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/vt/ - Virtual Youtubers


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8228875 No.8228875 [Reply] [Original]

HoloEN TTRPG General

Previous thread: >>7851232

Booru- Find and post all your new Huntermyth fan art here!
https://holo.booru.org

Current campaign listed below in chronological order:

PROLOGUE CAMPAIGN
++++++++++++++++++++++++++++++++++++++++++++
CHARACTER CREATION
https://www.youtube.com/watch?v=TPyOZkyIosc

TUTORIAL SESSION 1: TIARA
https://www.youtube.com/watch?v=4hB5QuSYBKw

TUTORIAL SESSION 2: YUUL
https://www.youtube.com/watch?v=bXwW-g6P3zI

TUTORIAL SESSION 3: WATOTO
https://youtu.be/CLvdLn_S4uA

TUTORIAL SESSION 4: SCOUT
https://www.youtube.com/watch?v=_MiGxbsKyO8
++++++++++++++++++++++++++++++++++++++++++++

Calli's post-tutorial recap: thoughts and plans (OPTIONAL)
https://www.youtube.com/watch?v=hxvoFyeC-Do

FIRST CAMPAIGN
++++++++++++++++++++++++++++++++++++++++++++
SESSION 1
https://www.youtube.com/watch?v=2970h417AzI
SESSION 2
https://www.youtube.com/watch?v=zHKKXDpvVhk
++++++++++++++++++++++++++++++++++++++++++++

https://twitter.com/gawrgura/status/1428740635633360898
Session 3 will be on Tuesday Aug 24th at 2PM PDT / 5PM EDT / 10PM BST / 6AM JST
Most likely will be hosted on Ina's channel. Ame is supposed to be on vacation still, as far as I know there has been no word as to whether she will join remotely or not.

Official Mythbreakers playlist:
https://www.youtube.com/playlist?list=PLB8Nt5W7hnKA-nna_2FcXRSeg0un0dogU

>> No.8228895
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8228895

>>8228875
For newfriends / fa/tg/uys: this is a Chronicles of Darkness (CofD) homebrew being played by the fabulous ladies of Hololive English, running under the Hunter: the Vigil module. As most of the players are new to the world of tabletop RPGs, this campaign is being played as more of learning experience, with fun and entertainment the primary goals.

THE CAST:

>Mori Calliope
as THE STORYTELLER.
Everyone's beloved, buxom, pink-haired, adorably awkward boomer reaper. A solid journeyman in playing tabletop, she is the acting GM and organizer of this campaign.
>Takanashi Kiara
as TIARA
An explosively extroverted phoenix and savvy owner of the moderately popular fast food franchise, Kiara Fried Phoenix (KFP). Her experience in TTRPGs is limited to a small amount of DnD played as a child. Her character is Tiara, a nobly born foreigner with a talent for handguns and communicating with birbs, particularly her pet owl, Uhu.
>Ninomae Ina'nis
as YUUL
A soft-spoken, sweet-natured priestess of the Deep Ones, also a talented artist whose character renditions has fueled the flood of Huntermyth fanart. A newbie in the realm of TTRPGs. Her character is Yuul B. Alwright, a sleep-deprived college grad student with a talent for academics, crafts, and vehicular homicide.
>Amelia Watson
as WATOTO
An animal-loving time traveler and detective with a rough-and-tumble approach to life. Yet another newcomer to the realm of TTRPGs. Her character is Watoto, a paranoid, conspiratorial dealer of herbal concoctions and drugs who holds his own with rough street charisma and his fists.
>Gawr Gura
as SCOUT
An infectiously amiable shark, long-time resident of the underwater kingdom of Atlantis. She is also new to TTRPGs, but don't let that fool you, her roleplay and improv performance so far has been nothing less than masterful. After going through multiple drafts and iterations, she has settled upon the party's final character: an illiterate, tough-as-nails country blacksmith named Scout, a melee and survival powerhouse.

>> No.8229242
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8229242

You are fucking shitting me that you made this at the exact same time I did. Un-fucking-real. Anyway, I just completed the FULL info collection so far.

>> No.8229308
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8229308

More autism incoming. Collection of all rolls performed so far.

>> No.8229364
File: 3.41 MB, 1530x1955, Character Sheet Tutorial ALL.png [View same] [iqdb] [saucenao] [google]
8229364

Lastly, some stuff to think about and discuss:

Athletics and dexterity seem to be too prominently featured in any physical action. I don’t know if this is Calli’s inexperience or just how the game is structured, but Strength and Dexterity could be used in equal proportion with one another. Example, climbing the Hedge should clearly require Strength, not Dex. Meanwhile Stamina is almost NEVER used. WoD veterans, give me the skinny on how useful (or not) some stats are, I’m genuinely curious.

