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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers


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46078400 No.46078400 [Reply] [Original]

Hololive basically has an unpaid game development studio

>> No.46078491

>>46078400
Yes, that's what fangame developers are.

>> No.46078599

>>46078400
They get paid in clout

>> No.46078706

>>46078400
They need to do some sort of licensing deal for these devs like 2hu has

>> No.46078718

>>46078400
the guy doing the music for this is great, I'm looking forward to this

>> No.46078837

>>46078599
You joke, but exposure really is the benefit. By slapping Hololive over your game, you are guaranteeing far more eyes on it than you would an unassociated game, and it's a proven safe IP to work with since Hololive won't sue you for it (unless you make money off it i guess)

>> No.46078877
File: 94 KB, 1590x902, image-3.png [View same] [iqdb] [saucenao] [google]
46078877

>>46078400
I'm making a game for Risu lol the UI sucks ass though I really wish I could do better

>> No.46079028

>>46078877
>I'm making a game for Risu lol the UI sucks ass though I really wish I could do better
Anon, That looks really cute. I'm sure she would like it regardless

>> No.46079280

>>46078599
>>46078837
exposure like this can be huge for solo/small devs
they get eyes on their accounts with this stuff, and if they later launch an independent project they immediately have a lot of people looking at it.
alternatively, they could try applying to work for a larger developer and they can point to these games they made and how many people played them; looks great on a resume.

>> No.46079331
File: 165 KB, 407x371, suisoft.png [View same] [iqdb] [saucenao] [google]
46079331

>>46078877
that's adorable anon!!
can't wait to play it, please take your time and don't overwork yourself (don't be too harsh on yourself either, you're always improving)
i'm sure she'll love it

>> No.46079405
File: 193 KB, 850x1511, sample_a5d876a382673239e6809f149a9799dd.jpg [View same] [iqdb] [saucenao] [google]
46079405

>>46078877
Based proud cuck
Oga will enjoy that

>> No.46079419

>>46078877
what kind of game is this going to be?

>> No.46079432
File: 104 KB, 1593x898, image-4.png [View same] [iqdb] [saucenao] [google]
46079432

>>46079028
I hope so. That's actually the old version. I prefer the new upgrade box but I still really hate my text box for Risu. Also the top left menu is a drop down

>> No.46079434

>>46078877
a nuts cookie clicker clone as a zatsu background just stuff with references would be genius, the game itself looks cute as hell so far though

>> No.46079946

>>46079419
It's a cookie clicker type game, basically you click the nut on the screen and it gives you nuts that you can spend on upgrades that give you nuts passively. Then there's other mechanics involved that are still in the drawing board, but so far I have occasional golden nuts that come down the screen that need to be clicked, and there's a calendar which boosts nut production during November

>> No.46080442

>>46078877
>cookie clicker
>nut cracker

>> No.46080444
File: 491 KB, 640x640, 1678713110813514.png [View same] [iqdb] [saucenao] [google]
46080444

>>46078877
I remember you from another thread, hope you are doing ok, I want to try your game

>> No.46080667

>>46078706
So none

>> No.46082425

>>46078400
It's about time /vt/ gets a game dev thread desu

>> No.46082792

>>46078400
WOAH

YOU MEAN FANGAMES CAN JUST HAPPEN?

>> No.46083179

>>46078877
That's very cute.

>> No.46083228

>>46082425
They pop up every now and then but they're often too slow to stay afloat

>> No.46083318

>>46078400
type that again without the tears Nijisister

>> No.46083362

>>46078400
I sell your data to the Chinese so don't worry about it.

>> No.46083783

>>46078877
Why are holosissies so cute and productive

>> No.46083868

>>46079405
>he doesn't know that Oga sees Risu more like family than anything else
Based no-stream-watcher and cuck fetishist retardGOD

>> No.46083972

>>46078877
It looks fine. If I was being nitpicky, I'd saying give the same amount of spacing from the left for the top left buttons as the chat box's spacing from the left.

>> No.46084178

>>46078706
Lol, since when somebody asking Zun permission to make fangame?

>> No.46084418

>>46078400
yeah and if the devs decide to drop it because no one is on their patreon or paypal then whatever. if they drop it despite having people on those then whatever. if they release it but only for those people then whatever.

