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File: 697 KB, 1008x314, M64vsQ.png [View same] [iqdb] [saucenao] [google]
7321521 No.7321521 [Reply] [Original]

Which game was more revolutionary?

>> No.7321535

Quake. Mario 64's influence is vastly overstated.

>> No.7321538

>>7321535
Quake is a great game but it didnt influence jack fucking shit dude

>> No.7321546

>>7321521
Probably Mario 64. Quake was just doom but with a little more 3d.

>> No.7321554

Quake's influence is 99% its engine, not the game.

>> No.7321561

>>7321521
the non american one is always the right answer.

>> No.7321573

>>7321538
Quake established 3D hardware acceleration and mouse look as a standard, and it was one of the first major online competitive games.

>> No.7321591

>what if 2d thing but 3d
wow so revolutionary
at least quake holds up as a good game today and games are still being made on its engine, mario 64 plays like shit and the 3d platforming genre is completely dead
>>7321573
glquake looks like shit though and software quake plays perfectly fine, half life did more for selling GPUs

>> No.7321594

>>7321591
>glquake looks like shit though and software quake plays perfectly fine, half life did more for selling GPUs
nobody was talking about that.

>> No.7321603

>>7321591
>what if 2d thing but 3d
>wow so revolutionary
No, zoomer. Mario 64 was built from the ground up as a 3D game. It looks like you didn't play either 2D or 3D Mario.

>> No.7321606

>>7321591
>mario 64 plays like shit
Another zoomer has been filtered.

>> No.7321609

>>7321573
Fair point but in terms of actual game design I can't think of any game where I look at it and say, "wow this was really influenced by Quake" aside from modern meme games like Dusk. SM64 on the other hand gave birth to literally every 3D platform since.

>> No.7321610
File: 21 KB, 320x240, winquake_mark_v_0001.png [View same] [iqdb] [saucenao] [google]
7321610

>>7321594
>established hardware acceleration as standard
>nobody was talking about that
???
also just to be pedantic a shitload of people were playing quake with the arrow keys and no mouse
>>7321603
>mario was blahblahblah
its a platformer but 3d
>>7321606
play it right now lol
don't want to?
didn't think so

>> No.7321615

>>7321591
>mario 64 plays like shit
lol

>> No.7321620

>>7321610
>play it right now lol
Unlike you zoomie I've been using this board long before the 6th gen rule change, so yes I've played Mario 64 very recently.

>> No.7321627

>>7321610
>mario was blahblahblah
Yes this is your opinion.

More people play Mario 64 today than Quake, btw.

>> No.7321629

>>7321591
>>7321573
>what if doom but with extra blast processing
Wow, truly lifechanging. Thank god for Id , otherwise the most garbage teenager genre of gaming that are fps wouldn't exist

>> No.7321640

>>7321591
You can't call 3d platformers a dead genre when arena style key-card hunting shooters have been dead since Half Life. Even nudoom is barely comparable to the fps games of the 90s due to super simple quasi-linear level design and more focus on gunplay and combat.

>> No.7321649

>>7321609
but 3d platforming is dead, mario is the only one left outside of the occasional indie game like a hat in time, oh and there's a poorly received sonic game every few years
>>7321620
why? its shit
>>7321627
prove it lol
>>7321629
that was my point lol
yeah, quake is doom but 3d, mario is mario but 3d, wow
>the most garbage teenager genre of gaming that are fps
so fucking mad he can't even speak english
>>7321640
i never implied anything about arena shooters not being dead but buddy quake's main influence in the modern world is its importance in the genesis of online shooters, people are still playing an awful lot of online shooters

>> No.7321658

>>7321649
>prove it lol
Speedrunning community for Mario 64 alone outstrips Quake's playerbase atm.

>> No.7321665

>>7321658
>speedrunning community
ew, gross, not like you posted any actual proof though
call me when people are making maps for it, wasn't that supposed to happen with that pc port?

>> No.7321671

>>7321665
>ew, gross
That's right, try to shuffle away proof positive. I wonder why.
>call me when people are making maps for it
No? Don't have to, that doesn't mean anything.

>> No.7321679

Been a while since one of the retards from the retro FPS general got bodied this hard outside of his echochamber/containment thread.

>> No.7321684

>>7321591
>half life did more for selling gpus
Gee, what engine did that game use as a base?

>> No.7321689

>>7321658
Quake kickstarted the whole speedrunning community with "Quake Done Quick"

>> No.7321698

>>7321671
>proof positive
mate you didn't even prove to me that mario speedrunning exists, not even a link to some reddit page or something lol
regardless, a community that actually creates things over a community that consists of extremely autistic trannies punching holes in their drywall seems preferable
>>7321679
i'd hardly call having a bunch of autists that love baby games screech at me 'getting bodied' but whatever makes you feel better about yourself
>3d platformer
>uses sprites everywhere because their silicon graphics supercomputer can't handle it
lmao
>>7321684
irrelevant, quake was designed for software while half life was designed for hardware
>>7321689
lol don't tell him that i want him to feel special

>> No.7321703

>>7321689
No it didn't, Speeddemoarchive did that with its Super Metroid speedruns, you're off by over ten years.

>> No.7321714

>>7321703
quake runs were being released 3 years after super metroid came out lol
swear to god you nintendo freaks are like a fucking cult

>> No.7321721

>>7321714
SDA predates QDQ. Furthermore, it's also the actual site where people played whatever game instead of just Quake, hosting multiple games.

>> No.7321724

>>7321698
>a bunch of autists that love baby games
but fps are baby games, universally loved by non gamers and 12 yr olds the world over

>> No.7321731

>>7321591
>what if 2d thing but 3d
Dumbest oversimplification I have ever read on this godforsaken board. Great job retard.

>> No.7321732

>>7321724
True, Mario does have universal appeal and is liked by actual general audiences instead of people aged 12-15.

>> No.7321736

>>7321714
>swear to god you nintendo freaks are like a fucking cult
They really are

>> No.7321737

>>7321721
SDA
>APRIL 1998
QDQLITE
>JANUARY 1998
>>7321724
wahooooo

>> No.7321747

>>7321521
>bing bing wahoo
>huh huh huh
that's your answer

>> No.7321776

>>7321521
What on earth could you possibly believe QUAKE revolutionized?