LUCK DICE
Calli has been a little inconsistent regarding her luck die mechanic. Here’s what I’ve observed:
-Calli’s system for the luck die: 0 or negative dice invokes a single special d10. Player MUST roll a 10 or suffer a failure.
-Sometimes players only have 1 die to roll. Example: Watoto trying to climb the Hedge was dexterity + athletics. 2 dex and -1 athletics means 1 die. This should just be a normal success, but she treated this as a luck die. Result: Watoto actually rolled a 9 on this attempt, but Calli gave him a half-success since it was a high roll, when in fact this should have been a solid success. When a luck die is utilized requires some clarification.

>> No.8229979

One thing I like about the next mission is it will require costume changes. Fantasy settings are most guilty of this but there a tendency for characters to have one costume syndrome. Be fun to see them try to work a social setting with the Malks and some alternate outfit art.

I mean I really I want scout in an evening dress.

>> No.8230466

>>8229979
-Watoto's will be a fancy penguin tux, but the pants are shorts for no discernible reason.
-Scout's will be super conservative and show almost NO flesh despite her protests.
-Tiara, as a foreigner, will be given something obnoxiously outlandish and anachronistic like an ancient garb from Sassanid Persia.
-Yuul's will be one of the most lewd, revealing outfits imaginable. All of her social rolls will receive +2 dice when conversing with males, -1 with females due to jealousy.

>> No.8230618

>>8229308
If you've gotten any autism power left, could you, would you say if this represents a consistent storyteller or not?

>> No.8231097

>>8230618
Hard to say, teebeeaych. We have an incomplete picture so far. The storytelling in the tutorials was rock-solid, but a single player experience allows for a strong, focused plot. Calli did great on the tutorials, even if it was on easy mode, but I won't take that from her.

The main sessions have an increased difficulty due to having an actual group. With only two so far, it's been mostly good, but there's room for improvement. Session 1 was fantastic, I felt. If anyone read my review for session 2 while it was still fresh, I have to say it was weak in some places, although I have to express some mercy. Calli was reeling from a flight (from the Burgers, was it?), and the party made the irritating choice to split up like a bunch of stupid college kids in a horror movie. Added challenge there, and it showed. Pacing went at a snail's pace due to the split. On the plus side, the party will undoubtedly split up to schmooze about during the main event, so it gave Calli some much needed practice in juggling multiple groups.

A big glaring issue that presented itself in session 2 was information retention. Group (sans Kiara, who has been doing a DAMN GOOD job, hell she even remembered what Watoto's powder did while Ame didn't) seemed to forget what they had at their disposal. Main reason I made these charts in a simple, digestible format. I wish I could get it to them somehow without coming off as a backseating sperg; I know they'll have a better, easier time with the knowledge all at their fingertips.

>> No.8233581

Hell yeah, it;s back. Looking forward to it. I wonder if they'll remember a damn thing about what they're doing.

>> No.8233907
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8233907

The Wyrm, what can I expect from it? Not much seems to have changed for Watoto since he got the mark.

>> No.8234014
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8234014

How big can a party get? Would they be able to introduce members from Council or maybe ID branch?

>> No.8234355

>>8228875
I loved scout, and watoto and juul, it was fun/comfy to watch

Tiara's story, acting and talking its so boring , i could barelly finish her tutorial session (that I only did so I wouldnt miss anything later) but it was totally skippable

>> No.8234394
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8234394

Your sheet, anon, how is it going?

>> No.8234483

>>8228875
I hope someone tells Kiara to read the mood and stop fucking with the groups plans

>watoto
I want to tame the doggie! (succes!)
>Tiara
I shoot it again!!
>watoto
what? no!
>Tiara
No? I SHOOT IT ANYWAYS!

>funny outcome avoided

>> No.8234651
File: 315 KB, 2048x1450, Tiara11.jpg [View same] [iqdb] [saucenao] [google]
8234651

>>8234014
4 per session is the sweet spot. Anything else and it would be tardwrangling hell for Calli.

>>8234483
You cannot be that blind. Amelia's pathologically retarded animal loving nearly got her seriously injured for no reason at all. Watoto was in the wrong. Tiara was correct to try and shoot the vine dogs down. They're monsters AND they were visibly hostile. Killing them was the logical option.

Kiara has been the best player so far. She's taking steps to better understand her merits, RPs consistently, and tries to keep track of her options for every situation.