>> No.46084647

>>46078400
>Will be mogged by the fighting game

>> No.46084773

Fan projects are what happens when you have.. actual fans, not a community built on being antis of something else

>> No.46085360

>>46079434
>cooking clicker

well, time to lose hours and days of my life in your future game anon! Godspeed and hope you have a great time making the game

>> No.46085898

>>46078877
oh god no not a nut clicker, i have to WORK you know?

>> No.46086106

>>46078400
They do it for free

>> No.46088378

>>46086106
And we like it!

>> No.46089053

That's great, I hope all these devs can start on their niji fan games now that they've finished their holo projects.

>> No.46089174

>>46078599
This. It's guaranteed clicks.
Artists like to bitch about being paid in exposure but the art world works differently than a 9 to 5. You get clout, then you start charging. There are so many artists out there these days that the competition is fierce, and getting your name in people's mouths is the chief factor in creating a loyal fanbase.
If you had to pay to listen to band's music instead of searching on youtube, or going to a CD store, you wouldn't take the chance on some rando album cover. Nobody would, especially not the starving artists.

>> No.46089227

>>46084178
Devs can make money off the games, like Touhou Spell Bubble which Marine collabed with.

>> No.46089324

>>46079280
The nice part about this is that everyone wins. The fans get their fansa, the artist gets his clout, and the corpos get their confirmation in the form of numbers. Even if the dev is stuck working at a gas station for a couple years, it's still a better use of time than trying grind the corpo 9-to-5 bullshit on behest of the m3cy of some Shekelstein

>> No.46089402

>>46083228
Cause nobody posts their progress because nobody works.
Not even the OP breadbaker seems to have projects
Theres like, Niji VNanon and the Holo Kirby Showdown guy, and that's all I've seen out of those threads.

>> No.46089410

I wonder how many touhou fangames have been made, must be in the thousands by now and some are really look like MegaMari or Age of Ethanols

>> No.46089424

>>46078877
Something got in my eye and while I was rubbing my eye I read that as
>SUPERNUTS
and I was about to ask what kind of porn were you making.
The icons on the left could use a little flair but aside from that I think the UI is fine.

>> No.46089614

>>46078877
The UI is completely fine, but put in squirrel related upgrades like oak trees, flying squirrels, red squirrels, burying nuts and so on.
If it's just streaming and superchat references, it looks trashy and reminds you of the streaming spect, rather than the fun cute lore aspect of squirrels.

>> No.46089809

>>46089410
Touhou having an openGL was genius and allowed ZUB to take full advantage of comikets and such. Because of it, Touhou is the biggest otaku franchise in Japan, because Japs love being creative and imaginative and having fun.
Open source, no copyright is the best for the art industry. Copyright faggotry is fake and gay, made up by leeching lawyers who want to get a payout over some bullshit.

>> No.46089946

>>46078877
a question, anon. will there be an achievement system? it'd be great if you implement some.

>> No.46090058 [SPOILER] 

>>46079280
>>46078400
People out here are acting like mod creators haven’t been hired before. A civ iv modder hired by another company to make a fantasy version of civ and ice frog or whoever made dota works or worked for Valve

>> No.46090339
File: 771 KB, 682x772, 1634647736122.png [View same] [iqdb] [saucenao] [google]
46090339

>>46078877
my only autistic complaint with the whole aesthetic is the fact you're using pixel art but everything is in a completely different resolution compared to one another, as in pixel size is just all over the place instead of being consistent, it looks like what suits think "retro" looks like when they make video game movie credits. i'd even go as far as to suggest ditching the pixel art style and just going with hand drawn art that may prove to be more flexible, but that's completely up to you.

hope your project sees the light of day eventually because seeing people creating stuff is cool.

>> No.46091657

>>46089946
An achievement system was planed from the start. I already have a couple ideas and am welcome to any creative ones

>> No.46091732
File: 3.67 MB, 1920x3811, DE3573A7-820D-4926-96AC-CC3B57F1D969.jpg [View same] [iqdb] [saucenao] [google]
46091732

>>46078400
Based dev, fuck myth

>> No.46091795

>>46078400
This is so BAAASED fans creating shit just for the love of it, you love to see it.

>> No.46092486

>>46078877
>no yeb
we were so close to greatness...

>> No.46092560

>>46091795
It's a shame that "am pomu" guy is full on crazy, shit talking anyone who questions why he puts trans right shit on his game and using pomu as his platform to push his agenda.
He sperged out today talking about how he's very disappointed that the Holos didn't form a vtuber union before Cover went public, when pressed on the issue he said if Yagoo really was a nice guy, he would've started a workers union for the girls.

