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/vt/ - Virtual Youtubers


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File: 763 KB, 855x855, auds15.png [View same] [iqdb] [saucenao] [google]
1110929 No.1110929 [Reply] [Original]

/auds/ Thread # 15

Question of the Thread: Who are the content creators you draw inspiration from? What are things they are doing that you want to achieve? Bonus points if they've talked about their own streaming and content creation journeys in an AMA or Q&A session.

What is /auds/?
A thread where we discuss our vtuber aspirations! Where it's agency-based or independent, let's help each other grow and make it as entertainers. Indies are welcome to join, but shill responsibility. Share what knowledge, insights, what works/doesn't work for you.

FAQ:
Do I need an expensive rigged Live2D model to be a vtuber?
You do not! A simple .png avatar can be enough to get started.

Where can I learn how to Live2D rig avatars?
Brian Tsui of Iron Vertex has many tutorials available on his youtube channel

RESOURCES:
/auds/ OP Pastebin: https://pastebin.com/zuUBUbGG (embed)
Static 2D avatars - a simple png in the corner of your screen is plenty!

>Backgrounds and Props
https://sozaino.site
https://www.irasutoya.com/?m=1

>Background Music
Youtube’s Audio Library: https://www.youtube.com/audiolibrary
CCMixter: http://ccmixter.org/
Open Game art: https://opengameart.org/
KevinMacLeod: https://incompetech.com/

>Voice Activated 'Animation' Software (だれでもVtuber)(JP only)
https://96enu.booth.pm/items/2362820

>3D Avatar Creator
VRoid Studio

FACE TRACKING SOFTWARE
>Live2D SOFTWARE
Facerig (with Live2D module)
Animaze - PrprLive - VUP

>3D SOFTWARE (.vrm format)
VSeeFace - Wakaru - 3tene - VUP

Stay grounded, stay hopeful.

Previous thread >>1036167

>> No.1110957
File: 844 KB, 638x638, microphone.png [View same] [iqdb] [saucenao] [google]
1110957

[Microphone Copy Pasta]

Here's a few tips for all of you about microphones for all of you:

First:
-If you are starting, take a look at what you have around, maybe your gaming headset will be good enough to start.
-If you have a rockband mic laying around stored in some box, it may do the job too, stick a pantyhose on top of it to stop plosives, cut a hole on a ceral box to have it serve as a mic stand and voi-lá. This used to be the beginner youtuber special back in 2011~2013 and it worked very well.
-Check the noise reduction filters and equalization in OBS (or maybe use NVIDIA RTX Voice if your card is compatible) for some boost in quality.
The important is to start.
-Study mic technique, a lot of quality improvement can be done without spending a cent:
https://www.youtube.com/watch?v=Ty8YLqOmbV4
https://www.youtube.com/watch?v=lAKnCEsZ_og

After you begin and you look into into buying a mic to improve your audio quality keep in mind a few things:
-"pro" audio requires a lot of investment in equipment, acoustic treatment, mixing, etc. A lot of your favorite vtubers and regular youtuber and streamers don't have it and do just fine.
-USB mics are generally not the top end of the microphones contrary to what Blue's marketing team may want you to believe, but a good quality one is more than serviceable. If you're not that tech inclined and want an all-in-one quick solution, consider one.
- A good XLR mic, a boom arm, a pop filer and good audio interface will be enough. Don't get lost chasing "the best", don't get lost into the audiophole rabbit hole, it'll cost you a lot of for increasingly diminishing returns that most of your
viewers and won't notice.
- If you are on a tight budget, look for dynamic microphones, a Shure SM-48 with a windscreen, an XLR-to-USB adapter or a cheap audio interface will be cheaper and beat in quality most USB mics at thrice the price.
-Take into consideration your needs - lot of streamers, for example just use condenser mics because it's "studio quality" but can't get the quality they may potentially output or do anything that will really benefit from having one (like raw music vocals to for mixing).
-Going off from the last point, if you are not recording music (I don't mean Karaoke streams with some reverb kicked in, I mean actually recording vocals for mixes or professional voice overs) consider dynamic mics instead of condensers like most big streamers do, it'll save you a lot of headaches.

About Mic types, there are basically two that matter for you.
Condenser mics:
- A lot of people who do livestreams use these; They are your Blue Yetis, AT2020s and similar.
-Usually are called studio mics, and there's a reason for that. While give you a nice voice recording with a fuller range of capture, to make the most out of them you need a controlled, studio environment.
-They are more expensive by themselves, often require more accessories (not only a boom arm, but shock mouths and the like), and are often overly sensitive (which is why you get a lot of mouse and keyboard noises when people are playing).
-To make them sound the best they can will require acoustic treatment of the room you record (because they are sensitive and capture the sound waves bouncing on hard surfaces and that messes with your quality) or home-made recording studio/booth (or a makeshift one, like getting inside of a closet full of clothes or recording inside a pillow for).

Dynamics mics:
-These are the stage mics, most of you will be familiar with handheld ones stick with the little ball on top of it (but many can have different shapes and look as "studio-like" as the Condensers).
-They're usually very good at not capturing the noise that's not immediately in front of them, which is why they're used for concerts, churches, TV, and even presidential speeches (US presidents have been speaking into SM-57s for a many decades now).
- That means you don't really need to have an acoustically treated room and the clicks and clacks of your keyboard and mouse won't be picked so easily, which makes them great for home studios.
- While dynamics can get expensive, due to their construction they'll be less expensive than Condensers. The legendary industry-standard Shure SM58, for example, costs 100 bucks, and even the top models like the RE20 are way cheaper than the high end condensers that cost thousands of dollars.
- Dynamic can also be used for studio recordings - a lot of Rock vocals are recorded on Shure SM-58s because it's gritty; a ton of podcatst and radio studios use the Shure SM-7B (with Joe Rogan being the most famous example), NPR uses the Electro Voice RE27.
- Dynamics however are not as sensitive a as Condensers, they're not ideal for most musicians doing studio recordings unless we're talking rock/metal vocals.

Hope it'll be of use for all of you.
And sorry for double spaces but it's a lot of information and I wanted it to look organized.
Godspeed, anons!
And good luck!

>> No.1112145

>>1110929
VTUBER AUDITION ADVICE
https://www.youtube.com/watch?v=hQtIdZddT7o&t=12s

>> No.1112199

Stop making early threads please, your old one is still on page 9 and nobody's even posted here yet

>> No.1112253

>>1112145
>things that would be better just typed out

>> No.1114187

>>1112199
it doesn't really matter since this thread is usually dead at this time of day unless some tourist trolls come in to sperg out.

>> No.1114536

what does /vt/ think of my audition tape?

https://files.catbox.moe/dm9yj1.mp4

>> No.1114548

>dm9yj1.mp4

>> No.1114789

>>1114536
i hate this video but also hate that its not posted enough to say to complain about it being posted every thread

>> No.1114815

>>1114536
It's sad to say, but if May had a cuter voice and didn't show her face, I think she would have been a decent applicant.

>> No.1114964

>>1114815
don't worry, now that she's fucking Ethan "the gunt" Ralph, she'll probably show up as a based and redpilled killstream vtuber like Athena Bambina sooner or later

>> No.1115008
File: 174 KB, 905x883, 1614630157073.jpg [View same] [iqdb] [saucenao] [google]
1115008

>>1110929
I have been ignored by 3 artists in a row. 2 of them I haven't even told my chuuba concept to and only asked if they'd be interested in designing a vtuber. What the heck?

>> No.1115464

>>1110929
I hope no one steals my dream, but I have been a fan of Kororo Yakoh for years and my dream is to be able to commission them to make an animated music video about my chuuba's story.
https://youtu.be/wEwnEeq23SY

>> No.1116392

>>1115008
Do you have a character design already? Sketches, rough draft, anything? Or is it a design from scratch/references? A lot of people see" designing vtuber" and assume it's Live2D related so they may ignore it.

>> No.1116654

>>1116392
>Or is it a design from scratch/references?
This, I am looking for a character designer to make me a png to start off with and am going to worry about getting the full character sheet that can be rigged for Live2D later on. But I specified that in my messages, I've just had no luck so far.

>> No.1116904

>>1116654

That's really strange, vtuber character design jobs are extremely lucrative, approaching furry art levels of money. These artists should be all up on your dick anon

>> No.1117434

>>1116654
Say you're just looking for an OC design, don't specify it's a vtuber. could just be bad luck because twitter DMs are kinda buggy at times, but maybe it'll help at least get convo going if you really are being avoided.

>> No.1117491

>>1115008
If you aren't doing anything dumb in your initial contact that's concerning then forget them and move on. Plenty of artists out there.

>> No.1117543

>>1114964
really?

>> No.1117635

>>1116904
You think so? I have contacted artists with a variety of price ranges, one person charging over $300 and the lowest only charging $40 and no response. The weird thing is the one charging $40 has lots of posts about how she really needs money at the moment, I was surprised to not hear back at all.
>>1117434
>>1117491
Good advice anons! I'll keep looking I suppose. Or I'll go the Kano route and make my own in MS Paint.