>> No.8234662

>>8234483
delusional? those dogs were gonna fuck Watoto's shit.
Kiara may be an Ass Vtuber, but she's a roleplayer +1

>> No.8234832

>>8234355
agreed 100% I really have the urge to mute the stream everytime she speaks with that chicken/baby voice, its not cute dude

>> No.8234881

>>8234651
>>8234662
>NOOO! everything my Oshi does is good content! stop it!
cope

>> No.8234958
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8234958

>>8234651
>Kiara has been the best player so far
i am going to counter that and say only from a technical level. her role as a part of the group has been dodgy.
---To be fair: if Ina dried out her wet towel and decided to invest in some Science trivia and some Noir Attitude, she could easily outclass all the other players. she has shown her self to be level headed and capable of reading the NPC's, even if she's misinterpreted a few things.
her soggy wet personality olds her down.
---Gura could be an amazing Roleplayer, but she's rando as all fuck and hasn't quite clicked on how the game is played.
---Ame is pretty hopeless. beside Wa1010 and that one firebreathing incident her decisions have either been GM-assisted, or total out of touch with the game atmosphere.

>> No.8234995
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8234995

>>8234881
>not my oshi.

>> No.8235115

>>8234014
>How big can a party get?
As many as a GM can handle. Personally I think 4 players is just fine for them to have their own time to shine and not being a clusterfuck of people trying to interact with each other and the world. Some GMs can handle 7 or 8 just fine and I envy them, that shit ain't for me.
One cool way a GM can handle a big group of players is through Troupe Play, where characters share a common base and rotate when needed, since there's no long-running storyline that has to have the same characters hard-locked as protagonists.

>> No.8235135

>>8234651
Maybe, but its the most annoying too. The others are way entertaining to see (and the ones that brings the laugh and enjoiment

>> No.8235198
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8235198

>>8234958
>Ina
Agree. Ina has the best potential. She just needs to throw off her timid little Asian introvert shackles a bit more, but that brush with death really spooked her hard. She's both scared to shit of making critical mistakes and the most vulnerable member.
>Gura
She just needs to come to the sessions sober. I give her an overall 8/10 because she's having fun and brings a good element to the table.
>Ame
I don't really know what to do with her. She's totally bipolar in her decisions, they're either remarkably good or abysmally stupid. She is definitely the weak link of the group, but I don't want to write her off too quickly. She has an amazing streak of creativity; unfortunately it really vanishes whenever she's in a group. I get the feeling she has performance anxiety.

>> No.8235292
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8235292

>>8235198
>this guy

>> No.8235304

>>8230466
>+2 dice when conversing with males
>Implying vampires aren't just prone to being bisexuals after decades of numbness
Didn't Anne Rice teach you anything?

>> No.8235307
File: 371 KB, 2953x1661, Scout&Tiara.jpg [View same] [iqdb] [saucenao] [google]
8235307

>>8235135
I agree, Kiara's performance is reflective of her German autism: complete the mission and be efficient, but you need a straight man to balance the party and keep them from going full murderhobo. Tiara is an excellent counterbalance to Yuul's wimpy indecisiveness and Scout's borderline sociopathic behavior.

>> No.8235354

>>8235115
Of course, when I say 7 or 8, I mean players who know what they're doing and don't need to be reminded what to roll every session. With new players, less is better for sure.

>> No.8235481

>>8234651
everytime Kiara speaks I phisically cringe

>> No.8235616
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8235616

>>8234355
>>8234483
>>8234832
>>8234881
>>8235135
>>8235481

this guy just really hates Kiara.

>> No.8235752

>>8235616
>people dislikes my oshi
>they must be the same person

>> No.8235787

>>8235616
He/she/xhe/xir is a pretty consistent poster in these threads, usually made in between dilations. Kiara brings a good element to Huntermyth, but the spergs don't understand how party interaction works in tabletop.

>> No.8235947

>>8235787
>>8235616
>>8234662
>>8234651
same faggin this hard

>> No.8235990
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8235990

My EN Vtuber TTRPG Dream team

>Calliope
she really seems more like an ace player than a good GM
>Gura
because gura.
>Ollie
smart, chaotic, full of spirit
>Hachamaa
impulsive, chaotic, we need an ablative body.

Fubuki GM's

I could add Mumei or Kiara (we need a 4th wheel) but it's too early to tell.
then again, it's too early to tell w' everyone: we need to see how these girls grow up.
PS: i'm not the one Kiara-Anti, but i do find Kiara annoying over all, and would rather deal with Ollie and hachamaa than her.