>> No.7321778

>>7321732
The only people that play mario nowadays are speedrun autists and LGBTP who write for polygon/kotaku. FPS games are universally popular among straight males. Mario simply exists as an easy signifier for people to say 'yes i like videogames, could you not tell from my solitude?'.

>> No.7321786
File: 170 KB, 945x1705, Quake_-_family_tree.svg.png [View same] [iqdb] [saucenao] [google]
7321786

>>7321521
Mario 64 inspired platformers to be more like it, but thing is that there were other 3d platformers with similar semi-open worlds already, just not as popular. Hell the non-flying parts of Nights into Dreams were already a lot like Mario 64, and it came out in like the same month or something; Tomb Raider came out a few months later too (though it used tank controls).

Quake created multiplayer FPS rulesets/gameplay which is used to this day, and is arguably one of the most played videogame genre today. Before that you had to have all players ready in advance instead of just joining a server mid-game, and it also created or at least popularized (not sure which, it's been too long ago) many rules like the respawning items (back in Doom, items never respawned, so even the best player would eventually die to a noob with a pistol once the health on the map was all used).
I'm not sure which RTS game first made other popular rulesets like CTF though.

Also without Quake engine we would not have had Half Life or any games inspired by that, or any further engines which powered later games. Or the millions of source edits and mods the game allowed for (okay, that started with Doom, but Quake had it too).


>>7321591
>glquake looks like shit though and software quake plays perfectly fine, half life did more for selling GPUs

glQuake with the average Voodoo ran the game in 640x480 60fps while the average cpu in 1996 could run the game at 320x240 and maybe 30fps. That was a really fucking huge difference and it created the first boom in 3d accelerators. I can't think of a single other game that powered the sales of a specific PC hardware as much as Quake 1 did.

>> No.7321790

>>7321776
pretty much everything about online multiplayer is quake's fault

>> No.7321793

>>7321786
this image is pretty fucking bad

>> No.7321798

>>7321790
Like what?

>> No.7321806

>>7321538
Unreal and turok were so fucking obviously inspired by quake. The reason why popular FPS games briefly lost its interact button in the late 90s was Quake.

>> No.7321807

>>7321798
everything, even the players

>> No.7321809

>>7321649
>i never implied anything about arena shooters not being dead but buddy quake's main influence in the modern world is its importance in the genesis of online shooters, people are still playing an awful lot of online shooters
So it just sounds to me like you're misattributing the achievement of something that came before Quake - and was popularized before Quake - to Quake.

>> No.7321814

>>7321521
I say SM64 because it codified a genre, used the analog stick in a significant way, and was one of the first home games to render graphics in a 'modern' fashion with antialiasing, perspective correction, and texture filtering. Descent was doing textured, proper 3D visuals on PC first, and Quake was just the next evolutionary step from Doom. Not to downplay Quake's importance and significance, Mario64 was just crazy, though. I had a Quake capable PC and when I played Mario64 at a friend's house, shit felt space age.

>> No.7321817

>>7321806
>two dead series that haven't been relevant since the early 2000s
wow so influential

>> No.7321819

>>7321809
are you trying to imply people were playing doom online outside of universities and ID's offices?

>> No.7321825

>>7321806
So you're saying the thing it "revolutionized" was a loss of an interact button? Legendary.

>> No.7321826

>>7321817
fortnite is a direct descendant of quake

>> No.7321827

>>7321819
Doom 2 was when multiplayer FPSes really took off the ground, actually. You wouldn't know anything about that though, would you?

>> No.7321838

>>7321826
Sure, in the sense of it was one of many small steps standing on the shoulders of every game before it. It didn't "revolutionize" anything, however. That's on Doom and Doom 2.

>> No.7321846

>>7321814
What influence did SM64 give to platforming games though? Yes it was a technical achievement. However the platformer games that came after it controlled and played nothing like it. Tomb Raider was much more influential than SM64 in every way. PC games immediately passed console game graphics once 3dfx hit the market anyway, which was a year after Mario 64, and in 98 n64 emulation became popular. So, not space age at all unless you have a shitty PC.

>> No.7321850

>>7321786
but nightifre is a goldsource game

>> No.7321852

so many revisionist zoomers

>> No.7321853
File: 2.87 MB, 768x576, Pentium 200MMX + Voodoo 1 4MB GLQuake 512x384.webm [View same] [iqdb] [saucenao] [google]
7321853

>>7321786
>glQuake with the average Voodoo ran the game in 640x480 60fps
No.

>> No.7321875

>>7321825
And artstyle, combat, gameplay in general honestly. Quake was the first FPS game to have water bouyancy, it had a strong influence on turok and other late 90s fps games. I pointed out the loss of interact button as an evidence that those devs have played quake.

>> No.7321884

>>7321827
not online :)
insert some joke, or more, truth, about you not knowing anything about having sex lol

>> No.7321890

>>7321875
i remember the first time i saw water buoyancy, my life was transformed forever

>> No.7321893

>>7321521
It is objectively Mario 64. To think otherwise is being contrarian for attention.

>> No.7321894

>>7321838
>doom 2 revolutionized videogames by adding a second barrel to the shotgun
lol
>>7321890
what, in call of duty modern warfare 3, the first videogame you played?

>> No.7321901

>>7321649
>but 3d platforming is dead
You're on /vr/. It never died.

>> No.7321903

>>7321894
>what, in call of duty modern warfare 3, the first videogame you played?
in Quake, the most revolutionary game ever featuring the most important game design principle: water buoyancy

>> No.7321910

>>7321521
Mario 64. Quake is just Doom in real 3D while Mario influential not just 3d platformers but 3D games in general.

>> No.7321915

>>7321901
had a look at there's precisely one thread that's actually talking about a 3D platformer, and it's a 6th gen spyro game
>>7317441
there are 2 other threads with 3D platformer images in the title but one is a general thread about polish games and another is a thread about trilogies

>> No.7321919

>>7321915
/vr/ also likes arguing about 20 year old console wars. Don't use this board as a barometer of what people are actually doing or playing. My point was that the genre isnt dead here because the timeframe that this board covers is 3D platformer hey day.

>> No.7321927

>>7321919
my point was that even a board dedicated to the 3d platformer's heyday spends very little time talking about them as frankly, they're just not very good games
there's a reason they 'evolved' into the asscreed moviegame shit you see nowadays

>> No.7321938

>>7321927
I've seen about a million discussions on Mario, Rayman, and other popular titles in the genre. Judging board activity is a poor way of judging how people like games.