>> No.1118016

>>1117635

are you shadow banned or something?

>> No.1118147

>>1117543
yeah, check out her thread on kiwifarms

>> No.1118543

>>1118016
I wouldn't think so, I don't post anything that is aggressive or violates TOS. One of the artists I messaged on gmail, and they didn't respond either.

>> No.1118570

>>1118543
Can I assume you're rational and "not responding" isn't a matter of minutes?

>> No.1118581

>>1118543

I'm kind of curious now, link one of the artists you messaged and I'll DM them asking them for a comm slot.

>> No.1118605

>>1118543
>>1118581

male or female? half body or full body design? Did you ask for anything specific? cat/fox/wolf ears and/or tail, etc etc.

>> No.1118717

>>1118570
No, it's been 3 days with two of the artists. Though with one artist I'm exaggerating, it's only been 12 hours but she seems to be online(I know, that sounds like a crazy person thing to note, I wasn't trying to keep up with her or anything I just saw her post on the TL)
>>1118581
That seems like a risky move, I don't want to bother the artists either. I did try sending a message to one of my own other accounts, from the one that is being ignored and I received it just fine. It's worth noting that two of the artists are SEA, so I wonder if there is some new policy or law that has altered online communication? But that sounds silly.
>>1118605
I asked for a full body, but only specified that I wanted a mouse girl to one of them.

>> No.1118763

>>1118717

Fair enough, there are some crazy people on this board. I wasn't planning on harassing them, just asking the general feeler questions, rates, portfolio of examples, etc etc

It sounds like you aren't really mad at them, so just assume twitter or insta fucked up and didnt notify them for some reason and move on? Sometimes I don't get notifications for 8 or 12 hours and they all pop out at once.

>> No.1118814

>>1118763
>just assume twitter or insta fucked up and didnt notify them for some reason and move on?
This is good advice. I have a worry that maybe in like a week they will all respond and be like "Woah I love this idea, what a fun concept!" and I will have to be like "Ahh, sorry I have already found an artist!"

>> No.1118886

>>1118814

Missed opportunities are an occupational hazard of commissions artists, they've either gotten used to it or long since crashed and burned lol

>> No.1119762

>>1116654
Give me a throwaway email and I will send you a link to the best designer.
It'll make us siblings, too.

>> No.1119827

There was some conversation about Youtube vs. Twitch in the last thread. What about for karaoke? Is it safer on Youtube?

>> No.1119894

>>1119762
valah18173@566dh.com
Not that anon but I'm looking too.

>> No.1119900

>>1119762
Ahh, okay! Thanks anon! I have messaged another artist already, but maybe they will ignore me again!
neetburger@gmail.com

>> No.1120111

>>1119762
necic17610@macosnine.com
May as well throw my hat in too, I look forward to my dolphin porn

>> No.1120151

>>1119827
Twitch will nuke your channel if you karaoke with music that you haven't licensed properly (and even those you have licensed). Unmonetized Youtube live stream that's immediately deleted afterwards is your only option.

Source: https://www.twitch.tv/p/en/legal/community-guidelines/music/
>Here are some example types of music content you may not use in Twitch streams or on-demand content:
>Karaoke Performance – Singing or performing to a karaoke recording other than an in-game karaoke performance that is licensed for you to share on Twitch.

>> No.1120281

>>1120151
Thanks, that's unfortunate. I wonder how possible it is to split the difference between Twitch and Youtube.

>> No.1120333

>>1120151
important note, Youtube uses Content ID, which is separate from DMCA. i've seen live streams taken down in the middle of a stream because they got hit by a Content ID claim. Youtube is scary big enough to filter through live streams in real time and if you play songs that are in the Content ID database, your livestream is going down, regardless of monetization or not

>> No.1120460
File: 3.98 MB, 600x480, 1614641415148.gif [View same] [iqdb] [saucenao] [google]
1120460

>>1115008
An artist with a really cute style accepted my commission! I won't get to be siblings with anon this time, but I'm so happy!

>> No.1121069

Does anybody watch here watch art streams? I plan on streaming art and I was wondering if there's anything that keeps you around or pushes you away when it comes to people streaming art. Right now I’m gonna try to follow Ina’s example since here’s are comfy but are there any other streamer’s I should look at?

>> No.1121500

>>1119762
throwawaymozam@gmail.com
Hit me up chief. Browsing for papas and mamas at the moment.

>> No.1123038

I've been thinking of applying to Hololive before the deadline. But I'm a guy. I know they say "gender irrelevant", but I've been furiously trying to act like I'm Trans and train into a female voice, will little success. Thinking about giving up on that for now and just applying with my normal dude voice.

I think I can be pretty funny, I know a lot about a lot of random shit, and am good at autistically rambling about whatever the fuck for long periods of time. I have a history of content creation, but no streaming history, and almost no youtube.

Am I retarded for trying now, or should I wait and try to build a better video-related resume? Or perhaps kill myself because I'm a dude?

>> No.1123337

>>1123038
build a better content creation resume and wait for HolostarsEN

>> No.1123363

>>1123038
>>1123337
Nothing to lose with applying. Just give it a go. In the meantime just keep creating!

>> No.1123397

>>1123038
If enough guys apply they might think Holostars are worth something in the west. Then if Holostars EN hits Holostars might ACTAULLY become worth something on force of name recognition alone.
Nothing to lose since they don't strictly forbid it.

>> No.1124035

Anyone else feel anxious about the increasing market saturation? My only hope is that if I stick around when the hype dies, I may just survive the dip and catch the interest again

>> No.1124057

>>1119894
>>1119900
>>1120111
>>1121500
You apes owe me one.
Much love.

>> No.1124232

>>1124057
Cheers anon <3

>> No.1124735

>>1121069
I do rarely. For me they are harder to get into, but you can still capture me perwonally as a viewer as long as you are engaging and your art looks nice

>> No.1124817

>>1116392
>A lot of people see" designing vtuber" and assume it's Live2D related so they may ignore it.
This.

Don't refer to the commission being a vtuber. Just say its character design commission

>> No.1125521

>>1124232
No worries~
Just be nice to my artist friend. He's a sweet guy, y'know?
Don't be a pain in the ass!

>> No.1125738

>>1124035
I am very and I don't believe the interest will surge back at all. It seems to me that the major contributing factor to the hype was covid.

>> No.1126229

>>1123038
Anon, produce a high quality audition. It needs to be high enough quality that you can reuse it for other vtuber agencies.

>> No.1126297

>>1115008
>e one charging $40 has lots of posts about ho
Purchase an adoptable.

>> No.1126550

I remember some anons were talking about lecture chuubas and brought up Spirit University
It looks like they've all debuted but that their lectures are based on making references to anime and game shit, so I think if you still want to do actual teaching lectures, it's still a very open door

>> No.1126641

>>1126550
If by lecture you mean college lectures this is such a mind-boggling idea to me that it makes no sense.

>> No.1126685

>>1126641
Be the first philosophy tuber. Contrast deep thinking with wacky anime antics.

>> No.1127127

https://docs.google.com/document/d/18iP9IcdAw_O-hENtbReWvq-8PHirNbARdRVOtD0usEM/edit

>> No.1127205

>>1126550
Spirit Uni I'm fairly sure is actually run by people with teaching credentials, as weeb as it is.

>> No.1127248

>>1127127
As this doc brings up clipping as a good idea, how would a person go about self clipping good moments without looking like a narcissistic asshole?

>> No.1127263

>>1127248
just don't title your videos in a way that makes you look like a narcissistic asshole

>> No.1127354
File: 34 KB, 627x411, what vtubing is and isnt.png [View same] [iqdb] [saucenao] [google]
1127354

>>1127127
In case some people don't want to click the link or read through the doc I'll go ahead and draw attention to the main reason why I posted it

>> No.1127469

>>1127354
I like it. Probably 95% of amateur vtubers are under the misconception that using anime avatars means they will be successful.

>> No.1127555

>>1123038
just apply as a dude, Best case, they keep your audition for when HolostarsEN starts
worst case, they ignore you
NijiEN will be the deciding factor in whether or not Holostars will get an EN branch
if NijiEN is a success then that means you now have 2 possible high-profile agencies to get with since, again, Holosters will follow suit.
Right now, since you have content creating experience, focus on getting streaming experience.
You've got all the time in the world to prepare for NijiEN 2 and HolostarsEN. Use that time to strengthen yourself, establish your presence, and build your portfolio
They won't accept lazy assholes.

>> No.1128385

>>1127354
Can you make a video version anon?

>> No.1128576

>>1128385
why?

>> No.1128651

>>1127127
Thank you for posting this, really good advice. Where did you find it?

>> No.1128684

>>1128651
It was from a YouTube community post by the highlighter/translator that made it

>> No.1129429

>>1127127
it's kinda weird how the guy opens up by talking about the front up cost of getting a live2d rigged model, and then does a 180 and says that the most important thing is your ability to carry with the content.

doesn't that mean people who are starting out should just focus on making good content that people will want to watch first before dropping cash on a model? if you do it the other way around, you drop cash on a model, start streaming, and realize that your content is trash and ruin your debut.

