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/vr/ - Retro Games

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>> No.3434374 [View]
File: 308 KB, 1280x800, Screenshot_Doom_20160817_183015.png [View same] [iqdb] [saucenao] [google]
3434374

>>3434359
because of the way my monitor's settings interact with GZDoom and its screenshot saving, I imagine. It doesn't look like that when I'm playing.

I figured out how to generate log files, but there's no useful information there, since the game doesn't actually crash, it just hangs until I forcequit. I'm trying to figure out if I've somehow missed a resource or something (unlikely because I fixed a sound I forget to add to SNDINFO and it had no problems when that file didn't exist) or there's an infinite loop in the firing sequence that I somehow missed.

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