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2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers


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20614160 No.20614160 [Reply] [Original]

No Bread? Edition

Previous: >>20520939

What if your general was not just a general but a nation, devoted to your oshi and their will? Enter this general where the fanbases and generals of /vt/ are reimagined as rival nations fighting bitter battles for the glory of their oshis.

Interactive map:
https://vtwbg.github.io/
Territories map:
https://de.catbox.moe/t1i8xj.jpg
Map with coloured and labelled countries
https://files.catbox.moe/4uzmap.png
Map with no borders:
https://de.catbox.moe/ay0pbj.jpg

CURRENT GOAL:

>Note that the current map isn't set in stone.
>Greentexts of your generals' lore in /vt/ land are much appreciated.
>Flags made for the region your oshi rules over are also appreciated.

THREAD REP TRIPCODE
>/∞/: !XcNdwMsONs
>/clg/: !!S9vZSg00/Br
>/meat/: !!J7IsvbPoQE1

CLIMATE & TECTONICS POSTS (AIDS LORE/PLACEMENT):
Ocean Currents
https://rentry.org/rvqz9
Weather Systems
https://rentry.org/nnvbx
Climate Analysis
https://rentry.org/zo5ke
Tectonic Plates and their Movements
https://rentry.org/dmkyc
Geologic Provinces
https://rentry.org/ztaf99

FLAG POSTS
https://rentry.org/ah74h

LORE PROMPTS
https://rentry.org/7nt3b

LORE ARCHIVE
https://docs.google.com/document/d/1HM_UK-qNKXQgFH-ixcWsCC3oAgBnFrxCKRPXdKiPMwQ/edit?usp=sharing

>> No.20614202
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20614202

WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR WAR

>> No.20614208
File: 672 KB, 2480x3508, __ban_hada_nijisanji_and_1_more_drawn_by_rim_rimmon2438__5d6cffa09070d0d5ba00c34bb73dca2f.jpg [View same] [iqdb] [saucenao] [google]
20614208

Anchor post for any additions to the map/lore. Please reply here for archival purposes.
If you will be using a rentry link, please use
>http://rentry.org/
instead of .co, as the latter is filtered as spam.
Thank you!
Please also report if there's outdated lore in OP!

>> No.20614388
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20614388

Anchor post for issues to be voted on next time.

>> No.20614441

CURRENT PROMPTS

>Clothing
What does the average Joe wear daily? Any formal dress impacted by tradition/culture? Fashion being split by class or regional differences? Climate or other fantastical wackery making certain attire a necessity? Paint us a clearer picture of who you'll see walking through the streets!
>Food
What crops do your people grow for consumption? What about the food you import, and from where? Do you have unique delicacies? What's common snacks or meals for the working class, or the rich and powerful? Any food reserved for ritual purposes? How about etiquette when eating? Any special practices during mealtime?
>Entertainment
What kinds of entertainment is popular for your people? How important are they seen as part of life? Do different class people have sufficiently different tastes? How much does the chuuba gods play a role in these entertainments?
>Religion
What religious rituals does your nation have to worship its deities? What's the religious structure look like? What's the official stance on other faiths?
>Alcohol and Drink
what do your people drink and what's is it made from? what sort of culture is there around drinking in your split?

>> No.20614607
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20614607

>>20614208
i'm making a new language for /nasfqg/ while I finish up kikinese
i made it look like hebrew cause i though it would be funny
i hope this is the right kinda thing to anchor

>> No.20614911

Fauna is the queen of Hololive Council. How will this affect nation relationships? I wish /uuu/ had a rep because they're /nasa/'s neighbor.

>> No.20615078

>>20614911
I've seen her gaslighting skills, I can believe that.

>> No.20615286

>>20614607
>Looks like Hebrew
I mean...can't argue with that

>> No.20615316

>>20615286
Fitting, you might say.

>> No.20615573

/nasa/'s wheat, sugar, alcohol, and flour crop shipments are ready. They will be stored in /who/'s main port town ready for sale. For storage with /who/ would payments in crop, gold, and meteorite suffice?

>> No.20615817

>>20615316
I'm preparing the 6 million as we speak

>> No.20616358
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20616358

>>20615573
Certainly, I don't really see in what else /nasa/ could pay for it anyways

>> No.20616605

I want your opinion on /nasa/'s meteorite:

The more Sana streams the more power the meteorite has. Sana's extra-galactic signal seems to be the right wavelength that affects the meteorite. We know the meteorite can create wormholes in theory. Maybe with Sana's blessing we can use two small connecting wormholes in a spinning contraption to create a near zero gravity field. Keep in mind the spinning contraption would have to be stadium sized and immobile. So there's no way of weaponizing it nor using it for transport.

This is just an idea. Not sure if it'd be too advanced or not.

>> No.20616957

>>20616605
Ideally, /nasa/ should still be forced to use current era technology despite all their advancements, also, fucking with the fabric of space-time gets strange really quick, so that should be avoided, however, I'm not particularly smart, so I don't fully understand the implications of a wormhole device, there sure wold be some even if they aren't military or logistical

>> No.20617086

>>20616605
Imo, as long as it's just Cosmetics, why not? Make it so that there are zero ways to study it and it's good.

>> No.20617119

This is an idea: Since Fauna is the queen of Hololive Council then should we make the queen a crown made from jewels from all the council nations?

>> No.20618118

>>20617086
>>20616957
Its an idea that needs to be discussed further. A zero gravity stadium would be for recreational purposes. I understand the risk of developing technology will eventually lead to its weaponization. As for the station in the crater... We'll have just enough materials to repair the engines to use once. Meaning we have one shot to set it upright. The station can "unfold" to make more living and working room which improves everyone's quality of life. We'll see how things go from there.

>> No.20619938

Given it was ignored last thread.

/wst/ is requesting they be allowed to move to where /pyon/ was since it would allow them to neighbor splits who were apart of /wst/ Specifically.

>/nina/ and /gorls/
split off from /wvt/ when the gorls' fanbases realized they could maintain their own generals. there should be former territories for /koopa/ and /africat/ too, which more or less got merged into /gorls/
>/lig/
seperated from /wvt/ after finding that the discussion and linking of vtubers was too biased against larger indies. should be in a position where they're close enough to annex /nina/ but not quite large enough to pull it off
>/clg/
has a vtuber from /wvt/ who decided to go corpo. shouldn't be quite connected from /wvt/ but it should be pretty easy to travel from /wvt/ to /clg/ by boat

Shuffling around countries would be hard task, but just switching locations should be relatively easy given /pyon/ is getting their own island and their original space is unoccupied.

>> No.20620212

>>20619938
sounds good to me

>> No.20621134

>>20619938
I see no issue with this. Reply to the vote anchor post so that it's processed by the powers that be.

>> No.20621170

>>20614388
>>20475327
/wg/ rep here:
>What percentage of an answer should said answer have for it to take effect, ie >50%, >60%, >70% etc
I'd say 50% to ensure that decisions don't get stalled too much.
>What happens if no answer passes the threshold? Revote with no Abstain option, vote fails, other suggestion?
Revote with no abstaining.
>What happens in a two-way or three-way tie?
Revote with no abstaining.
>What happens if the majority Abstains/is Undecided?
We do our best to address the reasons that those threads abstained and gather arguments from both sides before bringing it back for another vote.
>Do we want a rep to be responsible for making posts like this one, where matters are voted on? Y/N
Sure, it's probably easier to have that be the case if reps are the ones voting on the issues.
>Should there be a unified name for the planet across all nations? Y/N
I don't see a need for that. Different countries can use different names like irl.
>Should /fbk/'s and /mion/'s locations be swapped? Y/N
Abstain. It should be left up to those threads.
>Should this be put on hold until the end of the month to check again, or should /aa/ get a nation but /israel/ does not?
Put it on hold for now.
>Should we decide on further parameters, or reduce this to a discussion point and suggest lore when necessary?
I'm good with leaving it vague and letting people flesh them out in stories.
>If/When a land changes owner, or when a piece of Chuubanite leaves the Area of Influence of its related deity, does the it lose it's powers and qualities (decaying slowly, as per /meat/, still counts as this) or does it keep them but no more of that type of Chuubanite is generated in the area?
If the land changes owners then the chuubanite should begin to convert to the type of the new owner's deity. If the chuubanite is removed and taken somewhere else then it may still retain some of its original properties while it remains in the possession of its native people.
>Steam trains? Y/N
No.
>Should amendments to previous proposals be able to be initiated? Y/N
Yes.
>Should those suggestions for amendment require a set number of reps to be initiated, or can they be initiated by any anon?
Anyone can call for a revote.
>Following the above, how many recommendations should an amendment suggestion require before being put to vote?
5 anons or 3 reps.
>Should the land acquisition of /who/ over /uuu/ be voided? Y/N
I'll say yes for now, though if /who/ want to table a compromise later, like increasing some coastline but overall less land as was suggested in an earlier thread, then I would be willing to hear them out.

>> No.20621269

>>20621134
I already did last thread and it was ignored.

>> No.20621465

>>20621269
I don't think Sakuran popped into the previous thread between you posting it and this thread, so he probs hasn't seen it yet.

>> No.20621642

last thread someone mentioned wanting full fantasy because anything else was hindering creativity. just wanted to say that the two least creative positions to take on magic are "magic is just objectively inferior science" and "a wizard did it". a clearly defined magic system with a lot of potential uses can be structured like a science while still allowing for any number of otherwise impossible feats. also, if you are creative enough, and exist in an advanced enough setting, hard sci-fi can come pretty close to magic, so the idea that being as accurate as possible to real world science would prevent people from being more creative might be less accurate than they think, at least in a setting where time period is allowed to be more advanced.

>> No.20621670 [DELETED] 

>>20621269
It might be a good idea for the "current issues" anchor post to mention what was anchored in previous threads for future reference.
Currently up for discussion is:
Round 2 of voting >>20475327
Moving /wvt/ >>20619938

>> No.20621749

>>20614388
>>20621269
It might be a good idea for the "current issues" anchor post to mention what was anchored in previous threads for future reference.
Currently up for discussion is:
Round 2 of voting >>20475327
Moving /wvt/ >>20619938

>> No.20623558

>>20621749
Someone should post a "How to make a new /vtwbg/ general Official Guide" rentry, there's so much damn stuff I'm scared to forget something.

>> No.20624072

>>20621269
>>20621465
Sakuran here, I did read the last thread and asaw the proposal.
I think I mentioned this before, maybe not clearly enough, but the proposals attached to the vote anchor are to be considered for the *next* voting round. Since we already have an ongoing vote round at this moment, any proposals made after it was initiated will be discussed and put to vote in the next one. The reason for this is we can't just keep adding things to be voted on after threads have already cast their vote on the other subjects. The thought is to allow for 48h to reply, leaving time to the various threads to possibly discuss the matters before voting. Adding more prompts while the process is under way, especially if they're suggested <24h before the closing of the "ballots", would create inconsistencies. Even when I added the train question, I did so in the next round, despite the discussion going on for like a day or more prior.
It may be wise to have a different rentry link (so many just for voting lmao, such is the hell organisation I suppose) where the vote suggestions are collected at the end of the thread and added to a list. In fact, assuming we do get a rep responsible for voting per week, it can be their responsibility to maintain the archive links for current tennets, list of suggestions for next voting round, as well as the results of previous voting rounds. I'm not knowledgeable on archives that can be edited by multiple people so if other anons have ideas that's be great

>> No.20624185

>>20624072
tl;dr
Simplify what you say.

>> No.20624300

>>20624185
No

>> No.20624320

>>20624185
NTA, but: will add idea to next vote
organisation ideas
increase your IQ

>> No.20624455

>>20624320
Unnecessary walls of text does not mean you're smart.

>> No.20624532
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20624532

>>20593778
>>20593825
>>20593868
Its fucking beautiful

>> No.20624631

>>20624455
Anon, this is like 200 words. You're in a creative writing thread. Just... Just learn to read faster.

>> No.20625217

>>20624631
That's apples and oranges.
Sakufag's writing comes off as bureaucratic bullshit.

>> No.20625327

>>20625217
Eh, this isn't worth taking up posts in the thread. You win anon, grats.

>> No.20625459

>>20625327
Just simplify explanations when it comes to voting.

>> No.20625679

>>20625459
>>20624300

>> No.20625781

>>20625679
Enjoy the new timeloop you just created then.

>> No.20626127

Has someone called dibs on turtle ships yet?