There are plenty of games that I love and dont bother talking about here too often.

>> No.7321947

>>7321919
any game with 3d characters moving in 3d space owes influence to Mario 64, its not jut platformers.

>> No.7321952

>>7321521
Quake.
First person shooters are still among the most dominant genres in gaming.
3D platformers are relatively rare.

>> No.7321957

>>7321952
>First person shooters are still among the most dominant genres in gaming.
implying thats good

>> No.7321958

>>7321947
I'm aware. Dan Houser said years ago that they took inspiration from both Mario and Zelda for their 3D GTA games.

On top of that the influence is also seen in other genres. Like the Tony Hawk series is largely Mario 64, but on a skateboard.

>> No.7321965

>>7321952
>First person shooters are still among the most dominant genres in gaming.
You have Doom to thank for that a lot more than quake.

>> No.7322036
File: 12 KB, 640x401, 325100-hunter.png [View same] [iqdb] [saucenao] [google]
7322036

Coming from halflife and Goldeneye (although having tried doom once or twice) Quake was just this shit middle-child thing where, it wasn't squeezing the speed and detail limits of semi-3D like doom, and wasn't using 3D convincingly and pleasingly like hl,ge or Mario64.
Quake was impossible to play even 2 years later. you just pick it up and start in this fucking unappealing world >>7321521 and feel like ugh, i have to go in there.. ok fine. and when you click your stupid gun nothing really happens. It fucking just exists because "wow all polygons" but I'd rather play Hunter on the Amiga from 1991 for that, and get to actually feel intrigued by the potentialities of acting in that 3D world.
Doom is an important game, quake was a matter of process in the development of engines

>> No.7322128

Imagine hating Quake.

>> No.7322198

>>7321521
Mario 64 by far since Quake is just a Doom rip off which was a Wolfenstein rip off.

>> No.7322589

>>7322128
Too many console kids on this board

>> No.7322607

>>7321573
I'll give you the other two points but Terminator: Future Shock predated Quake by about 10 months and had mouselook enabled by default without needing a console command. Duke Nukem 3D also had it mapped to a simple toggle.

>> No.7322610

>>7321521
Mario 64 probably. Quake was an iteration on Doom which was the most revolutionary game ever made (besides maybe Pong) to be fair.

>> No.7322615
File: 151 KB, 256x324, Syndicate_Coverart.png [View same] [iqdb] [saucenao] [google]
7322615

>>7322036
I spent hundreds of hours playing Hunter and Syndicate as a kid, I never beat either of them, Syndicates last level is so brutal it just nukes you from the start

>> No.7322616

>>7321521
Everyone that said Mario 64 are retarded. Quake basically change and influence all game engine that came after.

>> No.7322627

>>7322616
they simply don't know any better

>> No.7322631

>>7321806
Unreal had an interact button

>> No.7322632

>>7321786
>many rules like the respawning items
Marathon did this

>> No.7322673

>>7322615
Almost all the enemy agents rush you at the very beginning of the level, so once you survive that initial wave, the level is pretty easy aside from a couple of gauss gun wielding enemy agents here and there.
It's worth loading your agents up with gauss guns and lasers to quickly deal with clusters asap.

>> No.7322681 [DELETED] 

>>7321521
mario, everybody knows what a quake engine is but not what quake actually was

>> No.7322701

Mario 64 > Quake

But
Doom > Mario 64
And
SMB > Doom

>> No.7322731

>>7321606
?
zoomers are the ones pretending collectathons are good, just look at all the mediocre attempts at indie collectathons

>> No.7322747

>>7321573
>mouse meme
Fuck off, games are played with controllers.

>> No.7322761

>>7322747
Baby games

>> No.7322762

>>7322747
Gross, a leper.

>> No.7322785

>>7322615
Would you consider the snes version of syndicate to be ok for a first time play? I don't want spoilers just the opinion of someone who has played

>> No.7322798

>>7322785
I've never played that version to give you a good answer, play it and see, it does get rather hard however.

>> No.7322801

>>7322785
Just play the DOS version.

>> No.7322816

>all these people falling for OP's bait and getting into stupid pointless pissing matches between two games that aren't even the same fucking genre and can't even be compared
Christ why are you fucks all so easily manipulated? You wonder why china, the left and the jews are all winning?Cause you retards have no idea how to not turn into screeching niggers at the drop of a hat.

>> No.7322962

>>7321521
Isn't this a false dichotomy? They both were making technological advancements for 3D technology. It's not an "if/or" thing.

>> No.7323435

Quake and it's not even close.
Tendies are retarded.

>> No.7323439

>>7321521
What games were even influenced by Mario64? I wouldn't call Nintendo making more games in the same style as 'influence', influencing implies that others are influenced, you can't influence yourself.

>> No.7324779
File: 72 KB, 500x213, styledon.jpg [View same] [iqdb] [saucenao] [google]
7324779

How many 3D FPS games are being released nowadays?

How many 3D Collectathon Platformers are being released nowadays?

I rest my case.

>> No.7325527

>>7322747
t. consolefag

once you go m+k for fps, you never go back

>> No.7325545

>>7324779
i guess mobile microtransaction farmville bullshit is the most revolutionary form of gaming ever then

>> No.7325597

>>7321521
Obviously Quake.

>>7321538
Nice b8 m8

>> No.7325625

>>7321609
Quake -> unreal tournament -> overwatch

>> No.7325987

>>7321894
Doom 2 popularized multiplayer FPSes with its MORE ACCESSIBLE ONLINE PLAY you retard.

>> No.7326418

Technologically: Quake
Conceptually: Mario
/thread

>> No.7326530

>>7321786
>back in Doom, items never respawned
Not on release, but deathmatch 2 mode fixed this stuff.

>> No.7326550

>>7321521
Every level in quake is exactly the same unless you mod it, but Mario 64 was the first to make dynamic level design for every copy.

>> No.7326561

>>7321521
Quake is garbage, fps is garbage, fuck romero, fuck carmack, fuck Doom and fuck american games

>> No.7326572
File: 130 KB, 652x1959, 1611455911436.png [View same] [iqdb] [saucenao] [google]
7326572

>>7326561

>> No.7326578

>>7324779
How many games have characters moving in 3d space? They all owe to mario 64 while the fps genre is cancer faggotry

>> No.7326583

>>7326578
I hope you don't actually believe this.

