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/vt/ - Virtual Youtubers


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File: 315 KB, 1581x282, first ttrpg.jpg [View same] [iqdb] [saucenao] [google]
4201575 No.4201575 [Reply] [Original]

This TTRPG series will be kino material.

Also
#MYTHRAPE

>> No.4201855

>>4201575
Very happy that this isn't DnD. Calli seems experienced wtih tabletops.

>> No.4202115

She seems a little more experience in this than what she did during the meme review. Too bad we couldn't get to use the mythrape tag but I bet someone will use it anyway.

>> No.4206810
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4206810

>>4201575
>>4204758
>>4204943
I should have gave frank the scythe

>> No.4206901

This idea will be a near infinite font of great fanart. I really hope the girls have fun and it succeeds to the point they have other members guest star on a monthly basis.

>> No.4207428
File: 166 KB, 1237x1207, Er5Tv8iUYAYJwc1.jpg [View same] [iqdb] [saucenao] [google]
4207428

>> No.4207502

maybe if gura actually bothers to do some work, didn't even do the bare minimum prep for chara creation

>> No.4212323

b

>> No.4212389
File: 223 KB, 841x1080, Char-Ame.jpg [View same] [iqdb] [saucenao] [google]
4212389

Ame's sheet

>> No.4212394 [DELETED] 

>>4207502
Her edgelord character that Calli bent the rules for her to have magic is great, not sure what the fuck are going on about

>> No.4212423
File: 256 KB, 879x1142, Char-Gura.jpg [View same] [iqdb] [saucenao] [google]
4212423

Gura's sheet

>> No.4212445
File: 1.05 MB, 2513x3262, Char-Ina.jpg [View same] [iqdb] [saucenao] [google]
4212445

Ina's sheet

>> No.4212470
File: 2.57 MB, 2513x3262, Char-Kiara.jpg [View same] [iqdb] [saucenao] [google]
4212470

Kiara's sheet

>> No.4212497

>>4212423
>>4212445
the duality of handwriting

>> No.4212529

>>4212497
>ignoring Ame's handwriting

>> No.4212548

>>4212529
ame's looks like she was using a mouse, gura's looks like she was using a tablet and just writes like a child or is at least pretending to

>> No.4212694
File: 349 KB, 695x387, Atlantis.png [View same] [iqdb] [saucenao] [google]
4212694

>>4212548
Upon further examination

>> No.4213075

>>4212529
ame literally said she was using paint

>> No.4214025

/vt/ tabletop when

>> No.4214105
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4214105

>> No.4214260
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4214260

>>4201575
>series
They'll have one more stream and it'll be over.

>> No.4214283

>>4212423
>Gura didn't understand the 3,4,5 attribute thing, because she was asleep

>> No.4214298

>>4214260
Maybe if you actually watched the 0 session you wouldn't be looking so stupid right now.

>> No.4214299

>>4214105
*clap clap*

>> No.4216376

Did the nips understand what this stream was about?

>> No.4216503

>>4216376
A subset of them that play TTRPGs do.

>> No.4216522

>>4201575
what myth are they raping

>> No.4216705
File: 109 KB, 100x100, Dogoo.gif [View same] [iqdb] [saucenao] [google]
4216705

>Cali is the DM
Oh, thats unfortunate but-
>Cali is really into this and is hyping it all up well
OH SHIT YEAH THIS IS THE GOOD SHIT

>> No.4216740
File: 2.73 MB, 1890x932, holo en wod party.png [View same] [iqdb] [saucenao] [google]
4216740

>>4206810
nice
also posting what some anon did in the yesterday's thread

>> No.4217193

>>4201575
>session 1 starts in july
>f*cking JULY
ffs what a tease.

>> No.4217354

>>4217193
Every week in June there's supposed to be an intro session for each individual player, so at least it's not a total tease.

>> No.4217358

>>4212445
Ina has such nice handwriting

>> No.4217440

>>4217354
thats gonna be a long ass intro session for just one character

>> No.4217516
File: 1.33 MB, 1343x674, 1474811414667.png [View same] [iqdb] [saucenao] [google]
4217516

>>4201575
not Warhammer 40K, but some gay ass vampire fantasy...

>> No.4217536

>>4214025
When you make it.

>> No.4218130

>>4217440
IDK man, one-on-one backstory sessions can take as much time as a general session with a whole playgroup really so.

>> No.4218274

>>4217516
You really expect women to like warhammer over gay vampires?

>> No.4218433

>>4218274
yes, you can play as a metrogay slaanesh stripper dancers, or BDSM elves...
there's plenty of shit like that in W40K

>> No.4218486

Apart from their debuts I only ever watch Ina's solo streams.
How cringe was this? I'm a big TTRPGfag and I want to give them another chance.

>> No.4218551

>>4218486
>How cringe was this?
Kiara is in it. That's all you need to know.

>> No.4218589

>>4218551
Yeah.
I'm glad Calli isn't a character tho, otherwise she'd push that fake takamori shit down everybody's throat.
I'll wait and see how it turns out before I give it a watch.

>> No.4218594

>>4218486
Calli is legitimately in her element here.
Kiara proved she is actually competent and without being cringe.
Ame made Goblin Alex Jones.
Gooruh showed up to a Hunter game with a Vampire character using Mage powers. She's confused but she's got the spirit. Literally since she picked up a Vestige.
Ina was cuter than usual, just like always. Despite this being her first TTRPG experience she clearly knew what she was doing.

>> No.4218595

>>4218486
>How cringe was this?
Well they only went through character creation so far, but it was actually pretty solid. Surprisingly Calli actually did a good job with preparing and with explaining everything to them, and really took on the role of a leader and DM well.

>> No.4218720

>>4218486
Even retards from /vt/ would get a gist of what TTRPG is. That is how good Mori explained the game to the girls

>> No.4218754

>>4218594
>>4218595
I don't have any experience with this one but I did play a lot of Vampire The Masquerade, is it similar? I'd figured they'd play Call of Cthulu because of Ina and all and how popular it is in Japan.
Also, do they keep doing voices or something? I find it really grating whenever people take it seriously enough to reach that point.

>> No.4218842

>>4218754
>I did play a lot of Vampire The Masquerade, is it similar?
That's my only experience as well, but from what I understand they will be playing a full human hunter team, so they're approaching the world from the other side, so to speak.
>Also, do they keep doing voices or something?
As I said, they've only done character creation so far. They haven't done any voices yet, hard to say if they will, but honestly I doubt that for two reasons: first of all, they're already putting on a voice as vtubers, and second of all, they all seem pretty new (except Calli) to TTRPGs, so doing special voices for their characters may be a bit too difficult to get used to.

>> No.4218891

>>4212423
Mystery
Dork
Lady

>> No.4218913
File: 114 KB, 512x512, 1614747832083.png [View same] [iqdb] [saucenao] [google]
4218913

>>4212423
>drive
>blind

>> No.4218933

>>4218842
I see. Sounds interesting.
And yeah, the sheet looks kinda similar to Vampire, just a different layout.
Also, I hope you're right, it's way more fun when you're just starting out than when people keep minmaxing their sheets and taking roleplaying way too seriously.
Guess I'll try to power through the cringe when I get back home.
Is Calli gonna come up with an original campaign or is World of Darkness a ready-made one?

>> No.4218966

>>4218486
there wasnt any cringe. i watched it all the way
>>4218551
kiara's wasnt cringe here. at least watch it anon

>> No.4219015

>>4217516
It's not VtM so it should turn out fine.

>> No.4219059

>>4218933
Original campaign in the same world

>> No.4219276

>>4218966
Kiara's voice is the most ear-grating cringe out there. Unless she's using a voice modulator or high on sulfur hexafluoride I ain't watching it.

>> No.4219342
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4219342

I JWU can I get a qrd on all the events leading up to this stream? Last I heard character creation was going to be offstream.

>> No.4219378

>>4218433
Heretic

>> No.4219493
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4219493

>>4201575
No one tell Gura that this game features Dante from the Devil May Cry Series

>> No.4219777
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4219777

>>4217516
>having this much of a shit opinion
All the FFG TTRPGs are poorly written garbage which I'm happy that they lost the license and WanG is a disgrace to every single TTRPG and it's unsurprising that it has passed hands in a matter of a year to a different company that couldn't fix the disgrace.