>> No.8236022

>>8235947
i see 3 IP's
doesn't change the fact the Kiara-anti is really trying harder.

>> No.8236073

>>8235990
>I could add Kiara
Oh you almost had it

>> No.8236125

>>8235990
What game?

>> No.8236489

>>8236125
ooooooooooooooohh.
see this anon?
this guy?

he fucking gets it.
there are more than 2 RPG's.

yee!

well, any WoD would be familiar to the team and the channel/enterprise as a whole, but if i wanna be based, i'd say they play Everyone is John as a warm up, then do a campaign of either Cyberpunk/Call of Cthulhu Modern (J-style)/Dark Heresy and then graduate to a final campaign of Unknown Armies or Delta Green... esp. w Gura. she has recently shown she has what it takes to serve the Emperor.
Then again, i have no idea where these players think they are headed.

>> No.8236830

>>8236489
Nah, nothing Warhammer related. That setting and its fanbase are beyond retarded. It would attract the absolute lowest bottomfeeders into the vtuber community.

>> No.8237288

>>8235135
agree

>> No.8237428

>>8235307
>Scout's borderline sociopathic behavior
It's not borderline. It is sociopathic.

>> No.8245635
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8245635

I Neeta bump

>> No.8248982

>>8245635
It may be a Mori, but It would be nice to see the likes of Vic, Chad, and Neeta without Morification going on.

>> No.8250344

>>8248982
fan artists don't get how TTRPG works: the DM is not all those characters.
fucking zoomers.

>> No.8250502
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8250502

>>8234394
I posted it last thread but got no response...

>> No.8251443

>>8250502
Looks pretty good to me. To add, Aspirations can be things unrelated to the Chronicle as well, so having one or two being character-specific is fine.

>> No.8252021

>>8234394
wait, you want us to actually make Hunter Mythbreaker sheets?
as if i was me or as if i was a Vtuber girl?

>> No.8252130

>>8250344
Don't be daft, they understand, but they think it's cuter if all the PC's are Mori's avatar wearing a costume.

>> No.8252146

>>8252021
No, I was just responding to the sheet...!

>> No.8256532

>>8252021
Making character is fun. Give it a whirl. Just make whatever sounds fun to you if you had to play in a game.

>> No.8256973

>>8250502
Thread died before I could reply. I'll get to it tomorrow. Don't worry.

>> No.8262723

>>8234014
Four players are very good. Five is you have some expirience. Six is just pushing it. More once in a blue moon as multipe campaing's finale and if GM is very good.

>> No.8268921

>>8256973
Better let the thread live so you can reply then

>> No.8274940
File: 310 KB, 2252x1468, Yuul&Chad2.jpg [View same] [iqdb] [saucenao] [google]
8274940

>>8252130
Chad has seen the best iterations. Clearly a standalone character, but the dyed pink hair as a nod to its creator.

>> No.8276089

>>8229364
I don't know the system well, but athletics and perception rolls definitely took center stage so far - considering the setting and that the character are Hunters, that might just be an intended part of the game (even I'd prefer skills to be balanced when they cost the same).
Stamina is rarely rolled for, but since its central for determining the health stat, it's not too irrelevant. In the end, the kinds of physical feats you roll for usually require an in-the-moment stat like dexterity and strength rather than Stamina because they rarely take longer than some seconds. I guess you could argue Stamina is a bit "passive" compared to its peers.

>> No.8277108
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8277108

>>8276089
Thanks for the reply. I'm not familiar with WoD at all either, but I enjoy learning the system since HM got me interested in the setting. I'm not dumping on Calli's homebrew or WoD itself, just trying to stir some convo regarding the deeper workings of the game. I'm no stranger to questionable balance regarding stats and skills; one of my favorite games is Morrowind, and everyone who's played it all know what a trainwreck that game is with its skills (literally a million unique long swords vs. two unique spears, but hey at least it HAS spears, thanks Todd).

From what's been hinted so far, the dinner party is going to be stealth and social oriented, so mayhap we'll see a different breed of checks being thrown at the party. I really want to see Tiara make use of those 3 Empathy points, but if their tutorial sheets are anything to go off, this mission is gonna be a rough one. They'd better remember to burn some willpower.