>> No.7326586

>>7321521
Quake:
>first action FPS with arbitrary 3D geometry
>popularized Internet multiplayer with client/server architecture (earlier multiplayer FPSs needed third party software for Internet play)
>popularized 3D acceleration, with 3D accelerator manufacturers literally writing drivers specifically for GLQuake ("miniGL")
>most advanced modding of the time with QuakeC, which brought us the first FPS with headshots in Team Fortress (earlier than Goldeneye)
>first client-side prediction netcode with QuakeWorld
>popularized machinima
>popularized speedrunning ("Speed Demos Archive" refers to Quake demo files)
>ultra-high skill ceiling, still played competitively today
>GPLed source code
>engine is the ancestor of other highly influential games such as Half-Life and Counter-Strike
SM64:
>it's just a polished version of Alpha Waves/Jumping Flash

>> No.7326597

>>7326578
how do the 3D games before Mario 64 owe anything to it? Console shitters truly are little lords of arrogance.

>> No.7326621

>>7326578
The level of delusion Nintendorks have is unreal

>> No.7326820

>>7325527
I configured a gamepad to play Doom back in the 90s, no regrets ever.

>> No.7326828

>>7326586
You forgot:

SM64:
>introduced kid's to the glaucoma-esque joy of excessively blurry textures

>> No.7326835

>>7325545
farmville is dead but you can still buy quake lol

>> No.7326838

>>7326828
hey glquake has that dubious honor too

>> No.7327157

Almost every single graphics engine for games can be traced back to quake.

>> No.7327370

mario 64/gta3/quake(engine)

>> No.7327386

Quake defined shooters and multiplayer
What did sm64 do? Inspire Bubsy 3D?

>> No.7327413
File: 14 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7327413

>>7327386
>Quake defined shooters and multiplayer
Doom did it. Doom did it.

>> No.7327441

>>7327413
>t. never actually played Doom multiplayer in 1993/4

>> No.7327446

>>7327413
nah, quake did, deathmatch didn't come into its own until the y axis showed up
doom was a phenomenon but quake was something so much more, the first machinima was in quake, the first speedruns, the first big multiplayer tcs that would lead to shit like counterstrike, i remember picking up pc gaming magazines and there being articles about new quake mods in them right up into the mid 00s

>> No.7327449

>>7327413
I'm still kinda mad at doom, the best we had on amiga was deathmask and as much as I tried lying to myself that I was OK with it, it was shite

>> No.7327763

>>7321521
Quake for sure.
Yes M64 figured out the way to control camera which is a big achievement.
But with movement in full 3D environment and proper multiplayer and whatnot Quake was so much more advanced for it's time you can trace parts of Quake's code in a fuckton of game engines till this day.

>> No.7327891

>>7321853
>Pentium 200MMX
Here's your problem.

>> No.7327925
File: 19 KB, 298x334, Croc_Legend_of_the_Gobbos.jpg [View same] [iqdb] [saucenao] [google]
7327925

>>7321521
Neither were revolutionary. Picture related is what brought games to the modern 3D era.

>> No.7327968

Mario 64 was innovative in its design and technology.

Quake was innovative in its technology - which was quickly superseded by Quake 2 and Quake 3 Arena. You people should read Masters of DOOM - Quake was a gimped game right from the start. Another case of overpromising.

>> No.7327991

>>7327968
Doom is the most boring yet most talked about games in history, no other games match that level of overrated and smugness about some shitty shooter with autoaim and a clever programmin giimmick to fake 3d that became arcaic as fast as it appeared. Quake is even more boring and more underwhelming as it is just Doom but now actual 3d.

>> No.7328012

>>7327968
Both were great games but yeah quake was just the next evolutionary stage of Doom
Mario 64 was unique and no other game was like it at the time

>> No.7328074
File: 53 KB, 216x204, contempl rena.png [View same] [iqdb] [saucenao] [google]
7328074

>>7321538
>Quake is a great game but it didnt influence jack fucking shit dude

>> No.7328187

>>7328012
>no other game was like it at the time
Tomb Raider.

>> No.7328191

List out every 3D platformer with complicated physics based movement and dozens of movement tricks

Now list out every FPS with a modern control scheme

>> No.7328201

>>7328191
>List out every 3D platformer with complicated physics based movement and dozens of movement tricks
GTA 4?

>> No.7328204

>>7328201
good pick

>> No.7328240

>>7328187
Tomb raider did not have good controls or 3D platforming my dude

>> No.7328260

>>7326597
Nintendo invented analog movement
"3d" games before mario64 controlled like shit

>> No.7328528
File: 67 KB, 606x461, analog stick.jpg [View same] [iqdb] [saucenao] [google]
7328528

>>7324779
How many of those 3D FPS games are being played with one of these?

>> No.7328531

>>7321561
Rentfree

>> No.7328548

>>7326820
big whoop, so didn't i. switched to m+k when quake came out, would never go back to gamepad.

my point stands.

>> No.7328550
File: 82 KB, 663x538, 1609820520619.jpg [View same] [iqdb] [saucenao] [google]
7328550

Mario 64
Quake is more of an improvement step over Doom, adding new things that were now possible im 3D
Mario 64 revolutionized the entire industry, the camera, the movement, the fluidity, the size of the worlds, and created an entire new genre with new rules

>> No.7328560

>>7328550
this new genre was created in tomb raider
mario64 just improved controls

>> No.7328580
File: 34 KB, 828x616, 1608169978126.jpg [View same] [iqdb] [saucenao] [google]
7328580

>>7324779
Every third person 3D game still uses conventions established by Mario 64 and there are many more of those than 3D FPSs

>> No.7328615
File: 3 KB, 320x200, 528146-continuum-atari-st-screenshot-you-can-bounce-pretty-high.png [View same] [iqdb] [saucenao] [google]
7328615

>>7328560
We've had tank controlled fixed camera platformers in 3D space years before Tomb Raider
Pic related, Alpha Waves from 1990
Mario 64 created the modern way of viewing and controlling the character through the 3D world in 3rd person for almost every genre

>> No.7328624

Wow. I'm surprised by how hard this one is to decide.
Both games basically shoved the whole industry aside and set the standard for their respective generation.
I'm just gonna have to say clean 50/50 :)

>> No.7328626

>>7328615
tomb raider is not a fixed camera game
the only difference with mario64 is analog controls in the latter

>> No.7328627

>>7327925
basado

>> No.7328628

>>7328624
you indecisive faggot

>> No.7328636

>>7321521
I think comparing SM64 to the original Doom would be more valid. Doom gave you a first person experience in 1993 on computers that were still running DOS.
Yes, Wolfenstien came before Doom, but Doom, through genius programming let you move up stairs and go into another room that in reality wasn't above the previous room.
I get nostalgic remembering downloading shareware Doom from BBS boards.