Get out of here 40kiddie. Post models and maybe I'll give you some respect.

>> No.4220375

>>4219378
Yeah, everybody knows women like Tyranids.

>> No.4220715
File: 433 KB, 2121x1724, E1_fuDuVcAMF4ow.jpg [View same] [iqdb] [saucenao] [google]
4220715

>>4216376
Holo JP, especially F.A.M.S used to do their own pen&paper RPG.
https://www.youtube.com/watch?v=uR1ok2yjDMA
back when fun was allowed.

>> No.4220878

>>4220715
Fubuki ran another session back in December
https://www.youtube.com/watch?v=I7ff3OIkWPI

>> No.4221138

>>4219276
She's German

>> No.4222944

>>4207502
She had a notes about her character concept which is fine enough for a TTRPG newbie. Fuck off.

>> No.4223156

>>4219342
>Cali plans shit for months
>Like nine hours (?) before the stream Cover menagment bans it because no permissions even though explicit permissions are on WoD website
>Cali is sad, then pissed, says she will make her own WoD with blackjack and hookers in MSPaint
>Some intern from Paradox watches stream, deals with Jap autism, and say will send girls merch (d10 and like)
>Cali is overjoyed
All in span of 30 minutes.

>> No.4223306
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4223306

>>4223156
LOL

>> No.4223661

>>4223306
T2 deadbeat, onegai, I know it's leaking members content but please give us clip when Mori hears the news. I want to see her smile.

>> No.4224128

>>4218130
Also let's Mori work out the basic gameplay loops and troubleshoot issues one on one, let's the girls refine their characters without the pressure of a big collab/slowing down the gameplay, allows the members who are quieter in a group collab shine in a 1:1 setting so they have some experience with their character before jumping into a hectic group session. It's a really good idea actually.

>> No.4224195

>>4223156
Glad paradox's marketing and PR employees are more competent than their game designers.

>> No.4224283

>>4221138
She isn't German and even if she was, there are German vtubers with great voices (Selphy for example).

>> No.4224390
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4224390

https://twitter.com/kelpgrass/status/1397498902950006784?s=19

>> No.4224608

https://twitter.com/jawlipops/status/1397439968386043910?s=20

>> No.4224616
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4224616

>>4212389
>>4212423
>>4212445
>>4212470
Anyone familiar with the game can say what's this group. I can tell from glance that Kiara is going to be the muscle of the group, but what can be expected from the rest?

>> No.4224692

>>4223156
I don't think i had seen Mori that mad since she put stop to people calling her tomboy in her chat.

>> No.4224706

>>4224616
>Ina
Support, might get the chance to run over a spookster or two somewhere down the road
>Ame
IRL fishmalk. Will be an active hindrance to the team.
>Gura
nothing. Mori will baby her as much as she possibly can and try to give her things to do but it will be all for naught. She'll come to one session and then claim she forgot the sheet then ghost out.

>> No.4224754

>>4224616
It's honestly hard to say because half the sheets as they are don't work. Gura's character for instance clearly wants to be a combat monster but she has merits that she doesn't qualify for and can't use of, not to mention abilities from two separate gamelines. Ina has some int skills and Ame has some social skills but really only Kiara has a functional character right now, the rest are more outlines and ideas.

>> No.4224835

>>4219276
>I'm never going to watch a single ttrpg stream but hear my opinion in a ttrpg thread
ogey nnigger

>> No.4224894

>>4224754
They dont know how to play and who cares, they're just having fun with it. They probably drop it if they get bored.

>> No.4224896

>>4216522
>what myth are they raping
This comment was said in jest, however, the nature of the supernatural beings the PCs will face is a big deal. This is including what I like to call "the Scooby Doo option" in which none of the events actually involve the supernatural, just smoke and mirrors.

>> No.4225215

>>4224616
Kiara is fine, ranged fighter.
Ame with some work could be the hand to hand fighter. I think she needs a fair bit more STR.
Ina would be the support and brain.
Gura would be the rogue but is probably the messiest of the bunch at the moment.

>> No.4225459

>>4224896
I'm hoping thier first mission ends up being a dude in a rubber werewolf mask then a real werewolf shows up and tears Chad in half

>> No.4225494

>>4224894
It's easily fixable by giving it a once over. The character archetypes they're making are all sound they just didn't manage to translate it onto the character sheet

>> No.4225585

>>4216740
isn't there a Chadseph Joestar edit for rightmost?

>> No.4225614

>>4222944
And the notes were just a single crumpled piece of paper with "DONTE / VIRGINL" written on it

>> No.4225649

>>4201855
DnD is the tabletop McDonald's.

>> No.4225655

>>4223156
It's sad, because she spent MONTHS talking about this, spoke about all the stuff she did to prepare, all the EN managers gave the go ahead, and even A-chan tweeted about it. There was plenty of time for them to speak up about this, but they waited until the last possible moment to pull the plug. That's definitely a level of incompetency that will make somebody reconsider their contract.

>> No.4225673

>>4206901
Yeah fanart is going to be amazing. Would be hilarious if this starts a trend.

>> No.4225688

>autists going over their character sheets and how they will fail
>Cali has said over again that the game revolves around what ever is most fun
Some of you /tg/iggers don't know how to have fun it seems

>> No.4225701

>>4225215
Trying to fight hand to hand in WoD as normal human is generally suicidal.

>> No.4225704

>>4225688
>/tg/
>fun

>> No.4225734

>>4217516
40k RPG games are trash.

>> No.4225735

>>4225704
there are exeptions like me

>> No.4225752

>>4225688
There's fun and then there's "not sure this will work in the game and might be actively detrimental," which is what everybody in this thread is talking about. Haven't seen any discussion about optimisation or power gaming.

>> No.4225768

>>4223156
And people still defend Cover.

>> No.4225778

>>4225688
Been there, party would have died so many times that I ended up rolling behind the screen and making up numbers.

>> No.4225785

>>4225752
They put down an initial idea for their characters. Next month is all about working on each one, plenty of time to go down the sheet with Calli and refine them.

>> No.4225808

>>4225688
They are shit at combat but of course GM can work around that. I'm expecting their monster encounters to be mostly them running away.

>> No.4225809

Having the girls do a lot of combat oriented missions wouldn't be playing to their strengths. An action set piece at the end maybe but they should be in weird social situations, investigating mysteries, intimating/bamboozling random thugs and fighting other humans most of the time. If they fight a werewolf they will probably win by welding silverware to a van and having Ina land on it after flying off a highway onramp instead of min/maxing their dice pools. Getting caught up how optimal their builds are for combat is sort of missing what would make a vtuber ttrpg fun in the first place.

>> No.4225865

>>4225688
Tabletop rpgs are designed for the sweatiest and greasiest virgins. They aren’t built for fun, they are built to push players to the minmax limit. It’s natural fans of these games only see potential for failure when a group of women are ‘playing the game wrong’

>> No.4225874

>>4225808
>them running away
>Gura
>Ame
Your expectations...

>> No.4225924

>>4225865
Everything you said is wrong.

>> No.4225944

>>4201575
I want it to be successful so paradox make their session-based PC rpg.

>> No.4225961

>>4212470
God damn Kiara's sheet is making my pp hard. She said she had a little experience with D&D so she aint completely clueless.

>> No.4225979
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4225979

I wish I had friends.

>> No.4225992

>>4225961
>She said she had a little experience
She also said she was in the Chess club. But yes, this looks good. Phoenixmama may have trained her well.

>> No.4226015

>>4225961
She knows DnD so she is always in a combat mindset. Jesus Gura at least invest 2 points into your firearms.

>> No.4226022

>>4225961
>She's Pigeon man mixed with John Wick and also seems to want to play up the funny foreigner.
If she plays it well enough, this could be a legitimately good character.

>> No.4226034

>>4225688
I mean did anyone really expect them to have any real inkling on how to play other then Mori. If anything the entire game rests on her shoulders by being the GM.

>> No.4226043

>>4225614
Yes, I'm sure your very first character was the epitome of originality, anon.

>> No.4226056
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4226056

>>4225979
same
Making a character alongside them just to realise you have nowhere to use it was painfull

>> No.4226061
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4226061

>>4212445
>mad
>high composure

>scientist
>1 science, medium intelligence

>> No.4226106

>>4225865
Autism.

