No.4831942

> ssg bayonet
> close range weapon with an extra weapon for even closer range
the only way to get closer is to telefrag

>> No.4831984
File: 538 KB, 700x600, (2).gif [View same] [iqdb] [saucenao] [google] [report]

If all the custom maps that used D_RUNNIN used this, I would be totally ok with it.

>> No.4831986


Still workin' on it. Progress is torturously slow, but it's a-comin'.

>> No.4832004

Guys, help me out!

I've played (and loved) quake1 for the last time in 1996 and since my little brother is showing interest in the series, I'd like to replay it with him, even though we're miles away from each other

what's the best, easiest engine we could use to play it together?

>> No.4832012

whoa what do the green robe cultists do?

>> No.4832014

Colourful Hell beta build #2:

>> No.4832015

QuakeSpasm is the standard go to engine these days. It's basically GLQuake but with years of maintenance.


You'll need pak0.pak and pak1.pak from the original Quake installation and (optionally) the CD soundtrack ripped to either MP3, OGG or FLAC.

>> No.4832018

check the op

>> No.4832026
File: 114 KB, 640x768, 1465640867672.jpg [View same] [iqdb] [saucenao] [google] [report]

This is really neat

>> No.4832027

Someone needs to fuse tenebrae with QSPASM, so we can kill Darkplaces

>> No.4832034

So what does Darkplaces do, and why is it controversial? It's just a texture pack, right?

>> No.4832037
File: 34 KB, 680x667, 1526658210775.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw if the next OP isn't Doom Eternal

>> No.4832047

DarkPlaces is another Quake source port that incorporates a lot of code from Doom 3. If you're into mid-2000's graphics effects, you can give it a try. But it breaks a lot of maps and its graphics are considered cringy nowadays. It's also mostly abandoned now.

>> No.4832048
File: 1.03 MB, 248x193, 1510796000930.gif [View same] [iqdb] [saucenao] [google] [report]

>mfw the return of pain elementals and archviles

>> No.4832051
File: 8 KB, 200x200, orangesodalimitbreaker.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw Doom Eternal looks epic as fuck

>> No.4832079

Darkplaces is a complete GPL rewrite of the engine. Essentially it is its own engine that is backwards compatible with Quake, that allows any modder familiar with quake modding to develop and potentially sell their own game (there are a few on ModDB some of them quite impressive).

It is deisliked for several things:
1) All of the code is rewritten, most often ommiting the intricacies of original Auake in favour of bug fixing and universality. That means it is not 100% like quake, and experienced players feel that immediately. It is a good engine but it is not a good >Quake< engine.
It adds a lot of tools and instruments of modding that allow to make a game completely different from Quake that would have not been possible on other Quake engines like QuakeSpasm or FitzQuake (IIRC there's even an RTS made on Darkplaces).

2) Ease of use prompted development of graphical modifications by the likes of "UltraHD 3D Models With 9001 unnecesarry special effects" (you can see in this thread) modifications that miss the point of Quake and its atmosphere entirely, yet scream at every corner that they are the one true way to experience Quake in the modern days. Coupled with 1) this attitude evokes the ire of aforementioned experienced players.

it's abandoned since 2014 I think. Also heard Darkplaces 2 is in dev, but considering the lack of updates on thats unlikely

>> No.4832081
File: 113 KB, 692x830, 441.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw Quake Ranger as a selectable skin.

>> No.4832102

Hey, at least they found a more useful secondary fire for the SSG than that janked ass zoom.

>> No.4832105

Wasn't there one where you could shoot the barrels individually?
I'm also surprised they didn't try a "quad/more barrels" upgrade

>> No.4832106

>it's abandoned since 2014 I think

The code is still being maintained and there are daily auto builds, but no public/stable builds since 2014, yes.



>> No.4832108

I hope Pain Elementals don't spawn those homing kamikaze lost souls from the first game, that would suck.

>> No.4832115

That's Xonotic's team branch of DS that is maintained by them for their own game, idk if they'd allow to use it for someone's own game development.
Main branch dev - LordHavoc - havent been heard from for a while.

>> No.4832116

They said that there will be twice as many demons in this game, so i'm interested to see some original designs.

>> No.4832121

I hope the missing Doom 2 monsters still get some new moves, because i'm curious about what the Arachnotron's claw hand can do
His design reminds me of that cut Doom 3 Spiderdemon

>> No.4832124

Nigga, are you blind? Look at who's submitting the commits.

