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10907903 No.10907903 [Reply] [Original]

How is she so powerful? Her magic stats are insanely high compared to Terra who is a born demon.

>> No.10907912

I always consider her to be Tiny Tina's less autistic cousin

>> No.10907913

because it's a video game

>> No.10907942

If Strago is anything to go by I think Thamasa's just got something in the water.

>> No.10907947

Is she? I never used her outside of a few mandatory times and never bothered to check her stats.

>> No.10907954

>>10907942
They kept inheriting the magic power learned by their ancestors 1000 years ago plus she's Shadow's daughter. In game design terms though the game is simply not balanced at all.
>>10907947
Her basic stats are high but her equipment selection isn't very good and her sketch/control commands aren't that useful / can crash the game and delete your savegame in some versions. You can just use the esper level up stat boost system to make other characters better.

>> No.10908070

>>10907903
Is a loli nothing can beat a loli since are the most powerful creatures

>> No.10908086

Virgin power.

>> No.10908220
File: 24 KB, 768x672, snes1-1.png [View same] [iqdb] [saucenao] [google]
10908220

>>10908086
>implying

>> No.10908238

>>10907903
It makes sense if you take into account that Terra is only at half power when in her human form. In Esper form, she is the most powerful Magic caster in the game and it's not even close. She also has access to the best equipment on top of that. Honestly, Terra is pretty fucking broken when you know how to wield her properly, so much so that she can solo the entire final battle even at relatively low levels.

>> No.10908243

>>10907954
Relm doesn't have the best equipment draw, but I wouldn't go as far as to say it sucks. She has the best helmet in the game in the Cat Hood, and most of her equipment boosts her already high Magic stat even higher, or she can opt for equipment that gives her max Mblock to make her nearly invincible. If she has a downside, it's the fact that due to her skill sucking hard, you HAVE to invest time into teaching her good Magic.

>> No.10908461

>>10907903
>Terra who is a born demon.
>demon
Lol

>> No.10908534

>>10908220
Those were different times back in the 90's

>> No.10908572

>>10908534
no im pretty sure it's worse now

>> No.10908847

>>10908243
Rinoa in shambles right meow exact same failures as Relm. Not good enough for support, not good enough for frontlines no reason to use her.

>> No.10909150

>>10908461
Semen demon

>> No.10909152

>>10908847
Rinoa's Meteor Meltdown combo is broken, not as broken as Cell but still its fun to play.

>> No.10909241

Relm is for headpats and sketching dinosaurs.

>> No.10909250

>>10908243
Thats how i view gau aswell, kinda meh until you grind a bit and let them learn new skills. One day im gonna sit down and replay ff3, see if i can get the full party atleast as i doubt i got gogo as a kid.

>> No.10909339

Having the raw highest magic stat doesn't mean much when it's not that much higher than Terra or Celes and both had access to heavy armor.

>> No.10909386

>>10907903
he doesn't know
>in japan the most powerfull creatures are lolis and sluts.
have a mixture of both and you end up with monsters so powerfull like her.

>> No.10909396

>>10909386
It took me most of my life to catch onto that, I always ignored the loli characters in games. That was a mistake.

>> No.10909513

>FFVI has THREE blue mage characters
Cast was bloated beyond belief

>> No.10909670

>>10909513
gau is too unique to put into a role imo but i can see it, but who's the third?

>> No.10909704

>>10909670
I think he means Relm, but she doesn't actually learn to use enemy attacks, she just uses them against them.

>> No.10909717

>>10909513
you can reduce the cast to 5 people and nothing will change. I can't play VI after the first time. wirst part is being forced to grind 3 times with 3 different parties to be ready for the Kefka Tower

>> No.10909874

>>10909717
This meme again. You don't need to grind at all beyond getting the best spells on your mages and maybe some support spells on at least a few other characters, all easily achieved in the Maranda desert. You DO need to know how to equip your teams, though. When you do, it's more than possible to get through Kefka's Tower with teams around level 20. So say you went through the WoR with a single team of your four favorites and everyone else got stuck in level 20. By the time you tackle Kefka's Tower, your four favorites should at least be around level 45 or so. Just divide them up between the three teams, and as long as everyone has good equipment setups with decent protection against elements and status effects, you'll make it through just fine without ever needing to grind for any levels.

>> No.10909883

>>10909717
just switch out characters every time you get them and you should be fine, maybe get a few coliseum equips too. for instance, after getting the airship head to mobliz switch out celes with terra.

>> No.10910214

Uoh chibi Lucille Ball

>> No.10910413

>>10907903
Its stated somewhere her gift is the most powerful form of magic. She can create anything.

>> No.10910457
File: 19 KB, 577x224, 1691134543858005.png [View same] [iqdb] [saucenao] [google]
10910457

>>10909386
combining lolis and sluts you end up with the sailor scouts.

