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/vt/ - Virtual Youtubers


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33133965 No.33133965 [Reply] [Original]

Mating Press edition

A thread for the Vampire survivors inspired Holo fan game

Link to download the game:
https://kay-yu.itch.io/holocure

HoloCure Twitter: https://twitter.com/HoloCureGame

Assortment of information(e.g. unlocks etc.)
https://rentry.org/vehan

previous thread: >>33073432

>> No.33134391

>>33133965
Perfect OP image because I'm so fucking bad with Bae, I think I have the right idea of what to do but I keep dying before I can make her work.

>> No.33134511

IRyS's weapon is a fucking shotgun holy shit.

>> No.33134538
File: 203 KB, 351x342, 1606602742005.png [View same] [iqdb] [saucenao] [google]
33134538

How would you buff Miosha?

>> No.33134573

>>33134538
Remove that hilariously bad healing skill and give her DAMAGE. Or even more CDR so she can actually ORAORAORA 100% of the time.

>> No.33134647

>>33134391
I just go all in on crit/dps whenever I play as Bae. Defense be damned.

>> No.33135061
File: 86 KB, 1275x715, slut.png [View same] [iqdb] [saucenao] [google]
33135061

Made it to 30 minutes H5 with just 3 collabs. Dunno why nobody seems to talk about IRyS, stage 2 was practically designed to let her weapon hit as many enemies as possible.

>> No.33135329

>>33134538
Build Haste

>> No.33135347

>>33135061
Whats there to talk about? Beating H5 is doable by anyone, most people only talk about characters for effecient gold farming, or endless/difficult runs

>> No.33135427
File: 530 KB, 2560x1440, super rng.png [View same] [iqdb] [saucenao] [google]
33135427

What in the fuck

>> No.33135577

>>33135061
Because Mumei does the same with AFKing the last 10 minutes

>> No.33135824
File: 46 KB, 677x676, 1632655622653.jpg [View same] [iqdb] [saucenao] [google]
33135824

I got to 27 minutes in stage 1 endless with Korosan. I'm assuming you need some more upgrades to get through those last 5 minutes, or maybe I just had bad items. It started off fine and I thought I had it but then they started getting faster and stronger and then it was gg.

>> No.33135975
File: 70 KB, 1268x593, file.png [View same] [iqdb] [saucenao] [google]
33135975

This was a weird run. Getting Super Gorilla and Super Body Pillow almost back to back was surreal.

>> No.33136570

If/when the devs include Rushia (maybe even Aloe?) will this affect how the game is streamed? Should the dev make them hidden characters?

>> No.33136970

>>33135577
>Wanting it to be easy

>> No.33137153

>>33136970
>W-Why isn't anyone talking about IRyS for farming?
>YOU CAN'T JUST USE MUMEI

>> No.33137155

>>33135975
Huh, got the exact same back-to-back Super combo with Sora earlier today. Made the run piss easy with Super Body Pillow proccing her heal attack
Can anyone tell me if Broken Dreams collab has any hidden effects or is it just bad?

>> No.33138033

>>33137155
Broken Dreams has been in all of this thread's best farm runs. Take that as you will.

>> No.33140063

I got to endless stage 2 halu 5 using Bae, it's so easy to do nothing but crits with her now.

>> No.33140461

Fuck, finally got to bae on forest night but didnt have enough dps. Got really shit rolls constantly

>> No.33140633

Tier list?

>> No.33140720

How do you change your name in Holocure?

>> No.33140739

>>33134538
Make Omen interact with Mama prices or another stat.

>> No.33140781

>>33140633
Roboco/Mumei>Everyone else.

>> No.33140988

>>33136970
Well, if you don’t want to be easy but efficient Irys is still behind Roboco, Bae and Suisei.

>> No.33141028

>>33140633
>The undisputed champ
Mumei
>Not far behind
Roboco
>Amazing but harder to play
Miko, Gura, Suisei
>Perfectly playable
Literally everyone else
>Not great
Ame
>Clearly bad
Mio

As long as you aren't playing Mio you can still clear all content no problems, though your Halu 5 30 minute runs may vary.

>> No.33141226
File: 205 KB, 1366x768, Korone is A Tier Weaker than Others.png [View same] [iqdb] [saucenao] [google]
33141226

>>33110836
>>33110884
>Point: Korone is weaker than others
>Argument: Not if you utilize her Retaliation skill. It melts crowd

Retaliation = when get hit, gain 60% atk buff for 6 sec per 20 sec
Merely 6 seconds for 60% atk buff
Kiara’s Dancer = has 80% atk buff, CONSTANTLY
Fubuki = atk buff scales with SPD
Roboco = atk buff scales with lvl
Even without comparison, Korone’s atk buff is pretty weak ass. Just by reading the description alone should make you realize that. 20 seconds is also very long.

Let’s ignore the descriptions (on paper stuff) above and put Korone to actual battle/test.
Korone’s firepower is insufficient to fend off Q wave during stage 1. Also pic related.
I NEVER had this problem with other character. It should be a very comfortable experience in stage 1, regardless choice of character.

>> No.33141673

>>33134538
awakening makes cards seek enemies

>> No.33141695
File: 264 KB, 1277x711, Doog.png [View same] [iqdb] [saucenao] [google]
33141695

>>33141226
Dude, Korone is easy mode. She clears hard mode endless with only her base weapon with 0 problems.

>> No.33141739

>>33141028
Bae is still in the same tier of Suisei, and lol Miko is not hard to play by any means. She is like Calli and Sana.

>> No.33141755

>>33141673
>"Fuck it just turn her into Mumei"

>> No.33141891

>>33141739
I didn't say Miko was hard per say, just harder than the above two.

>> No.33141918

>>33141226
Korone's special is not only weak, its finger collecting effect blown my mind. WHY the fuck do you even need this effect? You'll be full of fingers anyway. What is dev thinking?

I think Korone is like the old Kiara, severely under-powered and will be buffed soon.

>> No.33142033

>>33141028
>b-but only horizontal shots :(((
ame is fine, her massive buffs on crit chance dps and haste with her skills make her the most boring but still really strong, she just needs subweapons and not her main

>> No.33142218

why is korone a tank anyway? Obviously endurance streamer = endurance, but aside from that lame link her personality seems like she should be a super aggressive character and not a boring slow critless flop. Choco coronet thing should be completely reworked, and the cooldown on her damage up is abysmal.

>> No.33142280

>>33141891
I would say Roboco is harder to play than Miko because you need to pay attention to pick up the batteries and even pay attention to when you are going to level up so you can use the AoE field in a significant wave. Meanwhile Miko's gohei has an incredible zone and with ceo tears you could proc Nye in all the enemies on the screen.

>> No.33142456

>>33141695
First, I didn't buy any atk upgrade from shop at all. (just to compare character prowess, melting everything can't experiment shit). Without atk upgrade from shop, even Mumei can't dish out sufficient firepower with her main weapon alone.

Second, your pic has nothing much to do with Korone. If you can do that with Korone, you can do it far easier with other characters.

Or do you think Korone is stronger or on par with other characters?

>> No.33142457

>>33142280
Just let mountains of enemies die and drop batteries before scooping them up, friend. Roboco 101.

Also wait I thought only the Gohei triggered Nyeh.

>> No.33142691

>>33142457
baby language just says attacks, doesnt specify gohei

>> No.33142804

Maybe it's just because of barely any upgrades, but I can't make Korone work on Stage 1 hard mode at all.

>> No.33142904

>Perfect Mumei Halu 5 run on office
>19 mins in game freezes
FUCKING SHIT.

>> No.33142910

>>33142804
you might want to speedrun ceos tears to 7 or something and rely on it since her melee ramps up slower

>> No.33142924

>>33142218
This.
Korone is supposed to be designed as a tank, but her tanking ability is very weak. Kiara and IRyS are far better.

Piki Piki is supposed to work wonder with Korone. But her special doesn't have good ability to clear the screen (it's very unreliable due to random patterns). It sucks more if you move while using special.

>> No.33143058

>>33142691
Then she's the 3rd best character. Get Broken Dreams and just win.

>> No.33143081

>>33142456
I think she's in a fine middle ground with a kit that is incredibly self-sufficient, and opens her up to more item choices.
>First, I didn't buy any atk upgrade from shop at all [...] even Mumei can't dish out sufficient firepower with her main weapon alone.
Then you aren't doing a proper comparison because not every character scales with atk equally. Mumei's atk scaling is an abysmal .8, while Korone's in 1, so each upgrade bought does more for Korone than it would for Mumei. And unless you plan on doing all your runs at 0 upgrades, comparing them at that level is pointless.

>> No.33143330

>>33142924
>Korone is supposed to be designed as a tank
Korone isn't a tank. Mio is a tank. Her kit is all about staying close to enemies and getting heavy damage reduction through her special. Korone is an all-arounder. She has haste and an attack buff for offense, and heals, increased overall healing, and damage reduction for defense. Her basic attack also scales very well, which makes it unfortunate there is no single-weapon mode because she'd thrive. But as it is, she has everything she needs to survive on her own, which makes her very flexible to item choices and play-styles

>> No.33143400
File: 411 KB, 680x680, 1638016063428.png [View same] [iqdb] [saucenao] [google]
33143400

>>33142218
>new korone
Endurance has a smaller attack buff but no cooldown, encouraging you to run into mobs to do huge bonus damage. Koronet armor is much more generous but lasts shorter, appears as blue bar like dakimakura so you actually know it exists. Korone still get's to be tanky, but also aggressive like the crazy ass dog we know and love. Only issue is it kinda overlaps with friend's dodge speed buff that also increases dps, but this is more focused on killing to get more shields and not a cooldown like fubuki's.

