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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers


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58851042 No.58851042 [Reply] [Original]

>hololive has over 400 employees
For every actual vtuber there's 4-5 support staff. What the fuck do all these people do all day???

>> No.58851094

Look busy while taking 10 hours to answer 3 emails

>> No.58851108

Send faxes and wait for faxes from game companies

>> No.58851130

>still understaffed

>> No.58851140

>>58851042
MERCH MERCH MERCH MERCH MERCH MERCH

>> No.58851143

>>58851042
Grow fat on company dime.
More realistically, they're probably working on other projects, like the pie in the sky minecraft clone YAGOO has been trying to make for half a decade now.

>> No.58851231

>>58851042
They beg Gura to stream

>> No.58851247

>>58851094
literally me fr fr

>> No.58851256

>>58851042
Busy making Gura's MVs

>> No.58851269

>>58851143
Holoearth will bankrupt the company.

>> No.58851279

>>58851042
Game perms and checks japanese copyright laws.

>> No.58851316

>>58851094
>emails
You mean faxes

>> No.58851318

>>58851042
>What the fuck do all these people do all day???
They work on Gura's next stream schedule

>> No.58851341

>>58851094
>3
Try lower

>> No.58851349

>>58851130
Lots of middle management doing nothing, like every big company

>> No.58851372

>>58851269
They already got some profit on the Holoearth concert anon

>> No.58851388

>>58851042
I'm sure they can fire half of them and nothing will change. Big companies always have a lot of parasites that only delay everything

>> No.58851411

>>58851042
Better 5 support staff per member than 1 newbie "manager" for 6 organs

>> No.58851414

>>58851042
Preety sure they have a given a distribution somewhere but it's divided between many departments, talent management/stream content management, permissions/brand deals/sponsers, holoearth, office staff, back end staff, studio staff which includes the 3d live team and many others you can read the notes cover publishes they are very insightful.

>> No.58851432

>>58851042
Man imagine being Gura's manager, easiest job in the world

>> No.58851468

>>58851269
Especially with the new Unity bullshit going on.

>> No.58851481

>>58851372
Yeah, i think people forget that holoearth is a game created for hololivefans.
It doesn't matter if it's minecraft/bow/gensin clone, as long it have holomems in it, it will always be profitable.

>> No.58851493

>>58851411
>well this is better than another bad situation

>> No.58851527

>>58851042
Yet there are managers in charge of multiple talents? How does that make sense?

>> No.58851543

>>58851042
20 in maintenance
30 in middle management
50 in accounting
100 in IT and app development
200 in sales and sales support

>> No.58851554

>>58851269
nijiseethe

>> No.58851762

>>58851042
They talk with other companies. Releasing Merch, Covers, Collabs you think they let the talents handle the business talk? They also babysit them in recordings. Subaru always talks about how Holo Staff is with her at recordings. Some do easy stuff, wasn't there a cable girl that Polka liked. There got to be some maintenance and graphic (Hologra for example) Teams

>> No.58851851

>>58851432
Jenma is both Kiara and Gura's manager

>> No.58851857

Probably pampering the girls
Mumei had a dedicated manager in japan just to make sure she doesn't starve

>> No.58851879

>>58851493
nijiseethe

>> No.58851902

>>58851269
Unity is walking back it's shit so it might not be a problem as for holoearth development cost itself
>expected 20 mil USD
A lot of money but nowhere near enough to bankrupt cover which has like 150mil in revenue with decent margins also the cost is thinned across a long time.

>> No.58851911

>>58851042
Holostar total sub looks grim

>> No.58851919

>>58851851
fuckin read jerma

>> No.58851939

>>58851042
It's actually around 500 now

>> No.58851952

>>58851762
OP is probably a 2view who never work in a company before, anon.
Cover is a legitimate multimedia company now and i think 400 employee is still understaffed.

>> No.58851968

>>58851042
That includes all the office workers, studio production teams and the software devs. "Support staff" is a bit misleading.

