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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers


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File: 99 KB, 1068x558, hololive_english_vtuber_auditions-1068x558.jpg [View same] [iqdb] [saucenao] [google]
2288867 No.2288867 [Reply] [Original]

/auds/ has become /asp/!

Active Auditions
PRISM Project (EN Auditions)
>Deadline: April 30th, 2021, 12:59pm (JST)
https://www.prismproject.jp/audition-en

What is /asp/?
A thread where we discuss our vtuber aspirations! Where it's agency-based or independent, let's help each other grow and make it as entertainers. Indies are welcome to join, but shill responsibility. Share what knowledge, insights, what works/doesn't work for you.

FAQ:
Do I need an expensive, fully rigged Live2D model to be a vtuber?
No! You can always start out as a pngtuber!

Where can I learn how to Live2D rig avatars?
Check out Brian Tsui's (of Iron Vertex) YouTube channel!

Where can I find artists/riggers?
Skeb.jp, ArtStation, DeviantArt, Twitter, Reddit, etc.

RESOURCES:
/auds/ OP Pastebin: https://pastebin.com/zuUBUbGG
/auds/ Resources Pastebin: https://pastebin.com/AJLkFrGK

Stay grounded, stay hopeful.

Previous Thread: >>2173874

>> No.2288891

Remember to do your research before providing personally identifying information to companies online! Stay safe out there, friends.

>> No.2288986

I wish the best for those that applied to hololive.

>> No.2289046

>>2288867
Is this the /notalent/ general?

>> No.2289085

>>2289046
No, it's the /nocontent/ general

>> No.2289087

>>2288867
Friendly reminder that if you are a man (or a man pretending to be a woman) you won't ever make it into Hololive.
They just said everyone is allowed because it is basic PR.
It's not gonna happen.

>> No.2289102

>>2289087
They aren't dumb though, they'll shortlist any interesting males for HoloStars EN, which statistically will happen sometime before the heat death of the universe.

>> No.2289130

>>2289085
Kek

>> No.2289150

>>2289102
This. You aren't submitting for nothing, but don't expect to get in this time around

>> No.2289183
File: 220 KB, 644x1545, 1617649135289.png [View same] [iqdb] [saucenao] [google]
2289183

Anybody know why my Streamlabs alerts won't make sound? They are fine when I have Obs open but then when I go back and rewatch the footage it's silent

For the record, I changed my settings to remove default devices and readd them manually as needed. Did I fuck something up?

>> No.2289551

>>2288986
thanks anon. still waiting for at least one view lol

>> No.2292425

Realistically speaking, what's the best place to focus on when trying to make a financial return as a male envtuber? It's gotta be Memberships, right? It's extremely unlikely that you're gonna be able to pull of some "ara ara" meme and get superchats, and you're not gonna be getting them by "blessed screams" when playing horror games.

So the focus should be first on creating good content that provides enough value for viewers that they'll want to join your membership, right? But how would you justify that? Feel like I'd need to offer something extra on top of just making good content for people to want to pay monthly for it. Unless I set it to something low, like $3 a month? I have no idea how to manage and prepare for the actual business aspect of this.

>> No.2292563

>>2292425
Generally, just make good content. If you make good content, eventually people will want to support you. Superchats aren't really a dependable source of content unless some community meme can be used to incentivize it. Membership-only content will spawn from discussions with chat, you'll be able to get a feeling from them as to what they want. In the twitch world, sub-only streams aren't really a thing but custom emotes they can use elsewhere on twitch (or on discord if set up) actually become a major incentive for subscribing. Get good enough emotes (and a bunch of them, which takes growing your community) and people will subscribe just for emotes without watching you.

>> No.2292580

>>2292425
3-4 dollars is the membership price I'd personally shoot for. Something that feels like a value

>> No.2292663

>>2292563
>>2292580
Yeah. I know my perspective on superchat income has been heavily biased due to all the numbers dickwaving here and from watching big name holos. Realistically for an indie, those aren't gonna happen, which is why I wanna focus on the reliable one (memberships/subs).

I'm still kinda feeling out either Youtube or Twitch, mostly because my content is kinda split between livestreaming games and pre-recorded stuff (so I'm kinda leaning more Youtube). But yeah, if I ever hit the monetization milestone, I'm thinking of $3-$4 a month as well, especially since my target audience will be other university students like myself.

>> No.2293311

>>2289087
It's a longshot, but there's a chance. I knew that coming in.

>> No.2293572

Anyone else submitted an application to CyberLive yet? I have and they watched my whole video (also I tried to post this in the last thread but I hadn’t yet realised it was over post limit, sorry)

>> No.2294108
File: 12 KB, 1326x80, obs.png [View same] [iqdb] [saucenao] [google]
2294108

>>2289183
Could be a number of things, just make sure for whatever reason these didn't get unchecked.

>> No.2294125

>>2294108
I'll check. Thanks friendo.

>> No.2294153

>>2294125
>>2294108
Yeah it's still on.

I'm not exactly desperate to get it to work or anything, but it is odd

>> No.2294217

>>2294153
In that same vein, if some are unchecked make sure when you messed with your audio you didn't change which audio track is being used to stream.

>> No.2294601

>>2288867
So did you choose the name because you really want us to be known as aspies or are you just retarded?

>> No.2294624

>>2294601
It's clearly intentional anon. It's funny

>> No.2294706

>>2293572
I'm still cautious and thinking about it. I assume since it's early and they're not really known it makes sense you'd get some views. I'd like to know some more info though. I guess I could just always get off my ass and ask through a DM or something. Just need to think of concise things to ask.

>> No.2294848

just wondering if i'm in the minority of people just deciding to go indie to build a portfolio for the next set of auditions? i'm a little sketched out at these no-name companies that are just popping up out of the blue since they come across as just bandwagon from people who don't really know what they're doing.

>> No.2294948

>>2294706
That’s understandable; I want to be a Corporate Vtuber though because I find it hard to make friends and keep them though

>> No.2295003

>>2294848
I already went indie for a while
I want to be a corporate Vtuber so I can get my name out there

>> No.2295007

>>2294948
Ehhh. Going into corporate so that your coworkers can be your "friends" I don't foresee as being fulfilling.

>> No.2295058

>>2289183
You probably need your default desktop audio as a source in OBS and removing them made them mute.

>> No.2295076

>>2295007
Extremely fair
I just want to be part of a group I think

>> No.2295148

>>2295003

To get impressions and engagement you need to sign to a company with it's own follower base though, and all these new companies popping up have even less exposure than you currently do, probably.

Even if you sign with niji or holo, in the end you still need to know the basic tricks of farming new views. Social Media shilling, collabs, making use of edited youtube videos and shorts, creating your own thumbnails, titles and descriptions that are SEO friendly. I think all the hololive girls that are near or over 1 mill have mastered "getting their name out there" on their own.

The middling and shit tier hololive girls are the ones that don't know and refuse to learn how to play the content creator game and expect their agency to handle everything for them.

>> No.2295198

>>2295076
Wanting to be a part of a shared group is good as long as you put forth the effort to contribute. As long as you don't expect everyone to be buddy buddy with you just because you work together I guess that's somewhat okay.

>> No.2295211

>>2295058
I'll give it a shot. This was what I was starting to assume too

>> No.2295302

Tbh I want to join a company because the stuff I tend to gravitate to is incredibly niche, so independent discoverability is quite difficult. With a backing I'd be able to not worry as much about that aspect and do the stuff I enjoy but also still reach an audience.

>> No.2295329

>>2295302
If the stuff you're doing is that niche, sounds like a huge risk for a company to take you on unless they're also doing work in that niche...

>> No.2295404

>>2295329
Probably! That's why I'm doing my stream reps to be better so people will like me more and I can do what I want.

>> No.2295467

>>2295404

I respect your devotion to your own style, if you post your twitch I'll throw you a follow

>> No.2295533

>>2295467
I'm currently in the process of rebranding and making a new character so my channel is currently defunct, but the intent is nice nonetheless.

>> No.2295917

I'm going to ask questions to CyberLive after I make a burner twitter account. Here's the draft, anything anyone else wants to ask?