>> No.33143413

>>33142924
Korone's special has delayed explosion. Which makes it even more unreliable during pinch situations. (Just time it bro in advance bro! ....explain pinch situation to me again)

Sometimes, the fingers pops up in random fashion work against your favor and block your vision.

>> No.33143486

>>33141226
Your are missing the fact that Korone bonus is also haste. So that means she can dish out more damage with weapons, so what this anon did in >>33141695 is even more impressive. Also lol to your choice of using sake with her. Korone need is going to take hits so you are not using that item at it’s full potential.
The only valid complaint about her is the special witch it sucks to deliver damage.

>> No.33143517

>>33143330
>heavy damage reduction
I tried that shit. Doesn't work. Enemy melts me.

>> No.33143720

>>33143486
>missing the fact that Korone bonus is also haste
No I knew that. I noticed that in very beginning. I even try Wavy Water to utilize that higher fire rate. Still doesn't excel, nothing does. Some anons asked me to try Retaliation.
>choice of using sake
cmon you think I have unlimited reroll
>Korone need is going to take hits
even using Piki Piki is no good

>> No.33143796

>>33143486
haste doesn't matter when you hit like a wet noodle, her inherent crit is terrible and the only damage bonus locked on a retarded cooldown means she's doomed

>> No.33144196

>>33143796
>haste doesn't matter when you hit like a wet noodle
Korone's normal atk actually deals very good dmg. The proof is she can kill boss quite fast.

But Korone's normal atk is a weaker version of Ame's normal atk due to small radius. Both of them are good at killing boss but bad for survival.
Enemy doesn't come from one direction, they come from 360 degrees. Melee has higher risk in end game where enemy is faster and hits harder.

>> No.33144416

Rap God debuff has to make it at least decent, right?

>> No.33144480

>>33143796
>when you hit like a wet noodle
In what world does she hit like a wet noodle? People are getting way to hung up on her atk buff when atk is only a third of the damage formula. He base weapon has great scaling already, her 1X atk modifier is average, and she already dishes out 4 hits per second before any haste is applied.

>> No.33144604

>>33135427
ask me how I know your game is on version 0.4.1662728581

>> No.33144661

>>33144416
For most characters, yes. It doesn't stack with existing damage increase debuffs though, so it's worthless on Sharky for instance.

>> No.33144761
File: 865 KB, 770x770, file.png [View same] [iqdb] [saucenao] [google]
33144761

I'm shit at game design but I wanted to try to make a moveset for Pekora. Gonna go take a shower with my toaster now to get it nice and clean.

>Carrot Kanabo
Swing a carrot in a large arc in front of Pekora. Upgrades add knockback and damage, Awakened increases the size of the Carrot, adds attack speed and a back swing to the Carrot.

>Special - ORA!
Increase attack speed and reduce damage taken by 50% for 10s. Enemies defeated while ORA! is active have a chance of turning into a Carrot that restores 30% of max Health.

>Skill 1 - AHHAHAHA
Stuns nearby enemies for X seconds (cooldown of 5 seconds) and makes them Y% more vulnerable to knockback. Cooldown of Z seconds.

>Skill 2 - Unlucky Rabbit
Reduce Crit Chance by X% but increase Crit Damage by Y%. Weapon hits that don't cause a Critical Hit increase your Crit Chance and Crit Damage by Z%, bonuses reset after getting a critical hit.

>Skill 3 - Emergency Food Supply
Taking damage while below X% health (Y second cooldown) spawns a Carrot nearby that restores 30% of current max health.

>New Collab - Dynamite Tower ("Warcrimes made easy!")
>Holo Bomb + BL Book
Books are turned into Dynamite and explode on contact with enemies, knocking back enemies significantly and stunning them for X seconds. Taking damage drops a Dynamite at the character's feet (0.5s cooldown)

>> No.33144773
File: 81 KB, 283x283, 1609956231277.png [View same] [iqdb] [saucenao] [google]
33144773

Taking Korone's special skills and weapon and then comparing them to a character like Kiara really makes it noticeable how ass Korone is. I'm sure you can make Korone work, but I definitely think she needs a buff and some of her unique skills need to be changed around.

One starts with this ginormous fire sword cleave that can mop up enemies quick. The other gets this shitty, delayed boxing glove punch that feels weak the entire run.

>> No.33145286

>>33144480
>In what world does she hit like a wet noodle?
NTA but Korone does hit like a wet noodle against CROWD. Remove all atk upgrades in store, go play stage 1. See how Korone does against the waves. Compare it with 10 more random characters.

You will see.

>> No.33145292

>>33144773
>Taking Korone's special skills and weapon and then comparing them to a character like Kiara really makes it noticeable how ass Korone is.
Totally. Except Korone's weapon hit's harder (85% atk vs 80% atk), faster (1s vs 1.2s) and generally more times. Korone's special is definitely garbage though, i'll give you that.

>> No.33145342

how do you build Kronii

>> No.33145455

>>33145342
Pair her with Tem-

>> No.33145492

>>33145286
>Remove all atk upgrades in store, go play stage 1
This is such a dumb argument. Unless you plan on playing all your runs with no upgrades, this proves nothing, and actively works against a characters built in atk scaling. It's like gathering a bunch of players from different sports, asking them to kneecap themselves, and then see how well they play in order to prove which type of athlete is better.

>> No.33145838

>>33145492
How is that unfair against Korone though?
Without atk upgrades, everything is the same except enemy is more durable so you can actually feel out the dps of different characters/builds.

Testing dmg against waves in stage 1 is a very good method to compare dps, assuming you don't one hit them.

>> No.33145890

>>33144761
>another BL Book collab

I get the appeal thematically, but can it compete with Wamy Water or Axe collab?

>> No.33146392

>>33145838
>Without atk upgrades, everything is the same
Except it's not. A character's scaling is just as important to their kit as their skills are, and by removing upgrades that you plan on using to actually play the character, you are removing their scaling from the equation. For another example, Fubuki has a 1.5x speed modifier, while Suisei's is 1.3x. Removing all speed upgrade from the shop would mean Fubuki loses 90% speed, while Suisei only loses 78%. Comparing them without upgrades does not give you a proper comparison of what their movement would be like when playing with them.

>> No.33146535

>>33144761
She needs one ability that let the nousagi shiny. Like every N attacks summon a nousagi that could buff/heal you or inmolarse against and enemy.

>> No.33146593

blue clapper should be a sub-weapon
collab with asacoco for NEXT MEME

>> No.33146621

What archetypes are even left for other holos to take? I can't think of one.

>> No.33146644

>>33145342
Haste+Water Bottle+Ceo tears+hug your time bubbles.

>> No.33146676

>>33146621
kaela will probably have an anvil gimmick, when they add her in late 2024

>> No.33146769

>>33146621
gen 1 version of fubuki will use your coins as a weapon with a gambling/gacha gimmick weapon

>> No.33146905
File: 417 KB, 1920x1080, Cure Screenshot 2022.09.13 - 19.18.14.00.png [View same] [iqdb] [saucenao] [google]
33146905

I stopped using Korone and I won first try.

>> No.33146936
File: 108 KB, 2560x1440, 2022-09-13_19-16-45.png [View same] [iqdb] [saucenao] [google]
33146936

81k
One super, one triple, no golden yagoos. Luck wasn't perfect (took 8 minutes to get all items, collabs in wrong order) but good enough.

>> No.33147123
File: 92 KB, 2560x1440, 2022-09-13_18-38-48.png [View same] [iqdb] [saucenao] [google]
33147123

>>33146936
By comparison here's basically the same run with no supers, no triples, and no golden yagoos but better luck for the collab ordering and item pickups. I think this is the ideal gold farming run but it requires actively playing to get discharges and specials off where bae or mumei can afk way more comfortably.

>> No.33147484

Saw this in another thread and an indie vtuber has a mod made for them that did some sprite replacement
https://youtu.be/CoacbTiXoIM

>> No.33147785

>>33146392
You are right.
But how does removing atk upgrades affect Korone?
Or how does removing atk upgrades give an unfair disadvantage to Korone?

>> No.33147830

>>33146936
>>33147123
Can you even kill these fucking things?

>> No.33147918

>>33147830
You can, but not with a gold farming build. Roboco is probably better at it than most - not that I've tried - because her batteries can stunlock them. Highest posted in the threads without dodge builds has been 35/36 minutes, not the hours and hours of previous versions.

>> No.33148359

>>33146936
>>33147123
Very impressive Roboco-anon,
I don’t if she would be proud or depressed seeing what the character is capable of pull off.

>> No.33148374

>>33146905
This.

People arguing Korone is strong or versatile doesn't want to open their eyes. I mean, if you perform far better with other characters, it only meant Korone is weak or insanely hard to use.

But Korone has no complicated chain effects, so it's not an issue of smart or dumb application of Korone, she is simply weaker than others.