>> No.58852057

>>58851042
That's more than some game studios do

>> No.58852108

>>58851902
I don't know about game making.
So, is it that difficult to swap unity with other?
Like, if unity keep going through with their stupid plan.
I think cover would just delay the game and swap unity with other, because asking money for every install will fuck any game developers.

>> No.58852176

>>58852108
Even if Cover weren't a Japanese company it would be a very painful transition.

>> No.58852265

>>58851042
Duh looks busy and start shitposting on 4chan. Just like any other job

>> No.58852389
File: 90 KB, 687x771, esg.jpg [View same] [iqdb] [saucenao] [google]
58852389

anycolor

>> No.58852403

>>58851919
Well at least jerma has 1 less talent to manage so he can still stream.

>> No.58852420

>>58851543
>50 in accounting
>200 in sales and sales support
Nanda yo?

>> No.58852467

>>58852108
The game engine is like the foundation of the building, it defines everything from what functions are available all the way down to which directions you go when you press forward. if you want to switch engines mid game development it's about as dificult as changing the foundation of a building mid construction. In most cases it's be easier to just scrap the entire thing and start over from scratch

>> No.58852668

>>58851042
they have other projects. and it took a full team with regular meetings to brainstorm holizontal and re:gloss. it took over a month of meetings to decide on the name. dev_is re:gloss is what happens when you get really far into the meeting hole and forget why you were there.
i just want them to give a few people the job of fixing mouth tracking.

>> No.58852734

>>58851042
>>58851094
>Fuckers don't know how industry work
I'm not even a holofag and those posts are ignorant beyond gay.
It is true that exclusively streaming VTubers only need one, maybe two managers. But we do know Hololive do things way beyond that.
400 is fucking lean for 80 talents. 600-800 is expected.

>> No.58852824

>>58851042
your oshi

>> No.58853680

>>58851042
It's not hard to imagine retard
>Moderation staff
>Legal team
>Accounting
>Talent Management
>Project Management
>Event Organizers
>Advertising and PR
>Translators and International staff
>Music production staff (they honestly probably just rent out a studio but they might have an in house one in Japan)
>Customer Service
>Product management (merch etc)
>IT staff
>Custodial Staff
I could go on.

>> No.58853728

>>58852389
>wage difference by gender
Fucking based

>> No.58853740

>>58851042
Rrat: They aren’t Vtuber staffs
Cover is running a cloning facility in secret
>ReGLOSS sound and act exactly like their senpais
>Suddenly Cover have ties with government
>Number of employees rise repeatedly
>The HUGE “studio” that apparently doesn’t solve studio bottleneck issue at all

>> No.58853842

They are trying their best trying to make Chloe take a shower.

>> No.58853866

>>58851857
Smart decision

>> No.58853929

>>58852467
Well, i think converting the game assets to new engine will take shorter development time than making a new one from scratch.
And the way i see it, holoearth didn't have any unique stuff that would difficult to transfer to other game engine.
Seriously, i think it took a long time to develop because cover are that autistic about the story rather than the gameplay.

>> No.58853973

>>58853740
I wish they clone mangaka.

>> No.58854006

>>58851042
>75 members
>409 staff employees
>>58852389
>200+ members
>385 staff employees

Cover looks overstaffed and Anycolor looks efficient by comparison.

>> No.58854010

>>58851042
>a /vt/ anon once again proving himself to be completely unknowledgeable of what it takes to run a business
Just another day ending in “y” I suppose

>> No.58854100

>>58851902
>Unity is walking back it's shit
1) they're not
2) Unity is also pushing a botnet on their customers
3) sudden 7-8 digit fees are a huge blow to Cover's finances
4) As things currently stand I don't see Cover releasing HoloEarth

>> No.58854107

>>58854006
>*345 staff members
Even more efficient.

>> No.58854181

>>58854006
>cover have 484 workers
>nijisanji have 585+ workers
Nah, hololive is more efficient than cover.