>> No.1129478

>>1129429
This is literally what the idol hopeful has been saying since day one.
Also this is the more sensible advice I heard when researching the topic of being a youtuber. The best way to gain initial audience seems to be by getting noticed elsewhere, then bringing people to your channel. So basically, become a little bit famous first, become a YouTuber second.

>> No.1129665

>>1129429
>does a 180
what do you mean?
he opened up talking about price because you need to spend money to get into it. it's most likely gonna be the first thing you do.
not only that, to quote the doc "This is the biggest thing that people overlook."
That's a pretty big thing to overlook which is likely why he put it first.

>> No.1129746

>>1129665
>If your regular content can't hold an audience, using an anime avatar isn't going to change anything.
the fuck is the point of spending money on the avatar if you don't have good regular content to begin with?

>> No.1129783

>>1129746
why are you so hung up on the order these things are listed?

>> No.1129800

>>1129783
it's not the order, it's the emphasis put on needing to commission an expensive model when the author himself states that the model isn't even the important part.

>> No.1129826

>>1129800
The model IS important because without the model you wouldn't be vtubing, now would you?
the point he's trying to make is that the model won't magically make you successful if your content still sucks ass

>> No.1129847

>>1129826
>without the model you wouldn't be vtubing, now would you?
>pngtubers exist
?

>> No.1129956

>>1129847
>pngtubers
kek

>> No.1130073

>>1129847
a png doesn't make you a vtuber.
If it were enough, every furry for the past several decades on YT would be a vtuber, and that is something I can not accept.

>> No.1130091

>>1130073
>that is something I can not accept.
sucks to suck?

>> No.1130755

>>1127248
>how would a person go about self clipping good moments without looking like a narcissistic asshole?
Dont clip, make TikTok-length videos instead.

>> No.1130936

>>1127354
Those two paragraphs aren't about what a vtuber is and isn't. They're more about makes for a successful vtuber. You're better off changing the title to "Failure to understand what makes a successful vtuber"

>> No.1130941

>>1124057
>went to sleep
>inbox empty
I-it's not like I wanted anon-chan's recc or anything

>> No.1131075

>getting the first sketch of my commission on the 17th
>mic isn't even here until the 8th

I'm so impatient bros

>> No.1131336

>>1130941
I sent it to the 4 emails I got as responses.
Check your spam filter you dork.

>> No.1131355

>>1110929
Im applying for hololive and i dont know if i should do the basic sing+ talk about yourself ( in character) or talk in character for five full mintues
What do?

>> No.1131426

>>1131355
Join a smaller agency, for a year, quit and use vods as your audition/resume.

>> No.1131476

>>1131355
Do whichever you think is a better result.
Play to your strengths.

>> No.1131510
File: 357 KB, 600x870, LassBlush.png [View same] [iqdb] [saucenao] [google]
1131510

>>1131336
I used a tempmail that only has the one folder. Should I just try a different one?

>> No.1131532
File: 435 KB, 750x564, He&#039;s stupid.png [View same] [iqdb] [saucenao] [google]
1131532

>>1131510

>> No.1131602

>>1131355
Matsuri just talked in-character for a few minutes, right?

>> No.1131858

>>1131532
I've never used a temp mail before now so probably. Maybe it'll work the second time
tewic24045@igoqu.com

>> No.1131884

>>1131602
Matsuri has a character?

>> No.1132461

>>1124057
That's weird, I'm not seeing anything either. Not even dolphin porn. Maybe try valah18173@566dh.com one more time?

>> No.1132495

>>1131884
Bite your tongue

>> No.1133015

I've got responses from the artists that initially didn't respond now. This is really awkward. Please tell me if this response is good
>Thank you very much for your consideration! Unfortunately I thought you were disinterested in this commission so I have contacted another artist. Thank you again for your time, best wishes

-anon

Anything I can add to make it more polite? Will this get me blacklisted?

>> No.1133085

>>1133015
Sounds about right, you could add an "I'll be interested in contacting you again when I need some more stuff", but yeah.
I think you're a bit too anxious about how you communicate with artists, finding someone else is a reasonable position to be in, you don't owe one another anything before any work or money exchanges hands.

>> No.1133121

>>1130755
Please clip. Clip, and gently encourage your community to clip. It's how other people find your funny moments. You never know when you'll end up in a random compilation.

>> No.1133135

>>1133015
You're overthinking things. I promise no matter what you say, you wont be the most autistic person any twitter artist has ever interacted with.

>> No.1133145

>>1133015
you should say thanks for getting back to you instead of thanks for your consideration

>> No.1133285

>>1127354
>1000~2000$ for a good live2D
This can't be right.

>> No.1133325

>>1133285
It's not too far off. "Good" is a strong word because you can definitely get good quality sub-1000, but 1500+ is where you start to get Hololive quality

>> No.1133369

>>1131884
yeah, pretty much
https://www.youtube.com/watch?v=RZl6qEOfoZo

>> No.1133613

>>1133121
This.
My first youtube channel got a few hundred subscribers over the past year because someone who had nothing to do in the pandemic decided to watch dead gaming channels from the 2009~2012 era, found my dying over and over again to a boss in some game was funny and decided to clip it and share somewhere.
Don't understimate the power of clipping.
I just wish it had happened back then.

>> No.1133628

>>1133285
>>1133325
That's retarded. You can get a full 3d model and tracking hardware for about that amount.
The whole reason live2d exists is to have a good model with less labor... people really are massively overpaying for glorified paper dolls because Hololive uses them as a cheap way to get their talents going.

>> No.1133682

>>1133628
It's an aesthetic choice that works because the idea is that they're literally 2D anime girls come to life. Also, Hololive literally uses 3D but limits it to situations primarily where 3D is appropriate, not for just daily streams.

>> No.1133744

>>1133628
Some people don't like full 3d models

>> No.1133904

>>1133628
3D aesthetically inferior to live 2D but that's just my opinion. It doesn't help that the massive influx of startup vtubers are all preset 3D VRoid models either it's really turned me off.

>> No.1133981

>>1133904
This. I know it's wrong, but I've ended up subconsciously associating full 3d with mediocrity or placeholder models.

>> No.1134111

>>1133628
3D models are actually a lot easier to make than live2D models

>> No.1134249

>>1133904
>>1133981
I've already set unrealistic standards for myself to debut with self-drawn Live2D, which probably means never. At this point with the massive amounts of channels and mediocre avatars standing out aesthetically seems important. See theCecile for example. I'd go even further to say adding "Ch." "Channel" or "Gaming" at the end of your internet handle is a bad idea.

https://www.youtube.com/watch?v=sOAxLe_96p4

>> No.1134289

>>1134249
Isn't this model still available for purchase?

>> No.1134546

>>1134249
Hey man, I just wanted to say don’t lose hope yet. I will debut with a self made 2d as well. I think it looks better and is more valuable. My point is, i think it’s worth it and you are on the right track
in fact, I plan to do everything myself even if that takes longer

>> No.1134934

>>1131355
Something I don't understand is what "in character" is supposed to mean. Am I supposed to have a character? They're not going to use it if I got in.
Or do they mean just put your entertainer face on?
I don't get it, plz help.

>> No.1135037

>>1134934
just act like an idol without putting on that weird voice weebs do

>> No.1135046

>>1134934
Some people play a character, some are just their genuine selves, some find an in-between. Luna is a character, Matsuri is entirely herself, Coco and Korone fall somewhere in between

Do whatever makes you most comfortable.

>> No.1135371

>>1135046
Matsuri had a character for her audition

>> No.1135455

>>1133085
>>1133135
>>1133145
Thank you very much for the input anon! I just had some worries about being a jerk. I did ask one artist if she might still be interested in drawing a chibi mascot and banner. We will see.

>> No.1135604

>>1133981
3D is mediocrity when it's Vroid. Look to higher quality models though. Silvervale's design is just e-girl slut but it's a great model, same with most non-vroids. You're probably just used to seeing those.

>>1133682
I feel like I've been seeing them use 3D more and more.

>> No.1135857

>>1135604
Yeah Silvervale's design isn't too special, but her rigging/tracking is just nuts.

>> No.1136678
File: 80 KB, 889x1007, 1596703939465.jpg [View same] [iqdb] [saucenao] [google]
1136678

Hypothetically, are you in a healthy enough mental state that you could handle blowing up over night and streaming to 10k+ subscribers within a week?

Are you sure?

>> No.1136720

>>1136678
What a truly horrifying thought. Jesus.

>> No.1136799

>>1136678
>overnight sensation
>subscribers

>> No.1137085

>>1136678
Easily. I'm not in this to chase numbers. There's nothing fundamentally different about my content that changes from 10, 100, 1000, or 10k subs. Maybe more chat interaction, but I don't ever want to sell out.