>> No.33148884

>>33135061
IRyS is my favourite since release, and yes I think this stage was made for her. She is the one I managed to clear it with. IRyS is one of the strongest characters imo, idk why people say she is weak.

>> No.33148980
File: 303 KB, 2560x1440, 2022-09-09_04-08-20.png [View same] [iqdb] [saucenao] [google]
33148980

>>33146905
>Korone is bad because one of the most overpowered characters is easier to play
Korone is fine, not great, just fine, but not bad. Doesn't really need much in the way of changes. But Kiara is a terrible point of comparison because she has been buffed to hell.

Kiara makes stage 1 hard, in particular, really easy. My first stage 1 hard halu (4 halu, not 5, because I chickened out) was really easy with her and set me up for frustration trying to do 4/5 halu with other characters. Her kit is particularly good for it, her sword hits in a large area, dancer heals her now, and she gets speed and extra damage on following enemies from trailblazer. Her shield in particular is better than any other defensive skills or items except maybe super body pillow. Fauna also has a decently easy time because of whisper and her special.

>> No.33149458

>>33147785
Because your test is disingenuous to a real run scenario. Let's compare with, say, Fubuki, as they both have a 1x atk mod.
The shop provides +60% atk
Korone's auto attack deals 85% atk damage, and hits 4 times per sequence, for a total of 340% atk value.
Fubuki's auto attack deals 150% atk damage, and hits 1 time per sequence, for a total of 150% atk value.
At 100% atk, Korone's attack deals 340% atk, and Fubuki's attack deals 150% atk
At 160% atk (base + upgrades), Korone's attack deals 544% atk, and Fubuki's attack deals 240% atk
So by removing shop upgrades, you remove 90% atk value from 1 attack sequence with Fubuki, and 204% atk value from 1 attack sequence with Korone. That is a massive discrepancy that only applies in your test because you insist on not playing characters at their optimal starting point. You are effectively handicapping Korone for testing because you are setting her back on her scaling from what, in a real run, would be her starting spot on her power curve.

>> No.33149663

>>33146535
How about this then for her Special instead?

>Special - UsaKen Shachou!
Waves of Nousagi radiate outward from Pekora every 0.5s for 8 seconds. Enemies hit by the Nousagi are slowed and take 50% more damage from attacks that cause Knockback.

>> No.33149920

>>33141028
You should switch Sora with Mio since at least Mios basic supports her ult and you can build around it. Sora gets kinda screwed by her passive playing off healing not really doing much making her a fairly generic "Build damage collabs"

>> No.33150214

>>33148884
She is not weak, but if you are going to farm coins she is not really good at it. Which is the central topic in this threads.
Also to simply clear the stage, I think Migo, Suisei, Okayu, Sana or Mumei have an easier time.

>> No.33150662

Lamy is live

>> No.33150832

>>33148884
she was weak as hell, they buffed her awakening damage and gave her 15% crit on one skill so the other is always active giving a passive 70% attack bonus

>> No.33150893

>>33134538
>Haste + Super Idol Costume + ATK buff item + Cri item
Ultimate STAND Power!!! JOJO da!!

>> No.33151029

>>33149458
Korone without atk upgrade = 340% atk
Fubuki without atk upgrade = 150% atk
340/150 = 2.26

Korone with atk upgrade = 544% atk
Fubuki with atk upgrade = 240% atk
544/240 = 2.26

> without atk upgrade, Korone has a unfair advantage now
> she is losing out in a real battle!
hmmmmmm

>Korone's auto attack deals 85% atk damage, Fubuki's auto attack deals 150% atk damage.
Am I missing something? Where did you get these info? (different topic though)

>> No.33151063

>>33134391
get spider cooking asap, then build her crit passives, create your favorite aoe collab, see enemies fall like flies

>> No.33151225
File: 42 KB, 642x520, mioskills.png [View same] [iqdb] [saucenao] [google]
33151225

>>33134538
Remove the drawback of her skills, and also buff the damage reduction when using Hatotaurus.

>> No.33151912

Which old characters have been reworked significantly? (e.g. Kiara)
I need to do them justice by playing them again.

>> No.33152842

>>33151029
>340/150 = 2.26
>544/240 = 2.26
No shit, they both went up the same amount of atk%, but that means nothing to the actual damage value. A hit of 1 VS 10 is 9 damage difference. A hit of 100 VS 1000 is 900 damage difference. Same differential, but massive difference in actual damage. The point is that Korone's attack is setup in a way where it benefits massively from scaling, so removing upgrades to attack scaling hurt its damage output more than other characters. But by a similar token, adding more scaling, such as through +ark% items or anvik upgrades, benefits her more than others.
>Am I missing something? Where did you get these info?
Games been data mined, info on attacks (damage value, sequence speed, cool down, etc) is all in the wiki already.

>> No.33152908

>>33134538
replace omens effect with astrology except instead of buffing her she randomly debuffs everyone on screen/within a large radius around her.
her awakened cards new effect is now omens old effect
>really stupid buff
the rate at which her special charges increases the more enemies there are or the closer she is to her foes. or both

>> No.33153227

what's the current record for endless s1h?

>> No.33153410

>>33146621
character that does better the more damage they have
the ultimate risk reward character.
not sure which holo would fit as "pre nerf equalizer" though

>> No.33153425

>>33149663
Looks good, but I think the iconic "HaHaHa" should be a effect in screen like the "Nye" of Mikochi. Is not like the screen could be more clutter...

>> No.33153454

>>33142457
>>33142280
The best part of playing robo, imo, is getting limiter and grabbing all the batteries to stun nearby enemies without effort.

>> No.33153747

>all upgrades
>all g rank 21
now what

>> No.33154048

>>33134391
Max fire build, freaking awesome

>> No.33154057

>>33153747
wait for mouse integration to be implemented

>> No.33154112

>>33133965
Any chance this track will be added in the near future?
https://www.youtube.com/watch?v=5pNcBkPZGPA

>> No.33154251

how fucked is hard mode a-chan going to be?

>> No.33154261

>>33153747
try different challenges or take a break while waiting for the next update

>> No.33154755

Is a Korone defense build viable? Max her Retaliation skill for 15%, max the shop defense for 15%, max the body pillow for 25%, max out membership for 25%, run 80% defense?

>> No.33154947

>>33154755
See >>33141695, anon ran that setup and cleared 30minutes on hard with just her Orayo!

>> No.33154949

>>33152842
>No shit
You don't get it at all then.
What does 2.26 mean?
If Korone uses 1 hit to kill enemy, Fubuki uses 2.26 hits. With or without atk upgrades. Atk upgrades can have 10000000% atk buff and it will still be 2.26. And no matter how the enemy hp scales too.
It will always take 2.26 fubuki hits to match 1 Korone hit.

Removing a shop upgrade will only gives an unfair disadvantage IF that a character has "an effect that scales with the mentioned upgrade, which other characters don't have"
For example, Fubuki. She has an effect that makes her ATK scales with SPD. Removing SPD upgrade in shop will reduce Fubuki's ATK while doesn't affect the ATK of others.
This is called unfair, or a difference.

>> No.33155022

>>33153747
challenge run or just wait for next update

>> No.33155197

>>33147484
Cool

>> No.33155320

>>33144604
NTA
mine is 0.41662698650
was there a quick bugfix update after release?

>> No.33155599

Lamy...

>> No.33155862

>>33153747
Write a full guide for all characters.

>> No.33156235

>>33154251
Based in Hard 1, you probably would fight A-Chan and Mikodanye at the same time at the 10 minutes mark.

>> No.33156264
File: 554 KB, 953x564, unknown.png [View same] [iqdb] [saucenao] [google]
33156264

Got a bit too careless and ended up losing before hitting the 30 min mark. It was my first attempt at endless and I think I didn't do that badly for a noob. Is there anything I should keep in mind while building Kronii?

>> No.33156293

>>33156264
haste

>> No.33156809

>>33156264
light beam aint all that good in general
choco horns would be better for healing. more consistent + doesnt require you to wade into a sea of fans to grab borgars.
full meal would help it'll double your healing of horns and perfection
grabbing the energy drink is worth it for the haste. haste is very good especially for kronii as it means she can shit out time bubbles quicker

>> No.33156958

Is the flat board wasted on non-flat characters?

>> No.33157042

>>33145292
I think Korone just needs a higher cap on her Yubis, something like 50

>> No.33157105

>>33156958
sana certainly benefits. i dont think she gets a damage increase but with her innate skill and milk the board's size is either on par with or even bigger than the flatties'

>> No.33157207

>>33145890
Fair point. Would X-Potato work better since it only has one collab so far?

>Dynamite Tower (Warcrimes made easy!)
>X-Potato + Holo Bomb
Potatoes explode on contact with enemies (knocking back enemies and dealing heavy damage) and leave a secondary HoloBomb where the explosion occurred.

