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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers


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23325311 No.23325311 [Reply] [Original]

This is a thread to discuss vtubers playing roguelikes and roguelites

>What is a roguelike
http://www.roguebasin.com/index.php/Berlin_Interpretation
Examples include Cataclysm: Dark Days Ahead, Dwarf Fortress’ Adventure Mode, Nethack, Elona and Dungeon Crawl Stone Soup.

>What is a roguelite
Everything else such as Hades, Risk of Rain, Darkest Dungeon, Faster than Light, Noita and Vampire Survivors, etc.

>> No.23325408
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23325408

first for ame

>> No.23325828

>>23325311
I love watching people play some Binding of Isaac and FTL

>> No.23325848

I think what is really needed is a rebuild of a a classic roguelike with palatable graphics and animation, as well as tips to handhold zoomers ("You can THROW Mjolnir. If you are a Valkyrie, Mjolnir will return to you 99% of the time! Did you know that if you are BLIND or otherwise incapacitated, when it returns, it may strike you?")
Ironically if such a roguelike is developed, old-timers may get pissed off at all the dumbing-down that comes into play.

>> No.23326138
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23326138

thoughts on mystery dungeons? my mute oshi played it a 2hu-themed one a while back and while she explained the mechanics enough for it to be easy for me to follow, it apparently killed her viewcount

>> No.23326440

>>23326138
>Mystery Dungeon, known in Japan as Fushigi no Dungeon,[a] is a series of roguelike role-playing video games. Most were developed by Chunsoft, now Spike Chunsoft since the merging in 2012, and select games were developed by other companies with Chunsoft's permission. The series began when co–creator of Dragon Quest, Koichi Nakamura, was inspired by Seiichiro Nagahata's experience with Rogue, who is also a fellow developer from the company, and a desire to create an original series. It began on the Super Famicom, progressing to almost all of Nintendo's and Sony's home and handheld consoles, WonderSwan, Dreamcast, Windows, and mobile devices.

Funnily enough, mystery dungeons are closer to the rogue heritage than most roguelites. I don't mind.

>> No.23327387
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23327387

>>23326440
mm, if you say so. i'll link their vods but given that she's a mute the streams are a bit slower than most, if that's a dealbreaker.
https://www.youtube.com/watch?v=6L6N_i1b0TY
https://www.youtube.com/watch?v=xZH25stmTq4
https://www.youtube.com/watch?v=gC0j7LzDY8Q
https://www.youtube.com/watch?v=U28bRVmH39g
sorry if the channel looks pretty dead, she recently moved to twitch and is busy slicing up and uploading a 30-hour elden ring vod she did as her first stream there.
on another topic, there's this other guy i'd watch who'd do DCSS streams with an open cytube channel running. do you think additional stuff like that is good for bringing more viewers in or is it a bit much?

>> No.23327666

>>23327387
Thanks. I thought Corpse played DCSS too? I remember her backseating paperbag.
Cytube running is extra viewer engagement, really good for streamers regardless of size.

>> No.23327855

>>23325311
do roguelike vtubers retire after their first yab and start over with a new persona?

>> No.23328161

Dungeon Crawl Stone Soup went to shit with the dumb coders and admins. Koreans put out a way better version, DCSS Kimchi, but its so slow to update.

>> No.23328339

>>23328161
Do they have high elves? I need my high elves.

>> No.23329659

>>23327666
https://www.youtube.com/watch?v=PkycDcbC3_o&list=PLl9xWOTSmZPWzkgspXRzZjgxJI1mw6_Wq&index=9
she did play it quite a bit (competitively too, allegedly) before vtubing but she only did a one-off stream of it

>> No.23330239
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23330239

It would be pretty cool to see someone try to tackle Elona+. They'd probably have to turn off the piss function, but the game didnt even need that to begin with, so its fine.

>> No.23332314

https://www.twitch.tv/rakugozu
If Mystery Dungeons count then this guy is live right now. I prefer actual roguelikes but for now I'll take all I can get.

>> No.23335259

bump

>> No.23336025

>>23330239
>Posting Botan
>The girl who starts roguelites but never finishes them
; ;

>> No.23337663

This thread is not dying.

