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/vr/ - Retro Games


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File: 142 KB, 518x275, ryo_hazuki.jpg [View same] [iqdb] [saucenao] [google]
3760159 No.3760159 [Reply] [Original]

Hard mode: the game uses 3D polygons.

>> No.3760168
File: 46 KB, 415x315, ecco3.jpg [View same] [iqdb] [saucenao] [google]
3760168

>>3760159

>> No.3760216
File: 199 KB, 480x360, TP5XPOw.jpg [View same] [iqdb] [saucenao] [google]
3760216

Every Model 2 and 3 game.

>> No.3760223
File: 317 KB, 608x416, goe1453261-zazen01.png [View same] [iqdb] [saucenao] [google]
3760223

This is the most elegant low poly game I've seen, I think.

>> No.3760224

>>3760216
wow, looks like a current gen game. how did sega die out again???

>> No.3760234
File: 462 KB, 620x464, medium_1_screenshot.png [View same] [iqdb] [saucenao] [google]
3760234

Late 90s Arcade and Dreamcast thread.

>> No.3760292

>>3760224
By letting SEGA of Japan call the shots despite being proven failures.

>> No.3760297

>>3760224

They had their best men working in the Arcade and their best bumbling idiots making (or not making) console games.

>> No.3760307
File: 20 KB, 300x340, 20.jpg [View same] [iqdb] [saucenao] [google]
3760307

>>3760292
>still believing the SoA narrative

>> No.3760312

>>3760307
Let's face it, the Japs at Sega never took consoles seriously. It was the Americans that made Sega great in the home division.

>> No.3760315

>>3760307
>not believing cold hard facts
what's wrong with u

>> No.3760341

>>3760307
Sega had their console division turning up as a success maybe twice in their lives, and both of the time it was the American division doing it.

>> No.3760342

>>3760312
There's probably better japan-only games for Mega Drive than American/European ones.
The reason MD didnt' took out in Japan was because PC Engine/NEC was also a factor there.
All SoA did was get lucky with Sonic catching up with the western audience.

>>3760315
>kalinske interviews by vidya journos
>we still never heard SoJ's side of the story
>hard facts
I bet you also take that "console wars" book seriously.

>> No.3760353
File: 1.38 MB, 1920x1080, PSOGL2_027.png [View same] [iqdb] [saucenao] [google]
3760353

>> No.3760359
File: 589 KB, 1024x768, SimCity2000 (6).png [View same] [iqdb] [saucenao] [google]
3760359

>> No.3760365

>>3760359
>those wonky ass windows
Did this city get hit by an earth quake?

>>3760353
What game is this?

>> No.3760378

>>3760365
Doctor Slump.

>> No.3760379

>>3760365
the wonky windows are affine texturing artifacts. I'm guessing this is some PSX game running in a shitty emulator that renders the graphics in 1080p.

The affine mapping looks much less awful when you run games on the real hardware, since it is rendered at 320x224, and there's just not enough pixels on the screen for it to be a real issue.

>> No.3760383

>>3760365
lol, it's just affine texture mapping, there's a plugin nowadays that really reduces the wonkiness

>> No.3760385

>>3760342
>implying I actually read that fake book

>> No.3760425 [DELETED] 

>>3760159
>graphics
>>>/v/

>> No.3760534

>>3760425
>redirect meme
Nice way to show your butthurt.

>> No.3760690
File: 314 KB, 1024x768, SimCity2000 (54).png [View same] [iqdb] [saucenao] [google]
3760690

>>3760379
I've played the game on the original hardware and it still looks like complete shit, maybe even worse, as with the low resolution and the aliasing the warped textures doesn't even make sense and you can't see the individual windows.

>> No.3760693

>>3760690
good lord

>> No.3760695

I still like how Silent Hill looks.

>> No.3760721
File: 2.09 MB, 2048x1536, Rabo Concerto HD (5).png [View same] [iqdb] [saucenao] [google]
3760721

The blocky models have some charm.

>> No.3760845

I was just playing Fighters Megamix and it looks nice. 60fps gameplay and nice character models. Animations are a bit primitive but can't have everything.