>mfw Watoto and Scout have the same intelligence as an ingame alligator

>> No.8279180
File: 120 KB, 713x672, Uul.png [View same] [iqdb] [saucenao] [google]
8279180

I would like Calli to give a detailed description of how one of the npcs is being brutally murdered during the next episode
also, some cool bgm someone made: https://youtu.be/mpzbGg3M6r0

>> No.8280762

>>8229364
>I don’t know if this is Calli’s inexperience or just how the game is structured, but Strength and Dexterity could be used in equal proportion with one another.
It's mostly just the setup of Calli's game and how the girls are choosing to deal with situations. They're doing a lot of running around and scrabbling over things, so Athletics is coming up a fair bit. They could opt to sneak around, which would be Stealth, but they don't so Stealth doesn't really come up. The Dex thing is mostly just Calli seeming to default to that for physical tasks, but I couldn't tell you why she does it.

>Example, climbing the Hedge should clearly require Strength, not Dex. Meanwhile Stamina is almost NEVER used.
Yes, so climbing is a Strength + Athletics pool. But Stamina not being used mostly because of the first point, but also partly because of how Attributes are split up. You have a 3x3 grid for Attributes. You've got Mental, Physical, and Social Attributes, much like you do with Skills, but then you also have Power, Finesse, and Resistance Attributes. Each Attribute is two of each, and all 9 cover each combination. Your Physical Attributes are Strength, Dexterity, and Stamina, with Strength being Power, Dexterity being Finesse, and Stamina being Resistance.

You can think of Power as your ability to effect the world in direct and forceful ways. Strength is used to break or move objects, for example, while Presence is used to bully and coerce in unsubtle ways. Finesse on the other hand is your means of subtle interactions, and your ability to react to the environment. So Dexterity plays into agility and delicate tasks, where as Wits governs how you think on your feet and your general perceptiveness. Then Resistance is all about how you deal with what the world throws back at you. Stamina comes into play through sustained effort or overcoming physical hardship, but Composure is for emotional control and your poise. So, as you can probably see, Resistance Attributes are less active in their utility than either Power or Finesse Attributes are. This doesn't mean Stamina doesn't have active uses, it's great for stuff like foot chases, lifting objects, or holding your breath. It's just that it happens to also be used for a lot of things like not passing out when you get the shit kicked out of you, resisting torture, not succumbing to exhaustion or disease, as well as determining Health.

>WoD veterans, give me the skinny on how useful (or not) some stats are, I’m genuinely curious.
All Attributes and Skills are equally useful in the game. Not every Attribute or Skill will be equally useful in any given chronicle though. So even if Politics never gets a roll in Calli's game it's not a bad Skill, it's just not a Skill that's going to see much use. That's not a bad thing, it's folly to try and make everything equally useful all the time. Generally how you handle it is you tell your players a bit about the general ideas of your chronicle, so they know the sorts of things that will be broadly useful, and then when they've made characters you try and work in their specific skill sets into the game. If no one puts points into Animal Ken there isn't much point trying to make that skill really useful, outside of what it would add to the game to include animals in the first place. It's good to have solutions unfit for the group, but trying to do it for everything all the time is a nightmare.

>Calli has been a little inconsistent regarding her luck die mechanic. Here’s what I’ve observed:
It's not her mechanic, it's just core part of the game. They're called "chance die" and any time you're reduced below a dice pool of 1 your roll a chance die instead. It's just 1d10 where 10 is a success, 9-2 is a failure, and 1 is a dramatic failure. The Watoto thing was sort of a mistake. Can't really remember how it went down but have 1 success do the thing poorly is also sort of how things go.

>> No.8281143

>>8277108
In a way, athletics becomes more important the worse you're doing in these kinds of stories. If everything goes great, stealth and social should be enough, but if it doesn't go perfectly you are a lot more likely to end up in a situation that requires chasing, fleeing or rapidly assembling somewhere; so athletics is a great fallback option if something went wrong in addtion to being useful proactively if your primary strategy involves it anyway. >>8280762 is right in saying that every skill can be useful, but there's some that just have a higher likelihood of being useful, even if the GM makes no effort to include them.
The universal importance of skills like athletics is deeply embedded in most TTRPGs since physical combat is the typical last resort, the only interaction that can't be ignored by regular beings.
In those crucial moments, your intelligence, knowledge, social skills, sneakiness become largely useless and how well you will do, or even whether you survive, is almost solely dependant how well-versed you are in either the fight or the flight response.

How some systems account for that is having skills cost more in terms of XP or similar currencies, but that entails more complexity and numbers - which I don't mind, but the current system is already plenty complex for Mythbreakers, considering how things like merits, initiative-based combat and willpower aren't being fully utilized yet.

>> No.8281967
File: 64 KB, 480x360, Jchad looks at your sheet.jpg [View same] [iqdb] [saucenao] [google]
8281967

>>8277108

>> No.8287077

>>8228875
Whe'ns session 3?