>> No.10910550

>>10909874
Plus you can use the Moogle Charm to prevent random battles for an entire group. If you really want to cheapen things, go as far as one of the branches Statue bosses, kill it, then leave and take that path with your non-encounter team.

>> No.10910606

>>10909717
if anything the final dungeon is too easy. if you play the WoR dungeons, kefka's tower becomes a cakewalk. it's like the game expects you to barely play its second half.

>> No.10910615

>>10910606
I did that and still had to grind

>> No.10910618

>>10909513
terra and celes could have been the same character (magic girl controlled by the empire and whose character arc revolves around discovering human emotions)

>> No.10910627

>>10910615
Then you weren't equipping your characters properly. With good setups, you should barely be taking significant damage, if any, at that point in the game, or at the very least your better characters shouldn't be.

>> No.10911220

>>10910615
>NOOO I HAD TO GRIND!! I'M NOT HAVING ANY FUN!! THIS IS NOT ACCEPTABLE! NOT ACCEPTABLE!
Grinding is part of the JRPG experience, why do you zoomer trash act like it's a criminal offense and you're being oppressed? Your entire outlook is warped and sick.

>> No.10911556

>>10910618
>christmas cake finds love and purpose in life despite being at the unmarriable age of 25+
Celes' arc is completely different

>> No.10911710

>>10908847
I mean, she does have the 2nd best damage dealing limit break in Wishing Star.

>> No.10911715

>>10909670
Gogo, since he can do anything.

>> No.10911751

>>10907913
OP is obviously talking about the in universe perspective

>> No.10911752

>>10911220
true but some JRPGs have ass pacing, like Star Ocean 3

>> No.10911816
File: 235 KB, 1152x1152, 6e22496b40af37bb7fb626360ce6c989.jpg [View same] [iqdb] [saucenao] [google]
10911816

>>10907903
Relm was born in an insular society of mages who honed their magic for hundreds of years away from the rest of the world. They're almost a new species themselves, like how the original Espers were humans evolved by the gods. That's why I feel the World of Balance ended an arc or two too soon - there was so much untapped potential in Thamasa (basically the game's Mysidia under a less obvious name). You could've had a good scene of Terra, Celes, Relm, and Strago talking about how their magics are similar and different, Terra realizing that she's not as alone in the world as she thought, maybe leave Shadow's fate up in the air for longer than a minute, etc. It's very much glossed over, unfortunately.

>> No.10911920

>>10911816
Yeah, the game did get rushed. Take this with a grain of salt, but apparently they meant to include a scene where Shadow and Strago have a man-to-man talk which got cut out. T-Edition restores this scene.

>> No.10911959

>>10911715
Yes but his special moves do half the damage of the people he mimics.
>>10911710
I've been wanting to do a playthrough that focuses on using limit breaks.
>>10911556
She's damaged goods.
>Locke's love interest is a mentally damaged general from the enemy's army who served and rose in the ranks by her own volition
>>10910413
It would have been more fun if it wasn't glitched. Relm's problem is that she joins very late in the game and if you don't like using enemy attacks then she doesn't do much otherwise.
>>10909874
The game also automatically levels characters you aren't using. It's annoying if you're trying to stat max.
>>10909339
Yeah and they also can use the best swords.

>> No.10911998

>>10911959
>The game also automatically levels characters you aren't using
i can claim it isn't like that.
>just get one char in party
>leave the rest on airship
>the only one leveling up is the one fighting
is the basic strategy for almostt each character level up,with that you get more experience and learning points so you can get all the magic from all the spers.

>> No.10912090

>>10911998
NTA, but characters do get automatic level ups at specific points in the game via averaging (their levels are recalculated by taking the average of every extant party member), taking care not to lower anyone's level, of course. The points where this happens are after getting Terra back in Zozo, after the Imperial Banquet, and every time you pick up a party member in the WoR. If you're anal about Esper stat boosts, this can be annoying, but if you don't care about that and just want characters to be at a decent level for Kefka's Tower, one thing you could do is pick up your preferred party members ASAP (or just stick with Celes, Sabin, Edgar and Setzer) and grind them up to a good level, then go pick up everyone else. This way, even the characters you never use will be at a decent level without having to level them up yourself, though you might still want to teach at least some of them a few spells.

Mind you, if you know what you're doing, all of this is unnecessary. Equipment setups and having the right spells are more important than levels in this game. Not long ago I beat it with all my characters being between levels 19 to 23. Granted, this was largely possible due to Mblock being fucking busted, but for shits and giggles I tried the final battle with the Evade glitch being fixed, and I still pulled through.