>> No.1137147

>>1136678
I'd choke for sure. It's easy with 10 bros who I already interact with on a daily basis on Twitter. I'd need to be eased into anything more than that

>> No.1137205

>>1136678
Streaming to 0 people and 10,000 people are similar in that you have to carry the stream entirely on your own. If chat is moving so quick you can barely make any individual message out, you'd better be good at filling all 'dead air' with talking and avoid all but the truly unexpected technical difficulties.

>> No.1137394

>>1136678
Yes, no fucking around, not joking, that wouldn't be an issue for me.

>> No.1137426

>>1110929
So becoming chuuba is
>first commission character design
>then commission live 2d model
>then commission rigger

Am I missing any steps? Does the character design need to be from every angle? Is the character designer the one that makes the image with every part on seperate layers, or is that the Live2D artist? Is the rigger usually the same as Live2D artist model maker?

>> No.1137563

>>1119762
Sides1@protonmail.com
Might be late but I may as well try.

>> No.1137572

>>1136678
everything that I've ever wanted to do with streaming has required me to have an active following so I'd be prepared
it's so hard to talk at all to an empty chat room, let alone the topics I actually want to talk about
>>1137426
you also need to roleplay your character a bit

>> No.1137659

>>1137426
First overcome your mental illness. This is unironically essential and the hardest part. Everything else comes with the "where there's a will there's a way".

>> No.1137857

>>1137659
>>1137572
Oh I know those parts! Also believing in yourself. But the specifics of who does what with commissioning was a little confusing.

>> No.1137946

>>1137857
You can find artists who will do your character and also, for an extra fee, cut it up for Live2D. Then you just find someone who'll animate it and rig it up
Though, any respectable Live2D animator knows how to cut up a picture already

>> No.1138146

>>1137946
I see. And for this do you need the artist to draw a traditional character reference sheet with the body from every angle, and several expression, or just standard art?

>> No.1138184

>>1138146
just standard art + expressions

>> No.1138378

>>1123038
Just apply as a dude. If they're saying Gender irrelevant, it might be because they're willing to follow up on people for when HolostarsEN eventually starts up.

>> No.1139009

>>1138146
You only need one image plus whatever alternate expressions, but that image needs to be sepperated into dozens of layers, which is why it gets expensive to commission.

If I were you I'd find someone who has experience with Live2D models instead of trying to get any old artist to do it

>> No.1140573

If you get a Live2D PLEASE go to an artist who specializes in it. Yes, any artist can do a Live2D model but people who have practiced making them a certain way will yield the best results.

>> No.1141361

Has anyone had their audition watched by Holo yet? I check every few hours to see if my view count goes up from my own initial view.

>> No.1143192

>>1124035
>>1125738
The saturation is difficult in the short term but if you have a real interest, I don't think its worth giving up on any more than its worth giving up on being a 'normal' vlogger/influencer/musician or any other 'established' entertainment or online activity.

Vtubers stand at the the speculative/reality seam of JOI/Idoru/Chatbots/'Comfort Characters' - whatever the final form is, it will continue to matter less and less to people if they're relaxing with a 'real' conversational counterpart or anything on the spectrum of parasocial interaction.

You also have to think about the people who will be long-term mindfucked to large or small degrees by a huge number of factors after Covid and continue to self-soothe with socially isolating activities

>> No.1143254

>>1124035
No, because most of them are either trendhoppers or low quality 'doing it for fun' zero-standard types

>> No.1144214

What are the odds, realistically speaking, of someone succeeding if they keep trying and trying?

>> No.1144249

>>1144214
Depends, are you trying the exact same thing that's failed over and over again? Or are you constantly trying something different from your usual content?

>> No.1144296

>>1144249
I mean starting from scratch.

>> No.1144306

>>1144214
Are you entertaining are you improving?

>> No.1144321

>>1144296
That's pretty vague anon, you're gonna need to use your words to explain what you're trying to say.

>> No.1145152

>>1144214
depends on what their view of success is and what avenues they take to achieve it

>> No.1148335

Boomp

>> No.1149076

/auds/ who is your oshi?

>> No.1149299

question for the thread - how do current indie chuubas stream FFXIV? Using their pre-existing character and turning on the name initials display only? Obviously showing my ignorance b/c I haven't spent time watching indies do this but I'm always surprised to see stream announcements for later-game content.

Maybe it would only matter more for Holos/Nijis/etc but the dox paranoia seems too great to play an existing MMO account, and there's no way I could come up with interesting chat to replay the majority of the XIV story on stream compared to doing new or current content.

>> No.1149392

>>1149076
pikamee

>> No.1149412

>>1149299
im also very curious, i play ESO and thought of how vtubers can deal with the doxx paranoia of mmos

>> No.1149491

>>1149299
i don't watch FFXIV but seeing how a lot of indies are i'd assume they're unknown enough that they get away with using their regular accounts
>>1149076
ame and nene
my indie oshis are eira and kongou

>> No.1149549

>>1149299

Yes they stream, and some stream with the characters they used before they became vtubers.

The main problem is that FFXIV is a fun game to play but not very fun to watch, for whatever reason.

>> No.1149672

>>1149412
I was also thinking of ESO since the stories are more compact and easy to discuss IMO. I usually play with character, not account, name on so I guess if you block login screen you might be ok? I'd have to open up the game and menu dive to be sure though.

I don't care that much about someone learning my PSN name (where I play ESO) although I could see for someone with more reach there's the hacking concern and the shitty Sony support if it happens.

>>1149549
I generally agree but I feel like it could be a good catalyst for 'free chat,' I'm not super confident in my free chatting abilities but I think if I was doing some FFXIV grind that takes half a brain cell it might eliminate the self-consciousness. Very hypothetical since I'm not there in terms of audience or setup yet.

I do have a big investment in and reaction to new story but I like to discuss with my partner while playing since we can usually do so together when content drops.

>> No.1149731

>>1149672

Yeah I mean pekora can make that stupid slither io game entertaining, if your personality and commentary are top notch you can make an FFXIV stream series a hit.

good luck anon, I havent seen an ffxiv stream that I enjoy yet and I love the game

>> No.1149898

Do any of you other chuubas get mad imposter syndrome?

Like all of your followers and viewers come from the good artwork and rigging and eventually everyone is gonna find out you're a talentless worm and leave, or worse stick around and just roast you for being trash

>> No.1149999

>>1149898
What is a puppet without the puppeteer, Anon?

>> No.1150165
File: 225 KB, 1600x900, untitled29.jpg [View same] [iqdb] [saucenao] [google]
1150165

>>1149999

wish this feeling would go away, I think its affecting my streams

>> No.1150307

>>1150165
Have you considered taking a step back and maybe not streaming for a day or two?
Do you interact with your followers a lot?

>> No.1150429

>>1149898
Sort of.

I don't have a model yet. I actually finally found an artist yesterday.

Thing about me is I know I'm talented, I've got a good voice and I can act. I just worry about my commentary not being entertaining enough all the time.

Though like, I know that other Vtubers I watch aren't always super entertaining 100% of the time. Still, it's just something that's on my mind.

I'm not even really doing it for the numbers. I just like the social aspect, and I want to entertain people.

>> No.1150434
File: 236 KB, 799x813, 1614487423339.png [View same] [iqdb] [saucenao] [google]
1150434

Post the rigger you are commissioning

I feel like we never talk about that kind of stuff

>> No.1150451

>>1150307

When streaming I think I do a good job of responding to chat, the vast majority of the compliments revolve around the illustration and rigging, though

Yeah, I might take a week off and focus on getting over this menhera bullshit. I'm worried that everyone's just gonna leave and find some new chuuba with an actual personality though. The momentum has been really good and I'm scared to interrupt that

>> No.1150484

>>1150434
i feel like a lot of us want to give away who we actually are and posting rigger is a easy way to tell

>> No.1150524

>>1150429

Lucky that you've got what sounds like a winning skillset for vtubing, sigh.

>> No.1150628

>>1150451
Ah, a lot of the compliments I've gotten have usually revolved around my vtuber design or being good at the one variety stream that I do a week so I can't really relate to that feeling.
I could see why it would be disheartening if it's the kind of compliment that you see a lot, but is it the only kind you're getting? Or are those the ones that stick out to you the most? If you have people staying in your chat for a good amount of your stream, it's likely because they're interested in you in some capacity and I wouldn't think they'd be staying purely to ogle your avatar.
Take a breather, but don't let that momentum die anon! I don't know how big of a following you've built but I'm sure there are people who would be sad to see you go.

>> No.1150657

>>1150628

Thanks for the pep talk, I'll keep grinding away and work hard to develop an entertaining personality ahahaha

I think I will take a week off, though.

>> No.1150704

>>1150451
I'm also in the waiting-on-model phase so maybe this is all bs, but so far it feels like being consistent helps your growth and visibility. I'm honestly surprised at some of my VoD views for what amount to mumbly setup tests.

That's definitely true on a lot of other social algos so it wouldn't be surprising with streaming.

