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/vt/ - Virtual Youtubers


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17965961 No.17965961 [Reply] [Original]

February 2022... I am forgotten...

>> No.17966011

>>17965961
Good.

>> No.17966014

>>17965961
TTRPG will be revived soon with an emphasis on the "TT" :}

>> No.17967111
File: 165 KB, 900x1200, 1628348493500.jpg [View same] [iqdb] [saucenao] [google]
17967111

>>17966014
nice, I like me some TTs

>> No.17967610

they should use this chance for a restart that includes council
do a short session where u kill everyone who is not interested (exept Gura, cuz she is the source of most entertainment) and introduce new characters
i can see Sana as a good addition to the team
and either let someone else be the GM (i can see Kronii in that role) or send Mori some cough syrup supplies, since she lost all her energy towards the end

>> No.17967639

>>17967111
>it was supposed to be a Teetee rpg
>mori wants a TT rpg
>kiara will never make it a TiTty rpg
Dissapointing. I found those quite entertaining.
Also, nice chocolate

>> No.17967733

>>17967610
I doubt anyone in Council wants fixed streaming obligation. 2 of them live in Australia and IRyS lives in Japan and don't normally stream anywhere near the 5PM EST they usually slot it for. Mumei has school and never streams that early. Kronii is Kronii. Fauna is the most plausible, or Bae and IRyS sucking it up and making time for it.

>> No.17967800

>>17967610
I recall Calli saying in a free talk stream after the last episode that there's gonna be like 2 more episodes of this, then they will take a long break (she said probably like half a year or something like that) and if people are interested maybe start a new campaign with new people.
I don't know who out of council has any experience or interest in TTRPGs, but I do recall that Fauna has apparently played d&d 4e and liked playing barbarian in it.

>> No.17967826

>>17965961
Good the less i see of the pink cunt muffin the better.

>> No.17967842

Mori is a shit DM, anyways. She has passion for it, but no talent at all.

>> No.17967936

>>17967842
Almost all the individual scenarios (minus Ame, and Ame was sandbagging) were great, she just can't manage groups very well and has trouble coming up with branching scenarios.

>> No.17967966

>>17967733
where is the diffrence?
Mori in Japan, Kiara in Austria and the rest sprangled over North-America
If Myth could do it, Council can do it too

>> No.17968082

>>17967842
she is a good DM
just think back of the very first sessions
she just changed her attitude over time and got less and less excited
The story is pretty well thought through, like >>17967936 said
the execution just got worse

>> No.17968258

TTRPGs are cringe, the enthusiasts even more so

>> No.17968414
File: 196 KB, 800x607, 1573062920_Безымянный2.jpg [View same] [iqdb] [saucenao] [google]
17968414

>NA only team
>Fauna as DM
>Gura, Kronii, Ame, Mumei as group, Ina if she's awake
>Gura and Mumei's psychotic tendencies causing crazy scenarios
>Kronii getting heavily invested and obsessed with the lore and her character, but trying to cover it up
>Ame doing what she do
>Fauna in a perpetual state of "uuuuu" and "What is happening, what is happening?" from their hijinks
>No huge delays because matching timezones
>Fantasy because world of darkness limits Gura's chuuni

>> No.17968600

>>17968414
>world of darkness limits Gura's chuuni
world of darkness is chuuni as fuck though
but I wouldn't be surprised if they just went with d&d or something if they ever try a new campaign

>> No.17968698

>>17968600
It is, but not when you're a fucking muggle. Hunter has always been relatively shit compared to the other books and it's unfortunate that's the only one Mori was familiar with other than Wraith, which is just too obtuse for beginners.

>> No.17969000

>>17967842
I think you mean "had" passion. She lost her way after the actual myth rape session with a 2 part filler while sleep deprived. Mythbreakers hinges on her and she dropped it for Jump King marathons.

>> No.17969140

>>17968414
>world of darkness limits Gura's chuuni
The amount of dumb chuuni shit you can do with Vampire (self explanatory), Hunter (trenchcoat with two pistols, plus the demon-blooded Lucifurge in Vigil), Mage (some dumb Nasuverse-esque shit with wizards fighting), Werewolf (that whole beast within thingie), Changeling (if you're into the fairy tale brand) or Geist (borderline Yu Yu Hakusho ghostfighting) is off the charts, anon.

>> No.17969548

>>17969140
Sounds cool, but their impression of what they can do is probably tainted now, just the notion of keeping the masquerade up alone probably traps their potential.

>> No.17970470

>>17968082
The story in the latest session was actual dogshit.