>> No.46092969

>>46092560
Uugh he should kill himself no one wants that kind of retardation, and a fucking Unioon?? for fucking What fucking shit stain?Does nijisanji have one? Also Cover didn't went public they open their stock for investors to put in money, they have done that before, they're planing to do A TON of shit like
>Making their own site where talents can stream, essentially they said this was for diversification and for not to depend ONLY on one platform like YT which is logic don't put all your eggs in one basket
>Making their own game,
>More future festivals, etc.
>Their probably gonna close their shares once good investor money comes in, after all the shit Niji has done because of China and the coco incident I'm sure Holo know what to do I trust them

>> No.46093141

>>46078877
Oh, you're still at it?
That's neat. Good luck and good job anon.

>> No.46093411
File: 236 KB, 1200x800, a6070aeebf786ce7b11644c2cda8e646.jpg [View same] [iqdb] [saucenao] [google]
46093411

>>46078599
Kay Yu used to be small twitter animators but thanks to exposure and clicks, became a legit animators working for japanese studio,
people underestimated "PAID IN CLOUT" too much

>> No.46093639

>>46093411
See the whole Clout thing got twisted because people tried to game it and gave it a bad reputation.

But for new game devs, composers and artist that shit matters a lot on a resume or if you pitch something to a larger entity.

Funfact the biggest abusers of clout is the restaurant industry.

>> No.46093796

>>46078837
>unless you make money off it
*unless you put it behind a paywall
ftfy

>> No.46094127

>>46093411
>>46093639
Paying in clout is bad if you're getting contracted to so it
Getting paid in clout is amazing if you're doing it as a hobby

>> No.46094270

>>46093639
I noticed that fanartists/creators who catch Kiara/Ame's eyes and get commissioned by them end up getting quite a few commissions after that since they become "Hololive Approved".

>> No.46094884

>>46092560
Direction brain got artist niggas fucked up.
Artists are at their core, neutral entities who try to appeal to their fanbases above all else. Guess he thought the blue checkmarks and reddit upvotes were worth it.
Man, even grifting chuubas no better than to talk politics, regardless of what their views may be. Most are remarkably professionak in that regard compared with other industries.

>> No.46094916
File: 33 KB, 506x270, 1659686898621598.gif [View same] [iqdb] [saucenao] [google]
46094916

>>46093411
Uh, didn't Kai Yu already make some retributed work for Pekora and other members before starting to work on HoloCure?

>> No.46094933

>>46078400
hololive is the modern 2hou

>> No.46096377

>>46094916
The hentai version of this is much better

>> No.46096461

>>46078400
nijisanji would never

>> No.46096583

>>46078400
Jesas another game?

>> No.46096597

Honestly, most of the fangames are better than the actual games that Cover has put out, I think it would be better if they license them where both benefit by the sale of the game.

>> No.46097602

>>46078877
It's decent but don't settle for less. You can make it even better. Start by making the font on the right a little smaller. More color palette on the model would also work wonders

>> No.46097784

>>46091657
please make a K word ref kek

>> No.46097845

>>46080442
based title

>> No.46098029

>>46097784
K?

>> No.46098039

>>46096597
Best not to introduce corporate money into pure fan passion and artistic expression. Valve learned that lesson with the Skyrim paid mods stuff.
Plus, why mess with such a good thing? You might disrupt the ecosystem you have. Right now, Hololive gets really cool long fight animations, cute animated clips, fan songs, really high quality games, etc etc. Introduce money into it and suddenly people feel slighted if they weren't picked, they get disgruntled, they quit creating or even being fans entirely.

>> No.46098094

>>46090058
those guys who hacked together a rollback mod for Guilty Gear XX #R probably created the impetus for mainstream fighting games to all get rollback

they also got hired by arcsys to make the mod official and then work on rollback for other games

>> No.46098140

>>46098029
K. The thing that cannot be named. If you ask for it, Risu will postpone it for 2 weeks.

>> No.46098527

>>46098140
Ah...

>> No.46098788
File: 166 KB, 1909x1080, 20230207_135300.jpg [View same] [iqdb] [saucenao] [google]
46098788

>>46078877
>Cookie clicker game
I told myself i wouldn't go back, but this looks way too cute anon. Hoping for when a playable beta is available.