>> No.4832132
File: 1.17 MB, 640x480, scree0000.png [View same] [iqdb] [saucenao] [google] [report]

A game this based.
(map = monster bait)
I absolutely cant find the switches to make this area work, the visible switch doesnt work. So I guess im actually supposed to Rocket Jump up into the catwalk.
To Solve The Map, not for a secret and not for a quick bypass... but to actually progress.

>> No.4832142

They throw dynamite sticks. IIRC they were added in the Plasma Pak that added one more episode with some extra enemies.

>> No.4832174
File: 38 KB, 805x540, THE SWITCH DOESNT WORK.png [View same] [iqdb] [saucenao] [google] [report]

no what im saying is there is no way to progress from this room without resorting to rocket jumping (using explosives, be it the dynamite or the napalm launcher). The switch does not work.

I managed to get up there without losing much health and recovered it afterwards.

Pretty based if rocket jumping was only a new thing back at that time due to Quake, and they incorporated a section in a map where you absolutely had to do it to make progress.

re: dynamite, I thought I saw individual sticks of dynamite in the sprite sheets but I cant figure out how to split a bundle of dynamite so that it will do that, ive only been able to throw bundles so far.

>> No.4832180

They probably will, I mean they all got new shit right?

For now claw hand (I thought of it as a scorpion tail) is for pew pew but I'm curious, yeah

>> No.4832207 [DELETED] 

>$20 on steam
is it worth it?

>> No.4832217
File: 332 KB, 480x388, 1515135722435.png [View same] [iqdb] [saucenao] [google] [report]

>mfw falling into account to the fact that it's been over a decade since we've last seen arachnotrons, elementals or viles in an official doom release
where the fuck does the time go.

>> No.4832219

Shame. Aesthetically, that looks great.

>> No.4832224
File: 120 KB, 1080x812, Screenshot_20180611-153024~2.png [View same] [iqdb] [saucenao] [google] [report]

Hey Term? Fuck off.

>> No.4832226
File: 10 KB, 54x61, cyburdurrmon.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4832227


>> No.4832236


>> No.4832238

Make Samuel Haydee a playable character in Demonsteele

>> No.4832240

/r/ing samuel haydee art

done extra t h i c c

>> No.4832247

>bringing twitter screencaps to /vr/
Hey Anon? Fuck off.

>> No.4832252

>both androids
>both share the exact same design sans feminine features
it can't be a mere coincidence

>> No.4832253

>those MM7 vibes
Keep it up my man

>> No.4832257

fuckin classy

>> No.4832268

they hated him because he told the truth

>> No.4832272

damn, nothing gets close to looking as good as Blood's character sprites. They feel like 3D models

>> No.4832278

biggest pain in the ass. They're like fresh cultists who have no weapon training. They allegedly have the most sanity (due to being fresh) so they employ ambush tactics and throw dynamite at you. They are also the healthiest of cultists, again because they are fresh and not as degraded as the others

>> No.4832285

...what is haydee?

>> No.4832301

>those popups in metadoom that happen when you find all secrets, items, or kill all monsters in the level

Why are they so satisfying lads? I need more. More of them and more often. Are there any other mods that have arcade style popups like that that'll suck my dick and tell me I'm awesome for everything I do?

>> No.4832313

google it

>> No.4832321

I know D4T and even QC:DE reward you with stuff for getting all secrets and kills
If you pick Parias in Samsara, the secret pop ups come in the form of "you've found the third of the amount of secrets in this map" or something and it ends with "you've completed the sequence of secrets"

>> No.4832348

movie memes aside has anyone made a wad where the face is a woman?

>> No.4832351


>Recent interest in a possible /vr/ mapping project, making a neighborhood of mappers' houses

Someone wanna make this?, I can lot a wad, everybody can choose a lot and model there

things I need to know beforehand:

how many lots
size of the lots
organic or grid pattern

>> No.4832363

>tfw metadoom is now "on hold" because of doom eternal
i wonder if kinsie is gonna get back at null or jpf

>> No.4832371

I'm sure there's plenty

>> No.4832385

I'm trying out D4T and I think I like it more than D4D already. It's pretty fun, I didn't even know it existed until you mentioned it. Thanks, you're a good lad.

>> No.4832413

I hope D4T updates to add DE stuff or has a sequel mod of sorts

>> No.4832424

I feel like a seperate mod might be better, depending on how different it can be from the main game
Might be wrong, though

>> No.4832427

I have never seen the full pic of the subway green text story before. I know its edited but still.