"Hello there, I'd like to ask a few questions about your company in relation to your vtuber hiring drive if you don't mind. I don't see a post on reddit where I can comment. You don't have to answer everything.

Are you modeled like Hololive in that your feel the characters should be "idols" or have to sing? I see you say you offer music production as a support.

Do you know around the number of talents you are seeking for generation one?

While you said both genders are free to apply, do you have an idea of how many male or females you want in the first generation?

Will the character design and themes be predetermined for recruited talent, or will you work with matching their personalities? Aka, are the silhouettes in your website's graphics pre-made avatars that will be assigned to the talents?

As a new company, can I ask about the some of the qualifications of your current staff? You said you are developing unique software, what size of dev team do you have?

How will you generate revenue if the talents are not bringing in enough numbers by the time your capital depletes?

Also in line with idols and the software to hold live events with the use of 3D/AR: is this singing and dancing mostly? Will you expect/prefer your talents to be able to travel to your location and put on events as a factor in hiring them?"

>> No.2296101

>>2295917
i honestly believe that asking about 3D is a futile effort since no start up company would have the capital to do something like that. otherwise,
- what protections can you offer your talents should a copyright dispute arise?

>> No.2296160

>>2296101
They specifically listed that they are working on 3D tech in their website, so I think it's good to ask it to see if they lie or buzzword about it. And yeah, that's a good one, I'll add it. Though it looks like I can't DM them. I'll try their reddit.

>> No.2296683

Does anyone here have experience shilling yourself on Reddit? What was the response you got? Do you recommend it or no?

>> No.2297026

>>2296683
It depends, but if your video blows up on Reddit it really blows up. You have to make a pretty good-looking thumbnail but if you do, it'll do pretty well

>> No.2297198

>>2295917
I think that's pretty much good with what the other anon said about a copyright dispute

>> No.2297392

>>2296683

I've posted on reddit a half a dozen times, all but one were duds. Duds got under 10 likes. The "winner" got me 600ish likes or whatever the fuck its called and about 60ish followers on twitch.

The winner was a clip of me singing on a whim

>> No.2298287
File: 3.65 MB, 2000x1500, 88783086_p0.jpg [View same] [iqdb] [saucenao] [google]
2298287

I've found that as I've gotten older I'm less likely to try out new games even if I own them and will instead play something that can be done in short bursts like Apex.
For this reason I've been thinking of becoming a streamer for awhile as a way to force myself to stick to a schedule and play new games since I really like having video games be a part of my life.
I figured I'd commission a vtuber avatar for my streams because I like anime and enjoy watching vtubers and like the idea of the extra layer of interaction that face-cams allow but am way too awkward to show my real face on stream.
Would a chill laid-back dude who just plays games on stream like normal get any viewers or do you absolutely need to have a gimmick as a male vtuber?

>> No.2298361

>>2298287
>Would a chill laid-back dude who just plays games on stream like normal
This doesn't even work for like 90% of the face cam streamers, let alone vtubers.

>> No.2298632

>>2298287
The only guy I really watch who's simply chill and laid back initially made his name with clips that would get front page on relevant subreddits for a certain game, and now he's moved onto indie games with a stable and solid fanbase.
You need to give people a reason to watch you, you can't simply do nothing when starting from nothing.

>> No.2300361

>>2298287

Even if you're an energetic, charismatic dude, playing games on stream like normal(assuming you arent shroud tier for your games of choice) is a hot ticket to nowhere.

https://www.youtube.com/watch?v=0i9gkprYekI

>> No.2300455

Can I make it so alerts toggle OBS layers

>> No.2301798

>>2288867
I wanted to know what you guys think about WACTOR's auditions. They are aiming for the Spanish-speaking audience but are accepting people that speak English or Chinese as well.

>> No.2303350

>>2295917
Oh yeah, CyberLive is apparently not using Twitter DMs but instead using Gmail as a thing.
Do you mind if I take these questions and send them myself using a burner Gmail?

>> No.2305283

>>2289087
They didn't say anyone is allowed. They specifically said only female, but of any gender. That means you can be a female pretending to be a boy, like a trap character.

>> No.2307126

>>2300455
Actually I was also wondering this

>> No.2307664

>>2303350
please do

>> No.2308752

>>2303350
Oh was there a general purpose email I missed? Yeah, I didn't attach the questions to my own account (sent on reddit but it's less likely they'll check it) so feel free.

>> No.2311442

>>2300455
Yes. Use TriggerFyre.

>> No.2311684

>>2311442
I'll check it out. Thanks

>> No.2312082

>>2311442
Is it only for twitch?

>> No.2312295

>>2296683
the vtuber subreddit is inundated with self-shilling. Redditors have literal goldfish brains, so I'd recommend either making short, digestible, preview content like
>>2297392 did with a singing clip or a good thumb image like >>2297026 suggested.

>> No.2312468

>>2312082
AFAIK yes

>> No.2313139

Serious question for y'all, what rolls off the tongue better or sounds more memorable, Tau-33 or Tau-300?

>> No.2313253

>>2308752
Okay, I sent the questions in; I used a ProtonMail instead of a gmail though because it’s safer.
Also, I did ask to clarify if they want talents outside of the US and they said they did despite being based there.

Also also, I think they’re legit since they’re actually being followed by Moshie Studio, which is the studio that did Moenamii and a few other high-level models; they’re like the EU version of Iron Vertex

>> No.2313261

Alright guys, so I submitted incredibly early and Hololive just now viewed me. Looks like it's just taking them a while to get through it

>> No.2313294

>>2313139
Tau-33 for sure
300 actually requires you to change the shape of your moth several times to say it with no repetition, while 33 repeats one sound twice so your mouth has to do less work

>> No.2313581

>>2313294
aye thanks, just trying to settle on a good name for myself down the line

>> No.2313766

>>2313261
But are you male or female?

>> No.2313916

>>2311442
Any youtube alternate?

>> No.2314020

>>2313261
As in now or overnight? I was under the impression based on my vsingers application that they only review auditions during business hours JP time

>> No.2314049

>>2313766
female
>>2314020
happened sometime between 2am and now, I refreshed before I went to sleep. I haven't touched the video myself for any reason so its not my own view for sure. Also am in PST

>> No.2314126

>>2313916
Not that I'm aware of. Many streaming tools are catered for Twitch because it's a fundamentally different experience than YouTube streaming. YouTube you have super chats and... that's it. Twitch has Channel Points, Bits, Donos, Subs, Gift Subs, etc etc.

>> No.2314539

>>2314049
If you go to analytics in Youtube studio for the specific video, you can see the time they watched it on the right side under Realtime if you hover over the bar. I guess it's not unheard of if they go past normal business hours to review these

>> No.2314811

>>2314539
Overtime is definitely common in Japan. The analytics isn't up yet for it, might take a day or so for it to appear.

>> No.2314812

>>2314126
Yeah that's a shame. You would think they would start branching out since youtube is becoming such a viable competitor.

Triggerfyre is still pretty new, isn't it? Maybe it will add more platforms sooner rather than later

>> No.2314889

>>2314812
Fairly new in the grand scheme of things, yes. It might simply be the case that YouTube's API doesn't allow the same fidelity that Twitch's does.

>> No.2314944

>>2314889
>It might simply be the case that YouTube's API doesn't allow the same fidelity that Twitch's does.
Could be. I was surprised that Streamlabs alerts work at all

>> No.2314971

>>2313261
thanks for the update, anon! i can keep hoping afterall

>> No.2315149

>>2313261
Thank you anon! Your post seems like the only legit "they viewed mine" update. I submitted much later on, close to the deadline, so that's some good news. Now the true wait begins.

>> No.2315482

>>2314971
>>2315149
No problem, I'll post an update when I can view the analytics as well. I'm glad they viewed it at all, Niji never did...

>> No.2315588

>>2315482
Pretty sure Niji mainly chose day one things

>> No.2315602

>>2315482
Oh interesting. Did you submit early too? I think Niji's model is to pick as they go through auditions and ending the search when they have a good enough pool to deem as finalists. Not sure if they have or want to allocate enough manpower to get through every single application they receive. Also, they must have gotten swarmed with more applications than expected from all the people who didn't anticipate Hololive to have another EN Gen so soon.