>> No.46098817
File: 1.46 MB, 1154x1438, 1679742265855.png [View same] [iqdb] [saucenao] [google]
46098817

>>46078400

>> No.46098899

>>46078400

No one is getting a dime from it though, so it's not like Cover is profiting. They're fan games, essentially something those creators can use to pad their resumes while doing something they're passionate about.

Hell, I think with Covers new rules, the creators may be able to promote their patreons or the like as well.

>> No.46098904

>>46098817
Saved, downloaded, mounted, installed.
Blessed image

>> No.46100968

>>46098817
Based

>> No.46100991

>>46078877
Take your time, anon. As risu also take her time with her constant break and refusal to sing

>> No.46101398
File: 41 KB, 1594x898, image-5.png [View same] [iqdb] [saucenao] [google]
46101398

Should I change it to nut cracker? I feel like nut clicker sounds better and makes it obvious which game it is parodying, but thoughts?

>> No.46101414

>>46078400
I don't understand why they don't license out their ip to some of these guys. Some of these games are really good.

>> No.46101435

>>46101398
Nut clicker is way better

>> No.46101479

>>46084178
Awooga booga to you too, fellow caveman

>> No.46101567

>>46101414
Fangames are free. IPs and corpo come with extra bullshit. I'd rather work on a soulful fansa and also slave away in the coal mines to put pay the bills, than tie myself to some poorly run reactionist corpo full of shrinking violets who fear copyright law from some arbitrary corpo

>> No.46101588

>>46094916
No, all these hololive sprites were just because of fun

>> No.46101602

>>46101435
Don't listen to what this dumb nigger says, he's lying. Nut Cracker is the best for real for real no cap

>> No.46101688

>>46091732
Myth already has a decent RPG.

>> No.46102079

>>46090058
>A civ iv modder hired by another company to make a fantasy version of civ
Small world... I actually helped a bit with that fall from heaven mod back in the day
Holy shit that was nearly 2 decades ago

>> No.46102154

WHERE IS MY NIJIGAMES?

>> No.46102191

>>46102154
Niji got a fan made VN recently

>> No.46102252

>>46098039
The only thing I wish Cover would do is to explicitly greenlight (heh) popular fan games onto steam
Lookin at you holocure

>> No.46102265

>>46102154
Sorry nijifags are too busy seething about hololive

>> No.46102309

>>46093411
Kay Yu got noticed by the anime industry way before Holocure, in case thats what you were implying.

>> No.46102500

>>46090058
Valve hired a lot of modders
CS was a HL mod
Dota was a WC3 mod
Portal was a student project

>> No.46102599
File: 214 KB, 463x453, 1679853528637368.png [View same] [iqdb] [saucenao] [google]
46102599

How come there's only one game dev in this entire thread

>> No.46102737
File: 30 KB, 733x719, risuna.jpg [View same] [iqdb] [saucenao] [google]
46102737

>>46102599
>only one game dev with something worthwhile to show
ftfy

>> No.46102784

>>46098817
Dungeon Crawler please. Don't force me to learn how to code and steal code to make this game

>> No.46102800

why are nijifans such worthless losers they can't even release one fan game

>> No.46102827

>>46102800
Technically they've released one fangame
Back in 2021 that they are still bringing up 2 years later

>> No.46102909

>>46089614
I can roll with the squirrel thematic for a bit since Risu has a squirrel mascot but I could only do so much with 16x16. I can probably draw a squirrel wizard but idk a squirrel god or something might be a bit harder to fit in. I'm wondering if there's any way I can get away with using both without committing to one theme alone

>> No.46103098

>>46098817
>i just remembered hololive wario ware clone will never be finished
pain peko

>> No.46103236

>>46092969
Hahahahaha. Hahahahaha. You are serious.

>> No.46103272

>>46102154
Make them yourself, you lazy faggot

>> No.46103359

>>46078400
Rent free

>> No.46103374
File: 168 KB, 1311x516, file.png [View same] [iqdb] [saucenao] [google]
46103374

>>46098817
Where this one fit in?