The game does slow down on Raxel's stage, though.

>> No.3760883
File: 46 KB, 431x352, chase.jpg [View same] [iqdb] [saucenao] [google]
3760883

The best looking 3D game for /vr/ consoles is probably Jet Set Radio or Rayman 2. But the Dreamcast might be cheating.

>> No.3760897
File: 1.40 MB, 320x240, r4night6zelc.webm [View same] [iqdb] [saucenao] [google]
3760897

>> No.3760908
File: 130 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3760908

Adding to the Dreamcast love

>> No.3760940
File: 3.00 MB, 426x240, Ridge Racer Type 4 Flyby.webm [View same] [iqdb] [saucenao] [google]
3760940

>>3760897
Not the first or second time I'm posting this but...

>> No.3760951

I was blown away by Conker's Bad Fur day at first.

I later caught on to the fact that only Conker had actually good facial animation, but I still think the game looks great.

>> No.3760971
File: 7 KB, 300x303, 1465773905104.jpg [View same] [iqdb] [saucenao] [google]
3760971

>Dreamcast+VGA
>that Shenmue, Soul Calibur and Metropolis Street Racer

MSR is fucking gorgeous

>> No.3761026

>>3760224


>PS2 is going to have toy story graphics in real time :^)

>> No.3761035

>>3760224

Not enough money to continue selling the DC at the 149.99 price point.

>> No.3761045

>>3760359
>>3760690
>3D on PS
Not even once

>> No.3761046

>>3760292
>develop the home hardware
>develop the arcade hardware
>have all the in-house development teams
>shouldn't call the shots

SoA is the literal "ideas guy" in this relationship

>> No.3761064
File: 30 KB, 640x480, irobot.jpg [View same] [iqdb] [saucenao] [google]
3761064

>> No.3761094
File: 20 KB, 300x222, f355_challenge_002.jpg [View same] [iqdb] [saucenao] [google]
3761094

>>3760216
This, plus plenty of good looking NAOMI games:
F355 Challenge
DOA2
Marvel vs Capcom 2 (dem backgrounds)
Crazy Taxi
Cannon Spike
Power Stone 1 & 2

>> No.3761096

somebody post the unreal tournament attract mode webm

>> No.3761139
File: 87 KB, 253x126, mak-throw1-2.gif [View same] [iqdb] [saucenao] [google]
3761139

Good 2D doesn't age.

—SFIII
—Garou
—Metal Slug
—KoF ('97 onward)
—Last Blade
—MvC for sheer amount of assplosions and screen-filling lazors

>> No.3761142

>>3760359
Man, those Russian ghost cities are depressing

>> No.3761143

>>3760224
except that's dreamcast level at best

>> No.3761150
File: 1.86 MB, 452x339, tumblr_nywwdvoxOo1r7sijxo1_500.gif [View same] [iqdb] [saucenao] [google]
3761150

>> No.3761173

>>3760224
It definitely doesn't look current gen. It looks about as good as a PS2 game, but considering the technology is about half a decade older, it still looks good for its time.

Arcade games back in the 90s were made using much more advanced hardware than consoles. Nowadays, they just use midrange PC hardware.

>> No.3761223

>>3760234
>>3760883
>>3760908
The Dreamcast was too ahead of its time for the 5th gen tbqh. I bet if Sega released the Dreamcast in 2000 instead of 1998, it would get the respect it deserved and actually have a larger marketshare of games.

>> No.3761228

>>3761223
>I bet if Sega released the Dreamcast in 2000 instead of 1998, it would get the respect it deserved and actually have a larger marketshare of games.
This absolutely would have been the best course of action

>> No.3761231

>>3761223
Yeah, a couple more years and they could've had discs with more space on them too.
DC had a bad case of premature elaunchulation. Then again, so did the Saturn.

>> No.3761262

>>3761150
game?

>> No.3761267

>>3761262
G Darius

>> No.3761272

>still have

>> No.3761273
File: 180 KB, 252x317, Ground_Control_Coverart.png [View same] [iqdb] [saucenao] [google]
3761273

>https://www.youtube.com/watch?v=v1L-XZJOmlE
Ground Control looks pretty great for a 17 year old game. Wish there were more RTS games like this.