>> No.4226108

>>4226061
She's really a mad engineer.

>> No.4226126

>>4226061
she's a self taught scientist

>> No.4226138

>>4226061
>>4226108

She did a perfect job. She's Okabe. Okabe blabs about knowing science but he knows very little. Okabe was also tempered by trauma-inducing experiences, but came out ahead

>> No.4226152

>>4226022
But can she pull off a Borat version of John Wick?

>> No.4226158
File: 1.43 MB, 1280x720, Owari no Seraph Op Creditless 1280x720.mp4_snapshot_00.23.965.png [View same] [iqdb] [saucenao] [google]
4226158

>>4225688
There is nothing wrong about not being combat focused, but they are hunters. Monsters aren't going to commit suicide for them.

Putting the bare minimum in firearms at the very least is something all of them should do. If Gura thinks she can magically disappear in shadows and kill vampires with box cutters she's in for a rude awakening.

>> No.4226169

>>4226138
Okabe would be 5 resolve and high wits.

>> No.4226171

In less than a day the stream has about 500K views, 35K peak live viewers, and as a bonus they made 3K in SC. That's more than Critical Role has averaged over their last 20 streams or so. And that was for literally: spreadsheets, the stream, with no action or gameplay. Mori seems like a competent GM and by spacing things out it gives them a chance to refine their characters and gives the fan artists time to pump out content. It must be a huge luxury as a DM to have high quality backgrounds, character art, assets, heck even BGM created for you either for free or by commission.

Trying not to get my hopes up. The WoD folks must be thrilled this marketing opportunity worth thousands was just dropped in their lap. If they had any sense they should bend over backwards to support them.

>> No.4226189

>>4226138
I was thinking more along the lines of Dexter from Dexter's Laboratory, whose storylines usually involve him building some contraption rather than conduct experiments.

>> No.4226206

>>4226171
They are. They are sending them merch already.

>> No.4226267

>>4226152
Doubtful. It'd be tough to pull off in a non-annoying way for a veteran, plus she's Kiara, but would be very happy to be wrong.
>>4226171
Even assuming general interest drop-off after the first stream, those are really strong numbers for just character creation, which is generally the most boring part for the average viewer.

>> No.4226281

>>4212389
memelord, will get old
>>4212423
babby's first, but GM will go easy
>>4212445
attempted mary sue, got a goober
>>4212470
team carrier

>> No.4226293

>>4226158
I always liked systems where defeating opponents could be reasonably done without investing in specific combat skills. Gura has very high stealth and social skills. Why not sneak into a party and poison the drinks, or bar the door and set the place on fire instead of just trying to punch vampires to death? Maybe don't kill anyone at all. Maybe steal some key information or objects, barter or persuade some local werewolves to deal with instead. I find that way more interesting than most combat.

>> No.4226341

>>4224706
>Ame
>goblin Alex Jones
>an active hindrance
Perfect

>> No.4226375

>>4226061
She's a scientist who is absolutely terrible at science. That's why she's so mad about it.

>> No.4226376

>>4226341
Ame's character is Alex Jones.... in a world where vampires and magic are very much real. She can really have fun with it while still working towards the overall party goal is she tries.

>> No.4226382

>>4226293
WoD games are 90% like what you described, but fighting does happen in the remaining 10% and if you are terrible at it and don't have someone to fight for you it's not going to be pretty.

>> No.4226401

>>4226375
A long-term grad student who is mediocre at science but good at actually building/crafting stuff is... not unrealistic really.

>> No.4226417

>>4226171
They responded within 30 minutes when the permissions issue was brought up and then offered to send free merch too. Their PR guy is on top of this shit

>> No.4226427

>>4225688
You don't know how to read it seems.

>> No.4226429

>>4226293
Even if you want to go the social route, it doesn't hurt to put one or two points into firearms. Keeps your options open. As of now, if a random mutt appears in an alley she would just be a sitting duck.

>> No.4226444

>>4226061
Wacky engineer is more like it.

>> No.4226459
File: 427 KB, 827x729, 1608647041842.png [View same] [iqdb] [saucenao] [google]
4226459

>>4226056
You can play characters?
I only make them.
I keep making them even now.
Maybe you could do that and I forgot.

>> No.4226491

>>4226459
>>4226056
It would be hilarious if Mori never actually played before either. Just read all the books and dreamed about running games.

>> No.4226517

>>4226459
>>4226056
Same. Nobody I know has that much time to burn on an RPG. They would just bail by the 2nd session.

>> No.4226552

>>4225688
Bending and breaking the rules if it makes things better is good, but it seems like the rules might be being broken in a way that doesn't really benefit anyone. Mori didn't even have the right source material prepared.

>> No.4226562

>>4226171
Lest we forget, Critical Role has all manner of professional equipment and people which your typical TTRPG streamers and channels can only dream of

>> No.4226580

>>4226382
Kiara is going to be doing some serious combat heavy lifitng at least until they get some points/equipment to play with.

Though if Ina is in a motor vehicle... she gets double velocity damage and a size bonus, so if she revs a van up to 40 mph she gets like 20 dice of lethal damage with her merit. Quite literally Nico in DMC levels of supernatural creature splatting.

>> No.4226586
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4226586

>>4216376
Japan has TTRPGs, there was even a "cute girls doing cute things" manga about them. Hell, Log Horizon's game adaption was /tg/ rather than the expected Vidya.
Do they know what World of Darkness is? Probably not, western TTRPGs aren't big over there, even DnD struggles against the local flavor.

>> No.4226613
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4226613

A bit disappointed none of them went this route.

>> No.4226663

>>4226580
Kiara is decent at combat but not great. And hunters are generally way weaker than things they fight. They need to work as a team. If they just rely on her to be the group warrior she's going to die in first real encounter.

>> No.4226666

>>4226417
This is the first time WoD has been in the public sphere in the last couple years that wasn't vtm2 nonsense or some dumb controversy. PR guy was probably happy people stopped beaming him in the head with curveballs for once.

>> No.4226683

>>4216376
>>4226586
As far as I know, CoC is as big there as DnD is big in the west. That anime about nyarlathotep as an anime girl only exist because CoC is popular for example

>> No.4226715

>>4226663
Ah I have faith Mori can make it work. Let the girls team up with another group of hunters at first, since they are newbies. Or maybe they get caught between rival supernatural groups and just need to tip the scales a bit. Or maybe the first few sessions they deal with human lackeys so they can get some bonus points to shore up their combat abilities.

>> No.4226719
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4226719

>>4226683
Coc is huge. Fubuki streams her sessions on the regular. There are translators too.

>> No.4226783

>>4216376
Some Vtubers played tabletop before. It's not completely new.

>> No.4226804

>>4223156
Even though it's members stream I just want a clip of that blackjack and hookers part.

>> No.4226810

>>4226715
First few games are probably going to be tutorial mode. And raising skills to 2 dots is cheap they should soon understand what skills they would actually need.

>> No.4226934

>>4226810
Been ages since I played but isn't it just 2 xp per dot? 2-4 xp for the each of the first few sessions doesn't seem unreasonable if she rewards clever roleplay, so it wouldn't be hard to get everyone to a basic level of competency before the end of the first season.

Also I given the time commitments and scheduling difficulties I'd be fine with Mori bumping up the xp rate a bit so that the girls and the audience get to see some faster progress.

>> No.4226987

One thing I always hated about WW systems is the way their exp works encouraging you to minmax at character creation.

Basically, higher ranks cost more exp to raise but at character creation they don't. So you can save a ton of exp getting as many high lv dots as possible. Getting all the other necessary stuff to 2 dots is cheap and can be done is few games.

>> No.4226989

>>4223156
Where can I read on Cover's level of assholely?

>> No.4226992

>>4226715
Mad props if Mori gives them a mage ally or a vampire trying to manipulate them into taking out their rival. It all depends on how much lore Mori knows and whether she can weave them into an interesting story.

>> No.4227026

>>4226715
There's some things even an inexperienced group of hunters can deal with right? A single ghoul or something as close to human as possible should serve as a possible tutorial enemy that both is dangerous enough but still won't tear them a new one? And something like gen14-15 or whatever the highest is now vampire as maybe as "boss" later?

>> No.4227029
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4227029

>>4226586
I remember one of YuGiOh's first arcs was a TTRPG.