>> No.17970692

>>17967610
I don't think any of them have the autism required for this.
I think Council would be great players, and Irys too, but I feel like Mori would be the only one interested in being a good GM, unless some other girl has been a GM in any other capacity. I'd watch that for sure since they unequivocally have better chemistry than Myth.
And this
>>17967842
Problem also is it feels the focus is off; too serious and not enough material to work with. She should've tried some other kind of setting so they get the ropes, and it should've been only 3 sessions long, and after confirming they're into it, keep for other 3 sessions, and so on. It's the safest approach for new players, which you learn with experience and research.
Maybe she had hopes everyone would be into her hobby, but didn't really work. On other collabs, like the drawing ones, and jackbox feel they have fun and want to be together, and after session one they felt obligated to appear.

>> No.17971367

>>17970692
I think the best DM would be Ame. Ame has horrendous presence in group events, having a DM role means she'll be able to speak up regularly. Also she's got great organizing skills in general and because other people are depending on her she won't just drop it like her normal projects. Also it will be hard for players to predict her because of her mannerisms.

>> No.17972081

>>17971367
What about someone speaking little in group events makes you think they're the best fit for the role where they're forced to speak the most.

>> No.17972328

>>17972081
>forced to speak
you answered your own question

>> No.17973467

>>17972328
No, I didn't. What makes you think someone who speaks little in group settings would be GOOD at speaking a lot in group settings.

>> No.17973619

>>17967966
Maybe they just don't want to do it.

>> No.17973840

>>17973467
I'm bad at talking and as far as I'm concerned, and as my friends tell me, I'm a pretty decent DM.
It's not just about conversation, it's about reading your players and create compelling stories or hooks for them to play their character. You can avoid conversation with descriptions and mysteries for the characters to solve. That would actually be interesting. The detective character creating the mystery. From Watson to Moriarty I guess.
Ame might pull it off in a lighthearted campaign, maybe of a different, more casual system, like Index Card RPG.
Too bad her tummy horts. Sorry, I should've used a condom

>> No.17973959

>>17970692
The problem is that they all have no schedule and a million excuses to not stream. They need a consistent schedule and regular sessions to keep up with the story/RP. I doubt most of them even remember their own characters name.

>> No.17973998

>>17965961
I wish I could forget

>> No.17974093

>>17967842
>She has passion
Maybe for the first session, but I guess being drunk all the time killed it

>> No.17974109

>>17973959
Well you see it implies for them to have good organization skills which EN so desperately lacks.

>> No.17974129

>>17973959
Yeah. Csmpaigns fall off the moment the schedule breaks. Once a month would be a good time, but who know how their schedules works.

>> No.17974264

>>17967842
Early games were great everything fell apart when they had to make schedule acceptable for everyone with shitty 1-2 hour long games.

>> No.17974297

Good

>> No.17974310

>>17973840
Kiara what the fuck are you doing here you're on vacation.

>> No.17974332

>>17965961
It had potential but they bothered to learn. Calli mentioned wanting to be more firm and fix shit but she never stepped in:
>besides kiara and gura, no one EVER take the initiative so gura has to overcompensate with dumb shit like 'let's kill the hobo', 'let's give everyone diarrhea... yes again' etc.
>they always try to separate the group which causes the plot to progress at snail pace.
>try to 1v1 people when they are not even prepared for that, causing calli to cancel almost every single fight (gura vs granny, kiara vs shooter, etc).

and finally
>REMEMBER YOUR CHARACTER and their traits holy shit:
>Calli: This is the mysterious thing...
>Ina: Indeed.
>Calli: It so mysterious... maybe someone can analyze it.
>Ina: Yes.
>Calli: Do you want to do something Ina? Like analyze the thing... maybe?
>Ina: Nah.

>> No.17974376

Don't do long campaigns. Do short ones going for maybe 8h spread over few streams and it's going to work.

>> No.17974661

>>17974376
8h spread is just a normal-sized TTRPG session anon, wtf.

>> No.17974768

>>17974332
I don't think Mori actually cares much about mechanics. Otherwise she wouldn't have let Kiara make a character that revolves around an animal companion only to have said animal companion fuck off and be unreachable literally every session.

>> No.17974812

>>17965961
Good.
Mori was actually a good DM, but everyone else had no idea how to do an entertaining TTRPG steam. It was a little sad to watch.

>> No.17974836

>>17974332
Guess that's a fundamental problem of Mori as a GM: she tends to railroad them.
She should just go with the flow and add the important things they ignore on unimportant things they somehow care about.
It can be sloppy? Yes.
Will it advance the plot further than the alternative? Of course.
Will it be fun? Absolutely. The priority of a GM is ensure the entertainment of your group over the correct way the story unfolds. I honestly think this was her other big mistake from what I saw.

>> No.17974866

>>17974376
>Don't do long campaigns
Everyone is too desperate for that Critical Role money.

>> No.17974886

>>17965961
Not my cuppa tea.

>> No.17974904

>>17974768
That's kind of deserved. Kiara was using the bird as a get out of jail for free card. Mori for obvious reasons wasn't about to kill it even though Kiara was making absurd commands like having it help in combat or flying above the hedge field with a sniper.