Maybe take a partial break with shorter streams or some weirder games you particularly like?

I also think it's not surprising to see comments on the model as a visual first impression. I remember so many comments on Ollie's rigging during her debut. it's also one of those 'insider' things chuuba fans can feel smart mentioning.

>> No.1150750

>>1150451
I think you'll be able to capitalize on your design at some point. Once you put aside some money for self-promotion you can commission more art, like a Twitter banner, splash art for stream bumpers, and emojis to let fans have a "take home" version of this design they respond to so much. Letting people enjoy you visually is also part of the trade, don't shy away from what resulted from your good taste and choice in artist. After you've had a little time to chillax, think about the ways you can explore and embrace it in your own way.

>> No.1150797

I was thinking about trying to commission Ui for a model. What do you think my chances are?

>> No.1150828

>>1150797
zero

>> No.1150848

>>1150797
Who's that? Link twitter

>> No.1150863

>>1150848
Subaru's mama, she's seems to be taking requests for the summer period.

https://twitter.com/ui_shig

>> No.1150894

>>1150863
>https://twitter.com/ui_shig
Oh! I think it's worth a shot anon! You miss all of the chances you don't take anyway!

>> No.1150921

>>1150894
I was going to try anyway, but I'm waiting to see what happens with stimulus

>> No.1150923

>>1150704
Yeah, being at the mercy of youtube's algorithm is really frustrating...

>>1150750
That's solid advice, I think I'll take it. Thanks anon

>> No.1151029

>>1150921
Nice. I spent 1/3rd of my tax return on art so far. Waiting for stimulus for my model and rigging too. To be totally honest, I am surprised you'd go with Subaru's mama. Subura's design is a little weird, and weaker than the other Holos imo.

>> No.1151041

>>1151029
I don't wanna get into the finer details, but I'm going for a weird design.

>> No.1151059

>>1150704
Would you reckon it’s better to not have a particular plan yet, but upload consistently and improve, rather than wait on it?

>> No.1151067

>>1151041
Ah okay! Good luck anon!

>> No.1151199

>>1124035
not worried at all. The quantity has increased, but its only oversaturated with shitty content, low effort, and bad quality. A black dot can only stand out due to the white wall. Be glad that the blandness they are offering is a perfect chance to stand out and become that black dot. Just don't be a huge trend follower and be consistent with content output -- stream what you want. It's painfully obvious when the streamer views it as a job, so have fun with it.

>> No.1151241

>>1151199
Dubs of dotness checked

What exactly is the threshold for trend chasing? If it's genuinely interesting to you, how do you avoid getting caught in the crush?

>> No.1151260

>>1151199
You know what, you’re right. It does seem like everyone is playing the same games and doing the same thing.

>> No.1151320

>>1151059
I don't want to accidentally shill my 'practice' channel (no really) but I got pretty inspired by a pre-auds thread on here that just suggested going for it and not doing all the TBA Vtuber hype with no content (also Mori's recent song a little even though I don't watch her much).

I'm not really measuring success yet since these really are just streams to try things out and get better at my presence and technical skill but I'm happy they get views.

Also I'm not Ui-non but I also have a weirder concept that doesn't really need the idol gimmick so I'm skipping the whole debut hype thing unless I get some kind of insane spike in interest before I have it ready for use.

I do actually like idol aesthetics though and can see the benefit if you are dedicated to the promotion work.

>> No.1151354

>>1151320
I think debut hype could still work for you, since it will get people primed and curious about your weird concept.

>> No.1151380

I'm just curious, obviously don't out yourself and share your idea but how many of you guys have some kind of horror incorporated/planned for your vtuber?
After auditioning for Holo I wound up really liking the character I came up with for the audition, so I am modifying the concept a bit and am going to make it my actual chuuba, since I won't get in anyway.
Then I wound up becoming really inspired by Haachama's theatrics, and have come up with some pretty bizarre ideas that might be a little tricky to implement.

>> No.1151555

>>1136678
Yes.
Yes

I think very highly of my abilities as a performer already, and I work hard at them. All that would do is motivate me to redouble my efforts.

>> No.1151594

>>1149076
Inuyama Tamaki.
Leaving aside that the voice is a girl, he's still a popular male character who makes content primarily based off of just talking with people. I appreciate that. I want to be like that.

>> No.1151597

>>1151380
I was wondering if, when I get finger tracking, I could have special effects rigged to my hands so I can hand puppet some things.

>> No.1151606

>>1149898
My model is insanely cute. People I know and whose opinions I trust tell me that I sound cute and that it works, but I still have doubts

>> No.1151635

>>1151597
Honestly the Leap Motion is bad. It was a fun little gimmick, but most people I know who talk with their hands move them way too fast for the leap motion anyway. There's a method you can use to get this effect anyway if you know anything about Unity/Blender though

>> No.1151654

>>1151635
Leap Motion is a toy. If you want legitimate finger tracking, you're going to have to spring for Rokoko gloves, and they ain't cheap.

>> No.1151792

>>1151606
Even if it isn't cute, sometimes that contrast makes it even cuter.

>> No.1152509

>>1151792
I think I'd be cuter if I could figure out my audio settings...
It's probably okay. As male chuubas go I have a huge charm advantage.

>> No.1154307

https://www.youtube.com/watch?v=SiXUqwCTmuA&feature=emb_title

Subaru talking about Hololive Audition. with English powerpoint

>> No.1154407

>>1151654
Just get an Index at that point. You'll get a full VR setup and the Index controllers are surprisingly decent at finger tracking.

>> No.1154638

>>1154407
I'm getting one anyway, personally.
I'd love to have finger tracking that works while sitting at my desk as well, though. Can't play keyboard and mouse games with controllers in hand, y'know?

>> No.1154765
File: 333 KB, 1425x2048, 1 (407).jpg [View same] [iqdb] [saucenao] [google]
1154765

>> No.1155698

I'm looking for some specific advice on how to speak into a mic.
I had an idea for a video I want to make and tried recording a couple of lines to see how it sounds.
(obviously it's not perfect since it's a second hand blue snowball on a desk stand, but that's not the point).
In my recording I got really frustrated by the sound of my breathing and sort of "clicking" sounds from my saliva, It's too audible for my liking.
>*breath in* so here's an example for how I sound, *smeck* through the microphone.
No idea if what I'm trying to say even makes sense, but how would I go about avoiding it?
Is it just a matter of practice?

>> No.1157954
File: 1.20 MB, 1400x2048, Screenshot_20210303-083901.png [View same] [iqdb] [saucenao] [google]
1157954

You DID secure your Iron Vertex commission, right anon?

>> No.1158440

>>1157954
Nah. No indie does that shit unless they are already established.

Do I look like I got 3k to drop to you?

>> No.1158553

>>1158440
it can be more than 3k if you have them do the art, youre talking around 4kish plus they kinda have cult vibes

>> No.1158682

So I'm a dumdum for asking but just to make sure is https://denchisoft.github.io/ this thing what you want to use for iphone tracking of your live 2d model or is there something else that's standard?

>> No.1158762

>>1158682
vtube studio ,

>> No.1159159

>>1157954
I wish, man. I fucking wish

>> No.1159816

>>1157954
Iron Vertex definitely isn't worth the money, right? Especially if you aren't interested in all the bells and whistles like extra animations?

I saw their commissions fill this morning and imediately was filled with a sense of "I missed my chance", but I know that the artist and rigger I went with are talented and competent so I shouldn't be upset that I saved 3 grand

>> No.1160074

>>1155698
Noise reduction and noice supression filters in OBS.
Experiment with them:
>>https://obsproject.com/forum/resources/obs-studio-how-to-configure-your-microphone-noise-suppression-noise-gate-and-gain-filter.423/

>> No.1160168

>>1159816
They are not even close to worth the money and getting rigged by them doesn't guarantee success either

>> No.1161727

>>1160168
Even without the bells and whistles they're absolutely worth it. They're some of the highest quality you can get "commercially" as an indie without going to a Japanese artists tho you might be able to get it a little cheaper from japanese person

>> No.1161755

>>1158440
No clue what you're talking about huh? Lots of Indies want high quality, even no names.

>> No.1162265

>>1161755
I'm talking strictly about IV. Most people who go with them already have an audience and experience streaming like Nyanners

>> No.1162266

>>1158440
i think a lot of indies would like the buff that you'd get from an iron vertex rig
reminder that amidst other shit, uto literally got popular with EOPs for being ame's sister so having a big name artist/rigger can be huge for growth if shilled right

>> No.1162320
File: 829 KB, 1067x1433, [sound=https%3A%2F%2Ffiles.catbox.moe%2F2cl2ot.mp3].png [View same] [iqdb] [saucenao] [google]
1162320

>Contacted three different character designers to attempt a commission
>Keep getting turned down because I want to have plate armour on my character and they don't feel comfortable drawing it
M-maybe I need to reconsider my idea a bit...