>> No.4832453
File: 100 KB, 317x288, BLOOD FRENCH MEAT.jpg [View same] [iqdb] [saucenao] [google] [report]

Gimme BLOOD maps you bunch of roody poo bethesda sycophants

>> No.4832459

how does one go about making blood maps?

>> No.4832462

same as one makes duke nukem 3d maps
gimme EXISTING blood maps

>> No.4832471

>try out complex doom
>4 different shotguns all on the same weapon slot

Man, come on with this shit. What's even the point of the double barrel when there's the quad barrel? Just remove the double when the quad is picked up. Same with the normal shotgun to automatic shotgun.

>> No.4832473

can't, too busy being hype.

scum of the earth, death wish

>> No.4832475

double barrel has an alt fire that lets you fire one at a time, saving ammo if you're facing weak enemies, also drop weapons you don't want.

>> No.4832479

>plays complex doom
>complains that it's complex

>> No.4832502

death wish is full of impressive looking maps with shit gaemplay

>> No.4832505
File: 420 KB, 720x405, Screenshot from 2018-06-12 01-21-19.png [View same] [iqdb] [saucenao] [google] [report]

Well I am trying, glad that someone recognizes that.

>> No.4832509

why is so fucking hard to find quakespasm-spike 0.93.1?, I expended like 5 minutes to find it, is not in google results

>> No.4832510
File: 436 KB, 720x405, Screenshot from 2018-06-12 01-27-17.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4832535

izzat hexensouls

>> No.4832567

ss13 doomposter is dead, right?

>> No.4832578

poster is likely alive
project is likely ded

>> No.4832601

That's gay. I was rooting for the guy.

>> No.4832624 [DELETED] 

I know not retro, but did you guys see the Serious Sam website?


it's like they're going for a nuts.wad quantity of monsters, but that sounds really unlikely for a good looking game

no, i will not put a chaingunner in the image

>> No.4832639 [DELETED] 

>I know not retro
That doesn't apply here since ages ago, we talk about games whether they're retro or not, people come here for the community.

>> No.4832646

>That doesn't apply here since ages ago
What? No.

>> No.4832651

Yes? Hence us casually talking about the new Doom games, Serious Sam 4, Quake Champions, Shadow Warrior reboot 1 and 2 and Duke Nukem Forever for example.

>> No.4832657

all of those are related to retro franchises, serious sam and rage are not

/doom/ is not unique or special in this regard

>> No.4832661

But it's not retro

>> No.4832667

>all of those are related to retro franchises
But still not retro themselves, hence why the poster should have no issue talking about Serious Sam 4, which fits your category.

Also, we also talk about games that are separate IPs like Dusk, Painkiller and Ion Maiden.

>> No.4832669

>serious sam and rage
We talk about those two too though. Remember the half-thread-long argument about whether or not SS was linear a few weeks ago?

>> No.4832672

stop with the autismod

>> No.4832673 [DELETED] 

looks like SS4 is gonna be one of them open world wanderarounders

>> No.4832679

yes, in passing as a tangent to a related subject

just as how you can talk about other m's handling of samus in a metroid thread

/doom/ is not unique or special in this regard

>> No.4832681

I have never seen discussion of Dusk and Painkiller not get deleted.

>> No.4832693

Congrats on making a not-so-bad off-topic post even worse. at least talk about the dang enemy count the website is trying to claim SS4 will have

maybe bigger arenas, but no way it'll be open world.

>> No.4832796

There's a way, I can't remember which one tho

>> No.4832797

then what the hell will they do then?

>> No.4832824

The cleric for Hexen Legend Farewell Edition is finally out! Feels pretty good to play him. The mace and dagger isn't as weak as you'd think. Kills an ettin in one three hit combo. I like the cleric more than Corvus in it. Who else is playing this shit?

>> No.4832826

Spawn arch-viles

>> No.4832834
File: 16 KB, 640x480, Eternal_Doom_title.png [View same] [iqdb] [saucenao] [google] [report]

That's a pretty fun megawad to be honest.