>> No.2315766

>>2315602
Submitted the second day to Niji, doubt highly that they looked at every application.

>> No.2315807

>>2313253
>Also, I did ask to clarify if they want talents outside of the US and they said they did despite being based there.

Wait you got a reply? Copy paste it here

>> No.2315862

>get ready to stream
>neighbor starts renovating
the timing is too good not to be a sign

>> No.2316013

https://www.youtube.com/watch?v=a1SDSB2yxn0

Ollie made membership in just over 4 months. Any other indies know if this is something realistically achievable as an indie if someone were to maintain the same streaming consistency or is this mostly just due to the hololive buff? From my reps, I'm pretty confident that I can do 3-4 streams consistently per week, each about 2 hours long, which is roughly the same schedule Ollie had.

>> No.2316041
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2316041

>>2315807
I’ll do you one better; I’ll throw up a screenshot for the question (just for the one; the other few I’m still waiting on)

So basically I’m pretty sure this group is looking for people who are interesting but can be anywhere in the world

>> No.2316076

>>2316013
Honestly it’s mostly due to the Hololive buff
If you’re clever enough with advertising on other platforms like Reddit or adding short videos alongside your stream then you can definitely do better though; some indies like Fuzuki Miki and Artemis managed to get big just through advertising on their own

>> No.2316112

>>2316076
Damn. This is like some primo upper-middle class only job, isn't it? Don't know how someone can invest so much time over 4+ months in just streaming and building a community on top of that. Much more if you've already got a full time job to support yourself in this fucking mess and are trying to fit in vtubing into your downtimes.

>> No.2316142

>>2315482
ugh don't remind me. With Hololive I actually wouldn't be too upset if they didn't view all submissions but Niji's had a shorter timeframe and most likely much less applications and they never watched mine either. And from what I've gathered they didn't watch a lot of other people's

>> No.2316205

>>2316013

Ollie might have waited for all of her badges and emotes to be finished before announcing it.

>> No.2316402
File: 291 KB, 1208x600, 1616332242421.jpg [View same] [iqdb] [saucenao] [google]
2316402

>"Youtube is not receiving enough video to maintain smooth streaming"

Anybody ever hear of this error?

>> No.2316445

>>2316402
sounds like it's a bitrate issue? what bitrate are you streaming at?

>> No.2316558

Kiara's doing a Q&A and I wanna ask her some meta questions about being a vtuber, but it'll probably just be shitpost questions that get read on stream...

>> No.2316667
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2316667

Fuck bros I just realized I might have to upgrade my PC afterall.

My current setup did NOT have fun with Doom 2016

>> No.2316688

>>2316667
kek, good luck finding a GPU in this day and age, anon

>> No.2316814

>>2316667
Doom 2016? Wow, that’s kind of sad; my PC which is like 5 years old can run that with a i7 6700K and a GTX 1070; you can get stuff that’s like 2 or 3 years old and be fine with most stuff nowadays
Also maybe your RAM and Motherboard needs upgrading

>> No.2316905

>>2316814
Actually I should specify that it was running fine, but for some reason the stream was outputting horribly. Not just choppy, but literally struggling to keep up. A frame every two seconds

>> No.2317108

>>2316905
Hmm
If that’s the case then you may need to change your bitrate Anon

>> No.2317160

>>2317108
What's recommended

>> No.2317180
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2317180

>>2317160
depends on your resolution and framerate, pic related, Youtube's own recommendations

>> No.2317206

>>2317180
Thanks boyo. I'll check shit out

>> No.2317215
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2317215

>>2317180
>>2317206
wait, i'm an idiot, wrong pic

>> No.2317930

shit, live2d rigging is harder than i thought

>> No.2318056

>>2317930
It's fucking impossible from scratch. I gave in and commissioned a rig pretty much right away

>> No.2318128

Anybody have like, work anxiety?

I feel like any moment I'm not actively working towards my channel I'm stressed out and tapping my foot.
It's driving me crazy during downtime, especially right now before my webcam even arrives

>> No.2318206

>>2318128
i've been filling my downtime with
- watching informational videos about how to grow your channel
- writing scripts for some pre-recorded skits i want to do
- creating some powerpoints with placeholder prop images for presentation on my stream

>> No.2318917

>>2318128
I used to, but it became a cycle of where if I didn't work on it enough I felt guilty and because I felt guilty I started avoiding it subconsciously. It's best to try and relax or give yourself defined working hours, separating it by research or practice.

>> No.2319725

Well, I'm on that waitlist for the artist I messaged, and they just need general reference shit (or a reference image if I can get another artist to make one) so I'll compile as much shit as I can and draw some sketches. Pricing is gonna hurt but I do like their style and there's not much good art examples for muscular/heavy set males, especially with live2d experience.

>Thigh up $650 - $800+ USD
>Full body $850 - $1000+ USD
At this point I may as well just see if I can get IV to rig this up and spend all the money.

>> No.2319896

>>2319725
That's about what I spent on my art. It sucks to watch that much cash dissapear but god the payoff is worth it

>> No.2321566

>>2319725

I know an artist that can do extremely high tier art of the type of male you need, but her commissions are closed, probably for a very long time

>> No.2321719

>>2321566
Well this person's art is quite nice as well so I'm not exactly feeling bad about it, and they've worked with Iron Vertex before so they know how to prep for rigging. I'm still on a waitlist though, so no idea when I'll get a chance, but I don't think they're booked up that far out. Now its on me to get prepped and have that ready, so I can start work on the technical aspects needed to do vtuber shit.

>> No.2321837

>>2321719

Oh nice, if they've worked with IV you're definitely covered.

Is it the artist that did flynt flakklock's live2d art? He's the only bara IV kid I can recall off the top of my head

>> No.2321982

>>2321837
Nope, its not them. This artist just did (dunno how much of) what looks to be a dating sim, though they do regular live2d commissions as well so it wasn't their only experience with it.

>> No.2322011

>>2321982

I look forward to seeing your vtuber pop up in wvt. Not many bara vtubers around

>> No.2324362

>character design sheet about to be done by end of April
>modeler and rigger commissions slot about to open for end of April
it's all lining together. debut end of May? gonna keep pngstreaming until then, but there's light at the end of the tunnel

>> No.2325162

So with regards to CyberLive I wouldn’t be surprised if they’re fully legitimate, just very cautious about sharing anything in their contracts (which is actually a lot like other Vtuber companies and how they are; I don’t think Nijisanji or Hololive have ever had any Talent contracts shown)

>> No.2326907

>>2325162
Sure, I know it's not a good idea to show contract, but I think the questions that were asked were okay ones at least. Most of them were just like "what are you specifically looking for?*

>> No.2327281

>>2326907
Yeah I've looked at the Reddit and that person was kind of being very rude? At least from the perspective in asking a company what they're doing; instead of going 'show us your contract' they should have gone 'hey, could I politely ask if I could hear about certain specifics of what you want?'

>> No.2327520

>>2322011
Well I await the day you find me, and I shall prepare a celebratory drink.

>> No.2327845

What's the recommended video editing software? Ideally one that's free or easily torrented

>> No.2328487

>>2327845

davinci or lightworks

>> No.2331400

I add another statistic -- I think my hololive video just got a view as well. I submitted like a day after it opened. Don't think analytics have updated yet though

>> No.2333620

is there any actual benefit to going Twitch Affiliate vs Partner? Seems like a bunch of Affiliate shit is just bells and whistles while the good stuff is actually held over in Partner status.

>> No.2333811
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2333811

Can someone explain the appeal of Twitch over Youtube to me?

I simply don't see why you wouldn't go with youtube

>> No.2334160

>>2333811
i've heard a lot of people keep talking about raids, but that shit's inconsistent and only really worked at the beginning with people like Code Miko doing unique things to get noticed by large raid hosts. now with so many vtubers, raids aren't even a reliable buff.

>> No.2334238
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2334238

Alright, CyberLive answered the email
I have two screenshots since I’m on iPhone and it’s kinda bad at scrolling screenshots but here are the answers to the questions

>> No.2334240

>>2288867
Did this general replace /auds/?