>> No.17974914

>>17974836
>she tends to railroad them
that's true, but also nobody had really shown any sort of initiative, if left to their own devices, they would do... nothing probably

>> No.17975000

>>17974904
Mori literally can't kill it as per the rules of the game.
But if it was what you say, then she could've injured it or put it out of comission, something that's a direct result of Kiara's own actions, instead of making her feel (and say) that Mori takes her bird away every session for no reason.

>> No.17975064

>>17974661
Yes. 8 hours is good enough for a good one shot. Spread around it's even better because you can fine tune the events that happen in the next session.
And come on, if you're going to introduce someone to TTRPGs, you gotta accomodate. 4 sessions of 2 hours is enough to unfold a good story with fights, mysteries and roleplay. I DMd Tides of Retribution through discord+VTT that way and it worked wonders.

>> No.17975125

>>17974914
This this this.
Many people kneejerk criticize railroading, but the fact is TTRPGs are a two way street. The DM has a story to tell, and you have a story to tell. OOC communication should be used to balance the two, but if all you're going to do is fuck around then don't be surprised when the DM forces you to get back on track.

>> No.17975306

>>17975000
I don't know if it's something that works out in the setting, but I feel like it would have worked to make it a spirit animal or something.
Give it some way to respawn after some time so it doesn't need to have excessive plot armour.

>> No.17975731

>>17974904
Mori needs more balls, she clearly isn't cut for any position of authority.
It's as simple as >>17975000 says.
Injure the bird not fatally, but enough to get it to not be able to fly everywhere or do Kiara's shenanigans (which are and should be valid anyway). Hell, she could've used the fucking bird as a hook since at least we know Kiara cares. There are a whole lot of possibilities.
>>17974914
>they'd do nothing
That's what happens when you're unable to compel your players to care about the game. I've been there both sides and everyone knows what's going on but no one says anything. It's awkward as hell.
What can you do to avoid it? Make the story around the characters, have the characters have bonds that come up regularly, and especially, have the characters have a bond between themselves. It takes a little more of your time but it's totally worth it.
Each individual session was fine enough, but it should've been the beginning of the character's adventure, but not the beginning of the story. She should've told them to create a reason why they're together: maybe they met on another adventure, they're childhood friends, they swing partners, I don't know, but those bonds create infinite roleplaying interactions, and even if the story doesn't advance, the characters advance and will naturally get hooked by the story when it's around them.
I know I know, big blogpost. I'm just really passionate about DMing.

>> No.17976045

>>17975731
Pairing them up and doing a meeting session would've helped a lot I think. Instead of going from one on one sessions (which were great) right into full group sessions. By having them pair up it lets them get used to the group environment so they weren't as shy to RP during the full group session. It also would help them speak up more during the full group session because they might not have felt alone.

The difference in how well they RP'd during the single session vs the full session is massive and likely because they were holding back.

>> No.17976060

>>17965961
Good, let it die
I don't want the alcoholic near the other girls

>> No.17976079

>>17969000
So uh, does anybody have the timestamp for the whole rape thing? I missed that.

>> No.17976310

>>17976079
im too lazy to find the timestamp but it was in the first group session look for it yourself

>> No.17976316

>>17975731
I also found it strange that after all of those solo episodes they just went on Scooby-Doo adventures like nothing is happened to their families.

>> No.17976453
File: 1.60 MB, 1248x1869, Mythbreakers Character Breakdown SESSION 5.png [View same] [iqdb] [saucenao] [google]
17976453

>waiting faithfully for the finale
If anything it was a memorable experiment. If I could go back and enjoy it all again, I would. Tutorial sessions were excellent, first and second ones were solid. The party so far has been the absolute high point. The carnival had potential, but the scheduling and pacing kneecapped it badly.

>> No.17976557

>>17976079
you mean the actual rape or the figurative one?

>> No.17976804

>>17975731
Nah you got a big point there, having the PCs never meeting each other and then telling them , both players and PCs, that they gotta work together OR ELSE is too weak specially for new players who are trying to be engaged with the story plus learn the rules as they go along.

>> No.17976898

>>17976804
Honestly if their schedules weren't split literally across the entire planet, it would have been so much easier. Kiara getting deported fucked everything up. Japan + America is reasonable to work with. Japan + America + Central Yuroslurpia is a logistics nightmare.

>> No.17976981

>TTRPG with no consequences, played by people with 0 self awareness that couldn't catch Mori's cues no matter how in your face she was with them
It was doomed from the start.

>> No.17977024

>>17965961
This series was so kino but the latest one didn't have any magic to it. I'm too lazy to expand on my opinion but basically it was good until it wasn't.

I'd be open to seeing a reboot with council/Irys. Get a group of people who are dedicated and go.