>> No.58854280

I actually work for Holo marketing, and they specifically sent me to websites like (here) to promote the company via shitposting and ragebaiting. We’ve actually gotten a promotion recently because we’ve successfully managed to convert /vt/ into a shadow hololive board

>> No.58854331

>>58854280
Same, me too jerry i mean anon.

>> No.58854357

>>58854181
do you know what efficient means lmao

>> No.58854454

>>58854280
Believable until this part
>managed to convert /vt/ into a shadow hololive board
/vt/ have always been a hololive board.
Hiroshimoot created this board because /jp/ couldn't handle hololivefans post/minute rate.
Yeah, it's hilarious when 2views shitters think they can just came here, shit on hololive and somehow think that /vt/ would like them.

>> No.58854475

>>58851042
>58851042
nothing jp companies are bloated as fuck and still live in 1995, when i worked there in the mid 2010's these retards were obsessed with sending faxes for everything and holding a meeting every 90 mins, i imagine the same thing happens at cover but ever worse bc u cant even look busy, most of the work is menial at best

>> No.58854489

>>58854357
2% lmao

>> No.58854629

>>58851902
You understand that Cover has other expenses beyond HoloEarth, right? I don't think Cover is anywhere close to bankruptcy, but this is a poor argument.

>> No.58854630

>>58851042
>rapidly expanded tech/tech adjacent company
>not having at least twice as many employees as they need
pick one and only one

>> No.58854750

>>58852734
based on fucking what dude lmao, ur extensive knowledge of the medium thats not even 10 years old, you are the drooling retard that actually believes these girls are slammed with "projects" You have no idea what the day to day you have no idea what the company structure is, stfu u retard, worse then these dumb posts are the ppl like you who think they have any idea how cover is actively ran.

>> No.58854753

>>58852668
>what happens when you get really far into the meeting hole and forget why you were there
Happens where I work too. Things could take like 10 minutes tops but then the aging project lead clearly forgot the purpose of the meeting and it's just all nonsense. (Then calls for yet ANOTHER meeting tomorrow because we didn't waste enough time today.)

>> No.58854763

>>58852108
Imagine rebuilding a car with the outside panels and interior furnishing exactly as they are but replacing everything inside.

>> No.58854808
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58854808

>>58854750
>seething

>> No.58854833

>>58854006
Niji isn't efficient, they just don't care about their talents at all. Once they've debuted they're on their own. I'd say they're about as efficient as Cover. (Which is to say, not at all.)

>> No.58854865

At least 100 of them are newly appointed DEI watchdogs now required to conduct business in the US. YouTube won’t even talk to you unless you are a marginalized individual now in a position of power.

>> No.58854875
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58854875

>>58852108
>Asking devs to program in C++
They'd rather kill themselves

>> No.58854897

>>58854763
Huh?
Like, there are lot of youtube vids of doing just that and it looks easy.
Can you came up with a better analogy?
I'll even settle with food analogy at this point.

>> No.58854921

>>58854750
>ppl like you
Reddit hand typed this
I don't even watch Hololive much. But Kaela's words were "Three days a week filled with morning to midnight office activities in Japan" is enough to tell how much of a fucktard you are.

>> No.58854960

>>58854875
>C++ is... le bad
I don't understand this meme.
Why game devs hate C++?

>> No.58854987

>>58851042
>What the fuck do all these people do all day???
tard wrangling

>> No.58854988

>>58854630
It's so funny how companies that overhired the past few years are suddenly having issues and start blaming the employees, as if they had any say in the matter. Just admit that you messed up and need to cull the herd, don't try to BS me with this "you need to squeeze more blood from this stone" nonsense.

>> No.58855017

>>58854875
>>58854960
Modern games especially on the scale of Holoearth are complicated. Programming in C++ is like building a car with hand forged wrought steel. There are times where "Stop it, that's silly" is a good argument to use.

>> No.58855030

>>58854960
It's more difficult than C#

>> No.58855038

>>58854897
Imagine taking off the cheese thats melted to a burger bun without breaking the bread.

>> No.58855054

>>58851042
In true corpo management fashion, making up new work to justify their existence.