>> No.4227061

>>4223156
Can you show proof where this actually happened?

>> No.4227076
File: 261 KB, 829x802, anya sip [sound=files.catbox.moe%2Fsj4zsf.mp3].png [View same] [iqdb] [saucenao] [google]
4227076

>>4226586
>>4227029
There was a (kinda shitty) anime based on a TTRPG game played by a bunch of anime writers including Urobuchi and Nasu.

>> No.4227079

>>4227029
Back when he lit people on fire

>> No.4227174
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4227174

>>4227076
There's also a really great one

>> No.4227209

To be fair it seems like all of their characters are at a state right before they actually encountered supernatural shit that changed their life. So it makes sense that some of them have zero combat skills.

>> No.4227281

>>4227026
Starting vamps can be pretty shit at combat too depending who they were before getting turned. And you always have things like Larvae, shitty vampires created by other vamps as mindless minions. They are more like fast zombies than real vampires.

Hunters also deal with occultists and slashers. So Mori definitely can give them things they could defeat.

>> No.4227294

>>4226992
Mori introduces a super emo goth ally character, girls spend the entire season surreptitiously trying to figure out if he's a vampire, vampire wannabe, or just super committed to an aesthetic. Bonus points if Kiara tries to hit on him.

>> No.4227316

>>4227209
So Kiara being able to talk to birds, Ina being a self proclaimed mad scientist, Gura being edge the hedghog nothing personel, and Ame's whole character is just because they were naturally deranged BEFORE the supernatural? Damn

>> No.4227324

>>4225614
Fortunately, whacky-wohoo pizza man is perfect for a Hunter campaign.

>> No.4227352

>>4227209
It'd be cool if they did that on purpose, but in this case it's just inexperience leading to questionable decisions. Though Mori knows what she's doing and can use the solo sessions to "fix" the characters using them having their first supernatural encounter as justification.

>> No.4227370

>>4227316
Persuasive drug dealers who are into conspiracy theories is not exactly all that out there. She could've specialized in grappling and had Hunter:Joe Rogan edition.

>> No.4227398

>>4226375
>>4226401
Isn't that literally Ina's roommate if the rrats about her past study programme are to be believed? So she is just playing herself

>> No.4227399

>>4227316
>crazy animal person
>LARPer student
>loner chuuni
>conspiracy theory nut

Yes.

>> No.4227442
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4227442

>>4212389
>yfw Watoto is reviled to be the great granddaughter of pic related
Also wonder how much Ame is going to double down on the gremlin voice.

>> No.4227448
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4227448

>>4227399
She traded magic for the ability to not have eyes.

>> No.4227454
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4227454

>>4226281
>will get old
No, Ame is full of surprises.

>> No.4227484
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4227484

>>4227026

>> No.4227500

>>4226341
>Ame is Alex Jones
>chemicals making frogs gay turned out to be true
>vampires and werewolves are real in the setting

Ame is secretly the unknowing god of the setting and whatever crazy shit she's out to uncover will somehow become real.

>> No.4227549

>>4227484
What's with cats being fucking hardcore in TTRPGs?

>> No.4227601

>>4227316
Normal person wouldn't one day realize vampires and werewolves are real and then proceed to take the red pill instead of shoving their head into sand. Think about it, if you one day saw a dude appear out of nowhere or turn into a bat, you'd think you were drunk, had hallucinations or something like that. I'd say all characters being a bit not right in their heads is about right for them to actually try to dig further into this.

>> No.4227640

>>4227601
Every hunter is a Malk in the making.

>> No.4227656

>>4227549
Cats in WoD have Wits 4, Dex 5, Althetics 4, Brawl 2 which is actually a damn good stat line for a freaking housepet. If you are completely untrained they can give you a run for your money.

>> No.4227677

i have a question that's been bugging me since last night
what the fuck did Gura think when she wanted to make her character fight with MAIL? how do you fight with mail?
did she want a death note? did she want Hisoka cards-like letters? i don't get it

>> No.4227686
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4227686

Currently designing the entire team, just managed to finish Tiara.

>> No.4227697

>>4227442
Depends on if Watoto is male or female. It sounds like Ame hasn't decided yet

>> No.4227718

>>4227686
You walk around like that in WoD you are likely to get your head ripped off.

>> No.4227728

>>4227686
that's pretty cool, a bit old fashioned for a modern setting but so is Kiara's character premise

>> No.4227750

>>4227549
>Just give them anything for stats, it doesn't matter. What dumbass is ever going to get into a fight with a fucking housecat that actually involves combat rolls?

>> No.4227764

>>4227677
Paper cuts, son. Paper cuts.

>> No.4227789

>>4227677
ADD shork brain. She sounded like she was just mashing together any ideas that sounded cool. Which to be fair is expected of a first time player

>> No.4227821

>>4227764
Death by a Thousand Cuts sounds like a really brutal way to go.

>> No.4227866

>>4227061
It was a member's stream

>> No.4227931

I hope first two solo games are Ina and Kiara so Gura and Ame can actually see how you play this properly.

But who am I kidding, Gura probably won't even watch them.

>> No.4227936
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4227936

>>4227821

>> No.4227977

>>4227931
Gura actually seemed legitimately excited to play.

>> No.4227982

You know, Gura could be the perfect diversion character, hiding in the shadows and skillfully playing her instrument so it bounces the sound off of areas to mask where she really is, like throwing your voice but with a guitar. While she does this Kiara could set up a perfect shot with the specially made gun that Ina made. All of which was set up by Ame finding information and basically leading the creature to the abandoned warehouse.

>> No.4227995
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4227995

>>4227677

>> No.4228006

I'm very excited for the lore videos/streams

>> No.4228023

>>4227750
Having given a housecat a bath once goddamn if they get pissed the only unrealistic part is the damage. Little fuckers are fast and slippery as hell and without something to protect your hands its like trying to hold onto a ball of barbed wire.

>> No.4228043

i missed it can i get a qrd? whens the next one?

>> No.4228045

I forgot gunslinger lets you make short bursts with pistols. This is actually pretty good when you dual wield. I feel like Kiara actually read the book before the stream.

>> No.4228049

>>4227982
Gura's character needs a Rodriguez style banjo gun. It was so obvious I was mad they didn't go for it during the stream.

>> No.4228058

>>4227995
lol

>> No.4228077

>>4228023
They only have 3 dice for attacking so generally they barely do anything. Only bullshit is 5 HP. Should be 2-3.

That pasta is either complete bullshit or that cat had insane rolls.

>> No.4228109

>>4228077
I've been a DM before, when you are the DM the dice gods REALLY want you to kill your PCs, so I can see it happening.

>> No.4228111
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4228111

I'm looking forward to Watoto!
also goblin*

>> No.4228179

>>4219777
god has spoken

>> No.4228183

So one solo game per week and then true game once per two weeks in july right?

>> No.4228245

>>4224283
anon, what are the biological differences between germans and austrians in modern times?

>> No.4228277

>>4228183
Yes, that's Mori's plan for now.

>> No.4228285

>>4228183
That's the plan, though with the girls scheduling abilities....

>> No.4228316
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4228316

>>4228245
One is more genetically closer to the austrian painter

>> No.4228359

>>4207502
That's pretty typical in my experience. The average TTRPG player these days (i.e., normalfag) puts literally no thought into character creation until they actually have to make a character.

>> No.4228397

>>4228245
the difference isn't genetic, it's the attitude. austrians are scum

>> No.4228492
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4228492

what Compacts do you think will show up in their campaign?

>> No.4228500

>>4228359
For a newbie CC doesn't make much sense until you actually play a little, so let's cut her some slack. I assume Mori will 1:1 her and let her revise her character afterwards.

>> No.4228550

>>4218913
>>4212445
>Yuul gets injured and can't drive
>Second best driver is blind

>> No.4228587

>>4228500
I'm not criticizing her, because the fact she at least thought of a type of character beforehand already makes her better than the average player in my experience.

>> No.4228593

>>4227549
Agility/Dexterity is usually a very good stat and cats have that. And some systems don't really have a good way to represent how unthreatening a cat's attacks are.