>> No.17977268
File: 390 KB, 3032x1760, 1638902806392.jpg [View same] [iqdb] [saucenao] [google]
17977268

>>17977024
I could probably read your mind on it
>party finishes carnival arc
>2 players looking for an out
>Anons deduce it is most like Amelia and Kiara
>Watson always the weak link, impatient zoomer can't handle TTRPG
>Kiara clearly loves the project, but couldn't handle having her sleep schedule fucked up constantly
>Calli plans to give them an exit next session
>Discussion later, they choose to stay, but to shorten the campaign

Honestly would've been fine with the weak links ducking and having some duo adventures with Scout and Yuul until some more party members join. Lack of decisiveness on their parts has hurt the product overall. Probably doesn't help they're under pressure from their increasingly volatile and retarded fanbases.

>> No.17977368

>>17974332
>'let's give everyone diarrhea... yes again' etc.
Nah that wasn't over compensating, that was forcing dumb shit. She kept trying it for like 5 turns and it came to nothing. Mori was very clearly signalling this was going no where and Gura wouldn't let go. The she got stuck trying to burn the place down despite Mori wanting to do her Kaiji role play.

>> No.17977458

>>17965961
I got completely bored during the Carnival arc, haven't even caught up fully.
They have some great characters but I think at some point they just lost most enthusiasm and it shows.
Sucks cause the same shit happened to the one TRPG campaign I ever played in, DM got bored of the story and put it on ice.

>> No.17977501

>>17976045
So much of this. A good session 0 saves a lot of campaigns, and maybe this one needed a better one, and of course, have them accomodate to lose the shame of roleplaying.
>>17976316
Worst part is that all the individual sessions had potential to be intertwined with one another somehow. But that takes effort, experience and creativity. Maybe Mori lacks one of this, and that's why she couldn't pull it off.
>>17976804
It's the main reason why so many adventures start with the party meeting at a bar. It works very well even if it's overused.
>>17976898
I sometimes forget that this was a big factor of the downfall of the campaign.
The worst enemy is never the BBEG, it's the schedule.

>> No.17978443

>>17974904
>Kiara was using the bird as a get out of jail for free card.
>help in combat or flying above the hedge field
That's the most basic thing you could do with it. It wasn't owl pick up that machine gun and break into a bank vault. But headbutt this window and scratch a guy. Scout a hedge maze is so archetypal I'd assume in such a scenario the GM had set it up for the skill to be used.

>>17975125
>but if all you're going to do is fuck around
Problem is Mori very often shot down ideas that didn't go a direction she liked. Exacerbated by her making them roll on everything, so a good ideas got killed by bad rolls leaving them stuck and discouraged. She had scenarios she wanted them to reach, but if they struggled to match her logic of how to get there/resolve they entered a smooth brain stalemate. Till Kiara stabs herself/gets raped or Ina roles 100 successes.

I stand by the idea that the setting was just wrong. It is a cruel setting meant for experienced players who are happy to loose characters on a whim. Mori clearly loves the setting and has neat ideas. But neither her nor the players were ready for it. Should've been some bitch basic DnD.

>> No.17978616

>>17965961
yeah, the only thread where I disabled threading

>> No.17978701

They wasted Scout, such a great character

>> No.17978774

>>17965961
None of them cared for roleplaying or tabletop gaming by the 3th episode. A lot of potential lost there.

>> No.17978838
File: 115 KB, 1076x496, 1643352232653.png [View same] [iqdb] [saucenao] [google]
17978838

I love Tabletop and I felt like this could have been really cool. Gura and Kiara seemed really into it. Damn shame it was ran by Mori of all people though. I think the optimal strat would've been Ame GM in a fantasy setting with a relatively easy system like Pathfinder.
It is still like DnD for the normies but allows these really interesting albeit cringy races you can play around and be chuuni with. Plus fantasy is easy to write and follow. Make a wizard tower or a hole in the ground and put a crystal in it. You can always tack on guns and werewolves if you want.
Then call it pic related.

>> No.17978839

>>17978443
White Wolf products are storyteller games, not GM cruelty simulators. Generally your characters aren't mean to die off easily for random reasons of bad rolls, since it breaks the flow of the story to have to reintroduce a rerolled character or exclude players for a time.

>> No.17978894
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17978894

>>17978701
Agree

>> No.17978898

>>17978701
I wanna rub my dick against her sweaty abs so hard.

>> No.17980544

Did they ever say they were going to continue?

>> No.17980595
File: 773 KB, 2190x2834, Cartbreakers2.jpg [View same] [iqdb] [saucenao] [google]
17980595

>>17978774
Gura and Kiara have remained hot for the series all the way through. Ina was along for the ride, but she did good as a low-impact support character. She basically played herself, which is fine considering it's her first time. Amelia was a total wildcard every session. Sometimes she would be on fire, others she was a dud; TTRPG isn't for adhd-Apex-addicted zoomers with no patience.

>>17978838
> Damn shame it was ran by Mori of all people though
Brainlet take. Calli went into this with the disclaimer that she had the most experience of anyone in Hololive, but she said out of the gate her GM'ing was still apprentice level, and she would see how well she could handle it. Considering the circumstances, she did very well, including music and atmosphere to the best of her ability.