>> No.58855079
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58855079

>>58854988
>Just admit that you messed up and need to cull the herd, don't try to BS me
Why do you take cover's employment as a personal issues?

>> No.58855104

>>58852734
Hahaha delirious.
My dude thinks you need 10 managers to play Minecraft or that studio staff rotates

>> No.58855131

>>58853680
Becoming a hololive janitor is my dream. I will fuck my oshi.

>> No.58855132

>>58855079
I'm talking about tech companies in general, including the one I work in. Try to keep up with the conversation.

>> No.58855209
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58855209

It's not like they literally have a graph detailing their employee composition.

>> No.58855225
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58855225

>>58855132
>including the one I work in
This is the first time you mentioned it.
So, something like that happen to you, huh? No wonder it's personal.
Are you diversity hire by chance?

>> No.58855374

>>58855225
Not my fault you lack reading comprehension, ESL king. Look into context clues next time you're confused.

>> No.58855407

Imagine all of the male staff there for production support. All of those cute guys helping your oshi in and out of their tracking equipment during 3D lives. Catching their eyes as they run into each other in the lobby about to head home

>> No.58855461

>>58853680
You forgot shilling on social media

>> No.58855478
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58855478

>58855407
>Imagine cuckolding
Why burger like this..

>> No.58855544

>>58855407
they have daily gangbang after stressful offcollab

>> No.58855678 [DELETED] 
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58855678

Hololive mogged

>> No.58855733

>>58855678
holy based

>> No.58855946

>>58854006
>Cover looks overstaffed and Anycolor looks efficient by comparison
You can't assume that either side is efficient. Maybe Cover has a massive glut of employees, maybe Anycolor has so few that they're not able to perform at anything beyond the bare minimum on certain things (like merch). From the outside looking in the only real way to measure is performance.
Imagine the development costs associated with 200+ members vs 75 when it comes to damn near anything. L2D, costumes, concerts, 3D, art, merch. We're talking 3 times the expense on the back end and way more dead weight that the real earners need to pull around. That may be the clue to where the real inefficiency is. If your dead weight is behind the scenes you can shitcan them and it won't really affect the public face of the company, but if your dead weight is talent you're stuck with them and every departure is another black eye that the corporation takes.
I will say that having more staff than you "need" is a sign of a corporation anticipating further growth while cutting staff to the bare minimum is usually indicative of a corporation more focused on present finances than future growth.

>> No.58856597

>>58851042
You know they also rent a huge ass building with several studios full of equipment for audio and body tracking worth millions of dollars. Of course they gonna need staff to manage all that.

>> No.58856617

>>58851269
>Holoearth will bankrupt the company.
No, but having dozens of employees working on a Metaverse game means Cover is spending a lot of resources on a single project. That kind of bloat is why they need members to constantly shill merch. That is okay but only if Hololive keeps growing.

>> No.58856875

>>58856597
Also adding on to that, they probably have multiple accountants, a few HR people, and we know they hired specialists for setting up and using those 3d capture rooms. Add in middle management and department heads and I could see that number being pretty realistic.

>> No.58858067

>>58851042
The concerts, the merch, the sponsorships, the partnerships, the 3D, the official animations, the rigging, the maintenance, the accounting and even the fucking store that they just opened in Taiwan. Anyone who doesn't understand how diverse Hololive is in terms of content is probably a fan of some other shit agency like VShojo or Niji, since these literally have nothing going on.

>> No.58858076

>>58851042
They do bullshit like holizontal and make holos busy with irrelevant recordings that no one cares about.

>> No.58858129

>>58851543
retard spotted

>> No.58858534

>>58854960
game devs don't hate C++
javascript devs gamedev wannabe hate C++

>> No.58858537

The Cover-Anycolor comparisons are amusing because the biggest complaint of former Niji talents is how they'd get bait-switched from an experienced manager early on to a fresh hire that had no idea what the fuck they were doing.
The only way you'll get a sense of "efficiency" on their number of staff members is by getting that info from the talents (or former talents).
Let's see if not-Vesper and not-Magni have anything to say several months from now when they think fewer ears are listening to them.

