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/vt/ - Virtual Youtubers


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19550757 No.19550757 [Reply] [Original]

>No mythbreakers session in nearly 3 months
What happened? Is it dead for good or will they finish it someday?

>> No.19550893

>>19550757
This month there won't be anything for sure with the concert approaching.

>> No.19550949

>>19550757
hit the lean too hard.

>> No.19551125

This is peak tabletop experience.
Everyone shows up for the first few sessions. Then schedule conflicts, people make up reasons to no go, and the whole thing falls apart once the GM stops trying to get the group together because it's too much wasted effort.

>> No.19551225

>>19551125
So it is dead then.
Guess it's a good ttrpg series since it included the common ending

>> No.19551393
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19551393

>>19551125
Please stop describing all my games

>> No.19551399

>C*nnor yab
>Rm shit
>Ina's sore throat
>Ame clinging for her life on every random instance
>Gura got the coof
>Kiara
Really, it's a miracle if it keeps going after all that shit that happened in less than two months.

>> No.19551449

>>19551399
What did Kiara do?

>> No.19551484

>>19551449
Kiara is the one player in every tabletop game who didn't read the rulebook and assumes they're the main character, at the same time.

>> No.19551662

>>19550757
It was boring and only mori was into it.
Even mori had to basically tell them what to do and when/how to do it

>> No.19551698

>>19551484
And in every collab

>> No.19551710

Do any of the other girls have GMing experience? Callie did a fine job for the most part, but I'm curious if any of the other EN girls would step up to the plate and run a new game if Callie ever officially calls this off.

>> No.19555585

Calli can take advantage of this downtime before the finale to spend time to really plan out the final stream and finish strong.
Maybe an animated recap before the finale stream could really build hype.

>> No.19556549

>>19551710
Fauna had a long tangent about DnD the other day and saying she would be able to DM games.

>> No.19556615

>>19550757
https://www.youtube.com/watch?v=S-IjTBqRIRY&t=18961s

>> No.19556661

>women playing ttrpgs
its impressive they made it past session 3

>> No.19556670

>>19551125
I felt that...

>> No.19560566

After Holofes.

>> No.19561325

>>19560566
After StarsEN collab ban

>> No.19561696

>>19555585
>Implying she'll do anything other than bitch about how hard she's got it as a million dollar success story

>> No.19562569

>>19550757
Myth had an infight.
That's why they hardly collab with each other

>> No.19562848

ITS BORING

>> No.19562986

The only way to make table top entertaining is if you have exceptional gm and players like critical role

>> No.19563027

>>19551125
You chose the words carefully to hurt me the most.

>> No.19563144

>>19562569
More like one of them provoked an infight and the other 4 are having none of it because they're professionals.

>> No.19563173

>>19551484
That guy...

>> No.19563491
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19563491

>>19551698
>>19563173
>>19551484
They should have played Paranoia then. One of the rules of Paranoia is that it is explicitly forbidden for anyone other than the DM to read the rule book.

>> No.19563562

>>19562986
> exceptional
> critical role

>> No.19563617

>>19550757
They got weirded out when Mori let her guard down and tried to force her ShotaOnee magical realm on them.

>> No.19563776

>>19563562
>"What that guy likes is shit"
>Doesn't give a better example
I never watched a P&P podcast, so please enlighten me. What's the good shit?

>> No.19564005

>>19551125
Many such cases

>> No.19564188

>>19563776
They're all shit. People recording themselves pretending they're coming up with stuff on the fly that they obviously worked out in the writer's room. Critical Roll is only successful because of (((connections))).

At least with Mythbreakers you could tell none of the girls talked about what was going to go down in the session because they always seemed blindsided by everything. That laziness leads to a much more believable and realistic session.

>> No.19564351

>>19563491
They are still recommended to read the rules anyway because it is that sort of game.