The best ways they could've really pushed the project to absolute perfection-tier:
>Become more intimate with OBS.
I don't know if that program is shit or if every idol using it simply fails to bring out its full potential, but technical hiccups were a thing. If they could iron that shit out, it would've helped immensely.
>logistics
This one was a killer. The best sessions run around 4-8 hours, and their best session just so happened to be the one that ran that long. Three hours is good if the pacing works, but two or less? Not gonna cut it. Again, trying to find the best middleground for a global event is next to impossible.
>prep
Calli came to the table prepared most times. The others didn't pull their weight, as their lack of memory and familiarity showed. A 30-minute, nonstreamed presession to get everyone recapped and comfortable would have worked wonders. Just on my end, had I been a member of something like this, I would be up and ready four hours early. This was a great opportunity for all of them, and seeing instances where they weren't giving 100% was infuriating.

>> No.17980728

>>17980544
Calli insists they will. February isn't looking like the month since most of EN is sidelined with surgery / injuries / hanging out at the Honk protest (Kronii). I've kept all of the info neatly sorted out for when they return. Fucking hell, with fanbases as selflessly helpful as theirs, they shouldn't have issues keeping shit straight. See >>17976453

>> No.17980841

>>17967610
Sana will go full build autism, I'm not sure that's good for a livestreamed TTRPG. It's good for a dungeon diving crew but not for clippable content.

>> No.17980949
File: 310 KB, 2048x1536, Huntermyth Formal4.jpg [View same] [iqdb] [saucenao] [google]
17980949

>>17980841
>comfy 10 hour, slow and methodical TTRPG with Sana's autism going full throttle all the way
I'd watch the fuck outta that.

>> No.17981194

>>17980595
If they all agreed to commit before beginning, and Mori was actually "sweaty" about it, the result would have basically been a rewatchable miniseries. It started out great, the characters were very fitting/fun, but like you point out, the preparations were non-commital. What's funny is that Mori is actually a good at plots. I remember them mentioning something about criticism, and it was their first time for 4/5 of the girls, so its understandable that they wavered and/or lost interest. But man, some days it was real hype.

>> No.17981463

I wonder how a new set comprised of IRyS, Sana, Baelz, and one more volunteer from Council (probably Fauna, given her prior TTRPG experience) would do. They'd probably avoid most of the scheduling problems Myth had, at least.

>> No.17982901

If any of the girls decide to do D&D I can see Kiara joining in. She grew up on German D&D with her family and generally prefers fantasy settings.

>> No.17983049
File: 247 KB, 500x500, 1459141609794.gif [View same] [iqdb] [saucenao] [google]
17983049

>>17981463
With this experience, Mori will research and get into GMing more. We learn more from failures than successes after all.
Also, I think it'd go really well. Council has good chemistry, and Irys feels like a social chameleon so she can fit anywhere.
If they can get over the scheduling issues, they commit on a day of the month where they WILL absolutely make time for rpging, half the issues are solved.
The rest would be up to Mori, which is the Gming and session planning, but if she keeps the enthusiasm she had at the beginning it'll go wonders no matter how lame the overall story of the campaign is.
>>17981194
The plots are fine as they are, but making a good plot =\= making a good campaign.
I wonder if she'd keep interest in gming with a different setting. I know her gig is dark, gothic horror, but maybe a classic fantasy for dummies would be a good 2-3 shot so they get the ropes, and if they're into it, she can progresively make it darker as it unfolds.
The girls would be more comfortable in a known fictional enviroment and maybe that would help in inciting roleplaying. I wonder if that would work.

>> No.17983089 [DELETED] 

>>17967610
Sana and Kronii and Fauna don't fucking stream. Mumei only streams random karaoke when her "neighbor" cock provider is asleep. That leaves Baelz.

>> No.17983105

>>17982901
I so wish to see Kiara play a Ranger or Warlock with a pet bird, and when she communicates with them she speaks in german.

>> No.17983133

>>17981463
They would avoid the scheduling problems because Fauna and Sana wouldn't stream, so it would just be Mori, IRyS and Baelz and easier to organize.

>> No.17983500

the surprise final boss is going to be someone from council

>> No.17983526

>>17983105
Guravard Gwarverson: "This witch is trying to hex us!"

>> No.17984791
File: 396 KB, 220x177, Laser Eye Pekora.gif [View same] [iqdb] [saucenao] [google]
17984791

>>17980595
The absolute state of cuckbeats.
Mori is a sub par DM that does a lot of shit wrong all the time, couldn't get anyone engaged in her story, couldn't get anyone engaged in the system, couldn't deal with the Uhu even existing, and just prepared sub par generic as shit stories. The last session, in particular, might as well have been written by an actual child.
But none of that really matters, she managed to make it fun for the most part (or well, let the players make it fun, if they wanted to) and that can often be enough. Where Mori fucked up is when she tried to make a tabletop extremely non-commital, that was dumb, she should've made sure people were comitted and actually tardwrangled them into periodic sessions.
Though who knows, maybe it was the 5% itself that prevented them from ever playing regularly.