>> No.58858574

>>58854006
Is Anycolor making Anyearth? No? I thought so

>> No.58858671

>>58851042
jp employees anon, they just pretend to work for around 12 hours per day.

>> No.58859103

About 300 of those staff spent all day, every day of the past 3 years keeping Rushia's mental health in check.
Unfortunately, not even the brave 300 could hold back the infinite legions of menhera the god-king Rushia had at her command.

>> No.58859179

>>58851042
100 of them workd together to make sure gura at least streams

>> No.58859274

>>58851042
>multiple large studios and offices
>international affairs
>maintenance (servers, buildings, etc etc)
>marketing
>merch
>community monitoring
>overhead (management of management)

What, you think it was like 20 managers and yagoo? Surely you're not that stupid... right?

>> No.58859291

>>58859179
They ain't doing a good job

>> No.58859358

>>58855104
Unironically yeah. Each of these girls needs a dedicated wrangler. Then their wranglers need a wrangler so they don't get too uppity.

>> No.58859438

>>58855104
Anon, standard celebrities have managers and publicists. All they do is pretend to be other people in movies

>> No.58859745

>>58854489
no that's wrong too. "efficient" doesn't mean "small" eslbro

>> No.58859824

>>58853929
no, Holoearth's main thing is being a secondary distribution platfirm for their 3d concerts, so the major bottleneck is getting all the server infrastructure up to snuff before releasing it to the general public

>> No.58861273

Anon, you can read business overview on the pic...

>> No.58861812

>>58853929
Anon you're seriously underestimating how hard it would be to port it to another engine and how much more money it would cost them.
This game probably already cost them millions to make. Now they'd need to make the jump to another engine or create their own engine which will cost them both a ton of money and time.
Even if they pick the less costly option that means they'll most likely mean they'd go for UE. Which means they'll need to go through a hiring process again, since a lot of programmers that use Unity/C# don't know how to use UE/c++.
Just going through all this would delay the game for 2 years minimum with if they're lucky getting at the same point they were with Unity after 1 year minimum.
And I'm not even talking how most assets Cover use for lives and such are also just Unity assets.
Any engine change attempt would be a huge money sink

>> No.58862850

>>58851411
I think Phase has like 1 manager per 5 talents and it seems fine. Niji is just a dysfunctional company

>> No.58863066

>>58859824
you don't build servers for new projects. cloud with serverless is cheaper for a company like cover on a new software build. the issue with holoearth has been lack of a solid plan.

>> No.58863214
File: 141 KB, 512x512, 1676348526630570.gif [View same] [iqdb] [saucenao] [google]
58863214

>>58851042
they draw salaries

>> No.58863591
File: 1.20 MB, 1191x1684, a2706901c8b02cbad27053aba935285e.jpg [View same] [iqdb] [saucenao] [google]
58863591

>>58854006
>being understaffed
>efficient
Yeah sure, creating artificial bottlenecks in the org is definitely "efficient" right?
Niji is horribly understaffed and even Cover is understaffed as well.

Every org, regardless of size, needs some degree of overhiring. Having more people available grants you surge capacity when extra labor is needed. This is blatantly obvious for companies that do periodic big events like like Cover and Niji. Temp employees are horribly inefficient and it's much better to be slightly overstaffed year-round.

>> No.58865199

>>58852389
What the fuck was the "occupational accident"?

>> No.58865286

>>58854006
I'm a Nijikek and this is absolute horseshit. Niji management is gigantic joke, to the point where they abandoned entire branch and left another to rot. And recently they tried to mitigate this by merging them with JP.
This solved fuck all, in fact, you'll see soon NijiJP member bitch about not getting proper care from the management because they had to take care of EN as well. And they would be completely right.
Fuck Anycolor.

>> No.58865541

>>58851349
This, most companies do not have mechanisms against this shit.