>> No.7328642

>>7328240
>Tomb raider did not have good controls
Neither did mario 64.
>or 3D platforming
Go eat some crayons nintard.

>> No.7328647

>>7328642
Crayon is a pencil on French?
What do you mean with this phrase?

>> No.7328668
File: 123 KB, 500x629, 48950863_1965402840195237_3313415055223029760_n.png [View same] [iqdb] [saucenao] [google]
7328668

>>7328647
it's an american thing frenchfriend, their marines are known for eating crayons and glue, as they are stupid

>> No.7328672

>>7328626
The camera is fixed at a spot behind Lara's back and demands the character to stop and turn to move the where you want to. Alpha Waves did that already in 1990, in 3D and with the jumping puzzles and all. No modern game plays like that and for good reason. This style was abandoned in the 6th generation. Every movement you do in 3rd person demands you to stop and carefully realign to where you want to go. Tomb Raider did nothing new.

>> No.7328691

>>7328628
You were very decisive when you chomped my dick last night

>> No.7328756

>>7328560
Tomb raider released months after Mario 64 though

>> No.7328762

>>7328642
>bringing console war faggotry into /vr/
Fuck off

>> No.7328770

>>7328762
it has always been here, what are you smoking

>> No.7328783

>>7328770
/vr/ is the realm of idorts, anyone who says otherwise is just visiting

>> No.7328795

>>7328783
idorts can have fun too, remembering the war from the playground and reliving it just as they do the games

>> No.7328817

>>7328762
Tomb Raider was a PC game that got ported into multiple devices.

>> No.7328864

>>7328817
No it was a multiplat game at launch

>> No.7328910

>>7328864
like your mom

>> No.7329197

>>7328817
Tomb Raider was first and foremost designed for Saturn and its limitations, using big blocks to form the levels
The second game used a new system that allowed for more versatile levels but the Saturn could not run efficiently so it was never ported

>> No.7329579

>>7329197
>Tomb Raider was first and foremost designed for Saturn
No, it was designed as a Multiplatform game

>> No.7329643

>>7329197
>>7328817
Its a fucking multiplat.
It was a thing at the time.
Before that you had 1:1 ports or Arcade being the lead platform.

>> No.7329757

>>7321521
i think animating yer characters is a big deal so mario

>> No.7329761

>>7321591
>3d platforming genre is completely dead
thats only because gaming is completely dead

>> No.7329774

>>7321721
>Who runs SDA?
The main man behind SDA is Nolan 'Radix' Pflug. He founded SDA in April 1998 with the merger of two Quake sites, then expanded it with his Metroid Prime 100% 1:37 run in November of 2003, and opened it to all games in March 2004.

>> No.7331704
File: 26 KB, 320x240, vf3.jpg [View same] [iqdb] [saucenao] [google]
7331704

>>7321521
Virtua Fighter 3 (Sega Model 3 - 1996)

>> No.7331716

>>7331704
Uneven area was a flawed idea. Great hardware though.

>> No.7332932

>>7321561
Europeans enjoyed Mario 64 because it's illegal to stomp on turtles in your socialist hellhole.

>> No.7332946

>>7321521
q1 had like 1/15 the sales of Mario64

>> No.7332948

>>7321538
Remember call of duty? Yeah that was the quake engine.

>> No.7333136

>>7321846
In '98 you still had to be a combination to be a combination of independently rich, PC knowledgeable, and into stupid games enough to build or upgrade a computer for 3D acceleration. Most of us were kids then. I got my first 3D card, a Vooodoo3, in 2000, and got what I got for PC shit til then.

I'm basically saying hardly anyone had PCs to rival those graphics til around that period. You had to be a specific kind of Gen Xer, and you said it yourself: Mario 64 was first, and like I said, it codified a genre and set a lot of standards for movement in 3rd person games. Hell, it surpasses most platforming games to this day in movement.

>> No.7333142

>>7333136
*redundancy
I wish I would sleep for a change.

>> No.7333158

Mario 64. it was greeeeeeaaaaaat

>> No.7333190

>>7321521
I know you are referring to the PC version. But I got freaked out when I tried playing Quake 64 as a kid. I think it was because the TV I was playing on had bad contrast. I just remember the screen being really dark and hearing the sound of dogs barking at me.

>> No.7333517

>>7321521
Marathon

>> No.7333846

>>7333136
No it didnt set any standard. Show me what game it influenced? It's nowhere as influential as tomb raider.

>> No.7336245

>>7321521
Mario 64.

>>7321535
This poster is unbelievably full of shit.

>>7321538
This is objectively false.

>> No.7336258

>>7336245
why is everything a first person shooter and nothing a 3d platformer?
I want your answer.

>> No.7336270

does those third person shooters have 3d characters moving in fully 3d space in real time? I want your answer

>> No.7336281

>>7321538
>>>7321535
>Quake is a great game but it didnt influence jack fucking shit dude

Quake brought OpenGL to the desktop PC and helped make it become a widely used standard.

>> No.7336312

>>7336270
Yes.

>> No.7336316

>>7321521
Quake, of course. Nont of your anus slurping Nintendo love will change that fact.

>> No.7336948

>>7321538
Wow you are one pathetic loser

>> No.7336953

>>7321627
Team Fortress was a quake mod i bet you people play more quake inspired games than youre fucking mario 64 FAGGIT

>> No.7336961

>>7336270
do you really think mario 64 invented moving in 3d space? holy shit

>> No.7336987

>>7336961
practically, every game that came after took influence from it, even if your retarded fps for retards had fully 3d enemies gesticulating on an open 3d space it probably owes its mechanics to Mario in one way or another.

