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/vt/ - Virtual Youtubers

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>> No.53824117 [View]
File: 321 KB, 1920x1080, AUTISMWARRIOR.jpg [View same] [iqdb] [saucenao] [google]
53824117

>>53823097
I've been described as such and I hate lying... If anything I'm too earnest sometimes, and I love that about my fellow buds too, they're not afraid to go off on a topic unabashedly, or just react to things in surprise or amazement...

Unrelated, I remember the last time I tried setting up a server, during the mod setting process, it took forever because I'd have to manually copy the ID's from each of the steam store pages, both the mod IDs, and the steam workshop number too for the mods themselves, and if the mod is a map expansion also the mapID on a third, separate parameter line in the text files, but I went tensai mode and set up my server settings in three ways:
1. I did the sandbox variables in single-player generation and saved the template, this is what controls variables like the electricity and water shut offs, the zombie populations, their growth factors, their migration patterns and how they group up, whether the virus transmits through scratches and or bites, and various stats like their toughness, strength, cognitive ability, memory, and their classification options, from shamblers, to fast shamblers and sprinters sprinters are scary but let you generate 28 days later/Dawn of the Dead 2004 type zombies, and many more settings.
2. I then "hosted" a local server, and used the in-menu interface to generate the server's spawn_regions.lua, and Settings.ini, and used the template I generated in step 1. as the template for the local server. This allowed me to use an in-game menu to quickly click and add all the mods and maps to the settings.ini, which also holds all the server settings like the password, etc.
3. Using the FTP (File Transfer Protocol) on the server host, I've copied over the settings directly to the server instead of having to manually input the modfiles like I did last time and type through all the individual options again. I also used the professions based spawn as an option for regional spawning, but decided to use a set spawnpoint instead so anons can easily meet up and all start from the same somewhat centralized location. I'll write up the server baseline settings too later, the important ones anyway like saliva only infection, random zombie strength, high peak population, zombies don't respawn, etc.

Pic from me testing the mods in SP.

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