>> No.4832837
File: 369 KB, 632x600, 1460932830273.png [View same] [iqdb] [saucenao] [google] [report]

Saved this forever

>> No.4832842
File: 507 KB, 620x465, slaughtaursfuckingeverywhere.png [View same] [iqdb] [saucenao] [google] [report]

>Legend:Farewell Edition is a heavily modified upgrade-remake of Hexen in a classic style, but with a darker and a much more aggressive atmosphere. Featuring almost twice the length of the game, revised and extended levels, more decorations, precision-refined gothic design,

u cant make dis shit up

>> No.4832859

Is it good or bad?

>> No.4832860

Come on, they're all different
There is the usual shotgun
The auto-shotty, which quickly shoots like 8 times in a row before reloading
The usual SSG (with a single barrel alt-fire)
And Quad-Shotgun
Also Legendary adds Hexa-Shotgun and Legendary SSG.

> What's even the point of the double barrel when there's the quad barrel?
Because you can't FIND the Quad one, duh. It can only be dropped from a Quad-Zombie. Same with Hexa.

>> No.4832882

It's pretty good. All of the levels have been redone and also the characters and weapons. It's challenging though. Items are more common and you'll want to use them. Porkalators, banishment devices, discs of repulsion to reflect projectiles. If you play it I recommend binding discs of repulsion to right click so you can react quickly with them.

>> No.4832889
File: 101 KB, 1280x720, 1454893232611.jpg [View same] [iqdb] [saucenao] [google] [report]

>Eternal Doom

>> No.4832893
File: 4 KB, 110x99, DUmQmbfVMAEK3hX_1.jpg [View same] [iqdb] [saucenao] [google] [report]

I..I mean it was...ok I guess.

>> No.4832902

Thanks, I'll check it out

>> No.4832906

Grab the version of Doomsday Engine they have on the site for the mod, newer versions of it didn't work for me.

>> No.4832925

I wish when they made Hexen that they never gave the slaughtaurs a shield. Those enemies are so obnoxious. I'd dump a porkolator into that crowd.

>> No.4832943

They should have at least made a firing animation rather than reusing the guard animation.

>> No.4832951
File: 19 KB, 500x600, 1527207114063.jpg [View same] [iqdb] [saucenao] [google] [report]

>slaughterwad of slaughtaurs

>> No.4832954
File: 97 KB, 435x435, 1510922098840.jpg [View same] [iqdb] [saucenao] [google] [report]

>yfw they remove glory kills but add ironsights

>> No.4832958

Isn't that's what altfires do already?

>> No.4832960

What the fuck is this mannn

>> No.4832963

That group would be pretty manageable from a doorway or corner but the guy playing in the image charged right into them in the open like a retard.

>> No.4832972

Only two, technically, and only on one of two upgrades. Scope for HAR and precision shot for Gauss cannon, SSG zooms a little, but it's s stretch to call it ADS.

>> No.4832980

I don't mind ADS on some guns.

While I like the glorykills in Doom 4, and I really like the chainsaw too, if they removed the glorykill function fromt he saw and then just made it like in Doom 3, where it's just a really powerful point blank DPS beast, I would settle for that, because I love Doom 3s saw.

>> No.4832987

Fuck that
I like glory kills desu

>> No.4833001
File: 1.21 MB, 499x377, EDkfa.gif [View same] [iqdb] [saucenao] [google] [report]

I HIGHLY doubt they'd remove glory kills of all things. That was one of the main selling points of d44m, so I can't imagine they'd take it out in Eternal. It'd be like taking out Crash' Bandicoot's spin ability from any game after 1.

plus i hope they somehow add strafejumping in eternal, in the early d44m beta you could activate it with a console code but it doesnt seem to work in the retail release which grinds my gears to be quite frankly honest

>> No.4833015
File: 11 KB, 146x147, imagine.jpg [View same] [iqdb] [saucenao] [google] [report]

How about this
Instead of keeping you still, you can now move during glory kills. Moving during a kill changes the animation. Also, instead of simply getting a demon's health low, you have to hit a critical spot to make them stagger. Aiming at different parts of the body changes kill animations and results as it does in D2016, but this time, adding certain button combinations provides added effects. For example, you no longer just rip an unwilling's arm off, but you can throw it at where the crosshair is aimed. If landed right, it can stagger another (lesser) enemy. Different enemies now drop differing amounts of health and/or armor and/or ammo depending on their difficulty. No longer will both barons and imps drop 12 hp, but imps will drop 3 and barons will drop 10. Chaining glory kills adds exponentially to how much health/supplies can be dropped.

>> No.4833018

Too complicated I think. I barely aimed for the head in the new one

>> No.4833020

Cleave and smite! Cleave and Smite your evil! You are huge, that means you have huge evil! CLEAVE AND SMITE!

