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/vt/ - Virtual Youtubers


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5508014 No.5508014 [Reply] [Original]

Thoughts on Amelia's session? Predictions for Gura's character/villain she'll run into?

Big UPS to Mori's GMing, by god.

>> No.5508268

IMO the bane seemed more fitting for something Gura would run into, given that she wanted to be a sneaky type; having the literal shadows turn on her would've been pretty troubling. I'm going to guess Werewolves.

>> No.5508520

Guys, I'm worried for the overall entertainment quality of watching the girls dive headfirst into a new experience that they're not yet good at. I'm going to use this thread to be overly critical and doompost. Anyway, time to go watch Ame play Apex, Gura play DBD, and Mori play Guilty Gear, things I only enjoy due to the girls' pro-level competence and many years of experience.

>> No.5508813

>>5508520
stop fucking doomposting. as long as they fix up gura's character by the time her tutorial comes up, they'll be fine.

>> No.5508894

>>5508520
I don't think so. Players' first characters are always most sincere and despite them having no experience this can entertain.

>> No.5508923

>>5508014
Very cute Watoto design.

>>5508520
Absolute retard, go watch Critical Role if you want "pro" TRPG players.
This is all about the raw noob experience.

>> No.5508949
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5508949

Ruin has fallen upon Mythtown, brothers... someone should edit this so that its Watoto instead of Ina

>> No.5508995

>>5508923

He’s being facetious, do your reading comprehension reps.

>> No.5509043

>>5508813
>>5508894
>>5508923
>This is all about the raw noob experience.
Yes that was the point of the sarcasm

The joke was that we already genuinely enjoy watching them fuck around, fuck up, and get better at things as they learn. They're all relatively bad at these games compared to more experienced players and we love watching them anyway because they're having fun, but some people are complaining about new player cringe in the fucking tutorial sessions.

>> No.5509049

>>5508014
Man, it's going to be weird to have a mage potential (those fucking mushrooms fucking worked) Wyrm-bound fomori with 1 int on the team.

>> No.5509106 [DELETED] 

>>5498746
The answer is no. A Werewolf is frighteningly hard take down but a howitzer, at least a direct hit, is going to take one out regardless of the rules you use. Although howitzers don't have 2e rules, and using the 1e rules with 2e Uratha would actually make them survive it. Converting them to 2e does just basically kill them though. A non-direct hit that they're just close to wouldn't even phase a 2e woof though, so long as they were in their war form. It'd suck but they'd heal to full in 3 seconds.

>> No.5509145

>>5498805
The answer is no. A Werewolf is frighteningly hard take down but a howitzer, at least a direct hit, is going to take one out regardless of the rules you use. Although howitzers don't have 2e rules, and using the 1e rules with 2e Uratha would actually make them survive it. Converting them to 2e does just basically kill them though. A non-direct hit that they're just close to wouldn't even phase a 2e woof though, so long as they were in their war form. It'd suck but they'd heal to full in 3 seconds.

>> No.5509159

>>5509049
Watoto's definitely not a fomori yet or there would have changes to her character sheet.

>> No.5509174

Prefacing by saying I have no experience in TTRPG but I've been loving these streams

RATE THE STREAMS SO FAR
Character Sheet: 8/10, fun watching more tutoring her special students

Kiara: 8/10, good interactions and dialogue with NPC's, fun combat

Ina: 9/10 Fun interactions and incredibly tense at times. Also, Yuul is Cool.

Amelia: 7/10 Entertaining enough, Watoto's family is cool. Also, I thought Watoto was supposed to be a competent brawler? She has 1 literal di to run because of no Athletics points I think.

>> No.5509182

I'll post this here since I didnt realize the other thread is 4 threads away from dead.
Can we agree that some people prefer oWoD lore and some people prefer nWoD lore and we don't have to agree or bicker about which one is better? People trying to shove nWoD lore down my throat put me off of ever playing nWoD.

>> No.5509215

>>5508268
Bane?

>> No.5509216

>>5509182
No one is bickering. People can state their opinions without it being a fight. No one is shoving it down your throat. No one cares that you don't want to play nWoD.

>> No.5509223

>>5509174
He's not trained in Athletics. But he has two dots in Brawl. So if he had to actually fight something, he'd be semi-competent, but if you expect Watoto to be able to run long distances you've got another thing coming.

>> No.5509225

>>5509174
I rate them the same but Kiara 9/10 like Ina

>> No.5509255

>>5509182
To add to that: just because the lorebook says one thing doesn't mean the GM can't change or outright ignore it to suit their game.

>> No.5509257

>>5509174
its funny how the one roll she WASN'T supposed to fail, she does and ends up being indebt to the big bad as a result, all the other rolls end up being successful to a fault

>> No.5509260

>>5509215
A spooky spirit working for a bigger unfathomably powerful spooky spirit, it's oWoD stuff but Calli is using it.

>> No.5509263

>>5508014
Cute Watoto.

I still want official designs though, will Ina step up to it or will we wait for the other girls to draw their characters?

>> No.5509289

>>5509215
The shadow creatures that were following Watoto around are probably Bane, given that they're evil spirits that are used by the corporation that ran that lab(and the wyrm).
https://whitewolf.fandom.com/wiki/Bane_(WTA)

>> No.5509318

>>5508014
I'm going to see if my DM will let me get Watoto Stealth Shrooms once the new game starts.

>> No.5509328

>>5509263
Watoto's should only appear as a pixelated blur as Watoto probably believes the government uses cameras to steal your soul.

>> No.5509331

>>5508014
I thought this session was pretty weak if not for Mori carrying. Not a fan of Watoto.
>b-but she was in character
That's not the issue. In what fucking way is someone who only speaks in 2-3 word sentences and gives a non-reaction to everything around them engaging in the slightest?

Other than that, I felt the story threads set up this time around were the most interesting. Lots of really big potential ramifications for later down the line. As usual, Mori's killing it.

>> No.5509339

>>5509216
When people post "Your preferred lore is trash mine is way better and if you disagree with me then you're wrong." then yeah, people are shoving it down my throat.

>> No.5509354

>>5509174
7/8/8/6

>> No.5509385

>>5509331
I dont know, ask Yoda.

>> No.5509444

>>5509339
The only time I saw that happen in either thread was for DtF vs DtD and that guy did sort of start it.

>> No.5509469

As a DM of three homebrew campaigns in a different system there is literally nothing to doompost about. For a first time RP session usually the player falls into one of two categories, treats the game like a video game and murderhobos constantly, or they get hung up about acting as the character on the sheet which limits their activity. Ame fell into category two which is much easier to fix than category one which can make campaigns unplayable.

As far as combat potential the party is very unoptimized and scuffed but Mori doesn't seem like a numberfag and will just improve close shaves with fun endings. I could see some concerns about party dynamic given two doormats, an autist, and a stacy but as long as Mori leaves bread crumbs for their characters to solve specific situations it should turn out fine.

Stop doomposting.

>> No.5509496

>>5509174
I have extensive TTRPG experience(but not with this particular system):

Character Creation stream: 9/10, kind of required watching as it helps you understand the system a lot more.

Kiara: 7/10. I felt like it dragged on a bit too much, possibly due to how it was "BIRDS BIRDS BIRDS BIRDS BIRDS", but it was still pretty fun.

Ina: 10/10. We had a guest appearance from Chad, and Yuul is probably the most relatable character ever. There were a lot of great, memorable moments and characters.

Amelia: 8/10. Watoto played out almost exactly as hoped. Love him to death. Short and sweet, and ended with a pact with one of the most evil beings in the setting.

>> No.5509509
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5509509

>>5509174
They were all good but Ame's was the weakest. Watoto is a joke character and it was clashing too much with the tone. But once spooky shit started it was fine. Those streams are seriously their best group content.

>> No.5509525

>>5509314

>> No.5509601

>>5509385
I'm really curious about how many similarities between the two you can conjure up, but I genuinely don't want to shit up the thread and do want to see her improve. I'm just a little annoyed.

>> No.5509632

>>5507750
If that's the route Mori wanted to go all that needs to happen is for one of the werewolf prisoners to have survived and escaped. Most would rip her head of, but what if they have a witness to freeing a bunch of trapped werewolves and blowing up a wyrm aligned lab?

>> No.5509680

>>5509174
>Character Sheet
7/10, seeing the contrast between Gura and Ame's more laconic concepts and Kiara and Ina's more fully fleshed out characters was pretty interesting.
>Kiara
9/10, great interactions, fascinating derail combo.
>Ina
9/10, fun to watch a nerd forced to go to a frat party and then end up in a slasher movie.
>Ame
8/10, I think the bomb thing legit caught Calli off guard.
I think Ame and Ina are going to have their characters pool their proficiencies to make large explosions.

>> No.5509735
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5509735

SWOT-toto
>Strengths: eager to fill the slot of comic relief in a setting that naturally skews grim
>Weaknesses: has difficulty carrying dramatic moments; requires GM to work hard to carry non-wacky scenes
>Opportunities: there is nothing more kino in a ttrpg than watching a one dimensional joke character grow into a fleshed out, fully realized character
>Threats: Ame may never get around to doing that

>> No.5509765

>>5509680
>The way Yuul is going to kill the Hook is not by strapping cold iron to the front of her van, but by strapping a bomb to the front of her van and ramming it.
Why can I see this happening.

>> No.5509784

So, with the appearance of vamp cultists, true fae, and Pentex, we're confirmed for getting a mishmash of old and new right? So Gura could legit run into a Rokea?

>> No.5509846

>>5509784
Would be cool, but Watoto probably has a monopoly over werewolf stuff.

>> No.5509865

>>5509735
>O: a joke character possibly doing a 180 and becoming a villain is a really cool idea.

>> No.5509887

>>5509735
>Threats
That's the other thing I worry about. She's a newcomer, and unless she pours over any amount of feedback she gets, I don't really see her deviating all that much from how she performed tonight, because that's just kind of her personality.

>> No.5509915

>>5509043
...now I feel dumb.

>>5509784
I would be surprised if Calli didn't go all out with their first adventure in her favorite setting.

>> No.5510006
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5510006

>Rolls to intimidate and manipulate Tiara to buy the gun Watoto swindled from the kid for 2 (TWO) favors

>> No.5510029

>>5509784
>So, with the appearance of vamp cultists, true fae, and Pentex, we're confirmed for getting a mishmash of old and new right?
Yes. Everything was nWoD up to this point but Wyrm is a massive massive art of oWoD.

>So Gura could legit run into a Rokea?
I guess. I'd hope to see them keep the oWoD stuff to a minimum though. I think a more fun twist would be a sharky gangrel as a bait and switch

>> No.5510035

>>5509043
To be honest Watoto was the first cringe one. Other two just made newbie mistakes and it was cute. Watoto was a walking joke. Stream was saved by Mori's scenario.

>> No.5510110

>>5510029
I think Kiara has the Vampire stuff for herself, Ina has the Changelings, and Ame has the Werewolf stuff. Going by the list Gura will have Mage, Wraith, or Demons.

>> No.5510133

>Someone made a second thread on /tg/ when one was already made and had people discussing.
Why would you guys ever do that?

>> No.5510192

>>5510110
>werewolf stuff
technically it was evil spirit stuff with some loose ties to werewolves.

>> No.5510206

>>5510110
Wraiths are an oWoD thing, it'd be the Bound/Sin-Eaters as the next closest thing. There is also Mummy, Deviant , and Promethean as major splats too.

>> No.5510208

>>5510133
>we

>> No.5510388

>>5510035
Kiara's metagaming was the cringiest moment tbhdesu, you could say it was newbie mistakes but "Here are all my combat feats, go handle it Mori" during a 3v1 encounter was too much.

>> No.5510565

>>5510206
But we just got Pentex and the Wyrm, and those are solidly oWoD things. It's honestly kind of a larger curveball than the appearance of a True Fae in a tutorial session. It means anything from oWoD or nWoD could be fair game, or even a mix. Gura could run into a mage, a mummy, wraiths or sin-eaters or both, either type of demon. The field might be wide open.

>> No.5510609

>>5510565
I know, I just don't think she's gonna pull a whole new splat in. Wyrm stuff is pretty much not gonna impact anything apart from a plot hook.

>> No.5510711

>>5509174
Kiara 8/10. She was really enthusiastic and made combat a blast. I don't like her personality a ton but I gotta give it to her, she felt the most at home here.

Ina 9/10. The whole stream was a bruh moment in the best possible way. I loved the way that Ina kept fucking up Moris story by being so passionately apathetic. It was hilarious, if not exactly a the best game.

Ame 6/10. Ame is my oshi, but her performance was weak. I'm guessing she was just unfamiliar with TTRPGs and wanted to go with the flow, but Watoto as a character wasn't nearly as engaging as I'd imagined. Still reasonably enjoyable with some funny moments though.

>> No.5510798

>>5510388
I've new to tabletop games so I don't understand the fuss about that. It was something I actually liked about Kiara's stream, she was familiar enough with her character that she wanted to play into her character's strengths. I don't remember anything about Watoto's merits or whatnot, but it didn't seem like there was anything that she tried to make use of.