>> No.23337833

>>23337663
JP primetime will start soon and hope somebody plays at least vampire survivors. As for me, I'm just waiting for Halbernacht to play DCSS.

>> No.23339447

If the board slows down we can actually make it to watch someone live.

>> No.23342895

I love games that involve strategic input like most rogue games but whenever I watch someone else make a mistake my autism starts to act up and I get pretty frustrated. Anyone else that has this problem know what to do about it?

>> No.23343025

>>23326138
I haven't played the more recent ones but Shiren the Wanderer is an excellent game that I wouldn't have any trouble calling a true roguelike.

>> No.23343273

I will still not watch your chuuba unless they have a confirmed nethack ascension.

>> No.23343950

https://youtu.be/syr9YQwWVls
Finally, a thread-relavant stream but it's in 11 hours.
Don't die.

>> No.23345542
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23345542

https://www.twitch.tv/nadechama
more reinforcements coming in, nade's on with some slay the spire!

>> No.23346140

>>23345542
Neat. Thank you Nade.

>> No.23348024

any noita streams?

>> No.23348205

>>23348024
https://www.twitch.tv/anne_o1iver
Made me check YT and Twitch. You're in luck, I found one. Cute girl too. Stream in JP.

>> No.23348254

Rogue LOVE

>> No.23348673
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23348673

>>23325311
>>23325848
suggest Cogmind to your oshi
tiled berlin roguelike, but it does really fancy shit with its graphic interpreter so it's more like pixel graphics than tiles. Also mouse-driven so you're not married to learning autistic keyboard menus for everything.

>> No.23349090

>>23342895
Play like a thousand more hours yourself but this time whenever you make a mistake or take to long to make a decision pretend chat is yelling at you or making fun of you

>> No.23351562

do not go gentle into that good night

>> No.23353509

b

>> No.23353785
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23353785

q

>> No.23357672

y

>> No.23359918

Slay the Spire

>> No.23360143

>>23359918
Not a roguelike.

>> No.23360249

>>23360143
it's notaroguelike in /rlg/speak if you want to fit in

>> No.23363300

>>23360143
but the thread said it's for roguelikes and roguelites
I fucking hate deckbuilder/card game roguelikes anyway, fucking cheap ass gameplay

>> No.23363762

>>23363300
>, fucking cheap ass gameplay
How so?

>> No.23364273

>>23363762
If I can't have active gameplay, I want freeform gameplay. Not to have my options artificially restricted to simple cards, and deck builders don't offer either one.
I feel it's no different than the trend of turning boomer shooters into on-rails hallways.
this is an opinionated stance, don't expect me to defend it with logic

>> No.23364770

>>23364273
Yeah, I can see your point. But I like card game roguelites over other kinds of roguelites because I'm also a cardgame autist. I played the hell put of Heartstone and Legends of Runeterra's roguelite modes and still occasionally play Slay the Spire and Jaycee's mod.

I hate square room roguelites most like Isaac. Like bitch isn't that too limiting? It's too contained an structured to be even fun.

>> No.23366175

>>23364770
I can't see how active gameplay in a room that happens to be square is more restrictive, contained, or limited than gameplay where you have no active movement at all.

I could understand deckbuilders do tactical decision making better, but if I'm making tactical decisions, I don't want to be artificially limited by what RNG happens to spit out to me.

>> No.23368653

>>23366175
There are only a limited of meaningful gameplay decisions you can do in a square room especially if it's real-time, and the "flexibility" of these options can be simple as attack here vs attack there where in card games you can get really autistic with the deck building and the mechanical groundwork for your particular run to work, and opens up the potential for higher highs for your build to "pop off".
I just treat RNG as a fact of life because it's common in other games I play, such as Rimworld, Dorf Fort or well, tabletop RPGs. It's not like true roguelikes are alien to RNG either, since I got thrown to the Abyss in DCSS more than once because of my own hubris. But RNG-minimization is a legitimate strategy. This usually manifests in in-combat deck manipulation and pre-combat deck thinning.

Square room roguelites aren't the most complex input-wise either. You just use a weapon of choice and it gets buffed by passives and on-trigger effects. Most of your tactical decisions is just attacking, movement and if the game allows it, dodging.

>> No.23368845

>>23327387
>she

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