>> No.4833025
File: 55 KB, 1024x576, doom__2016____samuel_hayden_by_kingbamus-da6629h.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4833026

I could see them doing a lighter version of >>4833015 add a touch of depth to it but not to this degree, it could risk bogling things down, like MGS3's redonkylus CQC mechanic depth, it took my ages to learn the amount of pressure on a button was what changed between threatening and killing a grabbed dude.

>> No.4833028
File: 389 KB, 997x1584, 1506173745311.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to say "but hey they're balanced in nightmare" but I think that's just because you die in 1-2 hits on nightmare anyway.

Maybe my opinion ain't the best because I kept getting bored with it. It was pretty, and the fights were fun but I didn't enjoy anything in-between them.

>> No.4833030
File: 426 KB, 980x684, lildoomguy.png [View same] [iqdb] [saucenao] [google] [report]

found a doomguy collectable in the teaser.

>> No.4833031

We better get to use that thing, or its counterpart

>> No.4833034

>or its counterpart
Duuude, what if the angel man makes doomguy a new armor plus sword

>> No.4833047

what's that weird gun to the left of it?

>> No.4833048
File: 540 KB, 1280x960, Screenshot_Doom_20180609_004608.png [View same] [iqdb] [saucenao] [google] [report]

have some fresh fucking garbage

nothing of value
zero (0) finished maps
textures not included with the wad
and many more.
literally only exists for others to cannibalize like the rest of my garbage

>> No.4833051

The Winamp skin helmet gets me every time.

>> No.4833054
File: 225 KB, 1600x900, Screenshot_Doom_20180612_004420.png [View same] [iqdb] [saucenao] [google] [report]

You weren't joking.

Oh well, into the trashbin.

>> No.4833058

its mostly doom 64 textures and some cc4-tex textures

>> No.4833061

>Like the cyberdemon the mastermind just teleports
No, bad headcanon!

>> No.4833068

I see nothing wrong here.

>> No.4833071

I hope so. That shit has tons of potential but the balance is all messed up.

>> No.4833073

looks like a shotgun
two of them appear within the same shot

>> No.4833085

but it's all green and weird and techy... kind of seeing tron-like circuitry 'veins' on it.
Plasma Shotgun?

>> No.4833089
File: 832 KB, 1280x720, Screenshot_2018-06-12-00-15-44.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4833092

Watching the reveal again. Man I just love Hugo Martin

>> No.4833101


you're welcome

>> No.4833103

I liked it

>> No.4833104
File: 346 KB, 1280x720, probably just seeing shit.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4833108

Has anyone made a Samuel Hayden/Sam Hyde joke yet

>> No.4833109
File: 304 KB, 640x360, not_me_gusta.png [View same] [iqdb] [saucenao] [google] [report]

mfw they add a GO FUCK YOURSELF taunt

>> No.4833113

i now realize the timing is slightly off.

>> No.4833118

should have the foot in time with music now

>> No.4833127


probably better

>> No.4833129

You think there will be any living humans this time? Or is the species already extinct?

>> No.4833131

new brutal doom will allow you to play as a chick

>> No.4833132

Who still looks like regular Doomguy during fatalities.

>> No.4833135


>> No.4833136

If it tries to be somewhat close to the original Doom 2 story, we might end up saving a single evacuation ship in the distance at some point, but never see any living humans in person.

>> No.4833138

the space pirate?
does metroid dreadnaught have a mugshot face?
JPF and HD check for the player's gender option

lady in DRLA when

>> No.4833139

Knowing the human race is alive at all would be enough for me, some one to actually save.

Still would be somthing of a bottleneck for us

>> No.4833140

Nu-Doom 3 name:
Ultimate Eternal


>> No.4833169 [SPOILER] 
File: 43 KB, 437x172, 1528785703340.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4833184
File: 397 KB, 250x150, Spider_Dance.gif [View same] [iqdb] [saucenao] [google] [report]

>Plasma tech is really logistical in terms of ammo
If you just handwave it as magical super batteries that can store thousands of gigawatts to safely tap from to your heart's content, also which don't explode and release all this energy or anything, and don't weigh 12000lbs a unit, yeah.

I mean, teleporting in ammo seems like it'd kind of explain where it comes from. Like, there's no magazine or belt feed on the Cybie's gun, and it looks about big enough that it'd fit one of the rockets in it at a time.

