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/vt/ - Virtual Youtubers


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24294515 No.24294515 [Reply] [Original]

Previous: >>24136367
What if your general was not just a general but a nation, devoted to your oshi and their will? Enter this general where the fanbases and generals of /vt/ are reimagined as countries interacting with each other through means peaceful and militant alike!

Low res globe edition

Interactive map:
https://vtwbg.github.io/

CURRENT GOAL:
- Add /ehe~/ on the map
- Survive

>Note that the map isn't set in stone.
>Greentexts of your generals' lore in /vt/ land are much appreciated.
>Flags made for the region your oshi rules over are also appreciated.

THREAD REP TRIPCODE
>/∞/: !XcNdwMsONs, !np2UIvxwi. (backup)
>/pcclg/?: !!S9vZSg00/Br
>/meat/: !!J7IsvbPoQE1

CLIMATE & TECTONICS POSTS (AIDS LORE/PLACEMENT):
Ocean Currents
https://rentry.org/rvqz9
Weather Systems
https://rentry.org/nnvbx
Climate Analysis
https://rentry.org/vtwbg-climate
Tectonic Plates and their Movements
https://rentry.org/dmkyc
Geologic Provinces
https://rentry.org/ztaf99

FLAG POSTS
https://rentry.org/ah74h

LORE ARCHIVE
https://docs.google.com/document/d/1HM_UK-qNKXQgFH-ixcWsCC3oAgBnFrxCKRPXdKiPMwQ/edit?usp=sharing

>> No.24294549
File: 327 KB, 1535x2048, 1650429810987.jpg [View same] [iqdb] [saucenao] [google]
24294549

Anchor post for any story/map/lore. Please reply here for archival purposes. Anchored posts in the last thread will be archived within a day.
If you will be using a rentry link, please use
>http://rentry.org/
instead of .co, as the latter is filtered as spam.
Thank you!
Please also report if there's outdated/missing lore in OP!

>> No.24294665
File: 63 KB, 640x720, 1652503892736.jpg [View same] [iqdb] [saucenao] [google]
24294665

Anchor post for issues to be voted on next time.

Current issue to be voted: >>24197318
1. Should /ehe~/ be placed in the area shown in picrel of >>24185981?
>Yes/No

>Vote Results
https://rentry.org/44do6
https://rentry.org/np9ke
>Bylaws
https://rentry.org/kuygt
>Vote post archive
https://rentry.org/ofx2x

>> No.24294701

>>24294570
>>24294609
A general response.

>> No.24294733
File: 982 KB, 4096x1728, FSQj9IkXMAA2sem.jpg [View same] [iqdb] [saucenao] [google]
24294733

CURRENT PROMPTS
Feel free to submit your own prompts to inspire others!

>Clothing
What does the average Joe wear daily? Any formal dress impacted by tradition/culture? Is fashion being split by class or regional differences? Climate or other fantastical wackery making certain attire a necessity? Paint us a clearer picture of who you'll see walking through the streets!
>Food
What crops do your people grow for consumption? What about the food you import, and from where? Do you have unique delicacies? What are the common snacks or meals for the working class, or the rich and powerful? Any food reserved for ritual purposes? How about etiquette when eating? Any special practices during mealtime?
>Entertainment
What kinds of entertainment is popular for your people? How important are they seen as part of life? Do different class people have sufficiently different tastes? How much do the chuuba gods play a role in these entertainments?
>Religion
What religious rituals does your nation have to worship its deities? What's the religious structure look like? What's the official stance on other faiths?
>Alcohol and Drink
what do your people drink and what's is it made from? what sort of culture is there around drinking in your split?
>Development
What are your nation's current goals now? What are you trying to aim for in your development? Would said development make your people happy?
>Funeral Rites
How do your people observe the death of one of their own? What kind of ceremonies are held? How are their belongings handled?
>Music
What kind of musical instruments/music does your nation make/use?
>Name
Does your thread's nation have any naming conventions? What are people named, and why? Do names have meaning? Do people have surnames, and how are those derived?

>> No.24296668 [DELETED] 
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24296668

WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR

>> No.24296732
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24296732

WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR

>> No.24296857

>>24296732
Good to have you back WARanon, been geting worried about you lately, what with being late all the time and all. Had a nice rest I hope?

>> No.24297021

>>24296732
Also, just out of curiosity, what nationality are you on /vtwbg/? I bet you are a Hooman.

>> No.24297110
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24297110

>>24297021
Stop blaming us for anything involving violence.

>> No.24297430
File: 238 KB, 662x333, antihooman_propaganda.png [View same] [iqdb] [saucenao] [google]
24297430

>>24297110
Hoomans are truly the most repressed nation in the Holo continent ...

>> No.24297467
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24297467

>>24297110
No. You made me get up to get to my comp to find this pic, that's pretty violent of you I would say.

>> No.24297469

We found a formula that seems to go well with the mammoth calf's diet. Also the mammoth calf seems to have bonded with the nurse. She likes to play with beach balls with her trunk. She's got no diseases, no injuries, no parasites other than ticks and fleas. Once baby mammoth has recovered her strength from starving we're going to reunite her with her lost herd.

The baby was found lost and starving after being separated from her mother in a schizo attack. The mother"s carcass was found skinned and butchered. Fortunately the baby is in her last stage of weaning. So she can survive without milk. We've placed a tracker on her so we'll know where her herd goes. Tracking mammoth migration will aid us in planning roads around them. Unlike the mammoths on Terra who died out, this mammoth will have a happy ending.

Implying her herd will take her back.

>> No.24297516
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24297516

>>24296857
Yes
>>24297021
https://archive.wakarimasen.moe/vt/thread/20258451/#20280630

>> No.24297645
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24297645

>>24297430
>>24297467
I'm going to become unwise one of these days

>> No.24297748
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24297748

>>24297645
You just try it. Our capital is literally a Chernobyl waiting to happen. We taking you out with us if you try anything.

>> No.24297842
File: 102 KB, 1112x1106, Smile even more.jpg [View same] [iqdb] [saucenao] [google]
24297842

Also, to all our /meat/ friends, this just popped into my reccomended, idk I thought you might enjoy it.

https://www.youtube.com/watch?v=r85FjQqvsJE

>> No.24298164

>>24297748
The rail guns can pierce armor at a distance. And the fork spears are electrified. Unlike muskets the guns are cartridge based and magazine loaded. The downside is our very limited ammo. So eventually we will lose to sheer numbers. Also why are we picking fights with Hoomans? Hoomans have materials and knowledge /nasa/ needs to build a river seaport and shipyard. And we need that port to transport lumber from the south to the waterwheel sawmill for processing.

>> No.24298525
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24298525

>>24298164
Idk, It's a sunday morning and I CRAVE violence. Might just go hunt some things in Guiding lands to soothe the genocide nerve.

>> No.24298702

>>24298525
There's always VR games.
>offline due to lock down.
GOD DAMN IT PRINCIPAL!!!

>> No.24300706
File: 394 KB, 1265x1080, 1646420077118.png [View same] [iqdb] [saucenao] [google]
24300706

Alright, here is the third chapter of this adventure Cahya is having on /morig/!
We're done with the setup now.
https://rentry.org/cultural-exchange#chapter-3

>> No.24301005

>>24297469
I don't wanna be that guy, but the only way to have a chance in hell to tame an elephant is to start with a foundling.

>> No.24302066
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24302066

>>24300706
>Niji-design galleys and caravel
>flying false colour
>probably pirates
I miss her...

>> No.24302397
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24302397

>>24302066
Did they ban hada? I liked her in her collabs with Selen. Also, solid reasoning.

>> No.24302733

>>24302397
No, just taking a break until August due to health issues. nice pic too

>> No.24302950

>>24302733
Ah shit, it's always health issues. Hopefully she comes back all stronger. thanks

>> No.24306704

Bump

>> No.24308521

bump

>> No.24310603
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24310603

Here's a spacetime bump for you sleepy cunts

>> No.24314250

bump

>> No.24315813
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24315813

*pump*

>> No.24315953
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24315953

>>24315813
WAIT NO FUCK I WAS JOKING ABOUT THE WAR HOOMAN CALM DOWN

>> No.24316060
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24316060

>>24315953
Calm ya tits spaceman, it's just routine schizo clearing.

>> No.24317084

>>24301005
We're not taming mammoths. Nor are we taming mossbacks. This is a direct order from the Principal to enforce the Grand Directive, which prohibits us from tampering with the genetics of a native species. The exception is domesticated animals already bred by natives. Even then cross-breeding with other breeds of the same animal is prohibited.

We can watch and study native animals. We can hunt if we have to if we abide by the Hunter's code. And we can kill in self-defense. We cannot domesticate native animals ourselves.

>> No.24317231
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24317231

HELLO GENTLEMEN
>>24296732
OH SHIT TIME TO READ MORE THINGS!
>>24317084
>tampering with the genetics of a native species
we will see about that kek

>> No.24317766

>>24294665
/meat/ vote:
1. Should /ehe~/ be placed in the area shown in picrel of >>24185981?
>Yes it's my idea after all

>> No.24317797

>>24317231
>READ MORE THINGS
>links to waranon's post
the squirrel people are going to war...

>> No.24318473

>>24317797
the squirrel people are too derpy to go to war. although our practice of tossing people into geese chambers regardless of nationality if they dont give their nuts to Risu in november might cause that

>> No.24318574

>>24318473
Is euthanasia tourism a thing now?

>> No.24318659

>>24318574
>euthanasia
um? only if you dont do the nut tribute and you die due to being eaten by geese. so......maybe?

>> No.24318661

>>24318473
Then how do the different tribes resolve conflicts? Through mediation by the witches or a seggs competition to see who nuts first?