>> No.10912130

>>10912090
that's only before AOR events only,after that it doesn't matter that much.
>Relm before AOR LV 37
>lvl up to 60
>Relm on AOR when you i found her LV 37
i know what you meant but averaging is done on certain scripts but it doesn't lvl up that much.
>shadow leaves the party
>increase 10 lvl
>shadow joins the party "again"
>his level is almost the same as before

>> No.10912329

>>10911816
celes mogs the other two hard, holy shit I want her to be my mommy

>> No.10912370
File: 372 KB, 1080x1154, 5110.jpg [View same] [iqdb] [saucenao] [google]
10912370

>>10911920
If you think that's something, apparently we just learned semirecently that the World of Ruin was entirely a 10th-hour change to the game scenario - the game was supposed to end more typically, right before destruction gets rained upon on the world. I get why they changed it - the shock value, and it works thematically - yes, it was definitely the right decision at the time. But I can't help but wonder how different things might be if that was nixed in favor of fleshing out the World of Balance as well as it can be. A "what-if" hack should be doable with clever asset repurposing. I'd trust the T-Edition or maybe the Divergent Paths guy to do that idea right.

>> No.10912489

>>10912370
Yeah, the Floating Continent definitely has final dungeon vibes to it, though of course it's a bit too short to actually be the final dungeon. I'm very glad they changed it, in any case.

>> No.10912748

>>10907947
She does have a high magic stat but if you're paying attention to espers and boosting Terra's magic, Terra will probably be higher than Relm when Relm joins.

>> No.10913117

>>10909670
The only Blue Mage is Strago. (And Gogo can use Lore also)
Rage is not blue magic. Neither is Sketch.

>> No.10913123

>>10908220
Don't people take that scene out of context? Isn't Edgar upset that Relm is a little kid willing to throw her life away in a world-ending war beyond her comprehension?

>> No.10913131

>>10913123
Nope. The original nip is Edgar literally saying to himself "...don't even think about it" after asking her how old she was.

>> No.10913503

>>10909717
nobody is forcing you to grind you nincompoop

people solo this game on level 6 with meme characters

if you fight every random battle you’ll be overleveled by the end

>> No.10913560

>>10913503
It's quite annoying how instead of trying out all the tools the game gives to you on a silver platter to find combinations that will give you a sizeable advantage over enemies, retards just forgo that, get their asses beat, then cry foul about how you're FORCED to grind. And it's such an easy game even by JRPG standards, too.

>> No.10913790

I hate how FFVI has two completely different character designs for sprites and artwork. the sprites look so much better

>> No.10913804

>>10912329
You're gross. Why can't you just be normal man. Stop with this sex shit.

>> No.10914295
File: 163 KB, 1194x905, 7e6ffd8b34d812c34c173a340f387356.jpg [View same] [iqdb] [saucenao] [google]
10914295

>>10912370
Brainstorming session: what might this version of the game have looked like?
>Everything up to Thamasa is the same with minimal changes. Things that seem to set up WoR, such as Duane and Katarin's story, probably wouldn't be included or would be modified (either disclude it or have Katarin already be pregnant). Umaro and Gogo can join earlier. Can spot "WoR" landmarks but the game doesn't give full access until later or they're optional ("Cult of Kefka" tower can be, I dunno, Gestahl's).
>Kefka's plot at Thamasa turns out a little differently - while he's out for the Espers, the Thamasans attempt to fight back as well, throwing him off guard and allowing some Espers to escape. Nonetheless, Thamasans are outmatched by Magitek Armor. Kefka realizes the Thamasans can be a game-changer and goes off to report them to Gestahl. Leo tries to stop him, which saves the Thamasans for now at the cost of his own life. Now that big solitary memorial makes more sense. The rest plays out as normal except Gungho informs Strago that the town will be getting ready to implement their contingency if their secret was discovered by the outside world. Terra overhears this but says nothing.
>An extra scenario is added before the Floating Continent. Maybe we catch up to the Imperials that accompanied Kefka, and when they're defeated they reveal Kefka went missing. Cue Floating Continent.
>It plays the same, except instead of destroying the world, Kefka uses the Light of Judgment on Vector and crashes the Floating Island into the town of Thamasa, presumably so Kefka can ensure there are no more magic-users to rival him.
>Celes wakes up at Cid's not a year later, but a day or so. He gets her up to speed and tells her that Kefka Tower appeared in Vector's place overnight. Cid thinks that Kefka is most likely after his research - a counter in case Kefka and Celes went rogue. Play "desolate" WoR overworld theme here, things are dire.