Meanwhile, Spidey has a big machinegun, but seemingly no kind of ammo supply for it either. I mean the action and the feeding mechanism could probably be concealed inside the platform, but you gotta fit an engine in there too, for the mechanical legs, as well as at least some sort of huge batteries for that (which seems like it could be what explodes when he dies, actually).
Further, how is he attached to the platform? Is the upper side of the thing just flat and smooth, like they just lift him up and plop him down on top of it, and hope he doesn't slide off if he tries to climb stairs? Does he just desperately grab onto the sides with his little arms if shit starts tilting?

Like there's PROBABLY some setup under there which attaches him to the platform, and you could probably make something like that which is kind of flat and not too bulky, like it could fit in this space.
If he had a teleport receiver in there, and either had a set of servos or used telekinesis, he could just call in a new belt of ammunition and then load that into his gun.

It'd kind of solve some things, honestly, even if it's a little goofy.

>> No.4833201

>Further, how is he attached to the platform? Is the upper side of the thing just flat and smooth, like they just lift him up and plop him down on top of it, and hope he doesn't slide off if he tries to climb stairs? Does he just desperately grab onto the sides with his little arms if shit starts tilting?
He's bio-mechanically fused to it, like the cyber and his launcher and shit

>> No.4833230

Since Doomguy and some demons are getting closer to their classic counterparts, i wonder what does this mean for hell itself

>> No.4833242

>He's bio-mechanically fused to it, like the cyber and his launcher and shit
Personally I don't like that as much, I prefer the idea that they have cybernetics grafted to their bodies to make them cyborgs.

>> No.4833243

> FIREBLU dimension
> all fireballs thrown your way are either, red, blue, or FIREBLU

isn't that the same shit tho?

>> No.4833245


>> No.4833249

still one of my biggest d5 gripes.
"guise look we're broople doog"

>> No.4833259

I like them, they complement the "dance", they don't drag and unlike broodl they aren't edgy

>> No.4833262
File: 118 KB, 754x755, savecacos.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4833268
File: 84 KB, 1280x720, doom 3.jpg [View same] [iqdb] [saucenao] [google] [report]

Doom 3: "I can sota see something this time" Edition.

>> No.4833269

I unironically want this.

>> No.4833270
File: 20 KB, 625x476, 1487025485323.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4833273

If it's fused together, like flesh somehow seamlessly transitions into metal, like it just fades together, that's kind of different than just attaching and hooking up cybernetics.

>> No.4833275

Where is that essay? I need to be convinced.

>> No.4833278
File: 1.53 MB, 1885x1826, get doom motherfucker.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm not reading anything about illegal Cacodemon swording.

>> No.4833280

I want it too
Haven't been to the thread for years. What happened to GMOTA?

>> No.4833281
File: 372 KB, 1080x651, Best buds.png [View same] [iqdb] [saucenao] [google] [report]

I updated it. Doomslayer is a second playable character.

>> No.4833285

Oh hey, dope. SHOTA GUY

>> No.4833286
File: 327 KB, 1196x994, carrot13.png [View same] [iqdb] [saucenao] [google] [report]

Look, he's just short.

>> No.4833308
File: 586 KB, 672x1920, ripped elementla.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4833310

>not gain elemental

>> No.4833313

I don't know if this becomes sadder or inspirational if you put the D44M cacodemon there

>> No.4833317

Definitely sadder

>> No.4833318

The original Spiderdemon model actually has the cannon sprouting out from the fleshy bits.

>> No.4833320

Depends on whether the dyel atrophied arms can get better

>> No.4833330

who memes about glory kills?

>> No.4833339

They're atrophied so obviously no.
And he's already depressed

>> No.4833341
File: 158 KB, 1920x1080, plop.jpg [View same] [iqdb] [saucenao] [google] [report]

But the Glorykills in Doom 4 are brief and look good, unlike Brutal's dragged out bullshit.

>> No.4833349

Reminder that id had glory kills planned before brool tood implemented fatalities.

>> No.4833356

That's Bethesda propaganda, Marky had an genius idea first!

>> No.4833357

Also the demons act like demons and not little bitches during them

>> No.4833361

Mastermind was released before Arachnotrons, duh.

>> No.4833370


fucking shaders, man

Dunno why but I can't upload webms to 4chan, I keep getting connection error round 50%. Other sites are fine.