>> No.24318946

>>24318661
oh the tribes themselves? oh they work together for the most part and love to trade with each other. But pretty much any criminal gets thrown in the geese chambers. As far as for tribe vs tribe conflict? Never actually thought of it

>> No.24319483

Finally finished the lore guide for The Era After. Next up, my take on Amelia's general
https://rentry.org/bk9xs

Anchoring: >>24294549

>> No.24319826

>>24317231
Kek, did you mean to reply to >>24300706?

>> No.24320220
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24320220

>>24319826
yes

>> No.24320579
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24320579

>>24319483
Huh, so this is the FInal Yab... Omoshiroi... Life on /morig/ after the super volcano erupted would be interesting.
>>24320220
Ah, I was curious, what do you think would be Cahya's emotional state, in this situation? Overly confident? Scared? Worried? Ready to fight?

>> No.24321074

>>24319483
Nice read, anon.
Although I would like to offer a question;
How would the sudden disappearance of magic and deities will lead to total collapse?
Some of my points for context
1. Pre-Existing Knowledge
Even if you can no longer use vtubium powers, basic infrastructure that aren't dependent on magic like farming and smithing are still around. It's not like they would all just poof away.
2. Community
While I would agree that a sudden wipeout of the deities would make everyone scared, especially knowing their gods will no longer help them, but to have a society suddenly go anarchy and riot overnight is a bit jumping the gun. There are communal/populist oriented societies that will immediately attempt to alleviate the chaos and would recover without a hitch, except for culture shock in a now non-magic lifestyle.

>> No.24321246

>>24321074
NTA, I think the implication is that the world went on a /rushia/ esque catastrophe on a global scale, which is how her thread being obliterated by the events unfolding was represented.

>> No.24321372

>>24321246
A disaster would make more sense.
My autistic ass thought that nothing fatal happened but everyone just went https://youtu.be/XMt55fi7ZQQ?t=15

>> No.24322394
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24322394

>>24320579
Well fuck. In a situation like this he definitely is gonna put aside fucking girls for the time being. Being a sort of messenger I can say that he will handle that part fine but once the battle actually begins is where I think it will start to look kind of bad. He thought all he had to do was learn a language and get laid in the process so a battle was the last thing he expected. But where the story is now I would say the nervousness and uncertainty would just start kicking in as he does his duties.

>> No.24322594

>>24272494
Thanks, I do quite like writing about the environment and other non-verbal components of a story. Sometimes I worry about doing that at the expense of any semblance of pacing, though.

>> No.24322838

>>24322594
How does one obtain this power?

>> No.24322917

>>24321372
Boondocks is applicable to /vtwbg/ surprisingly often kek.
>>24322394
Got it! Thank you, this helps a lot.
>>24322594
This is a worldbuilding project, I think describing this kind of stuff is par for the course.

>> No.24323747
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24323747

>>24322838
I often have a setlist of things that I want people who read my writing to know, so the story's scenes are simply a way to string those together in a manner that resembles how the character's attention might jump between them.
That's why the opening paragraphs are about how the forest around them begins to thin as human activities take their toll on the rainforest (since there's barely anything else around), then the view opens up to the vast milpa at the edge of the forest, where the stalks of maize naturally catch the attention of the risuners first, by virtue of them being the tallest, before leading to the peas and chilli climbing on them, then the pumpkins between the dirt mounds.
The same logic is applied to the temple as well, as the statue is naturally the first thing people look at, before their attention turns to the temple behind, first on the walls and then on the large stairs between the walls. This way, there's a sense of natural flow of objects that should paint a more concrete picture in the readers' mind even if they just skim over the lines.
I actually learnt that when I was learning to write fight scenes, with the same logic applying to combat moves. That's why a good fight scene has a rhythm to it that is easy to follow even when things are happening fast, while bad fight scenes tend to force you to pause every few seconds to catch up, if not outright tune out entirely.

>>24322917
I mean yes, but the thing is that a story (even when it's just a platform for me to lay out my worldbuilding) is that it should be at least somewhat enjoyable in its own right for people to, you know, read it.

>> No.24323783
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24323783

>>24319483
>https://rentry.org/bk9xs
well risuners without magic is pretty fucked. guess we become regular farmers. Although in a sense we might be the most suited for this since we already are at a low tech state.

>> No.24324921

If you fellas need macabre inspiration for fantasy fauna/flora for your general, here
https://bogleech.com/mortasheen.htm

>> No.24325866

This may sound like a stupid thing. But I'm wondering which nations have intellectual property laws? I know /nasa/ has IP laws because of the way the station's intranet works. Also its very easy to copy digital data if you know what you're doing. So we have laws to prevent unauthorized distribution of copyrighted data. That said we do have data that is in the "public domain" that is free for everyone to read and distribute. We also have fair use laws that allow people to create transformative works of other copyright works so long as the original copyright holder is cited. How are copyright laws in your countries?

>> No.24326630

>>24321074
You bring up good points there, and I'll try to answer them as best as I can

1. I did say technology would warp back to roughly (early) Middle Ages time period, and of course such basic infrastructure was present back then and would be there in the time since the post-apocalypse. My comments were more tuned towards modern/industrial tech that were present in certain nations.

2. You're right when you say anarchy happening overnight is a bit ridiculous. I think what I more properly meant was a series of damaging events that happened in a relatively short timespan, causing massive negative changes in more advanced societies - that would be complex chuubanite trade systems falling apart, which in turn can cause further economic problems, and this happens alongside the sudden wipeout and inevitable schizo rampaging. These factors together would definitely change society - think Bronze Age style collapse.
You're also right about communal and populist societies, and my take on them is that the former would probably devolve into the isolationist village governments I mentioned while the latter might become the rump states mentioned in the guide. I still believe though that cultural change and distortion would inevitably happen as the world becomes less globalized in general.

Thanks for asking about these points!

>>24321246
While I didn't imagine anything fatal would happen at first, it makes sense to me that the disappearance of some chuubas may cause global catastrophes of some sort. Still reading through the lore docs so I apologize if I've missed something about that

>> No.24326951

>>24294549
I got the go-ahead to archive this.

https://rentry.org/VisitingThePrincipal

Removed edit code to prevent vandalism. I still have the edit code saved to a document.

>> No.24328273
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24328273

>>24320579
I've got some specific ideas about how /morig/ handles the apocalypse.

>> No.24328399

Here's an idea for if Sana gets fired like Rushia. /nasa/ gets destroyed by a meteorite piercing the fusion core. Which causes the station to self-destruct in a nova explosion.

>> No.24329735

>>24328273
Yeah, something along the lines of a Soulslike would be fitting... I mean, it's already filled with roaming skeletons, and everything is fine! Imagine after the apocalypse.

>> No.24329885

>>24323747
>I mean yes
Ha yeah, that is always a concern. Something nice about rentry is that it says the number of views at the bottom, it's always a bit more than I would expect based on thread activity. Then again, it might just be people opening it, seeing my walls of text and closing the tab kek.

>> No.24329998

I wonder what kind of culture Ame's teamates will have. Time travel may be out of the question. However I like to see early American colonist culture. I'm getting sick of modern "American" culture as it has been coopted by big budget marketing teams.

>> No.24330015

>be /meat/head
>received revelation that the entire heavenly realm vanished and every deity dead
>including their own chuubas
>"Now what?'

>> No.24330035
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24330035

>>24329735
The basis for a lot of what I've written for /morig/ is thinking of it as though it were a Souls area.

>> No.24330152

>>24330015
They wanted to kill parts of the Heavenly Realm, to save the whole Heavenly Realm. So I guess the whole Heavenly Realm getting annihilated would be pretty bad as far as they're concerned.

>> No.24330202

>>24330152
Yeah
It's like doing controlled burns to refertilise the forest, not actually burn it to the ground

>> No.24330307

>>24330035
I should design more monstrous fauna for the island, we only have those giant sloths for now.

>> No.24331344

>>24330307
What about monster fauna off-island like giant squids and monster fish in the seas. Giant skeleton fish could be scary.

>> No.24331776

>>24331344
Oh, now you're thinking. There's a bunch of IRL deep sea life that basically already look like skeletal monsters, that would be a great inspiration.

>> No.24335968

Woa, almost two hours and we haven't even needed a bump. Dead board?

>> No.24336329
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24336329

do any other saplings (I think there were at least 2 of you here) have any thoughts about having a "world tree" kind of thing in /uuu/?
I guess it sort of matters if we want to have a "capital" or if we would rather be spread out around our forests

>> No.24337561
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24337561

>>24336329
Would be pretty kino. /risu/ has big trees, especially close to the Temple of Risu, but nothing like a fuckhuge world tree. it would be nice to have at least one.
t. Not a sapling. I'm periods = berries anon

>> No.24337869
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24337869

>>24337561
oh, its you...
um... thanks for your feedback...

>> No.24337880

>>24335968
More like there's a scare because 4chan is in the news again. So many of the tourists left for now.

>> No.24337919

>>24337880
God, I hope they ban /pol/. Cmon gookmoot, just do it, no one will mind.

>> No.24338651

Speaking of saplings... What kind of fruits and vegetables are native to /uuu/? I know there's wildberries, which are usually blackberries, rasberries, etc. But I wonder what obscure edible foods are discoverable in /uuu/'s monsoon forest.

>> No.24338979
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24338979

>>24338651
I think wed have to do some research into what kinds of things could grow at the latitudes we are in, but given that were a mostly temperate coniferous forest, fruiting bodies arent super common.
Like you mentioned though, berries and such things that grow in the underbrush would probably be the most abundant in terms of fruit

>> No.24339404
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24339404

>mfw losing chuubanite and magic in general might make /meat/ end up looking more "advanced" than now

>>24338979
I heard you senpai

>> No.24340159

>>24339404
Is it because they'd stop using bones in their armor?

>> No.24340445

>>24340159
Yes, without their organic-favouring chuubanite(and all gods being gone/dead), they kind of stop having a practical reason to use human resources as well. They might still do human sacrifices, but the scale might actually dial back a bit as well.