>> No.2334269
File: 571 KB, 1125x1233, 178E7037-9C73-411A-8408-0CFF1BE3A983.jpg [View same] [iqdb] [saucenao] [google]
2334269

>>2334238
Here’s the second screenshot

>> No.2334304

>>2334240
Yesh

>> No.2334339

How dangerous are watchalongs and the like?
What lengths do I have to go to so I can keep it monetized

>> No.2334457

>>2333620
affiliate is significantly easier to hit and is basically the very, very distant precursor to it
unless you're someone with an already established base you're gonna be staying as an affiliate for awhile until you hit the numbers needed to be partner
there'd be no point in staying as an affiliate once you meet partner requirements since its an upgrade in pretty much every way

>> No.2334576

>>2334160
i feel like for game streams, playing more niche stuff/newer stuff that isn't super popular gets people to notice you easier than youtube does; youtube's algorithm does not seem kind to streamers that are just starting up
also, things like emotes and monetization are significantly easier to unlock on twitch; youtube requires 1k subs and some amount of total hours watched while twitch's requirements are much more lenient
also twitch has clipping and channel points which adds a lot more interactivity

>> No.2335358
File: 1.27 MB, 1474x1155, file.png [View same] [iqdb] [saucenao] [google]
2335358

tfw no one does live2D art styles like pic related

>> No.2336138

>>2335358
Those expressions are too western.

>> No.2336185

>>2335358
can't you just get an artist that does this style and ask them to split the layers for a rigger?

>> No.2336401

>>2336138
and that's what makes it better than generic anime

>>2336185
been searching on Skeb, DeviantArt, ArtStation, Twitter, etc. and haven't found a single person who has anything remotely close to this style who took commissions

>> No.2336862

Hey, I might be getting a bit too deep into something I'm not that familiar with; and if I use any of my usual channels shit might go wrong so here goes nothing:

> -How important is edited pre-recorded content for the VTubers audiences in general? Can it be made a focus for a character?
> -Is it important to have a full themeing and backstory that integrates a group, or just making generic lore should be enough?
> -Is talking about inspirations and referencing other Vtubers is a good idea?
> -I assume more of the corporative streamers are not available, but are indie streamers the type to do cross promotions or collabs? Is there a marketing agency that works primarily with Vtubers?
> -How crucial is keeping privacy, secrets and "keyfabe" in general?
> -How common is cross platform (Youtube, Twitch, other social media) content? Surprised I can't really find much on this specific topic.

>> No.2336870

>>2336862
FUCK OFF WITH KAYFABE, NO ONE GIVES A FUCKING SHIT

>> No.2336916

>>2336401
I sent that picture to the artist I know that does models, and they say they can work with that if you have a strong idea to go off. What's your budget, general scope and timeframe?

>> No.2336966

>>2336870
Nobody gives a shit how exactly? Like, I'm honestly asking, because that's the word I found a few times being used and it's the fucking basis I'm trying to grasp. I don't even like wrestling, I just need something to stand and understand what the hell this stuff is.

>> No.2337003

>>2336966
Most people won’t care how “in character” you are, just be entertaining. Streaming reps and improv reps are a lot more important.

>> No.2337060

>>2337003
I understood the character must be built around the streamer themselves, so there is no real line between being IC or OOC? Mostly a mask to create a more clear "This is a job, but a fun job" environment than the usual streamer culture?

>> No.2337102

>>2335358
>>2336401
I'm a style chameleon, I could attempt it. The style is defined by opaque colored lines, large homogenous color shapes, and semi-western expressions.

I would also like to know what >>2336916
asked.

>> No.2337141

>>2336862
An important thing you need to remember is that vtubers are simply content creators that run with a virtual avatar, and are essentially acting as a character for people's entertainment. As for your questions:

There's no quantifiable level of importance for pre-recorded content, but they can be pretty good since people are more likely to watch those instead of vods when looking at your channel for the first time.
Generic lore is enough, deep backstory isn't a draw.
Yes.
Yes.
I'll answer this at the end.
Cross-platform is pretty common amongst youtubers, there's no reason for you not to do so since it increases awareness.

>>2336870
>>2337003
>>2336966
>>2337060
Good kayfabe is not about presenting the illusion that you are your character wholesale, because nobody is actually going to believe you're from Atlantis or you're the grim reaper's apprentice, especially when you end up talking about Barbie Horse Adventures or drunk Whataburger shenanigans, but simply saying nobody gives a shit is reductionist and, quite frankly, "weak shit".
As a vtuber, you're supposed to be both a character and an entertainer, and a balance needs to be struck to make sure people know you're dedicated to the character, but not so far out there with it that it begins to hamper your potential as an entertainer, such as getting in the way of jokes and stories. The character is going to be a part of your charm and presentation, not an illusion, basically. The majority of fans you might end up getting might not give a shit, but it'll still be fuckin weird when the smartly dressed catboy uwu streamer reveals himself publicly as Bearded Bob Bobberson from Minnesota.

>> No.2337631

>>2334160

If you network correctly, and more specifically if you network correctly /here/ you will get consistent raids.

We have homegrown vtubers at every level, from approaching 200 conc. viewers(nina), 50-100(Nyaru, Yoro, Kongou, Megbert, Arypie, Spacer), to beginners that get around 10 avg viewers.

Even those beginners are pretty consistently raided. Network, get raided.

More importantly, I see very VERY few twitch streamers approach a raid properly. They get raided, they get excited and thank the raider, welcome each new sub individually, then go back to streaming. You should thank the raider, you should welcome subs, but these are your second and third priority. Your number one priority is to HAVE MATERIAL PREPARED to throw out at your influx of new viewers. Entertain them, show them why you are a streamer worth following and worth watching, or they will look down their list at a streamer they like and they will leave.

Sing, give them a funny story, do an awesome impression, DO SOMETHING to entertain them. Then thank the raider, thank the new followers, and go back to streaming.

>> No.2337698

>>2337631
>If you network correctly
??????

>> No.2337787

>>2337631
I don't know where else to ask about this, but why did nyaru's twitch partner push not succeed? Wasn't she getting at least 75 concurrent viewers every stream?

>> No.2337837

>>2337787

Twitch partner program works in mysterious ways.

Twitch often promotes one hit wonders to partner, and then those mooks sink back down to 20-30 conc. viewer average and never again rise up past 75.

On the other end, I personally know two streamers who have been rejected FOUR times in a row, despite having over 100 average viewers for all two months they've applied.

On simple answer is that twitch probably has an internal method of sorting out viewers coming from raids. This is why nyaru makes sure to ask raiders to remove the referral raid line in their browser bar and re-enter the stream.

Another answer is that there is probably a pretty thorough review of your content, and if there's too much copywrited material, too much controversial topics brought up in your stream, or if the wrench reviewing your channel simply doesn't like you, they throw you back to the dogs.

>> No.2337859

>>2337698

for examples of ways to shill, just hang out in /wvt/ for 4-5 days before throwing in your twitch link.


for examples of ways NOT to shill, look at that tbaisen faggot whenever he posts. jesus christ what an asshole

>> No.2337922

weekly reminder that no viewer gives a fuck about "kayfabe" and the only reason it keeps popping up on /auds/ /asps/ is because there's one wrestlingfag who thinks it applicable to vtubing

>> No.2338010

>>2337922

How many times do I have to agree with you for you to learn your lesson, old man?

>> No.2338017

>>2337837
Thank you, I wasn't expecting a thorough response. It's a shame but I do think nyaru has a lot of room to grow.

>> No.2338046

>>2337141
Thanks for your help. I'll still try to lurk around this board and see if I can pick up more of an idea of how to work things out.

>>2337922
I am sorry for bringing it up. Didn't mean to throw a stick at the hornet nest, it was just one of the terms that came up on research.

>> No.2338047

>>2338017

Nyaru is an excellent vtuber and she will hit partner. I just hope she keeps her spirits high and ignores the bullshit twitch is pulling on her.

>> No.2338121

NO ONE CARES ABOUT KAYFABE.
VTUBING IS NOT WRESTLING.
GO FUCKING NECK YOURSELVES, WRESTLEFAGS.

i fucking swear to god, the last half dozen /auds/ threads were all derails because of talk of kayfabe. look at hololive, look at nijisanji, look at the literal leading groups of vtubing and realize that none of the give a shit about kayfabe and none of their viewers ever tune in specifically for kayfabe. fuck all of you who even mention this fucking bullshit because if you care about kayfabe, go be another fucking rantsona vtuber from 2008.