>> No.1162404

>>1162320
My character is literally head to toe in plate armor. Guess I lucked out

>> No.1162423

>>1162320
Maybe find an artist more comfortable with drawing armor? that probably would narrow down your field a lot though and i don't know how big the overlap between that and anime art is but it might be worth a try to focus finding artists proficient in the former over the latter first

>> No.1162433

>>1162404
I should also mention that I spent 900 dollars on just the art and layering btw

>> No.1162671
File: 553 KB, 780x1060, 1585224061524.png [View same] [iqdb] [saucenao] [google]
1162671

>>1162320
>My first choice for a model would have been a robot reminiscent of Gainax and Casshern designs
>No artist I found wanted to do it
>eventually got told to rethink my design

We share the same pain

>> No.1162903
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1162903

>>1162404
>>1162433
I'm happy you got what you wanted anon.
>should also mention that I spent 900 dollars on just the art and layering
Honestly looking to spend all the way up to 1K just to get the design I want, but even when I mentioned that to one of them they still turned it down. I can respect them not wanting to take on a job they don't feel comfortable with but it's a real bummer.
>>1162423
Main issue is that the design is like 25% armour, so I really need the 'anime' part of the design to still be spectacular since that makes up the majority of it. I browsed armour focused comissions and they're pretty lacking in the direction/style I want to go in. It really seems like one of those situations where I can't have the best of both worlds and get something as striking as Granblue designs.
>>1162671
>ywn get to watch an EVA Vtuber
The world is too cruel anon. Did you end up rethinking or are you still searching?

>> No.1162935

>>1162903
Which artists have you talked to?

>> No.1163277

>>1162935
One from Artstation, one from Twitter and the last one from Skeb. All of them had a buisness email and I contacted them through that. I'm paranoid so I'm not naming names, but most except for the Skeb one had a fair amount of completed comissions, and some of the pics they had on their portfolios featured small pieces of armour like gauntlets and boots, so I assumed it would be all good.

>> No.1163406

>>1162433
Is Valefor outside your price range? He specializes in armor and armor gimmicks

>> No.1163447

>>1163406
I didn't know he took comms. I probably should have looked into that before paying my artist.

Does he do rigging too?

>> No.1163520

>>1163447
He does both

>> No.1163614

>>1163520
You don't happen to know where I can find his portfolio, do you?

>> No.1163665

>>1163614
I'm on mobile but try looking him up on Twitter, he's an armored vtuber into mech stuff. Not 100% he's got comms open now but he's had them in the past.

>> No.1163949

>check Valefor commission page

>Terms and conditions:
>You don't have to credit me at all
but don't ever claim that you created the art yourself
>DO NOT RUSH ME I'm pretty fast but I will throw your commission to the last slot of my to-do list if you ever rush me
>It's not a first come first serve basis. I will choose what I want to work on after people have submitted their requests
>Please don't cry or cancel me on twitter if I don't choose yours

Yeah I'm seeing some red flags. Not that I'd go with him anyway since he said he doesn't rig art that isn't his own, but that's kinda a shame.

>> No.1164053

>>1162671
>>1162320
Jesus guys I'm sorry to hear that. I guess I got luckier than I thought

>> No.1164157

>>1163949
I don't want to sound disrespectful because I'm sure he's a hard worker, but what compels artists to act so entitled like this? There's no way it's good for business to say "just so you know I'm going to take as long as I want, and if you ask me to not take so long I will deliberately take longer"

>> No.1164455

>>1164157
That's not what that says.it says he works fast, which he does (rigged his own model enough to impress even more experienced people in less than a week with zero prior experience), and if you rush him which you shouldn't so anyway he'll fuck you over for being an ass.

>> No.1165146

>>1144214
almost guaranteed but WHEN you actually achieve your definition of success will depend on your natural ability and whether or not you can improve

>> No.1165344

>>1135857
It's based on SteamVR and HTV Vive trackers. Uses hotkeys to change face/hand animations. Simple to use but pricey

>> No.1165828

reminder that if you expect to monetize, get memberships, or superchats, it all falls under the common term 'commercial use' it's unlikely that any artist will go after you since they're usually pretty small, but just be careful about it. don't be a dick to inexperienced artists and try to take advantage of them if they don't have rules about commercial use.

>> No.1165928

>>1165828
Explain. When I ordered my commission it was under their commercial section

>> No.1165988

>>1165928
if the artist is smart enough to have a commerical license section, you're good. was mostly for smaller artists who have no real terms/conditions of use (usually because they don't know they can set such rules)

>> No.1166072

>>1165988
So what's the difference? I'm really only asking out of curiosity

>> No.1166400

Helllo, I just revised this stupid survey post, but this time it's more formal and clearer.
Some of these questions are theoretical. You don't have to answer all of them though, you can skip some of them.
I might post it again in a week with the same or revised format.

Will you collab with:
>Males
>Females
>Babiniku (males using female avatars)
>Females using male avatars

>Heterosexual Vtubers
>Homosexual Vtubers
>Bisexual Vtubers

>Popular Vtubers
>Savior Vtubers (who openly or secretly feels sad about your unpopularity, and wants to help you grow)
>Smaller than (You) Vtubers
>Exposed Leeches

>Papa/Mama
>Siblings/Cousins (same parents, different origins)
>Children

>Rivals
>Bullies

>Fan Vtubers (admires You)
>Stan Vtubers (have an unhealthy obsession with You)

>Political Vtubers
>Religious Vtubers

>Ecelebs
>Ecelebs turned Vtubers

>Celebrities
>Celebrities turned Vtubers

Your collab preferences in Vtubers:
>Languages (e.g can speak my lang, JP, and EN)
>Personalities (e.g loud and caring Vtubers)
>Looks (e.g cute, funny and edgy Vtubers in gothic lolita dress)
>Games (e.g willing to play AoE2, Smash, DnD)
>Interests (e.g like cunnies and NHK)
>Skillsets (e.g can kayfabe and is good at Civ)
>Duration (e.g can stream for 1-3 hours)

>> No.1166568

>>1166072
worst case scenario would be something like
>you take the art from artist
>you start making money from superchats and memberships
>artist sees you making money without permission
>DMCAs your channel into oblivion (because each video you upload would be 1 instance of a copyright infringement)
>turns out the artist is super loaded, hires an attorney to sue you
>takes you to court, you try to defend yourself by saying "but I paid for the art"
>court says you got paid for that particular piece of art, but didn't get a license to use it for commercial profit
>now you need to pay damages (basically all the superchat/member monies that you made)
but like, that shit's incredibly unlikely to happen

>> No.1166682

>>1166568
And I'm safe from this with a commercial commission?

>> No.1166774

>>1166682
without having seen what that artists' specific commercial terms of use are, you're more than likely fine if they flat out state that "commercial use is fine" (or whatever variation of that term). if you ABSOLUTELY want to cover your ass, take a screenshot of it (the terms), date it, save a backup to an internet archive, or ask the artist to include a copy of the terms in your receipt email.

the idea there is if on the absurdly tiny chance that any DMCA or lawsuit happens, you'll have proof saying "hey, i have a commercial license from them, here's the terms that i agreed to" and be able to show youtube/court some proof. it also helps to date it in case the artist changes their terms of use later in the future. since the only terms you actually agreed to are the ones at the time of purchase, not the newer one.

>> No.1166847

>>1166774
Should I worry about my rigger too? Would just asking "is this for commercial use" be good enough?

>> No.1166928

>>1166847
yeah, if you haven't talked about it with the rigger, just give them a heads up that you're hoping to use this for commercial purposes (superchats and memberships) and if he's cool with it. if you're upfront about how likely it is (like you're not expecting membership for at least 6 months, no monetization/superchats for like 3 months, etc.) they may think it's not worth the hassle and just be okay with it. but be sure to get that shit in writing.

>> No.1167833

>>1159816
Not worth it, no.
For 3k you could get an industry pro to make you a 3d model that is expertly designed to appear 2d, giving you effectively the best of both worlds, with money to spare on hardware and shit.

Live2d shit is overpriced because everyone's trying to be HoloLive. Don't get swept up in the hype.

>> No.1167877
File: 495 KB, 340x190, Smug smile.gif [View same] [iqdb] [saucenao] [google]
1167877

>>1162320
I know a cool artist who does great armor designs.

What'cha gonna give me for a referral, buddy?

>> No.1167938

>>1167833
any recommendations for keywords to look for? i can't seem to find any tech name or label or company that does "3d designed to appear 2d".

>> No.1168030

>>1167938
Depending on how seriously you're willing to invest? It depends.

If you want more of a flat cel style, you want Yoolies
https://twitter.com/Yoolies

If you want more of a soft, painterly style, you want Shonzo
https://twitter.com/Shonzo_

Both have excellent reputations and produce a high-quality product.

>> No.1168100

>>1167938
>>1168030
Oh, I forgot to mention
You're looking at 1200~1500 or so in either case, roughly. It depends on your design complexity, and you'll need to provide a properly-formatted character sheet for 3d work. That generally means a flat-angle front and side shots at a minimum.