>> No.8288954
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8288954

>>8287077
Unless Council debuts end up messing with schedules the date in OP is what we're going with.

>> No.8292378

I'm glad they managed to wrap up the travel arc last time and can start with the thus far basically unexplored main plot of the adventure in session 3. This break has been so long that both the talents and the viewers will have forgotten the details, but now we just need a quick reminder of the information the group was given in the bar instead of having to focus on what happened last session.

>> No.8294893
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8294893

>>8292378
Your welcome.

>> No.8297835
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8297835

emergency bump.

>> No.8298983
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8298983

>still no r34 of Huntermyth yet
Drawanons, what's the hold up?

>> No.8299302

>>8298983
no one ever bites my Scout requests any time I make em orz >>8067439

>> No.8300363

>>8299302
Sizeable chunk of the artists who follow Holos are Japanese / Korean. I recently learned they have absolutely no idea what Huntermyth even is, being an English only project.

>> No.8301080
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8301080

>>8236125
Car lesbians.

>> No.8301305

>>8300363
Specially when WoD isn't big in Japan, if they were playing CoC you can easily bet they'd get translated clips bursting out ASAP.

>> No.8302784
File: 262 KB, 684x557, Huntermyth Dating.png [View same] [iqdb] [saucenao] [google]
8302784

>>8301305
DnD might've attracted a little more interest from the Orient, but somehow I doubt we'd notice. CoC has a pretty solid stranglehold on the TT community in glorious mother Nippon.

When this project was in its early days there were a good number of fans scratching their heads at Calli's choice of setting, but in hindsight it was a masterstroke, if not entirely intentional (and yes I know she picked what she knows, that's the whole reason). DnD would've been expected; WoD brings something new to the community. Not only that, DnD would've caught the attention of other communities, most notably the Critical Role troglodytes. Say what you will about /vt/, but Huntermyth has garnered a pretty damn positive community, and I have no desire to see it tainted. The handful of Kiara antis and seething SEAniggers are all the detraction we need, teebeeaych.

>> No.8304189

>>8276089
>I don't know the system well, but athletics and perception rolls definitely took center stage so far - considering the setting and that the character are Hunters, that might just be an intended part of the game (even I'd prefer skills to be balanced when they cost the same).
Athletics is a Skill that is probably going to make a strong showing in any given chronicile, due to the nature of Hunter, in much the same way that say Occult, Weaponry, and Firearms will. Athletics isn't better than any other Skill it's just more common in Hunter games and it's up to the GM to make sure their are opportunities for other Skill use, and the players need to make sure they're thinking about how they could apply them too.

>I guess you could argue Stamina is a bit "passive" compared to its peers.
You can't just argue it, it's a fact of the system's design. All the Resistance Attributes are responsibly for more dice penalties and contested rolls than they are for anything you actively do.

>> No.8305286
File: 180 KB, 1884x1080, jpspy3qu5ih41.jpg [View same] [iqdb] [saucenao] [google]
8305286

When you're just some shmuck stumbling with weird things that are dangerous and unknown, running away to fight another day is the strongest strategy you got. The thing is, you don't need a player character to have 4 dots of Athletics or else they'll be useless dead weight, since you can always burn Willpower to compensate.

>> No.8309534
File: 145 KB, 1280x720, for ADVENTURE.webm [View same] [iqdb] [saucenao] [google]
8309534

Which Mythbreaker do you think has the best chance for Development
>and do you think they will have the time?

>> No.8310850

>>8304189
>Athletics is a Skill that is probably going to make a strong showing in any given chronicile, due to the nature of Hunter, in much the same way that say Occult, Weaponry, and Firearms will.
>Athletics isn't better than any other Skill it's just more common in Hunter games

Sounds like the definition of a better (maybe stronger/more useful would be more accurate) skill in the context of Hunter (which is the only relevant context, unless you switch games frequently). Like, the best skill would be the one that you can always use and the worst would be one that you can never use. The others lie inbetween those extremes depending on how often they're useful.

>and it's up to the GM to make sure their are opportunities for other Skill use, and the players need to make sure they're thinking about how they could apply them too.

Of course that's usually required in TTRPGs to a certain extent, since they have a natural tendency to require certain skills more than others. But in the more extreme cases it might be better to split a skill that's naturally coming up very often into two different ones (or to transfer part of its usefulness to another skill) instead of requiring the players and GM to avoid it and look for alternatives where feasible, just so it doesn't become the obvious choice for everyone. Requiring the skills to be similar across all the different WoD games hampers the ability to design the individual systems around the way they're intended to be used, in a way.

