>So uhhh, basically what I just said. Okay.
No, you said it runs at 25 - 30 FPS. I pegged that at 15 to 25.
> The human models in PD are some of the highest poly of the gen, that's not including the levels which are often extremely intricate by 5th gen standards and the guns which are very detailed as well.
If you look carefully at your screenshot, everything here is very angular. Lots of straight lines. The N64 can draw large polygons, so for example, each of those 90 degree pillars could be drawn out of only 16 polygons.
Also, the human models in Perfect Dark aren't that detailed, wtf? Out of all of the graphics in the game they are what have always received the most criticism.
>Yes, the cars are high poly, because most of the tracks are literally a tiled road texture with some 2D trees sprites and a few wall models/textures on the sides. There's literally nothing impressive about that.
Except the cars in WDC are actually really really nicely curved, indicating their extremely high polygon counts. And if you think WDC only has simplistic roadside stuff, you've got another thing coming.
And it can hold 30 FPS, 99% of the time. To be fair, there is a trick to how this was achieved. The developers of WDC wrote their own custom microcode for N64 that didn't require a z-buffer.