>> No.24340676

>>24340445
Yeah, I guess they would probably still have some elements in there purely for ritual/intimidation purposes, but without being driven by direct material profits, there's less motivation to make it a whole industry, as it is currently.

>> No.24341629

>>24326630
Isn’t every species adapted to chuubanite in one way or another? Making it no longer work would be catastrophic for the ecosystem, which would lead to a world wide extinction event.

>> No.24341680

>>24340676
Addiction to human meat would remain.

>> No.24341717

>>24341629
Yes? Did you miss the "post apocalyptic" part?

>> No.24341718

>>24341680
It's overrated speaking from experience

>> No.24341782

>>24341717
There wouldn’t be a post apocalypse if everything is dead

>> No.24341801

>>24341680
I think the society might wean itself off of it over the generations. It might become an exclusive treat instead of something most /meat/heads would experience.

>> No.24341817

>>24341629
that probably depends a lot, some places are more dependent on chuubanite than others, /morig/ and /risu/ both have very strong dependence to chuubanite and it affects them in important ways, but other places don't really use all that much chuubanite except in specialized tools

>> No.24341872

>>24341782
I don't think all lifeforms. it would be more like if all the oil in the world disappeared, rather than all the oxygen or something like that.

>> No.24341985

>>24341872
It would be like if dna suddenly stopped working. Anything that could survive would be in a doomed world where nothing can grow.

>> No.24342047

>>24341985
? What gives you the impression chuubanite is as intrinsically connected to life as DNA? There are plenty of molecules omnipresent in the world that life is not reliant on.

>> No.24342240

>>24342047
In this setting, chuubanite has been ubiquitous from the start. Every organism has evolved to it. Ecosystems would perish.

>> No.24342358

>>24342240
I mean, just because you say it doesn't make it so. Uranium has been in our world since the start, but you could remove every single atom and most lifeforms would be just fine, except those that specifically evolved to require it (I think there's some fungi doing that).
I don't think there is a mechanism by which all life in our world would be dependent on chuubanite, certainly not one that we'd be locked into using.

>> No.24342564

I think the world will be fine without chuubanite. It'll take about ten thousand years for survival of the fittest to adapt to life without it. /nasa/ technically has lived without chuubanite before. And I'm sure we can live without it again. At least the old generations will. Not sure about the new generation though. If our rockets are chuubanite based with no other alternatives then we may be screwed.

>> No.24342720

>>24342240
The amount of chuubanite varies from place to place thought, there are places without chuubanite or that have less chuubanite than others.
Chuubanite isn't a factor that completely changes the way life develops

>> No.24342726

>>24342358
I’m not going to argue with you any more. If you don’t know this setting enough to know that chuubanite is in everything, the effort to inform you is too high to care.

>> No.24342945
File: 3.68 MB, 2046x2823, 1634905244980.png [View same] [iqdb] [saucenao] [google]
24342945

>>24342726
Well, I'm sorry to be too much work to interact with anon. Have fat tits as a peace offering.

>> No.24343272

>>24342945
I worded it incorrectly, but ty

>> No.24343577

>>24342945
I miss Coco. I'd love Coco and Sana to meet for a shitpost review.

>> No.24344102
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24344102

>>24343577
This much breastpower together would break the stream.

>> No.24344335
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24344335

>>24338979
Note: all of these are written without taking into account the effects of chuubanite. Please adjust accordingly in relevant areas.
>Climate
Most of /uuu/ has an oceanic climate (Cfb/Cfc). While not exactly the most common climate type, it's something that many are familiar with, as some of the RL regions dominated by that climate type include western Europe (France/Britain), southeastern Australia, and New Zealand. A thin strip of it can also be seen in the Pacific Northwest, between southern Alaska and Seattle.
By definition, the oceanic climate is relatively mild, with the average temperature of all months between 0°C and 22°C. Rainfall is more or less consistent across the year, and the region is generally pretty wet due to the westerlies bringing moisture from the sea - basically what leads to the stereotype of Britons and Irish always complaining about the rainy weather and mostly absent summer (as ever-present cloud and fog significantly reduce sunlight hours).
The southern edge of /uuu/ bordering /who/ is the northernmost edge of warm-summer Mediterranean climate (Csb), which is found in RL places like the US portion of Pacific Northwest and northern Portugal/Galicia. Here, the weather is somewhat warmer, but its most defining climate feature is the eponymous dry summer, which leads to sunny, dry summer and mild, wet winter. Because of that, trees here tend to be larger and taller.
>Plants
Fittingly, most of /uuu/are likely filled by temperate forest, with the heavy rainfall making it an example of the underrated temperate rainforest. While it depends heavily on the dominant species, generally speaking, the majority of forest in /uuu/ will be mixed conifer and broadleaf forest, with the northern and southern edges being more dominated by conifers (for different reasons).
Common hardwood includes Ash, beech, juniper, oak, and yew, as well as the somewhat soft Populus trees (including aspen, poplar and cottonwood). Common softwood includes Cedar, cherry, cypress, maple (naturally), pine, and spruce.
Additional reading: https://geodiode.com/biomes/temperate-forests
>Fruits
For the most part, /uuu/ fruits overlap significantly with /who/ due to the oceanic climate also comprising a good chunk of its inland region. Common fruits include apples, pears, peaches, plums, and some types of grapes. Poppy and flax might be common as well.

>> No.24344578

>>24344335
Nice work as usual, climateanon.

>> No.24344867

>>24344335
In other words /uuu/ would be like a fairy forest from Irish and English folklore right? Those are forests always full of fog that people confused the lights for fairies.

>> No.24345015

>>24344867
Yeah, that works pretty well, actually. Those stories are from a time before the British Isles were (mostly) deforested (which was already in process when the Romans came), after all. The heavy rainfall is fairly conducive to the formation of wetlands like peatland (as Ireland is famous for) as well (which is probably the non-magical cause of fairy lights).

>> No.24345025

what do you guys listen to when you write lore stuff usually, if anything at all?

>> No.24345086
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24345086

>>24345025
This is what I'm listening to right now, but normally I have something a bit chiller playing.
https://youtu.be/g3drz5LNYrU

>> No.24346641
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24346641

>>24345025
I was listening to this the other day while I was writing stuff for /risu/.
https://youtu.be/ysY_uTor_0c

>> No.24346703

>>24323747
>I actually learnt that when I was learning to write fight scenes, with the same logic applying to combat moves. That's why a good fight scene has a rhythm to it that is easy to follow even when things are happening fast, while bad fight scenes tend to force you to pause every few seconds to catch up, if not outright tune out entirely.
Anon, could you explain a bit more how to apply this flow of attention strategy to a fight scene? I'm about to write one and will take all the help I can get.

>> No.24346874

>>24345015
I wonder if Saplings can use crystalized amber lights to communicate in the fog. Also the fog itself is a natural defense. It confuses anyone that dares enter the forest without invitation. Also the chuubanite in trees has a magnetic field that fucks with compasses. So unless you know the way you will get lost as no tool nor the sky will help you.

Also another idea is the forest can have conifer spores that cause short term memory loss or amnesia when exposed for long periods of time. So you will forget places and things you see in the forest. And eventually you will forget about time itself. Once you're wandering the forest cold, wet, hungry, and alone the Saplings can take you in. You will have a choice to join them and forget about civilization. Or you can continue to wander the forest uncertain of your fate. Many people lost in the forest never return. Those lucky enough to return from the forest alive become like feral animals. They forget how to speak and think like humans. And rehabilitation to resettle society is a life-long process. Sometimes its just better to release feral humans back into the forest for them to be eaten if they're too far gone.

I'm not a sapling. This is just a thought on how dangerous wandering the forest alone can be. Saplings don't have to worry because they are immune to the spores. And the spores don't affect animals. Only humans.

>> No.24347049
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24347049

>>24346874
>/uuu/ magic forest makes it so sexy saplings can come indoctrinate you into their sexy squeebing cult
>/morig/ magic underworld has you go insane and die
Damn, /uuu/ sure is nice, maybe I should move...

>> No.24347846

>>24347049
You will still go insane, but its a different kind of insanity. Eventually you will stop thinking like a human. You will stop having human goals and desires. Instead you will begin to think more like an animal. In fact many feral humans are happier living in the forest then they are trying to re-integrate back to society. Even those rescued and rehabilitated long for the days where they can wander and explore the forest without a care in the world. Sometimes they return to the forest by their own choice. Who wouldn't? The forest is a natural paradise and fun to explore. Again not a sapling, but this can be a natural way to return to monke.