>> No.33157656

>>33154251
considering not much room to evade, and the fight should last about 3min for average character, this could be rogue-like hard

>> No.33157925

Is Lamy on the cheater build? lmao

>> No.33157944

>>33133965
Shiny bug wasn't fixed? Ramiel just got both milk and hand in less than 5min

>> No.33157969

>>33157925
nah, i'm on latest and got two shiny this one time

>> No.33158198

>>33156264
Her massive Haste isn't enough to build up her DPS to Bae or Mumer's level so she can and will get overrun at some point, instantly losing Perfection to make things hopeless
Either kite like a champ or resist the urge to Energy Drink Face Mask for more survivability

>> No.33158284

>>33134538
>>33152908
plebs.
her set already does these things
>the rate at which her special charges increases the more enemies there are or the closer she is to her foes. or both
Tarot Skill lvl 3 is a priority for this reason (just hold into the enemies), also Idol Costume is very good
>>33141755
it worked for Fauna, she's kinda good now

>> No.33158342

Another shiny in less than 12min. The bug still there confirmed

>> No.33158444

either she's on the bugged build or streamer luck is painfully real

>> No.33158449

>>33158342
nah, it's fixed. what version is she playing? the bugged version is 0.4.1662728581

>> No.33158470

An anon said Miko is hard to use. Then I tried Miko for first time.
Her normal atk has wide aoe AND has knockback. Has ability to heal too. Special has wide aoe.
Most easy to use top 5 imo.
Incidentally, collab Frozen Sea can inflict Baby Language’s slow effect to enemies far away.
I used Korone for many times then I used Miko for first time. I feel like Miko is two times stronger than Korone.

I’m super satisfied as 35p for several reasons.
1) my oshi is playable (doesn’t suck) or maybe strong
2) miko swinging that stick is hilarious for unknown reasons, staring at it makes me kek
3) braindead playstyle is very befitting for a character like Miko
4) when Miko plays herself, she can enjoy it too (due to braindead playstyle)

>> No.33158495

new update doko

>> No.33158889

>>33158495
2 months

>> No.33158964

>>33158449
>>33158342
she's playing on 0.4.1662787865. that's a newer build. it's streamer luck lol.

>> No.33158965

>>33158470
JP found Miko is fucking OP. They all use her to clear hard stage.

>> No.33161014

>people only take 1-3 level of halu till they have collabs
The secret is to max out halu super early while you still have shrimps and riot beats waves. Your main weapon can deal with them, and since you'll be a getting a shit ton of exp due to the greatly increased spawn rate while easily killing and kiting them, you'll be leveling up absurdly fast, you can have a collab before 5 minutes letting you to deal with the increasing difficulty of other waves.

>> No.33161202
File: 736 KB, 2558x1439, mogulock 2.png [View same] [iqdb] [saucenao] [google]
33161202

wasn't quite able to get to 100 but close enough that it should have carried through the first minute at least, until there's a cheat menu to be able to brute force perfect shop selections I don't think it's realistic

>> No.33161243

>>33144604
If it's the cheat build, he should have gotten a Super Study Glasses.
In the screenshot, he had a Study Glasses.

>> No.33161289

If they go the touhou route with more danmaku sections, I hope the game adds focus shots/slow movements for the base weapons.
Or pull an Imperishable Nights and lets you swap between different holos/collabs

>> No.33161521

>>33158284
I found that with Milk the size and damage of Omen is ridiculously big. So I think that is a mandatory item.

>> No.33161653

>>33158470
Yea, since the beginning people were saying in these threads how amazing is the synergy of her abilities. A very good character to clear stage mode.

>> No.33161733

>>33151912
Kiara is the only significant rework.
Everyone else got tweaks but not significant changes, try Kronii and IRyS I guess. Oh and Mumei stealth nerfs means her special can't be used to farm exp off-screen anymore but she plays more or less the same still.

>> No.33161887

>>33136570
Aloe is probably a no biggie but would make 0 sense as a playable

Rushia might be a nono as a playable.

>> No.33162073

>>33161733
thx appreciate your reply/answer
let me try Kronii and IRyS again
imo Kronii was the coolest character before update

>> No.33162103

First time playing it since the update:
I've read this and previous thread and I see that now there's new best farming methods in endless with Bae/Roboco (withsome new items that I'm still not completely familiar with). I'll fugure it out when I unlock all the stuff, cause for now I only have old stuff.
That being said, can you remind me what was the "old" farming strategy? I remember using Mumei on staged cause of stage bonus at the end, maxing her main weapon and ideally making flattening board collab and for items taking study glasses and super chatto time. I can't remember do I need one more collab (and what's the minimum weapons number after I'll start getting offered coins) and what are the rest of the items that I should pick. Are horns still good for healing (at least for farming) despite the nerf?

>> No.33162162

>>33161887
I wonder if Senchou will play as Rushia.

>> No.33162295

>>33162103
Take Halu (new item) and play Stage 2 endless mode.
Halu increases the spawn rate and make them stronger so you might need more than 1 collab to survive Stage 2 endless mode.
Halu also gives you coins for killing mobs, below is the number of enemies required for gaining a coin with Halu.
>Halu 1, 5 enemies
>Halu 2, 4 enemies
>Halu 3, 3 enemies
>Halu 4, 2 enemies
>Halu 5, 1 enemy
Other items:
Piggy Bank (new item, get coin each second)

>> No.33162364

>>33162103
>>33162295
nta anon but piggy bank reduces your pick-up range by 50% but gives you 10% speed. use it with caution

>> No.33162609

>>33162295
>>33162364
Thanks, I really appreciate it.
Do you maybe know what's the minimum number of weapons after I'll start getting offered coins? Or is it nor related to weapons only, does number of items take part in that too?

>> No.33162753

>>33162609
Because of the bucketing system you can start getting offered coins even before you have any weapons, I believe. But you'd have to max all your skills, your personal weapon, and all the items. Mumei is also much easier to play than Bae and you can just afk for almost ten minutes straight. Bae doesn't get better until you get collabs and honestly luck makes way more of a difference than Bae's greater killing potential. A single golden yagoo or super box, or a few triple boxes, will more than make up for the difference between the two.

>>33162364
Getting piggy bank early is good, and the optimal item to get the 5 money-earners is milk which gives you that range back. Otherwise you'll still probably get enough rainbow experience/vacuums to counteract the reduced pickup range. Vacuums work on coins now, too.

>> No.33162762

>>33162364
Not a big deal if you have maxed pickup from the shop.
Knightly Milk and Limiter (new item) also increase pickup range.
>>33162609
The sooner you max Halu, the more coin you get.
But you deal with more stronger mobs so you must have good weapons/collabs to kill them fast.

>> No.33163027

>>33162753
>>33162762
I see, I see. Oke, enough brainstorming, I first need go and unlock all the new stuff. Thanks for the tips.

>> No.33163217

>>33162103
Your old strategy tracks for 0.3.
In 0.4 the new item Halu is a massive game changer, since it gives a bonus the longer you have it (same for Piggy Bank). So Endless is better now because the Halu bonus is so much bigger than the Stage bonus, plus spawns from Halu mean a massive amount more exp, coins, and anvils.
Horns are the go-to healing item mostly because nothing else is good, not because they are good themselves. I've seen coin runs without any healing though I like having the security.

>> No.33164676

>Mio holocure
oh fuck this is gonna be depressing

>> No.33165319

>>33164676
maybe she might get some buffs

>> No.33165813

Bros I keep getting to the alien bros and then I can't output enough damage to keep up. How do I fix this issue?

>> No.33166183

>>33162364
NTA but piggy bank is a pain in the ass to use

>> No.33166258

>>33164676
>>33165319
Weird, I tried Mio once and I thought she is okay.
Her normal atk with omen, and her special is nice.
But I came across many anons who said she is weak.
I need to try her again.

>> No.33166287

>>33164676
There's nothing wrong with Mio if you're just passing the stages normally. She only gets difficult if you're doing the coin farm or challenge stuff we do here.

>> No.33166361

How did so many holos have their save file reset?

>> No.33166785

>>33144761
Kay said Peko is one of his favorites. If it's true i hope he'll make her into a summoner. All this memes with carrots and explosions are just entry level shit. Make her a leader of nousagi army instead.

>>33156264
First thing to do - do not listen to this guy >>33158198
Absolutely pick energy drink and mask. Defensive items are a mistake, i'm personally not even using any healing items. But because you are new you can use bandaid. If you see Haste - pick in instantly, don't even look at other variants. Don't pick any health upgrades, just damage.
Elite cooking is number one collab, number 2/3 is fujo and stream of tears, doesn't matter which one you pick first. Number 4 is rap dog. You can use Flattening Board is your number 3 collab instead of fujo, i just don't really like it on kronii specifically, but it's good. Never pick it as your number 2 collab, only as number 3. Cutting Board is the worst weapon in the game, it will ruin your early game if you'll try to go for Flattening Board early, only pick it after you have Elite Cooking and at least half of another collab completed.
Managing you bubbles and playing around them is the main skill for Kronii player. Bubbles remove collision from any mob, including events. Don't be afraid to run in the middle of the bubble to clear the space or to "tank" event encounters. This is why stream of tears is the second best collab for Kronii, you can just run inside the group of the mobs and completely destroy them.
There are more things i can tell, but it doesn't matter for now, good luck.

>> No.33167622

>>33134538
make mama reduce ult cd in some way to make it worth picking up

>> No.33167966

>>33166361
My friend had an issue where his new save file was named "ave.*" instead of "save.*". He was able to fix it but I imagine most holos wouldn't even know where to look if it happens to them.