>> No.5510990

>Watoto tripping in a dream and then in a reality
That was good.

>> No.5511071

>>5509174
Character Sheet 9/10 They really worked together well and had a lot of fun, especially Kiara messing with tired Gura

Kiara 9/10 Loved how she played things so reclessly, the scenes with her brother were very touching to me, and the climax was very fun.

Ina 7/10 The frat party dragged but seeing Ina out of her element and forced to do things was good

Ame 6/10 I really like Watotos relationship to his parents, but I dont like how Ame never really asked to do anything or broke character even when describing actions. I also dont get why Calli let Ame basically do whatever she wanted with the mushrooms

>> No.5511156

>>5510388
>you could say it was newbie mistakes but
Anon it's called humor.

>> No.5511171

>>5510798
>Tiara was a full combat char and made terrible use of it to the point where she just had to list all the feats OOC
>Watoto has high soc skills/crafting and made full use of it and even got a gun/healing powder/100$ (50$ cause he skimmed father watoto)

>> No.5511214

>>5511171
>Calli takes Tiaras guns before the game starts
>Calli gives Watoto infinite mushrooms she can do whatever she wants with

>> No.5511262

>>5511171
"healing powder"

>> No.5511293

>>5511214
>Watoto is a mushroom dealer, thus has mushrooms
>Mori said he only had 1 mushroom left and watoto used it to luckshit the encounter

>> No.5511346

>>5510035
The issue is that Ame was primarily thinking about making a character she and her audience thinks is funny without considering their place in the group. She'll either realize she needs to adjust to the group and their collective audience or take a background character role with occasional wild card moments. She didn't go full murder hobo, so worst case scenario is she takes a back seat for ensemble part of the game. This is something they should be talking about behind the scenes, but only time will tell. There's plenty of room for Watoto character development while still being the comic relief, believe it or not.

>Watoto and Tiara connect over being outsiders who have trouble communicating, despite the fact that Watoto must be physically restrained from trying to eat her birds
>Yuul finds Watoto off-putting or outright fucking terrifying but feels morally obligated to help Watoto adjust to society and Ame gets to play off that
>Watoto gains a greater sense of agency seeking his father, and the shadowy pact offers him the power to aid in his search tests his loyalty to his newfound friends
>Whatever Gura brings to the table

It's just on Ame to get invested and make it happen. Like I said, worst case she mostly chills and plays comic relief, which would be a bummer but wouldn't necessarily be a huge blow to the quality of the games. Watoto getting what he wants in social settings purely by being a terse, off-putting weirdo is already a fun character choice.

>> No.5511377

>>5511293
Im not too annoyed with the mushroom stuff, and I wasnt annoyed by Tiara having her guns taken away, but the two of them together just feel like Tiara was massively nerfed. Tiara with no gun is basically Watoto with no mushrooms

>> No.5511395
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5511395

heh

>> No.5511484

>>5511293
>luckshit
This is worse than storyshit and freakshit. Stop being a moron.

>> No.5511522

>>5511395
Is this new art?

>> No.5511534

>>5511377
Tiara made full use of her birds and even has a plot hook involving them.
I'm just saying Tiara could've played the combat scenarios better and you can't attribute Watoto being OP just cause of dice RNG and successfully using what he has

>> No.5511570

>>5511484
t. lucklet

>> No.5511573

>>5511522
Yep, people are fast as always.

>> No.5511598

>>5511570
I mean the phrase. Luck is a part of basically all RPGs, complaining about people being lucky is complaining about dice in general.

>> No.5511603

>>5511395
I don't get the reference of that symbol.

>> No.5511623

>>5511573
Is there a reason they went with a weird thing on the back of their hand?

>> No.5511669

>>5511603
Fate reference.

>>5511623
Wyrm reference.

>> No.5511705

>>5511669
Yeah, but why that symbol and not just anything related to wyrm? Not like it would be hard to google.

>> No.5511711

>>5511598
Yes luck is part of it and she lucked through the encounter, simple as. But I was replying to the anon saying Watoto had infinite mushrooms because Mori took it away at that point anyway thus she was lucky on all fronts.

>> No.5511735

I feel like people are letting the 1 int, 'conspiracy theorist' and 'haha mushrooms' stuff drive the joke character angle too much. Hell, there's much more cause to be a conspiracy theorist in WoD given the amount of supernatural creatures actively trying to cover up their existence.
None of the decisions Watoto took were for laughs. The character listens to their family, pursues an occupation that makes sense for their social standing, buys a means of self-defense, pursues actions fitting their ideology, and hunts for their parents when they go missing. Sure, their actions are simple-minded, but they make sense.
Ame could stand to do much more OOC stuff, querying Mori on her possible actions and rules and articulating what Watoto actually thinks, but I don't find anything wrong with Watoto himself.

>> No.5511745

>>5511705
For the same reason Watoto has goblin ears in the art: they didn't care enough.

>> No.5511758

>>5511745
Yeah, that tracks.

>> No.5511764

>>5509215
>>5509215
>>5509215
>>5509215

>> No.5511768

>>5511377
>>5511534
Not to mention she got a gun anyway. In the dramatic moments, Tiara got a gun, Yuul got a car and Watoto got a mushroom. Mori actually did a good giving them each the bare minimum of a tool that they are competent with when they really needed it.

>> No.5511771

>>5511705
It's just a Nasuverse joke.

>> No.5511815

>>5511705
Just a joke about hand symbols, and there are not many popular franchises which utilize this trope now.

>> No.5511830

>>5509215
This shit still makes me laugh

>> No.5511873
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5511873

>>5509215
>>5509215
>>5509215
>>5509215

>> No.5512302

>>5511735
Agreed. The character of Watoto is fine. It's just that Amelia desperately needed to go OOC to assert her agency with description actions and converse with Calli about what's going on. It's frustrating that Amelia's only input to the session was the occasional short, in-character quip. Rather than doing everything herself, Calli should've been more demanding of Amelia's participation.

>> No.5512559

>>5509174

Character Sheet: 7/10 Good tutorial and build up to the characters, although it dragged a little at the end.

Tiara: 9/10 Solid roleplay by Kiara with some important lessons learned hopefully about the setting and type of game (no save scumming here Tenchou)

Yuul: 8/10 Some great moments between Yuul and the NPCs weighed down by some decision paralysis at the end combined with bad luck.

Watoto: 9/10 Fantastic roleplay, if slightly passive/terse. Great scenario and most interesting hook going forward.


Mori seems like a fantastic GM so far and has tweaked each session based on the feedback from the last. Everyone has there issues to tweak (Kiara thinking in JRPG terms, Ina passivity and decision paralysis, Ame and the seriousness of Watoto vis a vis the game) but they are fairly common for new players.

I think the doomposting over Watoto is premature. Let Ame bounce off of the other girls and flesh out Watoto in the first one or two sessions before worrying. Every new player come in with different desires and preconceptions. Having exposure to other roleplay styles and more play time in general will let Ame adjust as needed.

>> No.5512957

>>5509174
Kiara and Ina's went really well, Ame's suffered from the fact that Ame seems to have misunderstood the setting and tone. Her character seems to be built around the idea that the setting is "D&D in modern day", since she clearly went in thinking that she was a literal alchemist with literally magic mushrooms, while her RP setup seems to be based on the sort of meme character you find in a D&D greentext. Once she actually grasps that the setting and tone, things might change, but then she'll be held back by the need to play into the character she already built.

>> No.5513078

>>5512957
Her most recent frames of reference for "RPG" are NieR Automata and Oblivion. I'm not terribly surprised her attempt at a character was "goblin alchemist".

>> No.5513153

>>5512957
She had multiple opportunities to die, I was kind of wishing she would take one of those opportunities as soon as she realizes the character she's playing is not fit for WoD setting.

>> No.5513286

>>5513078
> frames of reference for "RPG" are NieR Automata and Oblivion
And the fact that most people assume "TTRPG = D&D", yeah. It's absolutely understandable why she has the impression that she does, and I don't blame her for it or anything, but's absolutely making things more difficult for her than it has to be, and I'm really hoping that at some point, Mori takes the players aside and does a more in-depth explanation of what the aesthetics of the setting are.

>> No.5513450

>>5512957
I feel like people should always send intro text to new players for shit like this. Like CofD's Apt. 3B or HtV's introduction pages, or Flesh Trade

>> No.5513570

>>5513450
Calli actually started by reading a variation of the intro text during the character creation session, but Ame seems to have missed the memo or gotten tripped up by her own prior assumptions or something.

>> No.5513728

>>5513570
All TTRPGs are D&D could be a very easy thing to mistake if you go in completely blind

>> No.5514073

>>5513153
It feels like it's not too hard to adapt to the correct setting if you assume some level of Unreliable Narrator and that its just how Watoto sees the world due to delusion/brain issues/gay fluoride water.
That will probably break a bit once in a group but even then it could be played off as the others letting him have his delusion lest he potentially break from realizing any kind of true reality/being too Alex Jones to be able to break the delusion.

>> No.5515184

So far, the girls have been running into creatures present in both oWoD and nWoD in some form. Kiara got the vamps, Ina got the fae, Ame got the wolfs. Is Gura going to get the mages, demons, mummies, or ghosts?

>> No.5515243

>>5515184
I would say I hope for demons, but Calli might then do oWoD demons and those are mind numbingly boring in comparison IMO. So I guess mummies, because even though CofD mummies have better fluff and powers that won't come across either way.

>> No.5515408

>>5515184
Personally, I'm hoping for Mages, 100% because Calli's been an awesome ST and I want to see her do Quiescence.

>> No.5515622

>>5515184
Well so far the woods have been the consistent throughline of all three sessions.

Tiara went in to find the Vamp Cult Manor, Yuul carted off the truck full of fae materials and Watoto-ton was attacked by wyrmshit.

Bottom line, the woods look like the focus of this first season so my money's on the hyperconservative safe-bet 'something that focuses Gura's character on investigating the forest.' Let's say ghosts.

>> No.5515828

>>5512957
>Shadowrun gets used next
>"Good morning motherfuckers!"

>> No.5515843

>>5509174
In order from best to least best:
Tiara: 10/10 : The highlight was Vic and Tiara's interaction. Kiara got really into it, and so did Mori. They both had a good time and so did I. Kiara did make some questionable decisions and there were a few bailouts that needed to happen, but it was great overall.
Yuul: 8/10 : Ina struggled a bit at times, but overall it was really solid. She played her character pretty well, but I felt the party went in circles a little bit too much. I think Mori's work was at its weakest here, but even at her weakest she's been very competent overall.
Character creation: 8/10 : It was pretty cute and a good introduction, we got to see Mori at her best here.
Watoto 5/10 : Watson's voice for her character is very difficult for me to hear, unfortunately. It was incredibly hard for me to pay attention because I had to strain my ears to understand her. I can understand people rating it higher if they could follow what was going, but for my own experience I have to rate it lower. Mori did a great job, though.

>> No.5515871
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5515871

God, I love HunterMyth fanart. Really wish Ame had given Watoto a proper design though.

>> No.5515888

>>5515408
She's been ignoring Integrity, so I would expect the same for something like Quiescence

>> No.5515933

WATOTO WHEEL
WATOTO DEAL

>> No.5515931

>>5515871
I am so confused about what's going on with the faces there.

>> No.5516063

>>5515933
Who you?
I Watoto.
Watoto wheel? Watoto deal.
Watoto want roll. Many many roll. Gah hah!
What you want?
With Watoto, you wheel? You deal! Gah hah!

>> No.5516083

>>5515888
Morality's more of an annoyance than something that actually helps with RP though, it's just an abstracted meter of "oh, you're turning into a complete monster", and if you're RP-heavy anyway, it's actually more hinderance than help. There's a reason Mirrors had "Morality Meter's gone now. Yup." as an option.
Quiescence, on the other hand, is pretty central to the themes of Mage, and Calli's apparently a Mage ST. I can't see her casually getting ignoring it.

>> No.5516140

>>5516083
Morality is, for sure, Integrity is solid though.

>> No.5516205

>>5516083
Just make Gura a Sleepwalker, there's probably something in her background Mori can twist for it. Hell, make all of them Sleepwalkers.

>> No.5516223

I'm legitimately excited for Gura's turn. I hope she encounters mages, they're cool.

>> No.5516396

>>5516223
>Team gets used as a cat's paw by some Silver Ladder apprentice who gives them the smug untouchable employer treatment until he gets effortlessly murdered by someone else in his Consilium who he pissed off

>> No.5516398

>>5515931
Left is Watodad, right is one of the hybrids in the lab.

>> No.5516469

>>5516398
Why does a werewolf look like a melted person?

>> No.5516523

>>5516223
Gura's lack of inspiration during the character creation session makes me worried about how she'll play, despite the witty charisma she usually exhibits.

What even is her current character idea, anyway?

>> No.5516589

>>5515871
Ina please save us...