>> No.10914302
File: 1.27 MB, 1200x1312, 1696535636862226.png [View same] [iqdb] [saucenao] [google]
10914302

>>10914295
>As it turns out...Terra wasn't the only one with a magic Slave Crown device (remember those?). Kefka once briefly had a Slave Crown of his own at Cid's recommendation, removed by Gestahl since it significantly decreased his efficiency. Slave Crowns have a secondary function - they are set to activate remotely as Gestahl's dead-man switch. The reason Celes doesn't have a remote Slave Crown is because she never wore one physically, which is how it "syncs" with its wearer - when she was set to be "executed" in Figaro, she was really about to be stripped of her freedom via Slave Crown. Meanwhile, Terra's Slave Crown was destroyed by Arvis before it can be recovered, so it's no threat.
>Kefka can sense his Slave Crown but can't find it, and with it looming over his head he can't continue his rampage for the time being.
>The rest of the game might play similarly, just with no second world map and big dialog changes.
>Terra? Not in Mobliz (though maybe Phunbaba can be fought there at first). She's actually with the Thamasans, who safely evacuated town before the Floating Continent fell and relocated in Ebot's Rock. She feels at home among magic-users.
>Maybe magic doesn't totally vanish in the ending? Just Espers; Thamasans are effectively new Espers, and their existence may be known about. Perhaps they assimilate after the fall of Kefka, or they seal themselves away like Espers did. Either way, Terra stays with them, maybe becomes like Relm's mother or sister figure. If Locke is not recruited, may also be how Celes' story ends.
>This is in the scenario where the game structure might not have been too radically different, where linearity opens up after the Falcon and you re-recruit party. Another way to go about it may be to give Vector a way bigger climax between Thamasa and Floating Continent to more or less wrap up Empire, perhaps kill off Gestahl there, maybe merge the Floating Continent and Kefka Tower scenarios? Monsters/Progression need heavier reworking

>> No.10914514

>>10913804
No, I want Celes to smother me with her thighs and fair chest

>> No.10914960
File: 221 KB, 1037x1073, Terra_prototype_sprites_for_FFVI.jpg [View same] [iqdb] [saucenao] [google]
10914960

>>10913790
Amano based his artwork on the description of the sprites. This meant that some prototype sprites were used as the basis of the artwork, and the artwork doesn't always reflect the finalized sprites. The developers intended the final sprite designs for readability. In hindsight, they probably could've brought back Amano to retouch his art, but they probably figured his depictions were never 1:1 to the games anyway.
I headcanon the cleaner sprite designs as the characters' WoB outfits and the grittier artwork as their one-year-later WoR outfits, and Terra starting out as blonde until she learns to transform and then keeping green until her very last scene where she loses that ability.

>> No.10914972

>>10907903
Eugenics.

>> No.10915153

>>10914960
Yeah, in T-Edition they made the sprites match Amano's art more closely, and it's a mixed bag. Terra's sprite looks good, while there wasn't much of a difference with Edgar, Sabin and Cyan, but Celes and Locke look pretty bad, and Setzer's is horrendous IMO.

>> No.10915390
File: 3 KB, 28x48, uMad.jpg [View same] [iqdb] [saucenao] [google]
10915390

>>10914960
As weird as protoTerra is, she looks more like her mom..and that design also looks a lot more like a Tina - in retrospect, I'd believe "let's make her look more exotic" led straight to Terra.
>>10915153
Is it bad that I couldn't get over that update in T-Edition? He already had unlockable costumes, and he could've made them that instead of having them replace the defaults. What's the latest version without that nonsense?

>> No.10916806
File: 122 KB, 414x555, ffvikino.jpg [View same] [iqdb] [saucenao] [google]
10916806

>>10911816
>>10914302
>Thamasa residents and surviving espers resettle at Ebot's rock
>they name the settlement Mysidia

>> No.10917681

>>10914295
What I imagine is that Kefka's attack on Thamasa didn't happen. Honestly, that whole scene is weird, he finally has your party on the ropes and then fade to Leo's funeral. The heck? Realistically, your entire party should be taking a dirt nap alongside Leo. It feels like they forgot to have Leo give Terra the typical "just go, I'll fend him off" schtick. In hindsight, it all looks rushed. They may have milked the hopeful "maybe humans and Espers can coexist" angle just a little bit longer instead of in the span of a first half of one scene. There's an entire plotline with the Returners at Vector that we don't see, for example. That probably would've been explored. THEN, one of the giant red flags would've been the player noticing that Kefka is missing from his cell. You're told, oh, they just executed him off-screen. But it seemed really suspicious. Maybe Leo and Terra's party meet up at Vector, with Esper and Thamasa representatives. Major red flag alert: Gestahl wonders aloud if the people of Thamasa can become Magicite, fodder too. Etc. A lot of tensions erupt in a few key Thamasa and esper people also going missing, then a big battle with the Returners and the Empire making their last stand; Gestahl escapes in the chaos, many espers are lost, Shadow MIA (implied he saved Relm from becoming a Magitek experiment, defying Imperial orders, dunno if we'd definitively answer the question if human mages can become Magicite but it'd be food for thought). Leo, his loyalties tested, sides with Returners due to Gestahl's willingness to sacrifice children like Relm. As the only commanding figure around, he convinces the remaining sane Imperials to cease. I would have Leo survive this although not permanently join, his arc about reforming the Empire from within (perhaps into a Republic) and mending tensions. Then the Floating Continent happens as the Empire's basically on the brink of implosion, as Gestahl's backup plan since he had Kefka scouting for the statues.

