>The Doom aspect is related to fate, demise, futility, etc. Doom players may be doomed themselves, capable of dooming others, or simply an overseer of fate itself
>The Heart aspect is focused on oneself and their identity in this world. It could be comparable to one's soul. They often see themselves in others, and are deeply connected with empathy.
>The Light aspect is equivalent to "fortune" and are either fortuitous themselves or able to bestow or remove fortune from others. Light players are often those that seek wisdom and knowledge beyond this universe.
>The Blood aspect draws strength from their camaraderie and brotherhood with those around them. They are leaders, in a sense, giving others the strength and motivation to rise, even if they themselves lack that same strength.
>The Breath aspect is given to one who is flexible, driven, and someone who leaves a lasting impression. Like the wind, they are hard to pin down, and quick to move/change gears. Their permeability makes them natural leaders, though they themselves stray away from leadership roles, as they are much better suited to forging their own paths, leading by example. They lack the confidence to take command, and usually stick to doing their own thing.
>Life players are healers, concerned with bettering not only themselves, but others around them. This applies not just to physical pains, but mental, as they are deeply empathetic and in tune with their own and others' emotions.
>Mind players, similar to Light, are deep thinkers. They are passive, but once they have determined their course of action, they are determined. However, their innate need to understand the many choices and outcomes leads them to often become frozen in indecision and confusion
>Void players exist in almost polar opposite to Light players. While Light players thrive on knowing, the Void lives for the thrill of the unknown. While some might see the unknown as a negative, Void players see it as a fount of potential.