>> No.4833374

>ive Never Played it
Awesome, establishing right out the gate that you're talking out your ass.
>In terms of a game being like porn when it comes to storyline this is tantamount to the plot in an interracial porn clip.
You don't play Doom for an engrossing plot you fucktard, DOOM's story was intentionally threadbare so as to not become obstructive to the gameplay experience.
>As a player of games I want Survival Horror
Neat, what you want isn't what Doom is. Doom is an action game, there may be some horror elements (it is Hell after all) but first and foremost it is a fast-paced shoot-em-up.

>> No.4833378

someone on /v/ drawthreads drew hayden as hyde once

>> No.4833379

anon that post is a day old
if you're in disagreement with his points then so be it, personally I don't share his opinion either but there's no reason to be upset

>> No.4833383

I've been away for a few day, didn't know. Also this board in general is slow, I don't see the harm.

>> No.4833386

kinsie now decided that the cyborg player mugshot will be based off this thing from doom vfr
with the female one being that girl from doom 2 rpg

>> No.4833390
File: 118 KB, 1920x1200, bakemonogatari-sengoku-nadeko-anime-brunette-wallpaper.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to play doom 1, but I can't into first person. Is there a doom third person over the shoulder mod out there?

>> No.4833415

One of the wads from the first Joel Doom Contest had a woman as a playable char

>> No.4833430

How are you liking it? I think I'm one of the only ones here whose played it. I think it's great. It feels like what Hexen should have been all along.

>> No.4833448

There is the chasecam in (G)ZDoom/Zandronum, but it's not the greatest for what you want to do.

Some mods implement a 'fake' third-person perspective where the character is in place of the weapon sprites, there's one RE4-style mod around which I think does that.

>> No.4833470

>'fake' third-person
That would do. I can play third person games. In first person, my brain thinks my real body is moving, which makes me dizzy.

>> No.4833475

Speaking of dizziness, I wonder how Doom 1/2 is in VR when doing SR50 strats.

>> No.4833492

I know there is some sort of VR mod in GZDoom now.
How does it work and how does it look? I can't find the demonstration annywhere - only G3Doom which is based on 1.8.10 and is discontinued like 2 years ago.

Also what avout Quake 1 in VR? Does Quakespasm or darkplaces allow that?

>> No.4833501

I thought I still get to play as doom guy. Playing as Leon ruins it for me.

>> No.4833512

The only other mods I know of that are in third-person as well was some kind of melee mod and Black Warrior. I do have to wonder if ZScript is able to edit the chasecam though, maybe a universal third-person mod is possible but I'd imagine more Doomguy sprites would have to be made for it to look good in motion.

>> No.4833525 [SPOILER]  [DELETED] 
File: 138 KB, 792x1076, 1528807130021.jpg [View same] [iqdb] [saucenao] [google] [report]

Sorry for off topic but

>> No.4833528

>Those mermen tubes in Strange Aeons never actually lead to anything

>> No.4833529 [DELETED] 
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh no my not retro cosmetics

>> No.4833548 [DELETED] 
File: 52 KB, 576x768, I invented Deathmatch.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4833550
File: 29 KB, 928x580, lame shit.png [View same] [iqdb] [saucenao] [google] [report]

What's your average /vr/oom? I'm slow as balls.


>> No.4833552
File: 32 KB, 742x459, image.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4833568
File: 3 KB, 527x34, Honestscor.png [View same] [iqdb] [saucenao] [google] [report]

Thats all i got

>> No.4833576
File: 14 KB, 726x449, file.png [View same] [iqdb] [saucenao] [google] [report]

>You scored 210.0. You're currently in the top 93 percentile for this test!

>> No.4833621

I type it as DOOM instead of Doom
am I retarded

>> No.4833623

Maybe if you were typing it as DooM

>> No.4833624


>> No.4833650


>> No.4833657

New thread.


>> No.4833701

>not DooM

>> No.4833732


>> No.4833741
File: 54 KB, 180x172, pink hellknight.png [View same] [iqdb] [saucenao] [google] [report]

Am I the only one who thought this energy sword thing looks goofy as all fuck? And not in a good way.

>> No.4835010
File: 23 KB, 318x413, 13617815.jpg [View same] [iqdb] [saucenao] [google] [report]

OP's image really should've had the devil swearing on a copy of the DOOM Bible.

>> No.4835032
File: 3.21 MB, 257x166, officespaceofdoom1.gif [View same] [iqdb] [saucenao] [google] [report]

updated version

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