>> No.3761286
File: 22 KB, 523x523, 1483124123633.jpg [View same] [iqdb] [saucenao] [google]
3761286

>>3761026

Sony never actually said this, it's a videogame urban legend. Seamus Blackley (the head of Microsoft's Xbox division) said it about the original Xbox:

> "One of the basic premises of the Xbox is to put the power in the hands of the artist, (which is why) Xbox developers are achieving a level of visual detail you really get in 'Toy Story'."

>> No.3761289

>>3761286
Sony DID say however it would be like plugging into the Matrix, which is undoubtedly an even bolder lie

>> No.3761298

>>3761289

Ken Kuturagi said that, and it was likely a mistranslation since he spoke fuckall for English at the time.

If you really want to get butthurt over something Sony said than you'd be better off looking at the answer they gave when asked "How many controller ports will the PlayStation 2 have?" by OPM, to which they replied "How many do you want?"

I guess they thought our answer was "2"

>> No.3761301

>>3760353
Nice taste but why are you using that widescreen thing? Look at the hud man, look at it.

>> No.3761305

>>3760307
>still being a weeb

>> No.3761308
File: 42 KB, 500x488, retardlaugh.jpg [View same] [iqdb] [saucenao] [google]
3761308

>>3761223
>Releasing the weakest hardware of the 6th generation 2 years later..
HOLY SHIT WHAT A SMART MOVE

>> No.3761364

>>3760359
Is this Minecraft?

>> No.3761378

>>3761308
>Weaker
>More VRAM than the Playstation 2
What did he mean by this?

>> No.3761380

>>3761378
>DC better than PS2
This meme need to end /vr/

>> No.3761384

>>3760883
I never understood why people like this game. I bought it when it came out and it was boring and weird. It didn't look good either that cell shading shit always bothered me.

>> No.3761385

>>3761046
For example of why idea guys actually sell products, see apple, the most valuable company on earth.

>> No.3761387

>>3761380
It can't, PS2 isn't retro so please stop mentioning it's tainted name.

>> No.3761410
File: 196 KB, 1280x720, 2937857-kofxiv.jpg [View same] [iqdb] [saucenao] [google]
3761410

>>3761173
>It definitely doesn't look current gen
You think?

>> No.3761414
File: 89 KB, 500x820, daimon marge krumping.jpg [View same] [iqdb] [saucenao] [google]
3761414

>>3761410
Don't rub salt in the wound, anon

>> No.3761418

>>3761223
If the Dreamcast had come after the PS2 then it really wouldn't have registered with anyone. The PS2 had far too much hype behind it, the Xbox only made sales because of Halo, and Nintendo sold because Mario and Zelda. DC would have still failed on the basis of selling consoles only for Sonic Adventure and wouldn't have had the huge launch sales it got for being cutting edge.
Not to mention that Sega would've been bankrupt by then so they wouldn't have had a penny for marketing.

>> No.3761435

>>3760359
>>3760690
I know it says SimCity 2000, but what's that 3d mode?

>> No.3761590

>>3761384
Its a unique concept for a game, highly stylized art style with a fairly unique and well produced soundtrack. There isnt too many games with this kind of "graffiti culture" that manages to actually pull it off. Outside of the awkward movement controls its a nice well rounded package that hasnt been done to death, even to this day

>> No.3761601

>>3761418
>the Xbox only made sales because of Halo,

Nobody gave a shit about Halo until Halo 2. It was a minor cult classic until then. Xbox sold as good as it did regardless of the first game.

When Halo 2 came out, they pushed the marketing up to eleven and turned the Xbox brand into the Halo Console.

>> No.3761603

>>3761601
That's not how I remember things back then.

>> No.3761615

>>3761590
I think the graffiti culture point is interesting. JSR did a good job of having a clear PoV, but it wasn't trying to pass itself off as edgy. A lot of games (like the later THPS games) kind of shove a lot of "teen culture" (or some Marketer's idea of "teen culture") and it often doesn't work. I love THPS's gameplay, but its aesthetic leaves a lot to be desired. JSR is less easy to pinpoint the real-world basis of, so I think it aged better and feels more genuine.