>> No.5516607

Has there been any confirmation that Gura has finished her character sheet or is she going to do it on stream with Mori for the first bit next week?

>> No.5516649

>>5516523
Initially, it was a stealth edgelord. Knowing her, it'll still be an edgelord in some form.

>> No.5516719

>>5516523
>What even is her current character idea, anyway?
Allegedly a big booba amazon biker mechanic, but I never saw the sauce so the anon who said it might have been talking out his ass.

>> No.5516831
File: 17 KB, 640x480, chimera.jpg [View same] [iqdb] [saucenao] [google]
5516831

>>5516469
A bunch of people were posting images of the FMA chimera, when Calli described the hybrids, it was likely an influence

>> No.5517052

>>5516523
I'm less worried for whatever Gura's character ends up as now that Watoto crushed my low expectations into dust.

>> No.5517213

>>5508949
>Doesn't like watches
>Wah=Wa(h)toto
>Meak deal with an Ancient One of pure chaos
Watoto is the priest of this timeline

>> No.5517241
File: 41 KB, 547x562, file.png [View same] [iqdb] [saucenao] [google]
5517241

>>5516719
>a big booba amazon biker mechanic
Wasting Woofs on Ame when Gura could have had a run in with the Thousand Steel Teeth. What a shame. The Smoke Drinker's thirst for speed and oil won't be slaked, the god of gears thunderous roars will go unheard.

>> No.5517273

>>5517052
yeah is hard for Gura to do worse than a meme character, is almost funny, is Ame first time in this sort of stuff, she is a little worried since she finds role playing a little cringy yet she decides to role play a extremely cringe character

>> No.5517571

>>5516719
Gura's cake baking stream if I remember right, let me see.
(20 minutes later)
It was the RE DBD stream.
https://youtu.be/AyBH0OS-eps?t=11772

>> No.5517661

>>5517571
I dislike that awful animation.

>> No.5517700

>>5517571
>it's true
I kneel, holy moly

>> No.5517828

>>5508014
I think she did pretty good. Could improve by not trying to stay in character the whole time.

>> No.5518113

>>5517571
I like the idea, but I hope it doesn't step on Yuul too much. She'll presumably have good Drive and Crafts, hopefully she focuses on more physical stats after that. Watoto and Yuul might need someone to carry them around if they ever need to run from anything.

>> No.5518151

>>5510609
She's literally introduced Pentex and has at the very least either showed off a Mockery Breed or showed us actual Garou. I'm very much doubting that Gura the Demon Hunter is going to be running into anything other than Demons from Demon the Fallen at this point. Besides, there's a Conversion Guide for DtF and DtD 1e.

>> No.5518233

>>5515184
Yuul is squarely in Changeling the Lost Lore

Kiara seems to be encountering things that are probably Requiem but could be Masquerade

Ame straight up just encountered something only relevant to Werewolf the Apocalypse and parts of Mage the Ascension

I think Gura, considering her prompt, is likely to run into Demons from Old World of Darkness or Sin-Eaters from New World of Darkness.

>> No.5518426

>>5518151
>>5518233
oWoD demons would be such a waste.

>> No.5519042
File: 155 KB, 369x351, 1616859124107.png [View same] [iqdb] [saucenao] [google]
5519042

>>5518233
>Demons from Old World of Darkness or Sin-Eaters from New World of Darkness.
what's the difference, I don't know a thing about WoD

>> No.5519089

I have a question. I don't play TTRPG. My only knowledge is the streams themselves. I understand that all of them should be humans right? I don't understand why the mushrooms have camouflage. I know Mori even clarified with Ame to verify that the mushrooms doesn't really give the kid camouflage. I get that it can make the person do shit when in a psychedelic delirium so the person believing eating them will think that it is effective. So if Watoto says any BS everyone will buy it since he is intimidating and persuasive. What I don't get is how it helped him to camouflage himself. Won't it be more of a deterrent? Since being under the influence clouds your wits? The effects of the shrooms were never explicitly explained. Never also if he had different variety of mushrooms that might draw different states of mind. The mushrooms seems a little OP if it will never be explained in detail. It took me out of the session for the moment.

>> No.5519174

>>5519089
>I don't understand why the mushrooms have camouflage.
A player said a thing, the GM ran with it. That's all it was, it wasn't anything magical (probably) it was just a mushroom that makes you sneakier somehow. These sorts of in the moment rulings will happen in RPGs, books are basically just guidelines and the rule of cool typically applies unless it's going to make things less fun in some fashion.

>> No.5519182

>>5518426
Demon the Descent is really cool to play, but in a Hunter game, OWoD demons are way better. Demon The Descent's thematics and cool shit is lost when you're looking at them from the outside.
>>5519042
Demons from Old World of Darkness are fallen angels to the Abrahamic God who have recently escaped and possessed the bodies of people who were otherwise going to die.

Sin-Eaters are mortals who died but are revived with special powers after making bargains with Geists. This is NWoD

Demons from Demon the Descent are fallen angels-programs from a mechanical overgod and seek to hide amongst humanity from the God Machine's machine-justicars.

>> No.5519238

>>5519182
I fully disagree. DtD has a load of great stuff going on for Hunter, and Mortal Remains has a fair bit on it already. There are also the demons from Infernals, you don't need to bolt another splat from a separate universe to get demons of similar theme and flavour. nWoD has demons onto of demons

>> No.5519370

>>5519042
Old World of Darkness and New World of Darkness are two different continuities that have overlap in some areas because the nWoD is supposed to be a reboot of sorts lorewise. But Calli appears to be mixing them, as some things encountered in the tutorials are squarely from the oWoD (Pentex), some are squarely from the nWoD (The Hook), and the vampires Kiara met could be from either.
>>5519089
The Doylist answer is that Calli was just rolling with the punches and decided to let Ame try her crazy idea because it was funny. There's no confirmed Watsonian answer as of yet, but I'm partial to the possibility that Watoto is a latent mage of some sort.

>> No.5519444

>>5519238
DtD falls flat when you lose out on the interesting as fuck backstory honestly, and a Hunter Game is not going to get into the weeds like that. Plus, Gura's probably going to be more familiar with bliblical angels than machine angels.

>> No.5519472

>>5519444
That's a take I really don't understand. Could you expand on that?

>> No.5519483

>>5519089
Tiara talking to fucking birds or Yuul getting healed by a vamp are fine, so why are shrooms that affect a deranged watoto hard to believe?

>> No.5519531

>>5519370
The alternative is that the mushroom doesn't really do anything, but the placebo effect is strong enough on Watoto that it still worked.

>> No.5519606

>Finally get around to reading the site that Calli was using to help them with character creation

Good lord it's not only not a reference site but it's got custom shit because it's a private campaign's rules wiki. No wonder the grogs were sperging out

>> No.5519610

>>5519444
You need to get reading mortal remains, dude. Descent demons make for awesome hunter prey.

>> No.5519620

>>5518426
dtf is devil may cry while dtd is devil may snooze. old world of darkness lore is superior to chronicles of darkness in every respect.

>> No.5519630

>>5519089
A better explanation to your mental hang up is that yes, Hunter the Vigil focuses on average normal humans -by default-. But that doesn't mean the GM and players can't make stories about slightly special humans, such as Tiara talking to birds (that can be explained as a delusion created by her talent in handling birds as a falconeer), or Watoto's special shrooms (that can be explained as a really good placebo, or something that causes actual euphoria since it affected her dice).
Even if you follow the book like a gospel, Hunters can find new supernatural ways of tipping the scales to their advantage. Shit, one of the core factions involves demon-blooded people who can cast hellfire from their hands.

>> No.5519642

>>5519606
WodCodex is all official stuff, or at least I've never seen anything unofficial in my years of using it.

>> No.5519671

>>5519642
Many people assumed they were looking at http://mistsofmemory.net/wiki/doku.php?id=start

>> No.5519672

>>5519620
Wanna explain that one? Even diehard grogs often say DtF is kinda dogshit.

>> No.5519694
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5519694

>>5519531
>watoto has zerker shrooms
>also has brawl and ground pound
>also good at intimidation

>> No.5519701
File: 20 KB, 500x500, 1623311250160.jpg [View same] [iqdb] [saucenao] [google]
5519701

>>5519606
I really don't understand why she didn't just buy a pdf of *just* the base Hunter book and send that out. Especially with first time players.

>> No.5519720

>>5519671
I've never seen that linked in any of the thread, only this one.
http://wodcodex.com/wiki/Merits,_Universal_(2nd_Edition)

>> No.5519740

>>5519701
The Hunter core book doesn't have the core rules in it. At least 1e doesn't, as it needs the World of Darkness core book, and 2e isn't out yet. They've also since swtiched to 2e, which she should have been using from the get go and then sent out the Chronicles of Darkness book.

>> No.5519839

>>5510388

I dunno dude, I thought it was funny as fuck when she started yelling out her combat traits at the enemy in-character. It’s the sort of fourth-wall break you can easily brush off, but leads to a funny moment.

>> No.5519846

>>5519672
most diehard 'grogs' that say DtF is shit are just infinitely mad that DtF ignores werewolf the apocalypse and explains away every splat as being a layer of reality. that and citing a handful of Lores that are weak whilst ignoring the rest of them which are fun as fuck. dtf's angel houses, demon bodies, interactions with humans and especially the fucking nightmare cults of the earthbound are based as all hell. demon the fallen's shitty reputation is ENTIRELY down to cross-splat fags who dismiss it for the same crime that Vampire committed in saying that god exists.

>> No.5520058

>>5519839
Funny? Sure, Cringe? Yeah
As funny as it was to watch an ESL like Kiara go through the scenarios, I liked Watoto staying in character more and even RPing decisions IC, needs a bit more work with the OOC stuff but they will simply iron these things out off stream

>> No.5520061

>>5519174
>>5519370
>>5519630
I would understand the logic of rolling with the punches however Mori didn't just take in what Ame said. She specifically drew a line by saying these mushrooms don't actually give them camouflage powers. In regards with the placebo effect, it does not apply here because his mushrooms were very potent shrooms that has side effects that was never explained and thus conveniently did not appear. Those should be deterrents as well.
>>5519483
Tiara is easily explained by the fact that people that breed animals often do call themselves as whisperers so being a bird whisperer isn't far off the realm. For Ina, that is the Vamp not Ina. She herself is not magical.

I did like Ame's Watoto. I just hope certain aspects are better fleshed out.

>> No.5520299

>>5520061
Anon, if his problem was shrooms giving psychedelic effects and not an actual lady talking/commanding birds or all the supernatural shit happening around them then they needed a reality check

>> No.5520520

>>5519089
Shrooms made Watoto so chill that he went inhumanly still.
Alternatively: mushroom made Watoto smell so goddamn stinky and repulsive that everyone pretended he didn't exist, same way everyone on a bus pretends the drunk who pissed their pants and is talking to thin air doesn't exist.

>> No.5520548

>>5520299

I think it was a case one anon above mentioned, where it was hand waved as an RPG item thing. Same as the HP/SP cocaine being described in such abstract terms. It kinda seemed like Calli thought about denying it the first time, then decided to just let Watoto roll with it instead of saying: “Fuck no, you can’t do that” on air.

>> No.5520602

>>5520548
It really did sound like Mori wasn't okay with literal magical mushrooms, but was afraid of putting her foot down.

>> No.5520643

>>5519846
Yeah, when you speak like a buttblasted child it makes it sound like you're just mad you like a thing that's shitty.

>> No.5520713

I had a lot of problems with Ame’s run and props to Mori for making it entertaining despite the limitations. Most of it can be chalked up to newbie with limited interest but god the Watoto voice is the equivalent of her British accent. Just drop it. It makes any sort of serious interactions impossible and it’s incredibly limiting. It’s like watching someone try to play using only Zork style text inputs. Watoto just doesn’t feel even vaguely plausible as a character as is. Why does he talk like that? Even literal retards can speak complete sentences.

>> No.5520824

>>5509215
yes?

>> No.5520869

>>5520520
I would buy this. Anything really that gave these mushrooms any sort of explanation. The problem I really had is the fact Watoto never explained the effects nor did he explained the side effects.
>>5520299
They are humans with varied skills in a world that is filled of supernatural beings. Obviously supernatural stuff will happen to them. Regular people can even command and train the fishes on their aquarium. It's not far off that a bird trainer can do the same thing. And did you know that a lot of birds have been trained to travel hundreds of kilometers to travel to deliver messages during the war. Are you aware of that? A girl claiming she can talk to them is not that hard to add especially when real people will always tout that they are indeed "dog whisperers" as a profession.

>>5520548
>>5520602
This is exactly what I think. She put her foot down at first and then retracted it which made the narrative develop contradictions.

>> No.5520984

>>5520602
I believe she also placed a limit on how many Watato had tho.

That's probably the smart thing to do, let them exist but don't make them ten a penny. Instead maybe Watoto needs to barter for more or grow more (a skill check of some kind), maybe they just cost resources but are flavoured as growing (he needs to buy more of the GOOD dirt the govt hasn't tampered with in order to grow them, hence why they have a "buying" price appropriate for such a consumable)

>> No.5521084

>>5520869

That seemed like it. Putting your foot down in a televised game in front of 15k people is difficult. So she likely just rolled with it since most viewers are casual trrpg watchers and won’t take note of that.