>> No.10917748

>>10917681
You could make the case Kefka was primarily there for the Magicite, so everyone else was inconsequential and beneath bothering with in any case (and he'd have been justified in his thinking, seeing as he somehow becomes powerful enough to fodderize a whole battalion of Espers in one go). Him killing Leo was part putting down the one guy who resisted, and part gleefully indulging himself in taking care of a thorn on his side permanently. But yeah, I think the most likely explanation is it was just rushed.

>> No.10918150

>>10907903
>offering
>fixed dice
Is there anyone more based?

>> No.10918180

>>10918150
Best part is you can combine it with an Imp setup, making Setzer both very strong AND hard to kill, though of course as an Imp he cannot do anything outside of attacking and using items.

>> No.10918743
File: 26 KB, 1465x1080, Final Fantasy III (U) (V1.0) [!]-240404-223549.png [View same] [iqdb] [saucenao] [google]
10918743

For those of you who say you need to grind all your characters to tackle Kefka's Tower, here's a little challenge for you. Here's a link to my save file just prior to the final battle:
https://mega.nz/file/pHNFgSgT#IxZrBoOzPbY0cekVWqsOsZocbvaoJ5u0aRGx-sVDUMk
Everyone is around level 20, but you have everything you ought to need to defeat the three tiers and Kefka himself. Everyone is unequipped, so you're free to set up your teams as you desire. No one has learned Ultima or Merton, however, so unless you go out and grind, you cannot resort to that kind of cheese, but you shouldn't need it, anyway. I'm curious to see how you manage to beat the game with everything provided here.

>> No.10919973

>>10918743
I'm not someone who says you need to grind but I'll give you a bump anyway

>> No.10920109

>>10911751
OP has autism

>> No.10920110

>>10913804
>women are gross
Holy Fagoni

>> No.10920237

>>10908220
edgar was based af, he even groomed a loli in his castle into becoming his future concubine

>> No.10920660

>>10907954
>her sketch/control commands aren't that useful
She can one-shot KatanaSoul by Sketching him, at least.

>> No.10920798

>>10918743
an even better challenge would be to beat Kefka with ONLY the required WOF characters (Celes, Edgar, Setzer) and no one else

>> No.10920824

>>10920798
Better still, I was able to beat the entire final fight with just Terra (obv I still had to pick other characters to fight alongside her, but they were unequipped and didn't get a single move out before dying). Celes could likely do it as well since she's practically a Terra clone, though it'd be a little harder without Morph.

>> No.10921402
File: 555 KB, 1369x1200, 04.jpg [View same] [iqdb] [saucenao] [google]
10921402

>>10913790
Kek. Even when Amano tries to draw Cloud, he ends up drawing kefka.

>> No.10921882

>>10921402
>you will never ride the Kefkamobile
why even live

>> No.10922075
File: 41 KB, 256x224, Final Fantasy III (U) (V1.0) [!]001.png [View same] [iqdb] [saucenao] [google]
10922075

>>10918743
Just did it, anon. It was easy, but it took like 40 minutes to complete the battle.
I used Terra with gembox + economizer + paladin shield, Setzer with fixed dice + offering, and Celes, Locke and Mog as healers/support.

>> No.10922146

>>10922075
Good job, anon. One thing I'd change is instead of giving Terra the Paladin shield, you can instead give her the Minerva, which already protects her from pretty much every element, so someone else without that option can use the shield.

>> No.10922342

>>10922146
There's a paladin shield?
You actually unlocked that shit without grinding?

>> No.10922680

>>10922342
Truth be told, I didn't. I couldn't be arsed to do that shit again after having done it a gorillion times already through all my life's playthroughs, so I went without it and beat the game just fine, but I wanted it afterward for shits and giggles, so I put in a code to get it uncursed after a single battle. However, if you wanna uncurse it the legit way without gaining any levels, you can just go to the Solitary Island and beat Peepers, who give 1 EXP.

>> No.10923029

>>10922680
>However, if you wanna uncurse it the legit way without gaining any levels, you can just go to the Solitary Island and beat Peepers, who give 1 EXP
Sure, although I'd say it's grinding either way whether you are gaining xp in the process or not.

>> No.10923107

>>10921882
>you will never play a FF that is rendered completely in Amanos style.
This is the truest loss.

>> No.10923192

>>10923107
I'm a little surprised they haven't done it. The technology is totally there now.

>> No.10923194

>>10923192
>imagine playing a game with the color spread of Yellow Submarine
nah, people would bitch.