>> No.8310926

>>8309534
You mean character development? That's a nice thing to theorize about. Considering how Mori made clear she wanted it to be roleplaying-focused, I'm sure she'll let them have plenty of time.
>Tiara
As far as I know for now, she has the situation about her brother, I can see it leading her to change her worldview as it reaches its conclusion, as it happens with plots where a family member is heavily involved, depending on her brother's objective and endgame. As it goes for most RPGs, the usual thing a player character can learn is to trust others, in this case trusting others despite being in a shitty situation of a foreigner in a new place.
>Yuul
The easiest guess is that she'll detach herself from Dr Oopsie and open up a bit to others, come out of her shell and develop some stronger healthier relationships. As Ina becomes more comfortable with roleplaying, I can feel that it'll noticeably reflect on Yuul.
>Watoto
It's fun to meme on him for being a tinfoil-wearing dummy from a mudhut, but considering how WoD goes he can easily be half-right about a lot of his conspiratory delusions. And he's not a complete emotional brainlet, he's shown to be empathic and even chivalrous at times, so same for Ame becoming more comfortable, I already expect him to grow a "simple-minded with a good head on their shoulders and heart in the right place" sort of character.
>Scout
I can see a bit of Tiara's arc going on for her as well, a countrygirl in the big city lends to that too. But having to take care of her sister will be a bit harder without their parents, that can lead to her maturing faster and be more responsible and level headed. Or at least less of a hot-blooded charging goat.

>> No.8313405

>>8301080
Man, I miss when /tg/ got shit done.

>> No.8315499

You guys have issues keeping your thread alive, eh?

>> No.8316647

>>8315499
Well thankfully we'll be alive on Tuesday, probably.

>> No.8319806

>>8315499
It has been a long break, and most people are keeping themselves busy with the EN2 posts. A bit of interesting discussion is the best we can hope for before the next session comes

>> No.8322516

>>8310850
>Sounds like the definition of a better (maybe stronger/more useful would be more accurate) skill in the context of Hunter
Only because you've misread. Athletics isn't more commonly rolled for in any game of Hunter than any other skill being rolled for in that game, so long as you have a semi-competent group, its just a Skill that comes up in more chronicles of Hunter. Just like how Politics is a bigger deal in most Vampire chronicles than most Hunter chronicles, but Politics isn't better in one and worse in the other, it's just more likely to feature in any given chronicle. It's a common skill for the gameline, that's all.

>Like, the best skill would be the one that you can always use and the worst would be one that you can never use.
Until you follow that logic through and realise it doesn't actually make sense from a design perspective.

>Of course that's usually required in TTRPGs to a certain extent, since they have a natural tendency to require certain skills more than others. But in the more extreme cases it might be better to split a skill that's naturally coming up very often into two different ones (or to transfer part of its usefulness to another skill)...
And this is why. Lets take a Skill that is bad in Calli's game, say Politics, it's almost assuredly never going to get a roll. So if Athletics is coming up a lot and Politics isn't coming up at all, the way to elevate one is to nerf the other based on that statement. So you make Athletics two Skills, or at least require two Skills to get it's full effect. Now assume what you've done is make those two Skills equal in Calli's game. Now in my game we're playing as VASCU agents and so naturally there is a lot of bureaucracy to deal with. Politics is now being used much more, which according to you is the mark of what Skill is and isn't good. So we've split Athletics up into two things, and neither are getting used much, but Politics is getting used a load. So as you can see the logic simply doesn't track. No game with a Skills system close to worthwhile that I can think of takes the approach to Skill desgin you're talking about. It simply isn't how you make Skills worthwhile. The amount a Skill is used isn't the basis for whether or not it's good, that's how you determine if it's good in a given chronicle, what makes a Skill good is the amount it CAN be used and the breadth of its application. In that regard all are fairly equal.

..instead of requiring the players and GM to avoid it and look for alternatives where feasible, just so it doesn't become the obvious choice for everyone.
Didn't suggest you do this. At all. What I said was that players are partially responsible for applying their own Skills, and that GMs need to actually provide uses for those skills as well.

>Requiring the skills to be similar across all the different WoD games hampers the ability to design the individual systems around the way they're intended to be used, in a way.
No it doesn't, but it does let all the gamelines work together and allow for broader game types. It's a generic skill list that works for all of them equally well. The only time you need to change the list is for historical settings, otherwise I've never seen it cause an issue. Just because something comes up more chronicles of Hunter features Occult than Politics doesn't mean you don't want Politics to be a Skill. It lets you do more types of games, and a Skill existing without being used is only a bad thing if players dump points into it. But that's not a system fault, that's a group thing.