>your boss is too busy to nanny you and assumes you are a big boy/girl and can take care of yourself just fine
>you are the one nitpicking the underlings' schedules but nobody nitpicks you, at least not more than once a quarter or year or whatever
>you can just not do shit and claim difficulties but because you are elevated in power few can fact check you and you are trusted to not bullshit and waste time, and the underlings can easily be kept in the dark that you're doing almost nothing and don't have the authority to question you

This could be literally like 10-20+% of Cover staff right now.

>> No.58865704
File: 217 KB, 512x512, 1690527677710789.png [View same] [iqdb] [saucenao] [google]
58865704

>>58865199
somebody fell off the yacht and drowned

>> No.58865805

>>58859274
Don't forget asset artists, mixers and other technical staff relating for their 3d studio as well as all the people involved with recording, animating and whatever else with Holo no Graffiti

>> No.58866137

>>58851042
how do you think corporations operate?

>> No.58866525

>>58852389
2229+236.3=2465.3
https://en.wikipedia.org/wiki/List_of_countries_by_average_annual_labor_hours

The average Columbian cartel serf literally gets more time off than the average niji.

>> No.58868414

>>58851094
>answering more than 1 email a day
couldn't be me

>> No.58868544
File: 319 KB, 2556x1438, 1692206030824520.png [View same] [iqdb] [saucenao] [google]
58868544

>>58852389

>> No.58868885

>>58851042
Just like every good japanese company, attending useless meetings every day

>> No.58871647
File: 48 KB, 500x500, 1682716978828612.jpg [View same] [iqdb] [saucenao] [google]
58871647

Unironically how do I become a vtuber agency employee? I'm completely serious, I want to be in this industry but I don't want to be a vtuber. Surely at least one of you fags has experience working for a small agency or something.

>> No.58871775

>>58854750
>medium thats not even 10 years old
Anon, shows and live performances have been a thing for way longer than that, and Hololive does that.
Just think for yourself how much staff is behind people who performs for dozens of thousands of people.

>> No.58871827

>>58859358
I'm gonna sexually harass a tardwrangler-wrangler and no one is gonna wrangle me.

>> No.58872005

>>58851042
Nothing, they have corpo fags doing the work for them here for absolutely nothing

>> No.58872033

>>58851130
It's literally the biggest 3D studio in all of japan, easily the size of a factory. Even if half of them went to work on the studio, 200 is still nothing.

>> No.58872085

>>58851042
more employees than valve lmao

>> No.58872091

>>58851042
How many of these people are working on Cover's proprietary facial tracking software that has been outdated and inferior to vtubestudio for years now.

>> No.58872123

>>58851857
I mean, if they didn't hire that manager, they would have to deal with the backlash of having a talent literally dying of starvation.

>> No.58872160

>>58871647
Japanese salaries are absolute trash, just get a better job

>> No.58872175

>>58854357
Yeah, Hololive is making more bank with less employees.

>> No.58872310

>>58854960
Game devs doesn't hate C++.
It's just that C# is better, but C# is based on C++ so that would be like loving PCs, but hating motherboards.

>> No.58872425

>>58866525
There's 260 weekdays in a year.
2465.3 / 260 = 9.5 work hours per workday. Another day I'm glad I'm not Japanese

>> No.58872539

>>58851851
Keeping up with Kiara is probably tiring, but you make up for it with how little Gura does..

>> No.58873128

>>58851543
With the new studio, they should have a crew of sound engineers and recording specialists.

>> No.58873371

>>58852389
>>58866525
>>58872425
The most ridiculous part? They have 263 hours overtime a year.
That's extremely healthy for a Jap company, since the standard max allowance is 45 hours a month.
And 69% use of paid vacation. Most company workers bitch if they we're forced to take half since they've been brainwashed to work aimlessly.
Yet it would still be a hellhole for anyone not accustomed with JP work culture BS.

>> No.58873427

>>58851042
If you ever worked in an office you'd know.

>> No.58873432

>>58872160
I didn't say anything about Japan or salaries.