>> No.33168221
File: 230 KB, 1276x714, Gura2.png [View same] [iqdb] [saucenao] [google]
33168221

83k coins just ignore the timer, nothing to see there

>> No.33168654
File: 125 KB, 1920x1200, HoloCure 2022-09-13 20-53-58-64.png [View same] [iqdb] [saucenao] [google]
33168654

>>33168221
Wow, beat my longest time. You only need 2 collabs, I guess to maximize the stat ups?

>> No.33168746

>>33168654
Yeah, and frozen sea was probably a poor choice for #2 since the damage on it is no great, and slow is useless when not kiting. May give it another try later with something else.

>> No.33168782

>>33168654
Also, just to note from your screenshot, Rap Dog is useless on Gura, because the damage increase debuff (seemingly) does not stack with the damage increase debuff from Shark Bite

>> No.33168927

Poor Mio unlocks herself but has no idea how much harder the Office is than the forest

>> No.33169628
File: 259 KB, 1276x704, DoogH5.png [View same] [iqdb] [saucenao] [google]
33169628

Korone, Stage 1 Hard, H5, 30 minutes, with only 2 weapons I had no choice but to pick up.

>> No.33169757

>>33168746
If I only had to choose two I'd think flattening board and elite cooking would be best.
Figuring out the items is harder though. Body pillow, headphones, and membership should be core from the damage reduction/negation they give you. If infinite is impossible, then the feather is probably good for extending your run. I thought that Just Bandage+Full Meal was really good so I'm surprised you had neither. Maybe Just Bandage is too slow?
>>33168782
Ah, ok. Well if I only do two collabs in the future I definitely won't choose that one.

>> No.33170264

>>33168221
As much as 83k is the highest in one run, your coins per minute would've put you under 70k if that was just 30 minutes. It's neat that Gura is the closest mem to breaking the game though.

>> No.33170329

>>33168927
Go watch Fauna playing this version if you want to see pain. She's probably actually brain damaged.

>> No.33170514

>>33170329
Sadism it is then thanks for the tip

>> No.33170519

>>33170264
Health scaling is too shit, you will never outscale Yagoo. At some point they'll just destroy you.

>> No.33170655

>>33169757
Bandage feels real slow for sure, but Full meal is probably a good idea over Knightly Milk, since Gura's natural healing is %based already, boosting is only helps. I think Glasses are a big deal though, as they provide a large amount of extra levels,

>> No.33170743

>>33170655
Yeah I was hoping that the extra items would give you enough extra survivability, but you can see the difference in the levels between the two screenshots that glasses are definitely worth it.

>> No.33171152

So Roboco is now the best farmer (see: best character) if anon has set the 1st and 2nd highest coin farms, right? She's just much tougher to play.

>> No.33171490
File: 41 KB, 1152x541, probability_shark_bite.png [View same] [iqdb] [saucenao] [google]
33171490

>>33170655
>>33170743
Ok so I did some math for shark bite. It heals you 1% of your own HP, right? Assuming you get all 5 stacks on each enemy, the weighted healing for each kill should be ~0.97%. So if you are at 500 HP, Full Meal would provide less healing than Nurse's Horn if its your only healing. Only once you reach 650 HP would Full Meal start to outheal Horn, while still being more random and also assuming you have full 5 stacks.

>> No.33172056 [DELETED] 

>>33171490
The issue with that is that Nurse Horn has it's own low proc rate. Full meal, while healing less until high HP, is guaranteed healing each time Shark Bite procs.
At 100 kills, Shark Bite would proc ~67 times, and Nurse Horn ~20 times.
At 100HP, SB+FM gives ~134 HP (67 + 67), SB+NH gives ~187HP (67 + 80)
At 200HP, its 268HP(134 + 134) and 214HP (134 + 80 , so Full Meal is already out preforming Nurse Horn.

>> No.33172158

>>33171490
The issue with that is that Nurse Horn has it's own low proc rate. Full meal, while healing less until high HP, is guaranteed healing each time Shark Bite procs.
At 100 kills, Shark Bite would proc ~67 times, and Nurse Horn ~20 times.
At 100HP, SB+FM gives ~134 HP (67 + 67), SB+NH gives ~187HP (67 + 120)
At 200HP, its 268HP(134 + 134) and 254HP (134 + 120 , so Full Meal is already out preforming Nurse Horn.

>> No.33172571

>>33172158
Oh I completely forgot that it had a percent change too, damn. Well forget everything I said.

>> No.33172688

>How to fix Ame
Just widen her spray pattern. The awakening says it widens it. It doesn't. MAKE IT WIDER.
>How to fix Mio
Make the CDR happen at the same time as Omen procs. This means Omen doesn't have to kill the enemy for the CDR. This is why Mio completely falls flat later in the game; your collabs start finishing enemies off instead of Omen, so no CDR.

>> No.33173797
File: 22 KB, 1265x150, anvils.png [View same] [iqdb] [saucenao] [google]
33173797

>7:32 into the run
>Level 39
>Weapons 23 ranks
>Skills have 9 ranks
>Items have 22 ranks
>I haven't had any triple boxes
It's fucking raining anvils jesus CHRIST.

>> No.33173834

>>33173797
8 seconds later and another one drops LOL

>> No.33173870
File: 314 KB, 1014x969, 1660835648007859.jpg [View same] [iqdb] [saucenao] [google]
33173870

>>33133965
i have never been so happy as yesterday when i discovered that my oshi is ridiculously strong in this game
nye

>> No.33173903

someone in previous thread was saying miko cooking was bad cause of damage numbers
having tried in in halu endless or hard, the higher rate of poison from the cooking triggers baby talk constantly, granted comet probably does too, but cooking covers a wider area

>> No.33173936

>>33168221
besides Haste Ups, which level-up upgrades do you go for?
How would you prioritize these: Haste up, Atk up, Crit up, Pickup range up, HP up?

>> No.33174094

>>33173797
anvils are amazing but it's hard to justify the credit card focus when it's so rng dependent

>> No.33174130

>>33174094
I know, but since I never got Piggy Bank to drop and I'm playing Mio, I don't feel too bad about lucksacking it. Every anvil is 360 coins remember.

>> No.33174552
File: 1.83 MB, 1920x1080, hgsfhgfs.png [View same] [iqdb] [saucenao] [google]
33174552

How the hell do I survive yagoos? I thought that was a lucky run but still died instantly.

>> No.33174576

>>33174552
You can't survive them, that's the point.

>> No.33175163
File: 99 KB, 1275x713, blarg.png [View same] [iqdb] [saucenao] [google]
33175163

You cannot fathom how many boxes dropped this run. I'd estimate 25+. If SED had been Super Gorilla Paw I think I could've hit 30 minutes. Mio is sadness.

>> No.33175874

>>33175163
>no board collab
Miosha...

>> No.33176234

What is the optimal Gura build for Stage 1 Hard?
Where RNG is at your side, etc.

>> No.33176325

How are people building Miosha? I see people struggling with her but built right her special should be up every 10-15 seconds come end game.

>> No.33176370

I keep dying in the first five minutes of Stage 2...

>> No.33176536

>>33176325
Everything depends on the question of whether you want to coinmaxx her.

>> No.33176616

>>33173936
For Gura I prioritize HP over everything, even early collabs. It both improves her survivability directly and increases her healing as well. Then I'd go Haste->ATK->Crit->Pickup.

>> No.33176656

>>33176370
Are you just trying to clear it? Just go moom and max wep asap.

>> No.33177864

Is maxing up study glasses to early a bad investment? I'm dying during early/midgame because I prioritize it over any other upgrades.

>> No.33178094

>>33177864
Skill issue.

>> No.33178246

>>33177864
You need to know your win condition first. Ideally you always prioritize glasses since the exp ramp up is best the earlier you get it, but can you clear the mobs handily after burning 5 levels on it and only having your base weapon?

>> No.33178822
File: 59 KB, 256x256, 1661224156944913.png [View same] [iqdb] [saucenao] [google]
33178822

It's not just me right this second stage is dramatically harder?

>> No.33178957

>>33178822
Hai.

>> No.33178994

>>33178822
sou desu ne

>> No.33179047

>>33177864
It's best to at least grab level 1 early so it's got shop priority before having to juggle with your first collab and items. Ideally I get it to 5 around the same time as maxing the class weapon

>> No.33179374
File: 176 KB, 1275x586, Screenshot 676767.png [View same] [iqdb] [saucenao] [google]
33179374

does Ames detective eyes oneshot only work on crits or any hit? its not really clear from the description

>> No.33179628

>>33178822
are you playing on keyboard or controller?
because strafing/aiming on keyboard is much harder

>> No.33180200
File: 129 KB, 1276x711, Gura2.png [View same] [iqdb] [saucenao] [google]
33180200

>>33168654
>>33169757
Gave it another try with Full Meal, and ran on Stage 2, just to match your attempt. Few things of note.
1) Full Meal did not extend the time by much, issue definitely feels more damage focused than healing. Plushie was nerfed, but could still be useful to buy time to heal up.
2) Exp appears lower overall in stage 2. I survived almost a minute longer, but was still 20 levels down from my earlier try. That said, Glasses still put me 33 levels over your attempt, so certainly useful.

>> No.33180259

if you win a stage with every character are you supposed to get a item?
i got one from everyone so far, but nothing from kronii and fauna

>> No.33180619

>>33180259
only certain characters unlock items

>> No.33182106

>>33180259
Read the rentry link in OP post.