>> No.46103409

>>46103359
Nijiseethe

>> No.46103820

>>46092969
>Also Cover didn't went public
This is some retarded cope anon, you can literally go and buy cover stock right now

>> No.46103926

>>46078877
any place where we can follow your progress anon? this is pretty cool. im an autist for clicker games

>> No.46103963
File: 1.49 MB, 2700x3600, FglOqVZUoAA6P1f.jfif.jpg [View same] [iqdb] [saucenao] [google]
46103963

>>46102599
Recently I had the idea that vshojo would make a cool dark soul type boss rush game

>> No.46104024

>>46098817
anyone have the link to that air hockey / pong with bombs game? played it before and forgot to bookmark the link

>> No.46104100

>>46104024
nvm im a retard. it's holoboom.

>> No.46104164

>>46102800
https://dullachan.itch.io/ninisanni-scenario

>> No.46104235

>>46096377
There is one?

>> No.46104282

Why always RPGs? A game genre I never particularly enjoyed. I'd love a sandbox Hololive game GTA-style, heck I'd even take a Sims-type game.

>> No.46104463

>>46078400
cover seems to be relatively pro fancontent and embracing it. not to the level of touhou, but i dont remember them really going against any fan content. except that one guy with the remix...but if i remember correctly he actually copyright struck a stream where the girl played his song. wouldnt be surprised if the fan content can even be monetized

if i remember correctly the black box company got in a conflict with the biggest coomer marketplace and even got their own talents speaking out against it

>> No.46104505

>>46104463
Yeah they even put it into their pdf about how fan content and engagement is part of their growth strategy

>> No.46104792

>>46104463
You mean holobass?
He didn't copystrike (which would've been suicide) but he did complain on twitter or some other social media, and that backlash from that was already bad enough

>> No.46105253

>>46104463
Holobass was from a time when Cover hadn't cleared up it's position with derivative content. He was trying to host his Hololive works on spotify and Cover kept taking them down to his frustration. When Ame had her donation stream she made all the money in the first ten minutes and was pressured to add new rewards, one of them chat convinced her to sing the meme Holobass song which set off his menhera. The guy tweeted about how he could have struck her for it but chose not to and he unsurprisingly got immediate backlash over it.

>> No.46105375

>>46104282
those types of games are harder to develop

>> No.46108655

>>46078400
and thats good

>> No.46108915

>>46098817
Ah yes, the famous game genre of "throwing"

>> No.46109003

>>46108915
I liked throwing penguins

>> No.46109109

NENE PLUSH!!

>> No.46110084

>>46098817
>/vt/ outdevving /agdg/

>> No.46112118

>>46078400
The IP is strong

>> No.46112327

>>46108915
zoom zoom

>> No.46112408

>>46104463
Monetizing music on official platforms like spotify is like the one hard stance that Cover has.

>> No.46112433

>>46078400

>NOT A HOLOLIVE HENTAI GAME

LAME

>> No.46112665

>>46079432
If I may chip in my two cents, the new text font is a bit harder to read compared to the older one. Also, the brown nut counter blends in a bit too well with the background nuts. Can't wait to see the finished product, though! It looks great!

>> No.46112826

Fun fact :There is more than five fully completed holo RPG games in English

>> No.46112868

>>46108915
It was more common during the Newgrounds era. It's a simple high score based genre lots of new game devs could do

>> No.46117642

meanwhile niji...

>> No.46118135

>>46117642
https://dullachan.itch.io/ninisanni-scenario

>> No.46121777

>>46112665
I never changed the font, I'm not sure why it is blurry. I'll check it out later

>> No.46122228 [DELETED] 
File: 1009 KB, 1024x1120, 1678063767600899.png [View same] [iqdb] [saucenao] [google]
46122228

>>46112408
https://my.clevelandclinic.org/health/diseases/22646-selenophobia#living-with

>> No.46122884

>>46102784
elaborate, how do you envision the game?

>> No.46123089

>>46118135
Congrats, nijiniggers can manage a renpy VN. It has as much unique assets and complex programming as a power point presentation.

>> No.46123939

>>46078400
jealous? gonna beg for the source code to make your own niji version like others have tried for Holocure?

>> No.46127180

>>46112826
Side scrolling 2D platformers with pixel art is literally the easiest genre to create for indie devs. It's no wonder it's the most popular

>> No.46127434

>>46127180
3D games are shit.

>> No.46127588

>>46089174
They bitch about exposure when it's some random dipshit with 3 followers demanding free work. The only people who complain about exposure when it comes from someone who actually has a real audience to expose you to are non-artists who are mindlessly parroting truisms about not being able to pay rent with exposure because the soft idiot brains did the pattern recognition to match the scenario with a meme they see sometimes. Actual artists are fully aware that some exposure does have some value.