You can play Bubsy 3d if you want to check out the contemporary standard of 3d moving characters by that point in time. Doom never figured it out, it was a 2d game with a shitty gimmick and 2d enemy sprites and thats what Romero would have kept on doing without games like SMB64 raising the bar, but the sale lardasses who suck his overated cock like to be disingenuous about it. But cool that Quake had water buoyancy and influeced the most cancerous non gamer genre ever, whatever

>> No.7337162

>>7321786
>the non-flying parts of Nights into Dreams were already a lot like Mario 64

Can you get more zoomer than that?

Nights has 3D graphics but you move on a 2D plane. Mario 64 was revolutionary because you're also moving in 3D.

>> No.7337659

>>7321538
quake is the basis for unreal engine

>> No.7337679
File: 14 KB, 500x590, 7v0293xi74w51.png [View same] [iqdb] [saucenao] [google]
7337679

>mario 64

>> No.7337689
File: 219 KB, 600x582, ddb.png [View same] [iqdb] [saucenao] [google]
7337689

>>7337679
>Quake

>> No.7337748

>>7337659
>Unreal engine was based on Quake
No, that would be Goldsrc which was based on Quake.

>> No.7338996
File: 11 KB, 860x773, 471pvgk3pzq51.png [View same] [iqdb] [saucenao] [google]
7338996

>>7337679
>>7337689
>basedjak posters

>> No.7339198
File: 119 KB, 602x666, 1607551257200.jpg [View same] [iqdb] [saucenao] [google]
7339198

>>7328550
Meowdy pardner

>> No.7339217
File: 41 KB, 460x345, 20120418-195440.jpg [View same] [iqdb] [saucenao] [google]
7339217

>>7336987
>released 5 years before a single line of mario 64 was coded
Amiga wins again baby

>> No.7339565

>>7321521
Mario 64. It established the formula where you're let loose in a 3D sandbox to complete objectives and collect stuff that basically every game that's not an RPG or shooter uses today. Afaik it did not exist before that point. There's no 3D GTA games without Mario 64.

>> No.7339575
File: 6 KB, 640x400, hunter0.png [View same] [iqdb] [saucenao] [google]
7339575

>>7339565
>There's no 3D GTA games without Mario 64.
5 years before bing bing wahoo, we had a 3D open world with fully drivable vehicles of all kinds and a fully interactable world. FIVE YEARS.

>> No.7339597

>>7321846
Tomb Raider didn't influence anything except big titty bitches as lead characters lol

>> No.7339605

>>7339575
>Game that like 100 people played from a computer system barely anyone owned.

Lol ok

>> No.7339607

>>7339575
dude, they don't know that take two are from the UK, developed GTA on Amigas, played Hunter as lads, just let them believe their bullshit that Mario 64 is the ancestor of everything.

>> No.7339626

>>7339605
DMA designs literally got their name from Amiga programming manuals. Stop.

>> No.7339629

>the amigatrannies are here

>> No.7339634

>>7339629
shouldnt you be speedrunning your tired childs game

>> No.7340239

>>7339575
nintendie status: told

>> No.7340246

>>7321521
Mario 64 was more revolutionary because it proved you could make a 3d platformer fun.

Quake was just another Doom.

>> No.7340269
File: 29 KB, 1100x619, 200622181858-noose-stock-super-tease.jpg [View same] [iqdb] [saucenao] [google]
7340269

>>7339634
go speedrun life

>> No.7340410

>>7326820
>NO I REALLY AM RETARDED AND USE INFERIOR HARDWARE TO PLAY VIDYA
oh ok

>> No.7340427

>>7321610
>play it right now lol
It just got a switch port cause people asked for it. You should know zoomer.

>> No.7340638

quake. literally inspired every single multiplayer shooter and has downright clones trying to imitate it. what fucking games try to be mario 64? not even sequels try to be fucking mario 64, its not anywhere near as important

>> No.7342413
File: 171 KB, 1024x768, ad_sepulcher2a.jpg [View same] [iqdb] [saucenao] [google]
7342413

Quake:
> the Source engine exists
> the Modding scene exists
> influenced every major type of video game.

Mario 64:
uhh... 3d platforming? shitty third person camera movement? ah yes, it's a MARIO game. whatever

>> No.7342431

>>7342413
>standard engine for standard games that are all the same bullshit
>programmer sock trannies get excited modding animu characters in their shit ameritrash games
> ruined every major type of video game with standarized gameplay, fps being the most casual game genre that appeal to normie retards and non gamers
>????
>99999 call of duties
if we could only go back in time and kill carmack

>> No.7342646

>>7342431
if only we could go back and time and kill your parents before they had sex and made you

>> No.7342660
File: 100 KB, 613x238, 03-SM64.png [View same] [iqdb] [saucenao] [google]
7342660

In terms of good games, Quake 1.
In terms of fucking ruining gaming with style-over-substance trash, Mario 64.

>> No.7343340

>>7342660
What is this a screenshot from? I'd like to laugh at this retard
Like imagine being so inept you can't even tilt a control stick straight forward lol

>> No.7343359

>>7340269
>muh sooside roits
You are literally an NPC.

>> No.7343401

>>7342431
Well, WoohWooha64 did the same darn thang to the platformer genre - samey boring collecthatons.
But unlike MammaMia69, Quake not only bring all the innovations, the whole genre went from stalled doomclone barbarians to a race of omnipotent demigods conquering galaxies with variety of subgenres and propelling the whole industry with technological advancements.

>> No.7343421

Super Mario 64

>> No.7343551

>>7336281
>Quake brought OpenGL to the desktop PC and helped make it become a widely used standard.

This was really more of the result of Quake II and not Quake I. Quake II (if I am not mistaken) had OpenGL support right out of the box, with the MiniGL driver and was backported into Quake 1 at the same time. The MiniGL driver did lead to OpenGL. The earliest implementations of OpenGL had discrepancies between video card manufacturer driver implementations. Which is where the Chronos group was formed by many larger tech companies to keep OpenGL in a unified release.This benefited Apple, Linux, unix-like OS's and mobile devices that have used OpenGL ES heavily.

>> No.7343734

>>7343401
That might be the most grandiloquent post I've ever seen on this website desu.

>> No.7343736

Even Miyamoto said SM64 is a boring, unfinished pile of shit.