>> No.24348561
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24348561

>>24344335
sapling here
thanks for the analysis and report, this is good stuff
Im 90% on board with everything you said and will try to pick out and format your facts into the next anchor
Any other saplings have feedback on this? its nice lore imo

>>24344867
this tracks super hard into the Fauna lore and her ASMR streams, makes a lot of sense here

>> No.24348971

>>24346703
I'm glad you asked!
For me, the key to writing a fight scene is the same as how Thomas Hobbes describes life outside society: nasty, brutish, and short. In terms of writing, it means that each sentence should be short - avoid excessive run-on sentences, phrases and clauses (admittedly I'm not very good at that, but I digress). Each sentence should be short and to the point (active voice is useful here when applicable), so that it doesn't interrupt the flow too much. Sometimes, dialogues between moves are fine, but you shouldn't keep them too long, since people in actual fights usually don't have time to wax rhetoric either.
Because of that, since ideally you want to keep description at a minimum, you will want to focus on things that matter, which in this case usually means things that are changing - he pushed the dagger into her, she pointed the gun barrel against his temple and squeezed the trigger, and so forth. Depending on the situation, you might end up having to write fights that aren't one-on-one, in which case you might want to segment them into small pieces to deal with them individually. For example, if I want to write two people (A and B) ganging up on one (C), I would make it flow something like this:
>C kicks A
>B holds C from behind
>A punches C
>C mule kicks B and escape from the hold
>A tries to punch C again, C dodges
>C headbutts A
That way, the attention never jumps between more than two individuals at the same time, which makes the reader more likely to follow the flow. You can also see that the sequence is connected to each other - C kicking A is why B has an opening to hold C, and C being held is why A manages to land a blow, and so forth. This creates a rhythm that is easy to follow. If there are other participants whose action don't connect directly to this flow (but has to be present for plot reasons), then it's better to keep it at a minimum, almost like a background. This usually applies to ranged attacks like guns, in which case the sound of gunpowder discharge (and perhaps screams of being shot) can be used to add atmosphere to the combat, while implying what is happening in the background.
Outside of this, there are other ways to plan your fight scene to make it more distinct and less tedious. For example, consider making each main combatant distinct - give them different physical characteristics, different weapons, different fighting styles, matching them with opponents with said differences. This not only makes the fight less monotonic (see your average low-level For Honor combat for what not to do), but also helps you differentiate characters without having to name-drop them every time. In the previous example, you can see that punches are thrown only by A, and C opts for kicking (and headbutting), while B only does a hold. Other common counterplay includes differences in weapons and physique.
Depending on your habit, watching and reading how others create fight scenes can be useful as well. For me, fights choreographed by the late Monty Oum are always good examples to watch and borrow from. You can see that his fights often feature a mix of the above techniques, plus some others that are more applicable to a visual medium.

>> No.24349260
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24349260

>>24348971
This is awesome anon, I'll save this post and keep it in mind while writing. Thank you! There's a lot of stuff in there that I think I might do accidentally/instinctively, but being conscious of how they help and why is super useful. I'll check out Monty Oum.

>> No.24349783

>>24349260
Thanks! Other things of note:
>While it's not mandatory, and some find it too anime-y for a realistic fight, but having the combatants' weapons and styles embody what they're fighting for can be a good idea as well. This way, not only does it help to differentiate them, but their actions also speak for themselves (thus saving you from flow-breaking speeches mid-fight).
>Obviously, the above is most applicable in a brawl - actual army combat is boringly practical in most cases, although a good thing about boarding action is that you rarely get anything approaching formation. The below point can also help when you have to write formation combat, especially for line infantry combat.
>In a fight scene where the enemy is absent (for example, when in a naval combat), the enemy's presence is instead replaced by the effects they have - cannonballs piercing the hull, chains snapping the mast, something like that. I'm not very good at that, admittedly, but I think the /who/ naval patrol did a good job depicting one if you're interested.

>> No.24350274

>>24349783
I did read that /who/ story! It was indeed a good read. I loved how strong the 18-19th century colonial Navy vibe was in the dialogue, reminded me of Master and Commander. I've already determined what the combatants would be fighting with, but I think their gear happens to align with their motivations in that way... Probably the work of the subconscious.
https://youtu.be/440l8poSQiA

>> No.24350898

>>24330307
Mori's own cloak is made from some giant beast she killed for it's teeth right? Maybe there's something like that lurking and surviving in the Underworld part of the island.

>> No.24351178

>>24350898
Shit, that's some good deep lore. Yeah, we should do something with that. Hmm, something toothy with enough skin to make a cloak out of.

>> No.24351632

>>24350274
Yeah because I wrote that after rewatching M&C lol. Wanted to lean even heavier into the early 19th-century vibe but doubt I can pull it off so I only added a little bit here and there. I swear I'll get back to it soon, need to make a list of things like /meat/anon here >>24323747 and go back to fix some things I'm not happy with first though.

>> No.24351800

>>24351632
Kek I love it, great inspiration anon. I wanna see whatever happens to that ship.

>> No.24353293

>>24349260
>I'll check out Monty Oum
The RWBY trailers (in particular Yellow, which shows a fight of 1 vs multiple enemies), Food Fight (features a myriad of fighting styles and transitions between opponents), and the train fight (mostly Yang vs Neo for excellent 1-on-1 counterplay with tension) are probably the best works of his in that regard, although his earlier works can still be worthwhile study material (they're generally slower and simpler, making them easier to analyse).

>> No.24353831

>>24353293
obligatory RIP Monty
his Dead Fantasy series a damn masterwork of choreography to this day

>> No.24355441

I wonder if /uuu/ has any wellsprings or small lakes not visible on the map nearby.

>> No.24357458

Wouldn't mind a climate analysis of /nasa/, but what can be said? /nasa/ is mostly plains. My guess is to the west closer to the sea we have tundra wetlands as the river drains out. Wetlands are mostly tall grass but will freeze over in the winter. Towards the south-west we get into more fertile lands with the bordering conifer forest above /uuu/. It doesn't quite have the monsoon climate. So the forest is actually a taiga. To the south-east we have the frozen hills as the snow-covered mountain side rises on /rrat/'s mountain range. Then as we go north and north east we hit the tundra. Literally half of /nasa/ is covered in permafrost. Which makes land development pure hell. This also makes paved roads not viable as they'll crack and freeze in the winter. I guess due to how hungry the natural wildlife is /nasa/ can only grow crops in sci-fi greenhouses. So we're just going to have to figure out where we're going to build our greenhouses close to base. It seems like the southern farm is a lost cause as 40% of the fields have already been eaten by mossback tortoises. Even electric fencing can't keep them out.

>> No.24357505

>>24357458
I second this, climateanon, if only to give me more things to work with for fauna entries.

>> No.24359411

>>24357505
Would /nasa/ have big cats or big dogs to hunt mammoths?

>> No.24359425

>>24359411
sabertooths let's goooo

>> No.24359616

>>24359425
But do they meow?

https://youtu.be/Nun7tTDrob4

>> No.24362044
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24362044

>>24357458
Well, more or less yes.
>climate
/nasa/ can be divided into two major climate zones - tundra in the north, and taiga in the south. In the region bordering /uuu/, the climate is still warm enough to support some degree of tree growth thanks to a combination of low latitude and the warm current flowing next to /uuu/. It can be subdivided into the subpolar oceanic climate (Cfc) in the west, and subarctic continental (Dfc/Dfd) in the east, with the latter subjected to a more drastic temperature range due to the lack of moderating ocean. In practice, though, the result is more or less the same - the region will be dominated by hardy conifer trees typical of taiga, as they are the only ones who can thrive in the cold weather. Here, you will likely find trees like firs, larches (which will become increasingly dominant as you go north), pines, and spruces. As you go further north, the climate becomes steadily colder, until you cross the point where the average monthly temperature never rises above 10°C (at around 60° N). The low temperature prevents tree seeds from developing into trees, and as a result, the forest will begin to thin out, leaving only patches of clonal forests that manage to spread slowly due to them not developing from seeds. Here, most plants will be hardy grass, moss, and lichen. The landscape will become increasingly bleak as you go north, until you reach the northern border, where the weather is so cold that the land never melts - this is the permafrost, the ice cap of the planet.
As for wetland, funnily enough, most of /nasa/ would be considered wetlands, barring the occasional hills. While tundra is a very dry place (almost no rainfall or snow), the brief summer only melts the surface soil, while the underground remains frozen. As water can't really pass through ice, it means the melted ice usually has nowhere to go and ends up building up in all kinds of tundra terrain like bog, peatland, pingos, palsa, patterned grounds and thaw lakes. The waterlogged environment also means there will be more bugs than an average Bethesda game during the warm season - fortunately the Sanalites already have space suits to not get sucked drier than a Deadbeat.
As you might expect, agriculture is difficult in /nasa/, and borderline impossible in the tundra north. In the taiga, agriculture might be possible by making use of fast-growing, hardy crops like potatoes during the short growing season (which is longer near /uuu/), Alternatively, growing grass for livestock is also possible, although this is counteracted by the destruction done by mossback tortoises. Barring that, you will have to rely on either hunting (moose and reindeer are the main stay) or greenhouse for growing food, in which case it simply becomes a question on how many resources you're willing to expend on counteracting the climate to grow crops.
The land is generally not fertile, but /nasa/ likely has the technology to resolve that (from fertiliser to aquaculture).
Additional reading:
https://geodiode.com/biomes/taiga
https://geodiode.com/biomes/polar-biomes

>> No.24364729

bump

>> No.24367255

bump

>> No.24368397

so, i thought of an idea with the magic quanta interpretation. what if there was a sort of magnetism-like force that caused chuubanite to bind to specific types of matter more often in areas where the majority of chuubanite has bonded to said material. think of how magnetism happens when all ions are "facing" the same way, and how you can make magnets by rubbing material that can become magnetic such as iron with magnets to help align the ions.
if i am not mistaken, magic quanta is supposed to be able to distinguish itself with a different charge which represents different concepts. those charges can give chuubanite a sort of magnetic force that causes nearby vitubium to "align with it" so to speak, but is otherwise incapable of breaking any bond that already exists.
this can be useful in explaining how chuubanite in the territory of one faction can be dominated by only a few concepts, despite having all the same material that any other location has. in each region, a matter vs antimatter event took place, and the dominant charge won. this also means that you can bring chuubanite of one charge into a region with another and it wont change immediately, but could change at some point in the future.
also i'm trying to learn how to make my formatting better for that one risuner and the other people who found it difficult to read, but still put up with it for this long. if you don't like it, that's fine, i'll just go straight back to not caring. more convenient for me, anyways. tell me what you think of the idea, though.

>> No.24368636

>>24294665
Voting result is here: https://rentry.org/np9ke#accumulation-of-round-7-vote-results-2022-05-16-1050-gmt
It's mostly a formality, but /ehe~/ is to be placed in the suggested location.
Also please update nijiID to /warkop/, and /rose/ to /obs/

>> No.24371902

>>24362044
>/nasa/ is the moskito capital of the world
Incredibly fitting.
Also, I can back this educated insight with my anecdotal experience. I went to the high arctic once, and the quantity of moskitos is really tremendous. They're big, fat ones too. The good thing is that they're very slow compared to insects from the south, so they're easy to catch with your hands, which is satisfying.

