[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vt/ - Virtual Youtubers

Search:


View post   

>> No.46266853 [View]
File: 10 KB, 653x122, 20230330 C4 cycle report.png [View same] [iqdb] [saucenao] [google]
46266853

>>46258563
I will continue autisming

Cycle passed
72/100 workers
1/6 necessities + entertainment
3/3 luxuries
Happiness changed by -4.87, new value at 30.32

Despite having LESS workers, happiness dropped MORE
Does the amount of goods you have stockpiled affect the rate at which unhappiness falls, instead of only whether you have enough to feed the population for the next cycle? Does having people in the entertainment job decrease the rate of happiness drain?

Prediction was even worse than I suspected. Produced only 45 units with 72 workers. Delta/wrk ratio changed by -19.49% for the "Rich" node.
Next cycle prediction is 0 for all nodes at 0 workers. Let's see if that fixes any of the happiness issues.

>>46047014
I'm starting to feel like the unhappiness mechanic is a bit too oppressive as it stands currently. Is the "happiness drain to necessities available" function linear? As in, missing 1 necessity adds a flat -X to the drain rate?

I think it would be better if the system was less punishing. I think one should be able to deal with the drain a bit better by having pops not working, instead of it seemingly making the drain worse. As the system stands currently it seems there is no way out of the unhappiness pit unless you can meet all of the demanded necessities.

>>46266451
No problems!

Navigation
View posts[+24][+48][+96]