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/vt/ - Virtual Youtubers

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>> No.70645364 [View]
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70645364

Fun fact: in melee, crouch canceling is extremely powerful due to a combination of ASDI down and the fact that when landing while not in tumble, fighters would cancel all hitstun and enter normal landing (effectively 4 frames optimally). That’s why you can hit someone and they’ll just poke you with a down tilt or a smash attack.

So now in my game it’s 13 frames universally.

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