>> No.24372676

>>24368636
I think you mean /OBSY/, unless /rose/ is becoming a /g/ enclave in Vitubia.

>> No.24372710

>>24372676
Apparently that's what they're calling themselves now, according to >>24246825

>> No.24375108
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24375108

Gentlemen.

>> No.24375199
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24375199

>>24368397
I think that charge as a quality works way better as a measurement of the power of the magic quanta; high charge quanta can do more work than low charge quanta can.

The magic quanta was supposed to distinguish itself with a different waveform representing each concept. It would not be entirely accurate to how i thought it would be, but one can simplify the idea by thinking of magic quanta vibrating with a some frequency, and each next level of frequency (the frequencies would be quantized) corresponding to a certain concept.

Perhaps the waveforms of the magic quanta cause ripples in the magic energy field, and perhaps the quanta waveforms themselves are also affected by ripples in the magic energy field. This would mean that two separate magic quanta can exchange information about their identities through the magic energy field.
These "ripples" should likely take the form of some sort of elementary particle associated with the magic energy field. We could have an entire family of particles associated with the field. Pic rel, a very low effort expansion to the standard model.

This exchange of information could allow magic quanta that are brought close to each other to experience spontaneous synchronization, where the two magic quanta over some period of time take on the same waveform. This can happen in real world with vibrations sometimes, see this vid: https://www.youtube.com/watch?v=T58lGKREubo
Veritassium also has a good video on the subject: https://www.youtube.com/watch?v=t-_VPRCtiUg

Here, you could imagine each of those metronomes being an individual magic quanta, their "rhythm" being their identity/concept. The base the metronomes are standing on is the analog to the magic energy field.

With this system, you could have the same effect as you described. The matter vs antimatter event here taking the form of magic quanta -and vitubium- forming with random concept identities, and by pure chance in some areas a little bit more of a certain frequency formed over others - allowing a spontaneous synchronization event to take place.


However, if this sort of synchronization is made canon, I suggest that there is also some way to slow it down, or perhaps a way to stop it from happening. Naturally, higher mass of vitubium would be more resistant to this change than small mass objects even without such a mechanic.

>> No.24375303
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24375303

>>24375199
kek

>> No.24375337
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24375337

>>24375303
Lemme have my autistic fun

>> No.24375454
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24375454

>>24375337

>> No.24375583
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24375583

>>24375454

>> No.24376000

>>24375199
i imagine that changing the magic quanta itself could result in hindering the use of chuubanite of one type in unaffiliated territory. with the chuubanite being the thing to change, you could have combinations of chuubanite that make something more than it's parts.
with that said, i like this idea otherwise. idk if there is a way to stop or slow it down, though, so we'll have to think about it later on.

>> No.24377104

its a slow day huh

>> No.24378387
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24378387

>>24377104
im stuck on what to do right now desu.

>> No.24378435

>>24378387
Are you lacking ideas or do you have ideas but no idea how to go about them?

>> No.24380507

>>24362044
Here I was expecting wetlands to be in the west, not the whole region. Anyway it looks like greenhouses will be our only option for food due to mossbacks destroying our southern crops. I suppose this also means livestock is a no-go outside of chickens that don't need too much space. Unless we curb the mossback tortoise population we won't have enough grass nor wheat to feed cattle. Apologies to tortoise anon, but I think we may have to add mossback tortoise soup to the menu.

>> No.24381209

>>24380507
>I was expecting wetlands to be in the west, not the whole region.
It's a fairly common assumption, but the key is that tundra tend to be wetland because of its exceptionally poor soil drainage, although by definition they're seasonal.
>I suppose this also means livestock is a no-go outside of chickens that don't need too much space.
Posslby - some tundra-living people IRL were working on domesticating reindeer when the Europeans came knocking, so it's possible that /nasa/ ends up having some pre-domesticated (or at least enough to be herded) reindeer. They're one of the few large herbivores that manage to survive in tundra environment because they can digest lichen, which is noticeably absent in the listed diets of the mossback tortoise. Other than that, though, greenhouse, small-scale animal farming (insect farming might be worth considering too) will have to do, since I vaguely remember there being a ban on hunting local wildlife. If not, then some tundra predators like foxes and bears can also be hunt for their meat.

>> No.24381412

>>24380507
Oh don't apologise, I never designed them with the intention of being our pets or anything, they are just another animal in our little piece of the world. That being said, I would like you to consider the following:
Going from a non interference policy of the old Directive to straight up hunting them might be a bit weird, specially since a decision like that would most likely recieve major backlash from several departments, namely the flora/fauna research department. Instead, I propose that we just set up watches for the time being around our farms, and the guards are permitted to use any force necessary to chase away Mossbacks, even if that means setting the F0R-Ks to lethal voltage. Just like any other animal, eventually they will learn that it's best to leave the farms alone, or risk getting hurt. Not like they are starved for food outside. Just my two cents on the matter.

Also, regarding the wetlands situation, there is bound to be some hilly terrain, and as we most definitely scouted ahead on where we should drop the station back on the ground, I really doubt we just plopped it down in the middle of a marsh. So it's safe to assume that we are currently on a larger elevated part of the land, and not experiencing what it's like being an amphibian. Sorta like out own little island of sorts. So farm animals should be ok for the time being, although space would still be limited.

>> No.24381929

>>24381209
>>24381412
There's a ban on hunting rare or endangered animals. If an animal is abundant enough then it is allowed to be hunted. We also have a hunter's code that strictly prohibits the hunting of female animals. Females can repopulate while half of the males die alone. As for cattle I was hoping for something like Highland Cows. However even they have limits in the cold. Also there are no indigenous people in /nasa/ outside of schizos. And schizos don't donesticate worth shit. If reindeer exist then they won't be domesticated. I guess we'll sticks with onions milk (word filter changes the word) and nut milk for ice-cream until we can build factory farms. Factory farms won't be ideal for animals but they don't need as much space.

>> No.24381937
File: 789 KB, 1000x563, file.png [View same] [iqdb] [saucenao] [google]
24381937

Is there any chance you could do some analysis for nasfaqg? I'd be especially interested in what sort of economically useful plants and animals could be found in the nation, I'm trying to get a proper lore rentry written and getting some climate analysis would help by a ton.

>> No.24382287

>>24381937
Like >>20464380?

>> No.24382354

>>24382287
Is that an up to date analysis?

>> No.24382848
File: 48 KB, 203x184, unlikely.png [View same] [iqdb] [saucenao] [google]
24382848

>>24381937
I still think /nasfaqg/ should be moved around here to better fit it's hololive focus

>> No.24382918

>>24382354
More or less yes (although admittedly it's written before I refined how I present the information here), although back then I discussed with another anon about /nasfaqg/'s climate about the possibility of it having patches of Mediterranean climate. That said, now that I read more into it, you don't need a Mediterranean climate to grow grapes for wine. In terms of economically significant plants, your best bet would likely be trees, some of which (like sal, you might also get some sandalwood and ironwood as well) can fetch a pretty high price. Other than that, you might have to invest in building up a brand for your particular products and making them luxury goods - which is basically how high-class red wine comes about anyway.

>> No.24383201

>>24382918
Thanks!
From my discussions with our rep and the previous documents on the serene republic I've understood that nasfaqg focuses on the quality over quantity, meaning that luxury items like fine wines and high-quality goods such as durable cloth, weapons, tools, and ships could work as the primary exports of the nation.

>> No.24383738

>>24378435
i just have a lot but dont know what to do. Mainly (and im not saying its anyones fault) ideas on how to proceed with my stories since many people have gotten back on them. I think im just overloaded on stuff again and maybe want to take things slow again.

>> No.24383806
File: 1.24 MB, 3000x4335, 1647044611505.jpg [View same] [iqdb] [saucenao] [google]
24383806

>>24383738
oh yeah risuner btw

>> No.24383924
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24383924

>>24346874
This concept of people going insane in the forest could work. Eventually I'd like to work out the topography of layers of the forest that are safe to wander and where initial-stage still human saplings hang around versus the inner layers of the forest that contain different hazards like you ones you've listed and contain ancient sapling entities.

>> No.24385092

>>24383924
/nasa/ with enough oxygen tanks could stave off the pollen. Same with dealing with /morig/'s gas bombs. The problem will come from electrical interference from the trees since they do mess with the magnetic fields. Birds don't have to worry because they fly high enough to avoid getting their compass scrambled. And animals are unaffected by the spores so they can just memorize their routes or use smell as waypoints. Sadly demi-humans like Risuners are affected by the spores. Though in Risuner's case they'll just continue to collect nuts as normal. Although Risuners will forget language and math in the process.

>> No.24386089
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24386089

>>24383924
but.....we want to say hi

>> No.24386329

>>24383924
>>24385092
actually, if saplings are to make the forest have "madzones" then other animals beside humans should be affected too, would make for better worldbuilding chances i'd say

>> No.24386540
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24386540

>>24385092
>>24386089
Forgetti spores could dwell in the deeper layers of the forest and if this world follows air current patterns irl, it would blow towards South /uuu/ and out towards the ocean so /nasa/. Risuners either have to wear protective gear or go at their own risk. Knowing Risuners though, they'll dive into the deep hoping to get bound and kidnapped by a Nymph and get mindbroken by inhaling spores

>> No.24386662

>>24385092
>>24386540
*Nasa would be fine

>> No.24387716
File: 354 KB, 1158x1611, 1651522019101.jpg [View same] [iqdb] [saucenao] [google]
24387716

>>24372710
OP made a typo when creating the thread, it's been /OBSY/ for a while now.
Also good morning everyone, I woke up sick as a dog but wanting to write.