>> No.5521124

>>5520869
I would even buy that some supernatural being has been jacking his mushrooms which gave him in turn some sort of magical ability. It ain't the fact that it is magical or not or whatever, It's the qualities that were presented that were contradicting. She can potentially make shit up at this point. Make it a "bomb" or some camouflage shit or some shield to protect you or anything. It's a one size fits all if not given any proper description that explains the real effects and side effects.

>> No.5521188

>>5521124
Magic mushrooms really is possible. Ame already gave it a time limit of 30mins and Mori added that she has a limited supply. It's possible. I hope they provide more details next session.

>> No.5521209

>>5520643
DtF is fun and cool and more thematic to the world Calli is trying to represent. DtDfriends need to chill and stop pretending like it's an objective upgrade from DtF.

>> No.5521265

>>5521209
>DtDfriends need to chill
Anon, did you see what I replied to? DtF is also legitimately a not great game. It's a janky mess even by oWoD standards, which is a series of games that all sort of janky messes.

>> No.5521288

>>5521124
I mean, she set a limit on them, and called her out right off the bat about the first mushroom she traded not actually having a full camouflaged effect. It was a tutorial session, and I don't recall any of their starting gear really being set in stone (at least on camera). I can see her being lenient about it at first just to ease her into it. She wants them to stick with it ideally, and it would probably be a huge turn off to start in "Achtually you can't do that!' mode.

>> No.5521328

>>5521265
Did YOU see the post you replied to? It was saying how DtF has an unfair reputation from people obsessed with cross splat which is pretty true. Go to /wodg/ and ask about it then they'll scream about Wyld this Ascension that. DtF's apocalypse form and themes are totally fun to play and the majority of the WoD mechanics are pretty fun post revised, which is what DtF is. If you really are flummoxed by Target Numbers you can use the Translation guide for DtD which just ports DtF into Chronicles of Darkness.

>> No.5521387

>>5521328
Except they acted like a child, and the reputation isn't unfair. People don't like it because it's not very good. Part of the reason it's not very good is because of how it treats the rest of the setting, but games like Beast and MtC1e get flak for that too. Stop being an asshole because you like a game most people don't like.

>> No.5521407

>>5521288
The issue for me is that Mori didn't ask Ame for more details about Watoto's shrooms to identify its boundaries since Watoto has mentioned that there are side effects. Mori doesn't have to say no. Once Watoto defined his own limits for the mushrooms, I think Ame will be forced to play in those rules she herself set without having the need to be told no.

>> No.5521426

there was some ttrpg vtuber that had a running thread that had some good shit https://twitter.com/DiceQueenDi/status/1407442952754921472

>> No.5521433

>>5521426
What does "good shit" mean here, exactly?

>> No.5521489

"dtf" seems to attract whiney anons. Why is this?

>> No.5521493

>>5521387
The only thing I said that is remotely controversial is that DtD isn't an objective upgrade to DtF. How does that make me an asshole? How does that other anon saying it has an unfair reputation make him an asshole? I didn't even say DtD was bad, but considering how your vague criticisms seem to be squarely directed at how it treats cross splat as fucking IF the cosmology of Werewolf/Mage/Vampire/KoTE/Changeling/Wraith are mutually compatible without you just favouring the other it seems like you're not up for a genuine conversation. Grow up man.

>> No.5521530

>>5521433
apparently they're a professional? mostly reacting, but their other threads talked about dming techniques and predicting and stuff

>> No.5521565

>>5521530
>professional dungeon master
As in, they get paid by friendless virgins to power wank games.

>> No.5521592

watoto getting wyrmed might be for the best in longer term
if ame decides to ditch the campaign due to not fitting in/being into it she can still be salvaged as an npc

>> No.5521599

>>5521493
>If you really are flummoxed by Target Numbers you can use the Translation guide for DtD which just ports DtF into Chronicles of Darkness.
You basically just said "are you too dumb to change a TN?". That's what an asshole would say. It's really rich to talk about genuine conversation when you're just leaping to nonsense conclusions to insult someone's intelligence.

I didn't say the other anon was an asshole, I said they were being a child. Which they are. Dismissing the notion that people don't like DtF for legitimate reasons because "they're just upset about cross-splat stuff" instead of the actual mechanically and fluff problems DtF has is childish.

Take your own advice, my dude.

>>5521489
It doesn't, not any more than any other game. But it's just not very good, so it gets shit on for not being very good, so they've got more to get upset about.

>> No.5521636

>>5521124
If that were the route she wanted to take, all the characters getting magical abilities, they should have just made them a fae-touched and had the mushrooms be goblin fruits.

>> No.5521661

>>5521592
>Wyrmtoto

>> No.5521766

>>5521599
>You basically just said "are you too dumb to change a TN?". That's what an asshole would say. It's really rich to talk about genuine conversation when you're just leaping to nonsense conclusions to insult someone's intelligence.
This is an insane victim complex. Flummoxed doesn't mean you're stupid, it can mean you're confused - and a criticism of changing target numbers is that it's confusing and long winded. Don't expect me to bend over backwards apologising for a statement you chose to take in the worst way possible.

The other anon said that DtF's reputation is mostly from people who complain about cross splat and you called him a child for that...and then your only complaints you brought up was about how it fits into the rest of the setting. You haven't shown a willingness to actually talk like an adult about this subject, it seems like you're just parroting talking points other people say.

Get off your high horse and seriously grow up.
>>5521592
It'd be a shame if Ame ditched, I just think Mori needs to explain her expectations a little better. People over on Global trying to say she's a "that guy" don't understand that Ame is clearly new at this whole thing.

>> No.5521798

>>5521599
>NOOO ARE YOU SAYING I'M STUPID
nah, but you're a whiny little faggot.

>> No.5521902

>>5521766
I know what the word means. It's not exactly an uncommon word. But why would anyone but an idiot be confused about something as simple as "If the TN is 6 you need 6+, and that's harder than if the TN is 7"? I don't know what else you could be implying by suggesting I might be confused at a simple ruleset, especially when you brought it up out of no where. If you weren't intended to be an asshole, I apologise, but you have to realise how that comes across.

I called them a child for the way they did it, obviously. You've also not said shit about the game at all. All you've done is said what they've said and now you're complaining about me parroting other people. Is this some sort of troll, or do you actually want to talk about the game?

>> No.5521947
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5521947

WFRP chum but not bud here,
I wanna get eventually my group into something more horror-y without resorting to cthulhu (can do tense scenarios already in whf but it's not a system handling horror mechanically really well). What are the power levels and which setting for CoD is more streamlined for WW beginners? Is paradox's WW/WoD, from which i see only WtA and WtM i guess?, any consideration or is it bogged down by publisher expectations?

>> No.5521980

>>5509765
they need to make cold iron frag grenades to dent that slasher's HP

>> No.5522160

>>5521902
TN goes from 3 to 10 so there's a lot of permutations there, which is where someone can get confused. Variable target numbers is a base system in WoD compared to NWoD. You yourself just got confused over what where TNs can go, so this is a point in my favour. Do you now think you're stupid now because you didn't grok that?

All the other guy has said is that DtF's reputation is unfair and is mostly from people critiquing cross splat. You're constantly reiterating it's a shit game when literally the only thing you've mentioned is that it doesn't fit into the other settings in OWoD which is exactly what me and the other guy have said is the primary reason for DtF's poor reputation. You don't have to agree, but nor do you have to try and say ego-stroking shit like saying it's objectively bad to play >>5521265

I've mentioned that I love DtF's themes and the apocalypse form in this post >>5521328 , so no idea where this "you haven't said shit!" thing comes from. Considering you're pretty bad faith and poor conduct here, I'm not interested in discussing it further with you. I've said my piece and I hope whatever plan Mori has for Gura that it'll be fun.

>> No.5522197

>>5522160
Is this a troll?

>> No.5522283

>>5521947
CofD games are way easier to get into. The rules are more streamlined and more solid, most of the design is more fun or interesting mechanically, it does a better job of setting up its themes and stuff upfront and then actually supporting it through mechanics, it's more toolboxy and mutable so GM's are more open to do what they like, and the setting isn't as restrictive either. As for the actual game to play there, well that's really on you and your group.

There unfortunately isn't a great place that has nice synopses for all the 2e games for you to look at, so you'll have to do a little bit of Googling to figure out the most interesting option for you. The games are; Chronicles of Darkness, Vampire: The Requiem 2e, Werewolf: The Forsaken 2e, Mage: The Awakening 2e, Promethean: The Created 2e, Changeling: The Lost 2e, Geist: The Sin-Eaters 2e, and Demon: the Descent. There is also Hunter: The Vigil 2e, Mummy: The Curse 2e, and Deviant: The Renegades upcoming but none of them are fully out although the latter 2 do have early backer copies available that are just lacking some indexing and errata.

You can find all of those things in these various folders. Just pick up the core book for whichever game you'd like.
>r3br@nd <dot> ly /WOD-CODpt1
>r3br@nd <dot> ly /WOD-CODpt2
>r3br@nd <dot> ly /WOD-CODpt3
replace the "3" with an "e", the "@" with an "a", the "<dot>" with a ".", remove all the spaces and it's case sensitive.

Personally I think VtR2e is one of the easier CofD games to get in to. People have a general understanding of a lot of vampire basics, the mechanics aren't too complicated for what a vampire can do, and it lends itself pretty well to a lot of different types of games. All of the games are great though (except Beast) and all of them are pretty flexible.


>>5522160
Stop being weird, anon. If you're just gonna talk past someone and twist what they're saying just go do that somewhere else. They gave an example of TNs, they didn't say "TNs are only 6 or 7 no exceptions". You have to have known that and are just being a dickhead to shit post. Who thinks a game being bad is an ego boost too? That's the weirdest fucking thing.

>> No.5522368

>>5522283
CofD trannies really need to stop shilling their shitty, boring and uninteresting games. That faggot anon thought difficulties only went 6+ but he was wrong. That faggot is probably you as well.

>> No.5522528

>>5521947
CofD is easier to get into but the lore is a lot less interesting.
OWoD has some early edition jank and sacred cows but has a really fascinating world.

Both are victims of shitty editing and publisher jank. For example, Mage the Awakening 2e is getting jack and shit for supplements for years and Mage the Ascension 20th Anniversary edition is like putting your testicles in a food processor.

Mori is playing Hunter the Vigil, a game that is universally praised from both CofD and OWoD. Changeling The Lost from CofD and Wraith the Oblivion from OWoD also have this reputation. They're all deeply baked in horror both personal and existential but the latter two aren't mainly about combat.

>> No.5522656

>>5522528
>>5521947
>CofD is easier to get into but the lore is a lot less interesting.
>OWoD has some early edition jank and sacred cows but has a really fascinating world.
Counter point. I feel the total opposite. oWoD bores me to death half the time, but CofD setting and fluff is generally better written and more interesting. YMMV.

>> No.5522725

>>5509174
Tiara: 9/10 Fun as hell and interesting setting, Kiara really got into it though she made a stupid decision or two.
Yuul: 8/10 Good character but Mori had some trouble motivating Ina to actually get involved with the spooky stuff. Got really good when shit went down.
Watato: 4/10 Genuinely boring for most of it, don't know why Ame seemed to be on sleeping pills. Was expecting her to be a mix of Alex Jones and Warhammer orcs. Nerf mushrooms.

>> No.5522746

>>5522656
>>5522528
>>5522283
thanks, i'll see what got translated since i have a player or two being a bit anal about playing a system not in our native

>> No.5522762

>>5522656
Yeah, some people conversely prefer OWoD over CofD in terms of mechanics. I don't, but I vastly prefer OWoD's world building to what CofD is doing.

But overall you can do what Calli does and pick and choose from the best editions - and you're not obligated AT ALL to follow the lore of other gamelines. At no point should you ever fell like if you need to read a completely separate gameline to include something, since at the end of the day the only thing that matters is your own table.

>> No.5522791

>>5521947
I forgot to touch on the power level thing. It's not super cut and dry but something like this for CofD.
Mage > Mummy > Demon > Werewolf > Promethean > Changeling > Geist > Vampire > Deviant > Hunter.
That varies a whole lot though, and there is a pretty big gap between Demon and Werewolf. Generally it also doesn't matter a bit either, you won't be mixing these things together and the power level of each is account for in it's theme.

>>5522368
They literally asked about CofD, and this thread is about a CofD game.

>> No.5523182

>>5522791
They asked about OWod AND CofD you deranged retard.

>> No.5523230

>>5523182
And I'm not gonna waste the effort on talking about something I think is a worse entry point. I don't know why you're so upset, if you're having a bad day just take a break from things. Go for a walk, have a quite cup of tea, read a book. No need to be a cunt online for no other reason than to shitpost. Chill the fuck out for a bit, yeah?