>> No.46127708

>>46093411
Though I agree that "paid in clout" is not always a bad thing, you're kinda wrong about Kay Yu.
https://www.imdb.com/name/nm11323315/

>> No.46127791

>>46093411
>>46127708
Unless you're saying Kay Yu was already clout chasing before hololive and got big in 2019. In which case I don't really know.

>> No.46127892

>>46092969
>for fucking What fucking shit stain?
Because without unions corporations will use and abuse you whenever they feel it would be to their advantage. For example, finana recently admitted to having gone a month without showering because she had so much work to do. The EN holos were constantly making really concerning posts about how overworked they were in the leadup to holofes as well.

>> No.46128203

>>46092969
>Does nijisanji have one?
They did due to how shitty it was but it got silenced after niji persuaded the leaders to switch sides

>> No.46128875
File: 992 KB, 795x817, 1673265839073550.png [View same] [iqdb] [saucenao] [google]
46128875

I'm considering a change of how it works for the Risu game upgrades so that I can fill it in with more content. What do you think about there being three categories of upgrades, one related to passive production (squirrels and prisuners themed), one related to game mechanics (hololive references themed like moona piggy bank slowly filling up with interest and you can cash it in) and finally one related to stuff like clicking yields more nuts, skipping a month of the year to get closer to November, increasing value of golden nuts, etc.

This would be a lot of work for me but I think the prospect of being able to more creative and draw more pixel icons might be fun. I'm also gonna change up the UI to reflect the 16x16 size I use instead of varying so much like that anon said, but Risu will still need to be kept as 64x64

>> No.46130249

>>46128875
Sounds good to me

>> No.46130295

>>46123089
Yeah, but it's still one kino powerpoint presentation

>> No.46132447

>>46104235
Yup, her nousagi take turns fucking her to the beat of the song. Kind of comical but also hot

>> No.46135122

Post your unfinished chuuba games

>> No.46135324

>>46078877
extremely based
please finish it

>> No.46135644

How hard is it to learn to code a game?

>> No.46136909

>>46135644
I learned how in 2 weeks with a 5 dollar course for Unity. You'll be stringing along for a while but after a month or two of trying it out things get pretty simple. The stuff you don't know you can ask ChatGPT for help. It's not great for C# but it can guide you in the right direction. One example of such is that I wanted the title to slam into the screen as if coming from the viewer's POV. I knew that I just had to shrink the size of the thing to create an illusion of movement until it was in place, but ChatGPT helped me with the proper syntax and code logic for speeding up as it gets closer to the desired size.

It's pretty fun, but you'll spend a lot of time drawing if you're not using assets (and you'll have to draw if you want to make an original fangame) and that can be really hard for someone who isn't artsy

>> No.46137032

>>46093411
uh ohhhhhhhhh
https://twitter.com/kaynimatic/status/1631868763116290050
>"Without a shadow of a doubt, I would make more money working as a cash register..."

The thing is that as a gamedev, you do several projects (you don't start with your "dream game") you need experience (the act of learning, I'm not talking about your portfolio), imagine how many drawings or how many songs you create before you make a professional one. and if a fan game motivates you to continue or is better than your theme, go for it, but being paid with "clout" is childish thinking. I don't think these devs have that thinking, but it's dangerous for those who are starting out and think that's the norm.

>>46135644
if you ask about the requirements, anyone can. if you ask how to start, look for LITERALLY any tutorial to start "your first game, your game from scratch, Snake tutorial, flapy bird for beginners, etc" (and i stress, any tutorial, pick a random one without watching, no matter the engine or library) follow it and see what you can do from there, it could be recreating what you saw from the tutorial without watching the video or adding a small modification to the game. then you have a base to see what you can do. it could be doing a course or reading a book about it.

>> No.46137113

>>46078877
nice work anon

>> No.46137377

>>46078400
In case you haven't noticed, Hololive is popular because lovestruck gachis and uncreative cloudchasers keep making free stuff.

>> No.46137424

Hololive is the closest we have to a new age touhou.

>> No.46137561

>>46083868
>more like family
yeah, his wife

>> No.46137608

>>46136909
>>46137032
Interesting, I thought it required years to learn so I never tried but for a small side project it seems very doable.

>> No.46137800

>>46108915
If you didn't play Nanaca Crash, you aren't a real gamer.