>> No.24388245

>>24387716
Did you drink too much?

>> No.24388426
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24388426

>>24388245
Nah, I just caught a cold. I'm not much of a drinker.

>> No.24388978

I am officially at a crossroads with /nasa/'s civil unrest arc. The fate of /nasa/ is in the hands of a single decision by one man. I know which decision I'm biased towards. Now I need to ponder another man's thoughts. Will he refuse direct order from the council or will he comply?

>> No.24389497
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24389497

>>24386540
Risuners wouldnt know about fucking anything besides what other people tell them. I try my best to not "metagame" and think of the minds of the risuners who are probably thinking HOLY SHIT THEY HAVE MAGICAL FOREST TOO LETS FUCKING GO BUT FIRST WE NEED TO BUILD A FUCKLOAD OF BOATSSINCE WERE GOING TO 3 PLACES AT ONCE

>> No.24389595
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24389595

by the way did risu climate change or anything? or is it still the same stuff. I believe a climateanon did their shit on /risu/ already and i have some notes on it. just double checking

>> No.24390198
File: 1.53 MB, 1148x1080, 1647263617467.png [View same] [iqdb] [saucenao] [google]
24390198

>>24388978
Abandon reason have sex with squirrels. Even spacemen have urges

>> No.24390793

I think before I can continue writing the story I'm going to need to detail /nasa/'s government more. The station does indeed have a government. It has a council, senate, courts, and executives. The council are people appointed by Starfleet. They're like the EU council and can draft whatever laws they want. The Senate are elected representatives of the people in the station. The senate has the power to veto a council's decision if it goes against the people's interest. But for the most part the senate writes smaller laws that regulate resources and stuff. Then there's the courts which try laws and interpret them into the book of common law. And then there's the executives which is the Principal, his administration, and the security forces which are the military. This is just a rough idea on how government is structured.

Now there is a clause in the Grand Directive that says if there is absolutely no hope of contacting Starfleet and the station is completely isolated with no way to return to space then the Senate can unanimously vote for a Home World Directive to declare themselves independent from Starfleet. What will happen is that the Council will have to be abolished as there are no more ties with Starfleet. And from there /nasa/ would have to rebuild their own government from scratch.

The problem with the home world directive: Council are a bunch of space commies that want the full control of /nasa/, it's resources, it's people, and it's technology. They don't want to give up their positions in council. In fact council is banking on security to follow their orders so they can take direct control of Executive to establish a full police state. The lock downs prevent them from establishing their social credit scores. They're also the reason why money is digital only currency with no physical tender. If we can get all of senate to unanimously vote for a home world directive then the council will have no choice but to resign.

>> No.24391947

>>24390793
Honestly sounds like you might have a revolution on your hands. Especially if hoomans get involved.

>> No.24392216

>>24383738
Well, I have no advice other than to take it easy and do what makes you happy. Maybe just post on the thread casually for today, see any of your plot hooks has more presence in the back of your mind.

>> No.24392312

>>24391947
Why would hoomans cause a revolution?

>> No.24392448

>>24392312
That's just what hoomans do.

>> No.24392627
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24392627

>>24391947
this is slander

>> No.24392699

>>24392627
Hoomans would see opportunity to better themselves. that's the way I see it. By the way does /nasa/ have pretty gems?

>> No.24392985

>>24392699
/nasa/ only has peridot from meteorites via pallasite. Sadly pallasite is brittle from impact.

>> No.24393332

I guess I'll ask /nasa/ about what will happen. No confidence we'll get a response.

>>24392627
If /nasa/ were to fall apart in a civil war then how will hoomans react?

>> No.24393356

>>24392985
Peridot is fine.

>> No.24393376
File: 155 KB, 1007x1048, sipmei.png [View same] [iqdb] [saucenao] [google]
24393376

>>24393332
don't worry about it.

>> No.24393688
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24393688

>>24393376
>>24393332
the possibility of a timeline where /who/ goes full on saruman from LotR The Two Towers and tries to march through /uuu/'s forest to get to /nasa/ is scarily very non-zero

>> No.24393708

>>24393376
I don't blame you. You got burned by /nasa/'s space commie council who wants absolute control over everything. They're the reason why the shipyard deal fell through. They're also the reason why the bakery is going to be locally owned because fuck giving money to /nasa/.

>> No.24393768
File: 1.50 MB, 1242x2054, 1629131492021.png [View same] [iqdb] [saucenao] [google]
24393768

Chapter 4 of Cahya's adventure in some /morig/ fishing village! Back to Cahya POV.
https://rentry.org/cultural-exchange#chapter-4

>> No.24394120
File: 136 KB, 1019x1205, 1648393706229.jpg [View same] [iqdb] [saucenao] [google]
24394120

>>24393768
LETS GOOOO

>> No.24394219
File: 171 KB, 880x880, 1621912188977.jpg [View same] [iqdb] [saucenao] [google]
24394219

>>24394120
The narrative is accelerating.

>> No.24394271

>>24393768
AND HOLY SHIT THE ARTWORK IS FUCKING AMAZING

>> No.24394315

>>24394271
That's just Risu cosplaying as Zagreus from Hades that I thought looked cool lol, grabbed it out of the folder

>> No.24395571

so when is cahya gonna get that pussy? hasnt he been waiting for a while?

>> No.24395653

>>24395571
cahya will have to give the bussy instead

>> No.24395886

>>24395653
you know. thinking about it since risuners fuck multiple times a day id actually want to consider cahyas sexual frustration in this scenario. He has had sex in how long? Im pretty sure a withdrawl like that isnt good.

>> No.24396369

>>24395886
Men should handle abstinence better than women. Most males in the wild have to fight and kill for sexual dominance. The losers simply don't get laid. Probably not a thing for Cahya because he'll get laid eventually. A lot of male animals in the wild do wind up dying as virgins.

>> No.24396540
File: 1.37 MB, 2826x3508, 1648349794402.jpg [View same] [iqdb] [saucenao] [google]
24396540

>>24395571
>>24395886
He was coming up on two weeks in this isolated shrine surrounded by beautiful nubile priestesses without getting to do a nut exchange. I'm sure this has been a strenuous experience for him. Thankfully, the events currently unfolding will draw his attention away from his urges and towards developing some trauma.

>> No.24396601

>>24396540
>He was coming up on two weeks in this isolated shrine surrounded by beautiful nubile priestesses without getting to do a nut exchange.
His blue balls alone will be enough to demolish the schizo galley

>> No.24396675

>>24396601
I mean. Im sure the villagers will be willing to compensate if not then maybe Aria can be nice. But seriously over time his blue balling will most likely hurt him and affect his decision making

>> No.24396729

>>24396675
Solution: channel his horniness into his fighting style. Once that's perfected, Risuners will be unstoppable

>> No.24396758

>>24396729
Risuners will dominate the planet if this is ever achieved.

>> No.24397744
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24397744

im gonna actually google how big are pinisi. wonder if our ships are even big compared to other ships

>> No.24399041
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24399041

>>24389497
That's fair, it'll be funny to hear the stories about how many Risuners were lost on the first expedition.

>> No.24400409
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24400409

>>24399041
well then. after a year or two when they dont come back risuners back home will be like "why the fuck they no come back yet" and assume the worst. then big fires would happen maybe?

>> No.24400516

>>24400409
>The risuners will make vietnam look like a fucking joke
Why were we worried about the hoomans...

>> No.24401816

Risuners took precautions about meatheads and i put that in great detail. In all explorations if they dont get back home in a set period of time they will assume all is lost and send a bigger army. Its the other reason why risuners are building a FUCKLOAD OF BOATS

>> No.24402593
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24402593

>>24399041
yay more friends! means more compost!

>> No.24402745
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24402745

>waited about a month for /uuu/ to have a rep
>uuu have magical forest which risuners love
>diplomacy becomes impossible
we could have been friends

>> No.24402858

>>24402745
If you visit /nasa/ after, maybe they'll give that team oxygen masks to go rescue the /uuu/ team.

>> No.24402944

>>24402858
They'll find them after a month getting high on mushrooms and philosophical along with some merchants from /who/

>> No.24403531

>>24402858
pog. good thing theyre gonna do all 3 nations at once in a big boat convoy.
>>24402944
Lets fucking hope so. Risuners care for each other and even though they love trees, are more than willing to burn that shit down. Only reason we arent trying to burn meatheads is because they taught us a lot including building boats

>> No.24404024
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24404024

>>24402745
>>24403531
the /uuu/ forest does as the /uuu/ forest wills, its not on us saplings.
best we can do is warn you and maybe guide you through the easier parts.
yall ever seen Made In Abyss? kinda of like that

>> No.24404357

>>24404024
didn't made in abyss have a sort of explanation behind why the abyss seemed to have a will of sorts? the analogy nanachi gave with the spikes or whatever? have you come up with an explanation for your forest seeming to have a will of it's own?

>> No.24404430

>>24404357
The roots of all the trees are connected and share stimuli with each other, resulting in a deep network of sensors consisting of the whole forest with each tree acting as a neuron.

>> No.24404498
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24404498

>>24402593
the most unlikely friendship
Also, would /uuu/ be interested in importing the stuff listed in >>24241024 from /meat/? (at least the non-perishable ones)

>> No.24404631

>>24404357
I think the scene youre thinking of was more about nanachi telling reg about how the curse affects you as you try to ascend, not so much of it being a "will"

>> No.24404798

>>24404498
probably not in their raw form, since /uuu/ doesnt have much in the way of industry, but maybe if we could figure out a deal with /nasa/ for help with production of more refined goods...