>> No.5523311

>reading about what powers Banes can give to someone
>find something called 'Savage Genitalia'
>it's either a monster 4 foot barbed cock or a cooch with teeth

Mori...what the fuck are you doing...

>> No.5523336

>>5523311
Don't mention Freak Legion, you'll summon that Anon who just shit posts the same thing non-stop.

>> No.5523344

>>5523336
I just found that from googling bane powers, what's Freak Legion?

>> No.5523395

>>5523344
Freak Legion is the book Savage Genatalia is. It's the Player's Guide to the Fomori, published through the Black Dog inprint of White Wolf. BD is where WW puts all their really extreme and """mature"""" stuff.

>> No.5523425

>>5523395
Mori definitely sounds like the type to include magical realm bullshit in her game.

>> No.5523732

>>5522160
>You yourself just got confused over what where TNs can go
I didn't. I gave an example of how simple the TN system is. It's non-static and lower is easier, higher is harder. Nobody said TNs can only be 6 or 7. I'm going to assume you misread and aren't being deliberately disingenuous to shit up this board though.

>All the other guy has said is that DtF's reputation is unfair and is mostly from people critiquing cross splat.
It's not unfair. There is a reason it's got the reputation it has.

>You're constantly reiterating it's a shit game when literally the only thing you've mentioned is that it doesn't fit into the other settings in OWoD which is exactly what me and the other guy have said is the primary reason for DtF's poor reputation.
I'll give you plenty of other reasons, but given how you've reacted thus fair you seem more interested in complaining about my opinion than actually talking about it.

Mechanically the game is a mess, even people who love DtF will tell you this. It's over complicated, poorly explained, and badly balanced. The power levesl of Lores per dot are just all over the place, and the Torment versions even more so. Lore of Light 1? Incredible. Lore of Light 5? Awful. Lore of Light totally pales compared to Lore of Celestials too. They're also really rigid for the most part, but you then get shit like Lore of Forges which is super flexible. Accidentally triggered Torment Invocation had rules so bad it had to be errated in another book. Pact rules are basically just not really there, like they had an idea for them but forgot to write it down. True Names are talked about as this majorly important thing but get very little actual guidance on how to use them, and the guidance it does give isn't fit for any sort of deep usage of that vitally important aspect of them.

As for the setting thing, that's a glaring issue. As you said yourself the cosmology of WoD doesn't lend itself to unification well, but that's exactly what DtF tries to do. It fails at this because, as you said, they're not mutually compatible. Take KotE for example, it just rewrites important elements of that game. The Ebon Dragon and Scarlet Queen are actually angels going by that game's fluff. The Scarlet Queen might actually be Gaia too. The whole thing is just a mess. It attempts an impossible task, and so the result is a mess. It goes so so far beyond what any other game does in this respect too. There is also little in the way of oWoD's typical mythic haze, an awful lot of it reads like word of god. It's bad fluff, so people don't like it.

>You don't have to agree, but nor do you have to try and say ego-stroking shit like saying it's objectively bad to play
I didn't say it was bad to play, I said the game wasn't good. You can still have a blast playing it. Why would saying a game is bad be "ego-stroking"? What does that even mean in this context? I think it is legit a bad game, so I will say so. I'm not gonna pretend to feel a way I don't. DtF is a bad game, legitimately a bad game.

>I've mentioned that I love DtF's themes and the apocalypse form in this post
You're right. I forgot that you mentioned apoc forms being neat. My bad.

>> No.5523974

>>5523732
>Take KotE for example, it just rewrites important elements of that game.
I hated how they tried to do KoTE dirty like that, why even bring it up? Cosmology unification faggotry is obnoxious.

Sidenote but does anyone in Japan or China know about Kindred of the East? I imagine they'd either love it a lot or really fucking hate it.

>> No.5524147

>>5519701
she did, but I doubt the players besides Ina read it

>> No.5524294

Only problem I had with Tiara is that she tried to rely too much on her Owl to fix her problems, I mean, it's a fucking owl.
>Tiara: yo Uhu can you check if Vic is a zombie?
>Uhu: the fuck are you talking about? it's just a guy
.....
>Tiara: Uhu please save Vic, he was kidnapped in the other room
>Uhu: how in the fuck?

>> No.5524351

>>5523974
I don't think they know about WoD in general

>> No.5524693

Is Watoto supposed to be a child or a legit retard?

>> No.5524714

>>5524693
1 int

>> No.5524731

>>5524693
Yes

>> No.5524766

>>5524693
A retarded manchild. He's /ourguy/.

>> No.5524891

>>5524714
1 int -and- 1 pre
Softly speaking in single word lines is more of a low Presence thing than low Intelligence thing.

>> No.5525346

Does anyone have any highlights of Kiara's session?

>> No.5525498
File: 426 KB, 1600x3100, 1624405421780.jpg [View same] [iqdb] [saucenao] [google]
5525498

>>5525346
Nobody clipped it, but a definite highlight was her shift at the petshop with Vic. Her autistic German work ethic was going haywire over watching Vic just fuck off and screw around, so she started taking pictures and announcing to Calli she was going to get him fired. All the while chat was spamming KIAREN nonstop.

>> No.5525620

>>5525498
Can you give me the TL;DR of the important bits of her 1-on-1 session? I don't have the time to see it today or the rest of the week.

>> No.5525837

>>5524891
>>5524714
You guys are getting waaaaay too caught up in your need to have the stats justify the character. Who cares how Ame interprets 1 int? Fucking, its abstract numbers that exist for the purposes of conflict resolution that's it.


Idk how so many anons find it difficult to conceive an obvious solution to how Watoto's mushrooms can do so much tho. The nigger literally has a greenhouse, he sells mushrooms for a living, and you think he only grows 1 strain? Yeah it's fantastical but in a game that also features eldritch monsters and magicians and vampires, the idea Watoto grows some shooms that can explode or cause a biological reaction that creates a camo is not completely absurd. Heck, his father literally worked for a chemical plant, so you can explain how he got access to mutant organisms without that much difficulty

>> No.5526011

>>5525837
Yeah, they're abstract. Because they represent a quality. That's how it works. If they had 5 int it'd be fucking weird they spoke like this. Which is why people ask, stats are representative of the character. As for the mushroom thing "this mushroom is a high explosive" is bonkers for what Hunter is. Hunter, especially at T1, is a pretty grounded game from the PC's perspectives. It's a game about regular people doing their best against the unknowable supernatural world that preys on yours. People being weirded out by stuff that diverges from that is only to be expected.

>> No.5526015

>>5525837
her stock is magician's hat, she just says what kind of mushroom she wants to take from GM-arbitrary quantity
that's more the issue than existence of magic shrooms

>> No.5526230

>>5526011
Stats might be representative of the character is a sense but they're still fundamentally a lever by which to resolve conflict. The character is the character, nothing more, nothing less.

Also, I guess that just means they're playing their own game then. The system is just a toolbox, it doesn't matter if its a little less grounded than other Hunter games if it's the game they want to play.

>>5526015
Easy way to resolve that is to have mushrooms that don't grant bonuses but serve as mechanical fluff for a basic skill check. And have ones with an effect be tied to an equivalent resource cost, I.e. exploding mushrooms coat the same as a pipe bomb even if in universe Watoto grew them (cost could be explained as fertiliser cost).

The important thing is that Ame's being creative, other stuff can be refined down the road

>> No.5526354

>>5526230
You have it backwards. Stats represent characteristics of a PC because their needs to be a resolution system. It's not raw math and then a coat of paint. If your character is a ripped super jock, they have to have the stats to back it up or they aren't a ripped super jock. If your character is retarded with 5 int then they aren't actually retarded, they're just pretending.

Nobody said it mattered what they're doing, I'm explaining to you why people are questioning it. The game sets an expectation, but the stream is defying that expectation. Thus questions. It's not exactly rocket science.

>> No.5526430

>>5526230
>that just means they're playing their own game then. The system is just a toolbox, it doesn't matter if its a little less grounded than other Hunter games if it's the game they want to play.
I'm pretty sure Mori said she decides by 'rule of cool' in the char creation

>> No.5526656

>>5526354
No, you're the one who has it backwards by empowering arbitrary integers over the narrative function of the game. That's the part that people engage with and remember, no-one gives a shit if John Longlegs has two pips or twelve pips in Athletics but everyone gives a shit about the time John Longlegs sprinted through a burning orphanage to save a trapped orphan and escaped out a 2nd story window without a scratch.

All you're doing by asserting certain integers have a defined in universe value , I.e. 5 int means you're only pretending to be retarded, is that you create an unimpeachable mechanical system that exists above the hierarchy of the narrative and most crucially you remove agency from your players

>> No.5526780

>>5526656
I don't know why you think mechanics and crunch should be totally separate. The two should always work together where they can, and in this case they 100% can. Stats represent narrative things. If John Longlegs is supposed to be a world class sprinter can fails literally every chase scene because they roll 2 dice, people are going to remember that. If you want a game where narrative and crunch dont' have anything to do with each other, that's cool, but that's not how CofD is designed.

Yes, because they do. 1 dot is below average, 2 is average, 3 is above average, 4 is exceptional, 5 is peak human potential. You aren't retarded if you have 5 dot in int, you're one of the most intelligent people on the planet. It doesn't remove agency from the players to have stats actually mean something. They can just not put points in it if they want to play someone who isn't smart. Stats have a narrative meaning.

>> No.5526808

>>5523732
>Target numbers aren't hard, they're either 6 or if it's harder 7+
that's what your dumb ass said. how you gonna cry about a different ruleset if you don't even understand it? why are you niggas screeching about two games Calli hasn't even suggested she's going to bring in? go back to /wodg/ and seethe. the rest of us are here to have fun

>> No.5526912

>>5526808
Why even lie about something like that? We can all go look at what I said here >>5521902
>"If the TN is 6 you need 6+, and that's harder than if the TN is 7"?
I did mistype and say harder, when I meant easier, but I clearly didn't say there are only 2 TNs. Stop being a fuckhead, calm down, and just post something worthwhile instead of trolling for (you)s. It's just a game my man, nothing to get upset about. I'll make sure we all run potential topics for the discussion of future plot elements by you though, just to make sure you don't shit yourself over anything again.

>> No.5527115

I feel like Watoto having no design is a real waste. It’s as if five people were sitting around and planning on making dinner and one of them is literally Gordon Ramsey. Maybe ask her to whip something up? Or maybe help with your recipe? No, no don’t want to impose. I’ll just be hungry. Eventually some random people on the internet will throw food in the window and I’ll pick the best one.

>> No.5527123

>>5508014
What will happen if I directly watch the streams when the girls play the game together would I still be able to understand or should I do my reps

>> No.5527174

Damn, nigga. So I can punch a hole in Cain's stomach with 1STR? Sweet.

>> No.5527199

So what kind of being the plant-flesh things anyway?
Dream makers?

>> No.5527283

>>5527123
This is Hololive English, anon...

>> No.5527735

>>5508014
I was expecting Werewolves for Gura
We'll have to see

>> No.5527818

>>5517241
If she is a bad ass biker, this would have been great. Throw in a wolf-blooded as a hook, end with some werewolf in a fucking Roadkiller. Would be a blast of a session.

>> No.5527916

>>5509257
Watoto is probably going to trade in her favour for a pouch of mushroom and some lint she found in her pockets.

>> No.5527956

>>5526780
You can trivially justify literally any sort of behavior under any stat array.

>> No.5528003 [DELETED] 

>>5526912
>durr it's just a game here's my thesis explaining why robot demons are WAAAAY better than jewish demons
Just fuck off you rancid faggot, you're shitting up the thread.

>> No.5528139

>>5527956
If only behavior was all that a character was, eh?

>> No.5528171

>>5528139
That's all it is.

>> No.5528191
File: 217 KB, 383x1087, Dream Makers.png [View same] [iqdb] [saucenao] [google]
5528191

>>5527199
...Why the fuck do you think they're Dream Makers? Pic related is what a Dream Maker is. If Ame had met a Dream Maker, it'd have started to ask her for wishes and then the entire planet would be fucked.

>> No.5528285

>>5528171
No, behavior is just part of a character that is derived from other facets. Personality, ambitions, psychical and mental ability, skills, morality, relationships, background, etc. A character is way more than just how a person acts.

>> No.5528384

>>5528285
>my character is 5 strength and 5 intelligence
Nobody expects to hear this when they ask you to describe your character. It says literally nothing about the character. If you think it does then you're a hopeless retard.

>> No.5528487
File: 337 KB, 761x797, InaWithMakeup.png [View same] [iqdb] [saucenao] [google]
5528487

This is going nowhere

>> No.5528496

>>5528384
NTA but if you're seriously suggesting that you can't tell the difference between a Dex 1 and a Dex 5 just from casual observation, you're going against books. Attribute and Ability dice is directly tied to who you are. Things like bonus dice outside of that are illustrative of things outside your capabilities. Maybe in other games there's not this distinction, but don't try and paint a broad brush of how to 'correctly' do things when you're coming at this from a D&D perspective.

