>>12572727
The problem with dnd is people are taking it too much to their hearths and it's not always under their control. I mean, they all know it's rp, but that doesn't really change the fact it influences them somehow. There is some small rational part of your mind and a much bigger one you have no control over. This is especially true with over the top sessions where you get into deep rp and you get too much attached to your characters. Living through so much intense drama, even if its fictional, can fuck you up a bit. This happened before and isn't uncommon in rpg's. DMs should debrief the players after a session reminding them it's just a fantasy and try to ease up tensions that were built up during it, but either they don't or it isn't always effective.
Like, how they had to get drunk to show up to sessions? I can totally see it with the intense style Arcadum had. It might contribute to a climatic narrative, but the problem is the girls aren't just some fictional ragdoll anime characters you can play with, and their nerves might give at some point.
Which is why I wouldn't mind a more laid back, detached campaign.