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/vt/ - Virtual Youtubers


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[ERROR] No.6227152 [Reply] [Original]

I’m working on concepts for a model, but I’m having a hard time not using overused cliches/elements, the general idea being of a humanoid alien with artificial feline features (in spaaaace.)
How would you avoid obvious cliches (like asymmetric legwear, arknights outfits (lol), partially fingerless gloves, etc.), or at least tastefully implement such things without it being too contrived?

>> No.6227274
File: 59 KB, 130x379, Ulala_Sega_All-Stars.webp.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Just give them Jetsons clothes or some shit. Nothing modern earthy/anime.

>> No.6227356

>>6227152
Who do you want to be? Why should I care about the person you want to be?
Visual gimmicks come later

>> No.6227413

>>6227356
>Visual gimmicks come later
Visual gimmicks come before they open their mouth. It's literally the first thing you'll notice, even before clicking on the video/stream.
>>6227152
>How would you avoid obvious cliches
Cliches are cliche for a reason.

>> No.6227431

>>6227152
Cliches are working. Build a base first. Search for references. Most vtuber models I see are humanoid. Meaning they somehow resemble human. Your case here is as well. And that's the biggest cliche.

Best advice look for models as references. See what works and what does not. For things that do not think how you will make them work.

>> No.6227774

>>6227413
In the race to the bottom of gimmicky cardboard cutout characters I could truly care less. First and foremost you should have a design that feels as yourself, that you can most easily express in.
Actually having content is what will make you stand out, far more than the mass of box-ticking designs with not a soul in them.

>> No.6228522

>>6227152
are you gonna be another indie trying to rile up the board like nadeshiko and the bunny girl kiki?
y’all are going to spread this sites groomer support thin,there isn’t enough for all of you to come here pretending you need model advice.

>> No.6229014

>>6227356
Food for thought.
>>6227413
Which is why I feel that one of the defining aspects of vtubing is not just the content (as is with most if not all streamers, right?) but the actual visual aspect of the model, which effectively becomes an integral part of the stream’s branding in a way.

>> No.6229103
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>> No.6229374

>>6229103
kek
I mean... a roman soldier-like alien dude that has a goal of destroying the earth for their own ends could probably be a good concept...

>> No.6230544

>>6227152
PSO/Peashy style three or five pronged claw weapons that cover her hands

PSO/2 style semi futuristic but also stylish outfit.

PSO/2 as inspiration in general. Except the erp. Don't do that.

Voila, I've done my good deed for the day and handed an aspiring vtuber the exact aesthetic they should be going for as well as resources to test out the look of costume elements. My quota is met. Now jannies can get off my back.

>> No.6230626
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Wear a space suit.

>> No.6230724

>>6230626
GAMING
IN SPAAAAAACE
DRAWING
IN SPAAAAAAACE

>> No.6230929
File: 143 KB, 320x427, Wow cute.png [View same] [iqdb] [saucenao] [google]
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>>6230544
This but unironically

>> No.6231035

>>6230544
>PSO/2 as inspiration in general.
>vtuber that is a 2 by 3 stack of marlin fish

>> No.6231187

>Feline
You're already going full cliche

>> No.6232020

>>6231187
But at least their ears aren’t real-style! That counts for something… r-right?

>> No.6232758

>>6227152
Just worry about getting a good, cohesive design. Most people won't mind cliched design elements as long as the execution is good.
>Harmonious colour palette
>Organic shapes/silhouette
>Big, medium, small
>Thematic consistency (don't put cat ears on a phoenix or a shark)

>> No.6232947

>>6227152
>I’m having a hard time not using overused cliches/elements
https://tvtropes.org/pmwiki/pmwiki.php/Main/Tropes
Have fun for a while

>> No.6233339

>>6227152
look for really old art(50,60,70) for inspiration, french comics has some sweet designs

>> No.6233547

>>6227152
Make high-quality design, trying too hard to be unique in design might end up looking weird and bad instead. Just make gimmicky content and make your design fit for the content.

>> No.6233918

>>6227152
You will not avoid cliches so don't worry too much about it. Just make something expressive to the character and get them to wear lore appropriate clothing. If they're in spaaaace, a space helmet would communicate that and it'd immediately set that avatar's silhouette apart from others. Maybe it could have a slight nautical theme with the spacesuit too because cats like fish.

>> No.6234025

>>6227152
Try appealing to both male and female viewers by making it Futa!

>> No.6234184

>>6234025
When the moon hits your eye like a big pizza pie
That’s a yabe

>> No.6235129

>>6233918
Sailor collar space(body)suit sounds adorable.

>> No.6240372

>>6231035
kek

>> No.6246472
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>>6227152
>tastefully implement such things
You need to watch a few videos on good concept art design if you want it spelled out autistically detailed for you.

In short: take your personality as a streamer, your actual image and look at the overlap between the two.

>Okayu
is actually as cute on the inside as her model. nothing special - purple, cat, smiles. IRL she's chubby, but the face otherwise matches up.

The same thing runs true for almost all the models implemented well - look at your actual face, look at your personality (whole of person, not just the positives), and draw a base face and hair.

then work on a theme, and trim/add hair to match theme. Look at Pekora. Bunny has twin-tails and carrot accessories, lots of white because that's how even a child draws a bunny.

Maybe you're really into tech and cyberpunk vibe. look at Makoto from GitS. If you want a theme of a job irl, look at watson (though I feel her model doesn't line up as well, it's close enough).

I don't know how else to get that through to you. Start with a face that's close to yours, hair too, and look at a theme and lore you're interested in. From there you modify the hair and design the base outfit.

Noel was a great example of a good chuuba that hated her theme, and it almost didn't work out for her - she was really tired of looking like a knight. Don't get to that point, find a theme you actually like talking about all the time.

>but anon how?
What do you fucking like? Outside of chuubas, what do you actually like? Go watch an anime of it, or think back to any of your other interests (yes art is an interest), and pick one. Make a lore out of it, and wallah, you got your theme.

>TL;DR: 1) Look at your face and draw something close 2) Pick a theme and then modify the hair 3) Make the outfit that falls in line with theme and hairstyle

>> No.6248359

>>6227152
>how to be original?
ngmi

>> No.6249192

>>6230626
>Debut stream
>a.
>eiou

>> No.6253418

>>6227152
Consulting an artist can be a good thing for this

>> No.6253423

>>6249192
>John Madden

>> No.6253715

>>6227152

Underused but appealing looks?
Go Megaman X/Battle Network/Star Force/Zero/ZX style, preferably the mavericks.

>> No.6253981

>>6227274
based what i imagined when I read op

>> No.6254954

>>6253981
Retro style could work if implemented well.

>> No.6255378
File: 63 KB, 866x1300, 148462881-brunette-gothic-model-in-futuristic-style-detailed-patina-dress-white-background-studio-future-fashi.jpg [View same] [iqdb] [saucenao] [google]
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>>6227152
You need to look into the haute couture scene, anon. Just go google images and down the rabbit hole following what you like the look of until you get to that style.

>> No.6255390

>>6255378
is she wearing a fucking tarp?

>> No.6255474
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>>6255378
>down the rabbit hole
how about you shove that haute couture shit up your own 'rabbit hole' faggot

>> No.6258856
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>>6255378
What

>> No.6258948

>>6227152
BECOME A PREYING MANTIS
DEVOUR YOUR SIMPS

>> No.6259845

>>6258948
Sounds lewd for a guy

>> No.6261949

>>6253715
So robot armor?

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