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>> No.51808393 [View]
File: 23 KB, 771x380, shippa.png [View same] [iqdb] [saucenao] [google]
51808393

>>51808263
nah. Death Road is a (mostly) family-friendly game so I tried to keep that vibe with my additions.

>> No.50419754 [View]
File: 23 KB, 771x380, shippa.png [View same] [iqdb] [saucenao] [google]
50419754

Guess I'm doing Tenma next. Figured I could replace the drunk npc event with her if I tinker with the code enough.

>> No.50377886 [View]
File: 23 KB, 771x380, shippa.png [View same] [iqdb] [saucenao] [google]
50377886

Shippa update is live:

https://www.nexusmods.com/deathroadtocanada/mods/16

The mod should be much more stable now as well.

>> No.50188639 [View]
File: 23 KB, 771x380, shippa_scuffed.png [View same] [iqdb] [saucenao] [google]
50188639

Should I sprite Tenma next? I was thinking of having her replace the drunk NPC that you can find at bars sometimes. I don't want the direction of the mod to be nothing but Phase though.

>> No.50109435 [View]
File: 23 KB, 771x380, shippa_scuffed.png [View same] [iqdb] [saucenao] [google]
50109435

https://files.catbox.moe/94seeq.mp4

Learning how to wrangle this game's code is shaving years off of my life. Still got a lot of work to do for the next update.

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