>> No.24404851

>>24404430
interesting. that could definitely work for the forest, but i am not sure if the saplings could tap into that network without having some kind of connections to the roots, and likely over an extended period of time.
still, i encourage you to keep thinking about ideas like this. i enjoy seeing more discussions about the more intricate aspects of this setting :D
>>24404631
the abyss was described as a force that constantly draws people deeper into it's depths. no matter how you look at it, an abyss cannot have the same kind of "will" a normal person can have. it has to be a product of evolution, similar to how a rock does not "will" itself to fall down a cliff, as that is in it's nature.

>> No.24404970
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24404970

>>24404851
>Saplings chatting with the forest be like

>> No.24405137

>uuu forest have cool defense mechanism and creepy bullshit
>risu forest go brrrrrrrr grow shit fast
feelsbadman?

>> No.24405187

>>24405137
But this way risuners can fuck kronies in the forest. I think it's worth.

>> No.24405376

>>24404970
you know how the treants are supposed to be the wise ones? what if they are immobile and stuck in their meditation, so entire communities are created around them for their wisdom, and they become the defacto leaders of their communities because they are most in harmony with the "will" of the forest.

>> No.24405618
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24405618

>>24294515
It feels like the changelog should get a rentry of its own at this point. It's getting pretty long.

>> No.24405665

>>24405618
this is actually a very reasonable request desu

>> No.24406040

I always miss saplings when they're here. /nasa/ lacks hard wood trees. And we wonder if we can get some in /uuu/.

>> No.24406402

>>24404798
Well, refining chocolate, cinnamon, and vanilla shouldn't be too difficult, considering that it worked for RL spice trade. For pumpkin, odds are you'll be able to get them from /who/ instead.

>> No.24406467
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24406467

>>24406040
we saplings have agreed that some logging will be possible thanks to the need to clear out some bad saplings, but you're probably going to have to wait until we figure out how to regulate it.
/who/ has also expressed similar interests so you could also try talking with them to see what sort agreement you two could reach if we just say "you only get to cut X amount every Y months", then it will be up to yall how you split X and Y

>> No.24407319
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24407319

>>24368636
Alright, I've got the changes primed to go, but before I update the map, does anyone have a problem with this as the boundary for /ehe~/?

>> No.24407602
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24407602

I am starting to hate writing time travel with a passion.

>> No.24407727

>>24407602
>time travel
You better be keeping that in that non-canon post-apocalyptic thing

>> No.24407987

>>24407727
You mean with the chuubas being able to? or are there humans able to do that too and I just overlooked it

>> No.24408098

>>24407987
/who/ has something about Amelia Watson being the "Usurper of time" in legends or something like that, but they mostly left it as a "for later" thing

>> No.24408125

>>24407987
Oh, whatever goes for Chuubas, I mean humans. I think in general we don't want characters using time travel in the main setting, that's a whole can of worms.

>> No.24408316

>>24407319
Looks good to me, might want to wait for people from /ehe~/ to comment on that, though.

>> No.24409976

I suppose I have a path forward with what to do for /nasa/. It all depends on if we can convince the Security Force and the Senate to cooperate with the Principal. I'll post a draft when I write enough for review. Things are falling into place. I just need to convince the right keys to hopefully choose freedom over big brother AI.

>> No.24410184

I don't think anyone but Ame can travel through time. Even then there are very strict rules on how Ame can interact with history in order to keep this timeline stable. Also I feel Vitubia would need its own rules of time travel specifically to that dimension. Each time travel story does seem to set its own rules.

>> No.24410421

>>24410184
Well, I guess Kronii could as well. I would go as far as to make it so that Ame's time travel is a power stolen from/granted by Kronii, just to keep those shenanigans really contained. And Ame and Kronii wouldn't use those powers to influence Vitubia, imo.

>> No.24410477

>>24410184
>>24410421
...better not deal with it in the first place i'd say, as in, they should not affect our little world in anyway

>> No.24415151

>>24410184
>>24410421

There's also Layla, Riri, etc. I agree with >>24410477 though -- time travelling abilities of VTubers shouldn't affect Vitubia at all (which may or may not have time travel).

>> No.24415247

>>24408125
I prefer using the branching timeline method when doing time travel
>nigga goes back to the past
>kills his father before he was conceived
>he's now in an alternate branch
And of course the cosmic horror aspect of branching timeline
>throw a dice
>universe branches into 6 to fit every outcome
>raindrop falls from the sky
>universe branches a thousand times for every possible direction it goes
>particles moving randomly in Brownian motion
>universe branches according to the permutation of every particles' movements
An infinite number of universes, but 99% of them are fillers made from mundane possibilities.
Which also serves as backup.
Throw a dice before doing anything major. Universe branches into 6.
If you fucked up in this one, you can just jump into the one with a different dice roll.
Totally didnt stole it from Zero Escape with the coin flip plot

>> No.24415475

>>24415247
The thing is that any story with time travel, needs to either be a story about time travel, or be completely wacky. It's just too impactful of a plot element to be a throwaway feature. That's why we can have time travel in our chuubas' wacky nonsensical lores, but it would be extremely difficult to work it into the more grounded /vtwbg/ setting.

>> No.24418888

I keep wanting to see Ame in a 1920s dress. Anyway I wonder how AmeWat's climate is compared to /ggg/.

>> No.24419146

>>24418888
https://rentry.org/vtwbg-climate
/awat/'s climate is Humid Subtropical

>> No.24420520

>>24419146
So Taiwan?

>> No.24420656

>>24420520
Or Buenos Aires.

>> No.24420875

>>24420520
>>24420656
I was thinking Florida?

>> No.24420944

>>24420875
Yeah, that too. It's the nature of those climate classifications that lots of places fit the bill for each.

>> No.24420962
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24420962

>>24420520
>>24420656
Or southern US, or southern mainland China. or western Australia, or Zambia, or Northern Italy

>> No.24421543

https://youtu.be/iWYCoBiTnA0

I'm going to pet a mossback tortoise and you can't stop me!

>> No.24422440

>>24421543
https://www.youtube.com/watch?v=GRngEki5Pvg

Only if I can pet a capy.

>> No.24422632

>>24422440
/nasa/ has a treat for capy.

https://youtu.be/C7xyoPqYkYM

>> No.24423043

>>24422632
Cute!!!

>> No.24423637

>>24418888
Basically what other anons said, with the closest example probably being the US South - I decided that the monsoon effect of the holo continent stops being the dominating factor of local climate right east of Ameland, so while it still has wet and dry season, it's not significant enough to be put in Cwa. Unfortunately, the area where the RL example would be at happened to be desert due to other factors, so the next closest thing would be places with a weak monsoon, like the North American Monsoon - hence the South. As such, the fashion would probably be similar to that - expect clothes to be thinner, lighter and sometimes looser, so less deerstalker and more seersucker.

>> No.24424051
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24424051

The deepest reaches of the /uuu/ forests hide all kinds of secrets better left undiscovered....

>> No.24425730

Indigestion bump.

>> No.24428141

bump

>> No.24429782

>>24415247
>infinite number of universes
thats just real life though

>> No.24430514

>>24407602
Time Travel is one of the hardest tropes to actually pull off in a way that doesn't seem cheesy or if you're going for cheesy it makes having any dramatic tension alot harder to maintain.
It's like the whole hard vs soft magic except soft time travel usually ends up breaking whatever rules ground it and cause the reader to go, "Well why didn't they just go back"

>> No.24430741
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24430741

my Luna titty mousepad and Luknight mug are soon to arrive. There will be a dramatic increase in Candy Kingdom content in the coming months.

>> No.24430896

>>24430741
>Luna titty mousepad
Isn't that...just a regular mousepad?

>> No.24431157
File: 124 KB, 1200x900, FCntRTcUUAY6Hz2.jpg [View same] [iqdb] [saucenao] [google]
24431157

>>24430896
very different from a regular mouse pad. Luna titty mouse pad, nora.

>> No.24431456

>>24431157
Oh wait, she actually does have boobs. For whatever reason I thought she was in the same club Ina and Suisei are. Well, you enjoy that mousepad, anon

>> No.24432891

bump

>> No.24433075

>>24431157
>>24430741
Luna-hime's soft budding chest UOOOOHHHHHH

>> No.24433256

>>24424051
well thahts just terrifying; I wonder if some anon could write us some /uuu/ horror stories...

>> No.24433393
File: 1.53 MB, 3750x2500, Wonders of Imsorryjon.jpg [View same] [iqdb] [saucenao] [google]
24433393

>>24433256
Might I introduce you to the concept of eldritch teletubbies? I wish to one day be able to create drawings like these. And yes, that is a person trapped inside their telly tummies.

>> No.24433568
File: 115 KB, 1000x1000, GH.jpg [View same] [iqdb] [saucenao] [google]
24433568

>>24433393
Nice eldritch abomination, Saplings!
Here's one of ours from /meat/
I think

>> No.24433591
File: 113 KB, 680x680, e19.jpg [View same] [iqdb] [saucenao] [google]
24433591

>>24433393
>>24433256
Pictured: Typical depiction of one of the Goddess of Nature's feline companions, S̴̨̡̬̖̱̼̑̃͒̿͌̐̌͘̚͝͝ͅn̷̤̘͔͉̰̈̎̓͐́̄͊͆̍̀͂a̴͓̮̭̠͚̥̒̿̐͘͝͝i̵̥̖̪͈͚̗̮͌̀͜l̴̙͆̃̃̾͝

>> No.24433956
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24433956

>>24433568
Not even a sapling, just wanna nudge them in this direction, since woods can be a scary place. Who knows what's hiding behind layers of thick trees and bushes?

Maybe, since Fauna has a bit of a yandere side, the woods enter a period every few centuries or so, where for decades at a time, eldritch monsters roam around, turning the endless lush forests into dead, dreary and lethal expanse of eternal suffering. Those monsters, of course, are just influenced Saplings and other creatures of the forest, shaped in grotesque ways,

>> No.24437744

Bump

>> No.24440228
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24440228

Sanamaid bump

>> No.24440494
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24440494

I think I figured out why I havent been able to do anything recently
>be me living alone at my house
>Older brother walks in
>"You do realize its 84F 29C right?"
I truly am a fucking derp. I just thought this fucking heat was normal until i realized my AC wasnt even turned on kek

>> No.24440626

>>24440494
>Risuners are incapacitated by high heat
This is good tactical information...