If you need design work, there are loads of artists, but finding one with good work and good prices is tricky.

>> No.1168104

>>1144214
Dreams might betray, but hard work betrays none. If you put an honest effort in you can at least console yourself with the fact you tried.

>> No.1168140

>>1168030
thanks for the links, looks like both of them are full up though. the first's commissions are closed and the second has a full list of 4 other clients they're working on before they'll open up more slots.

>>1168100
>you'll need to provide a properly-formatted character sheet for 3d work. That generally means a flat-angle front and side shots at a minimum.
that sounds like a lot more work desu

>> No.1168196

>>1168140
>that sounds like a lot more work desu
3d has technical requirements, too, after all.

Basically, they need to know what they're trying to create. Unlike 2d, you need to know what the sides and back look like from other angles... y'know, for accuracy.

>> No.1168262

>>1168196
yeah, that's fair, but it's just more costs that add up getting another character designer to do a character sheet. depending on the prices, might actually end up costing around the same between a 3d model and a live2d one

>> No.1168600

Anyone here know of plot arcs of NPCs promoted to side characters or side characters becoming MCs? Besides that one dude in Star Trek and all of Megaman Zero? Just asking for scientific purposes *ahem* for vtubing kayfabes...

>> No.1168639
File: 100 KB, 270x254, milesobrienatwork.png [View same] [iqdb] [saucenao] [google]
1168639

>>1168600
>Besides that one dude in Star Trek
was literally who i was gonna suggest, sorry anon

>> No.1169103

>>1168639
I'm trying to understand how the progression happens andcsetting up a vtuber plot like it.

>> No.1169507

>>1168600
Well speaking of Star Trek Uhura only grew a personality a while into the series, and she developed initiative and her own cool-ness only in the movies (like that scene in the search for spock where they hijack the enterprise and she holds a dude at gun point after saying she's old and busted).
Since I played a lot of Yakuza recently there are plenty of supporting characters there that are at least reoccurring, Fighter comes to mind, shit, even Majima wasn't intended to be as big as he was before they saw how beloved he is in the first game.
If you've ever seen the Venture Bros this series is loaded with such characters, 21 and 24 are an ESPECIALLY good example of that, as well as sgt. Hatred that went from an anonymous name drop to a quick appearance to the bodyguard of the protagonists, which makes him a sort of protagonist.
Archer also comes to mind, with the entire "main cast" being just a bunch of side characters originally.

Is that sort of what you're looking for?

>> No.1169663

>>1169507
>Archer also comes to mind, with the entire "main cast" being just a bunch of side characters originally.
oh fuck, has anyone done a Live2D in the style of Archer? it might open up to a bigger audience than just people who are interested in anime avatars.

>> No.1169741

>>1169663
Not that I know of, Neat idea, non-anime Live2D is generally an unexplored niche.
But of course that's just an art style.

>> No.1170226
File: 1.18 MB, 500x549, 7bdae1aea20e063725d391a2e22a48f1.gif [View same] [iqdb] [saucenao] [google]
1170226

>>1168030
>>1168100

Fucking based, in the future I want a 3d model and these two will do nicely, its within my budget for good quality

Thank you for your eldritch knowledge anon

>> No.1170304
File: 64 KB, 1244x262, file.png [View same] [iqdb] [saucenao] [google]
1170304

>> No.1170354

>>1170304
Thank you very much for translating Cheng. I also say that your odds are 1 in 1200, that's not as bad as I thought. Though I wish I would have did some simply drawings now instead of just audio and went with a crazier concept.

>> No.1170612

For those of you that want to apply for the next audition, and feel your chances are extremely low this time around, what are you guys going to improve on?
I am going to start streaming with my own chuuba, and am learning Japanese. Thinking of learning French. I also need to learn audio and video editing, and improve my singing.

>> No.1171020

>>1170304
>Pressure interview
I once had to do this to get a job as a chef for the Walt Disney Company. The interviewer asked if I was mentally handicapped when I misspoke the answer to a question. It was a joint interview too with a second person sitting right next to me.

I wouldn't wish such a thing on my worst enemy. Truly the most horrifying experience of my life. Got the job though so that's cool
/Blog

>> No.1171062

>>1170612

my goal is average 100 viewers on streams, at least one viral short video with over 100k views

I'm.... not even close lol. avg viewers hovering in the mid 30s, best video on youtube just barely above 10k :/

>> No.1171076
File: 117 KB, 444x440, jesus christ how horrifying.png [View same] [iqdb] [saucenao] [google]
1171076

>>1171020
>I once had to do this to get a job as a chef
>for the Walt Disney Company.
>The interviewer asked if I was mentally handicapped
I've never heard of pressure interviews before today.
What the fuck, this reads like a nightmare.

Silver lining is that when you make it you'll have a fun story to tell on stream that'll be clipped.

>> No.1171230

>>1171062
Anon that's incredible!

>> No.1171673

>>1171062
how long have you been going at it? i've been sitting at 3 average viewers and i'm about at the end of my first month

>> No.1171798

>>1171673

eight... months. Keep at it anon, my first month was literally 1 viewer, my RL friend

>> No.1172436

>>1171798
That kind of progress is nice to hear! I honestly don't have any idea how to expect my viewership to change over time but i've really been enjoying the streams where i get to talk with people a lot
i hope to be able to hold a stream of over double digit viewers in that timeframe

>> No.1172529

>>1171798
if you don't mind answering, what was your schedule like during those 8 months? like, how many times a week and how many hours per stream?

>> No.1172866
File: 89 KB, 568x862, 3323.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I've been doing a poll on /hlgg/ through the day, make of it what you will.

>> No.1173555

>>1172866
most of my streams sit between the 1.5-3 hour range so that's interesting to see

>> No.1173658

>>1172866
i could probably commit to 3x 1.5-2 hour streams...

>> No.1173769

>>1172866
3.5 is ideal I think, prioritizing ending early over going late

>> No.1174298

>>1171062
>>1171798
Wow! I've been streaming a bit longer than that and I only get about maybe 4 viewers a stream. Great work!

>> No.1174752

>>1171062
>>1174298
just thought of this and was gonna ask the first anon i quoted but i noticed the second anon's post as well so i'm wondering:
what do you guys do for networking? where do you reach out to let people know about your streams?
I upload all my archives to yt but when it comes to like making highlights i get intimidated by the length of the vod and can't remember all the parts i wanted to highlight
right now twitter has probably gotten me the most traction with a couple of views coming in from searches/browsing through games on twitch

>> No.1174771

What do you do if someone asks you something, or asks you to say something cringey like "Does *insert chuuba name* say trans rights/BLM/acab"?

Does it look bad if you just ignore them? What if they supa/dono?

>> No.1174890

>>1174771
grey name - just ignore it
superchat - "thanks for the superchat!" and ignore it

>> No.1175009

>>1172529

I think I can just say the days, that probably wont dox myself. I streamed Tuesday Thursday Saturday, didn't miss a single day except one when my mom got covid and I drove 4 hours to go home and take care of her. I typically stream for 3 hours per session but on saturdays it might run longer.

>>1174752
Twitter mostly. I downloaded lightworks, a free editing software, and make extremely short clips of my best moments. Think 20 seconds or less. I upload these directly to twitter, do not link to your twitch or youtube directly, for some reason twitards hate that. Have I mentioned how much I hate twitter?

>> No.1175054

>>1174298

Thank you anon. It's been a grind and I wanted to quit at least 30 times but I'm ultimately glad I kept at it

>> No.1175095

>>1175009
I see! I'll do that then! I really don't like linking twitch clips and twitch's clipping feature has not been working for me when i want to do short clips so that sounds more helpful
and yeah sometimes i'll participate in dumb promotional posts and die a bit on the inside every time but it does get me slightly more exposure
at the very least i'm proud of the growth i've made without having to resort to posts like "wow guys look at how close i am to this milestone!!!"

>> No.1175185

>>1175095

it's freaking hilarious and tragic that all of us 4chan chuubas are absolutely terrified of showing our content in these threads.

I want 4chan viewers more than any other type but Im scared of attracting psychos and getting doxxed. So I have to shill myself to twitter and reddit trash. kill me

>> No.1175201

>>1174752
I'm on twitter but I seem to have trouble collabing. I try to be pretty social on twitter with other vutbers. I haven't started streaming on youtube much yet.

I'm 4 viewers a stream anon.

>> No.1175373

>>1175009
lmao I have been linking to my Twitch when I go live, is that not a thing? Well I have hardly any followers to piss off atm. I will probably shift to YouTube when I'm all finalized but Twitch feels ephemeral in a beneficial way for now.

>> No.1175380

>>1175185
it's really just the people who post in auds; there's a lot of /wvt/ chuubas that selfpost frequently
>>1175201
i've considered collabs and seen a lot of people asking for collab partners but they're all in games that i really just do not care about
unfortunately i haven't found many chuubas that would want to collab in stuff like fighting games that aren't bbtag, sfv, or dbfz but maybe when strive drops i'll jump on that

>> No.1175481

>>1175373

No you have to do it, but people go out of their way to dodge "going live" post seems like. Even chuubas with 3000-4000 followers get almost no engagement from their going live posts. The ones that bring in the likes and retweets are the 20 second clips directly uploaded to twitter, and those ironically lead to people looking at your bio and maybe subbing.