>> No.33182171

how do you make it over 30 minutes? I can stand still as Mumei without difficulty but the Yagoos always overwhelm her

>> No.33182373

>>33182171
I've only seen Gura and Fubuki survive beyond 31 minutes.
Haven't seen a Mumei build that outlasts the yagoos yet.

>> No.33182397

>>33182171
the setups that used to let you tank yagoos got nerfed into the ground/bugfixed, some characters can get lucky but only for 5-6 minutes at most before getting outscaled

>> No.33182555

>>33182171
>>33182373
Moomay has never been good for surviving Yagoos.
Gura and Fubuki have evasion.
In older builds, Ina and Irys can outheal Yagoos.
Kronii has perma bubble (difficult to pull in newer builds).

>> No.33182691

>>33171152
I think even Bae “could” be the best farmer. But nothing beats going afl in the last 10 minutes like Mumei.

>> No.33183133
File: 203 KB, 1275x747, drgrdgr.png [View same] [iqdb] [saucenao] [google]
33183133

after getting headphones plushie and daki lucky in the first few levels, it gave me nothing but weapons until 28 minutes, when it gave me ubersheep and a late credit card to laugh at my pain
also god those kfp lasers dont fucking stop in late endless

>> No.33183263

>>33182171
> i can stand still as mumei
this general has people calling out not moving as a skill now

>> No.33183271

>>33183133
Do you have Rerolls?

>> No.33183300

Reminder that Halu is the #1 priority item in every run, followed by your main weapon.

>But muh study glasses!
More enemies means more exp.
>But muh meme anvils!
More enemies means more anvils.
>But muh super chatto!
More enemies means more coin drops.

Also I'm pretty certain that Halu's coin count is doing something funky. Note how every long Halu run ITT winds up with more coins from Halu than the number of enemies killed.

>> No.33183342

what are the chances for getting a super item drop?

>> No.33183732

>>33183342
Not enough for you to keep restarting run hoping the first boss drops super glasses/chatto.

>> No.33183743

>>33180619
ah ok thank you
>>33182106
no i dont like to spoil anything for myself in games, i just ask questions if i think im fucking up or running into a bug

>> No.33185516

>>33180200
Interesting, thanks for the report. I think the only potentially better defensive items are Plushie and Chicken's Feather (even if the latter just helps hedge bad dodge RNG).

>> No.33185925
File: 154 KB, 1281x713, file.png [View same] [iqdb] [saucenao] [google]
33185925

AAAAAAAAAHHHHHHHHHHHHH I'M MOOMING Kay Yu please add auto pick or at least implement a looping menu 4 button presses to choose gold is super gay

>> No.33186100

>>33185925
I made a macro so I can press 1/2/3/4 to select each slot with one keypress.

>> No.33186120
File: 8 KB, 692x82, ver.png [View same] [iqdb] [saucenao] [google]
33186120

>>33144604
It's not that build, I had actually gone 4 runs without any super items showing up at all before that one.

>> No.33186640

>A thread for the Vampire survivors inspired Holo fan game
Please remove this statement. Every time I see it I misread it as Vampire Savior and get excited.

>> No.33186794
File: 3 KB, 425x425, 1634286892901.png [View same] [iqdb] [saucenao] [google]
33186794

>Mumei
>Roboco
This game is so fucking out of balance.
Not only other characters don't get 400%+ attack for free, their smaller damage bonuses come with strings attached, like not getting hit, or having a cooldown.
Seriously, why not just level up the characters at around 250% attack bonus at max upgrades? Should make Halu 5 more or less beatable on every character with decent RNG drops.
And they say they playtested it. You can just open the pause menu, and see the disparity between different characters' damage output with a naked eye. Don't even need access to debug tools the devs have.

>> No.33187086
File: 18 KB, 1266x148, damn.png [View same] [iqdb] [saucenao] [google]
33187086

Fuck me Mio really does just lack damage. Her main weapon is really really letting her kit down. On no planet should I have been overwhelmed with this start.

>> No.33187158

>>33186794
>Should make Halu 5 more or less beatable on every character with decent RNG drops.
This is already a thing though, so why change it? Just because min/maxers gravitate to 1 or 2 strong characters for farming, doesn't mean the rest of them are unable to clear all of the content just fine.
>see the disparity between different characters' damage output with a naked eye.
Except you can't, really. ATK% is visible, sure, but weapon damage value isn't, ATK modifier is only visible on character select screen, etc. Damage calculation is more complicated than just your ATK% value.

>> No.33187460

>1:29 H5
>Immediately into Piggy Bank and Glasses

If only I wasn't playing Ina.

>> No.33187835

>>33187158
Yes, you clearly can. Character's own damage multiplier still based on the attack value. And it doesn't help that those characters with higher base damage usually are the ones reaching the higher attack values.
"Tanks" are lacking in both damage mod and innate attack bonuses. And their survivability is made obsolete in the endgame, often even without Halu. These characters simply don't work in this game design paradigm where offense is the best defense.

>> No.33188149

>>33183300
Yeah I find picking the glasses early fucks me over in killing enemies faster.

>> No.33188305

What happens if your crit chance goes negative?

>> No.33188365
File: 435 KB, 1920x1080, Cure Screenshot 2022.09.14 - 12.10.18.41.png [View same] [iqdb] [saucenao] [google]
33188365

TASUKETE

>> No.33188481

>>33188305
You just don't crit.

>> No.33188583

>>33188365
>YAGOO'd

>> No.33188909

>>33187835
>Character's own damage multiplier still based on the attack value
Attack value is one part of the damage calculation. You still have to factor in weapon base damage, weapon bonus damage, anvil upgrades, etc. Sure, attack value can help give an estimate, but it's not everything.
Regardless, the point is that every character can clear all levels and difficulties, which is all the "balance" you need for a single player game. And because every character is built different, some do certain things better than others, even with less pure stats.

>> No.33188926

>>33188365
BEEEG Sana vs YAGOOs

>> No.33188962

>>33188909
>every character can clear all levels and difficulties
Go do endless H5 with Mio and come back.

>> No.33189008

Which map and which character is best for farming?

>> No.33189052

>>33134538
Make Mama and Cheerful Laugh do something else. 2 of her 3 abilities don't even synergize with what she's supposed to do (Special Spam).

>> No.33189086

>>33189008
Mumei stage 2, can just go afk after killing A-chan

>> No.33189148

>>33188909
>weapon base damage, weapon bonus damage, anvil upgrades
Those are all the same for every character. I'm talking about the parts that differ. The parts that matter.
And there's a difference between being able to clear a stage once with multiple super items and godly RNG with one character, and doing so routinely every single run with another.
You're defending poor balance and arguing against making the game more fun to play with every character, and I'm honestly baffled why you'd do that. Other than for the sake of the argument itself.

>> No.33189159

>>33189086
Is it? I only ever win stage 2 with level Halu with IRyS but not other character. Only IRyS can tank through all those Cover interns.

>> No.33189171

>>33141028
Put Kronii in with Gura and Miko. Haste stacking is much easier with her now so you can get strong really really fast and her Ult went from underwhelming to actually really useful.

>> No.33189208

>>33189159
*full level Halu

>> No.33189224

>>33189159
>tank
Mumei doesn't need to tank. At least not after the waves of invincible enemies are over. Everything just dies before it can reach her.

>> No.33189505

>>33187086
Milk is a must have item because the size of omen become bigger and hits harder.

>> No.33189561

>>33189505
>and hits harder
Milk doesn't increase damage on characters other than Sana.

>> No.33189626

>>33189224
I see. I haven't tried her in stage 2 yet because she was nerfed and I don't think she can do well there, might give it a try.
Side note, I got baited with broken dreams time and time again. Elite cooking is way better in terms of damage output.

>> No.33189764

>>33187460
>Only made it to 69k coins
Nice, but also sadness.

>>33189561
Depends how you look at it. Flattening Board hits more enemies if it's bigger, especially at 28 minutes when the screen is chaos. That's more damage, right?

>> No.33189778

>>33189626
Honestly, not sure what was nerfed about Mumei. Her damage output is still absolutely insane. In fact, stage 2 favors glass canon characters precisely because you can just kite around a pack of enemies through an open field and slowly dismantle it. You have to delete enemies approaching from both sides before they reach you, or die.

>> No.33189777

>>33189148
You are being obtuse, each stage is balanced around the upgrades of the armory not the stats of the character. There is no godly RNG involved, with a certain threshold of upgrades every character is capable of clear any stage. And thats is when the base stats of certain characters matter the most because they could scale batter.

>> No.33189826

>>33189778
They nerfed Friend's damage output as if anyone cares. But then they made Friend pick up coins too so honestly it's probably a buff.

>> No.33189969

>>33189159
Every character can pass Halu 5 any stage, even 30 min endless. Literally every character. I've done stage 2 endless halu5 with half the cast. Just some are lower effort or can tolerate a lesser build.

>> No.33190135

>>33189778
Friend's damage was nerfed. Friend now uses Spider Cooking so you can no longer only have Feather + Cooking to spam more feathers. Her ultimate no longer kills enemies that are off screen so no farming static waves with it.
However, you need collabs anyway with Halu so feather only builds weren't going to be optimal anyway. And more enemies means scaling atk with kills and on screen faster. So there was a decrease in capabilities but an increase in meta suitability.

