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>> No.64402401 [View]
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>>64401330
I can certainly try that! "Breathless" is a good way to describe it too. I can write a few scenes with that in mind in this current chapter and see what I think. It might be good practice to take an exchange with a single enemy or sequence and let it be one string of motions from start to finish, no pauses. Thanks for the feedback bro. I love hearing about new ideas I can try to experiment with.

>> No.64324672 [View]
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