>> No.20626181

>>20626127
like the korean ones? no one has yet

>> No.20626212
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20626212

All anchored lore posts from the previous threads should be archived.
Sorry, feeling a bit under the weather, so I probably won't contribute much to the project today. The map rework looks pretty cool, though. That said, when it comes to atolls, it might be a good idea to put the majority of them in the path of tropical warm currents (picrel), so the ones between /risu/ and /morig/ might not be true atolls due to their size.

>> No.20626555
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20626555

>>20626212
The one between /risu/ and /morig/ kinda made be think of the remnant of a meteoritic crater

>> No.20626736

>>20626212
Also, take it easy anon. Health is most important.

>> No.20629299
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20629299

OGsuner
Gentlemen? I saw some cool shit last 2 threads (and someone wanting to tickle me.....wtf) and I want to ask /meat/ about their raiding history. Risuners aren't necessarily any stronger than humans but they certainly would be faster and of course could climb trees with ease so how does that compare to your raiders? I'm doing my reps now to see how 1v1 would work. Idk about you guys but I've never been able to catch a squirrel IRL those little fuckers are fast. Just curious and oh do you currently have risuners captured? This will severely affect future relations despite us being friends with /inf/

>> No.20630284

On that, we should probably add a diplomatic grey area for /meat/ as a raider state (and for pirate and raider states in general), their ability to enter diplomatic agreements should be hampered much more by their rivals in the sea opposing them at every turn, /ggg/ and more explicitly /morig/ have such a type of relationship. Most states would realistically treat /meat/ by keeping their gun near just in case, much like how the barbary states were treated, what's more likely to break this particular treatmeant is the use of mercenaries and privateers by other states, presumably /meat/ would be a very requested candidate and would allow for greater expansion of the "diplomatic grey area", naval history is quite wild after all.

From a meta standpoint, /meat/ entering agreements with other generals mainly comes from them being very active and open in their lore building, which allows others to interact with them easily, finding a way to allow /meat/ their creative integrity while still keeping the realistic outcome of raiding is key.
Interesting materials that might help in the research are on privateers and the barbary states, since the tech level is 1700's, /meat/'s ability to harm the global trade will be put under greater stress by competing states who would tolerate such interruptions much less, so we need to find a solution to that, too.

TLDR: /meat/ would probably be a semi-pariah state, and the tech level puts a lot of stress to their activities, this isn't a bad thing from a storytelling and worldbuilding view, but solutions to /meat/'s potential rivalries with other states should be explored.

i'd come up with something, but i gotta watch the holo expo

>> No.20630422

>>20629299
/meat/head here.
tickling is good
Basically, /meat/ raiders will come in a mix of two categories:
- the core raiders, professional warriors who most likely has Mai's blessing (not too relevant here) and high on drugs
- auxiliary militia (think Norse leidang and Anglo-Saxon fyrd) who are there to man the ships, keep watch on loot, and sometimes fill in gaps when more manpower is needed
>I'm doing my reps now to see how 1v1 would work.
If a risuner encounters a professional raider, they should probably run, because a straight-up 1v1 probably won't end well for them. Apart from being professional soldiers, the influence of drugs and likely veterancy (with Mai's blessing and fleshgrafting making them more likely to survive injuries) will mean the raiders are fairly deadly in usual combat. The drugs might help enhance their senses and reflex, but risuners with enough lead can probably shake them off by climbing trees and such.
Against an auxiliary, though, they're probably only average to above-average when it comes to combat prowess, so a martially-inclined risuner might be able to stand their ground, as escaping from them should be fairly easy.
Be noted that both of them will likely have some kind of ranged weapons like slings, so risuners on trees should be careful not to get slugged down.
Overall, the dexterity will likely make risuners harder to catch than average humans, but not enough to make them not worthwhile as targets. Things like surprise attacks and ambushes can still probably catch many off-guard enough to negate their speed.
>Just curious and oh do you currently have risuners captured?
Probably not. As a rule of thumb, you don't stay long as /meat/ captives. Any captured risuners are likely already sacrificed, unless someone in /risu/ (or other countries) is affluent enough to pay for them (not strictly orthodox, but might happen with less devout raiders).

>> No.20631137
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20631137

Interesting. Risuners are definitely not trained soldiers by any means, they get their archery skills from hunting wildlife. So they would be somewhat accurate with bows and a risuner would definitely run at the sight of attackers to the nearest tree. Since risuners have scattered villages it would be unlikely you capture one that is significant more likely you just captured a few random ones before /inf/ stepped in. Now do you guys have big boats?

>> No.20631366
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20631366

>>20629299
Neither a risuner nor a meathead, but another factor is that if /meat/ went raiding a bit too deep, the homefront advantage would probably be a power multiplier for the Risuner, who would be perfectly suited to ambush and guerilla tactics.
A "When the trees start speaking indog" kinda situation.

>> No.20631453

>>20629299
/meat/ sees raids like a predator sees hunting. guerrilla warfare and asymetric war is the default, and they are hard to kill, and brutally efficient. they try not to kill anyone so as to bring them back to be sacrificed, but they are still willing to kill on the battlefield, obviously. against risuners, they'd probably set traps and ambushes, not that they wouldn't do that anyways, but they wouldn't be too disheartened if they lose a few. actually, killing everyone in a town would cause the town to no longer be a viable raiding target, which wouldn't be sustainable. if we were making plans to stop raiding an area, we would probably stop capturing any more, and depending on the deals made, we could return some of the people we captured, but depending on how advanced they are in the preparations for sacrifice, they'd probably beg for death. see "A Fleshwright's Tale" and how we literally reshape the bones and flesh of some of our sacrifices. besides that, >>20630422 is basically correct. unless we were caught off guard, you should expect us to fight pretty dirty regardless of who we're up against. with that said, i figure /meat/ would never see it as much of a transgression, and would hope a combination of friendliness/charisma, trade offers, and the bribe of no longer being a raid target would cancel out any hard feelings people might have against them.

>> No.20631608

>>20631366
OGsuner here
Absolutely. Although I don't think /meat/ heads would be dumb enough to try it. Then again being high on drugs does weird stuff so idk but your absolutely right about home field advantage. After a while you would start seeing risus beaches become abandoned if the raids were frequent enough I would think.

>> No.20631736
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20631736

>>20631137
Raids would likely be targetting villages and other settlements since they have a greater concentration of desired spoils in them. It also helps that they're probably minding their own business, which makes them less likely to be ready for combat and/or escape. Particularly crafty raiders might decide to start a raid on a village by tossing smoking pots of hallucinogen into the village and rush it while the inhabitants are still confused by the situation.
How far they would pursue risuners into the woods probably varies, but being fellow forest dwellers, they probably know better than doing too deep into the woods. Although it should be noted that the western coast of /risu/ (which is more accessible by /meat/) likely has a sparser forest due to its drier climate (barring the monsoon region in the north). That said, I imagine raidings against /risu/ would likely stop after /risu/ establishes relations with /inf/ and possibly /meat/, so nowadays you probably won't get raids considering we seem to be trading (correct me if I'm wrong), and I think /risu/ would most likely include a clause that asks the raiding to stop (which would be honoured, and any /meat/ who breaks that deal on their own will be considered fair game).
/meat/ probably have big boats due to /meat/'s history as raiders, and unlike the Mediterranean, the south holo sea is probably more turbulent, which means smaller ships probably can't go too far from shores without sinking.

>>20630284
Sounds fairly interesting, although I think /meat/ might not do too much piracy, just in case /ahoy/ wants to build their country around that concept.

>> No.20631916

>>20631453
Word would spread around but I don't think it would be too heavy desu. Risuners main objective is to protect their forest so being friends with you would be in their best interest. Anyone on diplomatic duties would most likely not be affected by the raids however as you most likely would have captured some stray instead of a townsperson. Risuner population tends to be quite scattered and there are probably those who don't even know who /meat/ is

>> No.20631967

>>20614202
Bear and bull bear and bull bear and bull flag flag flag
Going to nuke hololive
cut at the throat of symbol that proved itself wrong
triangle triangle must kill triangle
Even in this place, Hololive's shadow falls. Or is it just you Anon? Without the weight of the play button triangle to hold you down?

>> No.20632406

>>20630284
Some points to address, although overall I quite like the idea here.
>diplomatic grey area
I think it depends on how a country is organised, with countries more similar to modern states fitting said diplomatic treatment better than the more medieval-inclined states. Basically, while rulers have never been too keen on competitions, it's after the idea of centralised states with a monopoly on violence that raiders and pirates are seen with a much harsher view due to the challenge they pose on that concept of absolutism. Of course, it also depends on how tightly-knit the society as a whole is. In real life, the advent of nationalism means that people are much more likely to care about what happens on the other side of the country against "fellow countrymen", while before that the general population is less likely to care about those who they've never come into contact with. That said, in this world, a similar concept around shared worship of their chuuba gods might serve as something similar.
>/meat/ mercs
/meat/ already has mercenary deals with /inf/ and /nasfaqg/, and had approached /nasa/ rep offering security before, so it won't be strange for such deals to be open to everyone else as well. The same probably applies to privateers too, but see my next point:
>/meat/ pirates
While /meat/ likely will engage in piracy, in particular boarding and cutting out ships for captives and anything else on board, I don't think it'll be a mainstay compared with land-based raiding, both because of the higher difficulty in pulling that (especially with 1700 technology) and because it might be something /ahoy/ is interested in.
>interruption
I think it depends on whether /morig/ (or other states that would dedicate themselves against /meat/) have a policy to attack /meat/ ships on sight, or if that only applies to raiders (although how to tell these two apart is another question that needs pondering).

>> No.20632466

>>20631736
OGsuner
Last thing I would want to add is most risuners live INSIDE the forest. There are very few settlements that would be on the beach or shoreline. And your right about the west being more vulnerable due to less trees thanks to climate and like I pointed out risuners being scatted in population. The villages aren't necessarily big and they don't have alarm systems, hecc they would be doing their own thing for the most part. Should also add most risuner homes are up in the trees and only about half live on the ground layer of buildings. Somewhere in the archives I describe how an average risu settlement looks like. Anyway we would ask that you pay some sort of reparation for lost comrades (most likely help us build our boats as this is our priority) and agree put it all in the past.

>> No.20633074

>>20632466
Ah, my apologies. I assume there would be some settlements on the west coast based on the map in >>20488028, but I reckon they can be a more recent occurrence.
As for them living in the trees, I think it can be done and works well with established population spread, since the eastern coast would have denser woodland that can support a larger settlement on trees alone. In that case, I suppose it will make raids more difficult, although it could likely still happen due to the aforementioned slings and pots.
/meat/ would likely be confused by the concept of reparation, but they'll probably accept it regardless in order to establish the more lucrative trade. /meat/ are decent shipbuilders and would probably offer to help, but I think /inf/ has that part covered already. Do /risu/ need help in building roads?

>> No.20633131

>>20633074 (Me)
Also, should ask more about the molerisuners mentioned a while before. Are they a thing?

>> No.20633276

>>20631736
>>20632406
/meat/'s main target would be coastal settlements (i assume) and ports, considering the strategic importance of ports, /meat/ would face resistance at every point of their path, forcing them to use a quick strike strategy and protecting their own retreat options (from what I understand, this does fit with /meat/'s stated military strategy), and they'd be rather vulnerable to naval interception and guerrilla warfare from part resistance efforts against their raids, this means that the further they go into enemy territory the more they stand to lose. Presumably, /meat/'s biggest raiding victim would be /ggg/ due to their highly decentralized nature, large size, and high population. /meat/'s navy would mainly be transports, any potential warships they might have would likely be blasted away by that of their enemy.

The entire dynamic changes in times of war or crisis, where most states will have other issues to look after other than the ocassional raid by /meat/, this is pretty much where they'd shine because they'd be out of focus from the eye of any potential coalition against their raiding. /meat/ itself would presumably not take part in many wars unless their flower wars like those of the aztecs or they're facing direct invasion from any enemy, enemies would not be too interested in invading /meat/ however, but rather on destroying their naval capabilities and blockading /meat/, this is all hypothetical, we don't have a system for wars anyways, but I consider it important for anyone that wants to build some world.
The main issue with giving more rivalries to /meat/ is that many of the nations in their raid zone are not present in the thread, and the threads are the one to decide their relationship with /meat/.
/meat/'s export economy would be very unstable, I assume.

I don't disagree with your points at all, I'm just kind of rambling here. I think international relations are an interesting topic, but I still need to do more reading before I try to come up with any proposition.