>> No.19564421

>>19563491
The best RPG nobody fucking plays for some reason

>> No.19564511

>>19551125
Also the real gaming group in the 2020s experience. Literally joined one 2 weeks ago and the initiator already fucked off together with one member and his own friends to a different group and the other 3 guys stopped showing up a week ago. I remember actually meeting gaming friends IRL not that long ago and now it's splitting up to another discord server every other week. Meeting new people became beyond fucked in (post) pandemic times.

>> No.19564759

>>19551125
I can’t believe they planned it all along!

>> No.19565252

>>19563776
The one that team 4 star did. Only good one I've ever seen

>> No.19565358

>>19550757
It was going to happen then Mori decided to go suck THHK's dick for 3 months and kill herself making an MV

>> No.19565417

>>19550757
mori is postponing it until male ENs get in so she can play with men who enjoy TTRPG, you cannot refute this because you know it's true.

>> No.19565760

>>19550757
wasn't it cringe and boring or something? like anything mori does?

>> No.19569144

>>19550757
Good, I'm tired of this ttrpg garbage

>> No.19570855

>>19562986
I wouldn't call them exceptional, however even if Mercer doesn't have the rules encyclopedia glued to his brain, he knows his players well enough to know how to build the stage to help them shine, which is much more valuable than being a DMG scholar for a streamed tabletop thing.

>> No.19571670

>>19556549
Timestamp? Curious what her experience with tabletop is like

>> No.19573748

>>19550757
In order to have another session, it'd mean that they'd actually have to stream and that's asking a lot of them

>> No.19574548

>>19551125
I am the very invested player that felt like he lost a part of his life

>> No.19574904
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19574904

TTRPG thread?

I know Mori's TTRPG isn't the hypest or the most epic.
But, it's a Hololive TTgame Stream
and, it's Not-DnD

>> No.19574950

>>19569144
fuck off, not your thread.

>> No.19575105

>>19574904
I honestly feel like dnd would've been more friendly for newfags than what mori tried to do.
Just ommit the feats and spellcasting classes, if they want to use a gun treat it as fire bolt, and it's instantly 3 times easier and then they can spend more time rping instead of trying to count dice.

>> No.19575138

>>19564188
>I think it’s fake
Wait, is that really your only criticism? Of all the tranny pandering hyper progressive preachy activists at the table, your only complaint is that you don’t believe it’s real? That’s kind of sad. Honestly, I do think it’s real because it’s way easier to come up with shit on the fly than to plan out a five hour session every week. Hell, they have entire sessions dedicated to shopping and planning out wtf they’re supposed to do. If they’re writing it, they’re doing a piss poor job.

>> No.19575149

>>19575105
WoD was on theme though, that is likely why she picked it.

>> No.19575209

>>19550757
EN Gen 3 will be the tabletop generation

>> No.19575235

>>19571670
https://youtu.be/HRYpSCAc4qM
I don’t know the time stamp but it’s after the game when she’s reading supas.

>> No.19575317
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19575317

>>19564421
>>19563491
I'm running a oneshot of it this weekend with some of /wvt/'s favorites actually
>>19575209
I fucking wish. Though it's a hard sale to get any corp to buy into the fact most of your streams will be collabs (i.e. TTRPGs)

>> No.19575439
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19575439

>>19575149
yeah, this.

>> No.19575612

>>19575105
The broader audience could have been a boon but roleplay viewers are autistic about their rules so I can see why Calli would have wanted to use a different system to avoid backseating

>>19575138
Producing a show for a live audience is entirely different than a homebrew game and GM's spouting "muh railroad" are retarded

>> No.19577138
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19577138

moar memes

>> No.19577707

>>19562569
I want some context on this please. I've been a bit out of the loop as of late.

>> No.19577748

>>19577707
There’s no loop, it’s a rrat.

>> No.19577808
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19577808

And this is the one who actually likes roleplaying games.

>> No.19577858

>>19551698
>omocat collab
>kiara keeps talking over omocat so she can talk to mori
I don't understand why she's like this.

>> No.19577883

>>19577808
That's how she keeps her kayfabe so strong

>> No.19577937

>>19577748
Oh I see. Well I kept hearing of issues involving the Omocat collab with Kiara and Mori so I assumed it was that, or something else entirely. I do love me some good rrats.