>> No.5528497

>>5528384
If your character is built like Andre the Giant I think that's a worthwhile part of his description.

>> No.5528529

>>5528384
No one expects you to just rattle off how you behave either. But wjo;e 5 Str and Int doesn't inform you of their personality too much, and you won't know their deepest desire or backstory, it does tell you their either a genetic aberration or one of the most driven individuals on the planet. They're not only one of the world's strongest people, but also one of the smartest too. That's an insane amount of dedication, to the point where it's never actually been done IRL. Also, either is a noteworthy achievement for literally anybody. How do you describe Stephen Hawking well without including a phrase like "one of the smartest people to have ever lived"? You don't because it's an important aspect of who they are.

>> No.5528545

>>5528529
>But wjo;e 5 Str and Int
But while 5 Str and Int**

>> No.5528548

>>5528497
>so who's your character?
>my character has 5 strength and 5 intelligence
>but what's he like?
>he's big
You're retarded.

>> No.5528564

>>5528548
So while discussing Andre the Giant you'd never once mention their physicality? You don't think that's important to who they are, how they lived their life, what they did in their life, or why people know they exist at all?

>> No.5528575

>>5528548
A part of it, you thick fuck.
Stats drive the character just as much as other things mentioned before.

>> No.5528604

>>5528575
Oh, I get it now. They're RPing what 1 Int should be like to show up Ame.

>> No.5528606

>>5528564
I know Andre the Giant has been described as a nasty fuck who takes massive shock dumps in other people's hotel rooms which tells me a hell of a lot more about him as a human being than his height and weight.

>> No.5528631

>>5528606
But it doesn't give you the full picture of them does it? It gives you a shallow description of them because a character is more than what they do.

>> No.5528636

>>5528575
>Stats drive the character
Complete nonsense.

>> No.5528651

>>5528631
It gives me a hell of a lot more than his height and weight numbers.

>> No.5528654

>>5528191
I mean it does grants a wish & the prisoner said it wants to destroy everything.
It also abandoned its previous plan with the fleshy plants & seemingly satisfied once Ame strikes the deal.

>> No.5528661

>>5528636
No it isn't. Most people are drawn to the things they do well, and avoid the things they do poorly. Knowing what a character does well, and does poorly informs you of how they may act, react, and think about things.

>>5528651
But not enough.

>> No.5528695

>>5528661
>Knowing what a character does well, and does poorly informs you of how they may act, react, and think about things.
It doesn't. There isn't even the smallest correlation.
>But not enough.
Much more than how much he can benchpress, which gives literally fucking nothing.

>> No.5528719

>>5528654
Just because a single anon mentioned 'Dream Makers' last thread doesn't mean you have to latch onto it, anon. A Dream Maker wouldn't even be in the plant overlooking those growths to begin with nor would a Dream Maker make a pact that was so obviously evil. They find sick fucks or greedy corporate assholes and then give them exactly what they're hoping for in the attempts to one day worm a wish that lets them into the material plane. A Dream Maker would have said to Watoto "Oh wow you need help, hey why don't you wish yourself to safety? Hey why don't you wish for a bigger house? Why don't you wish for the government to be overthrown?"

Dream Makers are just a very small part of the possible Banes in Werewolf the Apocalypse, which neglects the fact Mori could have made it up! Seriously broaden your horizons anon and do your reps.

>> No.5528727

>>5528695
Now you're just talking in circles. The troll has stopped doing anything new, so you've stopped being interesting to engage with. Switch it up a bit next time, you'll get more (you)s

>> No.5528746

>>5528727
Whatever you need to cope.

>> No.5528781
File: 285 KB, 720x529, file.png [View same] [iqdb] [saucenao] [google]
5528781

You guys are like the blind men and the elephant. Of course you need ALL of the details of a character to get a good idea of them, their actions, their appearance, their personality, etc.

>> No.5528818

>>5528781
That's what I've been saying. The numbers are a part of it too. Just like how the mass of Andre the Giant's shits is relevant to his hotel bathroom antics.

>> No.5528821

>>5528781
You mean "you guy", right? Pretty sure it's just the one dumbass claiming otherwise.

>> No.5528959

>>5528781
Pretty much but there's some retard here who thinks stats don't inform them at all.

>> No.5528997

>>5528959
Only thing stats inform you about is the size of your dice pool. If you think there is any similarity between how people with a certain stat number act then you're a complete moron.

>> No.5529012

>>5528997
The books of the game they're playing disagree with you on this.

>> No.5529055

>>5529012
Where does it say that a character with certain stat values must act in certain ways?

>> No.5529082
File: 36 KB, 751x220, file.png [View same] [iqdb] [saucenao] [google]
5529082

>>5528997
No.

>> No.5529126

>>5529055
Go to the pages in any CofD or OWoD book where it describes what each dot represents, like Composure in CofD. Report back after you've invented a new excuse for why what the book says isn't actually what the book says.

>> No.5529144

>>5529126
Post a screenshot where the rulebook states you must act in a certain way if you have a certain number in a certain attribute.

>> No.5529344

>>5527735
There's about 4 other sets of monsters she could run into now, but most are betting one of the two flavours of demon or one of the two flavours of ghost. Which means she's going to run into a mummy.

>> No.5529473
File: 489 KB, 2254x1292, file.png [View same] [iqdb] [saucenao] [google]
5529473

>>5529144
Stop being a retard. Nobody is saying stats 100% lock you into a set of behaviours but they have obvious narrative weight and implications and are important for getting a rounded view of a character. Read a book, nogame.

>> No.5529529

>>5529473
So there is no such rule after all, what a surprise.

>> No.5529545

>>5529529
It shouldn't surprise you there is no rule for the thing you invented that only you is talking about.

>> No.5529566
File: 53 KB, 400x588, Anon Imminently Changes Goalposts In The Reply To This Post.png [View same] [iqdb] [saucenao] [google]
5529566

>>5529144
Will you admit you're wrong or will you try and introduce your houserules again?

>> No.5529631

>>5529545
Two characters with identical stats can act nothing alike. Because, guess what, it does absolutely nothing to define your character.
>>5529566
Where does it say that someone with X Manipulation must act a certain way? You're a retard.

>> No.5529660

>>5528997

No, you're right. There's no link between someone's stats and how they act. You're proof of that with your 1 int.

>> No.5529667

>>5529631
Who has been claiming it defines your character except the strawman you made?

>> No.5529709

>>5529667
I've been saying that it has 0 impact on your character beyond the size of your dice pool this whole time you illiterate retard.

>> No.5529743

>>5529631
>Presence is a character's raw charisma, assertiveness and ability to command. Characters with his presence dominate a room
>(Composure)It also represents poise, dignity and the ability to keep a level head when under fire
>literally telling you that your character acts and behaves a certain way

Which part of this says "Your Attributes don't matter at all to representing who you are"? Is it in another book? Is it written in shit all over the bathrooms in your mental asylum?

>> No.5529792

>>5529709
Yeah, and that's objectively false. No one is claiming it 100% dictates who you are and how you act, other than you strawmanning.

>> No.5529843

>>5529743
So you're claiming that everyone with X Presence must always act in some way that does or does not dominate rooms? Do you know how fucking stupid you sound right now?
>>5529792
And I'm saying it doesn't dictate even 1% of that.

>> No.5529955

>>5529843
>So you're claiming that everyone with X Presence must always act in some way that does or does not dominate rooms? Do you know how fucking stupid you sound right now?
You realize the book literally says the words "People with a high presence dominate a room"?

>> No.5529993

>>5529955
You're saying it happens automatically, regardless of how the character acts?

>> No.5530034

>>5529843
And that's why you're a retarded nogame

>> No.5530057

>>5529843
So you're changing goalposts? Because first you said it had no relation and now you're admitting it does have a big relation, mainly the fact you have raw charisma and dominate rooms. You pretty much just admitted we're right so thanks for the mental exercise SEAnig.

>> No.5530093

>>5519701
The WoD sourcebooks are absolute fucking garbage. They're like 30% actual rules and 68% the writer's shitty short story, with the other 2% being rules hidden within the shitty short stories so you have to read them. You're better off ignoring them entirely and reading a wiki.

>> No.5530103
File: 216 KB, 859x960, 1567200232644.png [View same] [iqdb] [saucenao] [google]
5530103

>Why yes, this is what my character with 5 dots in strength, brawl, and martial arts looks like

>> No.5530144

>>5530103
>SO YOU'RE SAYING EVERY STRONG MAN HAS TO LOOK STRONG?

>> No.5530160

>>5530057
Are you retarded? If it happens regardless of how your character acts, then it means your character can act however the fuck you want him to act without paying any attention to his stat number.

>> No.5530192

>>5530103
They also eat nothing but junk food, sleep all day, play vidya all night, and are averse to any activity that makes them sweat even slightly. This is fine as stats don't make an impact towards how you act.

>> No.5530240

>>5530160
So if I screech and cry every time someone looks in my direction I have poise and dignity?

>> No.5530388

>>5530240
If you're doing it willingly, yes? You will have your +5 dice when you actually need to roll to not do it.

>> No.5530467

>>5530388
So you can't have a character with 5 Comp that acts like that unwillingly?

>> No.5530566

>>5530388
Having a dissonance between sheet and RP is actually an issue that the DM should work with the player to address. Like having shit in your backstory that you act upon but is technically impossible due to stats is a pretty common newbie mistake

>> No.5530576

>>5530467
I don't see why not. How you justify that is up to you.

>> No.5530649

Are people seriously arguing that you shouldn't make your stats match how your character acts? It's not just a roleplay, it's a roleplaying GAME. The game aspect affects the roleplay. If your character is meant to be an intimidating asshole, you put points into the intimidation aspects. If your character is supposed to be a big tough guy, you put points into strength. You can't roleplay effectively without the stats to back it up.

>> No.5530741

>>5530649
Just the one person.

>> No.5530855

>>5530576
So you think there exists some justification for why the most composed person in the entire world would just unwillingly burst into tears when someone looks at them funny?

>> No.5530934

>>5530855
And you think there isn't?

>> No.5531027

>>5530934
Explain the sound justification for why a person who is has the peak human potential of emotional control actually doesn't have any emotional control.

>> No.5531029

>>5530388
Willingly? So you're saying the character wouldn't do it without an ulterior motive...?

>> No.5531158

I dropped out of Ame's stream shortly after she reached the market because she was going full nod along mode and it seemed like it was going to be a dull experience. Is it actually worth watching through or should i just watch the last half hour ish to see what happens plotwise to her?

>> No.5531161

>>5531027
Maybe they have a phobia or some mental illness.

>> No.5531215

>>5531158
She's batman.

>> No.5531218

>>5531158
The last forty minutes are good. Go easy on her though, she's nice.
>>5531161
You have a mental illness anon.

>> No.5531230

>>5531158
It picks up. She was still really terse but did actually take matters into Watoto's goblin like hands. That being said she still stuck to 3 word answers and descriptions the whole way through

>> No.5531287

>>5531161
So you're saying the human who has the most control over their emotions would burst into tears because they have a phobia of people looking at them? That person does not have peak emotional control.

>> No.5531338

>>5531287
You can fail composure checks with 0 justification even with maxed out composure you retard.

>> No.5531399

>>5531338
And people just looking at you is a resisted roll?

>> No.5531408

>>5525620
>Landlady says get a job or get evicted
>Gets a job at a "bird store"
>Hangs out in park, sees weird figure
>Bullies slacker janitor relentlessly
>Spooky vibes walking home at night
>Her owl and special pendent she got from her brother go missing while she sleeps
>Figures out slacker janitor had something to do with it and bullies him into confessing
>Janitor leads her to a house full of owls in cages but he gets caught by baddies. Baddies keep calling him a "prince".
>She sneaks in, steals a gun and gets the drop on the people in the house
>They have the owl but not the pendent. Some start going feral and talk about wanting to eat her.
>She retrieves her owl, uses other owls as a distraction
>Frees janitor who runs away
>Shoots baddies but it isn't very effective. Gets shot in the arm and barely escapes from spooky monster people.
>Runs into the forest and gets recruited by mysterious trenchcoat lady.
It's still definitely worth a watch when you get the time, if only to watch Mori's NPC try to hit on Tiara and only to get bullied into the ground.

>> No.5531492

>>5531399
You can intimidate someone with a look. But that's beside the point. You can say "my character bursts into tears" whenever the fuck you want, for any reason you want, with any composure number you have got.

>> No.5531583

>>5531492
But they're not trying to intimidate you, they're just looking at you. You don't roll anything in this scenario. You certainly can just say they do that but that person then doesn't have peak emotional control. It doesn't mesh with mechanics or narrative. Your desperate attempt to move the goal posts still doesn't obfuscate the fact that you're talking out of your ass here.

>> No.5531702

>>5531338
Oh right, isn't there a rule where you can fail rolls on purpose to get xp?