This isn't to say that JSR has no real-world influences, but that it doesn't take them overly seriously, and it is clearly sourcing a lot of stuff for inspiration, rather than trying to establish its own cred by jamming in references to real world "cool" stuff.

>> No.3761617

>>3761435
It was on the PSX version at least, it basically let you have an auto-drive around your city like the 3D Maze screensaver.

>> No.3761630
File: 28 KB, 600x383, soulreaver_wraithblade.jpg [View same] [iqdb] [saucenao] [google]
3761630

I remember playing this game as a kid thinking I was in Nosgoth. graphics blew me away back then.

>> No.3761648
File: 2.21 MB, 640x360, perfect dark 4.webm [View same] [iqdb] [saucenao] [google]
3761648

Runs perfect? No

Looks good? Hell yeah

>> No.3761650
File: 189 KB, 1024x768, gk3-15.jpg [View same] [iqdb] [saucenao] [google]
3761650

Shame about the nonsensical puzzles.

>> No.3761653
File: 854 KB, 1440x900, latest[1].jpg [View same] [iqdb] [saucenao] [google]
3761653

>> No.3761661

>>3761601
lol

Halo 1 received perfect review scores (EGM's platinum award for exame) and was voted as game of the year by many online and magazine publications and was considered the Xbox's killer app.

>> No.3761670

>>3761601
>Nobody gave a shit about Halo

Friends' birthday parties would like a word with you, but you wouldn't know since you never had any friends.

>> No.3761674
File: 549 KB, 1600x900, 2ajp6dt.jpg [View same] [iqdb] [saucenao] [google]
3761674

>>3760159
Unreal Tournament

>> No.3761678
File: 722 KB, 1600x900, 2qu6hjk.jpg [View same] [iqdb] [saucenao] [google]
3761678

>> No.3761679

>>3761670
Fighting games are superior for social gatherings imho, since they're much more entertaining for those just watching

>> No.3761680
File: 398 KB, 1920x1080, UnrealTournament 2013-11-06 22-17-18-21.jpg [View same] [iqdb] [saucenao] [google]
3761680

>> No.3761691

>>3761679
No one had to watch with Halo since you could play 16 player system link with 4 consoles.

>> No.3761693

>>3760695
me too, it's a shame most people won't give it a chance and just skip to 2 and 3

>> No.3761712
File: 46 KB, 700x525, grand-prix-legends-4.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3761717
File: 1.37 MB, 1280x800, screenshot.11.png [View same] [iqdb] [saucenao] [google]
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>> No.3761720
File: 93 KB, 640x480, screenshot.2016-09-04 (3).png [View same] [iqdb] [saucenao] [google]
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>> No.3761723
File: 132 KB, 640x480, screenshot.2016-09-26 (1).png [View same] [iqdb] [saucenao] [google]
3761723

>> No.3761725
File: 275 KB, 640x480, Af3 2014-07-08 22-28-05-04.png [View same] [iqdb] [saucenao] [google]
3761725

>> No.3761727
File: 114 KB, 640x480, M1TP2 2014-06-30 08-59-43-32.png [View same] [iqdb] [saucenao] [google]
3761727

>> No.3761730
File: 47 KB, 640x480, pc-48148-11349982046.jpg [View same] [iqdb] [saucenao] [google]
3761730

>> No.3761839

>>3761046
Making the shit doesn't matter if you don't know how to sell it to the masses.

>> No.3761859
File: 1.10 MB, 1920x1080, PSOGL2_032.png [View same] [iqdb] [saucenao] [google]
3761859

Most people here are posting games that they like or games that looked good at the time they were released, not games that STILL look good.

This
>>3761730
>>3761727
>>3761725
>>3761723
>>3761650
>>3761648
Look like shit, like most 4th gen games, ehile cartoonish games like Megaman Legends and Dr Slump still look good..