>> No.4228611

>>4227324
Isn't it a valid concept to play with? A chuuni idiot influenced by media, thinking he'll do some vampire hunting, throwing them around and showing ninja skills he saw in vidya/movies. Only to piss himself the first time he sees something that can punch through a brick wall or catch up to a car on foot. And from there on that character can try to match his imagination, but this time in a more grounded way. Sure, that's not original at all, but it seems like a functional character that also won't clash with roles the other three would have.

>> No.4228665

>>4227076
Problem is that stuff got changed, and some shit doesn't translate over well from the recount of what happened in the session to showing the story, like Urobuchi's character killing the DM's waifu by getting insanely lucky rolls.

>> No.4228711

>>4228492

https://www.youtube.com/watch?v=HYUM4hOECLE

Afghanistan has some decent spooky stories.

>> No.4228763
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4228763

>female GM

They are 150% meeting a Fae at some point.

>> No.4228772

>>4212470
I love this sheet a lot.
It fits extremely well with the backstory she had written up.
Also somewhat sad that she's the only one that put as much thought into her concept.

>> No.4228811

>>4212470
Somebody tell Mori that you can't have more than 3 dots in a skill at character creation.

>> No.4228817

>>4228763
If they end up meeting a changeling they are all going to die.

>> No.4228828

>>4226989
>archive.nyafuu.org/vt
>ThingsCoverShouldDo.txt

>> No.4228843

>>4228817
Same can be said about vampires and werewolves to be fair.

>> No.4228869

>>4227697
She was consistent in calling him "he" though.

>> No.4228883

>>4228843
depends on the vamp, and it REALLY depends on the werewolf and if its pack is around.

>> No.4228911

>>4228869
Ame was very clearly also thinking of Alex Jones

>> No.4228919

>not, battletech
COME ON!

>> No.4228966

>>4228883
Aren't WoD werewolves huge and extremely devastating even to weaker vampires? Or only some of them are like the ones shown in VtM:B?

>> No.4228999

>>4217516
>not Warhammer 40K
good
40k is fucking cringe

>> No.4229003

>>4228966
The thing with Werewolves is that they are all combat monsters by nature.
Now I'm personally not familiar with Werewolf the Forsaken but Apocalypse Werewolves will rip unprepared Hunters and Vampires to shreds.

>> No.4229028

>>4228966
At character creation werewolf can be the strongest fighter. Minimally above full combat vamp. The thing is werewolves aren't immortal so actually old vampires will destroy them.

But yes, a combat specced Garou would murder the four of them even if they had silver weapons.

>> No.4229050

>>4229003
>they are all combat monsters by nature

They aren't. You can make shaman or diplomatic wolves too.

>> No.4229100

>>4228817
So what do the powerlevels look like?

Changeling>Mages>Vampires>Demons>Hunters?

>> No.4229103

>>4229003
In apocalypse a single werewolf is an even match for an entire team of vampires just by using their innate abilities. They got nerfed significantly in forsaken but a single werewolf can still tear through a hunter squad without much effort.

>> No.4229108

>>4224283
>Selphius is vtubing now
wtf didn't know. Always like her covers and work with Frozen Starfall

>> No.4229112

>>4201575
>#MYTHRAPE
Just got to this part in the VOD. Calli really can't catch a break. The teacher vibes she gave off as she loooked over the sheets was really sweet though. You can tell she used to do that for a living.

>> No.4229146

>>4229112
Ame muting herself to die laughing for a solid thirty seconds was possibly the best part.

>> No.4229150
File: 413 KB, 1000x568, Anderson.png [View same] [iqdb] [saucenao] [google]
4229150

Questions for those who know the lore of this universe, I only played the OG bloodlines videogame where I played as a Malkavian.
How would a human even have a chance in hell vs anything dangerous in this setting?

>> No.4229171

>>4201575
At least they have a unofficial tag now for all shitposts and lewds #MYTHRAPE

>> No.4229176

>>4225979
>>4226056
>>4226517
It's the internet age anons, roll the dice and try finding a group to play via specialized sites or discord servers, it's toying with RNG but once you find a good group, you can just keep playing with them.

>> No.4229187

>>4229100
It's something like (mages?) > werewolves > demons >vampire =changeling = Prometheans. Mages are hard to pin down because they are kinda like batman, if they know what they are up against and have time to prepare they will always win, but they are also fragile humans so if they get jumped on they won't last much longer than a regular human.

>> No.4229198
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4229198

>>4229150

>> No.4229202

>>4229150
it seemed to me that large caliber firearms (eg. battle rifles) did decent damage to vampires in the one game in this setting I saw.

>> No.4229222

>>4229146
I can imagine the girls dunking on Calli after the stream while she screamed the entire book of swears into a pillow. It must've been glorious.

>> No.4229227

>>4229150
Assuming they don't have a conspiracy backing them up, insane amounts of prep together with teamwork and flying under the creature's radar until the last moment.

>> No.4229229

>>4229150
Planning mainly. This game is way more about figuring out what the main threat is and making a plan to kill it quickly and efficiently rather than having big boss fights. Minions/Rival gangs are the bulk of the combat encounters.

>> No.4229234

>>4229150
Good, bad...I'm the guy with the gun.

>> No.4229244

>>4229150
Guns. Big guns with phosphorus rounds. The main thing that protects the supernaturals is that knowledge of them isn't widespread. If humanity got wind of them and actually started organising and cataloging their weaknesses they'll fuck them up quick.

>> No.4229257

>>4229100
It's complicated. All of them have multiple clans/traditions/etc.

In general vamps are top of the ladder just because they can manipulate humans the best. Any non retarded vampire will have a private army and ghouls.

Mages with prep time are also completely broken.

But in pure powerlevels Demons are probably #1. Changelings are not top unless you count true Fae but at that point you could very well count methuselah vampires.

>> No.4229265

>>4229028
>>4229003
Thanks. So am I correct to understand that vampires have much bigger difference between some shithead that got sucked and embraced yesterday and a 200+ year old monsterscompared to difference between a young and older wolf? And from Hunter PoV, while a weak vampire is possible for just a bunch of people with shotguns and smgs, a werewolf would need at least something like army-grade armament like landmines, high-caliber machineguns and sniper rifles and even then the chances would be slim?

>> No.4229291
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4229291

>>4229050
Yes you can, they are still combat monsters when in Crinos form.
It gives +4 Strength, +1 Dex, +3 Stamina and natural weapons dealing aggravated damage.

>> No.4229293

>>4229150
Guns, explosives, ambushes, many vs one, a lot of planning. It's not easy. But I doubt Mori will throw them at real monsters that fast.

>> No.4229312

>>4229150
Guns and planning.
Vampires literally burn in the sun and are in an unnatural coma during the day.

>> No.4229378

>>4229100
The real answer is that it depends, but by and large I'd place changelings and fae on a similar playing field. Who defeats who is largely about who has the advantage on the other in a situation like that.

>> No.4229418

>>4229150
Prep time. Ordinance. Teamwork.

>> No.4229432

>>4229265
Vampires are like a caste society. Young vamp who got embraced recently is something like a goon from Blade. Old vamp will be a millionaire commanding some corp from the shadows and have a legion of followers including other vamps enthralled by blood bond. Vampires are basically shadow rulers of humanity.

>> No.4229501

>>4229265
Werewolves are somewhat complicated in how they get stronger with time, some of the gifts they receive from spirits when they achieve a higher renown are weird to say the least.
Also 200 years is old, but still considered "middle age" in vampire society, only after ~300-400 years are they considered Elders
>And from Hunter PoV, while a weak vampire is possible for just a bunch of people with shotguns and smgs, a werewolf would need at least something like army-grade armament like landmines, high-caliber machineguns and sniper rifles and even then the chances would be slim?
A careless vampire can be taken out without a single combat weapon. It doesn't matter how weak or strong they are, Being defacto dead 50% of the day makes them "easy" to kill for Hunters that do their research.
Now at Night it would be different but even then a few people with shotguns can take out vampires when they aren't careful.
If you are fighting a werewolf in war-form and do not know how to fight werebeasts you are dead. However in human form they are not any more sturdy than regular humans.
>>4229432
Atleast that's what vampires are telling themselves, there's a reason they uphold the Masquerade

>> No.4229504

>>4227995
wew

>> No.4229528

>>4229501
If vamps were an open secret humans would line themselves to be one for that immortality.