>> No.5531714

>>5508014
Ina feels like playing with an actor who's read up on her character motivation. She might not know how the mechanics work, and it might be a bit easier for her since the character she's playing is basically herself, but she's doing it well, staying in character, understands the fourth wall, etc. Only real issue is that it seems like she's sort of expecting there to be a script/prebuilt plot/cues from the screenwriter or whatever rather than quite understanding that Calli's going to make the world react to her.

Kiara feels like playing with a writer who showed up expecting to play D&D but is trying to roll with the punches. Again, not necessarily familiar with the mechanics, but trying to play into things, and occasionally just forgets that she's not in control of the world around her or the plot twists that are going to happen to her, and not quite as familiar with the fourth wall.

Watson feels like playing with someone whose only knowledge of TTRPGs comes from greentexts and reddit memes about Sir Bearington or that luchador wrestler that fought a dragon. Has a fundamental misunderstanding of what makes for a good character in long-term play vs what makes for a funny screenshot, and is pretty hazy on what the setting is actually like. Once she sorta forgets that she's trying to be a meme, things get smoother, but until then, it's not great.

Calli has been amazing and I would probably commit murder if it meant that she would be ST for me. ... Admittedly as a forever GM, that's how I feel for anyone at all taking over as GM for a system I actually enjoy, but Calli's legit good at it.

>> No.5531787
File: 2.05 MB, 2500x3540, 69f9e1e14a0f808b5c19e7c76fb448aa.jpg [View same] [iqdb] [saucenao] [google]
5531787

I can't believe none of them invested in resources. At 4-5 dots you are filthy rich and can get any equipment you want or hire bodyguards. This seems like by far the most useful merit. Even over supernatural ones.

>> No.5531788

>>5531702
No. You can turn any failure into a dramatic failure, which makes things worse (AKA more interesting and tense), once per scene and you get a beat for it. A Beat is 1/5 an XP.

>> No.5531820

>>5531583
I haven't moved the goal posts one inch you delusional fuck. You can do whatever the fuck you want at all times, stats don't represent jack shit other than your dice pool. You can make the whiniest fucking coward with 5 composure and the composure only comes up when it needs to be rolled. Maybe they only choose to bring their composure to the fore when they feel threatened, and outside of those times they don't hold any emotions within themselves at all.

The bottom line is that how you justify it is up to you, and it's always trivial to do for any kind of scenario you can come up with.

>> No.5531871

>>5531820
Except stats have narrative weight, as demonstrated. I don't know why you're so invested in being wrong about this. Is it some white room power wank thing?

>> No.5531920

>>5531871
Except they don't. They only represent your dice pool and whatever other numbers are derived from it.

>> No.5531932

>>5531787
Sure it's useful, but it hardly makes much sense for any of them. 4 dots in Resources is very well off, it's upper class wealth. 5 dots is just disgustingly rich.

>> No.5531957

>>5531714
Do you think the actual campaign will be better for Watoto?

>> No.5531976

>>5531920
So a Str 1 and 5 person are narratively as strong as each other?

>> No.5532074

>>5531957
Getting drawn into OOC conversations with other players should help.

>> No.5532184

>>5531976
>narratively strong
This doesn't mean anything. You can be narratively boisterous. You can be narratively shy. You can be narratively snobby or any other number of personal qualities.

You can't be narratively anything that requires a dice roll. If you need to lift something heavy you roll dice or use the weight lifting tables that are derived from the strength attribute. Even someone with 5 dots can lose to someone with 1 dot depending on the whimsy of dice, the numbers don't say anything about your character from a narrative standpoint.

>> No.5532203

>>5531957
Hopefully once she sees the other players RPing and gets a better grasp of the differences between in-character and out-of-character, she'll get figure out that she doesn't have to play a meme. Of course, at that point, she'll be stuck dealing with the stuff that's already been solidified for Watoto, but things should still get better, yeah.

>> No.5532285

>>5532184
Narratives have characters in them, some of these characters are stronger than others. In the narrative, devoid of mechanics, can you accurately guess who has Str 1 and who has Str 5 from how they are described, and the sorts of things they do? This bullshit opinion extend to Skills too, I take it?

>> No.5532359

Alright you autists, how the fuck do I start a game? What's your experience with randoms online or anons?
This has me in the mood of trying a one shot at least.

>> No.5532408
File: 456 KB, 1920x1080, mpv-shot0627.jpg [View same] [iqdb] [saucenao] [google]
5532408

Since it hasn't been posted over here, here's watoto's sheets.

>> No.5532433

>>5532359
>go to /tg/
>dont come back
Easy two step process

>> No.5532456

>>5532359
Do you want to play Hunter, or just a WoD game in general?

>> No.5532467

>>5532456
Anything is fine. I'd even be willing to be a first time GM

>> No.5532525

>>5532467
Well it depends if you want to play exactly what the girls are playing, or you want to wait a couple of months and play the much improved 2nd Edition when that comes out and play a different game in the setting while you wait.

I'd personally go with the second option there. So you'll just need whichever 2nd Edition book sounds like the most fun. The Chronicles of Darkness book is great place to start, as that's a mortal book similar to Hunter but without Hunters factions and more focused on investigation rather than hunting. You could use the 1e Hunter book to fill in some gaps while you wait for the 2e book to release though. But you could also just play any 2e game you want, like Vampire: The Requiem 2e which is a truly fantastic game and a great intro to the system as it's fairly simple, most people understand the basics of vampires, and it's pretty flexible.

There unfortunately isn't a great place that has nice synopses for all the 2e games for you to look at, so you'll have to do a little bit of Googling to figure out the most interesting option for you. The games are; Chronicles of Darkness, Vampire: The Requiem 2e, Werewolf: The Forsaken 2e, Mage: The Awakening 2e, Promethean: The Created 2e, Changeling: The Lost 2e, Geist: The Sin-Eaters 2e, and Demon: the Descent. There is also Hunter: The Vigil 2e, Mummy: The Curse 2e, and Deviant: The Renegades upcoming but none of them are fully out although the latter 2 do have early backer copies available that are just lacking some indexing and errata.

You can find all of those things in these various folders. Just pick up the core book for whichever game you'd like. I'd suggest either Chronicles or Vampire personally, if you got with Vampire look into Reap the Whirlwind Revised which is a really quick way to get started.
>r3br@nd <dot> ly /WOD-CODpt1
>r3br@nd <dot> ly /WOD-CODpt2
>r3br@nd <dot> ly /WOD-CODpt3
replace the "3" with an "e", the "@" with an "a", the "<dot>" with a ".", remove all the spaces and it's case sensitive.

If you want to play HtV1e like the girls are playing the best place to start is one of the "Quickstarts". As the name implies they're quick ways to get into the game and give it a try. There are two, just use whichever sounds the most enticing. They're free and they'll basically tell you everything you need to get started and figure out if you actually like playing the game.

https://www.drivethrurpg.com/product/56497/Hunter-The-Vigil-Quickstart-One-Year-Later
https://www.drivethrurpg.com/product/56639/Hunter-The-Vigil-Quickstart-The-Hunt

If you're playing physically in-person, you're going to need about 10 10-sided dice (d10's), ideally each player would have their own set but you can share in a pinch, you'll also need paper and pencils, and each player will need a character sheet. For the above Quickstarts each of them contains premade characters for your players to choose from. If you're playing digitally all you need is a virtual table top that supports the system you want to play, Roll 20 is a fairly good bet there. You will have to copy the information from the premade characters into there though.

If you decide you do like Hunter then what you need is two books. World of Darkness, and Hunter: The Vigil 1e. The former contains all the core rules for the system, the latter is Hunter specific stuff. These contain a lot more rules, options, and information for the games so you can start planning out your own stories.

You can find everything you need for both of those here. The World of Darkness book is in part 3, Hunter in part 1. Along with a lot of supplemental material for each.
>r3br@nd <dot> ly /WOD-CODpt1
>r3br@nd <dot> ly /WOD-CODpt2
>r3br@nd <dot> ly /WOD-CODpt3
replace the "3" with an "e", the "@" with an "a", the "<dot>" with a ".", remove all the spaces and it's case sensitive.

If you want character sheets you can find some good ones here. You can ignore the Mortal Remains ones. You can find sheets for the other games on the same site.
http://mrgone.rocksolidshells.com/cofd.html#htv

>> No.5532616

>>5532408
Wow, I forgot her craft specialty was literally "Alchemy". Yeah, she's definitely got an expectations clash with the rest of the setting like I thought up in >>5512957. Hopefully when Mori red-pens the sheets, they have a sit-down and talk setting assumptions.

>> No.5532655

>>5532616
Hopefully they all make a proper 2e sheet.

>> No.5532667

>>5532616
Ame seemed legitimately surprised that it wasn't a given she could have a mushroom that makes her invisible. Like she expected to just be able to do that right off the bat

>> No.5532683

>>5532285
You can't hinge "the narrative" on something that is inherently random and yields different results from one moment to the next, which is what rolled attributes in these kinds of games are. A Str 1 character can beat a Str 5 character in a contest of strength without cheating. If you try to hinge your "narrative" on stat values then your "narrative" will make no fucking sense.

You just went off on some midwit tangent completely irrelevant to tabletop roleplaying games. Meanwhile my argument remains the same - stats don't represent characters in the slightest. Anyone, with any stat array, can act however the fuck they want, and nothing at all compels them to take their stats into consideration when figuring out how their character should act.

>> No.5532700

>>5532525
Thanks anon, I already downloaded the books from previous times you've linked. I'm mostly asking about how to find a group in the first place and if it's worth trying an online only group of randoms/anons

>> No.5532717

>>5532683
Answer the question, does your bullshit opinion that dots don't have narrative meaning apply to skills to?

>> No.5532745

>>5532408
Ah, she actually understood 1INT like the DnD greentexts. I think a more accurate representation of 1INT in WoD is Gura's "1 2 5" moment. Her Watoto speaks like he's at 0INT, should have put another dot in resolve or wits.

>> No.5532758

>>5532655
A second character generation stream would be solid, just have them all sit down, redo their sheets for 2e, give them some XP to level up with, and have a session 0 for the main chronicle.


>>5532683
>You can't hinge "the narrative" on something that is inherently random and yields different results from one moment to the next
That's what all dice resolution systems do, they generate the story when uncertainty is a factor. You're actually a nogame, I thought this was a /tg/ mem

>> No.5532781

>>5531158
It picks up once she went back home. She went oldman henderson.

>> No.5532790

>>5532717
Of course. Skills, just like attributes, do nothing but compose your dice pool. Are you going to claim that skills somehow compel your character to act a certain way too? My argument remains the same.

>> No.5532854

>>5532745
She's missing one dot in that box so she should be able to before session 1

>> No.5532870
File: 1.57 MB, 1847x1210, file.png [View same] [iqdb] [saucenao] [google]
5532870

>>5532790
Nobody has claimed that anything compells anyone to do anything, that's your strawman. Skills have narrative weight though.

>> No.5532914

>>5532854
I mean, just remove that single dot of intelligence and put another dot on wits or resolve. Commit to it.

>> No.5532941

>>5532914
0 dots is brain dead, like actually unplayable.

>> No.5532945
File: 551 KB, 726x873, alice.png [View same] [iqdb] [saucenao] [google]
5532945

Making characters is fun.

>> No.5532984

>>5532700
I've played a couple games with randos on 4chan (literally someone just made a discord server and posted the link). One of them blew up due to drama, the other ended with me adding one of the players to my permanent gaming group. 50/50 is still better than my results from trying to recruit on roll20, so at the very least, I wouldn't suggest AGAINST just throwing a link to whatever site you're gaming on onto the appropriate thread on /tg/.

I've also had good results just badgering my various meatspace buddies into playing a game or two, and then just slowly hooking them, so that might also work once the whole pandemic permanently calms down.

>> No.5532988

>>5532914
You're not allowed to have 0 I'm pretty sure

>> No.5533005

>>5532745
It's not just 1 INT though, the deranged & dyslexic also play big roles in her character.

>> No.5533012
File: 39 KB, 720x720, 1622769641387.jpg [View same] [iqdb] [saucenao] [google]
5533012

>>5532790
They literally do. >>5529566

>> No.5533021

>>5532945
If you think making a CofD character is fun, try out one of the other games. Vampire the Requiem 2e would be a good place to start with that. Or look at Demon the Descent or Deviant the Renegades if you want to go into the deep end.

>> No.5533069

>>5532945
>Ojou cunny
Good taste.

>> No.5533073

>>5533012
They literally don't. When pressed on this claim you fell the fuck apart and desperately changed the subject.

>> No.5533082

>>5533021
If you do use Vampire the Requiem don't use the terribad lore, use Masquerade or something.

>> No.5533171

>>5533082
Requiem has great fluff, got lots of fun stuff going on, Humanity is more interesting, Striges are a great foil to Vamps, all the Covenants gives you loads of fun things to do, and the Clans being archetypes instead of stereotypes is a welcome change IMO. What's not to like?

>> No.5533177
File: 886 KB, 1000x1099, 78265291_p0.png [View same] [iqdb] [saucenao] [google]
5533177

>>5533069
Truly the best archetype.