>> No.19578052

>>19577937
The only issue I saw was omocat being incapable of speaking like a normal human being.

>> No.19578083

>>19577937
I can't believe Kiara did that shit.

>> No.19578447

>>19578083
Did all the work?

>> No.19578519

>>19550757
no one wants to be in a call with mori for that long. only gura manages to tolerate it

>> No.19579367

>>19578519
Gura is also social fucking glue
think about their dynamics cohesions. She's the most sociable and likable of all of them.
Kiara, she's sociable, but she's also a pushy bitch.

>> No.19579679

They will play when 3d [\spoiler[]

>> No.19579943

>>19579679
Mane-chan, ctrl+s for spoilers

>> No.19580080

>>19551125
Ok mori

>> No.19580135
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19580135

>series starts off strong
>kneecapped by the group being scattered across the entire globe
I really wish Kiara hadn't gotten her stupid kraut ass deported from Japan. This series would've been so much more improved by that one little logistical change, and probably finished at this point.

>> No.19580174

>>19561325
After sana graduate

>> No.19580227

>>19550757
That’s how TTRPG session scheduling works.

>> No.19580309

>>19579943
Phone

>> No.19580355

>>19580309
Don't be a fucking phoneposter

>> No.19580423

>>19563617
>Mori forcing her Magical Realm
Wasn’t that every session?

>> No.19581756

I guess they just lost interest? They were really into it in the beginning, doing silly voices and getting into character, but the last session they weren't really doing any of that.

>> No.19582981

>>19550757
The TTRPG was doomed from the start:

- too large group, the insistance that it always HAD to be a full gen collab with everyone meant that scheduling was always an uphill battle. Despite them talking about how "oh it's no problem if someone has to drop out for a bit", that was always a farce (if the rest of them actually WANTED to continue the ttrpg and it was only one or two persons dropping out, the rest could've worked around this and carried on, but the fact that they ALL pretty much dropped out simultaneously suggests no one left was really into it at the end)

- people all over the world (timezones!) and being busy with their own work. Another issue for scheduling. It's hard enough to get 5 people to agree on one day to collab, then you also have to decide the hour. And being spread out over multiple timezones all but ensures it will always be shit (too late / too early) for some of them, which is poison for atmosphere and chemistry, there was always one (or more, most of the time) people in the collab that had clear "ugh, I'd rather not be here" energy, what with being grumpy, groggy or just nonresponsive.

- both issues above also meant that with the sessions being so spread out over weeks apart, the girls forgot everything about the game, and each stream there had to be time wasted for "uh, so what were we doing again?" plot refreshers and "uh, how does this game work again?" rule reminders. By the end, some girls were clearly checked out mentally and even Mori, whose passion project this was, seemed less into it. The fact that no one is in a hurry to revive the ttrpg is a clue that yeah, they're all probably quietly happier that it's rather forgotten.

IF (big if) anyone ever gets the big idea to do something like this again, they should learn the lessons from the failure of the first season.
- do a smaller group, only of people who are committed and actually want to be there, instead of passive passengers just dragged along for appearances' sake. 2-3 people max, also that's just easier to coordinate.
- don't try to overburden yourself by planning to make this into a season-long "arc" if it clearly doesn't work out, just do shorter self-contained scenarios that can be played in one or two sessions. If it works and everyone wants more, great, and if it doesn't, you can just stop and no one is sad or left hanging.
Really, JP's did ttrpg streams successfully before, and they've figured out these simple practices before.

>> No.19583584

>>19550757
>gura
Lost interest
>ame
Hates mori
>mori
Manufactured her own friction between herself and genmates
>ina
Doesn't care either way
>kiara
Even her overbearance can't get it back on the rails

>> No.19583665

>>19563776
The funhaus one had its moments, mostly carried by Bruce being a shameless coomer

>> No.19584042

>>19582981
With more ENs living in close time zones now that council is about it could work better. Fauna apparently likes playing D&D so she could probably be the one that runs it for a few people from council.