>> No.8323648
File: 366 KB, 776x748, 1629166971548.png [View same] [iqdb] [saucenao] [google]
8323648

The Hololive owl population is growing

>> No.8328518

>>8315499
To be fair, the subject of the thread had been on a three week break. We'll get back to normal traffic in 2 days, unless there's another delay.

>> No.8335965
File: 495 KB, 1616x2065, 65cf86037e19ce03055c69011f7fe9bc22511856.jpg [View same] [iqdb] [saucenao] [google]
8335965

page 10 bump before Council debuts kill it

>> No.8346239
File: 604 KB, 3840x2160, Doctor Nice.jpg [View same] [iqdb] [saucenao] [google]
8346239

>>8335965
/HMG/ wouldn't need emergency bumps if the maids would clean up the rampant rrat shitposting threads. Why that rubbish doesn't have a containment thread is beyond me.

>> No.8360748

>>8313405
me too
1d4chan had a lot of the old good stuff cleaned off, with the commentary saying " this is mental sickness"
fucking cancel culture even went after 1d4chan

>> No.8364820

>>8360748
>celebrates the proliferation of untreated mental illness
>goes after content it deems mentally ill
What did they mean by this?

>> No.8368742

>>8364820
it's called "how to spot a fake cause" mein bruder.
....speaking of fake causes
is there a way to save Watoto?
Calli said the training wheels were coming off, and if she means it i think we are gonna loose Watoto and either Tiara or Scout. (nail that sticks out theory.)

>> No.8370204

https://www.youtube.com/watch?v=6EIB57Ry1RA at least she understand how dumb that was

>> No.8381537

>>8368742
>save Watoto
From the Wyrm, you mean? Most likely not. Every fa/tg/uy doomposter familiar with WoD assumes every favor from the Wyrm is atrociously horrible, but who's to say. Watoto also took the contract with Sniff, so maybe he'll be one of those people who racks up a contract with every entity and lets them all hash it out when it's time to pay up.

>>8370204
>female
>European
>Westernized
Can't get more nogunz than this, teebeeaych. But she's shown great personal interest in her character, learning how guns work while reviewing and learning the intricacies of her merits. I'm glad to see she cares for the project and wants to actually learn the system. She may not be wacky or outlandish, but every well-balanced group needs a straight man. The Stooges needed Moe, Mythbreakers need Tiara.

>uploading images in your IP range has been blocked due to abuse
Literally wut.

>> No.8386243

>>8381537
>lets them all hash it out when it's time to pay up.
what if Nexxus Brawler is just first in line and decides possession is 9/10ths of the law when everyone else starts running to the site of Watoto's comeuppance?

>>8370204
that's fucking hilarious. being a gun owning American, watching that makes me feel like an actual member of the actual master race...i can't believe the euro's don't wiki this shit.
plus, this quip from Lord of the Rings:
"women of my country learned long ago that those without swords can still die upon them"
so...learn about swords, yo. yeah, wiki those gun articles. learn basics.

>> No.8386692

Haven't seen Sana and Fauna's yet but based on Kronii's interest in strategy games gives me hope that she can be quite sharp and would be great to add here. Plus that model and voice, hot damn.

>> No.8389035

>>8386243
>i can't believe the euro's don't wiki this shit
Western Euroslurps have such a bizarre outlook when it comes self-defense in general. Due to living in less hostile environments they're WAY more trusting of the state to take care of and protect them. They don't understand how small they are, and smaller populations are easier to provide for, in terms of state responsibility. America is so big, bloated, and "diverse", that shit doesn't work beyond a local level. The optimal survival strategy here is kill first and when the cops arrive just repeat "I was attacked, I feared for my life, I defended myself" ad nauseum till they leave you alone. Dead men tell no tales, so nobody can dispute your version of events.

>> No.8390179

>>8381537
>>8386243
Like, I'm a fucking euro and I learned that shit by myself back in high school. Then again I was kind of a gun nut, my buddies and I even got ourselves some airsoft replicas and would join tournaments and shit.
I also learned about reusing casings and casting bullets to make new rounds from fucking Cataclysm DDA

>> No.8396066

Calli singlehandedly pulled me out of my DM-ing slump. Recently picked up running CoD with my old friends again over Discord and shit was so cash.

Can't wait for more from the hologirls

>> No.8399108

>>8389035
Eh, that's a broad brush. There's at least one nation with mandatory military service, and /k/ nuts can occur in any population. I'd wager Kiara's background and specific interests are not conducive to research into the mechanics of guns.

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