>> No.46139020

>>46137608
Nah it's very easy to learn. The first game I was making I found myself spending almost 18 hours a day learning to do stuff because it was so fun

>> No.46140703

>>46096377
https://files.catbox.moe/5wxcbb.mp4

>> No.46141826

>>46078837
Huh, yeah I guess that's pretty valid.
Congrats. That was a reasonable and sound argument.
I was initially leaning further in the direction of "exposure is not payment", but you raise fair points.

>> No.46141897

>>46078877
"Great" thing about games: even big devs don't care about releasing unfinished games!
So indie devs can also release partially completed games and get constructive feedback they can use to improve it.
Just don't be scum and overcharge for the game and make updating it a pain in the ass.

>> No.46141977

>>46141897
No sane Hololive fan would charge for their fangame since Holocure set the bar of not getting paid despite great effort and also might have legal issues with Cover

>> No.46142521

>>46092486
NTA, but you don't see all the upgrades in a clicker game at the beginning. Gotta get certain amounts of the lower upgrades to see the future ones. Jeb may yet still live.

>>46078877
It may not the prettiest UI, but it's not horrible anon.

>> No.46142548

>>46141826
The reason that saying exists is because the people who promise to "pay in exposure" don't have anything to offer you. They own no IP, they are rarely even popular and most importantly they are complete arseholes.

>> No.46144239

>>46141977
you can't charge, it's not your IP.

>>46079280
you don't need fan games for your portfolio or resume, anything well finished will do.

>>46089174
disagree, read the thing from Kay Yu ...
https://twitter.com/kaynimatic/status/1631868760884908033

>>46141826
these guys get noticed because they are good and experienced, not because they are willing to work for free. value your work. as i said in another comment, it's dangerous to normalize it, but you're going to hear a lot of people who think it's ok because it doesn't affect them, they are not creating anything.
The mentality of making a fan game is "this is going to be fun to create/gain experience and hopefully other fans like me will like it".

>> No.46144511

>>46137608
Obviously it depends on the scale you're talking about. If you want to make a fully 3d game with interactive physics like mgs revengence you're going to have to learn several different skills like 3d modeling, world design, and engine optimisation to prevent the game from roasting the pc once too many objects are on screen, but if you want to make a 2d sidescroller you can learn all the skills required within a week

>> No.46144658

>>46092486
Don't worry those aren't all the upgrades. As a matter of fact I am struggling to come up with new ones. So far I have:

Membership
Superchat
Nut milk
Moona's piggy bank
Nut zone
Area 15
Risu's fried nuts (unsure if I should call it hijack KPF or this)
And a drawing of Risu's squirrel mascot which I forgot the name of.

I'm going to need more than this but for now it's what I have

>> No.46144681

>>46144658
I guess I can add yeb to that, forgot to say this.

>> No.46144934

>>46141826
exposure is not payment, this is true. The thing is these fan creators are doing it for fun, not as a living. Getting paid in exposure became a bad thing because of shady companies and individuals trying to abuse it to get people to do work for them for free, but as a hobby project you're not getting paid anyways so getting exposure for your work is a massive bonus

>> No.46147313
File: 40 KB, 720x960, Icons (1).png [View same] [iqdb] [saucenao] [google]
46147313

Here's the current icons I have for ideas. I'm branching more into the squirrel stuff right now but I need more Hololive related ideas too

>> No.46148996

>>46078400
I wish I had a composer...

>> No.46149578

>>46148996
Develop your game first and fill it with the most generic, mind numbing midi tracks you can find. Once your game is released there'd be no end of composers clamouring to help develop tracks to replace those

>> No.46151917

>>46149578
I already got a nice 8bit Risu song from someone who gave me perms already. It's the main menu theme. I just don't know what to use for the actual game...

>> No.46153429

>>46110084
/agdg/ is just depression general.

>> No.46153937

>>46153429
Just like the daily Japanese thread, just talking about the wonderful games you'll make one day doesn't actually make progress to your game

>> No.46154525
File: 88 KB, 593x530, mmm.jpg [View same] [iqdb] [saucenao] [google]
46154525

>>46153937
I think a big part of what contributes to that is showing other people your work before it's done.
When you do so, you get the headpats and emotional gratification, and that demotivates you from working on your project.
Even though merketing during development can help increase exposure, I find it dangerous because it shifts my mindset from NEET monk workslave on my lunatic project, to worrying about how the work will be perceived.
What those people need is beer, nicotine, energy drinks, silence, and a dream. Not pats on the back.