>> No.3761863

>>3761859
Sorry, 5th gen.

>> No.3761914

>>3761859
opinion

>> No.3761954

>>3761859
What game is that?

>> No.3761970

>>3761954
looks like a dr.slump ps1 game

>> No.3761971
File: 82 KB, 480x1098, 1222520014130.jpg [View same] [iqdb] [saucenao] [google]
3761971

Megaman Legends.

>> No.3761982

>>3760341
Yet the Saturn sold better than the N64 in Japan. I wonder why? Especially with an ad campaign like this.
https://www.youtube.com/watch?v=pIPP8ClQnfU

>> No.3761992

>>3761971
Honestely Rockman Dash are best game of Playstation

>> No.3761997 [DELETED] 

>>3761971
What's the deal with people loving these train wrecks? That's a pretty cherry picked screenshot, and the games are the opposite of what made Mega Man good.

>> No.3762006
File: 90 KB, 256x224, EwxEP5Y.gif [View same] [iqdb] [saucenao] [google]
3762006

obligatory

>> No.3762016
File: 254 KB, 640x480, nocturne.jpg [View same] [iqdb] [saucenao] [google]
3762016

>>3760159
Not bad for 1999

>> No.3762025
File: 1.14 MB, 1920x1080, PSD3D019 (3).png [View same] [iqdb] [saucenao] [google]
3762025

>>3761954
Dr Slump.

>> No.3762034

Shiny was pretty Boss when it came to early Polygons. MDK still da Bomb! Especially from an artistic point of view

https://www.youtube.com/watch?v=_LbIJdGNQfA

>> No.3762037

>>3762025
How are mechanics? Looks like some sort of sandbox.

>> No.3762056
File: 887 KB, 1920x1080, PSD3D016.png [View same] [iqdb] [saucenao] [google]
3762056

>>3762037
It's a pretty simple game where you control Arale doing small tasks and sometimes battling some enemies. I'm still a the beggining of the game.
Unfortunately, it's based on the Dr Slump remake, and not on the original series or the manga.
The remake may look good, but they shouldn't have ditched Arale's iconic original design, even though the new one looks pretty good.

>> No.3762063
File: 37 KB, 591x469, test-drive-le-mans-image192692.jpg [View same] [iqdb] [saucenao] [google]
3762063

>>3761223
>I bet if Sega released the Dreamcast in 2000 instead of 1998, it would get the respect it deserved and actually have a larger marketshare of games.

I disagree, releasing it in late 1998 was a smart move (Microsoft used the same strategy with the Xbox 360 and it worked for them), the Saturn was virtually dead in the west by late 1997 and the PS2 hype was enormous. An earlier 6th gen release would give time to build a good library to make the console still appealing against the PS2, otherwise it would be destroyed by Sony's machine.

Quite frankly, software-wise this strategy worked, the Dreamcast had an amazing library by 2000. Sega's two problems were their bad financial situation and negative brand association (thanks to failures like the Sega CD, 32X and the Saturn in the west).

>>3761378
It was a problem in earlier PS2 games when devs weren't familiarized with the architeture, on the PS2 the VRAM works like some kind of texture cache. On the other hand, the Dreamcast has very specific bottlenecks like the amount of polygons it can push.

But I believe the hardware could have remained competitive until late 2003 or so. Given the late 1998 release, we're talking about a 5 year life span, that's good enough.

>> No.3762072
File: 124 KB, 213x122, angelwinkof2002.gif [View same] [iqdb] [saucenao] [google]
3762072

>>3761139
this

underrated as fuck post. Godly made 2d graphics do not age

>> No.3762075

>>3761410
that's the alpha image

the actual game's graphics do not look like that

>> No.3762541

>>3762075
And still looks like shit.

>> No.3762576

>>3761630
You should see the Dreamcast version. Character Models are better looking.

https://www.youtube.com/watch?v=q0WsS8R93_Y

>> No.3762587

>>3760897
Fucking pinnacle of ps1 visuals, hands down.

>> No.3762590

>>3761064
I really enjoyed that game

>> No.3762608

>>3761971
Why was she tied up?