>> No.4229582

>>4229528
So why do all vampires uphold the Masquerade?
It's because they literally got their asses kicked and got burned at the stake back during the Inquisition and that was before modern weapons became a thing.

>> No.4229597

>>4229265
>So am I correct to understand that vampires have much bigger difference between some shithead that got sucked and embraced yesterday and a 200+ year old monsterscompared to difference between a young and older wolf?
Not really. Werewolves have a higher starting powerlevel, but they gain strength at about the same rate as vampires. The main difference is that werewolves are mortal creatures that will eventually grow old and die, while vampires are undead creatures that will live eternally as long as nothing kills them, so vampires just keep growing stronger while there's a hard cap on how much power a werewolf can gain in thier lifetime
>And from Hunter PoV, while a weak vampire is possible for just a bunch of people with shotguns and smgs, a werewolf would need at least something like army-grade armament like landmines, high-caliber machineguns and sniper rifles and even then the chances would be slim?
Well, lore wise, yes. Mechanically however its very possible for you to kill a werewolf with nothing but a can of bear mace and a m1 garand.

>> No.4229661

>>4229150
Also Hunters have mild superpowers/superweapons.

>> No.4229668

>>4229528
No, people would try to study them and replicate their immortality without the other side effects. This is kind of a big plot point in the w20 reboot before the whole project got canned, and is the reason why despite some alphabet soup agencies discovering that vampires exist they haven't gone public with it yet.

>> No.4229720

>>4229100
Mages are the most powerful. Changelings have Talecrafting, which is pretty bonkers.

>> No.4229731

>>4229501
>It doesn't matter how weak or strong they are, Being defacto dead 50% of the day makes them "easy" to kill for Hunters that do their research.
I don't remember that part in the lore at all, do all vampires completely turn off between sunrise and sunset without any option available to them? They can't stay awake even in some weakened form within some fully closed-off place like a cellar or subway where the sun doesn't reach at all? I should really go read all those books Mori had linked under the stream when I have spare time, I like reading lore stuff anyway even if I have noone to play with.

>> No.4229758

>>4229668
Please rewrite your post so that it makes sense.
What does vampire immortality have to do with Werewolf 20th Anniversary which released like 9 years?
If you mean vampire 5th edition it wasn't cancelled/canned. The thing that got delayed indefinitely is the Bloodlines sequel.

>> No.4229792

>>4229668
>the reason why despite some alphabet soup agencies discovering that vampires exist they haven't gone public with it yet
I think one of the book stated they speculate public opinion might be sympathetic towards vampires. Imagine trying to hunt down some bloodsuckers while Unlives Matter are protesting in front of your headquarters.

>> No.4229800

>>4229731
Nope. The curse of the vampire is supernatural in nature so even if they are miles underground, if the sun is shining on the surface they'll feel a supernatural urge to lay still and slumber. Some vampires can resist it for a short while but it takes resources and willpower so it's not something they can do willy nilly.

>> No.4229814

>>4229731
They are very sleepy during the day. But you can get rid of that with merits or special disciplines like some of the stuff Ordo Dracul is working on.

But honestly the easiest way is just to charm someone rich then ghoul them and live in a well protected mansion. Vampires are the best at manipulating humans.

>> No.4229837

>>4229731
Most of my knowledge is VtM not VtR (i.e. the older edition) so may not be 100%

Vampires get super sleepy during the day - they can try and wake up/stay up, but it's only really viable for a couple of seconds. Normally they'll have a bunch of defences/traps to protect them while they sleep, and a bunch of mortal/ghoul servants.

>> No.4229841

>>4229528
It's an open secret already in the higher orders of government that vampires and other supernatural entities exist. Hell, one of the larger conspiracies a hunter can join is operated (ostensibly) as a shadow arm of the US government. Basically like joining the men in black. Hyperweapons and mind wipe chips included.

>> No.4229843

>>4229731
>They can't stay awake even in some weakened form within some fully closed-off place like a cellar or subway where the sun doesn't reach at all?
Basically yes.
They have the possibility of waking up when something disturbs them but that is a rather hard roll to succeed in.
Also even if they wake up, during the day their dicepools are limited to their humanity rating, which doesn't tend to be very high.
> I should really go read all those books Mori had linked under the stream when I have spare time, I like reading lore stuff anyway even if I have noone to play with.
If you like lore, i'd recommend going with VtM/oWoD. But it doesn't really matter for the game Mori is playing since everyone with a brain will just utilize Hunter's own rules to make discount monsters rather having to learn several splats by heart.

>> No.4229852

>>4229597
>vampires just keep growing stronger
Don't they have a tendency to ossify in their preferences and learning abilities due to them being corpses? I thought powerlevel of older vampires is determined mainly by their generation.

>> No.4229922

>>4229731
>do all vampires completely turn off between sunrise and sunset without any option available to them
In both new and old WoD no, but it is more difficult and tiresome. For instance, Beckett is mentioned to walk outside to test how long he can stay under sunlight. Some of the more traditionally Assamites try staying awake to perform namaz. Then there are thinblood who can live a nearly human life.

>> No.4229972

>>4229852
nWoD threw away generations and Cain. Instead you have blood potency that gets stronger with age. Everything else is the same like diablerie etc.

>> No.4230004

>>4229731
Some anon posted their WoD archive some threads ago, with both oWoD and CofD. Here you go
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw

>> No.4230028 [DELETED] 

>>4201575
>Playing World of Trannies

Then again all tabletop games have been taken over by them

>> No.4230027

>>4229852
Generation determined potential and "powerlevel ceiling". And it rarely really matters.
An ancient 12th gen is way more dangerous than a 1 year old 6th gen.
>Don't they have a tendency to ossify in their preferences and learning abilities due to them being corpses?
That's true, but what they lose in ability to interact with the modern world they make up in personal power, supernatural abilities and social influence in kindred society.

>> No.4230373

>>4201575
isnt it impressive that for once calli is doing something not only for herself?

>> No.4230429
File: 8 KB, 184x256, 1621988082035.png [View same] [iqdb] [saucenao] [google]
4230429

>>4230028
>>4230373

>> No.4230445

>>4230004
Thank you. That's a lot of books, hopefully there's enough interesting pieces there. I'll probably read more on Hunter first to have more context for upcoming streams.

>>4229972
Wait what? So no more vampire gods that are waiting to take over the world? Damn I loved to read on that part of the oWoD lore back in the day.

>> No.4230585

>>4230429
ok, crackbeats

>> No.4230593

I used to play TTRPG back in high school. I mean, I did for a little bit. But I got feed up when I realized that the DM would often come with some form of plot armor to save us from our own fuckups. I made a deliberately bad decision as a final test to see if I could get myself killed and maybe take a team member or two with me, but it turned out get a good result out of it

Is this normal? Will a DM usually bend causality backwards to save the player's asses in any way they are allowed to by the rule set?

>> No.4230629

>>4230445
Theres a reason why most people say the lore for nWoD is way worse than oWoD

>> No.4230631

>>4230445
Chronicles is more of a toolbox to make your own vampire setting instead of being tied to an official one like old ones.

>> No.4230648

>>4230593
Depends on the DM but it's definitely possible. Some really love to kill players while others are afraid to do so. And everything in between.

>> No.4230670

>>4230593
Its usually normal to go easy on new players, but if the DM has a discussion with the group that they are going to play with high lethality then people can drop like flies.

>> No.4230677

>>4230593
It’s considered bad Hmong to not let players suffer the consequences of bad decisions.

>> No.4230681

>>4230648
What type do you think Calli is?

>> No.4230730

>>4227076
What's the name of this thing?
Is there like a replay or something?

>> No.4230735

>>4230677
Gming not Hmong

>> No.4230737

>>4230648
I honestly don't know what happens if a party gets wiped out because of that pussy DM.

>> No.4230775

>>4230028
This is the 2008 version before any of the crap made it in.

>> No.4230810
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4230810

>>4230681
She sounded perfectly willing to kill everyone in Session 1. I think for the character intro sessions there will be a lot of guidance and aid, but after that it's gonna be "are you SURE you want to do that"s.

>> No.4230816

>>4230681
I think she's going to go easy to begin with in terms of challenge since all the players are new.
She really wants this to work out so she's probably going to be reluctant to kill players in case someone gets salty and wants to drop out.
I think being somewhat reluctant to kill players isn't a bad thing, especially for beginners. There is a point where it becomes too much though.