>> No.46154799

>>46154525
Honestly I'm only back to work on my project because people are talking about gamedev, I made a post and people took interest. I think there's some value to being encouraged too

>> No.46155408
File: 698 KB, 2391x4096, FWSBwJUUIAELC8N.jpg [View same] [iqdb] [saucenao] [google]
46155408

>>46154799
That's a fair point too.
There is some value in being told by your subconscious 'hey fucker, haven't you rested on your ass long enough? this guy put out kino like yours already and you're only halfway through!'
I might be wrong. I suppose different motivations work for different personality types.

>> No.46155653

>>46078706

Even if it wasn't expensive to get lawyers to negotiate a licensing deal, licenses can be troublesome if the work includes a graduated or terminated streamer.

>> No.46157475
File: 108 KB, 1280x1600, Icons.png [View same] [iqdb] [saucenao] [google]
46157475

Update bump

>> No.46161494

>>46144934
Exposure can lead to payment down the line

>> No.46161685

>>46161494
It's still not payment

>> No.46162290

>>46137800
Holy hell I haven't thought of Nanaca Crash in years

>go to download after anon's post
>nanaca crash page links to Delivering Hope
kinda neat

>> No.46164501

>>46161685
If you don't understand what long term profit is, I can understand your point of view. But anyone with a brain can see past it

>> No.46164741

>>46161685
Life isn't fair to anyone, especially artists.
Ideally, things SHOULD work a certain way, but you're not appealing to moralists, you're appealing to bored strangers who don't give a fuck about your dignity.
Either play the game or die in irellvancy

>> No.46165383

>>46078877
SUPER BASED AND CHECKED
GODSPEED

>> No.46166083

>>46103926
Not yet. I want to soon but I'm not sure how or where.

>> No.46167401

Wow

>> No.46169258

>>46166083
most people use itch.io

>> No.46171577

>>46078400
Covers IP is so engaging that people get doing it for free feels worth it

>> No.46175089

>>46117642
>meanwhile
Crickets....

>> No.46176297

>>46118135
>2GB
Yeah right, I am not going to fall for that.

>> No.46178876

>>46078400
People like the IP

>> No.46181793

>>46078400
Ok but are any of the fangames actually good

>> No.46182424

>>46123089
It's nice that you can fuck the girls in the game. There should be more fangames with sex in general

>> No.46183206

>>46101398
Its a pretty obvious Cookie Clicker inspired idler that going with Nut Cracker should not be a massive curveball

>> No.46185069

I doubt it will ever happen, but if Idol Showdown gets enough of a presence to be in a monetized tournament, how would Cover react?

>> No.46185414

>>46185069
as long as the event doesn't generate negative attention they won't do anything

>> No.46185562

Why cant hololive fan games be monetized? I don't know how it works, but touhou fan games can be monetized just fine

>> No.46187003

>>46181793
HoloCure, nuinui quest and delivering hope are decent
Can't speak to the rest becasue I haven't played them

>> No.46187021

>>46185562
Cover no likey

>> No.46187323

>>46078877
>cookie clicker
oh god, anon no dont take me back anon please im out, i finally got out of that game please anon

>> No.46187324

>>46185562
Touhou has the advantage of being a hobby project, and also it took years before monetizing touhou fangames became a thing. At the end of the day cover is still running a business and if they let random Joe's make profit from their IP without strings that opens a whole can of worms

>> No.46189689

>>46187324
Also zun is okay with it cover is not

>> No.46190499

>>46185562
Cover owns the IP and provides guidelines for using that IP in fan works. It excludes monetization.
Zun let's people monetize.

>> No.46190635

>>46078400
Fangames are pretty common actually. There are a lot of artists in the vtuber space so it is easy to find someone to make art for a game. I’m making a fan game for a small corpo right now, if a small corpo can have multiple fan games then it should be no surprise that hololive would have more and at a higher quality.

>> No.46191819

>>46176297
Compressed version is here. 275 megabytes
https://f95zone.to/threads/ninisanni-scenario-v1-0-dullachan.152210/#post-10350773

>> No.46194233

>>46102599
sorry anon I gave up in my holo platformer idea years ago and have absolutely nothing to show anymore, nuinui quest looks miles better anyway

>> No.46195116

>>46194233
Two cakes ..

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