>> No.20633455
File: 911 KB, 2300x1900, 1628442224675.jpg [View same] [iqdb] [saucenao] [google]
20633455

>>20632406
/morig/ patrols would move to intercept any ship flying /meat/ colors, or built according to known /meat/ design, or generally suspicious. A request for boarding would be made, and if the ship carries no illegal merchandise (such as certain human resources) and there are no known raiders on-board (a registry of living known /meat/ raiders is kept up to date, a "Most Wanted" of sorts), the ship should be allowed to go. If resistance is met at any point, well there'd be a fight.
And ya know, there are no photographs yet, so false positives on the "Most Wanted" part are not entirely unlikely, sadly.
Given this policy, what would raiding /meat/ crews tend to do when hailed by a deadbeat vessel? Try to keep everything on the downlow and hope they can BS their way through the inspection? Or go for evasive/offensive (depending on the relative sizes of the ships I guess) maneuvers right away?

>> No.20635358

OGsuner
>>20633131
I'm going to say yes to this and update the main lore thing later on. But molerisuners are the minority.
>>20633074
It's alright. I'm assuming to you it just looks like abandoned shoreline until the road gets built. Risuners up until now were pretty ignorant of the outside world but after becoming woke are kinda doing the Tau thing from 40k and explore as much as possible to meet new friends, and come to the sudden horror that not everyone is friendly. And yeah we currently don't have ports just some fishing docks where you would most likely be targeting. Sadly risuners here probably don't stand a chance unless they see you first and know these and the kidnapping bad people. I did state we have small fishing boats (google the jukung). As of the road ask inf if they need help but it does cut through an entire country so I'm going to assume the answer is yes. As for reparations it would be metal tools as risuners don't have metalworking of any kind or whatever you think would be valuable to a bunch of nut loving tribals. I'm going to sleep now so have fun bois.

>> No.20636464

>>20635358
Stop posting OGsuner, your oshi is gonna be on the telly and mine too.

>> No.20639438

Risu being a tribal kingdom suddenly learning to open up to their more advanced neighbours is something that happened with the Kongo kingdom.
Catholic preachers from Europe arrived. And within a few years they already set up connections with the Papal state and turn feudal. Plus being able to repel back northern slave peddlers kidnapping their people.
However in this situation said slave peddlers are now becoming friendly with them

>> No.20640092

>>20639438
>Risu is the Kongo
>Sooner or later there will be a Belgium type country paying a visit
Oh bongo bongo I dont wanna leave the Kongo oh no no no no no!

>> No.20640234

>>20640092
Does /meat/ like cutting off hands? Here comes the meaty monarchy...

>> No.20640371

>>20633455
i think it depends. i am not too sure how our naval fighting capabilities would compare to yours, but on the same ground/the same ship, between the fact that /meat/ elite soldiers the ones who would be going on raids more often are trained to hunt from an early age, strengthen their bodies with constant abuse from an early age, and use drugs to make themselves more fierce, we would probably be on equal footing, if not a slight advantage due to our ability to resist the psychological effects of pain and fear, against you guys in 1v1 combat. desu, i don't think we would give you the opportunity to put us in that situation. we would either camouflage our ships so that nobody would expect us like pirates before they deploy the jolly roger, or make our ships fast enough that you couldn't hope to catch up to us, such as with the viking ships that had both a sail, and a row. keep in mind we want to get close enough to our raiding targets to dock our raiders without much resistance, and preferably before people notice, so this is probably what we would do regardless. if we were in one of the faster ships, we would just evade you, otherwise we would have to determine if we could beat you in a naval fight, and if we couldn't, we would pincer your investigators and take over your ships. if our ship is uniquely identifiable as a /meat/ vessel, it's probably faster than yours, so it's not like you'll wise up to getting ambushed, add to that the fact that checking every single ship that passes your ports just to see if they have any /meat/ raiders on them would be a terrible waste of money that will get your nation into debt, and we've basically rendered this a moot point. now, if you have other reasons to check ships, maybe it would be justified, but
>Religious tolerance is also very high in /morig/.
indicates that it wouldn't be for religious reasons unless /meat/ specifically was involved. with this being said, i don't know if we have discussed this matter all that much in /meat/, so some of this might be changed in the future.

>> No.20641658

>>20633455
Speaking of ships
/meat/ here. I believe that part of our 'raid or trade' policy is that our raiding vessels and trading vessels are not the same design.
Raid ships are smaller, allowing for quicker escape, and a simple cargo hold for captured loot and people. Appearance-wise, they would look battle scarred. Burn marks, blood stains, etc
Trading ships are larger. With a more complex hold to keep the goods safe and fresh. From the outside, they are well maintained and painted beautifully with cultural colors and patterns.
Before /infinity/'s visit we would have been making trade with some of the neighbours like hfz, nasfaq, ahoy. But because of the difference in ships, nobody knew it was /meat/ all along. The merchants would assume they were doing trade with some pristine foreign kingdom on a different continent.
Not realizing it was their hated close neighbour that they labelled as backwards savages.
This strategy goes in conjunction with /meat/ cults among foreign elite officials. They would spread rumors and propaganda that /meat/ is backwards, illiterate, and tribal thus redirecting all attention to the scarred and gruesome looking raiding ships. Relieving pressure off the the pristine trade ships going under their noses.

>> No.20641762

>>20641658
>>20614208
Anchoring

>> No.20642517

>>20640371
This back and forth dynamic would likely result in an equilibrium where this kind of encounter on the open sea would be fairly uncommon. On the vast sea it wouldn't be terribly difficult to simply avoid areas where deadbeats are known to patrol, which is just less work than interacting with them in any way, and the navy wouldn't have incentives to go very far off from whatever it's protecting to go interrogate suspicious ships. It would be like sending most of your cops stop cars for drug checks on the highway when there's a drug war going on downtown.

>> No.20643192

>>20641658
This would solve a plothole as to how /meat/ would have known about their neighbors and spread cults around. by making the raiding parties the black sheep, trading vessels can slip through and do soft power influence by selling religious books, goods, and doubles as espionage messengers. Whenever a /meat/ trade ship is in town, /meat/ cultist dukes and ministers went aboard to discuss intel

>> No.20644185

>>20614607
amazing, godspeed language anon

>> No.20644223

"Grrr!! I hate those cannibal savages so much! I want burn down their entire kingdom!!"
"Oh look! The exotic traders have arrived! They got my order of fruits and spices! I owe my entire business to them."
Kek

>> No.20644537

>>20644223
I mean, the same happened with viking age norse so why not

>> No.20644880

>>20644537
Do vikings have dedicated ships to masquerade as a different culture?

>> No.20645309

>>20644880
no? They just used the same ships for raiding and trade

>> No.20645739

>>20635358
To be fair, at least /meat/'s pretty open to friendship as well, which makes them leagues better than most things the Tau encounter. Could be an interesting cultural shock, though.
For ships, /meat/ would be open to helping /risu/ if they want it in addition to /inf/ help, although that might cause some awkwardness when taking into account >>20633455.
The reason I ask about roads is because at least half of the roads will be digging through a (sub)tropical rainforest, something that the temperate dwellers of /inf/ probably has little experience in, so a combination of /risu/ local knowledge and /meat/ experience in roadbuilding could supplement that.
/meat/ is also quite willing to trade metal tools. It does have a decent amount of iron, after all (it likely has more copper, tin, and thus bronze, but not sure if those would be in high demand). /meat/ might even teach risuners how to fish iron ore out of the wetland if that's fine with them.

>>20633276
That sounds about right, although the nature of collaborative fiction means that who /meat/ raid the most will be the thread that wants that the most/mind it the least. With all else being equal, though, /ggg/ seems like a tempting target, especially if they have some cultists in their inner circles...
I agree that /meat/ probably rarely, if ever, enters an open, proper war, instead preferring to raid and trade, and export mercenaries for others who fight actual wars. Overall, it has been a pretty interesting read!

>>20633455
Others have made more elaborate responses, but one thing that I want to ask (because I'm genuinely curious) is that how would /morig/ ID the raiders, especially when taking into account the lore where they have a liking to wearing masks, which would make pre-photographic identification even more difficult.
I guess it also depends a bit on what human resources count as illegal. Human captives are obvious, but /meat/ doesn't engage in slave trade much (probably an importer, maybe from /nasfaqg/ - who sells slave in this world again?), so the best chance to catch those would be to intercept ships returning from raids. What about things like human meat? Leather products? They're probably more common in /meat/ ships (including unarmed merchantmen), but then again IDing can also be difficult.

>>20640234
Don't think so, and even if /meat/ does, it would probably only happen to captives in /meat/land, like how some captives are moulded in specific ways for specific products.

>> No.20645774

>>20644880
not him, but pirates definitely did. the jolly roger was basically just used when approaching ships they thought they could beat. otherwise they tried to make themselves look as non-threatening as possible until they were close enough to make demands. we are based off of both, and we could easily steal ships for that purpose from raiding sites if they leave/flee their harbors. regardless, it's something we can do, so i see no reason why we shouldn't.

>> No.20646803

Since /meat/ cults conduct human trafficking as a stealthy alternative to raiding, I would assume their seaports would have some collection of civilian ships from their neighbors

>> No.20648126

>>20645739
>/meat/ doesn't engage in slave trade much
i don't necessarily think that's correct. we might import exotic slaves for sacrifices of exotic goddesses, but besides important religious purposes, and arguably taste, meat is meat. we definitely send people back to their homes with "veal" see the /meat/ronie stories but we might also send live slaves to our cults in other regions, and slaves are a good source of income that could be used to fund other parts of our civilization, combine that with the fact that we have already talked a bit about the occasional human farm for when we need them, and i see no reason why we wouldn't be a major exporter of slaves, at least those deemed unfit for sacrifice during times of plenty. we should discuss this further, but the /meat/ thread isn't up yet.

>> No.20648500

>>20648126
>the /meat/ thread isn't up yet
Hold on

>> No.20649258

>>20640371
>we would either camouflage our ships
well, yeah, that's sort of implied in the /morig/ post, and it's what real pirates did back in the day, and ship design would already be an arms race, /meat/ ship design would probably favor troop transport as fast as it could. /morig/ would probably be medium to big ships with varied weaponry, I'd imagine that there'd be a lot of close quarters encounters whenever /morig/ manages to properly ID a /meat/ship.
>if our ship is uniquely identifiable as a /meat/ vessel, it's probably faster than yours, so it's not like you'll wise up to getting ambushed
I don't think that's how it works, althought I'm not a naval buff, please do elaborate here so your point can be understood more.
>add to that the fact that checking every single ship that passes your ports just to see if they have any /meat/ raiders on them would be a terrible waste of money that will get your nation into debt
in the /morig/ post it reads as
>/morig/ patrols would move to intercept any ship flying /meat/ colors, or built according to known /meat/ design, or generally suspicious
meaning they'd be working on an internal information network in order to cheapen things out, they would not be checking every single ship. How good is this information network is up to them in the end.
Basically, it still works out as somewhat practical. Arms races are cool.

>>20641658
That could be interesting, but then again, people aren't dumb, they are pragmatic, most would realize it's /meat/ but they'd still not care and trade anyways. Having to switch full ship designs to keep them from being detected would be a very expensive investment from part of /meat/ too. Would /meat/ have a set of designs that they switch around every couple of ships or something?

Ultimately, I think if /meat/ made an actual description document of how their navy is structured, it'd help immensely for further organization of their naval rivalries.
If i misinterpreted anything please do let me know.

>> No.20649715
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20649715

>>20645739
>Others have made...
Bounties pre-date photography pretty handily. Height, build, skin tone or scars have been used to ID suspects. Location is also an important factor, if a raid happened in a certain location in the past week, that gives you a certain radius where it would be possible to find them. Finally and maybe more importantly, the ship itself can be ID'd as well. Even two ships built from the same plan out of the same dry-dock may be differentiated based on battle damage, the state of the sails, number of canons and such.
Identifying human-derived products would be basically impossible with current tech, so the crew would just have to shut up in those instances. They better hide any bones though, human bones are easy to identify, and deadbeats know their bones.
Obviously you still need to let 'em get close enough to look at all those details, so getting the fuck out is always a solution.

>> No.20650544

>>20649258
Since trade ships are owned by merchants guild and private companies the state and clergy wouldnt have to spend extra to maintain the disguise. The traders can support it themselves.

>> No.20650977

>>20650544
that means that spice and cacao traders would be the economic lifeline of /meat/, that's neat i think.