>> No.58875309

>>58851042
>4 idea guys
>1 chat moderator
>An (unpaid) intern to get them all coffee
The last one doesn't count as staff

>> No.58875439

>>58862850
Phase has Muumi who I can only assume is some sort of superhuman

>> No.58875585

>>58851042
They DON'T watch auditions!

>> No.58875588

you should be obliged to work in an environment that's a step above entry-level retail or fast food before you're allowed to post

>> No.58876026

>>58854960
The problem is that it's literally a language from the 70s with ten languages worth worth of shit bolted on top. It's a pain in the ass to learn and use and should have gone extinct decades ago. But games require high performance and there aren't many other options for that, so game devs are more or less forced to use it.

>> No.58876952

>>58851094
fpbp. Japanese tech companies still use fax machines, for fucks' sake.

>> No.58881344

>>58865286
>they abandoned entire branch and left another to rot.
Don't forget the original NijiEN.

>> No.58881623

>>58855209
>metaverse
>12%
oh no no no no

>> No.58882346

>>58876952
>3rd largest global economy by GDP
>still using fax machines
what the fuck is going on over there

>> No.58883069

>>58875585
Good the less they watch the better, Especially from any of the backstabbing /here/tubers.

>> No.58889437

Cover could have just made a gacha game instead of a shitty metaverse vr game. Why are japanese executives so lucky but still unable to make smart decisions?

>> No.58889705

>>58889437
That Gacha game better have a compelling story, otherwise i'll just waifu roll and drop the game once i get her

>> No.58890946

>>58854960
C++ takes everything good about C's syntax and throws it into the bin.

>> No.58891325

>>58889705
Most mainstream gacha games (BA/AL/FGO) don't even have a good story but they sell well due to chara design and promotions anyway
>>58890946
making VR game is shit if you don't use C++...

>> No.58893707

>>58882346
They still use predominantly cash too.

>> No.58895373

>>58889437
Hololive's roster isn't big enough to make a gacha

>> No.58895570

>>58851042
It's probably 50 legitimate employees and 350 nepotism hires of friends and relatives of those 50 legitimate employees.

>>58891325
>making VR game is shit if you don't use C++...
You have absolutely no idea what programming languages are and how they work

>> No.58895614

>>58855461
That is PR you fuckin retard

>>58865286
thank you, someone finally said it. And it is company wide too. How does Selene need to fuckin organize her own tournaments with other nijilivers? That is a job for a manager, yes you slab her name on it for marketing but the organizer should always be a manager.

How does a new wave need to share 1 manager among 5 people? This is their starting phase, arguably one of the most important times in their career. In any other company, talent agency or not you would have an entire team specialized on managing the new kids to make them grow as quick as possible and hand them over to a smaller team of managers that worked in tandem with them or make it a upper management work to closely oversee the expansion of the company.

Nijisanji doesn't even seem to have enough volunteers. Which is just crazy.

>> No.58895732

>>58895373
>Hololive's roster isn't big enough to make a gacha
80 is legitimately more than some gacha out there and that's if you exclude the homos. Because from sustainability standpoint, mixed gender roster have longest lifespan and I don't fucking know why lol.

>> No.58898474

>>58851042
>Female 35
At first I thought it was their average age.

>> No.58898539

>>58851042
They roam the streets to keep antis in check

>> No.58898600

>>58891325
>making VR game is shit if you don't use C++...
sound like you're one of the retards who claim you gotta use python if you want to ai

>> No.58898865

>>58854006
>The comment that broke the thread
Good job, anon, you made everyone seethe with the facts

>> No.58899192

>>58851042
you need at least 200 hype men to get Gura to cilck the stream button

>> No.58899536

>>58851042
they're the idiots making shit no-one wants like the metaverse clone and the apps

>> No.58899787

>>58852389
Which two got pregnant

>> No.58904777

>>58851094
Faxes

>> No.58904985

>>58872310
>but C# is based on C++
They're completely different languages. C++ doesn't need a runtime for one.

>> No.58905196

>>58881623
It'd always good to hedge your bets. There's money to be made at the expense of someone.

