[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]

/vr/ - Retro Games

Search:


View post   

>> No.4239495 [View]
File: 2.69 MB, 320x240, crashsite_fix1.webm [View same] [iqdb] [saucenao] [google]
4239495

>>4238893
>>4239126 (me)
[FAO hexenmapper, 300manager]

okay i've done a bit of work on this.

fix imp that doesn't wake up, can now get 100% kills
remove 2 spurious secret areas, can now get 100% secrets
remove unnecessary back sides / sectors, so eg. fake doors don't look openable
improve look / texture alignment of crates in main entry corridor
change back of ssg room door to door1 (was startan)
tidy up the candles around the green armour
make a flashing light a lot more subtle so it doesn't look like a secret
remove translucency from lines (non-vanilla)
change comptall to shawn2 on back of console in teleporter room
remove all unused tags
remove all tags from manual doors (D1/DR types) and their backsectors
change a solid hanging body into one that is long enough to block you fully
disguise the final ambush a bit, at least make the doors invisible
make it less easy to skip raising the bars
make it less easy to straferun over them too

http://s000.tinyupload.com/?file_id=05054514143931071207

Navigation
View posts[+24][+48][+96]