>> No.20651496

new /meat/ thread up!

>> No.20656679
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20656679

As part of Republics Parliment, writefag, drawfag and fellow Hooman, I would like to propose to our and /rrat/ representative the idea of biulding frottres-monastery on the moks soil. It would streanghten friendship between our nations, gave /rrat/ greater abbility to defend their people and strategic advantage in case of, Goddes forbid, war. As /who/ has a lot of experience in building forts of various construction it shouldnt be that hard and costly.

I can even draw some designs with your suggestions

>> No.20657078

>>20656679
FUCK PETE

>> No.20658223
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20658223

>>20656679
nice typos nerd, but yeah, the brrats are on highly defensible mountains already, I'd be surprised if they take the offer

>> No.20658398
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20658398

>>20658223
Sorry, shaky hands after watching holofes

>> No.20658491

>>20649258
my thought of it was we literally take the ships from the areas we raid if we need to, and if it is convenient at the time. otherwise, we would make our ships unassuming. it's true that ship design and technology progresses, and depending on how fast that progress goes it could be difficult to keep up with it, but what makes you think old ship designs would be decommissioned as soon as a new design is made? even if that is the case for /morig/ that isn't the case for everyone else, as it is costly for the average sailor. now, it depends on what you identify as suspicious, but unless there is something wrong with the above our ships will either be designed to be fast, or will be difficult to identify as a /meat/ ship. at the very least, it will be ambiguous enough that you'll need confirmation before you can attack it. when your investigators board the vessel, and at some point while they are doing their investigation they'll get ambushed, and /meat/ would be prepared to send their elite raiders onto your ships for cqc, where they are more likely to win. from a balancing perspective, we are pretty similar in most ways, but /meat/ probably has way fewer soldiers, and a much harsher set of requirements to be considered elite, even if you guys are a warrior culture as well, so i would argue that in a 1v1, a single /meat/ soldier should be able to beat a single /morig/ soldier of the same ranking more often than not, that means the best tactic for /meat/ would be to try to divide and conquer you guys, where as you guys would be at an advantage the larger your armies are, but unless you are funding multiple ships to investigate every ship you see, and unless you send your elite soldiers to investigate ships all day, you might not have enough of an advantage to guarantee victory without some clever plan on your part. arms races are cool, but the thread progresses as we desire, and we know that everyone is progressing. the principles stay the same while the applications get progressively more advanced. anything dynamic in advancement is easy to scale accordingly, hence why so many videogames make "hard mode" just normal mode with larger numbers. this means there is less opportunity for someone to advance something that completely flips how they work, unlike in real life where backwards, primitive yankee doodles can take the title of world power from the holy british empire.
> people aren't dumb, they are pragmatic, most would realize it's /meat/
you give people too much credit. when involving biases, people are incredibly dumb, to the point where it is rarely pragmatic. if everyone thinks /meat/ is primitive, they wouldn't think for a second that a proper, sophisticated ship, even if it did have /meat/ colors adorned on it, would be from that group of savage troglodytes, and certainly they wouldn't have anything worth trading for anyone who isn't a baby eating cannibal. honestly, trading with anything that isn't obviously /meat/ would leave them completely clueless until they started actually investigating where everything came from. it's true most who did find out about it would probably not care too much as long as the goods were of high quality, but the idea that most would figure it out is probably not correct, at least in my opinion.

>> No.20658710

>>20658398
pure fucking kino
>>20658491
i'm currently sleep deprived, I'll give this a read tomorrow, thank you for your patience

>> No.20659787

>>20658710
understandable. have a nice sleep, friend. hope to hear back from you tomorrow. :D

>> No.20660601

Why /morig/ and /meat/ both have a giant skeleton as an ultimate weapon?

>> No.20660954
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20660954

>>20660601
Wear your tinfoil hat and discovers the dark secret that they're actually ruled by the same nebulous occult elites, pretending to fight only to distract people from that fact!

>> No.20661118
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20661118

>>20658491
Btw anon, you're discussing with two different anons in this reply chain, I'm the earlier one. But other anon's point is that in repeated confrontational exchanges, if one side has a successful strategy, the other side adapts. If deadbeat investigators get ambushed all the time they'll take measures against being ambushed, and if the raiders can't ambush the investigators they'll take measures against being investigated, and then the deadbeats will start opting for faster ships and then the raiders will camouflage their ships better, and then the deadbeats will start to focus on guarding raiding locations directly instead of catching the raiders in transit and then the raiders will come in with more militarily dangerous ships to fight the guarding deadbeats in stand-up fight but now these are harder to camouflage so the deadbeats can catch them in transit again and so on and so on. Such that you can't say "this or that matchup results in a win for this or that side" if we're discussing interactions over decades, we can only lay out behaviors and rules and assume they have an abstracted back and forth over the period.

>> No.20661185

>>20660954
Oh fuck, so that's what /ameg/ has been up to.

>> No.20661200
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20661200

>>20660601
We're less skeleton and more eldritch abomination

>> No.20661215
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20661215

>>20660601
Boring right? Join /nasa/, we have a much better ultimate weapon :)

>> No.20661264
File: 1.43 MB, 2048x2048, 0220.png [View same] [iqdb] [saucenao] [google]
20661264

>>20661215
Shoulda used the higher res

>> No.20661510

>>20661215
I dunno, what are the ultimate weapons of other threads?

>> No.20661525

>>20661118
that makes sense to me. /meat/ is supposed to be very resourceful, so i'm sure we'll put up a good fight on that front. i'm going to bed, so i'll see you tomorrow, i guess.

>> No.20661592

>>20661215
isn't your ultimate weapon the nuke that kills you all?

>> No.20661593

>>20661525
Good night /meat/! Always a pleasure. I'm heading out too, I have a holofes to recover from.

>> No.20661691

>>20661592
though, i guess you can actually use the nuke with what you guys still have, so it isn't necessarily your "ultimate" ultimate weapon.

>> No.20661717

>>20661510
Risuners have magic nuts, /rose/ will convert everything to plants, /inf/ will remain 80 years ahead of your technological level joking, just joking.

>> No.20662048

>>20661592
shut upppp, we are trying to appear tough here!

>> No.20662127
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20662127

>>20662048
Cute sanallites... Come here...

>> No.20662158

>>20661510
jewish tricks

>> No.20662175
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20662175

>>20649258
>people aren't dumb, they are pragmatic
I think it's probably a mix of both, depending a lot on what those people are. For people who live in isolated fishing villages, whose knowledge of the world is limited to 3 days of travel and the supposed ruler at a faraway city, they might genuinely not know who /meat/ are, and stories they hear about them (if any) probably won't focus too much on things like appearance. In fact, storytellers might well embellish them to be more interesting but less realistic. In that case, they might genuinely not know the well-dressed people selling cacao beans for lumber are actually the same as the cannibal raiders from the tales.
People who live in cities or are otherwise well-connected will likely put two and two together sooner or later, but that doesn't mean all of them will suddenly jump to cut ties with them because of that alone. After all, if only the dirt-poor villages get raided (/meat/ probably won't target major cities given how well-defended they would most probably be), and you're making bucks reselling /meat/ cacao beans and tropical plants, would you really throw them all away? Some might be (especially if they have a religious or ideological reason, like /morig/), but I imagine most would not care enough. It's not like that's unrealistic, after all...
For /meat/ navy, I personally don't know shit about it, so I can comment on that or write said document, unfortunately.

>>20661593
They're too blessed...

>> No.20662268
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20662268

>>20661510
>>20662158
Can confirm, this is the nasfaqg ultimate weapon: fruits.

>> No.20662449

>>20614160
what is this 2012 MLP tier shiet?

>> No.20662540

>>20662449
Did they have vtubers in 2012?

>> No.20662744

>>20662540
nah, i mean in terms of unrelated fan creation stuff.
either way, this shit is cryptic enough and require some reading and knowledge enough so that the SEAmonkeys wont try to butt in. Have fun.

>> No.20662793
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20662793

>>20662449
>NOOOO QUIT HAVING FUUUN, I WILL DOWNVOTE YOUUU

Shut the fuck up niggerchama, not everybody is shit tier, sad, empty headed, npc like you

>> No.20663072

>>20662744
Yeah, I've found that worldbuilding filters shitters pretty nicely, we have a good bunch of anons here.
>>20662793
It's fine anon, he didn't mean it in a rude way, I'm sure.

>> No.20663355
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20663355

>>20663072
Uh...
Sorry for over reacting

>> No.20663840
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20663840

>>20663355
Cute hooman... Come here...

>> No.20664036
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20664036

>>20663840

>> No.20664324

Stop being gay

>> No.20665232

>>20660954
Would tinfoil be possible in this age? Sounds expensive without automation.

>>20661592
A thermo-nuclear detonation of the fusion core of the station is a suicide option reserved for Sana's dishonerable termination.

>>20661215
/nasa/'s technology proposals are being shot down left and right. We cannot have this as a super weapon at this time. We need an entire solar system worth of infrastructure and lots of time to build this. We have neither. Try again in half a century.

>> No.20665302

>>20665232
*millenium, not century. I just woke up. I'm trying not to fall back asleep again because I have shit to do in the mornings.

>> No.20665337
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20665337

progress update

>> No.20667331
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20667331

OGsuner
i just got back from watching my oshis singing and cant stop fucking crying......she nailed it.
>>20645739
It would be absolutely fine. Teaching us how to process metal would be a massive help! If your willing to do this then we would forgive all previous aggressions. (i should find out what natural resources /risu/ has underground for metals and shit but dont know how. Pls help bros

>> No.20667515
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20667515

While map progress is being made, I thought I'd take the opportunity to mark where Mt. Mori is, as well as a few other major, but nonetheless far less impressive mountains. Mt. Mori (modeled after Mt. Fuji) is the tallest on the island, probably doubling the height of the next highest. The east coast mountain chain wouldn't be terribly high, so much of the country would still remain as lowlands.

>> No.20667642
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20667642

>step up to defend coastal allies from cannibals
>the cannibals befriend your allies

>> No.20667643
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20667643

>>20667515
you telling me if risuners ever landed here we would have to climb mountains to see some deadbeats?

>> No.20667865
File: 23 KB, 401x438, file.png [View same] [iqdb] [saucenao] [google]
20667865

>>20667643
There would be port settlements on the coast fitted into whatever land is there between the sea and mountains. While I'm at it, here are Six Ports, the largest hubs for trade and largest cities in /morig/. We welcome you!

>> No.20668413
File: 374 KB, 2000x2300, FImWRTRX0AMGY5L.jpg [View same] [iqdb] [saucenao] [google]
20668413

Oh yeah, we also have really good hot springs

>> No.20668868

>>20619938
>should be in a position where they're close enough to annex /nina/
Its the other way around, just a matter of time.

>> No.20669041
File: 489 KB, 2048x2048, 1647394014200.jpg [View same] [iqdb] [saucenao] [google]
20669041

>>20667865
We accept your welcome when we learn to build boats that can actually travel far distances. Its only a matter of time.

>> No.20669079

>>20667331
Given /risu/'s environment and likely lack of metallurgy, I think it's probably the best if they start with https://en.wikipedia.org/wiki/Bog_iron
The tropical rainforest that covers a good chunk of /risu/ will likely be on top of some kind of acidic wetland, where bog irons can be found and processed. It's not the best source, but the material is easy to work with, and is (somewhat) renewable. That's probably how the first /meat/ iron tools were made in the past, although it's not exactly a secret, so I think they'll be pretty willing to share the knowledge and technique to /risu/ if it means smoother trades in the future.

>>20668413
soup...

>> No.20669603
File: 208 KB, 4096x1843, scuffed map of yeah.png [View same] [iqdb] [saucenao] [google]
20669603

I tried my hand at drawing a scuffed map of /yeah/. Also, can i ask what the elevation of the highlands would be? It would be some pretty valuable information, thank you beforehand.