>> No.10923203

>>10923194
Better marketing than indifference. How many people even remember that XVI came out last year?

>> No.10923239

>>10923203
point

>> No.10923562

>>10923029
apparently you can do it on the veldt, just don't hunt rages as those battles don't count towards it.

>> No.10923890

>>10923562
Man, the Rage system was pretty poorly conceived, I think. There's way too many of them, the majority of them are trash and not worth using in any situation, and getting the ones that are actually worthwhile is annoying unless you know exactly how to manipulate the encounters. Thankfully, one of the top tier Rages is available when you first get Gau (Stray Cat), and you almost don't need to get any others, it's so good. In any case, they really should've made it work closer to how it works in T-Edition, where Gau gets them just from fighting regular enemies.

>> No.10923895
File: 397 KB, 2400x2400, GLiIbQibUAAqOFS.jpg [View same] [iqdb] [saucenao] [google]
10923895

>> No.10924449

>>10923895
That brat looks in dire need of correction.

>> No.10926749

good thread

>> No.10926763

>>10923890
I was bias towards rhinox early on since he would cast life3 and that made it easy to stay alive. now tho I dont really need it since the games so easy to play and you can just grind levels if you really are having problems. still tho I will always have a spot for rhinox since I used to use him all the time for boss fights and stuff.

>> No.10926835

>>10921402
Amano is only fit to draw Amano's characters, not Nomura's.

>> No.10927452

>>10926763
Yeah, that's one of the kinda useful ones, or at least one that's unique since it gives you access to an ability you won't get until the end of the game. The most busted one, at least against bosses, is Rafflesia, since it's a guaranteed hit and renders bosses completely helpless, even Kefka.

>> No.10927493

>>10918743
I don't understand people like you who treat FFVI as a deep and complex game when 90% of what items, spells and techniques do are completely hidden from the player and flat out require wiki reading to comprehend. You act like this is a well designed toolkit you just need to learn to wield and not a giant pile of mismatched shit a player experiencing the game organically couldn't even begin to understand.

>> No.10928893

>>10927493
While the game could stand to be a bit more clear about what some of the items, spells and techniques do, I don't agree that the vast majority (outside of shit like Rages, where you have zero info about what they do until you try them) are completely unknowable unless you read a wiki or guide. At the very least, it's pretty obvious that when it comes to elements, you want to cover as many as possible, and that is information the game is transparent about. As for stats, while it's true some stats matter more than others and this is not readily apparent, generally speaking the bigger your stat numbers are the better, and you'd be daft not to figure out the first thing to do ought to be to get your defenses up, which includes covering for elements and status effects.

>> No.10929102

>>10927493
Depth and transparency are totally unrelated. What a stupid comment.

>> No.10929104

>>10927452
What is Rafflesia in the original snes translation? I don't know all the gay remake names.

>> No.10929324

>>10929104
It's NightShade.

>> No.10929381

>>10929324
Ah of course, thanks

>> No.10930363
File: 3.02 MB, 436x342, what.gif [View same] [iqdb] [saucenao] [google]
10930363

>>10929102
>Depth and transparency are totally unrelated.

>> No.10930975
File: 741 KB, 1000x746, stragoinnightrider.png [View same] [iqdb] [saucenao] [google]
10930975

>>10921402

>> No.10932019

>>10930363
NTA, but well, yeah, kinda. You can have games that have a lot of depth and are very transparent about their depth, and some that aren't as much. Now, if a game is shallow, there's not much to be transparent about, so whether it is or isn't transparent is usually kind of moot in such a case, unless it's something crucial needed to beat the game that the game completely neglects to hint at, in which case we have outright bad design.

Separate from all this, however, is how WELL the game makes use of what depth it has, and here I think you can make a point that FF6 falls short, because there IS some depth there, but the game is so easy when played normally that you've no real need to delve into its mechanics unless you do non-standard challenges (such as low level or single character challenges) that force you to dig deeper into your many options, but the game is very clearly not designed around such challenges, so what happens is you end up exploiting and abusing all kinds of shit in ways unforeseen. That's not to say you can't have fun with that, but I'd argue it's not the best way to argue for a game's depth.

In all, I'd say FF6 has decent depth, is more or less transparent about it, but it doesn't make good use of it.

>> No.10932982 [DELETED] 

>>10907903
C

>> No.10932983

>>10907903
she is C-tier at best.

>> No.10932993
File: 1.21 MB, 962x1342, 1707490866749332.png [View same] [iqdb] [saucenao] [google]
10932993

>>10932983
That's the best tier.

>> No.10933009

>>10911959
Do it, Limit Breaks are stupidly powerful in FF8, even more so than in FF7 because you can access them every turn without mime, thanks to aura and low health mechanics. Squall, Rinoa, Irvine and Zell can dish out insane amounts of damage, and Selphie and Quistis have a lot of variety and versatility.