>> No.24440929
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24440929

>>24440626
No risuners live in heat and are pretty adept at it. If anything they struggled hard to adapt to /rose/ climate. Im just a fucking derp

>> No.24440975

>>24440929
>OGsuner is incapacitated by high heat
This is good tactical information...

>> No.24441040
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24441040

>>24440975
Apparantely having all your windows shut and what is apparantely an AC that isnt even turned on makes houses pretty hot. Anyway back to doing the things I was doing.

>> No.24441283

Ah yes. Hey everyone. How big are your boats. I was going to do a size comparison of boats but then fell out of energy due to....living in a sauna of a house so guess ill do that now

>> No.24441424
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24441424

>>24441283
Sounds fun! Picrel would be among the biggest ones for /morig/. /who/, /meat/, /inf/ and /vrt/ have cool ships too.

>> No.24441661
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24441661

>>24441424
well fuck thats big

>> No.24441763
File: 36 KB, 600x336, pinisi.jpg [View same] [iqdb] [saucenao] [google]
24441763

I also have to be a bit creative. Pinisi arent actually a boat its just the sailing rig.

>> No.24442399
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24442399

>>24441661
That's what she said.

>> No.24442445
File: 582 KB, 1649x1115, 1647618489632.png [View same] [iqdb] [saucenao] [google]
24442445

Well ok. It seems that pinisi are in fact the sailing rig. The hull was used by many indonesian ships. Risu naming her boat in minecraft the pinisi was technically incorrect but how TF can i blame the derp squirrel. The hulls mostly used are called Palari and Lambo. Funyn enough Lambo are faster which makes sense given their name. Ill base risus vessels off the Palari rigging for now since those are more suited for long distance travel and would make sense given risuners expeditions. Statistics coming soon as i do more research. I could do 17th-18th centure indo boats too if I wanted to maybe but I want it to stick to Ayunda lore as much as possible so pinisi should make the most sense.

>> No.24442461

>>24441283
/who/'s most capable naval ships are mostly heavy frigates that have around 40+ guns and are crewed with around 320 people. Newer heavy/great frigates are rated for 50+ guns. Though the latest steam frigates have slightly fewer guns due to them being more powerful but takes up more space. Biggest ones are limited to 2nd rates but we only have a few, just enough to keep at least 2 at sea while the others undergo maintenance. Sloops and brigs(below 20 guns) are plentiful but they usually operate in coastal waters or perform escort missions. The ships are longer and has a lower freeboard than most ships but that's compensated by having 1 fewer(thus higher) gundeck, allowing the guns to operate in almost any kind of austere weather.

>> No.24442510

>>24442399
>Thats what Cahya said about the boats
>Thats what Aria said about his cock

>> No.24442672

>>24442461(me)
Slight correction: compensated by having higher gundecks

>> No.24443148

>>24442461
What vessel are you basing it on? Or are you making your own boat? art?

>> No.24443619

Well. I finally found it. They named the ship Pinisi of Maximum Sustenance or PMS for short. They have the same layout as the Phinisi (yeah i know just a fucking H name difference) So I will now be basing risuner vessels off Phinisi which are actually luxury yacts but i guess risuners use them for long trip expeditions. They did say "maximum sustenance" so I can play around with the dimensions a bit.

>> No.24444130
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24444130

>>24443148
For the frigates, unironically the Old Ironside. The 40 gun frigates are a little bit more traditional looking but the new 50 gun ones have all lost their raised quarterdeck and forecastles. But generally I try to develop a fake Naval history for /who/ so I don't completely copy irl ship designs, though ofc a lot of things are heavily inspired.
Don't have one rn. Because I don't have a tablet(drawing or normal) drawing in shipbucket style is harder than I anticipated. Due to this I'm still stuck at drawing the basic firearms... For now the ships only exist in text form...

>> No.24444318

>>24444130
>drawing in shipbucket style is harder than I anticipated
It really is, I just kitbashed mine from parts of existing ships with some recoloring and transforms. If I make other ships I think I'll just make a 3D model.

>> No.24444335

>>24443148
When I wrote the original text detailing the navy, it was somewhat based on the early US navy, the other hooman took up on that.

>> No.24444481

Well. It seems at least in comparison to deadbeat vessels phinisi will be quite fucking small. They are traditionally only built to be 30m with with some of them being built up to 40m. I could be autistic enough to see how big the boat is in their minecraft stream since each block is 1m confirmed. But am I really that autistic?

>> No.24444693

>>24444481
The deadbeat ship-of-the-line is really among their biggest vessels. 30-40 meters is similar to corvettes and frigates, which we have a lot more of.

>> No.24444914
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24444914

I honestly think that the ID girls took a modern sailing yacht and made it in minecraft out of wood. Also I actually am going to be this autistic and watch it from risus perspective to find specifications. Hopefully there is a point where she counts things but if not then i can just do math.

>> No.24447410

Ill have the specs tomorrow. Cant wait to see if anyone else joins me to compare naval power. I think deadbeats probably have best navy desu.

>> No.24447880

>>24447410
Eh, best is a subjective term. In a cage match, deadbeat ships would have more firepower than /meat/ ships for example, but life isn't a cage match, and /meat/ ship are very well adapted to their raiding activities and evading the /morig/ navy, I'd say they're the best at what they want to do. And /inf/ has actual proper steam-powered ironclads, so they'd have a big technological advantage there.

>> No.24447977

Sakuran rep here, still on break but thought I'd check in. Qrd on the past 3 weeks?

>> No.24448044
File: 1.05 MB, 1000x1500, bald.png [View same] [iqdb] [saucenao] [google]
24448044

>>24447977
/ehe~/ and /uuu/ have representatives, Hoshiyomia rep is missing since a while ago, a lot of chuubanite autism.

>> No.24448072

>>24447977
paragraphsanon started using paragraphs! Still working on uppercase letters though.

>> No.24448365

>>24447977
risuners building fuckload of boats and visiting pretty much everyone.

>> No.24448498

>>24447977
>Sakuran
>35th IP
Perfection

>> No.24448643
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24448643

>>24448044
Nice for /ehe/ and /uuu/, Hoshiyomia rep was away even before me right? Autism is why we're here
>>24448072
>>24448365
Progress is good
>>24448498
>picrel

>> No.24450781
File: 2 KB, 150x113, frame_05_delay-0.03s.gif [View same] [iqdb] [saucenao] [google]
24450781

>>24294515
Board tourist here. I've wished for months that there'd be some kind of general for my favorite hobby (realistic worldbuilding that isn't /tg/ tranny shit), but I had no idea that my prayers would be answered in the form of a/vt/ism. I guess a monkey's paw curled its finger somewhere. https://www.youtube.com/watch?v=t7-BX4bWYvg

If you're going full autism on this, maybe make conlangs for your little animal lolis. For my sake.

>> No.24450887

>>24450781
Way ahead of you. Btw, where is conlang anon?

>> No.24450891

>>24450781
If you're going to be a faggot at least read the fucking archive man

>> No.24450981

>>24450891
Hey, I may not like vtubers but I can still get behind this project. Any port in a storm. Say, how many threads old is this project?

>> No.24451118

>>24450781
Way ahead of you, we already have one anon making multiple conlangs

>> No.24451126

>>24447977
/nasa/'s civil unrest arc may come to the end. Either that or it will become the beginning of /nasa/'s civil war.

>> No.24451197

>>24450981
Unsure, but we've been at it since mid january or so

>> No.24451224

>>24450887
i just graduated highschool and i'm moving states, gimme a minute

also i'm redesigning the risuner alphabet because it looks like fucking scribbles, so that's my next work

>> No.24451236
File: 460 KB, 2908x1299, 1651631042097.png [View same] [iqdb] [saucenao] [google]
24451236

>>24450781
There's a conlang anon that made this for /rose/! I'm still really happy with it, though it's been a personal struggle trying to understand it. I've never been great with languages to begin with.

>> No.24451260

>>24451224
Do you have the latest nasfaqg language document? Id like to have it

>> No.24451351
File: 132 KB, 565x600, 497.png [View same] [iqdb] [saucenao] [google]
24451351

>>24451236
>phonemic labiodental nasal
incredible

>> No.24451486

>>24451260
shit, i got it around here somewhere
https://files.catbox.moe/2566xy.pdf

>> No.24451528

>>24451486
wow, what the fuck happened to that file?
https://files.catbox.moe/2566xy.pdf
this one's better

>> No.24451560

>>24451528
anon, they are the same file

>> No.24451614
File: 645 KB, 1240x1754, 1650308906641.jpg [View same] [iqdb] [saucenao] [google]
24451614

>>24451224
Yo conlang anon I used your /morig/ font for another model, it's cool and I'm excited to share it when it's done. Bless you.

>> No.24451633

>>24451560
hold on, something is fucked with the way it converts to PDF too

>> No.24451752

>>24451560
>>24451633
https://files.catbox.moe/3u4c6e.pdf
man i fucking hate firefox, had to drag my sorry ass to chrome to get it to work

>> No.24451817

>>24451752
Thanks anon!

>> No.24451848

>>24451224
Grats on graduation!

>> No.24452687

>>24451614
based, i look forward to this
>>24451848
thank you, i really shouldn't've been able to do what i did, but with the right mindset (and amphetamines)i passed. i will now study agriculture in college and become an industrial hemp farmer.

>> No.24453147

>>24451126
It's still going? Lmao you guys are committed

>> No.24454118

>>24453147
Whether I want it to or not. Anyway I'm trying to finish it. Doubt I can do it in the next chapter, but I'll try.

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