>> No.7345505
File: 810 KB, 640x361, Hunter 1991.webm [View same] [iqdb] [saucenao] [google]
7345505

>>7339575
>>7339217
Ouch!
aw aww aww

>> No.7347030
File: 241 KB, 1200x2165, 1200px-Quake_-_family_tree.svg.png [View same] [iqdb] [saucenao] [google]
7347030

>>7321538
>

>> No.7347482

>>7347030
>95% shit nobody's ever heard of
Such influence

>> No.7347549

>>7347482
you're a nigger

>> No.7347575

>>7345505
garbage game like all amiga shit

>> No.7347602
File: 19 KB, 428x600, From-Bedrooms-To-Billions-The-Amiga-Years.jpg [View same] [iqdb] [saucenao] [google]
7347602

>>7347575
you have so much to learn babyboy

>> No.7347783

>>7321786
>there were other 3d platformers with similar semi-open worlds already

There literally weren't

>> No.7347792

>>7326583
>>7326597
>>7326621
>nooooooo you're wrong fucking NINTENDOOOOOO

how about an actual rebuttal next time

>> No.7347797

>>7321817
how to spot a fucking zoomer who weren't there at the time

>> No.7347803

quake - another fpp shooter, this time on a better looking 3d engine.
SM64 - setting a blueprint for all 3D platformers, first 3D game of the world's biggest franchise, gets hundreds of imitators

the answer is obvious. I hate SM64 but it's ten times more influential than Quack.

>> No.7347815
File: 3.15 MB, 149x93, ezgif.com-gif-maker.gif [View same] [iqdb] [saucenao] [google]
7347815

>>7326586
>SM64
>it's just a polished version of Alpha Waves/Jumping Flash


Yeah you're right, In fact if I squint it looks just like Mario! maybe even better. amazing how similar they are!

>> No.7347865

>Doom now with some verticality vs the first game to get movement in a 3D enviroment right

I don't even like Mario 64 as a game that much but you literally had to be there.

>> No.7348391

>>7321521
>>7322616
>>7321554
even ignoring the technical side of things quake arguably defined FPSes as we know them and alot of what quake did is still standard for the genre today.

and i say this as someone who doesn't like quake that much.

>> No.7348606

>>7342413
>>7328615
>>7328550
>>7327763
Wings of Glory had the ability to freely control the camera from a third person view 2 years before Mario 64 came out, Mario 64 didn't innovate jack fucking shit.

>> No.7348621

>>7348606
>flight simulator
Are you retarded?

>> No.7348625

>>7347575
Amiga games required intelligence to play, probably what made you dislike them.

>> No.7348628

>>7348621
>gets proven wrong
>has no rebuttal
>R-R-RETARD


Wow bro, really got'em there.

>> No.7348645

>>7348625
>coping because his shitty computer couldn't run Quake

>> No.7348660

>>7348645
I never said I disliked Quake. Who do you think you're attacking here exactly?

>> No.7348668

>>7348606
1 year*

>> No.7348687

>>7339217
>>7339575
>>7345505
Looks amazing for the time. Now I'm going to look into Amiga emulation.

>> No.7348701 [DELETED] 

>>7347482
That graph is disingenuous. It's stating everything that's used its engine, not everything that has had a direct influence, or are you seriously going to say that Return To Castle Wolfenstein, a series that existed before Quake, was influenced by Quake?

>> No.7348705

>>7347030
That graph is disingenuous. It's stating everything that's used its engine, not everything that has had a direct influence, or are you seriously going to say that Return To Castle Wolfenstein, a series that existed before Quake, was influenced by Quake?

>> No.7348739

>>7321538
On top of what others already mentioned, Quake is where modding for FPS games really got going, as it allowed you to use a programming language to build new kinds of games. The Capture The Flag game mode started as a mod for Quake. Team Fortress was originally a Quake mod. Even Counter-Strike had a Quake predecessor. The command console was invented by Quake. Machinima developed from Quake. A huge number of game engines descended from Quake, including Half-Life's engine and the Source engine, which also use the map editor some guy originally made for Quake (WorldCraft / Hammer). GameSpy got started from a tool called QuakeSpy.

>> No.7348760

>>7348739
Creating levels was a serious pain in the fucking ass because of how texturing worked though.

>> No.7348763

>>7348760
I used WorldCraft for mapping and I don't remember it being a problem.

>> No.7348789

>>7348763
The way brushes work in Quake is something I constantly hear about from annoyed mappers.

>> No.7348798

>>7321665
Quakecon itself hasn't even run Quake in forever.

>> No.7348804

>>7347803
quake set a blueprint for pretty much all later first person shooters and influenced most first person games in general though

i mean they literally use terms derived from quake cheat codes, ever heard of noclip?

>> No.7348808

>>7347865
doom and quake have pretty great movement too, especially quake
and quake was released before mario 64

>> No.7348816

>>7321521
Quake didn't do shit for fps, you're thinking of half life and doom

>> No.7348828

>>7348804
Also rocket jumping and bunny hopping. Quake had a big impact on speedrunning too.

>>7348816
>Quake didn't do shit for fps
Read the thread and be amazed.

>> No.7348836

>>7348828
>wow it was the first to have multiplayer
Half life an doom did much more

>> No.7348843

>>7347803
This, at least half life had a different and better approach

>> No.7348848

>>7348836
Again, read the thread. It did more than just have multiplayer.

>> No.7348853

>>7348848
>games reused the engine and now instead of lan the multiplayer it's online
YAWN

>> No.7348859

>>7348853
Why are you arguing about this when you refuse to even learn what makes the game significant?

>> No.7348869

>>7348859
>all it's significance it's from a reused engine
I guess morrowind it's only influencal because Bethesda it's too lazy to make a new engine

>> No.7348878

>>7348869
>all it's significance it's from a reused engine
This is what I mean. You outright refuse to read the thread and learn about the game, yet you still feel qualified to argue about this.

Fucking zoomers...

>> No.7348907

>>7348878
>muh zoomies
Nice buzzwod, hell no one even gives a shit about quake meanwhile Doom and Half Life are still famous

>> No.7348917

>>7348907
You have no idea what the fuck Quake is and why it matters.

>> No.7349508

>>7348917
Neither do most people which is in fact the point lol

>> No.7349580

>>7348828
autist strategies are not considered 'influential' for casual players, and it's mostly casual popularity that makes something influential.