>> No.20669717

>>20669603
Also the stars are City Positions, i just don't have any names for them yet

>> No.20669991
File: 151 KB, 1046x842, 1646910368902.jpg [View same] [iqdb] [saucenao] [google]
20669991

OGsuner
> /meat/ heads going to raid a /risu/ village
>they spot a small village on the west coast
>preparations are being made
>they sneak from the forest into the small opening where the houses are located
>first target spotted
>they hear noises coming from the closest house
>2 risuners are engaged in sex
>"This will be easy"
>"Hold on a minute guys....look at this shit"
>Risuners are in leather using whips and doing some fucked up shit
>Um, for a bunch of treerrats these guys sure do know how to have a good time
>"all the more reason to capture them"
>Raid ensures and risuners are captured
>On the /meat/ boat in the prisoner cells
>"hey risuner" so um listen
>She looks up in anger demanding to go home
>Um listen we saw what you were doing in that room and we just thought
>Her face turns bright red from enbarassment
>/meat/ head begins to form a bulge in his armor
>You know our cultures may not be so different given your "tastes" in recreation
> "Are you suggesting what I think your suggesting"
>/meat/ head takes off the bottom part of his armor showing off his massive cock
>I know your people are horny and being a prison guard is boring as fuck. Lets pass the time and I just might let you out
>Risuner has a small spark of hope in his eyes
>The door gets unlocked and the chains are released
>Risuner tackles the meathead and begins to suck him off furiously
>Hey hold it.......ohhhhh
>He is completely taken aback by her sexual prowess
>"HOLY SHIT YOUR GOOD AT THIS"
>"i do this literally 3 times a day, were famous not just for the nuts that grow on our trees you know"
>she continues to deepthroat him
>meathead can barely contain it as he blows a load into her mouth
>mmmmmmm tasty nuts
>"your a fucking freak treegirl"
>"If only you know what shit we did in the forest"
>..............fuck it. im bringing you back
>The 2 escape and make it back to /risu/
>SEEEEEEEEEEEEEEEEEEEEEEEEXXXXXXXXXXXXXXXXX

Legend has it this is the only meathead that ever left his homeland in favor of a foreigner. He is simply known as the traitor.

this is my first time writing one of these i hope its decent for you all

>> No.20670108

>>20669603
I don't think we ever get an official elevation chart for the colours on the terrain map, but doubt the part in /yeah/ would exceed 1000~1500m. I personally see the yellow ring to be around 2000m.

>> No.20670179
File: 14 KB, 299x304, aaaaaa.jpg [View same] [iqdb] [saucenao] [google]
20670179

>>20669991
nice

>> No.20670213

>>20669079
What sort of quality of tropical wood would /risu/ have for ship building?

>> No.20670364
File: 10 KB, 401x100, 1623950267876.png [View same] [iqdb] [saucenao] [google]
20670364

Risuner foreign policy

>> No.20670631

>>20670364
"Squirrelman, what are your opinions regarding /who/-/uuu/'s border conflict?"
*Risuner takes out a rubber duckie and plays with it in front of every delegate*

>> No.20670861
File: 2.32 MB, 1568x2216, 94034106_p0.png [View same] [iqdb] [saucenao] [google]
20670861

>>20670213
A good chunk of /risu/ is covered by tropical rainforest, so my guess is that the main wood of note would be hardwoods like teak (high strength and good resistance to the elements), sandalwood (fragrant over a long period, plus its nuts are edible), and some species of ironwood. Of course, durian trees also make for surprisingly good lumber.

>>20669991
I think we just found something we want to import from /risu/...

>> No.20670905

>>20670364
Does the rubber duckie have a hat?

>> No.20671437
File: 280 KB, 911x175, file.png [View same] [iqdb] [saucenao] [google]
20671437

>>20670861
Other possible trees of note include sal, banyan, and the ring-cupped oak I mentioned before as the probable source of edible nuts for risuners. Although, the more seasonal part of the rainforest will likely not have the same level of diversity as their evergreen counterpart, which might be of note before deciding if you want to have all of them.

picrel ancient map atlas legend that might be relevant

>> No.20671596

So update on map
I've decided to save it as BMP with a canvas divisible by 256
For 2 reasons
1. Any /3/ savvy anons can use it for their 3D projects
2. Paradox modders have a resource to use
Essentially futureproofing these map layers for more practical use

>> No.20671803
File: 1000 KB, 4096x2934, mori suit pond.jpg [View same] [iqdb] [saucenao] [google]
20671803

>>20614388
>>20475327

/nasfaqg/ rep here.

>What percentage of an answer should said answer have for it to take effect, ie >50%, >60%, >70% etc
50%.
>What happens if no answer passes the threshold? Revote with no Abstain option, vote fails, other suggestion?
Revote, no Abstains.
>What happens in a two-way or three-way tie?
Revote, no Abstains. On a revote, a tie means that it fails.
>What happens if the majority Abstains/is Undecided?
Vote fails.

>Do we want a rep to be responsible for making posts like this one, where matters are voted on? Y/N
Yes. Previously abstained, but few people are actually interested to work to do this.

>Should there be a unified name for the planet across all nations? Y/N
Yes, for the sake of consistency. All nations are free to have a different name for it, a "regional" one.

>Should /fbk/'s and /mion/'s locations be swapped? Y/N
Neither nations are present in the thread. Abstain.

>Should this be put on hold until the end of the month to check again, or should /aa/ get a nation but /israel/ does not?
Put it on hold. See if the threads last or if they are interested in /vtwbg/.

>Should we decide on further parameters, or reduce this to a discussion point and suggest lore when necessary?
Reduce to discussion. I don't see this as being crucial.

>If/When a land changes owner, or when a piece of Chuubanite leaves the Area of Influence of its related deity, does the it lose it's powers and qualities (decaying slowly, as per /meat/, still counts as this) or does it keep them but no more of that type of Chuubanite is generated in the area?
Lack of worship would make it lose its powers over time. The question is, though, what happens in neutral threads or threads without a specific chuuba?

>Steam trains? Y/N
No. A widespread train network crushed pre-existing notions of economy and world tech. I'd be fine with something like a single line existing with an explanation why it cannot be spread further, but it's a genuinely world-changing technology if universally applied.

>Vote suggestions can be made by everyone, obviously, however what about requesting to amend proposals that have reached a conclusion? Should amendments to previous proposals be able to be initiated? Y/N
Yes.
>Should those suggestions for amendment require a set number of reps to be initiated, or can they be initiated by any anon?
Anons can suggest it freely.
>Following the above, how many recommendations should an amendment suggestion require before being put to vote?
Three is reasonable.
>Should the land acquisition of /who/ over /uuu/ be voided? Y/N
Yes. First of all, it would remove the double standard from outrage over /infinity/-/risu/ protectorate situation. Secondly, we should protect inactive (no reps) threads from being taken advantage of.

>> No.20671889

You know what would a great idea for /ggg/?
Train submersibles
They have underwater wagons, linked in a series
So a train-submarine

>> No.20672242

>>20665337
I am exited!
Two questions!
Do you plan on doing only coasts, or mountains/elevations in a second phase?
Do you refer to the geological/climate maps or do you eyeball your map art

>> No.20672500

>>20672242
It'll be in separate files
Right now im doing the foundation. Coasts.
Next layer is river
And no eyeball, I layered a bunch of references

>> No.20672623

>>20665337
Is this the finished shoreline, or will you also do clean-up?

>> No.20672638

>>20672500
Is there something wrong with it?

>> No.20672778
File: 1016 KB, 2048x2048, Test 1 copy.jpg [View same] [iqdb] [saucenao] [google]
20672778

>>20665337
I'd like to see your work with /∞/'s prototype island since it had to be smoothed and recolored to fit the aesthetics of the rest of the map.

>> No.20672811

>>20672500
>separate files for each layer
Big brain
>no eyeball, layered a bunch of references
Huuuge brain

I kneel meatchama

>> No.20673124
File: 631 KB, 1920x1016, Screenshot (1249).png [View same] [iqdb] [saucenao] [google]
20673124

>>20672623
Will add some more details soon
Like deltas for rivers, some more minor islands, atolls, and physical features
>>20672638
Something wrong with what?
>>20672778
Here's some progress. The shape is squashed because of map projection

>> No.20673229

>>20614607
Kinda gives me warframe corpus vibes,impressive work anon

>> No.20673268
File: 229 KB, 1014x1080, bighat.jpg [View same] [iqdb] [saucenao] [google]
20673268

>>20673229
>takes one step into /nasfaqg/ territory
https://youtu.be/8o0o0cBparw

>> No.20673540

>>20673268
Knowing how culturally significant hats are in /nasfaqg/, that may very well be close to what a local plutocrat would look like except ofc, a lot less tech-y

>> No.20673928

>>20672778
Awesome!

>> No.20674311

OGsuner
>>20669991
Anchor. The risuner and the meathead
>>20670631
Risuners dont give a fuck at this current time. They havent left their homeland apart from occasional visits to /towa/ and /mep/. Your answer would be "who and who?".

And now i get to look up shit regarding bog iron as if this deal goes through then meat can potentially make risu go up a tech level and learn what metal is instead of stone tools/weapons. They would have the ability to use forges since they already know fire.

>> No.20674648

>>20614607
Amazing work, Kikianon. Looking forward to see it completed!

>> No.20674875

/nasa/ Principal's Log:

We have finished accounting the weapons vault. Where do I begin?

First off things are as expected. By expected I mean bad. The vault's main power core not only dislodged itself from the vault, but it had a meltdown and exploded. We came to this conclusion by judging by the nuclear burns on the back of the vault. This meant that the vault could not have softened the landing. So we lost over half of our gear.

Not everything was lost though. We have a surprising amount of PL-4TE shields (which are chunks of metal), about close to 2000 are useable though half will easily break under pressure. We have a decent amount of small arms. About 2,000 FOR-K stun rods, 800 KN1F-E glaives, 1,600 CR01-SS4NT pistols, and 800 B4-GUET-TE rifles. Whatever small arms got destroyed we can disassemble for parts or melt down for plastic and metals. While we do have guns almost all of the batteries and ammo has been destroyed, roughly 90% is trash. And since we don't have the factories we'll have to hand craft the ammunition. Because these are specialized guns the ammunition will take a very long time to make. Until then we'll have to trade with /who/ and /infinity/ for small arms and ammunition.

The heavy losses come from everything else. The spare D0U-GH spacesuits have seen better days. Only 600 survived in tact. But we do have plenty of suits in the station so this loss is negligible. The real heavy losses come from the CR-UST and D0G-GO! mech armors. CR-USTs are utility power suits that Sanalites can use to survive lethal conditions such as extreme heat, cold, and radiation. We have exactly 342 suits left that are operational. D0G-GO! suits for bread dogs due to their smaller size have survived impact with 1,089 suits left. The problem comes from the fuel supplies needed to fuel the suits. Since the vault is running on auxiliary power we only have enough power in the mech armors to carry the spare rocket parts from the vault to the station. It will be a one way trip. Once the suits reach home they'll run out of fuel. The suits will be unusable until we discover an alternate source of fuel.

Nevertheless things are going according to plan. Once we get the rocket parts to base we'll be able to get started on rebuilding the rockets for lift-off. We have another broadcast from Sana with no Schizo raids. So morale is fairly high. We should be able to lift the station by the end of the month.

---End log.
>>20614208

>> No.20675014

Sanalites please dont bully the bread dogs

>> No.20675049

>>20669991
>>20670364
>>20670631
This reminds me, /risu/, I'm about to start compiling the votes soon. Have you guys voted/are you guys planning on voting, or should I go ahead?

>> No.20675181

>>20675014
I was tempted to open up the logs with dead moldy bread dogs inside the vault. I couldn't bring myself to do it.

>> No.20675291

>>20675014
worry not, they are made with stress relief in mind.

"Also bread dogs are natural punching bags. You can kick and punch them as much as you want and they won't break thanks to "kneading dough" technology" to quote our logs about them.

>> No.20675316
File: 354 KB, 604x609, 1647021689835.png [View same] [iqdb] [saucenao] [google]
20675316

>>20675049
Ill do my voting now. Forgot all about it desu

>> No.20675337

>>20674875
The universal weapon, the Baguette.
https://youtu.be/rKw_mOqQNng?t=373

>> No.20675749
File: 582 KB, 1649x1115, 1647618489632.png [View same] [iqdb] [saucenao] [google]
20675749

OGsuner
>>20614388

>What percentage of an answer should said answer have for it to take effect, ie >50%, >60%, >70% etc
50%.
>What happens if no answer passes the threshold? Revote with no Abstain option, vote fails, other suggestion?
Revote, no Abstains.
>What happens in a two-way or three-way tie?
Revote, no Abstains. On a revote, a tie means that it fails.
>What happens if the majority Abstains/is Undecided?
Vote fails.

>Do we want a rep to be responsible for making posts like this one, where matters are voted on? Y/N
Yes but understandable if this cant be done.

>Should there be a unified name for the planet across all nations? Y/N
Yes. It would just be nice desu

>Should /fbk/'s and /mion/'s locations be swapped? Y/N
Neither nations are present in the thread. Abstain.