>> No.58905740

>>58872310
>but C# is based on C++ so that would be like loving PCs, but hating motherboards
holy retard
similar algol-like syntax doesn't make it "based on" it

>> No.58906498

>>58851042
Cover is not only Hololive

>> No.58906533

>>58893707
is it backed by gold?

>> No.58906586

>>58865199
Enna slapped Millie in front of Riku

>> No.58906689

>>58882346
BASED isolationism and old-ass boomer geezer oji-sans
japs are very retarded when it comes to tech, they're just NOW starting to build PCs because of fucking apex, of all things

>> No.58907072

>>58882346
I 'member as a kid in the 90s, kids at school said unironically that "in Japan everything is at least 5 years ahead of us in tech." Nowadays I think maybe they weren't wrong (or heard that from their parents) but this could have been true in like the 80s. In the 90s people were starting to own PCs at home and use the internet a lot in the US and Japan was starting to Galapagos-ize already even then, it just wasn't super-obvious yet.

>> No.58907211

>>58852108
just use AI to refactor the code to call the equivalent APIs from the other engine.

https://www.applovin.com/blog/migrating-from-unity-to-other-game-engines/

>> No.58907227

>>58907211
I'm sure that'll end well

>> No.58907259

>>58907227
unit tests

>> No.58907273

Leeching. Every single big company gets like this over time. More and more positions get created, not all of them turn out to be essential in the long run, but due to the company being too big they slip through cracks and remain.

>> No.58907305

>>58907259
>"unit tests"
What are those? Never heard of them!

>> No.58908335

Each holo (except for Lui) requires 24/7 tard wrangling. That's two full-time jobs, plus a third job teaching the protocol to trainees since there's got to be some major churn. Then there's the managers themselves, where there's a little overlap but the ratio of managers to talents is still probably less than 2. Then each gen needs merchandising and promotion. Then at least a few in-house lawyers for each language branch so the abuse scandals don't break.

>> No.58908419

>>58851143
>>58851269
It's going to be the Metaverse of vtubing. Slowly and steadily it will kill the company until they give it up, and on the plus side, no one in the industry will waste their time on it afterwards

>> No.58908726

>>58851468
>>58851902
Unity's pricing problem wasn't the actual price but the way it would be calculated and the complete lack of any oversight
Unity remains cheaper than Unreal outside of exactly very cheap games and games with massive install bases and very little monetization
Bigger devs will get customs deals so this entire debacle isn't even relevant for Cover

>>58852108
In theory not really, but most "game devs" have zero clue what they're doing and design patterns are mythical beings to them
The Caves of Qud dev ported his game from Unity to Godot in 14 hours

>> No.58908861

>>58854897
Anon is wrong, the actual analogy goes like this:

swapping game engines you lose the car but keep the blueprints and all the car building tools and factory
With the exception of the doors (UI) those have to completely reworked
The better of an engineer you are the better your tools are and the faster you can build a new car
Shitty indie devs only have a hammer and screwdriver, they have to make a car from scratch using those...

>> No.58911556

>>58851108
those poor indie devs who can't afford a fax machine and don't know anyone who owns one

>> No.58911655
File: 165 KB, 1080x1222, 1695210221478.jpg [View same] [iqdb] [saucenao] [google]
58911655

>>58906533
Does this look like a gold backed currency to you?

>> No.58911683

>>58907072
>I 'member as a kid in the 90s, kids at school said unironically that "in Japan everything is at least 5 years ahead of us in tech."
Godbless Alien

>> No.58911796

>>58907072
When everybody and their mother were switching to smartphones, they were still stuck at flipphones

>> No.58911998

>>58851269
yeah I like Cover but the project seems like a huge gamble when they could invest more in the talent or into the tech of vtubing

>> No.58914344

>>58851042
Sex with me.

>> No.58914861

It's pretty well know that in any organization, only the square root of the number of employees do anything that generate value and income.
For hololive, that's only 20. how many "talents" are there again?

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