>> No.2338161

>>2338121
imagine getting mad

>> No.2338330

>>2336862
> -How important is edited pre-recorded content for the VTubers audiences in general? Can it be made a focus for a character?
Livestreams allow for interaction with chat, prerecorded shit does not, and belongs to outdated, uninteractive legacy media.
> -Is it important to have a full themeing and backstory that integrates a group, or just making generic lore should be enough?
Lore is so irrelevant and filmsy it may not even survive a vtuber's debut video unscathed, and can be rewritten at any moment.
> -Is talking about inspirations and referencing other Vtubers is a good idea?
You make yourself a target for said vtubers, their antis and/or their fans without getting anything valuable back. If you absolutely must, at least ask for permission first.
> -I assume more of the corporative streamers are not available, but are indie streamers the type to do cross promotions or collabs? Is there a marketing agency that works primarily with Vtubers?
The marketing agency that works primarily with vtubers is a vtuber group, i.e. the thing you call corporation and that usually calls itself a talent agency or entertainment company. Indies don't get sponsorships because would-be sponsors don't know they exist, and even if they did they would have to go out of their way to communicate with retarded anime girls, instead of their fellow entrepreneurs or otherwise professionals of management, marketing or law. I'd call myself an influencer rather than a vtuber.
> -How crucial is keeping privacy, secrets and "keyfabe" in general?
Somebody who would ask whether there is anything important about handling confidential information as if it's confidential, or mistake it for a particular case of kayfabe, is precisely the kind of person that auditions try to eliminate ASAP.
> -How common is cross platform (Youtube, Twitch, other social media) content? Surprised I can't really find much on this specific topic.
Twitch streamers upload clips on their YouTube accounts, and everyone is on Twitter, even people who don't create any content whatsoever. A few vtubers in Nijisanji had more Twitter followers than YouTube subscribers. If you're not using these social media you're probably Chinese. Japanese vtubers use Twitcast for the occasional audio-only stream.

>> No.2340186

>>2337631
It's always interesting to see nina named as a homegrown vtuber considering she chooses not to go and egosearch and participate in conversations here specifically not to interrupt the people talking about her. She definitely has a good internet background, probably been here or still is here in some degree, just not vt and wvt.

>> No.2340358

>>2336401
>ArtStation
you didnt look hard enough

>> No.2341628

>>2334238
>>2334269
Thank you for sending those and giving us the response. It makes me really consider applying to CyberLive. They seem well enough put together, at least for a shot to figure out.

>> No.2342131

>>2336862
> How important is edited pre-recorded content for the VTubers audiences in general? Can it be made a focus for a character?
It worked for Kizuna AI and its working for this male vtuber https://www.youtube.com/channel/UCiAONpBlBxxtKD4YE6K-ckw
> Is it important to have a full themeing and backstory that integrates a group, or just making generic lore should be enough?
Generic is fine enough.
> Is talking about inspirations and referencing other Vtubers is a good idea?
No, come up with your own shit. Dont be a knockoff.
> How crucial is keeping privacy, secrets and "keyfabe" in general?
None of this matters for Independent Vtubers

>> No.2343709

>>2336862
>How important is edited pre-recorded content for the VTubers audiences in general? Can it be made a focus for a character?
That's not the norm but you do what you want to do.

>> No.2345137
File: 1.43 MB, 3000x3000, 842446412.jpg [View same] [iqdb] [saucenao] [google]
2345137

So recently I've been told to try my hand at auditioning for one of the Japanese talent agencies by a decent amount of friends/audience. I'm a guy. It probably wouldn't hurt to try, but I'm feeling like it's best to go in prepared since to be honest, I never really thought about being a Vtuber before. But I also don't want to take it lightly because I know it ain't. I've been following the technology aspect since Kizuna Ai's debut (and arguably Hatsune Miku's first holo concert). I like streaming the vidya and know streamer culture, but when I stream I mostly like just telling people stories about my odd circumstances due to my country of origin and life events. My twitch account's got uploads from more than 6 years ago, but I've never followed a schedule or done streaming outside of the relatively small game community I already administer.
I'm fluent in English and Spanish, but I moved to Tokyo from abroad a few months ago (Yes, in the middle of the pandemic) to finish polishing my conversational Japanese to get it to par for other reasons not related to Vtubing.

tl;dr - I guess what I'm curious about is if there demand for a Tokyo-based male gaijin in talent agencies, who doesn't have a tight streamer history? I've been told to try for a spot in Holostars and such but I'm having imposter syndrome.

>> No.2345213

>>2345137
>male
no

>> No.2345241

>>2345137
You have a lot more going for you than most of us do

>> No.2345599

>>2345213
Tourist

>> No.2346413

>>2345137
Imposter syndrome is what you’ll get once you get in.
Look, fucking Kiara got a spot, who’s to say you are worse off?

>> No.2348907

>>2345599
That question is asked every single thread and the answer is always the same. You're the tourist, otherwise you would have known already there's minimal interest in male presenting vtubers.

>> No.2349000

I'm surprised that people seem to be cool w indies plugging themselves here.
Personally idm but I thought it might be frowned upon, guess it's ok as long as its not overdone?

>> No.2349178

>>2348907
>That question is asked every single thread
And the answer is always given by a tourist.

>> No.2349617

>>2349178
So in order to prove you're not a tourist you answer things incorrectly? Okay then, retard.

>> No.2349801

>tourists coming in and accusing tourists of tourism
just another day in /asp/

>> No.2349811

>>2345213
>>2348907
It's fine, I get that girls will always be innately more popular due to the type of audience this niche gets, but I've yet to see a guy that can truly bridge Japan's talent agencies and internet culture with western perspectives as a Vtuber in EN/ES <-> JP. Not sure if that's something people would want, but as a viewer I'd like it myself so it's something I'd make. The fact that the opinion is split is useful in itself so thanks for that.

>>2345241
>>2346413
Thanks, that's reassuring. I meant imposter as a basic streamer, since I don't know if I can consider myself one given how much effort other people put into their streams compared to my own. But you're right, that's the kind of confidence I should project if I really want a shot.

>> No.2349823 [DELETED] 

There better be no men in this thread besides me.

>> No.2349999

I want to be able to do karaoke streams on YouTube, but how do I go around that while monetized? Is it through the Joysound game? I’ve tried playing some music on YouTube livestreams before and within the first few seconds of the song it’ll get the stream killed. :(

>> No.2350014

>you don't audition
>you don't get the job
>you do audition
>maybe they fuck up and give it to you
always a chance anon, but it should really just be a quick "submit it and get back to your reps" type of a deal. making the audition your be-all end-all is dumb.

>>2349999
>monetized
you don't.

>> No.2350191

>>2350014
How do bigger places like Hololive do it then?

>> No.2350252

>>2349823
Since I'm the one with the bigger dick, you're the one that has to leave so that I'm the only man.

>> No.2350263

>>2350191
sing japanese songs that aren't in Youtube's Content ID database

>> No.2350283
File: 83 KB, 300x300, 00fa097b-1d94-4b13-a274-5290a73485a0-profile_image-300x300.png [View same] [iqdb] [saucenao] [google]
2350283

>>2349823
I think it's time to tell 'em that the anime avatars are the real debuffs and their EOP target group likes cartoon-styled characters or extra-ordinary ones like a speaking chair more than them.
Marketing experts have their reasons why they change their strategies and things such as video game cover art for the West.

>> No.2350394

>>2350283
this is the way. stop thinking vtuber = anime. the more westernized and stylized and less anime, the more success you'll have since you don't filter out people who don't like anime. plus, it's easier to draw and rig without looking like shit.

>> No.2350434
File: 111 KB, 828x615, 1617208194316.jpg [View same] [iqdb] [saucenao] [google]
2350434

How many hoops do I need to jump through to keep a watch-a-long monetized?
Say I wanted to weekly streams reacting to new episodes of Loki when it releases. would I be able to get by with the original audio playing and the video hidden? Or will that flag it? What about the opposite?