>Should this be put on hold until the end of the month to check again, or should /aa/ get a nation but /israel/ does not?
On hold to see if they get reps or lurkers

>Should we decide on further parameters, or reduce this to a discussion point and suggest lore when necessary?
Reduce to discussion. I don't see this as being crucial.

>If/When a land changes owner, or when a piece of Chuubanite leaves the Area of Influence of its related deity, does the it lose it's powers and qualities (decaying slowly, as per /meat/, still counts as this) or does it keep them but no more of that type of Chuubanite is generated in the area?
Lack of worship would make it lose its powers over time. Risu chuubanite is meant to be unique as it requires chuuba worship.

>Steam trains? Y/N
No. Too high in tech. We already have /nasa/ as an exception. Caravans are good enough imo.

>Vote suggestions can be made by everyone, obviously, however what about requesting to amend proposals that have reached a conclusion? Should amendments to previous proposals be able to be initiated? Y/N
Yes.
>Should those suggestions for amendment require a set number of reps to be initiated, or can they be initiated by any anon?
Anons can suggest it freely.
>Following the above, how many recommendations should an amendment suggestion require before being put to vote?
Three is reasonable.
>Should the land acquisition of /who/ over /uuu/ be voided? Y/N
Yes. First of all, it would remove the double standard from outrage over /infinity/-/risu/ protectorate situation. Secondly, we should protect inactive (no reps) threads from being taken advantage of. (copied from morig because agree fully)

>> No.20676448

>>20671803
>>20675749
I see you were, uh, inspired, by /nasfaq/'s votes. Makes my job easier tbdesu
Results will likely be out within 8 hours, but don't hold me on that

>> No.20676687

>>20676448
HoloFest is this weekend. Many are busy watching that.

>> No.20676756
File: 225 KB, 960x274, mori gaze.png [View same] [iqdb] [saucenao] [google]
20676756

>>20676448
For the record, no assets (liquid or physical) were exchanged to "rig" the voting process.
To be fair these votes are very large, I had to copy /morig/'s ballot and trim off the fat to get the raw questions to give answer to. It takes a while to answer them, too. I think that voting should be more approachable.

>> No.20676816

>>20675316
>>20669079
Question, would /risu/ have a coal forest, or would it not be in the correct location given tectonic shifts over the ages?

>> No.20677145

>>20676816
>Try to look up coal on Wikipedia.
>"Coal bad. Climate change. Ban coal."

I just want to learn how coal is formed. Fuck Wikipedia.

>> No.20677271

>>20677145
>Claims to look up Wikipedia
>Ignores the first paragraph so he can complain.
Stop looking to be offended.

>> No.20677337

>>20676756
>spoiler
Yeah, I get it. There's two main reasons it ended up like this: a) as I mentioned before, I'm an esl who doesn't exactly have experience in organising voting processes, nevermind something like this which is essentially diplomatic affairs between nations and b) there were too many matters that had been stacking up and which needed to be cleared up.
I was wondering if another anon would step up after I'd made the first of this type of posts a few weeks back, but as the days and weeks went by, with each new thread (that hits bump limit in maybe a day or so lately) bringing more and more issues that didn't get resolved, I figured something should be done.
Even after these two rounds, not everything will have been dealt with, but at least it won't be a massive stack of document papers sitting on the round table in Unity Island waiting to be considered anymore.

>> No.20677349

>>20677145
Uh... first sentence tells you what coal is, second sentence tells you how it's formed. There is an entire section called "Formation" which only discusses how it's formed.

>> No.20677603
File: 109 KB, 1177x634, risusmug.jpg [View same] [iqdb] [saucenao] [google]
20677603

OGsuner
>>20676816
um maybe? id have to look it up myself. Id think they would use charcoal since that can be made from wood right? IDK im gonna look up charcoal too since i think you make it from burning wood.

>> No.20677752

>>20677337
Maybe try to introduce some standardized formatting for ease. Something like:

Vote prompt (from you):
1. Name of the vote [i.e. Steam Trains]
>Vote abstract [Precise sentence that is being voted on]
- Explanation of the vote and associated issue

Ballots (for representatives):
1. Vote abstract
>Vote [Yes/No/Abstain]
- Potential justification, clarification, or conditionals.

>> No.20677766

>>20677271
First paragraph didn't explain the details I was looking for. When I got to the second paragraph I knew where the article was going. So I closed it.

Anyway Coal is formed when plants died and fell into the swamps. Then more plants grow on top of the dead swamp and die, creating layers. Then something happens to change the surface of the earth that buries the dead swamps in salt water and rock. After millions of years due to heat the peat eventually forms into coal. /risu/ could have underwater coal mines. Alternatively /risu/ can make charcoal for most smithing applications. You can make charcoal by burying wood in the dirt and then burn it. The flames will choke out and not burn all the wood. Charcoal kilns can also be made out of clay. /risu/ should have a pretty big supply of clay.

>> No.20677881
File: 41 KB, 400x400, C_GwdVOC_400x400.jpg [View same] [iqdb] [saucenao] [google]
20677881

>>20677766
>Coal is formed when plants died and fell into the swamps
seems reasonable given the land
>You can make charcoal by burying wood in the dirt and then burn it
Seems like the more reasonable and likely thing they would do. And yeah clay should be easy for them. Id like to think there are a few risuners making clay vases and jars etc.

>> No.20677945

>>20677766
You might mean the third paragraph here, and I don't see anything wrong with it. It just states the facts related to a major aspect of contemporary usage of coal right now.

>> No.20678218

>>20677945
This, it's not a practical fuel source for the 21st century given our technological gains.

>> No.20678360
File: 289 KB, 558x591, 1647046661237.png [View same] [iqdb] [saucenao] [google]
20678360

Holy fuck im learning so much about how people back in the day did stuff before steel/machines/technology kicked in and my autism boner is raging right now. And i get to post my oshi on top of it. Life is fucking good bois.

>> No.20678513

>>20678218
It isn't, but this is irrelevant - Wikipedia's article there is descriptive in its language and tone rather than prescriptive or moralistic.

If I go to a Wiki page about asbestos I expect to learn about the mineral itself, but due to the its application as an insulator something such as the pneumonia it induces is a highly relevant and interlinked topic.

>> No.20678514

>>20676816
/risu/ has a pretty bad situation when looking at fossil energy sources
It currently moves from north to south so unless it used to move from south to north finding something like oil, gas or coal is highly unlikely.
The most realistic source of energy is charcoal or peat however apparently the acidity of tropical rainforests soil might make the formation of peat swamps difficult.

>> No.20678654

>>20678513
Stop looking for reasons to be offended.

>> No.20678673

>>20677881
Clay soil depends on the environment. I don't know if oak forests would thrive in clay soil. I do know clay can be found in the plains if you have open areas.

>> No.20678933

>>20678654
Read what I wrote. I'm not the anon offended by the mention of the consequences of coal usage, I'm this guy >>20677945

>> No.20678935

>>20678360
>>20678514
Well... Risuners maybe should start thinking about deforesting to get some wood as fuel...

>> No.20679017
File: 119 KB, 1280x720, risuhi.jpg [View same] [iqdb] [saucenao] [google]
20679017

>>20678514
Given this I would assume risuners just use wood for fucking everything. I mean its used for houses, weapons, campfires, as you would expect from tree people. Id like to think someone just came up with the idea at some point. Given the abundance of wood, the constant replanting, and the increased growth of the land there is just such a massive fuckload of wood that this seems like the best option
>>20678673
dont know shit about clay soil so if clay can be in a tropical rainforest then cool and if not then ill just have that shit be made of more wood or something else

Speaking of wood, how did they make planks back in the day before sawmills were a thing? How does wood get "shaped" and how do they make them stick to boats? Did ancient people have nails or did they use some sort of natural adhesive? I think i saw once some sort of vine or thatch be used to tie up logs together but i forget where

>> No.20679159

>>20679017
They made planks with saws... or just sawmills, powered by watermills.

>> No.20679242

>>20679017
Rainforests are ideal for clay actially.

>> No.20679278

>>20679159
>saws
at this current time risuners dont know how to metal. they were gonna negotiate with /meat/ to teach them how to get iron for forgiveness of earlier raids and for trading rights

>> No.20679380
File: 399 KB, 800x600, 6347602002.png [View same] [iqdb] [saucenao] [google]
20679380

>>20678514
Peat forms better in acidic environments though, and peat moss itself increases the acidity of the soil.

>>20676816
The short answer is probably not (although if not destroyed by tectonic activities, /risu/ will become a coal deposit in the next few million years. For the land /risu/ currently is on, though, it probably comes from the temperate ocean (or lowland) that is ultimately from the mid-ocean ridge northeast to it, which puts its chance of having a tropical swamped forest back then fairly unlikely.
As far as fuel goes, /risu/ probably will have to rely on peat (which is plentiful, especially if they're digging for bog iron already) and charcoal (which takes only wood, fire, and kiln to make), with the latter also useful in producing iron from ore.

>>20679017
You saw them with a, well, saw, before shaving it into the planks. As for making boats waterproof, you usually have to coat them with something like tar to fill in the gaps between planks.

>>20679278
Given enough time, you can eventually promote yourself from stone age. Of course, it's much easier if you buy the first batch of tools from someone who already have that. Ultimately, the speed of adopting new technology depends on how much time and/or money one is willing to invest.
when civilisation is basically just a p2w game

>> No.20679400

>>20679278
>don't know how to metal
Iron age began around 1200 BC...

>> No.20679479

>>20679278
Alternatively /risu/ can make saws from animal bone. You just need a serrated edge to grind away at softwood. Bone and stone would be /risu/'s main woodworking tools.

>> No.20679530

>>20678935
Actually I just checked again and I made a severe mistake and need to make a correction of my assessment:
risu isn’t tropical but sub-tropical, that makes a significant difference!
Basically risu isn’t some dense tropical jungle like in Central America but dense forest and swampland like Florida or Alabama
And that means you are rolling In tons of easily accessible (pretty polluting but this doesn’t matter yet) and cheap peat!
Also some lignite in the flat parts of the northwest

>> No.20679574

>>20679400
well risuners are behind. and i personally dont know this shit. Nerd boner intensifies

>> No.20679586

>>20679530
And good wood for making guitars too then.

>> No.20679803

>>20679400
Some societies do not adopt ironwork until much later, though...
As for what kind of soil /risu/ might have, it might be worthwhile to look into laterite, which apparently is pretty common in tropical rainforest, and has a decent amount of iron (and aluminium) in it, so that could work as an additional source of iron ore once /risu/ knows how to extract it.

>>20679530
Have you taken into account the effect of monsoon, though? Assuming no major logging happening in that region, the land /risu/ is at, especially in the eastern coast, would likely be some kind of seasonal tropical rainforest (potentially evergreen if the land is sufficiently waterlogged during dry season). Not to mention, you can still get a lot of peat in tropical rainforest, with Borneo being the most famous example of tropical peat swamp forest.

>> No.20679819

>>20679530
Clay deposits might be rare but they can exist in these areas. You have to dig through peat to get to the clay. Peat's an awesome source of fuel and fertilizer. /risu/ will still use grass and wood to carry nuts. But clay means /risu/ can store water and grainy things like sand easy.

>> No.20680169

>>20678933
If that's the case you'd see it isn't irrelevant since it's current impact is scientifically proven and not an opinion.

>> No.20680193

I wonder where would be places to have tar pits. /risu/ can make tar to seal their buckets and boats from tree resin. Depending on the trees resin could also be made into bubblegum.

>> No.20680380

>>20680193
Tar pits form above oil deposit, so you'll probably need a fault line or anticline to have them. Neither seems to be a major thing in /risu/, so they might have to use something else.

>> No.20680478

>>20679380
>>20677766
Good to know so I can update some information.
Risu, I'll make the post in the usual place.

>> No.20680756

>>20680169
Yes, but the statement "it's not a practical fuel source for the 21st century" is an opinion. It is correct and informed, but it is an opinion in the way it's constructed. I meant that the Wikipedia article is descriptive, citing scientific data and describing its effects without making opinionated statements on behalf of the article's writer. If an opinion is given, you can see who or what said it.

Thus, I argue that the article is impartial on this ground, and it is irrelevant if the >>20678218
is correct or not.

>> No.20680801

>>20680380
If its not too sugary /risu/ can make tree tar. Pine tar is used to seal wood to make them water proof. Not sure about making oak resin tar though.