>> No.19584468

>>19575105
Getting WOTC perms is hard as fuck. Pathfinder would have probably been OK tho. Or Shadows of the Demon Lord.

>> No.19586758

>>19581756
Hard to keep interest when sessions are so far apart.

>> No.19593350

>>19584468
Yeah, that might be a big problem, true. I don't know about those perms since I'm just a casual in that regard.
>>19575149
Dnd is versatile enough that it can work in other settings with minor tweaking.
Guns? Just use firebolt numbers.
Flashlights? Light spell lol
Monsters? Just borrow stats and use a different image.
And as for the setting, Ravenloft exists so thatcs not an issue that can't be fixed in 15 minutes.
>>19575612
That could be a problem too, but since it's a TTRpg you can make an excuse to not look at chat and purposefully ignore the autists. All Mori has to dl is inform the players that it's a heavily modified version, explain the rules in a simple way and done.

>> No.19593795

>>19577138
It's funny but also one of the things I don't like about this system.
Just roll one dice for fucks sake. Imagine how much time you waste without the VTT.
Hell, you still waste a lot of time just to arrange stats and remembering and reolving that shit.
Maybe I'm too in love with the D20. D12s are sexy too and deserve more love. Fuck using more than three dice

>> No.19593880

>>19577808
She also loves it in bed. Sex with her is the best.

>> No.19593973

>>19577858
Isn't it obvious? She hates gayneko and it's her passive-aggressive way of rubbing it on Mori's face.

>> No.19594211

>>19582981
>5 is a large group
Is this a subtle way of confessing you RP alone?

>> No.19594440

>>19583584
>ame hates mori
I'm interested

>> No.19594922

>>19593795
D100 role vs stats like dark heresy is better than d20. D20 usually relies far too much on the number of on the die.

>> No.19594990

>>19594211
3-5 is best group size, though it of course varies by system. In a storyteller system like WoD, smaller is likely better.

>> No.19594991

>>19551125
It hurts

>> No.19595153

>>19594922
>die rolls rely on the number of the die too much
What

>> No.19595488

I hope they just kill it so someone else can try running a ttrpg. Say what you want about 5e but people would want to play it and we'd get some kino.

>> No.19595833
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19595833

>>19551125
Fuck you

>> No.19596135

>>19562986
>exceptional gm
>when 99% of the plot hooks are generic, the story is extremely by the books and Mercer rarely makes encounters actually challenging or tries new mechanics and tactics with the enemies
>and players like critical role
>when probably only 2 of them actually read and memorized the rules and the rest is always asking dumb shit like how sneak attack or a spells out of hundreds works, have bloated backstory for their characters, have a pathological aversion to plot hooks and are going harder into the "be gay, do crimes" route by the day
The only remotely good thing about CR is how they're all voice actors and really close friends, and that does a really good job at masking all the imperfections by making characters and nps much more memorable, but other than that it's you run-of-the-mill table with all the problems and imperfections you'll find anywhere, but somehow it's actually worse since the players do fuck all between sessions. And let's not talk about how that shit created a influx of people who believe all tables are like CR and demand shit to be exactly the same.

>> No.19596270

>>19551484
Kinda strange you say that because she was the one trying to know her character better and didn't stole any spotlight even when she, along with Gura, is the one doing things. Watoto is kinda passive and Yuul almost exist.

>> No.19596340

>>19593350
>Dnd is versatile enough that it can work in other settings with minor tweaking.
For the love of god, stop with this shit. DnD only does combat right and it isn't even the best system for it. Stop trying to use a screwdriver to hit a nail when there are a fuckton of systems that are both simple to run and do other stuff that it isn't strictly combat way better than DnD.

>> No.19596470

>>19595153
Take 5e dnd. Your roll on the die adds between 1 and 20 to your result. Your stats at max level, are only going to contribute 11-15.