>> No.3762618

>>3761064
Seems like a pretty random law, the hell did jumping ever do to the low-poly disembodied space head?

>> No.3762748

>>3760897
>>3760940
holy shit this looks great
Imma have to go buy a copy

Anyone have recommendations for other PS1 racing games? All I've got is Impact Racing, which is fun but I've played it to death at this point.

>> No.3762784

>>3761720
what game is this?

>> No.3762791
File: 3.00 MB, 426x240, Wipeout 3 SE Manor Top.webm [View same] [iqdb] [saucenao] [google]
3762791

>>3762748
Boy I wish I could just go out and buy Ridge Racer Type 4. Playstation or that entire era across it and N64 were just full of fantastic racers, it's hard to just list some. Okay, maybe Wipeout XL.

>> No.3762794

>>3762791
Just a note that I posted Wipeout 3 Special Edition

>> No.3762798

>>3762748
Gran turismo 2 is insanely detailed but boring and grindy sometimes.
Basically find the easy race that awards you with an expensive but shit car, sell it, repeat until you have money. I remember at least 800 laps on a double oval track, incredibly dull, but the customization is down to the millimeter highly experienced auto mechanic stuff.
Give it a try.

>> No.3762802

>>3762608
>By the way, where's my gear?
>I'm sorry Rock, but I sold all your equipment.
>...
>Mmmph mphmm

>> No.3762808
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3762808

>Ctrl+F "Fear Effect"
>"No matches found"
Come on, guys! An Eidos-published IP can't be that obscure. They were Resident Evil-style games (2D backdrops with 3D characters and objects), only the characters were all cel-shaded. Oh yeah, and the main chick was a lesbian.

>> No.3762835

>>3761601
Nigga Halo 1 is one of the things that sold the fucking Xbox.

That's like saying nobody gave a shit about MGS until 2 came out.

>> No.3763005

>>3762037
It's dialogue heavy, though.
All in hiragana and katakana, but dialogue heavy.

>> No.3763024

>>3762016
I think I smell prerenders.

>> No.3763040

>>3761418
>If the Dreamcast had come after the PS2 then it really wouldn't have registered with anyone.
I think you're right about this. I don't think my parents would have bought me a Dreamcast if it launched around the same window as the Gamecube or PS2, especially considering I never owned a Sega system previously. To this day, however, I have a strange fascination with Sega and still purchase their titles.

>> No.3763056

>>3761859
>>3762025
filters are cheating.

>> No.3763078

>>3761601
Holy underage. All everyone ever talked about when the original xbox was out was halo.

>> No.3763092

>>3763078
True that. Pretty sure Morrowind help move some boxes too.

>> No.3763164 [DELETED] 

>>3763078
Welcome to /neov/

>> No.3763195

>>3763056
The game still looks good without texture filtering.

>> No.3763202

Halo is technically retro if you want to discuss the original version planned for Mac.
https://www.youtube.com/watch?v=5QChiZRR598

>> No.3763384
File: 2.46 MB, 640x360, wdc2.webm [View same] [iqdb] [saucenao] [google]
3763384

>>3760908
>>3760940
The artstyle isn't even have as good as R4 but World Driver Championship looks very good and is smooth as fuck even with shitloads of high polygon cars visible at once

>> No.3763504

>>3762784
World Rally Fever.

>> No.3763508
File: 453 KB, 346x208, segacd_s.gif [View same] [iqdb] [saucenao] [google]
3763508

Still looks amazing

>> No.3763580

>>3762075
>implying the capshill gives a fuck

>>3761601
>Nobody gave a shit about Halo until Halo 2. It was a minor cult classic until then.

The historical re/v/isionism is off the charts.

>>3763164
>neo prefix
Literally no better.

>> No.3763674

>>3762056
I don't even mind Arale, Akane and Midori are the ones who got uglier in the remake.
The 80's curly hair was amazing.

>> No.3763726

>>3761064
Whoa, how do you play the game in that resolution? That doesn't look like filtering and the arcade game runs in much lower resolution.

>> No.3763829

>>3763726
I dunno man Google images.