>> No.20681339

>>20680801
Ceadars, Pine, and Spruce can make resin. Oak cannot. Fuck Stardew Valley. Anyway can /risu/ have gum trees or are those too tropical? If not then /risu/ will have to use nut oils to polish their ships.

>> No.20681497

>>20681339
Gum trees should work for /risu/ (assuming they have them to begin with), although even if not, at the very least they can probably make use of beeswax.

>> No.20682079

So after reading the geo-analysis /nasa/ is not going to have shit for easy fossil fuels. Coal would be more abundant closer to /rrat/'s mountain range. Safe to say oil won't happen without fracking. There might be minerals if you dig down deep enough. But /nasa/ is on a really stable part of the continent. That said /nasa/ does have a Maple Taiga they can tap into. Pines and Spruce should make resin that can be refined into gum and adhesives. Pine tar is also antisceptic. So its natural medicine.

>>20681497
If it doesn't rain too much then bees can thrive.

>> No.20682722

>>20680756
Not unless the science backs it up when compared to other sources. Which it is, so ti's not an opinion to be included and the is no reason to question its impartiality unless you're looking to be offended.

>> No.20682874

In my conclusion of research oak sap is worthless. All it does is tell you that the tree is infected with bugs and bacterial infections if it leaks naturally. Which leaves /risu/ with seed oils, nut oils, and bee's wax to polish and waterproof their wood.

>> No.20683637

>>20682722
But I'm not questioning its impartiality? You have me confused with another anon.

>> No.20683816

Anyway is there any objections with /nasa/'s latest Principal's log accounting weapons and gear?

>> No.20683822

>>20683637
>anons brawling in a free-for-all inside the convention room
Ssg vt

>> No.20684171

>>20674875
Nice, gambare sanallites, you can do it!

>> No.20684410

jwu
Love to see an active thread in the morning.
>>20667642
Such is life as deadbeats. The most virtuous deed is the unrewarded one.
>>20667515
Ahh nice, the peaks being found on a side of the island makes for interesting topography.

>> No.20684475

>>20673124
Looks fucking awesome anon, I look forward to playing around with those. This globe is gonna look sick.

>> No.20686421

>>20684410
AUSbeat?

>> No.20686434
File: 466 KB, 512x512, 1629470712522.gif [View same] [iqdb] [saucenao] [google]
20686434

>>20684410
When I threw that map together, I had initially envisioned each of those peaks as volcanoes, but I got a B- in Geology so I wasn't 100% if it made sense and aligned with Climateanon's geological profile of the island, so I just referred to them as mountains

>> No.20686440

>>20669991
/meat/ sex is a bit more extreme than that. You should see the stuff our chuubas get off to. Unless /risuners/ enjoy that kind of thing, it might be hard to satisfy one. Also, why would they leave /meat/ instead of bringing a few back as slaves? Seems incredibly impractical, I’m sure others would love to learn more about their sexual habits. Who knows, they might even make a peace offering if they have enough in common. But idk I guess.

>> No.20686493
File: 309 KB, 663x766, 1633357198963.png [View same] [iqdb] [saucenao] [google]
20686493

>>20686421
No, watchedholofesbeat.
Pic related, the actual super weapon of /morig/.

>> No.20686675

>>20683822
Find a way to scapegoat /inf/ and we'll have the /vtwbg/ experience in a nutshell

>> No.20689664

Don't you die on me, fucker.

>> No.20689759
File: 2.91 MB, 2000x1365, 1616802414725.png [View same] [iqdb] [saucenao] [google]
20689759

Caption: Locations of volcanic belts (red triangles) and hydrocarbons occurrences (white circles correspond to oil fields and yellow pentagons correspond to gas fields) have been combined with distribution of megacities (green stars). The ring of fire is presented as the yellow hatched polygon. Statistics of participation of energy production technologies are shown in the lower panel (left pies), as well as costs of energy production of one kWh (right pies) for Bogotá, Los Angeles, and Jakarta cities (purple squares on the map). Coordinate system in WGS-84.

>> No.20693109

>>20689759
I think the further away from the ring of fire you are the harder it is to mine oil and gas. Sound about right?

>> No.20693575

>>20693109
Looking at the map, it seems like there's a sweet spot when you're a certain distance from the ring's fault lines where exploitation will be most common, not too far and not too close, it's especially visible in North America.

>> No.20694295

>>20676448
>Results will likely be out within 8 hours, but don't hold me on that
Rewatching HoloFes with Gura, this might take longer sorry anons

>> No.20694296

Hey /meat/ I'm gonna put together a resources breakdown for /morig/, thinking of using this https://rentry.org/deiphagymining as a template if that's alright? Would be nice if this kind of document is somewhat standardized, plus it's just a good template.

>> No.20694308

>>20693575
If this data is related to our tectonics then it looks like /nasa/ is no where near close to any ring of fire. On one hand this is perfect because our stuff can't get knocked over by earthquakes. On the other hand it looks like no easy oil. That said vitubium looks like it'll replace nuclear fusion eventually. Still petroleum is useful for creating certain plastics.

>> No.20694475

>>20694308
That's true, but there's also a shit ton of oil and gas all over the place elsewhere on the Earth as well, see Russia. So you might have oil but no seismic activity.

>> No.20695089

>>20694475
Russia's oil outside the Alantic plate is more towards the middle of the continent. /nasa/ is on the edge of the continent.

>> No.20696313

Question, are 20476239 and >>20621170 both /wg/ entries? I feel like the first one is supposed to be /inf/ cause I haven't seen them vote

>> No.20698161
File: 292 KB, 1250x750, wg flag.png [View same] [iqdb] [saucenao] [google]
20698161

>>20696313
Only >>20621170 is /wg/. My impression is that the other post wasn't coming from a rep at all, just someone who had written lore and wanted to share their opinion.

>> No.20701589

>>20694308
It’s a bit more complicated, basically You need many things to come together to allow the development of an oil reservoir
Super simple and short TLDR:
1. a region that was ONCE a flat tropical ocean/archipelago/other source of biomass (a plate that currently moves away from the equator)
1.1 time pressure, heat (not too much tho, stay away from super active geology)
2. porous rock that allows oil/gas to be stored like a sponge
That’s the basics, now depending on what you want to extract you may need a solid layer of non-porous rock that allows the oil to collect and not seep to the surface —> classic drill-style reservoir
These can form around geologic fault lines like the ring of fire
Realistically for the tech level of this world you actually want the oil to seep up to the surface for easy harvesting, however bacteria, oxidation, and lower surface pressure will degrade the quality of the raw oil, on extreme cases to the point of developing tar (that’s still a useful resource, just not want you want to put in your lamp)

>> No.20702418

>>20698161
I'll take it like that, but it's frustrating cause now I only have 8 votes so no potential tiebreaker.

>> No.20702570

>>20702418
well, if it makes you feel any better, it's good that we now have a way to solve future issues when more representatives of their threads join

>> No.20702579

>>20701589
Sounds like potent oil won't be possible without steam powered drills at least. Tar is still useful.

>> No.20702681

>>20702570
I've already got 2 votes in a row being 50%-50%, fucking kill me

>> No.20702734

>>20702681
kek which ones? gambare sakuran we're all rooting for you.

>> No.20702906
File: 56 KB, 933x611, Abstaining was a mistake.jpg [View same] [iqdb] [saucenao] [google]
20702906

>>20702734

>> No.20703062

>>20702906
Yes clearly wins in both of those polls, who is the retard in charge of this?

>> No.20703215

>>20703062
NTA, 50% is the threshold to surpass, not to reach. Well, that's how I interpret it at least.

>> No.20703285

>>20702906
The abstain should have not counted as a vote. That's the point.

>> No.20703313
File: 77 KB, 1076x655, 1 and 2.jpg [View same] [iqdb] [saucenao] [google]
20703313

>>20702906
>>20703062
It's me my bro, Yes isn't ahead though, it's just at the limit which is why I'm mad there's only 8 votes. I had it as Yes passes at the start and changed it. I'm also trying to consider picrel.

>> No.20703568

>>20703285
This abstain means you aren't voting so it shouldn't be included in any count.

Meaning 6 and 7 pass. The fact that 7 doesn't pass is peak retardation by whoever runs this.

>> No.20703611

>>20702906
/nasfaqg/ rep here, on the /fbk/-/mio/ thing, assume "Yes" if you can find a way for neither to be landlocked.

>> No.20703864

>>20703568
Also, I agree. All you need is 50% of the Yes/No votes and a 50/60/70% quorum. If more than half of people abstain from a vote or if it's the biggest option, then something has to be done.

>> No.20703923

>>20703285
>>20703568
To be fair, the abstaining in 7 was "I think those two threads should decide for themselves instead of us" in a lot of cases, not "I don't care so do whatever". If half the reps are abstaining then that means that the issue needs to be presented more clearly, not that we should only consider the two voters who put yes/no down.

>> No.20704132

>>20703611
Doing that is simple, it's just a small change, but it still is a border change and that's a whole other can of worms.
>>20703568
>>20703864
>>20703923
So, assuming Abstains are <50%, like in this case <=3, any vote that has 3Y and over passes? Still an amateur in voting stuff so trying to figure things out

>> No.20704250
File: 3.17 MB, 1283x2071, 1630907954199.png [View same] [iqdb] [saucenao] [google]
20704250

>>20614208
Anchoring /morig/ natural resources. Thanks to /meat/ for the template.
Feel free to share balance and worldbuilding concerns.
https://rentry.org/x99g4

>> No.20704449

>>20704132
If you have that many abstentions it means people are treating it as an internal matter that's not their business.

>> No.20704547

>>20703923
If you read the vote then you know why /nasa/ abstained from the vote. Still I can see where abstaining means "I don't care" in some votes.

>> No.20704886

>>20704132
The real issue is the lack of participation. Of the 92 recognized nations, there are 17 by my count that are active, and only 8 of those are voting.

>> No.20704888

>>20703923
>>20704547
All 3 abstains in 7 are for the same reason, though I didn't write that on the doc (did it for the previous one I think). That's part of the reason I didn't consider the proposal as passing
>>20704449
I know, this isn't an exactly helpful answer

>> No.20705022

>>20704886
Yah, no /inf/ or Hoshiyomia vote this time, I guess they're busy with the fes/other stuff
As I mentioned in >>20527381, the plan is to put a proper system in place to invite more threads, that hopefully stick around this time

>> No.20706104

Well I guess we'll have to revote after Holofes next weekend.

>> No.20706705

or just go for an easier option, ask the 3 abstain reps to revote. ez

>> No.20706966
File: 2.27 MB, 2048x1238, 06822FD9-1511-4514-A9CB-974C2E0F619F.jpg [View same] [iqdb] [saucenao] [google]
20706966

Actually very important question for climate, geography and formation of hydrocarbons in the past, are there ice ages on vt? And if so, are we in a warm or cold period?
If we are in a warm period we could make a rough map of past vt with larger ice shields and lower water levels in the ocean like picrel
Also I just realized how fucking lucky we are that someone millions of years ago a good chunk of the planet was just the Caribbean

>> No.20707603

>>20694296
Thank you, and go ahead! mfw I just made that format up on a whim

>> No.20707663

>>20706966
I think we're in a between period. As for whether or not we're heading into or recovering from an ice age I don't know. We need more research in the geology of the area.

>> No.20707994
File: 1.85 MB, 1478x1970, 1631494416503.png [View same] [iqdb] [saucenao] [google]
20707994

>>20707603
Nice, I've already anchored it >>20704250
I mostly looked at what the Madagascar resources looked like, except for the area affected by Mt. Mori's supernatural cold lol, thank god for that island.

>> No.20709133

Question to Deadbeats at /morig/: Would they have any interest in trading for /nasa/ goods? /nasa/ would really like to trade for some rice. I think you have rice.

>> No.20709337

>>20709133
We do have a lot of rice ready to trade, what are /nasa/ exports?

>> No.20711332

>>20709337
Wheat, sugar beet sugar, distilled malt liquor. If you're close enough we have wheat beer, space preserved flour, freeze dried vegetables, and sealed pastries. Though the latter two we're working on insulation technology to preserve them.

>> No.20711473

I was almost done then realized I'm a retard and forgot /meat/'s votes. fml

>> No.20711669

>>20711473
Can we just hold a vote on confidence in you?

>> No.20711680

>>20711473
Oh lol I guess we should have noticed it was missing lol.

>> No.20711747

>>20711669
hmm I'm holding a vote of confidence on you and voting no.