>> No.7349583

>>7348804
>quake set a blueprint for pretty much all later first person shooters and influenced most first person games in general though
you spelled "Doom" in a weird way

>> No.7349668
File: 492 KB, 800x500, 1611059084724.jpg [View same] [iqdb] [saucenao] [google]
7349668

>>7348628
Come on tard of course Mario has not invented the concept of rotating cameras in 3d space and nobody is claiming that
It made it work for human characters moving on the ground and that's a breakthrough
You come up with a flight simulator example where the plane is always on the air, don't go full retard
There were probably many other examples but the simulation genre was the first to adopt polygons precisely because it was less complex to make it work than other genres

>> No.7350501

>>7349583
Doom didn't console commands.

>> No.7350518

Mario is for children

>> No.7350943

>>7350501
>muh cheats

>> No.7350946

>>7350518
Doom is for children with emotional issues and mouth breathing habits

>> No.7350954

>>7321521
briefly played quake as a 8yo kid, loved it. replayed it years later, got bored in 2 hours. still love the look of it and the controls, but it's entirely boring as a game.
mario 64 - never had n64. played it on DS (yeah i know, inferior version bla bla bla). absolutely loved every second of it, each level feels iconic. would replay again.
quake probably was more influential, but fuck it, i'd take m64 any day and fps is overrated garbo anyway.

>> No.7350958

>>7321521
its so obviously quake. fuck you for making this thread.

>> No.7350961

>>7321609
you're fucking retarded. csgo literally has quake code still in it and probably a ton of other games. Don't speak on things you don't know you fucking retarded zoomer bitch. Can't wait for society to collapse and you fags fucking die.

>> No.7350964

Nintentards BTFO

>> No.7351224

>>7350961
>Can't wait for society to collapse and you fags fucking die.
Lol, do you believe in the great reset crap and chinks taking over the world as well?

>> No.7351950

>>7348739
>>>7321538
>On top of what others already mentioned, Quake is where modding for FPS games really got going, as it allowed you to use a programming language to build new kinds of games. The Capture The Flag game mode started as a mod for Quake. Team Fortress was originally a Quake mod. Even Counter-Strike had a Quake predecessor. The command console was invented by Quake. Machinima developed from Quake. A huge number of game engines descended from Quake, including Half-Life's engine and the Source engine, which also use the map editor some guy originally made for Quake (WorldCraft / Hammer). GameSpy got started from a tool called QuakeSpy.

Wolfenstein 3D had a really active modding community before Doom. Back then, ID Software would not package development tools with their games, for legal reasons (they would say this), so they would rely on the community to make tool kits. With DOOM, Carmack made the .WAD format as an easy way to access all of the game's data for modders. I'm not even sure if Quake 1 had modding tools from ID Software. It was more of a third party effort with custom game engines and such. I did't get into Quake until Quake II. Quake could be modded down to its frame, Half-Life's GoldSRC engine is built from the Quake 1 engine.

The first shareware FPS that I remember being advertised with modding tools straight out of the box was Duke Nukem 3D. 3D Realms would use the modding tools as a selling point, that their game came packaged with them and ID's titles did not. Duke 3D uses a file format called .GRP that works like WAD. The Map editor can access the .GRP files. Duke came with other editing tools too. The Build engine is surprisingly moddable. But not on the level of Quakes modability.

>> No.7353279

>>7349580
Rocket jumping and bunnyhopping aren't some "autist strategies," any casual player can use them. Which they did.

>>7350943
The console was used for way more than just cheating.

>>7351950
Quake was intended to be moddable and had its own programming language. Custom games engines didn't arrive until the Quake source code was released years later.

>> No.7353420

>>7348816
Half Life used the Quake Engine. If Quake did not exist, HL would've been a Duke3d clone competing with Blood and Redneck Rampage at the time of its release.

>> No.7353445

>>7321521
Quake because like 90% of 3D platformers that came out after Mario 64 didn't seem to actually take notes from it

>> No.7353451

>>7322036
>Quake was impossible to play even 2 years later. you just pick it up and start in this fucking unappealing world >>7321521 (OP) and feel like ugh, i have to go in there.. ok fine. and when you click your stupid gun nothing really happens. It fucking just exists because "wow all polygons" but I'd rather play Hunter on the Amiga from 1991 for that, and get to actually feel intrigued by the potentialities of acting in that 3D world.
this had better be bait

>> No.7353501

>>7353279
>>>7351950 (You)
>Quake was intended to be moddable and had its own programming language. Custom games engines didn't arrive until the Quake source code was released years later.

Yeah, IDTech 2 (The Quake engine) was designed to be as modder friendly as possible/ Carmack liked it when modders go "under the hood" of his game engines.As far as I know, ID Software never released any modding tools. The official ID software ones were designed for Next Step OS, and were part of the ID Software licensing package. Editors like Worldcraft and Qoole were developed by the modding community themselves.

>> No.7353550

>>7321538
>Quake didn't influence jack shit
>>7321591
>Mario 64's design process was just "what if 2d thing but 3d"
The faggotry in this thread is immense

>> No.7353573

>>7326586
>Super Mario 64
>playing anything remotely like Jumping Flash or Alpha Waves in any way other than both games being in 3D and having jumping in them
Quake is much closer to just being "a polished version of Doom" than Mario 64 is to just being "a polished version of Alpha Waves/Jumping Flash". Alpha Waves is to Mario 64 as Donkey Kong was to Super Mario Bros, and even that is being extremely generous.

>> No.7353974

>>7340410
And why would that be the inferior hardware? With gamepad you get ergonomic comfort, pressure buttons, tactile feedback. With m+k you get precision which actually makes the game worse, more boring, unless you are playing online. Gamepad perfectly captures the feeling of shooting and its difficulties irl, it's more immersive. So unless you are playing online m+k is inferior experience.

>> No.7354046

>>7347792
They own to Alpha Waves released in 1990 if anything. Crash Bandicoot and Spyro are nothing like SM64 and they are much better games that came out around the same time.

>> No.7354812

>>7348705
Return To Castle Wolfenstein is a video game not a series, it's based on idtech3.

>> No.7355115

>>7353550
lmao still making nerds mad days later
no one cares about the design process for your blurry garbage