>> No.19596566

>>19595153
>d20: Worth 1 to 20, average 10.5
>Stat you ignore: +0
>Thing for focus on at beginning of game: +6
>Thing you focus on end of game +11
Too much is on the die.

>> No.19596702

>>19584468
>Getting WOTC perms is hard as fuck
Spoonfeed me. Are they like, Atlus autistic about it?

>> No.19596775
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19596775

>>19551125
and here I thought it was only my group that did that

>> No.19596817

>>19594990
Ok but hypothetically in a perfect world where everyone is invested wouldn't a bigger(to an extent) group be better?

>> No.19597005

>>19594990
The one on ones were really good, Calli was able to adjust to the energy and initiative of her partner and Gura in particular was really able to shine. The group setting I feel is standaradized so that you have an audience for your antics, but when you're streaming you already have an audience so I'm wondering if it's best to have max 2 players in a streaming format.

>> No.19597011

>>19596817
Highly dependent on system. In combat focused rpgs there's a golden ratio, too many will make battles take too long, too little makes it hard for GMs to throw harder encounters. For more roleplay oriented systems too many players will make it so a portion of the table will be basically npcs in some sessions. There isn't a 100% correct number of players, but most GMs agree that between 3 and 5 is the perfect number.

>> No.19597025

>>19596817
Maybe. A bigger group means less time for each player focus regarding their goals and motivations. More time also allows for players to be more descriptive with their actions and thoughtful in their decisions since they won't be holding things up for so many people each. Less chance for distraction too.
It really depends on the kind of game you're running. If the characters are just a bundle of stats going through a puzzle-combat dungeon in a fast system like Iron Kingdoms than adding a few more is fine. If you are playing something super complex and player influenced like Dungeons: the Dragoning: 40,000: 7th edition, then even 5 can be rough.

>> No.19597122

>>19594440
Not -hate- but she's clearly been distancing herself since the c*onnor arc. Ame had to word filter his name to stop his attention whoring in her chat after the first TT appearance to stymie the cancer. Seeing Mori go to the end of the earth for him can't sit well

>> No.19597321

>>19596817
No. On the contrary.
It works irl, but more than that on an online format is disastrous.
Think about it this way: every player is the protagonist of it's own story, therefore there must be equal time (ideally) for all to develop and contribute properly.
Assuming the average session online in different time zones equates to 3 hours, for 6 players, realistically there'd be an hour of exposition/battle, one of interactions, and one for actual development. Obviously not all the players will want the spotlight in that hour, but most will try to contribute in their unique way.
Now, try to add 2 more players to that already tight schedule, considering the players are mostly newbies, so a 4th of that time will be wasted reminding them of the rules, or dumb derailings because one didn't pay attention and the rest are looking at their phone waiting for the others to stop rping so they can join in the fun.
There's a huge amount of problems they'd have to face so I'd say 6 players total should be the maximum.

>> No.19597735

Calli said there's going to be recap and two final sessions, possibly back to back.

But yeah, this ties in with every TTRPG experience I've ever been in. Once someone said they wanted out, it was clear everyone just lost the appetite for it.

>> No.19597913

>>19596340
>so mad about dnd
Literally, just throw a couple or dice, larp and when battle comes cut the fat.
It's easy to modify "dnd system" to make it newbie friendly, fast and effective for situations that aren't battle if your DM is not a total mongoloid rule lawyer.
And by the way, if it has a D20, hit points, AC and the 6 stats, it' basically dnd system. Pathfinder, ICRPG, Lamentations, Labyrinth Lord, they're all the same system with different flavor. You only need to take those aspects and mould them a little and you can do anything you want and It'll work well, especially for new players.

>> No.19598016
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19598016

>>19597913
>DND is good if you ignore the rules and modify it to be less like DND

>> No.19598086

>>19597735
Mori Promise™

>> No.19598293

>>19598086
Oh yeah, right.

>> No.19598590

>>19596702
Just about, yes. You must play their game their way and if you modify it then you must buy 2nd party semi-official stuff because of "balance" ($) reasons. They also only let people play their IP as long as they are somewhat well known so they can get some of the view revenue, and you must sign a contract for it. That's why TFS moved from D&D to PBTA systems.