>> No.17985444

>>17967800
Kronii has also said she's played DnD before and part of why she picked Inscryption was with the impression that it was a Table Top game.

>> No.17985559

>>17974661
Not online.

>> No.17985846

>>17985559
Yes online. How tf are you getting anything done in less than several hours online?

>> No.17986062

>>17967966
Part of the reasons its had delays and cancelled dates is because of Myth's are all over the place.

>> No.17988631

>>17965961
why?

>> No.17988752

>>17968258
fuck off, normie

>> No.17989385
File: 969 KB, 5910x2582, table 3.jpg [View same] [iqdb] [saucenao] [google]
17989385

>>17985444
sauce?

So, i was a fan of all this...
... I think Gura as Scout was awesome
... Kiara is a good player but she has a sock puppet PC.
... Mori would make a better player than a GM.
... Ame had us all hyped for WATOTO, and made a fucking retard instead of Smeagol plays Alex Jones.
... Ina has never impressed me, but at least she knew how to carry the moments she had.
Worst thing she ever did was turn the ICP game into a 2-parter. We needed a session that made good build up to the wham we got in session 6, and the Ghost Carnie wasn't it.
Ghost carnie only really needed the second episode content to fly, the other ep. could have been a 30min, intro.

I actually like this stuff, but, it's mostly by habit. Calliope has some cracks and now that she's hit the bottle i fear we are getting a dropped Mythbreakers....
i'd rather chop up a bootleg mythbreaker w' other anons and slap that shit onto you tube. Steal what gets dropped.

>> No.17990055

watoto was so much fun, too bad ame got bored and just stayed on the background saying 'watoto' every now and then.

>> No.17992229

>>17990055
She's obviously not cut for these games.
I've known a few players who had amazing character ideas. Very complete stories and really roleplayed extremely well for first timers. Sadly, TTRPGs are a niche for a reason.

>> No.17996765
File: 55 KB, 414x376, i see i see.jpg [View same] [iqdb] [saucenao] [google]
17996765

>>17992229
Ame's real weakness isn't her lack of talent or skill, it's her lack of focus and genuine curiosity.
Watoto was a great idea, but....1 Int? really? did she think she could just RP all the brains stuff without being hyper-focused on the game? Did she really think that conspiracy theorists were not intelligent (just mad/misdirected instead)

Her stats were all in the wrong place but i gave her the benefit of the doubt.

This game group needed to take a page from Gura the Mighty: if your first idea sucks, throw it out and prepare to piss off some fans to win all others over. May the new idea be well-honed.

>> No.17997601

>>17996765
Yeah, that's what I meant by that. She could if she wanted, but it feels like she doesn"t want to really and wanted to spend a chill time with friends playing make believe.
I think the idea is ok, but the lack of a general direction was the bane of Watoto.

>> No.17998358

I feel the biggest elephant in the whole room was that Calli and co. decided on running this supposedly low commitment "If you don't feel like coming anymore, don't feel obligated to show up" but then still make a Season of a long-term story anyway. Way to make players feel bad for leaving the others hanging, I guess.
If you're going to do this drop-in-drop-out sort of Chronicle, then just have a series of one-shots with premade PCs based on horror movie cannon fodder acting around the city, trying to stop whatever World of Darkness splat of the week shows up. Have the bar as a base of operations but an entire cast of characters the girls can pick and choose to play as (like in Troupe Play https://whitewolf.fandom.com/wiki/Troupe_Play))

>> No.17998452

>>17967610
You forget HoloID. Reine and Ollie would make great additions and Risu needs friends. No, I do not want Yopi to ERP.

>> No.17998595

>>17978838
>Pathfinder
Fuck you. It's no less for normalfags than DnD. The only difference is pathfinder has the Corruption of Champions audience.

>> No.17998948

>>17967733
>doubt anyone in Council wants fixed streaming obligation. 2 of them live in Australia and IRyS lives in Japan and don't normally stream anywhere near the 5PM EST they usually slot it for
Then make a new slot in Japanese prime time or arrange a time slot that's roughly 6AM JST and / 6PM EST like I do with my American ERP buddies.

>> No.17999194

>>17998948
Aussies+ID+Fauna are compatible schedule-wise so they're their best bet. Sessions twice a week keeps the steam going instead of petering off like hunter myth.

>> No.18001595

>>17971367
While Ame might have the most creative mind in EN, she's also the EN that's been shown the laziest in keeping up with a project and dropping it quickly.

>> No.18006065
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18006065

>> No.18006103
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18006103

I think it lost quite a number of steam when it became clear Mori actually hasn't taken off the kid gloves after saying she would.