>> No.10933047

Because she bust that ass nigga

>> No.10933053

>>10933047
Jamal is correct. She do, in fact, be "bussin" and/or on fleek.

>> No.10933085

>>10913804
>women are gross
>just be a normal man
Hello cocksmoker, lord of faggots.

>> No.10933525

>>10932983
Yeah, if by that you mean she's mid, that's more or less correct. Her Magic stat IS the best in the game, but by the time you get her Terra and possibly Celes will probably be higher if you made sure to boost them properly with Espers. Unlike Terra and Celes, she cannot function as an effective physical fighter, and both Sketch and Control suck ass, so she is 100% reliant on teaching her good Magic to do anything worthwhile. Her best endgame equipment does boost her already high Magic stat even higher, but so does the equipment available to Terra and Celes. She IS capable of reaching 128 MBlock, which in the original game makes her close to invincible, but she sacrifices some Magic power for it and she cannot equip the Gem Box together with such a setup, whereas Terra and Celes can combine 128 MBlock with a Gem Box and whatever else you want for good measure.

tl;dr Relm isn't bad once you teach her good Magic, but she's thoroughly outclassed by the other girls in just about every single way, so there's no real reason to have her on your main team outside of training her so she's not utterly worthless in Kefka's Tower.

>> No.10935236

>>10913123
>throw her life away
>in a world-ending war
What's the alternative?

>> No.10935247
File: 235 KB, 758x569, 1709368624832001.png [View same] [iqdb] [saucenao] [google]
10935247

>>10913804
>thinks that isn't normal in the year of our lord 2024
have sex

>> No.10935761
File: 89 KB, 708x531, 1714093676984570.jpg [View same] [iqdb] [saucenao] [google]
10935761

>>10935236
Survive for the repopulation effort.

>> No.10935991

>>10908243
Is there anything to do with her if you're playing no magicite (or other spell teaching items)
I did a no magicite run and I think I just didn't use her but I assume there is some trick she can do

>> No.10936010

>>10935991
About all she can do is equip rods that cast magic spells randomly and use Fight, or break rods or elemental shields to cast defense-ignoring spells. The latter could potentially make her somewhat useful with her high Magic stat, but it would be utterly expensive and time consuming to set it up since you'd need to stock up on those weapons and shields. The best thing she would be capable of is breaking an Ice Shield to cast a defense-ignoring Ice 3 spell, which I'm sure would do massive damage to most enemies at decent levels, but Morphed Terra would probably do about the same amount of damage just by casting that same spell, and she'd eclipse it with a Gem Box.

>> No.10936015

>>10936010
Rather, Morphed Terra would do the same by casting Fire 3, since this is a Natural Magic game we're talking about here.

>> No.10936221

I always patch the evasion bug so never care about gay mblock builds.

>> No.10936285

>>10909717
can't you just rotate them in and out of your party instead of grinding?
captcha: H4GAY

>> No.10936291

boy I hate grinding JRPGs are so bad
>fires up 5 gacha games

>> No.10936882

>>10936221
Eh, it only makes the game slightly harder. Illumina users can even max out both evasion stats still, though granted that means only one character will manage it. Shadow is the one who benefits the most from fixing that glitch.

>> No.10937925

>>10936285
You don't even have to do that.You can just split your best characters between the three teams, and they'll stomp just about everything as long as you kit them up with their best shit. The other underleveled characters can serve as support.

>> No.10937950

>>10907954
>can crash the game and delete your savegame in some versions.
I had a version that did just that but when I restarted the game, I had a bajillion ragnaroks and gem boxes and other useful shit so it wasn't a total loss

>> No.10938335

>>10937950
lol the one time it did something like that with me it just gave me a gorillion Dirks.

>> No.10938516
File: 456 KB, 554x800, Relm Chadarnook.jpg [View same] [iqdb] [saucenao] [google]
10938516

What I want to know about Relm is why is a ten-year-old girl painting naked ladies?

>> No.10938526

>>10938516
It was a commission by Owzer. It's still pretty based, though.

>> No.10938690

>>10938516
Boob envy.

>> No.10939165

>>10938335
Yeah, I got a bunch of dirks, too.
But still had all the useful junk.

>> No.10939314

>>10936882
>Eh, it only makes the game slightly harder
It's not about being harder.
It's about when I have a comparative discussion of characters in a game, I don't count optional exploits by default.

>> No.10939362

>>10938516
Has an artist class ever been used in another FF game?

>> No.10939553
File: 23 KB, 400x302, 145944867158.jpg [View same] [iqdb] [saucenao] [google]
10939553

>>10920109
We all have autism, that's why we're on this website

>> No.10939554

>>10910457
>14
>loli

>> No.10939575

>>10939362
No. There's one in Bravely Default 2, though.