>> No.19598678

>>19598590
I had no idea WOTC was that anal about this. Any other RPG publisher that acts similar?

>> No.19599559

I'm not incredible versed in TTRPGs, but I know the JPs like to do Call of Cthulu. How do you think that system would've worked with the intrigue, spooky kind of campaign Calli seemed to want to run?

>> No.19600193

>>19599559
It works really well for that sort of thing. In fact it's a specialty.

>> No.19600496

>>19598678
Games Workshop, and they're worse. You make fan animations? C&D. You play their game without explicitly informing them? C&D. You make parody vids? C & motherfucking D. And that's not even getting into actually playing tournaments and shit, all HIGHLY regulated, if you don't have the exact rules memorized then you get thrown out and potentially banned from tourny.

>> No.19600651

>>19600496
I completely forgot about GW. But out of those 2 are there other examples? Like will White Wolf or whoever is running WoD right now bitch if you don't play V5, or Paizo won't let you play PF1 (tho I believe they're still releasing content for it, so this question might not make much sense).

>> No.19600833

>>19575105
I disagree, just because 5e is the most common starting game doesn't mean it's the only or even the best choice. The core mechanics aren't that hard as long as you avoid certain classes and stick to low levels, but character creation is full of trap options and nuances with no real explanation.
Any system can work for noobs, but I personally think Call of Cthulhu is the best intro to TRPGs. Very consistent simple rules, an open-ended focus on investigation rather than combat, and a "real" setting that doesn't require a ton of up-front explanation. But there's really no wrong place to start.

>> No.19601019

>>19600651
WoD was what they were playing, all you have to do with them is give em a shout out, maybe put a logo somewhere. Paizo does have some autism but I don't really remember what it is. I know you can play either edition any way you want it but I think you have to have a copy of the GMs book, player book, and whatever they call their monster manual on display, so it's not super restrictive and IMO pretty reasonable.

>> No.19601288

>>19601019
Oh, and I I'm pretty sure with WW you do need to use the latest version but you can do whatever with homebrew, meaning you can say you're playing V5 but play V3 and say it's homebrew. They're really nebulous on their rules.

>> No.19601357

>>19601288
So if I wanted to play V20 or VR I would need to put V5 on the stream name or description? That's such a weird rule.

>> No.19601371

>>19551484
tell me you didn't watch the streams without telling me you didn't watch the streams.

Kiara was one of the few players who actually actively tried (along with Gura, though she vacilliated between "let's kill them and make them poop their pants haha!" lolsorandumb gremlin energy and "uuuh, where are we and how do we play this again?" absent attitude depending on her mood for the particular session) and she tried to keep up with the rules. Ame and Ina were for the most part deadweights, part of that is due to their tendency to generally fall into the background in bigger group collabs, but the other issue is that the characters they chose for themselves were pretty shit for active involved roleplaying, what with Yuul's general "ugh, I just wanna go home..." personality and Watoto's "only talk in few words" shtick, that lead to them doing very little and had to be prodded along by Mori to do basically anything and contribute, opposed to Gura and Kiara who took much more initiative themselves. Sure, not everything they did was golden, but at least they tried to make SOMETHING happen and they weren't deadweights who sandbagged the whole session

>> No.19601565

>>19601357
Eh, they're a Swedish company, I don't even want to understand their bullshit rules.

>> No.19602416

>>19596817
I once played in a Dungeon Crawl Classics game with twelve people. It fucking sucked, a simple fight would take hours, and outside of combat only a couple of players ever got to do anything because it was so hard for the GM to pay attention to all of us.
From my experience, 3-4 is the sweet spot of enough players to make things dynamic, but not so many that they drown each other out.

>> No.19602491

>>19575105
The only reason 5e works as a starting game is because it's popular, so it's easy to find games for and actually play. Almost any reasonably popular system is easy to learn. CofD is much simpler, and much more clearly explained, than D&D and also takes place in a world much much closer to our own. If it were as equally popular there would be no contest. But popularity doesn't matter if you can make your own group.