Vampire has Kiara hypnotized? Just ties her up and takes off clothes before she snaps out of it. Kiara and Ame are up against 2 vampires that would absolutely destroy them? Let Kiara hit one in the eye and the two decide to give up. Kiara has to face some penalty for trauma or something? She just has the twitches which could have screwed her over in the future but just got forgotten anyway.
Gura and Ina get found out by the vampire leader? He just plays card games with them to let them get free. Gura is caught by a ghost that was able to make voodoo dolls out of them? It just saps some years off her life.

>> No.18006140

>>17989385
She's said it a few times, can't remember when, but you can just watch the Inscryption to see that she likes Table Top games.

>> No.18006278

>>17980544
there were supposed to be 2 more episodes to end the campaign, but it has been a while

>> No.18006336

>>17965961
Good. Never again will I want to see that garbage Collab in my recommendation.

>> No.18006415

Meet Scout is still probably the apex stream of this entire project, and if Gura and Mori wanted to keep it alive in-between streams with the whole team, they should do Scout side-adventures. Gura is a good enough roleplayer that Mori could probably improvise a lot of it with just a rough sketch of prep.

>> No.18006527
File: 1.81 MB, 1728x2023, __scout_hololive_and_2_more_drawn_by_tfqr__6e9e8c56cfb3ecd8717e2d821f64101c.jpg [View same] [iqdb] [saucenao] [google]
18006527

I wanna sex Scout while she's still trying to take those tight jeans off her steel hips.

>> No.18006747

>>18006103
>Let Kiara hit one in the eye and
Hey that's not fair at all. She rolled great and got "the bullet bounces off his penis lmao." Okay they are bullet proof but penis hort would have been fine instead of "guh he gets telepathically distracted by his sister cause she was stabbed!"

I remember everyone in global laughing about how in that scenario every decent roll turned into a fail just so mythrape could become a reality. Then when they finally gets a chance to look for the ledger after having to roll out of repeated mindrape, untying, knife fights, soundgun failing, getting the bird in and landing a shot. Kiara had to roll in order to see a book on a table and failed. A some point it isn't about kid gloves and more fucking over your own campaign's pace.

>> No.18008528

>>17965961
I was about to say it's not febuary 2022, but it is. What the fuck happened to my sense of time?

>> No.18012017

>>17977024
aye

>> No.18014091

>>18006747
Post timestamp, that sounds hot

>> No.18014164

Sad... I liked the earlier sessions and the discussion on /tg/

>> No.18015414

Well Mori probably made this thread, so let's see if I can at least drop some ideas for consideration.
> Make the characters wanderers that know of each other
Characters that know of each other can have multiple relationships that can go different ways in each section (e.g. two mercs that hate each other fighting for a common cause, one character being the long lost whoever of another character etc. Cliche shit, but it works for these type of campaigns).
And make sure the characters don't necessarily have to stay together at the end of the session. This will allow those who aren't free for the next session to skip it, while the player who is free can have his character moved to a different location with a timeskip and whoever else joins the new session to meet up.
> Addendum : Frequent timeskips (of less than 6 months)
Allows character interactions in the long term and buildup of the world, while still letting the characters do what they want in each session.
> No overarching story early on
Hints about some big bad or enemy in the background is fine, but don't make it super obvious, and don't bring it up until later on in a session when you have most of your players available.
> Fantasy setting with simple mechanics and less dicerolling
Dicerolls should ideally ONLY be used when you need to insert an element of risk with the potential for failure. Don't fucking roll for just looking around the room, that's absolutely pointless most of the time.
e.g. Rolling for trap skill in a sneaking mission (where cost of failure is Plan B/Rambo mode, and not instant death).

And finally : Read Practical Guide to Evil and find out how dynamic storytelling works. Narratives are about objects (characters) in motion. And what you do as a GM is to just give them slight nudges pointing to each other or towards each other in order to have kino interactions.

>> No.18015688
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18015688

>>17968414
>fauna as DM
>the one who has only played 4e aka the objectively worst version of D&D
no

>> No.18017691

>>18015414
This. Totally agree on all of that.
Also, XDM is a superb reading also. Unlike game manuals, it teaches about fundamental story structure and how to apply it into a campaign setting, among other things to improve your DM/GM skills and overall approach to the game.
It was written by the Chad Tracy Hickman and his wife Curtis, authors of Ravenloft and undoubtedly two of the most important people in D&D history.
>>18015688
Man I wish I could show her my 3.5e

>> No.18019979
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18019979

>>18015688
4e still beats 5e's babby fest

>> No.18020033

>>18017691
IIRC you can upload pdfs in /tg/. I have an ahoy'd copy of XDM here and maybe it'd be useful to Mori, or anyone else here who wants to try their hand on TTRPGs.

>> No.18020403

Scout deserves her own mini-series

>> No.18020888

>>18015688
>aka the objectively worst version of D&D
You mean objectively the best version. You 3.niggers martyred 4th edition and gave us the pozfest that is 5th.