>> No.2350455

>>2350434
>with the original audio playing
that's a copyright strike

>> No.2350486

>>2350455
How about the alternative? If I have my normal bgm but the video playing behind me

>> No.2350507

>>2350434
Yeah actually showing anything is the fast track to copyright hell. I'd just keep a timer on screen like Watson does and tell chat to source the movie themselves.

>> No.2350517

>>2350486
that's also a copyright strike. anon, do you know how copyrighted material works? nothing from the show should ever show up on your video besides maybe the poster, and even that could get flagged if the publisher wants to mark it

>> No.2350524

>>2350434
>>2350486
For copyrighted sound lines I think the bot system is just as fast as the ones for mainstream music.
Have not seen how Hololive does it? Set up a special screen for your avatar and some items like drink PNGs and only record your voice, because you want to tell your viewers to WATCH ALONG, they don't want to hear your voice with music in the background.

>> No.2350555

>>2350507
I wonder how that is for viewer retention.

>>2350524
Alright I appreciate it. Thanks boyo

>>2350517
>do you know how copyrighted material works?
I do, but I don't know how strict it is with that kind of stuff since plenty of reaction channels get away with full footage and audio.

>> No.2350604

>>2350555
>reaction channels
they're all playing with fire. if you wanna join in, by all means. https://www.youtube.com/watch?v=5A_i-sB9H0Q

>> No.2350654

>>2350604
>if you wanna join in, by all means
Nah I'm not interested in risking anything. Just looking for info

>> No.2350762
File: 705 KB, 701x879, file.png [View same] [iqdb] [saucenao] [google]
2350762

now a design like this would be akasupa bait

>> No.2350993
File: 373 KB, 819x286, file.png [View same] [iqdb] [saucenao] [google]
2350993

maybe draw inspiration from more adult western cartoons and stop with the anime

>> No.2351012

>>2350762
Some ethot looking thing? No thanks. Zero appeal.

>> No.2351044

>>2351012
see? it already filters out the weebs. guaranteed success in the west.

>> No.2351109

>>2351044
Considering what the most popular western vtubers actually look like, good luck with that I guess.

>> No.2351121

>>2351109
are you including cover in that?

>> No.2351356

>>2350555
its probably obvious but watchalongs usually don't get as many views as regular streams unless its like a really popular movie and even then that's kind of iffy
>>2350191
they have permissions for their archived karaokes, for stuff that they unarchive i'm pretty sure they don't turn on monetization

>> No.2351364

>>2351121
Of course.

>> No.2351379

>>2338121
>NO ONE CARES ABOUT KAYFABE

5ch had the same argument about kayfabe, but they settled it with numbers once and for all.
>Pekora has the biggest number among all Vtubers
>Pekora cares about kayfabe(didn't drop the her "peko")
>kayfabe good
No one argues about it on 5ch ever since.

I agree with them on this in terms of building a fake personality.

Sakura Miko was originally a soft speaking, clam, onee-chan type of character in 2018.
But after interacting with Korone and Pekora in 2019, she adopted their energetic and overreacting type of streaming style and became more successful and interesting.

Kayfabe is not everything, but it definitely plays a big role of making someone big.
Imagine how many free advertisement Pekora got from her fans spamming peko everywhere.

>> No.2351426

>>2351364
>there's a field that's dominated by a megacorp
>the only way to break into it is by being a shittier version of the megacorp by being another 'generic anime girl #10434'
yes, that'll surely work. stick with your animes, i'm breaking out and thinking ahead several steps. anime is a dead end, mark my words. even Cover will branch out and go western stylization.

>> No.2351451

>>2337698
i've been putting a lot of time into networking and i'm getting raids of 20-40 viewers every other day or so. i'm only 2 months into vtubing and i can pull 10 viewers on average, but i recently peaked at 50 concurrent viewers because of a friend's raid. the early days of vtubing are over, an intersting model and nice voice is expected, not special. the only way to really grow now is to network

>> No.2351610

>>2351426
It's not just Cover.
Vshojo is anime styled, the domoclique is anime styled, you bet NijiEN will be anime styled, even larger indies like that new panda guy are anime styled too. It's what fans want. Personally, it's what I want too.
If you don't like anime or weebs honestly I'm not really sure why you picked this up in the first place.
I don't think we'll be shifting towards western style anytime soon for the simple fact its uglier to look at.

>> No.2351667

>>2351610
>If you don't like anime or weebs
i didn't realize the "virtual" in "virtual youtuber" is actually pronounced as "anime"?

>> No.2351707

>>2351667
And now you know better.

>> No.2351757

>>2351667
I wonder if you're even planning to stream.

>> No.2351821

>>2351757
i've been pngtubing since last month. still looking for an western artist with a style i like because anime is overdone.

>> No.2351928

>>2351821
I had this one marked, but it's too expensive for me starting out https://projecttiger.carrd.co/#examples

>> No.2351946

>>2351821
if spite is your only reason then you're ngmi

>> No.2351955

>>2351946
good thing it's not the only reason then. just a nice side bonus.

>> No.2351970

>>2351928
Hey thats pretty cute. If western looked like this more often maybe I wouldn't mind.

>> No.2351988

How would I go about smoothing my animation so my face doesn't get caught on the edges?

Using prprlive btw

>> No.2352022

>>2351928
that's a bit too cutesy for the theme i'm going for, but that's pretty good stuff

>> No.2352025

>>2351988
please elaborate

>> No.2352032

>>2351946
I'm also not doing anime because it's overdone. There's a difference between spite and not wanting to be part of an agressively saturated market

>> No.2352056

>>2352025
Turning my head a bit too much gets the model "snagged" on its maximum range of motion until I recenter my face. I was wondering if there was a way to make that less jarring.

>> No.2352083

>>2352056
There's heaps of sensitivity opens in prprlive that'll help you adjust how much movement your motions will actually generate, you can even make your model's head move slower than your actual head.

>> No.2352154

>>2352083
>you can even make your model's head move slower than your actual head.
That sounds perfect. I'll look into it

>> No.2352223

>>2352056
so you spite the status quo

>> No.2352271

>>2352223
If anything I respect the status quo enough to acknowledge that I'm better off by ignoring it

>> No.2352286

>>2352223
meant for >>2352032

>> No.2352290

>>2352223
anon, going anime vtuber at this point is like looking at the traditional face cam streamers and saying "i'm gonna make it by streaming my backlog!"

>> No.2352739

>>2352290
idk what train of thought you used to come to that conclusion but i'd like a ticket to see what derailed it

>> No.2352792
File: 332 KB, 416x345, file.png [View same] [iqdb] [saucenao] [google]
2352792

>>2352739
you'll never out-hololive hololive, so why bother trying to imitate them? especially when you're just gonna end up with a shitty anime scribble as a model

>> No.2352919

>>2350283
Well if youre going to tell them that it might be time to tell the males to get avatars that are less bishounen and androgynous

>> No.2352957

>>2352919
i blame this more on artists who draw billions of sexy girls but none of them have actual skills in drawing men that aren't disney'd to hell and back.

>> No.2354007

I know you need 1k subs to be monetized, but does that include accepting superchats and donations?

>> No.2354041

>>2352083
>>2352154
Where is this setting located?

>> No.2354090

>>2352290
Doesn't really matter if you go for western styled stuff, you still need a -good- design.
And a good anime design will get you more attention and fanart than a good western design.

>> No.2354166

>>2288867
Ding-Dong Diddly Cringe. Take a shower, lift weights, gain height, have sex. And that's the bottom line, t. the real /asp/. Gone but not forgotten.

>> No.2354242
File: 1.29 MB, 1731x1128, Sophie.png [View same] [iqdb] [saucenao] [google]
2354242

cute shit from the artist that other anon above linked before disappearing

>> No.2354263

>>2354007
Yes. That's what being monetized means. Though you can just run streamlabs donations.

>> No.2354364

How do you give a good self-introduction for an audition when you are a jack of all trades: master of none? Pick the ones you're best at, or mention them all but quickly?

>> No.2354544

>>2354364
show, don't tell.
don't say you're good at singing, actually sing a song.
don't say you're skilled at games, show a highlight clip of yourself.
don't say you're good at art, show a sped up timelapse of your work.
and so on

>> No.2354669

Anybody know why my expressions won't show up in Vtube Studio?