>> No.10939697

>>10939362
XIV is gonna have one in the next expansion, from what I hear

>> No.10939769

>>10939314
Ok, let's explore the characters assuming Evade works. What really changes? First, let's analyze which characters can max out the evasion stats, and how they accomplish this:

>Can max out or nearly max out Evade: Shadow, Relm, Strago, Gogo
All except Shadow rely on the Paladin Shield (which there's only one of), a Swordbreaker, a Green Beret, and two Beads. Shadow has more flexibility here thanks to his innately high evasion. The interesting thing here is since no armor (except the Snow Muffler) gives Evasion boosts, with max Evasion, you could potentially give them something like the Imp's Armor for VERY high Magic Defense, at the cost of stat boosts from things like the Genji Armor or Behemoth Suit.
>Can max out or nearly max out MBlock: Relm, Strago, Gogo
All rely on a Magus Rod, a Force Shield, Cat Hood (Relm) or Bard's Hat (Strago and Gogo), a Tao Robe, and two White/Zephyr Capes. Not that good a setup here IMO since they lose a lot of physical defense. It should be good in the Fanatic's Tower, though. You can, of course, forego max MBlock for something like the Aegis or Paladin Shield, as well as a Gem Box.
>Can max out both: Terra, Celes, Locke, Edgar
Locke and Edgar are pretty much required to use the Illumina, the Paladin Shield, a Green Beret, a Force Armor, Beads and Zephyr Cape to achieve this (Locke has a bit more flexibility, though). Terra and Celes also need the Illumina, but are a bit more free to use another shield (particularly the Aegis or Tortoise Shield). You can also opt to have them max only one or the other. Terra and Celes can max out MBlock with an Enhancer, Aegis Shield, Mystery Veil and Force Armor setup, while Locke can max out Evasion with a Swordbreaker setup similar to the ones above, though unfortunately he'll be lacking in offense unless you raise him as a Mage. You can, of course, forego perfection and give him a Valiant Knife/Paladin Shield/Offering setup, which actually improves in defense here.

cont.

>> No.10939853

>>10939769
As for the rest of the characters, only Setzer and Cyan come even remotely close to having high-ish Evade or MBlock, and getting there isn't at all optimal for their best damage setups (which hardly get impacted by Evasion now working), so it's likely not worth trying to get either stat up as high as possible for them. Gau and Mog don't change at all since they get perfect Defense regardless. Sabin's evasion will comparatively suck no matter what given his terrible equipment draw, so again not much of a change, and Umaro is Umaro.

Overall, the biggest changes are that Shadow improves a LOT, Locke improves somewhat when using the Valiant Knife/Offering combo, Terra and Celes are nerfed but are still overpowered as fuck when using their best setup, and Relm, Strago and Gogo are also nerfed but get some interesting Max Evade options as compensation. It should be said, of course, that since many of these setups involve the Paladin Shield and/or Illumina, it means you can no longer have a whole team of invincible fucks, though it should be possible to have, for instance, one or two characters who are physically immune, one magically immune, and perhaps one that is both. Also, Dark is now a thing, but only Locke probably really cares about that (and only if using the Valiant Knife), so it's not a huge deal. So yeah, the game is slightly less cheesy and at least one character benefits, and the ones who suffer don't do so a whole ton or have new interesting options to consider.

>> No.10941337

>>10939853
really interesting analysis.
anyway, it's 2024 just play the brave new world romhack it just takes the base game stats and makes it all come together brilliantly by also making the enemy AI patterns actually really clever.

>> No.10942251

>>10913804
Eunuchs everyone.

>> No.10943989

>>10941337
I tried T-Edition and I fucking loved it. I've heard mixed things about BNW, though.

>> No.10944026

>>10942251
>the ones telling you to just have sex are literally incapable of it

>> No.10944047

>>10943989
BNW is actually extremely well balanced, it just has too much memery/cringe. I detested the balance of T-Edition (chest enemy in Daryl's Tomb is harder than fucking Atma Weapon) which got me to drop it. Also randomly including other enemy sprites just makes it look like an RPGMaker game. SaGa enemies look like shit, hideous series.

>> No.10944067

>>10938526
is he a toad or not?

>> No.10944762

>>10944047
I thought that bit was more or less fine, perhaps a tad too hard for that particular moment but it was an optional monster-in-a-box, so you could always go back to beat it later. However, one of my biggest problems with the original (not saying it's a HUGE issue, mind you) was how easy it was and how it hardly forced me to think and figure out strategies beside spamming the same attacks for every enemy and boss. I'd been craving a real challenge for a long time that scratched that itch, and T-Edition delivered. I even went a step further and tried my best not to level up too much, even equipping the Moogle Charm as soon as I got it to made sure I stayed at lower levels even going into the harder bosses. I think I was only ever forced to outright grind a bit against Bahamutand Kefka himself.