>> No.4230873

>>4230593
There's a blogpost about this called Sacrament of Death.
Basically, the amount of time you spend creating your sheet makes it hard to kill your player's characters, because it is demands effort that is then wasted, and because to join back in you'd need to make another one. This is compounded by the fact that some RPGs sell themselves as being ultra-gritty and deadly, but in practice GMs avoid that due to the aforementioned investment.

In other words: the easier it is to make a character, the easier for a GM to kill the players.

OSR games are properly deadly because character creation takes 5 minutes tops.

>> No.4230932

Wow, I can’t believe they’re actually gonna play Beast: the primordial.

>> No.4230944

>>4230629
Honestly I disagree. oWoD lore was good but for an RPG game it was also restrictive in a lot of ways. nWoD is way more open. I didn't like 1e of Requiem but 2e is great.

>> No.4230964

>>4230677
Maybe I was too harsh, we were a group of newbies so he didn't want us to get frustrated and quit, but him going easy on me made me quit kek.
Being a DM must be hard.

>> No.4230970

>>4230593
I can understand this, especially if DM prefers to create a good story to some quick fun.

>> No.4230995

>>4230810
Yeah, it feel like when they get out of tutorial she's not going to plot armor them too much. We'll see.

>> No.4231028

>>4230629
>>4230944
I know that a significant chunk of WoD is tied to the lore, but honestly both oWoD and nWoD have so many problems that I'd be more willing to do the ol' "Write Your Own Lore and just keep the mechanics" bit.
If the lore is going to be low-quality FF.net tier, it's going to be because I'M a low-quality FF.net tier writer, not because I'm using somebody else's.

>> No.4231047
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4231047

>>4217516
In warhammer 40k you have werewolves a.k.a. Space Wolves and you have vampires a.k.a Blood Angels you Black Templar murderhobo.

>> No.4231050

>>4230873
Older versions of D&D were based off Warhammer-like war games (specifically chainmail), so killing characters was not that big of a deal. Then Curse of Stradh/Ravenloft was written and it started to influence future versions and games into being narrative focused.

Call of Cthulhu can still kill/make your character go crazy though. But, that system is as combat focused.

>> No.4231092

>>4230629
To me oWoD lore is a good fit for comics and video games while nWoD is better as an RPG setting.

>> No.4231144

>>4230593
Some systems like WFRP have Fate Points which are build-in plot armor. General consensus is that (unless it's one-shot) GM should not try to kill thier players, and maybe protect them from anythng but consequences of thier own action. Some include in it very bad rolls (or good rolls by GM). Oh and many will also just outright never intervine in PvP.

>> No.4231174

>>4231047
Anybody shitposting about 40K in a positive light is almost definitely somebody that saw Astartes on youtube once and then binged a few TTS Emperor videos, and has zero exposure to the rest of the series. This goes tenfold outside of /tg/.

>> No.4231220

>>4230775
Anon i have some bad news for you.
WoD has always been extremely leftist

>> No.4231267

>>4231174
And next you tell them that the Imperium is not supposed to be "good"

>> No.4231269

>>4230445
nWoD is intentionally painted in broad strokes to make it more customizable and for more coherent crossovers between different games in the same setting.

>> No.4231384

>>4231267
No, because I'm one of those people that I just described. I'm just also aware that 40k is much more insane than I care to learn about, and choose to leave it at that.

>> No.4231426

>>4230810
Only weak first time GM's gives plot armor, if they mess up and then dont run, they die, with plenty of narrative hints that signal that option.

>> No.4231461

>>4231220
Yeah, but it was old style punk rock save the trees leftist, which is way more tolerable than the modern stuff.

>> No.4231493

>>4231267
And finish it with a supplement that describes space marine dancing moves.

>> No.4231513

The lethality of a game is totally up to the DM and the players. If they're having a good time running a campaign where no one ever dies than it's fine. If you can't think of consequences other than death, you need to do your DMing reps

>> No.4231562

Let me tell you a story.
>Spend two hours with my group making a party.
>DM happily helps us create things.
>Next week we gather.
>Half an hour in we are TPK.
>"Gee that was fun guys! See you next week for character creation!"
Everyone apart from me dropped TTRPGs all together, and I have never played with that DM ever again. I have heard he has continued to do this with groups, sometimes his campaigns last two sessions, but that's at max. Everyone he played with just drops TTRPGs. Being brutal for no reason is a dumb thing to do.

>> No.4231615
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4231615

>>4231220
I dont know about that

>> No.4231631

>>4231513
Hi, I have no experience in TTRPG but I'm really excited to watch holoEN do it. Anyways, what do you mean by other consequences? Is it okay for "losing all ur HP" to lead to something like passing out?? or is it a hard rule that 0 HP = death for most DMs.

>> No.4231678

>>4231562
Both extremes are bad.
Unless you're very clear from the get go about it being an extreme, if the players know and are okay with it then it's fine.

>> No.4231731

>>4231615
Anon please
>Common perception place punks, gang-members, maladjusted immigrants rejected by the society that should protect them, and placard-carrying and Molotov-wielding rioters among the Brujah. While the clan definitely includes substantial numbers of vocal and visible outsiders, their desire for rebellion reaches as deep as the fraudster ripping off his own company, the lawyer representing the poor pro bono, the neo-Nazi claiming to be “alt-right,” and the basement-dweller downloading thousands of movies illegally for redistribution on streaming sites. Fledglings Embraced to fight and protest are commonly known as rabble.
Is literally the introduction of Brujah in v5 as well

>> No.4231746

>>4231631
Consequences like capture, or the loss of some of your items, or something else along those lines. In my campaign, my players lost to a bunch of skeletons; they were then made to make an oath to lead them to where they may acquire milk. Which they did, taking them to a village they knew; where the skellies would come next season. The players were released as they did good on their part of the oath, then prepared to defend the village against what they assumed would be a skeleton army attack. They came to trade, actually, and it was plenty of fun since it gave insight into who the skellies were and what they wanted. Players proceeded to help them out later on the campaign.

>> No.4231922

>>4231631
Its up to the system and DM, I normaly consider 0 hp = knocked out/bleeding out and intelligent enemies will normally take them captive and/or rob them blind, where as a large monster would make one or two members into a snack and the rest would have the chance to wake up and make a run for it during its meal.

>> No.4231971

>>4231631
So there are games that explicitly have rules like that. And in games that don't do that, you usually don't go straight to dead - for instance in D&D you go unconscious at 0 and have some form of buffer before you die. This can be used to say things like "you've hit zero and go unconscious, you wake up in a cell"

But that aside, remember that rules are always subordinate to the enjoyment of the group. This typically is expressed as "the DM can override the rules" but more realistically it's something like "the rules can be ignored or overwritten if it's more fun for everyone", at least at a good table.

>> No.4231973

>>4231426
Something I've noticed with vidya players first-timing a TTRPG is that they don't even contemplate the idea of running away from combat. You can outright tell them "you are allowed to run" and they'll still hold their ground because in their head, if I put the enemy in front of them, it must be beatable, right?

>> No.4232019

>>4231631
Depends on the system, too. Some like Legends of the Wulin just say you're taken out, no more. Cool thing is that this goes for enemies too, so there's recurring villains and such.

>> No.4232063

>>4231973
Even many experienced players hate running. Never count on your players running.

>> No.4232098

>>4231746
>>4231922
>>4231971
>>4232019
Really interesting, thanks. Calli seems to keep implying she isn't afraid of killing the team off or at least sending something really tough at them. I'm excited to see how this all plays out and how she plays around with this stuff.

>> No.4232105

>>4231631
Consider the following situation. The party is investigating some nobleman who is plotting to overthrow the king. An NPC is willing to give players evidense. The party fucks something up which attracts the noble's attention.
The cheapest move is to do a TPK. On the other hand DM might kill off the NPC informant who's the players' only lead thus far. Or they might be framed for a crime adding an additional obstacle.
>>4231973
>if I put the enemy in front of them, it must be beatable, right?
Plenty of vidya has some form of really tough enemies in certain places signalling that this is not an area you're supposed to go to yet.

>> No.4232219

>>4231731
And then look at Ventrue or Tremere. It's almost like this setting gives you different options.

And nWoD is completely different anyways.