Twitter users are fuill on retarded I swear

>>1175380
I wish I had the confidence of the self-posting chuubas, never will probably and thus even if I find a big enough viewer base to go partner it will be filled with imbeciles and not cultured folk

>> No.1175599

>>1168600
Huell from Breaking Bad/BCS Vtuber

More serious, other than O'Brien from Star Trek, there's a fair amount of these in DS9, BSG and Mad Men. Maybe Astrid from Fringe is also one in terms of your expectations (random lab assistant) vs final arc (part of the de-facto familia)

Well-written and regarded shows tend to have their own version of 'economy of characters' where it's easier and usually more compelling to put some writer's character growth arc idea in an existing, proven cast member's role rather than introduce some new random.

>> No.1176174

>>1175380
I'm a new chuuba and like dbzf I'm pretty bad and a casual but can play it

>> No.1176232

>>1175185
If you ever get big it makes no difference if you're doxxed now than doxxed at a million subs. People gonna try no matter what just when is the question

>> No.1176257

>>1175380
OH just reread your post you don't like dbzf nevermind

>> No.1176626

>>1162320
>>1162671

So there is a demand for mecha and armor artist for vtubers. That is quite interesting.
I'm not a professional but I like to draw mecha armors. It is nice to know that I have a chance to get clients in the case I open commission for vtubers.

>> No.1176702

>>1174771
Dude you fucking say "yes."
Are you retarded? The rest of the internet is not like 4chan. It's not time to be stubborn over social politics when asked in a public forum like streaming to dozens or hundreds of people. All it would take would be one person in that crowd to find it suspicious that you wouldn't say trans rights before you are in a rabbit hole of people campaigning against you

I PROMISE that ignoring it or saying no has much stronger repercussions than just biting your fucking tonge and saying "yes, I'm a trans ally", even if the latter doesn't get you epic 4chan points

>> No.1176704

Mecha chuuba agency when

>> No.1176744

>>1176702

yeah I agree with you, just play ball

Even koopa doesn't go out of her way to trigger the sjws, it's a waste of time and effort

>> No.1176746

>>1176704
Done
https://www.youtube.com/c/HazardHornetCh/channels

>> No.1177179

>>1170226
Null sweat.
I want more 3d chuubas.
Everyone jumping on the 2d bandwagon without exploring all the options is silly, after all.

>> No.1177349

>>1175185
Really?
I've shared my link on this board before.
The only reason I don't do it more is because I'm pre-debut and only doing the occasional short right now.

I'm not shilling out of respect for the other people on the board. There is no fear component.

>> No.1177404

>>1176702
Bad idea.
SJW shit like that is actually wildly unpopular among normies, y'know.

It seems more popular than it is purely because of people being cowards and bowing to that shit when it shows up, as you are suggesting.

Just stay neutral. You don't have any obligation to comment on things.

>> No.1177525

>>1177404
You are an idiot and I promise you this is a bad idea. Nobody without 4chan rot is going to unfollow because you said trans rights in response to a superchat. But plenty SJWs will if they think you are deliberately ignoring the topic because you have something to hide

>> No.1177559

>he thinks sjws will randomly browse small anime vtuber streams to stir up shit

>> No.1177618

>>1177404
>>1177559
You're probably the special type of retard that gets triggered when someone puts pronouns on-screen or in their bio. It's very much required you bow to the "big bad SJW" if you want to do anything in entertainment. That's objective fact.

>> No.1177639

>t's very much required you bow to the "big bad SJW" if you want to do anything in entertainment. That's objective fact.
tell me how many times a vtuber has gotten ""cAnCeLLeD" because of this, i'll wait.

>> No.1177657

>>1177639
How many times has a vtuber been asked to say trans rights? This whole argument is over a hypothetical anyway

>> No.1177692

>>1177657
>How many times has a vtuber been asked to say trans rights?
like once, and that was to Coco who didn't understand it because her english isn't that great. so unless you're pulling Coco's numbers with trolls trying to bait out comments with superchats, no one here has to worry about this

>> No.1177832

>>1177692
Coco is an American native, dude. Her English is flawless.
She brushed it off casually and moved right along, which is the right thing to do when someone tries to bring up politics.

>> No.1177864

>>1177618
You will never be a woman.
Fuck off with your "come now fellow 4channers, you must embrace the SJW culture" subversion faggotry.

>> No.1177942

>>1177864
10 minutes. That's all it took to find the fragile white 4chan incel. Mentioning pronouns works every single time. You'd think for as much as they ridicule faggots for getting triggered over "SJWisms", they realize how ironic it is for them to get triggered over something equally stupid.

>> No.1177949

>>1177864

no sjw garbage is objectively bullshit, it's just dogma you have to deal with if you want to be an entertainer

there's a reason why everybody's on chris hemsworth and chris evan's dick, but chris pratt is blacklisted.

>> No.1177968

>>1162320
>>1162671
>>1162903
>>1163277
>>1163447
>>1163665
>>1163949

You might have to resort to shopping around on Fiverr for this if nobody is willing to go with your ideas. Just be careful out there.

>> No.1178001

>>1177968
Yeah, that's the weird thing. Had a misconception that artists with open commissions were just waiting around for people to put in orders, but it's taking a lot longer to actually get a response from any of them than I thought. Guess you learn new shit everyday.

>> No.1178102

>>1178001

Everybody who's known for doing vtuber models is swamped with work right now, just how it is with market saturation. I had better luck looking up artists that I liked that did not advertise as live2d illustrators and asking them for commissions. The key is good, clean linework, none of that blurry shit. After that, find a cutting specialist that can break the artwork into pieces for rigging(sometimes riggers also do this for an additional fee).

>> No.1178215

>>1175380
So if it's not any games you mentioned, which fighting games are you into?

>>1178001
>>1178102

At worst you'll have to learn to do the rigging yourself.

>> No.1178237

>>1176702
I am not trying to be an edgy 4chins chuubaas, I just think that kind of stuff is cringey to force on people/shit test for, so I don't want to partake in it.

>> No.1178256

>>1178215

Rigging isn't hard, it's just time consuming.

And if you do end up learning it and become somewhat proficient, you can make ~25-30 bucks an hour doing rig work, assuming you're efficient with your time and don't keep trying experimental shit

>> No.1178294

>>1178256
Wait, what? Really. In my country that's at least double, if not triple the minimum wage. What time I need to sunk to be proficient with rigging?

>> No.1178427

>>1178294

everybody learns at their own pace, I think most people I know started rigging a literal smiley face, the yellow one. Then they move onto the tutorial artwork that live2d provides for practice, looks like an actual anime girl.

Once you finish that, you can probably move onto custom artwork. I'd guess.... maybe 50-100 hours of "training" before you're ready to take commissions, depending on how intelligent/stupid you are

>> No.1178433

>>1178215
+R, Xrd, UMVC3, and ST are probably some of my favorites. i'm also sorta really dogshit at t7 but i also enjoy it. mk11 was also pretty fun for the brief month that i played it
also divekick but that's a big meme game

>> No.1178465

>>1178294
>>1178427

Standard pricing for rigwork is head XYZ axis, body XYZ axis, 2-4 custom button activated expressions, for around 200 for half body, 400 for full body. If you've rigged some chuubas that find success and become at least somewhat famous, you can charge even more

>> No.1178530

>>1177968
I actually already have my artwork commissioned and a rigger picked out. I appreciate it though

>> No.1179181

>>1175380
If I ever find someone to make me a decent PNG I'm definitely game to play some fighters, that will be my focus when I get up and running

>> No.1180037

I got them end of thread blues

>> No.1180142

>>1168030
You're legitimately looking at like a year or so wait for Yoolies. They're finishing their 3 but have said they'll be prioritizing people who they removed from their previous wait list system. I'd be surprised if they ever actually have any "new" vtuber clients.

Shonzo can only make anime girls, so if you want anything else you probably want to avoid him.

>> No.1180266

>>1177179
3D requires way more price than just the model to look good. You're looking at a 3D turnaround sheet (on top of character design) as opposed to just a front shot.

And if you're not going for being able to use your hands, why bother?

And if you are using hands, the Leap Motion is absolute trash so you'll want something like Silvervale Zentreya, or a few others have, which is another 500+ dollars minimum, 700+ if you want full body, even more if you go with one of the mocap suits. Then there's having the rig to run it either your own Unity environment (Fofamit-style), SUVA, or VSeeface (which needs one other app to use the HTC/Steam tracking system.

There's a reason most people don't go 3D besides the lack of decent 3D modelers that aren't just VRoids.

>> No.1184272

Somebody make a new thread

>> No.1184308

>>1184297
>>1184297
>>1184297
new

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