>> No.19602680

BTW. Hunter: The Vigil 2e did just come out in full. If anyone wants it its up on /newvola. You can find out what that is and how to get there in the PDF Share Thread over on /tg/

>> No.19603159

>>19597913
Dude. This is the most retarded thing I've ever fucking heard. I'm going to assume you're just a weird troll or else you'd have to have brain damage to think flensing off pieces of a game, and homebrewing the shit out of it to make it simpler, both make for a better newplayer experience than just playing a simpler game, and that somehow all D&D derived systems are interchangeable because of some shared mechanics. You can like D&D all you want, no one cares. Treating it like some universal system that sits at every crunch level and is right for every group just makes you an insane autist spewing terrible advice to make people have miserable games though.

>> No.19603892

>>19593795
But it's fun to roll a big handful of dice
It's also surprisingly intuitive. As you're preparing to roll, going over your character sheet and tallying up the skills and bonuses that help you, you're picking up a die for each one. Then you roll all the dice in your hand and count the fives and sixes. You don't even need to do any addition.

>> No.19604241

>>19595153
>Be level 1 swordsman
>Miss 50% of the time
>Become level 20 swordsman
>Miss 75% of the time

>> No.19604454

>>19599559
Side note but Japanese people do Call of Cthulhu weird. Their games have more in common with Jojo's Bizarre Adventure than The Shadow over Innsmouth.

>> No.19604582

>>19604241
Fuck meant to type miss 25% for the second one

>> No.19605150

>>19599559
Incredibly poorly. CoC is basically an investigation game, except you're investigating weird Lovecraftian cults, monsters, and mysteries. There is certainly overlap between that and Hunter but Hunter is notably divergent in 3 major ways. First Hunter is more combat focused, and if you look at the sorts of things Calli had the girls deal with there is usually a level of action above what CoC typical revolves around. Next Hunter is all about monsters of every stripe and all sorts of extra weirdness. CoC is all in on being a Lovecraft game, so its setting clashes with a lot of what Calli is doing. And finally, Calli didn't play Hunter just for the type of game Hunter is , she played Hunter because of the setting Hunter is in. Calli didn't just want to play an intrigue spookems campaign, she wanted a World of Darkness campaign. CoC is in no way suited for that. She wanted a game that could support having Masquerade's vampires, the Wyrm, Geist's underworld, and everything else there. There isn't really another game outside of the broader WoD series that works for that sort of thing, other than heavily homebrewed generic urbfan settings like Urban Shadows. It'd be kind of like using Cyberpunk to play Shadowrun. Sure, there is overlap between the two but they're very very different in basically every other way. Or maybe as a more familiar example it'd be like using Star Trek Adventures for a Star Wars campaign over any of the Star Wars games. Sure, sci-fi, space ships, aliens, and all that, but Star Trek and Star Wars don't have a huge amount in common when you get into the specifics. They're both sci-fi space adventures but the content and world of them is very different.

>> No.19606798

The only thing I know about TTRPGs is that I spent a lot of time with D&D 4e when I was younger, and a bit with pathfinder/3.5e, and 4e is trying to pull a weird videogamey spin on things that never really worked for me. The combat was tedious too, but that may be because our MJ was shit

>> No.19606879

>>19575317
Solo TTRPGs could work on stream if you're good at making them entertaining or involving the chat in decisions.

>> No.19607184

>>19604454
Can you expand on that? Not saying you're wrong, I don't know anything about this and I'm genuinely interessed

>> No.19607358

>>19595153
Imagine rolling 3d6 instead of 1d20. Same average result, but there's a lot less randomness to it with the extreme results being much rarer. That way, someone who's good at something more consistently outperforms someone who's bad at it.

>> No.19607498

>>19593795
Dice result plus modifiers versus dice pools depends on whether you prefer doing math or spending more time handling the dice.

>> No.19607603

>>19594211
Mori really did a lot better in the one on one sessions.

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