They are there just fine in prpr

>> No.2354749

>>2319725
artist? I wanna see more muscular/bara vtubers.

>> No.2354757
File: 16 KB, 867x214, Screenshot_2021-04-09 VTube_Studio_Documentation pdf.png [View same] [iqdb] [saucenao] [google]
2354757

>>2354669

>> No.2354778

>>2354544
This this this

>> No.2354838

>>2354757
Yeah this is all as it should be, except when I chose set/unset expression it's not listed there.

>> No.2354861

>>2354242
cute, needs a fully nude version.

>> No.2354886

>>2354749
Is it normal to post artists that we're trying to commission here? Though I guess this is a niche thing. I'm not even specifically going for "bara", its just a side effect of the character, lends itself to a certain weight class.

>> No.2354888

>>2354838
As in, it's not listed for "set expression"

>> No.2354950

>checking out rigger commissions
>find one that's kinda affordable
>look for example
>the example gif is terrible and barely moves
>okay, maybe he has other clients
>check out list of children
>3
>first never archives stream
>second model's eyes are permanently closed
>third just plays apex silently while mouth breathing and never moves

>> No.2355082

>>2354888
Got it to work with a clean install.

>> No.2355145

>>2354950
Learning to rig is way easier than learning to draw. Give it a try, anon. Even if you get a shitty rig, you can still tune it yourself.

>> No.2355228

>>2354950
Pro tip: don't get rigged for under 500 dollars.

>> No.2355239

>>2354544
Yeah, I was going to show clips in between what I'm talking about/playing in the background, but I realized showing a bunch of disconnected stuff might not be an asset instead of going into more detail of 2 or 3.

>> No.2355252

>>2355145
how much effort is it to learn how to rig?

>>2355228
the price i'm looking at is $500 for bust and $750 for fullbody. i don't know why anyone would pay an extra 50% to rig legs that'll almost always never be on screen. but the $500 bust option is what i was aiming for.

>> No.2355352

>>2355252
>the price i'm looking at is $500
I got mine 600~ for full body and I'm thrilled with how it came out. I can refer her to you if you want me to. She's from the Live2D discord

>> No.2355367

>>2298287
>Would a chill laid-back dude who just plays games on stream like normal get any viewers or do you absolutely need to have a gimmick as a male vtuber?
I have a friend who is conventially attractive who streams games regularly and who is pretty charismatic. He averages like 2 viewers. Theres a huge supply of people wanting to stream, so you 100% need something that makes you different.

>> No.2355385

>>2355352
i'm on the live2D discord lurking myself, i've probably seen the rigger posting their ad a couple of times already. thanks though, anon.

>> No.2355711

>>2341628
Good luck Anon!
I hope maybe if you do apply we could be genmates in the future (if only)

>> No.2355746

>>2354886
Usually if the artist/rig is a huge yabai yeah but I think it's fine if they're not.

>> No.2356082

Hololive... view onegai...

>> No.2356250

>>2356082
Have they viewed any male?

>> No.2356426

>>2356250
Some anons have claimed so but there's no way to really confirm.

>> No.2357038

I submitted an application to Hololive on the last day they were accepting them. A few days ago it got 3 views, and now it has 5. No idea what that could mean. Thoughts???

>> No.2357064

>>2357038
I think it means you got 3 views, then two more.

>> No.2357165

>>2357064
That made me laugh. Thanks.

>> No.2358748

Why does technology hate me bros.
Every single game I try to testrun for my reps

>One game won't show up in OBS
>One game won't register any of my inputs
>One game wont make any sound at all
>One game drops to a single frame per second in the stream but otherwise runs fine
I'm batting 0-4. What the fuck is with this luck? If I'm having this much trouble just doing reps, how the hell am I going to make it work when I'm actually public

>> No.2358814

>>2358748
Just do Zatsudans
They’re fun and a good way to actually develop your skills at commentating

>> No.2358845

>>2358814
>Zatsudans
What's that?

>> No.2358871

>>2358748
Have you streamed before at all? Different games often require tinkering to get to work such as Game Capture vs Window Capture etc. I remember Diablo 2 being a real pain in the ass to stream in particular for whatever reason.

>> No.2358873

>>2358845
Chatting streams basically; it’s the JP name for them

>> No.2358875

>>2358845
basically just free talk streams where you chat with chat for an hour or so

>> No.2358956

How many artists vtubers are there like Pochi? I'm finding it difficult to make up a design for myself so I want examples of people designing themselves.

>> No.2360082

>>2358956
There's a ton of artist vtubers on twitter alone. Check out the Atelier Live group, which includes yueko and rosuuri. They're boring but you can probably find their process somewhere since they mostly do art streams.

>> No.2360451

>>2358956

juniper designed herself and is a massive success at vshojo level, although everyone /here/ seems to hate her

arypie did her own art and rig from scratch with no formal training, but I dont think any of it was recorded in streams/vods so that process is lost forever

>> No.2361146

Imagine thinking kayfabe doesn't matter
That's like saying that actors in theater shouldn't even bother with costumes and just use their own names, after all people are there for the entertaining acting instead of some faggot called Hamlet
It's called suspension of disbelief you fucking idiots and it's one of most important parts when it comes to getting people involved in something fantastical or even entertaining and matters for everything from two line long jokes to fucking politics

>> No.2361200

>12k people are watching Gura because they want to know how she's adjusting to life away from Atlantis after she left it going "it's so boring, loloolollolool"

>> No.2361291
File: 202 KB, 640x327, 1616799724883.png [View same] [iqdb] [saucenao] [google]
2361291

Do you think it's better to keep objects and props in your OBS layers or vtubestudio?

Is there a way to toggle them in vtube studio with a streamdeck?

>> No.2361404

>>2361291
If you want the props to move with you, VTube Studio
If you want them to stay still, then OBS

>> No.2361460

is mixed content that bad in youtube? I was thinking of having some gaming streams and some informational videos that are pre-recorded, but everyone's telling me I should just do one or the other.

>> No.2361540

>>2361200
Ah, so you just don't understand the concept
No wonder you are still there

>> No.2361739

>>2361200
That's not really the point of Vtuber kayfabe
The point of Vtuber kayfabe is to make you believe that instead of a girl behind the avatar doing stuff, the person streaming is actually a bunny girl, a necromancer, or some kind of mythical creature. Most people enjoy that sort of kayfabe (like most people like to pretend Calli is actually a soul reaper) even if they don't like getting into the lore that much

>> No.2363148

>approaching a full month since skeb commission for single fucking png
be careful anons, some of these artists aren't worth it, even if they've got a good style.

>> No.2363267

Audition video for CyberLive rendering right now my dudes. I'm actually gonna do it

>> No.2363284

>>2363148
Don't they tell you the average time for a commission on the artist's page? Like I was planning on mine taking a while cause of that.

>> No.2363320

>>2363284
i took a gamble on a artist who hadn't done skebs before, so they just had the default "30 days" thing. they did art in the style that i really liked, so i went for it, didn't realize i'd commissioned it from the slowest artist in the world.

>> No.2363795

>>2363267
Good luck Anon!
See you on the flip side!

>> No.2364238

>>2363320
So the artist told you a month, and it hasn't been done before that?

>> No.2364648

>>2360451
Well I wouldn't call Juniper's design very inspired, but Arypie does share a bit of vibe with Pochi, at least visually. I've got a bit of a better idea of what I'm doing now at least.

>> No.2365159

>>2363795
Thanks. It took all my courage to press on the button to submit my video. Then I was greeting by a second page where you had to answer a bunch of questions, haha. I still did them and I have officially applied now, but I was thrown for a loop for a second. I will sleep nervously tonight.

>> No.2365209

>>2358956
theres a lot of us. look up diytuber on twitter. im pretty sure a good chunk of the vtubers in /asp/ are self drawn and designed too

>> No.2365284

>>2361460
>is mixed content that bad in youtube?
no

>> No.2365586

>>2365159
Don’t worry Anon; a lot of people don’t even actually get the audition in
Personally I think getting an Audition in matters more than making the video super high quality/overproduced/overplanned. Some agencies like Nijisanji probably care less about the actual audition (Fumino Tamaki got into Niji with an audio audition and presumably a pretty good application) and more about the rest of the application.