I wonder if Cali would let you hire Blackwater at resources *****. Would be funny having few armed goons with you all the time.

>> No.5533218

>>5533171
noooo i want my shallow mechanically enforced stereotypes!

>> No.5533237

>>5533218
Don't be a dick, anon. VtM is great too. You can like one thing without shitting all over another.

>> No.5533340

https://mrgone.rocksolidshells.com/pdf/NWOD/NWoD1-Page_Editable.pdf
Post your characters

>> No.5533593

>>5532285
You'd certainly infer what someone's potential skills are based on description and observation in a system devoid of mechanics.

But you should be doing that in a system with points too since the only way to truly affirm the mechanical values behind a character is to look at the sheet (and as a player, you probably shouldn't be reading through the GM's monster sheets).

A point seems to be being missed broadly though, in this thread, is that it isn't so much a question of making twinks with 5 strength as much as a question about the validity of allowing the book, on a functional level, to define the limitations of roleplay.

Which is frankly absurd since the book exists as a toolkit to facilitate a game, rather than to dictate one.The core issue at the center of this argument was whether or not Ame was legitimately justified in the way she played Watoto as a 1 int character, more than anything else and the reality is that both the player and the GM have decided that's an appropriate characterisation, ergo asserting that the book is subordinate to the narrative itself.

If people don't like that they're welcome to play their own games but it's beyond retarded to pretend that there's only one manner in which to approach the rules system.

>> No.5533671

>>5533593
No one is saying you can't. Stats and skills do obviously impact your character though. Ignore it if you like but that's how the game works. Suggesting otherwise is just demonstrably incorrect.

>> No.5533694

>>5532667
This is what I have been saying. Mori clarified it doesn't really give you camo but then backs off when Ame said she will use it for camouflage. And then the bomb thing. She pushed to make a bomb using mushrooms?? It would have been better to just drop it when she failed the first time to make one. What on earth can she do that involves a mushroom that can effectively create a big explosion to kill a being? I thought it would just be a stink bomb but no. A real explosion. It's very stupid. The premise to explain as to how she can or what she did to be able to do so is zero. Mori explained that it was just a greenhouse. Not a meth lab. And the whole issue of Watoto not getting any sort of side effects from ingesting these shrooms. Don't tell me she has gained a higher tolerance because that only means she won't be able to feel the effects and thus making her need to ingest more to get the acquired effect like an addict. The only thing that makes her mushrooms be so malleable to every scenario is because it's magic mushrooms that she can will to anything she wants. She was never in danger. It's like watching her play Oblivion and cheese everything.

>> No.5533702

>>5533593
That's not what's being argued by the "stats affect RP" camp though. That group is arguing that it would have been an inappropriate way to play an Int 5 character with no mental flaws, and the group that's saying "it's dumber than int 1" is missing that she has a pair of mental flaws that make her even less mentally stable.

>> No.5533740

>>5533177
Assuming you can keep them on the payroll, I think she'll let you do it. Gangbangs as a viable last resort.

>> No.5533781

>>5533694
I said it before but it felt very weird with that Watoto was able to do all of that with no real restrictions but Tiara, whos strengths are her guns and her bird, had both of those things taken away from her.

>> No.5533793

>>5509331
>>5509601
Yeah, I feel you. The emotional non-reactions are pretty much my only peeve with this one, but I hope she'll get better with increased investment.

>> No.5533840

>>5533177
It's usually not a very good idea to rely on goons as a player character because most of the time the GM just can't be bothered to constantly run them or account for them when setting up scenes. This is at least what tends to happen from my experience with RPGs. I don't think it's entirely unjustified, GMs have a lot on their plate even without that.

>> No.5533855

>>5533694
I'm pretty sure that Ame's just rather fuzzy on the actual setting (your cheesing as per Oblivian statement seems appropriate, since her character sheet and reactions gave me the impression that she thinks the setting is Oblivion But TL 8, not Real World but Monsters Exist), and Mori's just relying on the upcoming red-pen session to let her fix the inanities off-screen and without annoying the viewers.

>> No.5534010

>>5533855
I don't know why it would annoy the viewers when she was already pushing back on all of Watoto's suggestions. When he failed to make a bomb out of freaking mushrooms, she remarked on it. Ame laughed too because she knows she was she was doing but then she extends the action?? The same thing with the camo with the kid. I do hope she sits Ame down for another session before the real thing. Even a normie can see the obvious flaw of having convenient magic mushrooms.

>> No.5534224

>>5533073
My last post was >>5531029 and you never responded.

>> No.5534266

>>5533218
>shallow mechanically enforced stereotypes
>not Requiem
?

>> No.5534279

>>5533702
She’s not mentally unstable at all. She just talks like a literal gremlin in sentence fragments and has no obvious emotional response to anything. Nothing she did was particularly irrational. If she engaged with some npcs using normal English it would’ve added a lot to the session and actually made her seem insane as opposed to ESL. I mean do you have any idea of Watoto’s motivations? Or even what he looks like? When people are intimidated by him what exactly is he doing? Being intensely autistic until they just give up due to awkwardness?

>> No.5534303

>>5534224
Because I already answered the same exact thing here >>5530576

>> No.5534304

>>5534279
Well for intimidation it was clearly conspiracy grumblings.

>> No.5534307

>>5534010
Because there's a difference between "You can't do this one thing, but you can do a lesser thing" (Mushroom doesn't make you invisible, it just acts as a tool to give you a bonus to Stealth rolls) and "Okay, hold up, we need to take 10 minutes to talk about our understandings of the setting and how they conflict."

The stuff she did with the magic mushrooms are things that a reasonably prepared hunter should be able to do anyway with access to the tools she had access to. Her family was a pack of anarchists, sure, they can probably make bombs out of fertilizer or whatever, take a Build Equipment action. Stealth bonuses can, again, come from a Build Equipment action. Her actions weren't mechanically indefensible once Calli toned them down, the fluff was just idiotic, but seeing as her reaction to "the mushroom doesn't turn you invisible" was a sort of "Wait, what, really?
Huh.", it's the sort of thing where if I were running it at my table, I'd take ten minutes out to talk to the player and go "Okay, what, exactly, do you think the setting is like? Describe it for me."

But that's not really something you can really do without mugging the flow of the session, and Calli a) made sure to blight/burn Watson's mushroom farm, and b) is already planning on red-penning, so saving the discussion until after the red pen seems like a pretty efficient use of time, and lets her avoid shutting down a new player too hard.

>> No.5534327

>>5534266
VtM is definitely more heavy on stereotypes for clans, but both games attach the same amount of mechanics to them. VtR does have the greater narrative flexibility of Covenants though, which really helps out too.

>> No.5534328

>>5533840
Well, from my experience with Star Wars running a player with a couple of droids is no problem. So it shouldn't really be difficult. Watoto has 3 guard dogs now.

>> No.5534352

>>5534303
Then you're agreeing that a character is acting differently because of their Attributes and Abilities. Great, all it took was a few hours and a few lost braincells on your end.

>> No.5534365

>>5534010
I think Mori assumed she made a regular bomb and added mushrooms to enhance its effect with basically “magic”. She says something to that effect. She was also careful to account for how much she used and how much she had left. This is sort of in the Kiara owl category of sort of bullshit but kinda fun so let’s let it slide. Resulted in her cracking up when Watoto with his two stealth ended up getting five successes eating a mushroom everyone but him assumed was a scam earlier in the story. Beats like that are fun.

>> No.5534389

>>5534352
How the fuck did you come to that conclusion? Take your meds retard.

>> No.5534410

>>5534327
This is mostly a thing that comes down to reading a core book that has to do an elevator pitch vs reading the individual clan book. Even Setite organisations are complex and diverse in how they operate. Sidenote, what the hell was up with the vampires in Tiara's session?

>> No.5534435
File: 181 KB, 436x456, 1602708637275.png [View same] [iqdb] [saucenao] [google]
5534435

These fags have been arguing the same shit for fucking 6 hours now and counting. Should kiss and get married already.

>> No.5534441

>>5534410
There is literally a gypsy vampire clan that are compelled to commit crimes because of their blood.

>> No.5534445

>>5534410
Pretty sure they were either Gangrel or just lost their self-control to the Beast.

>> No.5534456

>>5534389
The character with 5 composure can only do something like I suggested if they had an ulterior motive. You just agreed with me that by virtue of choosing to do it. Don't Patrick Star with me, you just agreed with me.

>> No.5534496

>>5534456
No? They can do whatever the fuck they want, motive or not, regardless of the stats they have, as is tediously explained further down the post chain you illiterate ADHD riddled moron.

>> No.5534505

>>5534441
>you have a clan curse to steal something
>therefore you're all the same character

Do your Ravnos clanbook reps rather than out yourself as a secondary.

>> No.5534531

>>5534410
Speaking of vampires, what kind of vampires are we getting? Old or new world of darkness? We got Pentex. Is an antediluvian buried under Mythton?

>> No.5534535

>>5534410
I was taking both game's clanbooks into consideration. Clan books obviously help things but there are still more heavy stereotypes going on in oWoD than nWoD.

>> No.5534555

>>5534435
True /tg/ experience.

>> No.5534573

>>5534531
If we get oWoD vamps there is basically no point to playing CofD at all, and anything with that sort of power level becomes impossible to stat in any meaningful way.

>> No.5534600

>>5534327
Anon VtM stereotypes make it arguably easier to build an interesting character by making something that still fits but subverts the most common archetype. But it also makes it easy for new players to make a "fitting" character by just following the stereotype.
As an example a recent game I played in had 2 Ventrue in the coterie, one being a classic buisnessman and myself playing a literal Hooligan brawler that got embraced because an old kindred liked his attitude to fighting and leading his group.

>> No.5534610

>>5534505
>clans aren't stereotypes, they just have things that mechanically force them to be stereotypical

>> No.5534624

>>5534441
Ravnos vices can be widely varied, and in V20 it can even be an impulse to give to the poor Robin Hood style. You could be a race hating prick or just peddle drugs by impulse.

>> No.5534707

>>5534610
>a clan curse is the entirety of a character
reps.

>> No.5534733
File: 87 KB, 679x834, file.png [View same] [iqdb] [saucenao] [google]
5534733

>>5534441
>>5534505
>>5534624
I really prefer the v5 change to the Ravnos clan curse. It works well for clan that got basically written out of the setting back in 2001 but people still want around in principle

>> No.5534738

>>5534573
How the fuck do you figure that out? CofD mechanics shit on old world of darkness but there's a reason Translations guides were made that convert them to and fro. Stop crying about it and let Mori do what she wants. You never saw Reckoningfags screech you guys do.

>> No.5534746

>>5534600
Easier doesn't mean the end result is better though, and I don't really agree that it's easier at all. Subversion of stereotype is about as cliche as the stereotypes themselves, it's just the next most obvious move. VtR Clans being more archetypal gives players more room to make something fitting while not adhering to something like that. As for the examples I didn't say you can't do interesting things, or that you have to play stereotypes, only that the VtM Clans focus more on providing a stereotype than VtR which focuses on an archetype. Which I think is true. VtM is a great game still.

>> No.5534888

Gas the publishers edition wars now.

>> No.5534982

Next thread, no edition warring and no retards saying the character sheet doesn't matter. Say that to any Dev or ST and you'll be laughed out back to playing JRPGs.

>> No.5535033

>>5534982
What a pathetic attempt to get the last word in. But you retards will continue to get blown the fuck out every single thread until you shut the fuck up with your inane bullshit.

>> No.5535069

>>5535033
Who are the retards you're talking about?

>> No.5535124

>>5534600
Some clans like Ventrue or Toreador are pretty loose with stereotypes. But then if you want to be a vampire mage you only have Tremere. Clans like Tremere, Brujah or Gangrel are walking stereotypes.

>> No.5535185

>>5535124
Tremere not being a thing in VtR is one of my highlights. They're a super fun clan but magic is not a thing that should have been a Clan's purview. Having there be various types of magic offered by Covenants, so you can do a Gangrel blood sorcerer if you want, is great. I love getting to see those things through different lenses. Same deal with all the Clans that end up basically as just a philosophy.

>> No.5535220

>>5535124
>But then if you want to be a vampire mage you only have Tremere
Also Assamites or one of the 10thousand Cappadocian bloodlines. Though to be fair necromancy is a slightly different flavor

>> No.5535255

I hope that Yuul calls bs on Watotos magic mushrooms since she has actual degrees and post grad work in biology and chemistry. Only for them to work perfectly when everyone else uses them allowing complete bullshit like ninja Watoto a couple times per session. When she uses them Ame fails her craft rolls and she just gets slightly ill. This is a constant source of irritation until she can’t take it any more and just screw him in a Denny’s bathroom.

>> No.5535302

>>5535255
Yuul will get intimidated and manipulated by Watoto like the doormat she is

>> No.5535381

>>5534496
Literally chimpanzee.
>>5531029
>>5530576
You already admitted I'm right about this. Get fucked.

>> No.5535405

>>5535381
>you already [schizo delusion]

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