>> No.4232237

>>4232105
>On the other hand DM might kill off the NPC informant who's the players' only lead thus far. Or they might be framed for a crime adding an additional obstacle.
Yep. Another classic move is to attack something the players have grown attached to. Say they have a cool mansion, have the enemies capture and occupy it or even burn it down. Or the villain captures a friend and holds them hostage.

>> No.4232300

>>4231973
Sometimes you need to make the encounter fall back instead, where it thinks ''this amount of effort for killing these nobodies are not worth it'', but having a loved NPC break and run away or lose a limb or two can make groups realize they need to run.

>> No.4232302

>>4225614
>>4227324
I do wonder if Gura might scrap dark lady at some point before the session 1 proper and make basically Ethan when she realizes Hunter is a bit more like a survival horror.

>> No.4232361

>>4231973
People don't run because the rules for running away are nonexistent.

>> No.4232402

>>4227324
Not with those stats.

>> No.4232503

>>4232300
One group I played with saw one of their npc companions get one shot and decided "WE MUST HAVE REVENGE" instead of getting the message that they would all die. I was the only one to back off while the rest of them just died. Sometimes people are just stupid.

>> No.4232651

>>4232503
That is understandable, most players just want a heroic death, that is why you wound the NPC so they need to save his live by running away.

>> No.4232732

>>4232219
My point is that v5 still mentions neo-nazis being part of the brujah makeup.
That doesn't change that WoD was always leftist

>> No.4232763

Expecting the players to do anything specific is a rookie GM mistake.

>> No.4232906

>>4232237
Or precious, valuable, or sentimental value gear. People can get really attached to text on paper if it's been their favorite weapon for 3 months.

>> No.4232935

Expecting the players to not start a bakery and live a modest life as the work crumbles around them is a rookie GM mistake.

>> No.4232940

>>4232763
"Not die" seems just about as unspecific as you can get, yet players somehow manage to pull it off consistently.

>> No.4233009

>>4232763
Railroading it bad but consequences for both action and inaction is necessary for having a world that feels alive

>> No.4233056

>>4232940
"not die" is way different than "I expect you to run away from this thing before it kills you." It's why players will be very careful around a hole with spikes at the bottom because they know that's lethal, but will expect to be able to kill the Ogre if they just get in one more good hit because surely the enemies are killable.

>> No.4233122

>>4233009
It's a bit more nuanced than that. Railroading is bad when it makes the players feel bad. Which it often does, but sometimes a mild amount of it is necessary, for the DM's sanity if nothing else. There are also beer and pretzels groups that would never do anything if not railroaded into it.

>> No.4233131

>>4232237
It's bad long term if a DM keeps doing that every time the players get attached to something. Do it enough and your players will start building nothing but orphaned murderhobos.

>> No.4233176

>>4233009
It should be clear that things happen because the world does not actually revolve around the players. If they fuck around in the woods for five sessions while villagers continue to tell them about the orc warlord in the hills gaining strength, they shouldn't be surprised when he eventually takes over and pillages the local area. The players werent punished, but their inaction had a negative impact on the world.

>> No.4233192

>>4233056
>You shoot the Ogre with your Solothurn S-18/1000 rifle and hit it in the right eyeball. You see the armour piercing bullet bounce off harmlessly and the deformed remains of the round trace a lazy arc before hitting the dirt.
If at this point the rogue still thinks slashing at the ogre's ankles with a box cutter is a good idea then he deserves to die.

>> No.4233196

>>4230737
You start a new campaign or continue the general story but with different characters e.g. the first group of characters gets wiped by a vampire, so the second group has to investigate the death of the first group and hunt the same vampire.

>> No.4233198

>>4233131
Absolutely. This was specifically an alternative to killing the party. If you blow up everything the players like, they'll quickly stop liking things. Which is why I first suggested occupying the place - because that means they could take it back.

>> No.4233245

>>4233176
It's perfectly fine to run a game that revolves around the players. They're just different styles of game and as long as everyone has a good time there's no issue.

>> No.4233316

>>4233009
It's impossible to put players in the world and say "do your thing" and expect the plot to move foward. A tiny amount of railroad is always necessary when done properly

>> No.4233320

>>4233009
Railroading tends to be a consequence of poor scenario design. Expecting the player to follow a "plot" instead of designing for player agency.

>> No.4233371

>>4233176
You can't say that the world doesn't revolve around the players when bad things only happen if the players don't get involved.

>> No.4233386

>>4230681
What I gather from this character creation session is that Mori is the sort of GM that doesn't want to say no to her players.

>> No.4233427

>>4233386
She's probably being lenient cause they are all learning

>> No.4233485

>>4233316
Same anon here, just got more things to say
Theres railroading like puting time limits for the characters, like an in game deadline, or making npcs ask teh characters to do something. Basicaly having the world "shape" the path the players should follow, and even if they dont do, the world will react to that. There's then the bad railroading, where you just go "No, you have to do that thing" to the players, a sin i admit to have commited in my earlier days of gm'ing

>> No.4233526

>>4230681
She feels like a rule of cool DM where anything can be resolved with enough creative ideas, duck tape and explosions.

>> No.4233537

>>4233386
Yes is generally preferable to no when GMing. Specifically, "yes and".

>> No.4233542

>>4233371
Oh, you misunderstand. If the players werent there, the bad things would still happen. They just also are in the area. It was a low resolution example to give an idea of how player inaction can have negative consequences without being explicitly railroady.

>> No.4233550

>>4233485
How do you even do a good one then?

>> No.4233599

>>4233542
So the world still revolves around them because no one else other than bad guys does anything.

>> No.4233624

>>4233550
I meant to say that the first type of railroading is the "good" type, not very invasive, where it doesnt really feel like railroading if done right

>> No.4233625

>>4233386
You generally don't want to straight up say no to a player. It should be "Yes, but"

>> No.4233637

>>4233485
If your players are thoroughly uninterested in the shape of your world, the group needs to talk shit over and maybe revise the game. If your party chooses to ignore the Lich's legions, the best response is "okay what kind of game do we want to play because there's been a misunderstanding", not say okay then kill them all a month later (even if that greentext is pretty funny).

>> No.4233715

>>4233599
Small villages don't typically have the resources to deal with a dedicated orc invasion.

>> No.4233747

>>4233715
Small villages aren't the only ones interested in fighting back orc invasions.

>> No.4233807

Well, Chad is already dead, as told by Ina right now.

>> No.4233823
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4233823

I can't wait for next one already. All this waiting til real game is gonna be suffering.

>> No.4233891

>>4233599
Sure, if a world only had the group, idle NPC's and ''bad guys'' then that will be the case, but chances are that if the group dont do something then others will be sent out to do it.
>>4233715
Take this Orc invation, if the players dont deal with it then the local lord would summon his armed forces and any mercenaries such as the group and march on the region, this would result in ether the lord winning and gaining prestige or losing and the entire kingdom is now in danger as more orc joins this WAAAH.

>> No.4233983

>>4233823
Yes. But also hype and anticipation building. Will also let the artists focus on each girl for their 1:1's and build up a huge arsenal of art assets for the actual sessions.

>> No.4233986

>>4233747
Sure, but only after a few villagers got killed and a few farms razed.

>> No.4234082

I just want Watoto to be a mix of Alex Jones and Death Grips.
I'VE SEEN FOOTAGE. I STAY NOIDED.

>> No.4235190

>>4233537
t. Doormatt Mercer

>> No.4235745

>>4235190
I swear, is there some sort of fa/tg/uy equivalent of Godwin's law for Matt Mercer? You fuckers cannot keep this dude out of your heads.

>> No.4235751

>>4233526
Is there any issue though that cannot be resolved with enough TNT?

>> No.4237972

>>4227549
Wasn't there a post about a guy doing the math and learning that a few hundred cats could potentially kill Cthulhu?

>> No.4237993

>>4227995
>Always on ya damn phone

>> No.4238041

>>4237972
TASUKETE NIGGERMAN

>> No.4238187

>>4237972
Unless they're the cats of Ulthar or they have a sense of humour a sane DM would not let that pass cause it's obviously nonsensical. Then again why should eldritch Horror make sense?

>> No.4238605

>>4238187
As soon as you awaken to the realization that cats are in fact eldritch beings themselves, it all makes sense.

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