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/vt/ - Virtual Youtubers

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>> No.53077622 [View]
File: 116 KB, 286x365, rare_naiyo.png [View same] [iqdb] [saucenao] [google]
53077622

>>53076727
Thanks! It certainly takes a lot longer if I try to make the pose as hard as possible for myself, so you might be seeing these sketches for a bit longer.
>>53076803
Yeah, I basically made a resolution to finally draw a clean, coloured and polished piece (and to possibly post it somewhere). I find it fitting for my own reasons that it should be a Juni image, so I waited a bit for her new model debut
>>53076855
I'll definitely try something along these lines, thanks. The only reason it might not work, is that the pose seems like it would transition into action, not out of it, but even if I'm right, I might use this idea in a different way.

>> No.53066954 [View]
File: 116 KB, 286x365, rare_naiyo.png [View same] [iqdb] [saucenao] [google]
53066954

>>53066692
I assume it's going to be one of the eyes first, then probably the non-dominant arm.

>> No.53035775 [View]
File: 116 KB, 286x365, rare_naiyo.png [View same] [iqdb] [saucenao] [google]
53035775

>>53035207
I'd say the quality is probably so much better than most because
1)She is really good at drawing expressions, most of her art focuses on them at least partially
2)She makes both the model and rig.
I'm guessing 2 matters a lot. I don't know live2d myself, but If it's anything like 3d modeling even remotely, there are probably many things she can optimize/stylize during the art process, that then become useful due to how rigging works. I guess I'm thinking of something analogous to having good topology in 3d deforming meshes.
And I guess I'm probably biased because I just like the weird bug monstergirl aesthetic in general.

>> No.52985250 [View]
File: 116 KB, 286x365, rare_naiyo.png [View same] [iqdb] [saucenao] [google]
52985250

>>52984736
>>52985056
Alright, thanks a lot for the feedback. I'll probably lab a few more poses, but I'll keep this one as the current best. It'd probably still have to change slightly when I add the wings, because the canvas is too narrow in 9:16 to show them off properly. Either that or I make it some funky resolution, we'll see.

>> No.52980176 [View]
File: 116 KB, 286x365, rare_naiyo.png [View same] [iqdb] [saucenao] [google]
52980176

Hey, this is probably a stupid question, but are there any vertical image aspect ratio that are as universally used as 16:9 for horizontal?
I swear this is not offtopic

>> No.52919130 [View]
File: 116 KB, 286x365, rare_naiyo.png [View same] [iqdb] [saucenao] [google]
52919130

she looks like one of those plastic green glow-in-the-dark outline decorations

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