>> No.2365761

I just got the concept art for my avatar and, anons let me tell you, she's a stunner (if you're into monstergirls).

I can't wait to debut her and wax poetic about the games industry, anime, manga, and comics while speedrunning some really niche titles.

>> No.2366496

>>2365284
the thing i was warned about was splitting your audience and pissing off both halve with different content. like, the people who subbed to me for game content might not care about instructional videos and vice versa.

>> No.2366989

>>2364648
I agree it reminds me of a certain hentai...

>> No.2367083

>>2366496
>i was warned
theyre misinformed

>> No.2367105

>>2367083
do you have examples of successful channels that have such a mix of content and not just a contrarian response?

>> No.2367237

>>2366496
i mean you could look at say, ina who does gaming streams and also dedicated art rep streams as an example

>> No.2367284

>>2367237
i can't compete against the corporate buff. Kiara pulls a consistent 2k viewers on her JRPG streams, when anything else pulls 8k. even Ina sees lower numbers on her drawing streams compared to her Hollow Knight stuff, but that's because they've got a built in base already that watch them for who they ar-

ah fuck nvm. i answered my question. typing this shit reply out actually smacked some sense into my, thanks anon.

>> No.2367295

>>2367105
I'm another guy but off the top of my head, Matt McMuscles does scripted history and edited long-play content.

>> No.2369478

one last bump before i go to bed

>> No.2369581

Do you think how many views a specific audition video gets in particular matters when it comes to smaller agencies?
Bigger agencies of course will probably view multiple times if they really want you but for smaller agencies the number doesn't matter I would think?

>> No.2369740

>>2369581
I would say the more the better. If you are being selected for an interview at least a few different employees will be watchijg your video. However, if you are barely making the interview cut (i.e. they're deciding between you and another person to be the final interviewee) you may have even more views since they'll be reviewing your video more.

>> No.2369797

>>2369740
Ah I see, you make a good point anon
Do you think multiple employees will watch the audition video early, or do you think that they review stuff later on?

>> No.2369881

>>2369797
Oh also (quoting myself) keep in mind I'm talking about literally just started companies here, not established ones

>> No.2373249

>>2369581
I assume that most agencies that know what they are doing will archive any audition they love off of youutube instead of just passing around the link. That's speculation though

>> No.2373272

>>2361460
Depends on the content. It all at least needs to be for the same demographic

>> No.2373400

>>2373249
Makes sense, and that’s what I thought as well (at least, EN ones probably).

>> No.2375694

>check out vtube studio
>import model
>spend 30 minutes trying to figure out where the fucking 'start tracking face' button is
>finally get it working
>even at level 5 tracking, it captures my mouth worse than IOlive
>and eats twice the CPU
>but it can track my face through my glasses, letting me save money on contacts
WHY IS THE LITERALLY MOST IMPORTANT BUTTON FUCKING HIDDEN INSIDE A SUBMENU
WHICH SUBHUMAN NIGGER DESIGNED THIS

>> No.2377245
File: 30 KB, 463x453, 1d40367fc94f254e6f75eccccf4ecb928ac91f96.jpg [View same] [iqdb] [saucenao] [google]
2377245

>>2375694
Finest engineering of my fellow German people

>> No.2377599

>>2375694
My only issue with vtube studio has been the unfortunate lack of options compared to prpr, but it's made up for with much smoother tracking and pinning objects to your model which is huge

>> No.2379501

>>2377599
Pinning objects changed the game

>>2375694
Does vtube studio really use that much more cpu than prpr?

>> No.2380509
File: 94 KB, 839x746, 1617973523280.jpg [View same] [iqdb] [saucenao] [google]
2380509

I think finding a font to use for my channel banner has been the hardest thing I've had to do so far

>> No.2380709

>>2380509
I'm stuck on thinking of a name for my 'brand'. Naming my Avatar, Twitch, etc... I have basically everything else done.

>> No.2381654

Got views on my CyberLive app day after I submitted it, looks like there may not be a huge amount of people applying. They did get a good gaggle of people following them on twitter so there are some at least.

>> No.2382017

>>2381654
How many? Just the one?
I’d imagine it’s probably not getting many apps though yeah

>> No.2382045

>>2381654
I havent been paying attention to it much, have they ever clarified details on the group itself? Is it actually a company thats trustworthy?

>> No.2382504

>>2382017
I got two, in two hour timeslots so at most an hour apart.

>>2382045
We sent an email and got some answers through email from them. They are
>>2334238 and
>>2334269

>> No.2382619

>>2382504
Interesting; I only got one view but my video was very short (the Audition thing said ‘1-5 mins’ so I made a shorter vid since I have no idea what to do except ramble about nothing for the remaining 4 or so minutes after I introduce myself) so that may be the main reason it was shorter/had less views

>> No.2382651
File: 80 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2382651

>>2382017
Actually got another just now...

>> No.2382687

>>2382619
Mine was just over 2 minutes. I can't think of a ton of things to say.

>> No.2382796

>>2382687
Understandable; mine was under 2 minutes so I might be F, but you never really know

>> No.2382906

>>2382504
Oh, well those answers seem pretty decent.

>> No.2383326
File: 190 KB, 889x1007, 1617996337484.jpg [View same] [iqdb] [saucenao] [google]
2383326

>wait two weeks for a slot with my background artist
>"hey just so you know, I won't be able to take your commission, sorry about that"

>> No.2383454

>>2383326
>background
?

>> No.2383506

>>2383454
For just chatting streams

>> No.2383574

>>2383506
is it that important? i just picked out a colorful generic one from the resources pastebin.

>> No.2383626

>>2383574
Depends what you consider important. It's a lot more important to me than it probably is for most people because I'm very determined to give my channel a specific aesthetic that starts to break when I don't reinforce things like a stylized background and logo

>> No.2383823
File: 880 KB, 959x735, 1615695565900.png [View same] [iqdb] [saucenao] [google]
2383823

>finally find a fucking font l like
>commercial license is 30 bucks
>"okay that's pretty steep but whate-"
>Monetized Social Media License is 150 fucking dollars

Fuck you if you do this

>> No.2383896

>>2383823
we're all weirdly learning a lot about how these commercial licenses for fucking EVERYTHING is so god damn out of whack. i've resorted to just using as much free shit as possible because my hope is to eventually reincarnate anyway, but god damn.

>> No.2384551

>>2383823
What font senpai?

>> No.2384647

>>2384551
https://rantaustudio.com/product/mandhor-brush-font/

Currently trying to find a knockoff

>> No.2384701

Thinking about trying to apply for Cyberlive since I already made a video for the Holo audition - I haven't gottent to the second page of the google doc application but is the audition form really just a copy paste of Hololive's?

>> No.2384713

>>2384701
if it ain't broke, don't fix it

>> No.2385064

>>2384701
I should have written down the questions but it was kinda late. iirc it was asking for socials, optional: do you have streaming experience and can you tell us about it, required: what unique qualities do you have? why do you want to work with our agency? who's your favorite vtuber and why?

>> No.2385196

>>2384647
Look for the ones with the green $ tags. 22 pages, enjoy. https://www.1001fonts.com/heavy+grunge-fonts.html?page=1

>> No.2385299

>>2384647
This is not as grungy, and still paid, but it's only $12 and you can always add some splatters yourself. https://www.creativefabrica.com/product/big-dream/

>> No.2385315

>>2385196
>>2385299
Thanks guys. I appreciate that

>> No.2385512

I need to stop worrying about in general but does youtube eats it's analytics/are unreliable? I saw three views by hour view, and then I got another one at some point but now the hour view only shows two, removing one hour that I know was there before. Again, I should just ignore it, but I was curious to the time frame of how long in between views but it seems unreliable. Still, 4 views today over a 5 hour period is probably good?

>> No.2385654

New thread?

>> No.2385672

>>2385654
when we hit page 10

>> No.2386155

>>2386148
>>2386148
>>2386148
>>2386148
new, added CyberLive's audition link to OP since the general consensus is that they're legit

>> No.2388518

why dont people just make their own labels/groups

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