>> No.18023469

>>18015688
>the one who has only played 4e aka the objectively worst version of D&D
You will never be a woman.

>> No.18024831

Trust the plan.

>> No.18025040

>>18020888
>being such a contrarian you pretend to like 4e when both 3.5e and 5e are better

>> No.18025710

>>18025040
>5e
>better
Don't you mean ADnD and 3.5e?

>> No.18029516

>>17965961
Good, this ttrpg shit is garbage

>> No.18034913

irys and the council shoud be fun, they aren't scared on stepping on each others toes like myth do.

>> No.18038940

bumpenheimen

>> No.18038996

>>18025040
5e isn't better than anything. My dog's diarrhea is a better, more playtested tabletop product than DnD 5e.

>> No.18039109
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18039109

>>18006415
>THIS

>> No.18040613
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18040613

If i had to give Mori advice?

....hmmm
I'd give her late game advice: no sense in giving her advice that she can't use right fucking now!

......so, Calliope-san....
---have you decided what the final confrontation(s) are gonna kinda go like? have you come yup with a few options for each?
---are some of the villains they've encountered coming back? were some disposable and gone now that they played out? keep what you like!
.................it's Ok if we never see Sniff and Antony again, but some NPC's were specifically tied to the players.
.............relevance is a good thing........editing is good too.
---if you decided that the families are part of a competing cell, have you decided what course they are taking and how they are going to get there?
.................Do they secretly like the other cell or is it really gloves off warfare?
....................who in that cell is the best at X and Y? who is the worst at X and Y?
.............are any of those cell members................secretly unfaithful?
---what tactics are the bad guys going to use...and better yet! what will they never see coming? is there a sneaky way to offer hints to the players?
---Do you have (everyone important's) motivation mapped out? and how they will react to X kind of crisis?
---have you thought about interrupting your ending with an unplanned crisis?

Instead of Plot points: try these:
---rather than NPC doing X in Y scene, come up with what they want and how they would most likely get there.
..............this makes adaption easier.
---when it comes to planning scenes, allow for flexibility. maybe the fight goes outside the house. maybe someone can swap roles.
..............maybe it's not really a fight
---Have short stat sheets for the ones the players have every right to kill, and track their health dutifully.

Last Piece of Advice:
--- be unafraid to use unique problems.
Chase scenes, Terrain based problems, Time Limits (in game), and Riddles can all help or hurt a story

>> No.18041171

I dont care what anyone says, scuff TTRPG episode is the best Hololive stream ever.

>> No.18041507

>>18001595
Huh. This made me realize that Kiara might actually be the most dedicated EN with Holotalk

>> No.18042377

>>18041171
Then you won't care when I tell you that that was the most wrong thing ever said by a human

>> No.18043894
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18043894

>> No.18048372

>>17965961
I miss them bros

>> No.18052299

>>18048372
me too

>> No.18056326

>>17965961
Mori...

>> No.18056637

>>18043894
unironically fap to gura, her roommate and scout

>> No.18056763
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18056763

Why do you niggers act as if 5e isn't the objective best option for these girls. Yeah, yeah, it's baby shit, but you have to get that they don't actually give a fuck, they're not tabletop autists like you, they're not gonna bother to learn any complex tabletop and they're probably wouldn't even learn 5e past the immediate things their own characters can do (if even that).

>> No.18056791

>>18056637
>not inclusing gawr and gabrielle
What a fag

>> No.18056853

>>18056637
...Which roomate?

>> No.18056941

>>18056791
ok I'll add em to the list

>> No.18057005

>>18056853
the redhead with glasses

>> No.18057176
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18057176

>>18057005
Aren't all the images of that one from way back and underage...?

>> No.18057523

>>18056763
Not any of those, but I love 5e. I run campaigns on 5e and I'll say this: they're not suited for 5e.
Even if you simplify the rules, you'd need to change A LOT of stuff to make it streamer friendly.
The reason why CR is enjoyable is because they know the system, and Mercer is like a living encyclopedia in terms of rules, and knows that shit like the back of his hand.
A system that would be suited for them would be something like Index Card RPG. Extremely simple, and helps the GM about campaign and session structure, and players with very friendly rule sets.
Considering that battle isn't the main focus of them, their current system is fine, but Mori should be less autistic with rolls, learn some pacing and create hooks around what the characters are actually into. If they don't bite, she should have the balls to have a conversation with them about it so they can keep going.
A GM is judge, jury and executioner, and can't falter or have her authority diminished, which I feel is one of her faults.

>> No.18059779

>>18057176
she was hired on for a vo job (2018) at the time so i dont think so? she also doesnt look underage

>> No.18059941

>>18057523
Burning Wheel or WoD would be good for newbs too.

....oh, wait.

>> No.18060027

>>17966011
fpbp
What were they thinking, having a mentally I’ll person as a GM? Just stupid lol

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