>> No.33190259

>>33134538
Just make the tarot cards bigger and with more range, Mio has a shit late game because omen can't reach the enemies.

>> No.33190299

>>33189148
>And there's a difference between being able to clear a stage once with multiple super items and godly RNG with one character, and doing so routinely every single run with another.
You don't need either of those things to clear stages routinely. Assuming you are decent at the game, and haven't just ignored the shop, clearing the levels is not that difficult.
>You're defending poor balance
No, I'm arguing against this homogenized bullshit you suggested
>Seriously, why not just level up the characters at around 250% attack bonus at max upgrades?
Characters don't all have to be exactly the same. Believe it or not, excelling on 'weaker' characters is enjoyable to a lot of people, and the differences in their kit make them interesting

>> No.33190334

>>33189969
I kept fucking stuck at the divider or between the vase that got me kill. I had a good run with Sora but after I activated her wings, compounded on the other visual effect like broken dream I have no idea where the enemies are and ran directly into a bunch of them and died.

>> No.33190688

>>33190299
>homogenized
You're using words you don't understand. I'm suggesting to balance the characters' damage output. Not to give them all the same abilities. They will still reach that damage plateau through their own signature traits.
>excelling on 'weaker' characters is enjoyable to a lot of people
That's just plain wrong. There might be a few weirdos out there, who think that jumping through a lot more hoops to reach the same results as others has some merits to it. But definitely not everyone, and not even "a lot" of people. What most people want - is for their oshi to be, at the very least, not worse than the other characters.

>> No.33191130
File: 330 KB, 1278x753, 1633780138788.png [View same] [iqdb] [saucenao] [google]
33191130

I'm still unlocking all the new items from the update and I did a stage run with Sana to ulock limiter. I thought I'll get some coins offered at the end of the run, but on the whole run I didn't get any coins offered. At the end I even had to take cutting board cause I was offered 4 weapons. Am I doing something wrong? Shouldn't I be getting offered coins if I have full items? (I got golden Yagoo tho)

>> No.33191325

>>33191130
>Am I doing something wrong? Shouldn't I be getting offered coins if I have full items?
Used to. Now it feels like you need both rows slots filled.

>> No.33191491

>>33191325
Oh, oke. Ty for the info.

>> No.33191910

>>33191130
In order to get offered holocoins your inventory has to be full of max rank items. The further it is from that state, the lower the chance. I think with 2 non-max items you can still be offered it, and with 1 non-max you'll ALMOST always get coins.

>> No.33191933
File: 292 KB, 1920x1080, Cure Screenshot 2022.09.14 - 13.28.40.90.png [View same] [iqdb] [saucenao] [google]
33191933

>> No.33191958

>>33191933
Still a dumb dyke with no social media skills.

>> No.33192025

The Super Idol Costume allows you to use your ultimate twice.
More ORAORAORAORAORA for Mio.
I got it when I was playing as Irys though.

>> No.33192215
File: 289 KB, 1277x717, holo1.jpg [View same] [iqdb] [saucenao] [google]
33192215

is there any point in getting more than 100% crit?

>> No.33192350

>>33191933
Kronii has a lot of built in haste so it feels real good to use her later on

>> No.33192367

>>33192215
Nope. Pretty sure it doesn't start doing double crits like Bae. Correct me if I'm wrong though.

>> No.33192431

>>33192215
To flex maybe?

>> No.33192610
File: 56 KB, 417x700, fbk.jpg [View same] [iqdb] [saucenao] [google]
33192610

>Super Energy Drink Fubuki
2fast4u

>> No.33192621

>Haste doesn't make Stream of Tears rotate faster
What's the fucking POINT

>> No.33192741

>>33192621
Haste means more attacks per second (decrease delay between attacks) not faster animation.

>> No.33192908

Been trying to think of ideas for all the Holo's starting weapons. Anyone have thoughts o other ideas?

Shion: Some kind of spell.
Ayame: Dual swords.
Subaru: Some kind of sport ball? Baseball bat?
Pekora: Carrots? TNT? Netherite sword?
Flare: Some sort of fire spell.
Noel: Mace.
Marine: Pistols.
Rushia: Butterflies.
Kanata: Halos.
Lamy: Some sort of ice spell.
Botan: Grenades.
Lui: Whip.
Koyori: Beakers of chemicals.
Iroha: Chakimaru.
Suzaku: Shuchoumaru.
Astel: A shotgun? Riot Drills? Wrecking Ball?
Temma: Tenken Yozora.
Kaoru: Tops.
Altare: Pistol shots? Bayonet stabs?
Magni: Potion throwing? Cloak fist punching?
Axel: Chain.
Vesper: Sword swing, probably based on Crissaegrim/Victory Sword.
Risu: Nuts? A spell?
Moona: Moonlight laser beams?
Iofi: Paintbrush flick?
Ollie: Sword swing.
Reine: Dual fishing rods? Wind magic?
Zeta: Gun? Knife?
Kaela: Hammer.
Kobo: Water magic.

>> No.33193548

>>33190688
>You're using words you don't understand.
>homogenized
>made uniform or similar.
>why not just level up the characters at around 250% attack bonus
Yes, because making all characters attack bonus the same is someone not the same as "making uniform or similar"
>I'm suggesting to balance the characters' damage output. Not to give them all the same abilities.
Except balancing their damage output will make those with non-damaging skills stronger, so you are still going to skew balance out.
>There might be a few weirdos out there, who think that jumping through a lot more hoops to reach the same results as others has some merits to it.
You say, in a thread full of people jumping through hoops to show off various achievements.
Look, I'm not against balancing changes here to make certain characters feel better. But the idea that any of them are incapable of clearing current content without "insane RNG and super items" is wrong, and balancing characters around damage output ignores the utility many of them bring, and the unique playstyle of others.

>> No.33193590

>Fubuzilla is affected by all freezing effects (like Ouro Kronii's or Roboco-san's), except Ruler of Time.
Why?

>> No.33193703
File: 227 KB, 1920x1080, Cure Screenshot 2022.09.14 - 14.13.37.28.png [View same] [iqdb] [saucenao] [google]
33193703

Well that was fun.

>> No.33193822

>>33192908
>Subaru: Some kind of sport ball? Baseball bat?
>baseball bat
>not a harisen
You are wasting the oportunity for one of the tsukkomiest characters in hololive.

>> No.33194010

>>33192908
pekora should be rocket launcher

>> No.33194173
File: 190 KB, 1366x768, sana.jpg [View same] [iqdb] [saucenao] [google]
33194173

Just trying to have a fun game.
Got a Piggy Bank in the first minute.
Got Halu some time after that.
02:10 and it's Halu 4, now I regret for not playing an endless and farm lots of coins.

>> No.33194247

>>33192908
>>33194010
For some reason I always imagine Pekora with 6000% movement speed and a giant piko piko hammer.

>> No.33194366

>>33194173
02:20 Halu 5 lmao.
This is faster than that anon who posted 03:xx of Mumei with a Piggy Bank and Halu 5 yesterday.

>> No.33194435
File: 119 KB, 1366x768, sana.jpg [View same] [iqdb] [saucenao] [google]
33194435

>>33194366
Forgot pic, not sure if I can survive this.

>> No.33194505

>>33194435
Shit, Halu 5 in 2 minutes is hard.
I died before I reached 3 minutes.

>> No.33194522

What would you say are the less damaging/more centered on utility collabs?
Asking for a wolf that wants to use her cards but most collabs won't let her

>> No.33194781

>>33194366
Earlier I got H5 in 1:29 as Ina. No screenshots but I only made it to 28 minutes. Posted >>33187460 a few hours ago.

>>33194522
Rap Dog increases damage dealt to stuff it hits by 15%, but I'm starting to think that it's just not worth it.

>> No.33195148

>>33194010
Figured that was more of a potential ult.

>> No.33195166

>>33194781
I was overestimating myself.
Only level 4 main weapon and level 1 Lava Bucket.
Didn't have healing items yet but took Face Mask.
Restarting and get another Halu in a minute (no Piggy Bank).
Keep it at level 3 and upgrade to level 4 in 4 minutes and level 5 in 5 minutes.

>> No.33195436

>>33195166
The level wasted on lava bucket is probably what got you killed. You have to rush your main weapon in order to fast H5 because it spikes in power super quickly then carries you until you set up another weapon.

>> No.33195567
File: 36 KB, 733x485, doing it.png [View same] [iqdb] [saucenao] [google]
33195567

>>33195166
Hi, I'm Nanashi Mumei, and welcome to Jackass.

>> No.33195624

>>33195567
Feather maxed at 2:10 with the help of an anvil. See this is easy.

>> No.33195839

>>33192908
Not a starting weapon, but I do think Pekora's ult will be her weird arrow laugh. Arrows that deal damage or something.

>> No.33195871
File: 123 KB, 1366x768, sana.jpg [View same] [iqdb] [saucenao] [google]
33195871

>>33195436
Yeah, that's what I thought.
Doing great with this run.
Sana's skill and Knightly Milk make her Flattening Board and Stream of Tears really big.
>>33195567
Good luck, Nanashi Mumei!
I'm cheering on you!