>> No.20711794

>>20711747
I'm holding a vote of no confidence on you and voting 'yes'. No confidence.

>> No.20711875

>>20711669
anon my kokoro is itai, pls. I'm not even permanent, another rep is gonna be responsible starting after I post the results

>> No.20712068

>>20711680
/meat/ since you're here, can you explain
>Following the above, how many recommendations should an amendment suggestion require before being put to vote?
> <=3
Your answer says less than 3, so I can just put 1 right?

>> No.20712152

>>20712068
I'm not /meat/, I was just there when they voted.

>> No.20712525
File: 346 KB, 1448x2048, 1626175625544.jpg [View same] [iqdb] [saucenao] [google]
20712525

>>20711332
Ah, we would definitely be interested in this distilled malt liquor, our market is very receptive to new and foreign alcohols! We also want your freeze-dried products, if they keep well they would make ideal rations for our lads in the navy.

>> No.20712654

Hey, /nasa/, do you have any ports? otherwise all interested traders would have to go first to the ports of /who/, which ARE free trade zones by the way

>> No.20712696

>>20712068
If it helps break the tie, then sure!

>> No.20712903

>>20712525
Maybe we can try dried vegetables for now. /nasa/ dries out their vegetables until there's hardly any water left making them a good snack. Some veggies like carrots and kale can be eaten. Though green beans and snow peas need a soak before consumption.

>> No.20713033

>>20712903
Is the packaging you're working on meant to protect them from moisture? If so they would have excellent shelf-life.

>> No.20713042
File: 335 KB, 2000x2000, 1646927658658.jpg [View same] [iqdb] [saucenao] [google]
20713042

Gentlemen? It seems tomorrow will be the day I do a lot of main lore updates incase i didnt say so before. Glory to /risu/ and holy shit i still cant get over her performance i fucking love my squirrel

>> No.20713163

>>20712696
It doesn't, makes it worse actually lol. What would break the tie is =3

>> No.20713230

>>20713163
Oof, in that case you might want to count it as =3

>>20713042
Your oshi is based and delectable, I heard her performance is amazing too

>> No.20713296
File: 654 KB, 1891x1059, 1624913563238.jpg [View same] [iqdb] [saucenao] [google]
20713296

>>20713042
HoloID really did fantastic, including Risu. I love how whenever she sings in a more public context everyone goes "wtf how did I not know she's one of the best singers of Hololive". My oshi is doing a watchalong of the day, I look forward to getting to her part.

>> No.20713354

>>20712654
We only have /who/ for a port for now. There is talk about building a port in /nasa/ via Chronobank. However /nasa/ has its priorities rebuilding the rocket engines to lift the station out of the crater. Once the station is unfolded then /nasa/ can get to work making workshops. We have some very basic base-building supplies left. Mostly supplies to build a waterwheel sawmill, windmill pumps, solar panels, etc. Once we get our basics up and running we'll consider investing in a proper dock.

>> No.20713499

>>20713354
That's good to know, it probably means that traders buy some amount of goods and supplies from the ports bringing some of the prosperity to us.

>> No.20713926

>>20713499
We still have a secure land trade route to /who/. The advantage of sailing to a /nasa/ port would be speed and convenience. Goods would still be at risk of northern pirates who can survive in the cold. Though the cost of transporting through /who/ is high you do get more security. That said we still need to figure out what exactly are we exporting regularly. /nasa/ is very new to this trade game. The hope is to use trade as a way to earn wealth to buy other goods /nasa/ needs. Our gold supplies is limited. And meteorites through rare, are only as valuable as the collector's market. Though we're saving pallasites as treasure gifts.

>> No.20714224
File: 237 KB, 528x460, eivnif0tfcm71.png [View same] [iqdb] [saucenao] [google]
20714224

OGsuner

I really like how nasa and risu are polar opposites. Our technology is shit but we got a massive abundance of resources. Meanwhile you all are centuries ahead of everyone but your about to run out of power/supplies really fast and have to adapt.

>> No.20715021

>>20714224
Speaking of establishing a port, I'm working on fleshing out a project given we know there's wood, but nt readily available coal. You'll know where to check.

>> No.20715327

>>20715021
>>20714224
/nasa/ is really looking for chuubanite. That said if /nasa/ is lucky and finds coal and petroleum then we'll have a resource to export. Though we'll hold onto the petroleum until we have the infrastructure to refine it (which is a 99 year project). Coal we'll probably export if we don't need much of it for the steel mills.

>> No.20716999

Sakuran here. Before I start posting stuff, is there a way to make rentry archives editable by people other than me, or is there an alternative archive site we could be using?
I currently have 4 rentry posts open for:
>last voting round
>accumulated principles
>proposals to be voted on
>vote post archive
They're all ready to go, just want some opinions first

>> No.20717089

>>20716999
your best bet is probably google doc if you and other editors don't mind showing your google account name

>> No.20717361

>>20716999
rentry is editable by anyone who has the edit password afaik. Otherwise google doc would work as >>20717089 suggests. Either way you would either need to exchange emails with reps or leave it open for everyone to edit.

>> No.20717507

>>20717361
The issue is that the only way to share the edit password, which will make everyone in this thread able to edit it and is probably not the intention.

>> No.20717510

>>20717361
Open edit probably won't work kek. Grabbing an anon gmail address is pretty easy.

>> No.20717694

>>20717089
>>20717361
>>20717507
>>20717510
>having to make a different Google account for this
Pain
I wanna trust the thread anons that they won't immediately replace everything with the word nigger if I set it to open edit, but I have some doubts

>> No.20717755

>>20717694
The thread anons won't, but some SEAnigger almost inevitably will wander in and do that.

>> No.20717981

>>20717694
Make copies on your hard drive.

>> No.20718058

>>20717755
I mean, we wouldn't be posting the edit password at the top of every thread. But yeah, open edit is just asking for trouble somewhere down the line.
We could always just make a new rentry each time, copy-paste the old info and update the link, cumbersome as that would be.

>> No.20718251
File: 108 KB, 1280x1280, 1645804674390.jpg [View same] [iqdb] [saucenao] [google]
20718251

>>20714224
since everyone in Risu thread always try to find ways to get Risu's attention, does that mean our country is blessed?

>> No.20718797

>>20717981
Done
>>20718058
I'll probably wait a couple of hours to post the archives at the start of the next thread without their edit links and ask in that post for more suggestions. After that thread passes I'll see what I'll do
I wanna go to sleep soon so talk about lore or something and reach bump limit

>> No.20719080

If /nasa/ were to find coal in the tundra then what kind of coal would it be? If you think /nasa/ could find petroleum here then maybe we can find coal too.

>> No.20719132

>>20719080
Inb4 shale coal

>> No.20719200
File: 36 KB, 1250x750, flag.png [View same] [iqdb] [saucenao] [google]
20719200

>>20718797
>spoiler
Alright, well here's a random flag design I made for fun. If anyone wants to use this then feel free.

>> No.20719255
File: 35 KB, 1250x750, flag-alt.png [View same] [iqdb] [saucenao] [google]
20719255

>>20719200
And here's a version in black if you want to go for a more Third Reich style.

>> No.20719265

>>20719200
Damn bratty flagposter... Needs rape correction...

>> No.20719667

>>20719132
But can we make "coke".

https://pacokeovens.org/what-is-coke/

>> No.20720299

>>20719667
It's likely possible, making coke can be tricky, but pyrolysis is a simple process when you get down to it.

>> No.20720359

>>20719255
So which retarded fascist country that adopts this flag will get crushed by the freedom coalition of chuuba?

>> No.20720381

>>20720359
NTA, but it seems designed with /uoh/ in mind.

>> No.20720488

>>20719080
>>20719667
It doesn't seem to have signs of ancient progeny required for anthracite formation, so the majority of coal deposit probably would be bituminous coal, a downgrade but it's apparently the prime candidate for coking coal, so probably?

>> No.20720853

So I've been playing a bit of mahjong in clubhouse 51 and I think I'm finally starting to figure out how the hell this game is supposed to work. Why the fuck did nasfaqg want to use this to settle wars again?

>> No.20721034

>>20720299
/nasa/ has gas harvesting technology. If we put our heads together we can figure out how to extract the gasses and refine them. For now all we can do is experiment with vitubium and hope it grants shortcuts.

>>20720488
That would be pure irony.
>/nasa/ gets stuck with the worst coal.
>/nasa/ somehow turns worst coal into best coke.
It will take a few decades but /nasa/ could be onto something with creating a coke industry. /who/ and /infinity/ would love coke if they have the blast furnaces for it.

>> No.20721342

>>20720853
Autism

>> No.20721473

>>20721034
Bituminous coal isn't really bad, just that anthracite is *that* valuable. It's better than lignite, not to mention countries that are stuck without fossil fuel and has to make use of things like charcoal and peat. Still, it should work out pretty well for /nasa/, as it now has something that isn't (completely) tied to technology to export.

>> No.20721507
File: 187 KB, 495x553, meimei10.png [View same] [iqdb] [saucenao] [google]
20721507

>>20720853
it's a cool reference to that one manga

>> No.20721687

Would be nice if /nasa/ and /risu/ can be friends. We're quite fond of their wood works. And we'd like to trade a meteorite art piece for a wood work art piece.

>> No.20721737

>>20721687
logistics would be shit, that's the main obstacle for /nasa/ to do anything

>> No.20722012

>>20721737
/nasa/ could still have an autist carve a meteorite in his spare time. Most meteorites are just rocks. It would be a fun art piece to carve a wooden Risu holding an acorn-shaped meteorite.

>> No.20722082

>>20721687
The distance between /nasa/ and /risu/ is like Finland and Thailand tho

>> No.20722170

/nasa/ could buy a ship from either /who/ or Hoshiyomia to help them in their international ventures, since they're designs should be fairly strong, that reminds me that Hoshiyomia should do a naval document too. I'm kind of glad it was one of the first things I did for /who/

>> No.20722245

>>20722170
>they're
*their
In my defense, i'm on a lot of coffee and watching the stream

>> No.20722492

>>20722170
First /nasa/ needs money if we want to buy a ship. And right now we've paid /who/ for a warehouse to store and sell /nasa/ goods. Also /nasa/ doesn't have the manpower to risk operating a ship. Perhaps in a generation or two we can risk it. Gotta get that station out of the crater to make room for babies.

>> No.20722615

In-universe, nobody believed that Sana, Mumei, Baelz, Kronii, and Fauna are from the same pantheon
Everytime a /hlg/ theologian tries to convince /infinity/, /rrat/, /nasa/ and /who/ their gods are part of the same doctrine they get crucified by fundamentalists

>> No.20722650

>>20722492
Well, hired manpower would be the solution in that case, althought, a single bakery and it's earnings probably isn't enough to support a ship and its crew, I guess /nasa/ would be dependent on the merchant navies of others for a long while considering they've got more urgent needs.

>> No.20722807

>>20722615
It makes sense with Kronies being on the other side of the continent and Sanalites came from space
It would take a theosophist level schizo to come up with that claim

>> No.20722934

>>20722650
The bakery exists to market /nasa/'s grains and flour. Its to convince people to try our breads made from space wheat so they buy in bulk later.

>> No.20723201

>>20722492
/nasa/ I'm curious, what are the workings of your freeze-drying technology? Is it dependant on your station equipment?

>> No.20723217

>>20722934
>Whooman buys bread from Sanalites
>The bread starts barking

>> No.20723298

>>20723217
I was very quick to put in my lore about how we want to eat the breadogs, it is only a selling point!

>> No.20723302

>>20723217
"Sasuga space bread, you can't get something that fresh on surface!"

>> No.20723618

>>20723302
On that note, I imagine the accent of the typical hooman would be some combination of lower class british/french/russian accents, but it's rather hard to represent in writing, so i just abstract it away and don't bother mentioning it

>> No.20723655

new bread?

>> No.20723660

>>20723201
Freeze-dry tech is a secret that stays with us. But safe to say it needs continuous power to keep cold and dry. If we can't use freeze-dry then we can try dehydrated vegetables instead. Before we can sell those we need plastic, which means we need oils and resin. Possibly petro.

>> No.20723781

>>20723217
I have a secret: The bread doesn't actually bark.

>> No.20723908

New thread: >>20723676

>>20723781
as long as you plug your ears while eating...

>> No.20724004

>>20723660
Nice, until you figure out plastic pouches, you might consider packing them into sealed cans, these work quite well to protect from humidity as well.

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