>> No.33196088
File: 87 KB, 1274x712, bait.png [View same] [iqdb] [saucenao] [google]
33196088

>>33195871
Here's a piece of advice from a professional. You see those boxes on the floor? The boss ones? Those are bait. Until your inventory has all slots filled, touching them risks giving you an item you don't want, forcing you to either have a suboptimal build or to drop it and lose 360 gold later on.

>> No.33196149

>>33180200
What do you spend your anvils on? Just upgrading elite cooking?

>> No.33196241
File: 130 KB, 1273x713, coins.png [View same] [iqdb] [saucenao] [google]
33196241

>>33196088
And there we have it, 12 minutes in and I've already forced the game to start giving me coins. Every time credit card shits out an anvil I basically make 360 coins.

>> No.33196266
File: 476 KB, 1920x1080, drug addict mio run.png [View same] [iqdb] [saucenao] [google]
33196266

I kinda like the "Druggie Ex-Idol Mother-of-Ten Mio" build.
>injection-type asacoco (drugs to keep her going)
>GWS (drugs to keep her going)
>halu (hard liquor to keep her going)
>piki piki piman (coffee to keep her going)
>nurse's horns (constant medical attention needed due to her drug habit)
>frozen sea (how she feels towards her demanding brood)
>rap dog (working as a bar girl at karaokes to bring back money)
Pic related.

>> No.33196284
File: 106 KB, 1366x768, sana.jpg [View same] [iqdb] [saucenao] [google]
33196284

>>33196088
Thanks for the tip, senpai.
44k in 21 minutes.

>> No.33196441

I have contrarian soul and autism in me.
TELL ME, which are some weakest characters?
I want to defy odds, embrace pain and make the best out of these characters.

>> No.33196447

>>33196266
Piki Piki Piman and Type Asacoco sounds like too much of a gamble and maybe not worth for get all the most of the CD reduction. Maybe Mask is a more reliable choice?

>> No.33196502

>>33196441
Soda, possibly.

>> No.33196797

>>33196441
>>33196502
Tokyo Sofa-chan.

>> No.33196828

>>33196441
Ame and Mio. I'm not aware of anyone here who's pulled off a coin farm 30 minute Mio run. Furthest I've gone is 28 minutes or so.

>> No.33197070

>>33196447
Probably yeah, I was just doing it for shits and giggles.

>> No.33197148
File: 78 KB, 1275x715, doog.png [View same] [iqdb] [saucenao] [google]
33197148

There were some talks about Korone threads ago so I tried using her for the first time (G21 full upgrades) using my usual comfy coin farming set for Mumei.
God she's so terrible for coin farming. After you make your first collab you practically can't collect yubis unless you ult since the mobs just die outside the brainwash area, only gets better once the mobs start getting tankier, then back to square one again after you finished another collab. And only 30% Haste for all that problem? Kronii has base 20% just for existing with Kroniicopter ffs. Also needing to intentionally ram your head to get a 60% Atk bonus that has even less than 50% uptime is stupid.
Overall she seems pretty noob friendly since she has everything a noob wants in damage reduction, bonus damage, sustain, and Haste. Just not coin farming since you fill up those with Halu/Glasses/Supacha/Piggy and only have 2 free slots to try and cover her low ceiling.

>> No.33197576

>>33197148
>pretty noob friendly
I wouldn't say a character with an obviously weaker spec is noob friendly
Not to mention her normal atk has the smallest radius.
Also, Korone is the only character that makes me suffer. No other character makes me feel more powerless than Korone. Except Kiara before the update, that was pure frustration.

>> No.33197655

So, when is the post-game damage calculation going to be added?

>> No.33197818

>>33197655
A lab mode or sandbox where players can experiment DPS or survivability is good too

>> No.33197853
File: 101 KB, 1275x716, naisu.png [View same] [iqdb] [saucenao] [google]
33197853

Just finished >>33195567.

80k! Gimme that fuckin Mumei crown, 73k-kun.

I think Roboco-kun still has me beat though.

>> No.33198068

>>33197853
Don't you think Micomet makes the screen looks very messy? How does someone deal with that?

I am okay with many projectiles coz they don't linger on the screen.

>> No.33198465

>>33146905
Wow. Upgrades really pay off. I easily get 10k without getting more stuff to buff income.

>> No.33199483

>>33197576
Noob friendly as in for people who only want to clear the stage since they can fill the item slots with stuff that can improve her overall dps.
She gets damage reduction when hit, gets Atk also from it so it's pretty forgiving, not to mention magically conjuring food without needing to rely on hamburger upgrades so her sustain is quite high. Main weapon hits for a lot of times, combined with Haste she sweeps whatever in front of her kinda easily, while her aoe ult can cover for her back.
She has a pretty low floor, you don't need to be decent nor invested in the game to clear a stage with her as long as you pick some damage boosting items. Sadly though her ceiling is also stupidly low, with all those damage boosting items she does what other girls can do inherently without depending on them.

>> No.33200111

>>33197853
Congratulations from 71k anon.
I was #2 since 73k-kun posted his screenshots.
Then anons started experimenting with the best method to farm and posting their result.

>> No.33200323

>>33200111
Some incredible autism level shit for slightly maximising farm:

1) Never open a boss box without a full inventory
2) Never use a golden anvil unless you need a power spike or until you have a lot of regular anvils down already so you can insta-max the next weapon you pick up with them instead of wasting level ups that could've been coins

>> No.33200359
File: 1 KB, 106x129, 1632478560906.png [View same] [iqdb] [saucenao] [google]
33200359

Holy shit, is this why I'm getting 240 rather than 360 gold? I didn't notice you could upgrade it more than all blue... so what's the best ordef of buying shop upgrades?

>> No.33200555

>>33200359
You'll see a green check mark if an upgrade has been maxed in the shop.
Order:
Coin
Exp
Everything else (prioritize on ATK, SPD, Pickup, Haste, Growth)

>> No.33200663

>>33200359
Max coin and EXP, then take Growth.
From there on farm coins with Mumei on Stage 2 Endless and buy whatever you want, she's that broken.

>> No.33200936

>>33200663
Stop calling her broken. >>33197853 wasn't me stood AFK for the last 10 minutes, I had to actively focus shit down for the last few. Gura being able to survive the YAGOOs is "broken", albeit the coin farm rate isn't spectacular. Funny though.

I feel like the people saying Mumei is "broken" and you can just AFK either don't play the game or are just retards.

>> No.33201555

>>33200555
>>33200663
Thanks. Then lemme talk about that farming strategy:
>mucho texto ahead
I see there are some mumei enjoyers here >>33197853 >>33196088
I've just finished my first endless stage 2 mode and I made like 40k. For me it was great, but I see there's still a lot room for improvement so lemme share with you what I've noticed in your runs and ask some questions.
As I see from your games items that you have to get are:
>Halu
>Piggy Bank
>Glasses
>Super Chatto
I suppose the last 2 can be filled with anything? Maybe healing/def item if I'm not confident in myself?
When starting you should rush upgrading starting weapon to the max and then look for collabs. Collab priority should look something like this I suppose >>33073777 ?
Then here's this >>33200111
>Some incredible autism level shit for slightly maximising farm:
>1) Never open a boss box without a full inventory
>2) Never use a golden anvil unless you need a power spike or until you have a lot of regular anvils down already so you can insta-max the next weapon you pick up with them instead of wasting level ups that could've been coins
Do you upgrade collabs? Is it better to make only like 2 collabs and upgrade them with anvils and fill the rest of the slots with weapons that can't be collabed or is it better to make max collabs and don't upgarde them or something in-between?

>> No.33202253

>>33201555
>I suppose the last 2 can be filled with anything?
Credit Card is a stealth money item. Every time you level an item with an anvil, that's 360 coins you'll get from a level up later on. So to me on Mumei at least you only have 1 free slot, which I give to Facemask for 2 reasons:

1) It's a lot of damage
2) Only being 1 rank to max means less anvils/levels needed to make your build

When starting just rush Halu and your main weapon. That's it. That's the secret. If I see PB/Glasses/Chatto along the way I'll snag them just in case I don't see them again (see: >>33195567 where I took a level off Halu to grab PB (H5 would've been even faster than 1:33 without it)), but Halu and main weapon is all you need.

As for collabs I'd personally say the worthwhile ones are:

MiComet, Sea, Dreams, Cooking, Fire, Board, Concert.

Not sure how to feel about Rap Dog since it's more of a support item.

>> No.33202341

>>33202253
>Every time you level an item with an anvil, that's 360 coins you'll get from a level up later on
Well I guess it's only 180 coins because it's just +100% anvils. Either way it's a money item and that's what you want. Other characters should probably skip it and go for more damage.

>> No.33203607

Why does nobody ever say anything about Membership, the money loss is barely noticeable and the damage increase is massive.

>> No.33203984

>>33203607
Useless for coin farmers.

>> No.33204445

>>33203984
I'm sure you can still make bank using it thanks to how much of a damage increase you get.

>> No.33204601

>>33202253
Nice stuff, valuable info.
What about this tho?
>Do you upgrade collabs? Is it better to make only like 2 collabs and upgrade them with anvils and fill the rest of the slots with weapons that can't be collabed or is it better to make max collabs and don't upgarde them or something in-between?

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